Files
koreader/frontend/ui/widget/textviewer.lua
poire-z 9443098e98 Normalize some widgets appearance (those using ButtonTable)
This makes button heights similar in all uses of ButtonTable.
It depended on how the ButtonTable was used in each widget
(previously, first and last row may have different sizes than
the others).

buttontable.lua: more even buttons height whether zero_sep or not
framecontainer.lua: added padding_top/bottom/left/right (similar to
what was done for iconbutton)

The following widgets have been adapted for this, with some
additional fixes:

buttondialog.lua
buttondialogtitle.lua: wider title with adequate padding
confirmbox.lua + multiconfirmbox.lua: dismissable via tap outside
inputdialog.lua + multiinputdialog.lua: more even vertical padding between elements
imageviewer.lua
textviewer.lua
datewidget.lua
timewidget.lua

Additionaly: frontlightwidget.lua: fixed width of progress bar that
was exceeding window width since the Size scaling adjustements
2017-10-08 20:44:11 +02:00

253 lines
7.0 KiB
Lua

--[[--
Displays some text in a scrollable view.
@usage
local textviewer = TextViewer:new{
title = _("I can scroll!"),
text = _("I'll need to be longer than this example to scroll."),
}
UIManager:show(textviewer)
]]
local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local CloseButton = require("ui/widget/closebutton")
local Device = require("device")
local Geom = require("ui/geometry")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local LineWidget = require("ui/widget/linewidget")
local OverlapGroup = require("ui/widget/overlapgroup")
local ScrollTextWidget = require("ui/widget/scrolltextwidget")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
local _ = require("gettext")
local Screen = Device.screen
local TextViewer = InputContainer:new{
title = nil,
text = nil,
width = nil,
height = nil,
buttons_table = nil,
title_face = Font:getFace("x_smalltfont"),
text_face = Font:getFace("x_smallinfofont"),
title_padding = Size.padding.default,
title_margin = Size.margin.title,
text_padding = Size.padding.large,
text_margin = Size.margin.small,
button_padding = Size.padding.default,
}
function TextViewer:init()
local orig_dimen = self.frame and self.frame.dimen or Geom:new{}
-- calculate window dimension
self.align = "center"
self.region = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
self.width = self.width or Screen:getWidth() - Screen:scaleBySize(30)
self.height = self.height or Screen:getHeight() - Screen:scaleBySize(30)
if Device:hasKeys() then
self.key_events = {
Close = { {"Back"}, doc = "close text viewer" }
}
end
if Device:isTouchDevice() then
self.ges_events = {
TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
},
},
Swipe = {
GestureRange:new{
ges = "swipe",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
},
},
}
end
local closeb = CloseButton:new{ window = self, }
local title_text = TextBoxWidget:new{
text = self.title,
face = self.title_face,
bold = true,
width = self.width - 2*self.title_padding - 2*self.title_margin - closeb:getSize().w,
}
local titlew = FrameContainer:new{
padding = self.title_padding,
margin = self.title_margin,
bordersize = 0,
CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = title_text:getSize().h,
},
title_text
}
}
titlew = OverlapGroup:new{
dimen = {
w = self.width,
h = titlew:getSize().h
},
titlew,
closeb,
}
local separator = LineWidget:new{
dimen = Geom:new{
w = self.width,
h = Size.line.thick,
}
}
local buttons
if self.buttons_table == nil then
buttons = {
{
{
text = _("Close"),
callback = function()
UIManager:close(self)
end,
},
},
}
else
buttons = self.buttons_table
end
local button_table = ButtonTable:new{
width = self.width - 2*self.button_padding,
button_font_face = "cfont",
button_font_size = 20,
buttons = buttons,
zero_sep = true,
show_parent = self,
}
local textw_height = self.height - titlew:getSize().h - separator:getSize().h - button_table:getSize().h
self.scroll_text_w = ScrollTextWidget:new{
text = self.text,
face = self.text_face,
width = self.width - 2*self.text_padding - 2*self.text_margin,
height = textw_height - 2*self.text_padding -2*self.text_margin,
dialog = self,
justified = true,
}
local textw = FrameContainer:new{
padding = self.text_padding,
margin = self.text_margin,
bordersize = 0,
self.scroll_text_w
}
self.frame = FrameContainer:new{
radius = Size.radius.window,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
align = "left",
titlew,
separator,
CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = textw:getSize().h,
},
textw,
},
CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = button_table:getSize().h,
},
button_table,
}
}
}
self[1] = WidgetContainer:new{
align = self.align,
dimen = self.region,
self.frame,
}
UIManager:setDirty("all", function()
local update_region = self.frame.dimen:combine(orig_dimen)
logger.dbg("update region", update_region)
return "partial", update_region
end)
end
function TextViewer:onCloseWidget()
UIManager:setDirty(nil, function()
return "partial", self.frame.dimen
end)
return true
end
function TextViewer:onShow()
UIManager:setDirty(self, function()
return "ui", self.frame.dimen
end)
return true
end
function TextViewer:onAnyKeyPressed()
UIManager:close(self)
return true
end
function TextViewer:onTapClose(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.frame.dimen) then
self:onClose()
end
return true
end
function TextViewer:onClose()
UIManager:close(self)
return true
end
function TextViewer:onSwipe(arg, ges)
if ges.direction == "west" then
self.scroll_text_w:scrollText(1)
return true
elseif ges.direction == "east" then
self.scroll_text_w:scrollText(-1)
return true
else
-- trigger full refresh
UIManager:setDirty(nil, "full")
-- a long diagonal swipe may also be used for taking a screenshot,
-- so let it propagate
return false
end
end
return TextViewer