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https://github.com/koreader/koreader.git
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Lots of the device-related distinction wandered into base/ffi/framebuffer_<driver>. This eases the refresh logic in UI manager, which basically only decides what kind of refresh to trigger. The device specific configuration in the framebuffer driver decides how to realize that whish. screen.lua is gone, in its place is now the framebuffer driver. The device abstraction decides what framebuffer driver to load.
149 lines
3.7 KiB
Lua
149 lines
3.7 KiB
Lua
local Generic = require("device/generic/device")
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local lfs = require("libs/libkoreader-lfs")
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local Geom = require("ui/geometry")
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local function yes() return true end
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local Kobo = Generic:new{
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model = "Kobo",
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isKobo = yes,
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isTouchDevice = yes, -- all of them are
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-- most Kobos have X/Y switched for the touch screen
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touch_switch_xy = true,
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-- most Kobos have also mirrored X coordinates
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touch_mirrored_x = true,
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}
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-- TODO: hasKeys for some devices?
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local KoboTrilogy = Kobo:new{
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model = "Kobo_trilogy",
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touch_switch_xy = false,
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}
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local KoboPixie = Kobo:new{
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model = "Kobo_pixie",
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display_dpi = 200,
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}
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local KoboDahlia = Kobo:new{
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model = "Kobo_dahlia",
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hasFrontlight = yes,
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touch_phoenix_protocol = true,
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display_dpi = 265,
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-- bezel:
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viewport = Geom:new{x=0, y=10, w=1080, h=1430},
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}
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local KoboDragon = Kobo:new{
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model = "Kobo_dragon",
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hasFrontlight = yes,
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display_dpi = 265,
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}
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local KoboKraken = Kobo:new{
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model = "Kobo_kraken",
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hasFrontlight = yes,
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display_dpi = 212,
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}
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local KoboPhoenix = Kobo:new{
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model = "Kobo_phoenix",
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hasFrontlight = yes,
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touch_phoenix_protocol = true,
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display_dpi = 212,
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-- the bezel covers 12 pixels at the bottom:
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viewport = Geom:new{x=0, y=0, w=758, h=1012},
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}
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function Kobo:init()
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self.screen = require("ffi/framebuffer_mxcfb"):new{device = self}
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self.powerd = require("device/kobo/powerd"):new{device = self}
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self.input = require("device/input"):new{
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device = self,
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event_map = {
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[59] = "Power_SleepCover",
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[90] = "Light",
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[116] = "Power",
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}
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}
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Generic.init(self)
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self.input.open("/dev/input/event0") -- Light button and sleep slider
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self.input.open("/dev/input/event1")
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-- it's called KOBO_TOUCH_MIRRORED in defaults.lua, but what it
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-- actually did in its original implementation was to switch X/Y.
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if self.touch_switch_xy and not KOBO_TOUCH_MIRRORED
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or not self.touch_switch_xy and KOBO_TOUCH_MIRRORED
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then
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self.input:registerEventAdjustHook(self.input.adjustTouchSwitchXY)
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end
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if self.touch_mirrored_x then
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self.input:registerEventAdjustHook(
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self.input.adjustTouchMirrorX,
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self.screen:getScreenWidth()
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)
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end
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if self.touch_phoenix_protocol then
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self.input.handleTouchEv = self.input.handleTouchEvPhoenix
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end
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end
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function Kobo:getCodeName()
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local std_out = io.popen("/bin/kobo_config.sh 2>/dev/null", "r")
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local codename = std_out:read()
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std_out:close()
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return codename
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end
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function Kobo:getFirmwareVersion()
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local version_file = io.open("/mnt/onboard/.kobo/version", "r")
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self.firmware_rev = string.sub(version_file:read(),24,28)
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version_file:close()
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end
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function Kobo:Suspend()
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os.execute("./suspend.sh")
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end
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function Kobo:Resume()
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os.execute("echo 0 > /sys/power/state-extended")
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if self.powerd then
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if KOBO_LIGHT_ON_START and tonumber(KOBO_LIGHT_ON_START) > -1 then
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self.powerd:setIntensity(math.max(math.min(KOBO_LIGHT_ON_START,100),0))
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elseif self.powerd.fl ~= nil then
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self.powerd.fl:restore()
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end
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end
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Generic.Resume(self)
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end
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-------------- device probe ------------
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local codename = Kobo:getCodeName()
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if codename == "dahlia" then
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return KoboDahlia
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elseif codename == "dragon" then
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return KoboDragon
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elseif codename == "kraken" then
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return KoboKraken
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elseif codename == "phoenix" then
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return KoboPhoenix
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elseif codename == "trilogy" then
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return KoboTrilogy
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elseif codename == "pixie" then
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return KoboPixie
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else
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error("unrecognized Kobo model "..codename)
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end
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