Files
koreader/selectmenu.lua
Qingping Hou 53d4016c64 fix: move shiftmode and altmode to global
now shiftmode and altmode is recoreded in Keys module.  So all the UIs
are sharing these two mode instead of remembering their own. These fix
the bug in UI switchings.

For instance, you use combo 'Alt'+'b' to fire up some menu in pdfreader,
the altmode is set, but the alt key was released after the menu show
up. Then the key release event will only be captured by the menu. So
after you exit from the menu, the altmode is still set in pdfreader,
which is not what we want.
2012-03-02 13:46:15 +08:00

217 lines
5.4 KiB
Lua

require "rendertext"
require "keys"
require "graphics"
require "fontchooser"
SelectMenu = {
-- font for displaying item names
fsize = 22,
face = nil,
fhash = nil,
-- font for page title
tfsize = 25,
tface = nil,
tfhash = nil,
-- font for paging display
ffsize = 16,
fface = nil,
ffhash = nil,
-- title height
title_H = 40,
-- spacing between lines
spacing = 36,
-- foot height
foot_H = 27,
menu_title = "None Titled",
no_item_msg = "No items found.",
item_array = {},
items = 14,
-- state buffer
page = 1,
current = 1,
oldcurrent = 0,
}
function SelectMenu:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
o.items = #o.item_array
o.page = 1
o.current = 1
o.oldcurrent = 0
return o
end
function SelectMenu:updateFont()
if self.fhash ~= FontChooser.cfont..self.fsize then
self.face = freetype.newBuiltinFace(FontChooser.cfont, self.fsize)
self.fhash = FontChooser.cfont..self.fsize
end
if self.tfhash ~= FontChooser.tfont..self.tfsize then
self.tface = freetype.newBuiltinFace(FontChooser.tfont, self.tfsize)
self.tfhash = FontChooser.tfont..self.tfsize
end
if self.ffhash ~= FontChooser.ffont..self.ffsize then
self.fface = freetype.newBuiltinFace(FontChooser.ffont, self.ffsize)
self.ffhash = FontChooser.ffont..self.ffsize
end
end
--[
-- return the index of selected item
--]
function SelectMenu:choose(ypos, height)
local perpage = math.floor(height / self.spacing) - 2
local pagedirty = true
local markerdirty = false
self:updateFont()
local prevItem = function ()
if self.current == 1 then
if self.page > 1 then
self.current = perpage
self.page = self.page - 1
pagedirty = true
end
else
self.current = self.current - 1
markerdirty = true
end
end
local nextItem = function ()
if self.current == perpage then
if self.page < (self.items / perpage) then
self.current = 1
self.page = self.page + 1
pagedirty = true
end
else
if self.page ~= math.floor(self.items / perpage) + 1
or self.current + (self.page-1)*perpage < self.items then
self.current = self.current + 1
markerdirty = true
end
end
end
while true do
if pagedirty then
markerdirty = true
-- draw menu title
fb.bb:paintRect(0, ypos, fb.bb:getWidth(), self.title_H + 10, 0)
fb.bb:paintRect(30, ypos + 10, fb.bb:getWidth() - 60, self.title_H, 5)
--x = fb.bb:getWidth() - 260 -- move text to the right
x = 40
y = ypos + self.title_H
renderUtf8Text(fb.bb, x, y, self.tface, self.tfhash,
self.menu_title, true)
-- draw items
fb.bb:paintRect(0, ypos + self.title_H + 10, fb.bb:getWidth(), height - self.title_H, 0)
if self.items == 0 then
y = ypos + self.title_H + (self.spacing * 2)
renderUtf8Text(fb.bb, 30, y, self.face, self.fhash,
"Oops... Bad news for you:", true)
y = y + self.spacing
renderUtf8Text(fb.bb, 30, y, self.face, self.fhash,
self.no_item_msg, true)
markerdirty = false
else
local c
for c = 1, perpage do
local i = (self.page - 1) * perpage + c
if i <= self.items then
y = ypos + self.title_H + (self.spacing * c)
renderUtf8Text(fb.bb, 30, y, self.face, self.fhash,
self.item_array[i], true)
end
end
end
-- draw footer
y = ypos + self.title_H + (self.spacing * perpage) + self.foot_H + 5
x = (fb.bb:getWidth() / 2) - 50
renderUtf8Text(fb.bb, x, y, self.fface, self.ffhash,
"Page "..self.page.." of "..(math.floor(self.items / perpage)+1), true)
end
if markerdirty then
if not pagedirty then
if self.oldcurrent > 0 then
y = ypos + self.title_H + (self.spacing * self.oldcurrent) + 8
fb.bb:paintRect(30, y, fb.bb:getWidth() - 60, 3, 0)
fb:refresh(1, 30, y, fb.bb:getWidth() - 60, 3)
end
end
-- draw new marker line
y = ypos + self.title_H + (self.spacing * self.current) + 8
fb.bb:paintRect(30, y, fb.bb:getWidth() - 60, 3, 15)
if not pagedirty then
fb:refresh(1, 30, y, fb.bb:getWidth() - 60, 3)
end
self.oldcurrent = self.current
markerdirty = false
end
if pagedirty then
fb:refresh(0, 0, ypos, fb.bb:getWidth(), height)
pagedirty = false
end
local ev = input.waitForEvent()
if ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_PRESS then
ev.code = adjustFWKey(ev.code)
if ev.code == KEY_SHIFT then
Keys.shiftmode = true
elseif ev.code == KEY_ALT then
Keys.altmode = true
elseif ev.code == KEY_FW_UP then
prevItem()
elseif ev.code == KEY_FW_DOWN then
nextItem()
elseif ev.code == KEY_PGFWD then
if self.page < (self.items / perpage) then
if self.current + self.page*perpage > self.items then
self.current = self.items - self.page*perpage
end
self.page = self.page + 1
pagedirty = true
else
self.current = self.items - (self.page-1)*perpage
markerdirty = true
end
elseif ev.code == KEY_PGBCK then
if self.page > 1 then
self.page = self.page - 1
pagedirty = true
else
self.current = 1
markerdirty = true
end
elseif ev.code == KEY_ENTER or ev.code == KEY_FW_PRESS then
if self.items == 0 then
return nil
else
return (perpage*(self.page-1) + self.current)
end
elseif ev.code == KEY_BACK then
return nil
end
elseif ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_RELEASE
and ev.code == KEY_SHIFT then
Keys.shiftmode = false
elseif ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_RELEASE
and ev.code == KEY_ALT then
Keys.altmode = false
end
end
end