Files
koreader/frontend/luadefaults.lua
NiLuJe 5c24470ea9 Logger: Use serpent instead of dump (#9588)
* Persist: support serpent, and use by default over dump (as we assume consistency > readability in Persist).
* Logger/Dbg: Use serpent instead of dump to dump tables (it's slightly more compact, honors __tostring, and will tag tables with their ref, which can come in handy when debugging).
* Dbg: Don't duplicate Logger's log function, just use it directly.
* Fontlist/ConfigDialog: Use serpent for the debug dump.
* Call `os.setlocale(C, "numeric")` on startup instead of peppering it around dump calls. It's process-wide, so it didn't make much sense.
* Trapper: Use LuaJIT's serde facilities instead of dump. They're more reliable in the face of funky input, much faster, and in this case, the data never makes it to human eyes, so a human-readable format didn't gain us anything.
2022-10-06 02:21:03 +02:00

192 lines
5.6 KiB
Lua

--[[--
Subclass of LuaSettings dedicated to handling the legacy global constants.
]]
local DataStorage = require("datastorage")
local LuaSettings = require("luasettings")
local dump = require("dump")
local ffiutil = require("ffi/util")
local util = require("util")
local isAndroid, android = pcall(require, "android")
local lfs = require("libs/libkoreader-lfs")
local logger = require("logger")
local LuaDefaults = LuaSettings:extend{
ro = nil, -- will contain the defaults.lua k/v pairs (const)
rw = nil, -- will only contain non-defaults user-modified k/v pairs
}
--- Opens a settings file.
function LuaDefaults:open(path)
local file_path = path or DataStorage:getDataDir() .. "/defaults.custom.lua"
local new = LuaDefaults:extend{
file = file_path,
}
local ok, stored
-- File being absent and returning an empty table is a use case,
-- so logger.warn() only if there was an existing file
local existing = lfs.attributes(new.file, "mode") == "file"
ok, stored = pcall(dofile, new.file)
if ok and stored then
new.rw = stored
else
if existing then logger.warn("Failed reading", new.file, "(probably corrupted).") end
-- Fallback to .old if it exists
ok, stored = pcall(dofile, new.file..".old")
if ok and stored then
if existing then logger.warn("read from backup file", new.file..".old") end
new.rw = stored
else
if existing then logger.warn("no usable backup file for", new.file, "to read from") end
new.rw = {}
end
end
-- The actual defaults file, on the other hand, is set in stone.
-- We just have to deal with some platform shenanigans...
local defaults_path = DataStorage:getDataDir() .. "/defaults.lua"
if isAndroid then
defaults_path = android.dir .. "/defaults.lua"
elseif os.getenv("APPIMAGE") then
defaults_path = "defaults.lua"
end
ok, stored = pcall(dofile, defaults_path)
if ok and stored then
new.ro = stored
else
error("Failed reading " .. defaults_path)
end
return new
end
--- Reads a setting, optionally initializing it to a default.
function LuaDefaults:readSetting(key, default)
if not default then
if self:hasBeenCustomized(key) then
return self.rw[key]
else
return self.ro[key]
end
end
if not self:hasBeenCustomized(key) then
self.rw[key] = default
return self.rw[key]
end
if self:hasBeenCustomized(key) then
return self.rw[key]
else
return self.ro[key]
end
end
--- Saves a setting.
function LuaDefaults:saveSetting(key, value)
if util.tableEquals(self.ro[key], value, true) then
-- Only keep actually custom settings in the rw table ;).
return self:delSetting(key)
else
self.rw[key] = value
end
return self
end
--- Deletes a setting.
function LuaDefaults:delSetting(key)
self.rw[key] = nil
return self
end
--- Checks if setting exists.
function LuaDefaults:has(key)
return self.ro[key] ~= nil
end
--- Checks if setting does not exist.
function LuaDefaults:hasNot(key)
return self.ro[key] == nil
end
--- Checks if setting has been customized.
function LuaDefaults:hasBeenCustomized(key)
return self.rw[key] ~= nil
end
--- Checks if setting has NOT been customized.
function LuaDefaults:hasNotBeenCustomized(key)
return self.rw[key] == nil
end
--- Checks if setting is `true` (boolean).
function LuaDefaults:isTrue(key)
if self:hasBeenCustomized(key) then
return self.rw[key] == true
else
return self.ro[key] == true
end
end
--- Checks if setting is `false` (boolean).
function LuaDefaults:isFalse(key)
if self:hasBeenCustomized(key) then
return self.rw[key] == false
else
return self.ro[key] == false
end
end
--- Low-level API for filemanagersetdefaults
function LuaDefaults:getDataTables()
return self.ro, self.rw
end
function LuaDefaults:readDefaultSetting(key)
return self.ro[key]
end
-- NOP unsupported LuaSettings APIs
function LuaDefaults:wrap() end
function LuaDefaults:child() end
function LuaDefaults:initializeExtSettings() end
function LuaDefaults:getSettingForExt() end
function LuaDefaults:saveSettingForExt() end
function LuaDefaults:addTableItem() end
function LuaDefaults:removeTableItem() end
function LuaDefaults:reset() end
--- Writes settings to disk.
function LuaDefaults:flush()
if not self.file then return end
local directory_updated = false
if lfs.attributes(self.file, "mode") == "file" then
-- As an additional safety measure (to the ffiutil.fsync* calls used below),
-- we only backup the file to .old when it has not been modified in the last 60 seconds.
-- This should ensure in the case the fsync calls are not supported
-- that the OS may have itself sync'ed that file content in the meantime.
local mtime = lfs.attributes(self.file, "modification")
if mtime < os.time() - 60 then
os.rename(self.file, self.file .. ".old")
directory_updated = true -- fsync directory content too below
end
end
local f_out = io.open(self.file, "w")
if f_out ~= nil then
f_out:write("-- we can read Lua syntax here!\nreturn ")
f_out:write(dump(self.rw, nil, true))
f_out:write("\n")
ffiutil.fsyncOpenedFile(f_out) -- force flush to the storage device
f_out:close()
end
if directory_updated then
-- Ensure the file renaming is flushed to storage device
ffiutil.fsyncDirectory(self.file)
end
return self
end
return LuaDefaults