Files
koreader/frontend/ui/menu.lua
Qingping Hou 65e8e2292f revert wrong cleanup for commit cf3cc65c03
self.layout must be updated for any widget that inherits
from focusmanager. Previous commit removed related code on
menu item update.
2012-11-29 10:48:57 -05:00

415 lines
9.3 KiB
Lua

require "ui/widget"
require "ui/focusmanager"
require "ui/infomessage"
require "ui/font"
--[[
Widget that displays a shortcut icon for menu item
]]
ItemShortCutIcon = WidgetContainer:new{
dimen = Geom:new{ w = 22, h = 22 },
key = nil,
bordersize = 2,
radius = 0,
style = "square"
}
function ItemShortCutIcon:init()
if not self.key then
return
end
local radius = 0
local background = 0
if self.style == "rounded_corner" then
radius = math.floor(self.width/2)
elseif self.style == "grey_square" then
background = 3
end
--@TODO calculate font size by icon size 01.05 2012 (houqp)
if self.key:len() > 1 then
sc_face = Font:getFace("ffont", 14)
else
sc_face = Font:getFace("scfont", 22)
end
self[1] = FrameContainer:new{
padding = 0,
bordersize = self.bordersize,
radius = radius,
background = background,
dimen = self.dimen,
CenterContainer:new{
dimen = self.dimen,
TextWidget:new{
text = self.key,
face = sc_face,
},
},
}
end
--[[
Widget that displays an item for menu
]]
MenuItem = InputContainer:new{
text = nil,
detail = nil,
face = Font:getFace("cfont", 22),
dimen = nil,
shortcut = nil,
shortcut_style = "square",
_underline_container = nil,
}
function MenuItem:init()
local shortcut_icon_dimen = Geom:new()
if self.shortcut then
shortcut_icon_dimen.w = math.floor(self.dimen.h*4/5)
shortcut_icon_dimen.h = shortcut_icon_dimen.w
end
self.detail = self.text
-- 15 for HorizontalSpan,
self.content_width = self.dimen.w - shortcut_icon_dimen.w - 15
-- we need this table per-instance, so we declare it here
self.active_key_events = {
Select = { {"Press"}, doc = "chose selected item" },
}
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Select Menu Item",
},
}
w = sizeUtf8Text(0, self.dimen.w, self.face, self.text, true).x
if w >= self.content_width then
self.active_key_events.ShowItemDetail = { {"Right"}, doc = "show item detail" }
indicator = " >>"
indicator_w = sizeUtf8Text(0, self.dimen.w, self.face, indicator, true).x
self.text = getSubTextByWidth(self.text, self.face,
self.content_width - indicator_w, true) .. indicator
end
self._underline_container = UnderlineContainer:new{
dimen = Geom:new{
w = self.content_width,
h = self.dimen.h
},
HorizontalGroup:new {
align = "center",
TextWidget:new{
text = self.text,
face = self.face,
},
},
}
self[1] = HorizontalGroup:new{
HorizontalSpan:new{ width = 5 },
ItemShortCutIcon:new{
dimen = shortcut_icon_dimen,
key = self.shortcut,
radius = shortcut_icon_r,
style = self.shortcut_style,
},
HorizontalSpan:new{ width = 10 },
self._underline_container
}
end
function MenuItem:onFocus()
self._underline_container.color = 15
self.key_events = self.active_key_events
return true
end
function MenuItem:onUnfocus()
self._underline_container.color = 0
self.key_events = { }
return true
end
function MenuItem:onShowItemDetail()
UIManager:show(InfoMessage:new{
text=self.detail,
})
return true
end
function MenuItem:onTapSelect()
self.menu:onMenuSelect(self.table)
return true
end
--[[
Widget that displays menu
]]
Menu = FocusManager:new{
-- face for displaying item contents
cface = Font:getFace("cfont", 22),
-- face for menu title
tface = Font:getFace("tfont", 25),
-- face for paging info display
fface = Font:getFace("ffont", 16),
-- font for item shortcut
sface = Font:getFace("scfont", 20),
title = "No Title",
dimen = Geom:new{ w = 500, h = 500 },
item_table = {},
item_shortcuts = {
"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
"A", "S", "D", "F", "G", "H", "J", "K", "L", "Del",
"Z", "X", "C", "V", "B", "N", "M", ".", "Sym", "Enter",
},
item_table_stack = {},
is_enable_shortcut = true,
item_dimen = nil,
page = 1,
item_group = nil,
page_info = nil,
-- set this to true to not paint as popup menu
is_borderless = false,
}
function Menu:init()
self.item_dimen = Geom:new{
w = self.dimen.w,
h = 36, -- hardcoded for now
}
self.perpage = math.floor(self.dimen.h / self.item_dimen.h) - 2
self.page = 1
self.page_num = math.ceil(#self.item_table / self.perpage)
-- set up keyboard events
self.key_events.Close = { {"Back"}, doc = "close menu" }
self.key_events.NextPage = {
{Input.group.PgFwd}, doc = "goto next page of the menu"
}
self.key_events.PrevPage = {
{Input.group.PgBack}, doc = "goto previous page of the menu"
}
-- we won't catch presses to "Right"
self.key_events.FocusRight = nil
if self.is_enable_shortcut then
self.key_events.SelectByShortCut = { {self.item_shortcuts} }
end
self.key_events.Select = { {"Press"}, doc = "select current menu item"}
self.menu_title = TextWidget:new{
text = self.title,
face = self.tface,
}
-- group for items
self.item_group = VerticalGroup:new{}
self.page_info = TextWidget:new{
face = self.fface,
} -- VerticalGroup
-- group for menu layout
local content = VerticalGroup:new{
self.menu_title,
self.item_group,
self.page_info,
} -- VerticalGroup
self.content_group = content
if not self.is_borderless then
self[1] = CenterContainer:new{
FrameContainer:new{
background = 0,
radius = math.floor(self.dimen.w/20),
content
},
dimen = Screen:getSize(),
}
-- we need to substract border, margin and padding
self.item_dimen.w = self.item_dimen.w - 14
else
self[1] = FrameContainer:new{
background = 0,
bordersize = 0,
padding = 0,
margin = 0,
dimen = Screen:getSize(),
content
}
end
if #self.item_table > 0 then
-- if the table is not yet initialized, this call
-- must be done manually:
self:updateItems(1)
end
end
function Menu:updateItems(select_number)
-- self.layout must be updated for focusmanager
self.layout = {}
self.item_group:clear()
self.content_group:resetLayout()
for c = 1, self.perpage do
local i = (self.page - 1) * self.perpage + c
if i <= #self.item_table then
local item_shortcut = nil
local shortcut_style = "square"
if self.is_enable_shortcut then
-- give different shortcut_style to keys in different
-- lines of keyboard
if c >= 11 and c <= 20 then
--shortcut_style = "rounded_corner"
shortcut_style = "grey_square"
end
item_shortcut = self.item_shortcuts[c]
if item_shortcut == "Enter" then
item_shortcut = "Ent"
end
end
local item_tmp = MenuItem:new{
text = self.item_table[i].text,
face = self.cface,
dimen = self.item_dimen:new(),
shortcut = item_shortcut,
shortcut_style = shortcut_style,
table = self.item_table[i],
menu = self,
}
table.insert(self.item_group, item_tmp)
table.insert(self.layout, {item_tmp})
end -- if i <= self.items
end -- for c=1, self.perpage
if self.item_group[1] then
-- reset focus manager accordingly
self.selected = { x = 1, y = select_number }
-- set focus to requested menu item
self.item_group[select_number]:onFocus()
-- update page information
self.page_info.text = "page "..self.page.."/"..self.page_num
else
self.page_info.text = "no choices available"
end
UIManager:setDirty(self)
end
function Menu:swithItemTable(new_title, new_item_table)
self.menu_title.text = new_title
self.item_table = new_item_table
self:updateItems(1)
end
function Menu:onSelectByShortCut(_, keyevent)
for k,v in ipairs(self.item_shortcuts) do
if k > self.perpage then
break
elseif v == keyevent.key then
if self.item_table[(self.page-1)*self.perpage + k] then
self:onMenuSelect(self.item_table[(self.page-1)*self.perpage + k])
end
break
end
end
return true
end
function Menu:onWrapFirst()
if self.page > 1 then
self.page = self.page - 1
local end_position = self.perpage
if self.page == self.page_num then
end_position = #self.item_table % self.perpage
end
self:updateItems(end_position)
end
return false
end
function Menu:onWrapLast()
if self.page < self.page_num then
self:onNextPage()
end
return false
end
--[[
override this function to process the item selected in a different manner
]]--
function Menu:onMenuSelect(item)
if item.sub_item_table == nil then
UIManager:close(self)
self:onMenuChoice(item)
else
-- save menu title for later resume
self.item_table.title = self.title
table.insert(self.item_table_stack, self.item_table)
self:swithItemTable(item.text, item.sub_item_table)
end
return true
end
--[[
override this function to handle the choice
]]--
function Menu:onMenuChoice(item)
return true
end
function Menu:onNextPage()
if self.page < self.page_num then
self.page = self.page + 1
self:updateItems(1)
elseif self.page == self.page_num then
-- on the last page, we check if we're on the last item
local end_position = #self.item_table % self.perpage
if end_position == 0 then
end_position = self.perpage
end
if end_position ~= self.selected.y then
self:updateItems(end_position)
end
end
return true
end
function Menu:onPrevPage()
if self.page > 1 then
self.page = self.page - 1
end
self:updateItems(1)
return true
end
function Menu:onSelect()
self:onMenuSelect(self.item_table[(self.page-1)*self.perpage+self.selected.y])
return true
end
function Menu:onClose()
local table_length = #self.item_table_stack
if table_length == 0 then
UIManager:close(self)
else
-- back to parent menu
parent_item_table = table.remove(self.item_table_stack, table_length)
self:swithItemTable(parent_item_table.title, parent_item_table)
end
return true
end