Files
koreader/frontend/ui/uimanager.lua
Hans-Werner Hilse 63af71188a refactor refresh
Lots of the device-related distinction wandered into
base/ffi/framebuffer_<driver>. This eases the refresh logic in
UI manager, which basically only decides what kind of refresh
to trigger. The device specific configuration in the framebuffer
driver decides how to realize that whish.

screen.lua is gone, in its place is now the framebuffer driver.
The device abstraction decides what framebuffer driver to load.
2014-11-23 12:13:32 +00:00

488 lines
17 KiB
Lua

local Device = require("device")
local Screen = Device.screen
local Input = require("device").input
local Event = require("ui/event")
local util = require("ffi/util")
local DEBUG = require("dbg")
local _ = require("gettext")
-- there is only one instance of this
local UIManager = {
-- force to repaint all the widget is stack, will be reset to false
-- after each ui loop
repaint_all = false,
-- force to do full refresh, will be reset to false
-- after each ui loop
full_refresh = false,
-- force to do partial refresh, will be reset to false
-- after each ui loop
partial_refresh = false,
-- trigger a full refresh when counter reaches FULL_REFRESH_COUNT
FULL_REFRESH_COUNT = G_reader_settings:readSetting("full_refresh_count") or DRCOUNTMAX,
refresh_count = 0,
-- only update specific regions of the screen
update_regions_func = nil,
event_handlers = nil,
_running = true,
_window_stack = {},
_execution_stack = {},
_execution_stack_dirty = false,
_dirty = {},
_zeromqs = {},
}
function UIManager:init()
self.event_handlers = {
__default__ = function(input_event)
self:sendEvent(input_event)
end,
SaveState = function()
self:sendEvent(Event:new("FlushSettings"))
end,
Power = function(input_event)
Device:onPowerEvent(input_event)
end,
}
if Device:isKobo() then
self.event_handlers["Suspend"] = function(input_event)
self:sendEvent(Event:new("FlushSettings"))
Device:onPowerEvent(input_event)
end
self.event_handlers["Resume"] = function(input_event)
Device:onPowerEvent(input_event)
self:sendEvent(Event:new("Resume"))
end
self.event_handlers["Light"] = function()
Device:getPowerDevice():toggleFrontlight()
end
self.event_handlers["__default__"] = function(input_event)
if Device.screen_saver_mode then
-- Suspension in Kobo can be interrupted by screen updates. We
-- ignore user touch input here so screen udpate won't be
-- triggered in suspend mode
return
else
self:sendEvent(input_event)
end
end
if KOBO_LIGHT_ON_START and tonumber(KOBO_LIGHT_ON_START) > -1 then
Device:getPowerDevice():setIntensity( math.max( math.min(KOBO_LIGHT_ON_START,100) ,0) )
end
elseif Device:isKindle() then
self.event_handlers["IntoSS"] = function()
self:sendEvent(Event:new("FlushSettings"))
Device:intoScreenSaver()
end
self.event_handlers["OutOfSS"] = function()
Device:outofScreenSaver()
self:sendEvent(Event:new("Resume"))
end
self.event_handlers["Charging"] = function()
Device:usbPlugIn()
end
self.event_handlers["NotCharging"] = function()
Device:usbPlugOut()
self:sendEvent(Event:new("NotCharging"))
end
end
end
-- register & show a widget
-- modal widget should be always on the top
function UIManager:show(widget, x, y)
DEBUG("show widget", widget.id)
self._running = true
local window = {x = x or 0, y = y or 0, widget = widget}
-- put this window on top of the toppest non-modal window
for i = #self._window_stack, 0, -1 do
local top_window = self._window_stack[i]
-- skip modal window
if not top_window or not top_window.widget.modal then
table.insert(self._window_stack, i + 1, window)
break
end
end
-- and schedule it to be painted
self:setDirty(widget)
-- tell the widget that it is shown now
widget:handleEvent(Event:new("Show"))
-- check if this widget disables double tap gesture
if widget.disable_double_tap then
Input.disable_double_tap = true
end
end
-- unregister a widget
function UIManager:close(widget)
if not widget then
DEBUG("widget not exist to be closed")
return
end
DEBUG("close widget", widget.id)
-- TODO: Why do we the following?
Input.disable_double_tap = DGESDETECT_DISABLE_DOUBLE_TAP
local dirty = false
for i = #self._window_stack, 1, -1 do
if self._window_stack[i].widget == widget then
table.remove(self._window_stack, i)
dirty = true
elseif self._window_stack[i].widget.disable_double_tap then
Input.disable_double_tap = true
end
end
if dirty then
-- schedule remaining widgets to be painted
for i = 1, #self._window_stack do
self:setDirty(self._window_stack[i].widget)
end
end
end
-- schedule an execution task
function UIManager:schedule(time, action)
table.insert(self._execution_stack, { time = time, action = action })
self._execution_stack_dirty = true
end
-- schedule task in a certain amount of seconds (fractions allowed) from now
function UIManager:scheduleIn(seconds, action)
local when = { util.gettime() }
local s = math.floor(seconds)
local usecs = (seconds - s) * 1000000
when[1] = when[1] + s
when[2] = when[2] + usecs
if when[2] > 1000000 then
when[1] = when[1] + 1
when[2] = when[2] - 1000000
end
self:schedule(when, action)
end
-- unschedule an execution task
-- in order to unschedule anonymous functions, store a reference
-- for example:
-- self.anonymousFunction = function() self:regularFunction() end
-- UIManager:scheduleIn(10, self.anonymousFunction)
-- UIManager:unschedule(self.anonymousFunction)
function UIManager:unschedule(action)
for i = #self._execution_stack, 1, -1 do
local task = self._execution_stack[i]
if task.action == action then
-- remove from table
table.remove(self._execution_stack, i)
end
end
end
-- register a widget to be repainted
function UIManager:setDirty(widget, refresh_type)
-- "auto": request full refresh
-- "full": force full refresh
-- "partial": partial refresh
if not refresh_type then
refresh_type = "auto"
end
if widget then
self._dirty[widget] = refresh_type
end
end
function UIManager:insertZMQ(zeromq)
table.insert(self._zeromqs, zeromq)
return zeromq
end
function UIManager:removeZMQ(zeromq)
for i = #self._zeromqs, 1, -1 do
if self._zeromqs[i] == zeromq then
table.remove(self._zeromqs, i)
end
end
end
-- set full refresh rate for e-ink screen
-- and make the refresh rate persistant in global reader settings
function UIManager:setRefreshRate(rate)
DEBUG("set screen full refresh rate", rate)
self.FULL_REFRESH_COUNT = rate
G_reader_settings:saveSetting("full_refresh_count", rate)
end
-- get full refresh rate for e-ink screen
function UIManager:getRefreshRate(rate)
return self.FULL_REFRESH_COUNT
end
-- signal to quit
function UIManager:quit()
DEBUG("quit uimanager")
self._running = false
for i = #self._window_stack, 1, -1 do
table.remove(self._window_stack, i)
end
for i = #self._execution_stack, 1, -1 do
table.remove(self._execution_stack, i)
end
for i = #self._zeromqs, 1, -1 do
self._zeromqs[i]:stop()
table.remove(self._zeromqs, i)
end
end
-- transmit an event to registered widgets
function UIManager:sendEvent(event)
if #self._window_stack == 0 then return end
-- top level widget has first access to the event
if self._window_stack[#self._window_stack].widget:handleEvent(event) then
return
end
-- if the event is not consumed, active widgets can access it
for _, widget in ipairs(self._window_stack) do
if widget.widget.is_always_active then
if widget.widget:handleEvent(event) then return end
end
if widget.widget.active_widgets then
for _, active_widget in ipairs(widget.widget.active_widgets) do
if active_widget:handleEvent(event) then return end
end
end
end
end
function UIManager:checkTasks()
local now = { util.gettime() }
-- check if we have timed events in our queue and search next one
local wait_until = nil
local all_tasks_checked
repeat
all_tasks_checked = true
for i = #self._execution_stack, 1, -1 do
local task = self._execution_stack[i]
if not task.time
or task.time[1] < now[1]
or task.time[1] == now[1] and task.time[2] < now[2] then
-- task is pending to be executed right now. do it.
task.action()
-- and remove from table
table.remove(self._execution_stack, i)
-- start loop again, since new tasks might be on the
-- queue now
all_tasks_checked = false
elseif not wait_until
or wait_until[1] > task.time[1]
or wait_until[1] == task.time[1] and wait_until[2] > task.time[2] then
-- task is to be run in the future _and_ is scheduled
-- earlier than the tasks we looked at already
-- so adjust to the currently examined task instead.
wait_until = task.time
end
end
until all_tasks_checked
self._execution_stack_dirty = false
return wait_until, now
end
-- repaint dirty widgets
function UIManager:repaint()
-- flag in which we will record if we did any repaints at all
-- will trigger a refresh if set.
local dirty = false
-- we use this to record requests for certain refresh types
-- TODO: fix this, see below
local force_full_refresh = self.full_refresh
self.full_refresh = false
local force_partial_refresh = self.partial_refresh
self.partial_refresh = false
local force_fast_refresh = false
for _, widget in ipairs(self._window_stack) do
-- paint if repaint_all is request
-- paint also if current widget or any widget underneath is dirty
if self.repaint_all or dirty or self._dirty[widget.widget] then
widget.widget:paintTo(Screen.bb, widget.x, widget.y)
-- self._dirty[widget.widget] may also be "auto"
if self._dirty[widget.widget] == "full" then
force_full_refresh = true
elseif self._dirty[widget.widget] == "partial" then
force_partial_refresh = true
elseif self._dirty[widget.widget] == "fast" then
force_fast_refresh = true
end
-- and remove from list after painting
self._dirty[widget.widget] = nil
-- trigger repaint
dirty = true
end
end
self.repaint_all = false
if dirty then
-- select proper refresh mode
-- TODO: fix this. We should probably do separate refreshes
-- by regional refreshes (e.g. fast refresh, some partial refreshes)
-- and full-screen full refresh
local refresh
if force_fast_refresh then
refresh = Screen.refreshFast
elseif force_partial_refresh then
refresh = Screen.refreshPartial
elseif force_full_refresh or self.refresh_count == self.FULL_REFRESH_COUNT - 1 then
refresh = Screen.refreshFull
-- a full refresh will reset the counter which leads to an automatic full refresh
self.refresh_count = 0
else
-- default
refresh = Screen.refreshPartial
-- increment refresh counter in this case
self.refresh_count = (self.refresh_count + 1) % self.FULL_REFRESH_COUNT
end
if self.update_regions_func then
local update_regions = self.update_regions_func()
for _, update_region in ipairs(update_regions) do
-- in some rare cases update region has 1 pixel offset
refresh(Screen, refresh_type, waveform_mode, wait_for_marker,
update_region.x-1, update_region.y-1,
update_region.w+2, update_region.h+2)
end
else
refresh(Screen, refresh_type, waveform_mode, wait_for_marker)
end
end
end
-- this is the main loop of the UI controller
-- it is intended to manage input events and delegate
-- them to dialogs
function UIManager:run()
self._running = true
while self._running do
local wait_until, now
-- run this in a loop, so that paints can trigger events
-- that will be honored when calculating the time to wait
-- for input events:
repeat
wait_until, now = self:checkTasks()
--DEBUG("---------------------------------------------------")
--DEBUG("exec stack", self._execution_stack)
--DEBUG("window stack", self._window_stack)
--DEBUG("dirty stack", self._dirty)
--DEBUG("---------------------------------------------------")
-- stop when we have no window to show
if #self._window_stack == 0 then
DEBUG("no dialog left to show")
self:quit()
return nil
end
self:repaint()
until not self._execution_stack_dirty
-- wait for next event
-- note that we will skip that if we have tasks that are ready to run
local input_event = nil
if not wait_until then
if #self._zeromqs > 0 then
-- pending message queue, wait 100ms for input
input_event = Input:waitEvent(1000*100)
if not input_event or input_event.handler == "onInputError" then
for _, zeromq in ipairs(self._zeromqs) do
input_event = zeromq:waitEvent()
if input_event then break end
end
end
else
-- no pending task, wait without timeout
input_event = Input:waitEvent()
end
elseif wait_until[1] > now[1]
or wait_until[1] == now[1] and wait_until[2] > now[2] then
local wait_for = { s = wait_until[1] - now[1], us = wait_until[2] - now[2] }
if wait_for.us < 0 then
wait_for.s = wait_for.s - 1
wait_for.us = 1000000 + wait_for.us
end
-- wait until next task is pending
input_event = Input:waitEvent(wait_for.us, wait_for.s)
end
-- delegate input_event to handler
if input_event then
local handler = self.event_handlers[input_event]
if handler then
handler(input_event)
else
self.event_handlers["__default__"](input_event)
end
end
end
end
function UIManager:getRefreshMenuTable()
local function custom_1() return G_reader_settings:readSetting("refresh_rate_1") or 12 end
local function custom_2() return G_reader_settings:readSetting("refresh_rate_2") or 22 end
local function custom_3() return G_reader_settings:readSetting("refresh_rate_3") or 99 end
local function custom_input(name)
return {
title = _("Input page number for a full refresh"),
type = "number",
hint = "(1 - 99)",
callback = function(input)
local rate = tonumber(input)
G_reader_settings:saveSetting(name, rate)
UIManager:setRefreshRate(rate)
end,
}
end
return {
text = _("E-ink full refresh rate"),
sub_item_table = {
{
text = _("Every page"),
checked_func = function() return UIManager:getRefreshRate() == 1 end,
callback = function() UIManager:setRefreshRate(1) end,
},
{
text = _("Every 6 pages"),
checked_func = function() return UIManager:getRefreshRate() == 6 end,
callback = function() UIManager:setRefreshRate(6) end,
},
{
text_func = function() return _("Custom ") .. "1: " .. custom_1() .. _(" pages") end,
checked_func = function() return UIManager:getRefreshRate() == custom_1() end,
callback = function() UIManager:setRefreshRate(custom_1()) end,
hold_input = custom_input("refresh_rate_1")
},
{
text_func = function() return _("Custom ") .. "2: " .. custom_2() .. _(" pages") end,
checked_func = function() return UIManager:getRefreshRate() == custom_2() end,
callback = function() UIManager:setRefreshRate(custom_2()) end,
hold_input = custom_input("refresh_rate_2")
},
{
text_func = function() return _("Custom ") .. "3: " .. custom_3() .. _(" pages") end,
checked_func = function() return UIManager:getRefreshRate() == custom_3() end,
callback = function() UIManager:setRefreshRate(custom_3()) end,
hold_input = custom_input("refresh_rate_3")
},
}
}
end
UIManager:init()
return UIManager