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* The first few capacity reads after connecting to the cover may fail * The PowerCover may trigger spurious move/add usb_plug uevent, which translate into Charging events for us. Instead of blindly lighting up the charging LED on those, check if the device is actually charging, first.
202 lines
6.3 KiB
Lua
202 lines
6.3 KiB
Lua
local TimeVal = require("ui/timeval")
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local logger = require("logger")
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local BasePowerD = {
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fl_min = 0, -- min frontlight intensity
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fl_max = 10, -- max frontlight intensity
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fl_intensity = nil, -- frontlight intensity
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batt_capacity = 0, -- battery capacity
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aux_batt_capacity = 0, -- auxiliary battery capacity
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device = nil, -- device object
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last_capacity_pull_time = TimeVal:new{ sec = 0, usec = 0}, -- timestamp of last pull
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last_aux_capacity_pull_time = TimeVal:new{ sec = 0, usec = 0}, -- timestamp of last pull
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is_fl_on = false, -- whether the frontlight is on
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}
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function BasePowerD:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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assert(o.fl_min < o.fl_max)
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if o.init then o:init() end
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if o.device and o.device:hasFrontlight() then
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o.fl_intensity = o:frontlightIntensityHW()
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o:_decideFrontlightState()
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end
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return o
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end
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function BasePowerD:init() end
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function BasePowerD:setIntensityHW(intensity) end
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function BasePowerD:getCapacityHW() return 0 end
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function BasePowerD:getAuxCapacityHW() return 0 end
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function BasePowerD:isAuxBatteryConnectedHW() return false end
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function BasePowerD:getDismissBatteryStatus() return self.battery_warning end
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function BasePowerD:setDismissBatteryStatus(status) self.battery_warning = status end
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function BasePowerD:isChargingHW() return false end
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function BasePowerD:isAuxChargingHW() return false end
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function BasePowerD:frontlightIntensityHW() return 0 end
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function BasePowerD:isFrontlightOnHW() return self.fl_intensity > self.fl_min end
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function BasePowerD:turnOffFrontlightHW() self:setIntensityHW(self.fl_min) end
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function BasePowerD:turnOnFrontlightHW() self:setIntensityHW(self.fl_intensity) end --- @fixme: what if fl_intensity == fl_min (c.f., kindle)?
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-- Anything needs to be done before do a real hardware suspend. Such as turn off
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-- front light.
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function BasePowerD:beforeSuspend() end
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-- Anything needs to be done after do a real hardware resume. Such as resume
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-- front light state.
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function BasePowerD:afterResume() end
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function BasePowerD:isFrontlightOn()
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assert(self ~= nil)
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return self.is_fl_on
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end
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function BasePowerD:_decideFrontlightState()
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assert(self ~= nil)
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assert(self.device:hasFrontlight())
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self.is_fl_on = self:isFrontlightOnHW()
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end
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function BasePowerD:isFrontlightOff()
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return not self:isFrontlightOn()
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end
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function BasePowerD:frontlightIntensity()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return 0 end
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if self:isFrontlightOff() then return 0 end
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return self.fl_intensity
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end
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function BasePowerD:toggleFrontlight()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return false end
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if self:isFrontlightOn() then
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return self:turnOffFrontlight()
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else
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return self:turnOnFrontlight()
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end
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end
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function BasePowerD:turnOffFrontlight()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return end
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if self:isFrontlightOff() then return false end
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self:turnOffFrontlightHW()
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self.is_fl_on = false
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self:stateChanged()
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return true
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end
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function BasePowerD:turnOnFrontlight()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return end
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if self:isFrontlightOn() then return false end
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if self.fl_intensity == self.fl_min then return false end --- @fixme what the hell?
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self:turnOnFrontlightHW()
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self.is_fl_on = true
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self:stateChanged()
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return true
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end
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function BasePowerD:read_int_file(file)
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local fd = io.open(file, "r")
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if fd then
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local int = fd:read("*number")
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fd:close()
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return int or 0
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else
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return 0
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end
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end
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function BasePowerD:unchecked_read_int_file(file)
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local fd = io.open(file, "r")
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if fd then
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local int = fd:read("*number")
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fd:close()
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return int
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else
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return
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end
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end
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function BasePowerD:read_str_file(file)
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local fd = io.open(file, "r")
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if fd then
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local str = fd:read("*line")
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fd:close()
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return str
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else
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return ""
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end
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end
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function BasePowerD:normalizeIntensity(intensity)
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intensity = intensity < self.fl_min and self.fl_min or intensity
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return intensity > self.fl_max and self.fl_max or intensity
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end
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function BasePowerD:setIntensity(intensity)
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if not self.device:hasFrontlight() then return false end
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if intensity == self:frontlightIntensity() then return false end
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self.fl_intensity = self:normalizeIntensity(intensity)
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self:_decideFrontlightState()
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logger.dbg("set light intensity", self.fl_intensity)
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self:setIntensityHW(self.fl_intensity)
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self:stateChanged()
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return true
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end
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function BasePowerD:getCapacity()
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-- NOTE: UIManager *should* be loaded at this point.
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-- If that doesn't hold, c.f., :stateChanged below.
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local UIManager = require("ui/uimanager")
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local now_ts = UIManager:getTime()
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if (now_ts - self.last_aux_capacity_pull_time):tonumber() >= 60 then
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self.batt_capacity = self:getCapacityHW()
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self.last_capacity_pull_time = now_ts
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end
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return self.batt_capacity
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end
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function BasePowerD:isCharging()
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return self:isChargingHW()
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end
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function BasePowerD:getAuxCapacity()
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local UIManager = require("ui/uimanager")
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local now_ts = UIManager:getTime()
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if (now_ts - self.last_aux_capacity_pull_time):tonumber() >= 60 then
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local aux_batt_capa = self:getAuxCapacityHW()
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-- If the read failed, don't update our cache, and retry next time.
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if aux_batt_capa then
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self.aux_batt_capacity = aux_batt_capa
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self.last_aux_capacity_pull_time = now_ts
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end
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end
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return self.aux_batt_capacity
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end
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function BasePowerD:isAuxCharging()
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return self:isAuxChargingHW()
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end
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function BasePowerD:isAuxBatteryConnected()
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return self:isAuxBatteryConnectedHW()
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end
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function BasePowerD:stateChanged()
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-- BasePowerD is loaded before UIManager. So we cannot broadcast events before UIManager has been loaded.
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if package.loaded["ui/uimanager"] ~= nil then
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local Event = require("ui/event")
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local UIManager = require("ui/uimanager")
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UIManager:broadcastEvent(Event:new("FrontlightStateChanged"))
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end
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end
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return BasePowerD
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