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When multiswipes are enabled, this fixes the long-standing complaint that swiping to open the menu could unintentionally trigger some light panning. With the introduction of multiswipes, this problem has become more noticeable.
812 lines
26 KiB
Lua
812 lines
26 KiB
Lua
--[[--
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This module detects gestures.
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Current detectable gestures:
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* `touch` (user touched screen)
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* `tap` (touch action detected as single tap)
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* `pan`
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* `hold`
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* `swipe`
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* `pinch`
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* `spread`
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* `rotate`
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* `hold_pan`
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* `double_tap`
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* `inward_pan`
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* `outward_pan`
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* `pan_release`
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* `hold_release`
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* `two_finger_tap`
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* `two_finger_pan`
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* `two_finger_swipe`
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* `two_finger_pan_release`
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You change the state machine by feeding it touch events, i.e. calling
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@{GestureDetector:feedEvent|GestureDetector:feedEvent(tev)}.
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a touch event should have following format:
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tev = {
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slot = 1,
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id = 46,
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x = 0,
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y = 1,
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timev = TimeVal:new{...},
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}
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Don't confuse `tev` with raw evs from kernel, `tev` is build according to ev.
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@{GestureDetector:feedEvent|GestureDetector:feedEvent(tev)} will return a
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detection result when you feed a touch release event to it.
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--]]
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local Geom = require("ui/geometry")
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local TimeVal = require("ui/timeval")
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local logger = require("logger")
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local GestureDetector = {
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-- must be initialized with the Input singleton class
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input = nil,
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-- all the time parameters are in us
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DOUBLE_TAP_INTERVAL = 300 * 1000,
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TWO_FINGER_TAP_DURATION = 300 * 1000,
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HOLD_INTERVAL = 500 * 1000,
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PAN_DELAYED_INTERVAL = 500 * 1000,
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SWIPE_INTERVAL = 900 * 1000,
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-- pinch/spread direction table
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DIRECTION_TABLE = {
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east = "horizontal",
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west = "horizontal",
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north = "vertical",
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south = "vertical",
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northeast = "diagonal",
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northwest = "diagonal",
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southeast = "diagonal",
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southwest = "diagonal",
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},
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-- states are stored in separated slots
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states = {},
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track_ids = {},
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tev_stacks = {},
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-- latest feeded touch event in each slots
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last_tevs = {},
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first_tevs = {},
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-- for multiswipe gestures
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multiswipe_directions = {},
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-- detecting status on each slots
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detectings = {},
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-- for single/double tap
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last_taps = {},
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}
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function GestureDetector:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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if o.init then o:init() end
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return o
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end
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function GestureDetector:init()
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-- distance parameters
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self.DOUBLE_TAP_DISTANCE = 50 * self.screen:getDPI() / 167
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self.TWO_FINGER_TAP_REGION = 20 * self.screen:getDPI() / 167
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self.PAN_THRESHOLD = 50 * self.screen:getDPI() / 167
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self.MULTISWIPE_THRESHOLD = 50 * self.screen:getDPI() / 167
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end
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--[[--
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Feeds touch events to state machine.
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--]]
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function GestureDetector:feedEvent(tevs)
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repeat
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local tev = table.remove(tevs)
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if tev then
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local slot = tev.slot
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if not self.states[slot] then
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self:clearState(slot) -- initiate state
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end
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local ges = self.states[slot](self, tev)
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if tev.id ~= -1 then
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self.last_tevs[slot] = tev
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end
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-- return no more than one gesture
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if ges then return ges end
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end
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until tev == nil
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end
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function GestureDetector:deepCopyEv(tev)
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return {
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x = tev.x,
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y = tev.y,
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id = tev.id,
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slot = tev.slot,
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timev = TimeVal:new{
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sec = tev.timev.sec,
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usec = tev.timev.usec,
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}
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}
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end
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--[[
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tap2 is the later tap
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--]]
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function GestureDetector:isDoubleTap(tap1, tap2)
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local tv_diff = tap2.timev - tap1.timev
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return (
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math.abs(tap1.x - tap2.x) < self.DOUBLE_TAP_DISTANCE and
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math.abs(tap1.y - tap2.y) < self.DOUBLE_TAP_DISTANCE and
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(tv_diff.sec == 0 and (tv_diff.usec) < self.DOUBLE_TAP_INTERVAL)
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)
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end
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function GestureDetector:isTwoFingerTap()
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if self.last_tevs[0] == nil or self.last_tevs[1] == nil then
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return false
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end
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local x_diff0 = math.abs(self.last_tevs[0].x - self.first_tevs[0].x)
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local x_diff1 = math.abs(self.last_tevs[1].x - self.first_tevs[1].x)
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local y_diff0 = math.abs(self.last_tevs[0].y - self.first_tevs[0].y)
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local y_diff1 = math.abs(self.last_tevs[1].y - self.first_tevs[1].y)
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local tv_diff0 = self.last_tevs[0].timev - self.first_tevs[0].timev
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local tv_diff1 = self.last_tevs[1].timev - self.first_tevs[1].timev
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return (
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x_diff0 < self.TWO_FINGER_TAP_REGION and
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x_diff1 < self.TWO_FINGER_TAP_REGION and
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y_diff0 < self.TWO_FINGER_TAP_REGION and
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y_diff1 < self.TWO_FINGER_TAP_REGION and
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tv_diff0.sec == 0 and tv_diff0.usec < self.TWO_FINGER_TAP_DURATION and
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tv_diff1.sec == 0 and tv_diff1.usec < self.TWO_FINGER_TAP_DURATION
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)
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end
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--[[--
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Compares `last_pan` with `first_tev` in this slot.
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The second boolean argument `simple` results in only four directions if true.
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@return (direction, distance) pan direction and distance
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--]]
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function GestureDetector:getPath(slot, simple, first_tev)
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first_tev = first_tev or self.first_tevs
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local x_diff = self.last_tevs[slot].x - first_tev[slot].x
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local y_diff = self.last_tevs[slot].y - first_tev[slot].y
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local direction = nil
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local distance = math.sqrt(x_diff*x_diff + y_diff*y_diff)
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if x_diff ~= 0 or y_diff ~= 0 then
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local v_direction = y_diff < 0 and "north" or "south"
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local h_direction = x_diff < 0 and "west" or "east"
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if not simple
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and math.abs(y_diff) > 0.577*math.abs(x_diff)
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and math.abs(y_diff) < 1.732*math.abs(x_diff)
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then
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direction = v_direction..h_direction
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elseif (math.abs(x_diff) > math.abs(y_diff)) then
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direction = h_direction
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else
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direction = v_direction
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end
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end
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return direction, distance
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end
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function GestureDetector:isSwipe(slot)
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if not self.first_tevs[slot] or not self.last_tevs[slot] then return end
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local tv_diff = self.last_tevs[slot].timev - self.first_tevs[slot].timev
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if (tv_diff.sec == 0) and (tv_diff.usec < self.SWIPE_INTERVAL) then
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local x_diff = self.last_tevs[slot].x - self.first_tevs[slot].x
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local y_diff = self.last_tevs[slot].y - self.first_tevs[slot].y
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if x_diff ~= 0 or y_diff ~= 0 then
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return true
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end
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end
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end
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function GestureDetector:getRotate(orig_point, start_point, end_point)
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local a = orig_point:distance(start_point)
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local b = orig_point:distance(end_point)
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local c = start_point:distance(end_point)
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return math.acos((a*a + b*b - c*c)/(2*a*b))*180/math.pi
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end
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--[[
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Warning! this method won't update self.state, you need to do it
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in each state method!
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--]]
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function GestureDetector:switchState(state_new, tev, param)
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--@TODO do we need to check whether state is valid? (houqp)
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return self[state_new](self, tev, param)
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end
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function GestureDetector:clearState(slot)
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self.states[slot] = self.initialState
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self.detectings[slot] = false
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self.first_tevs[slot] = nil
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self.last_tevs[slot] = nil
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self.multiswipe_directions = {}
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end
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function GestureDetector:clearStates()
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self:clearState(0)
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self:clearState(1)
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end
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function GestureDetector:initialState(tev)
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local slot = tev.slot
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if tev.id then
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-- an event ends
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if tev.id == -1 then
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self.detectings[slot] = false
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else
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self.track_ids[slot] = tev.id
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if tev.x and tev.y then
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-- user starts a new touch motion
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if not self.detectings[slot] then
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self.detectings[slot] = true
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self.first_tevs[slot] = self:deepCopyEv(tev)
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-- default to tap state
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return self:switchState("tapState", tev)
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end
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end
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end
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end
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end
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--[[--
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Handles both single and double tap.
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--]]
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function GestureDetector:tapState(tev)
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logger.dbg("in tap state...")
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local slot = tev.slot
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if tev.id == -1 then
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-- end of tap event
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if self.detectings[0] and self.detectings[1] then
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if self:isTwoFingerTap() then
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local pos0 = Geom:new{
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x = self.last_tevs[0].x,
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y = self.last_tevs[0].y,
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w = 0, h = 0,
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}
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local pos1 = Geom:new{
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x = self.last_tevs[1].x,
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y = self.last_tevs[1].y,
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w = 0, h = 0,
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}
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local tap_span = pos0:distance(pos1)
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logger.dbg("two-finger tap detected with span", tap_span)
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self:clearStates()
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return {
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ges = "two_finger_tap",
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pos = pos0:midpoint(pos1),
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span = tap_span,
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time = tev.timev,
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}
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else
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self:clearState(slot)
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end
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elseif self.last_tevs[slot] ~= nil then
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return self:handleDoubleTap(tev)
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else
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-- last tev in this slot is cleared by last two finger tap
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self:clearState(slot)
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return {
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ges = "tap",
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pos = Geom:new{
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x = tev.x,
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y = tev.y,
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w = 0, h = 0,
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},
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time = tev.timev,
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}
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end
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else
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return self:handleNonTap(tev)
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end
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end
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function GestureDetector:handleDoubleTap(tev)
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local slot = tev.slot
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local ges_ev = {
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-- default to single tap
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ges = "tap",
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pos = Geom:new{
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x = self.last_tevs[slot].x,
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y = self.last_tevs[slot].y,
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w = 0, h = 0,
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},
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time = tev.timev,
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}
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-- cur_tap is used for double tap detection
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local cur_tap = {
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x = tev.x,
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y = tev.y,
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timev = tev.timev,
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}
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if not self.input.disable_double_tap and self.last_taps[slot] ~= nil and
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self:isDoubleTap(self.last_taps[slot], cur_tap) then
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-- it is a double tap
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self:clearState(slot)
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ges_ev.ges = "double_tap"
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self.last_taps[slot] = nil
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logger.dbg("double tap detected in slot", slot)
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return ges_ev
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end
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-- set current tap to last tap
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self.last_taps[slot] = cur_tap
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logger.dbg("set up tap timer")
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-- deadline should be calculated by adding current tap time and the interval
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local deadline = cur_tap.timev + TimeVal:new{
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sec = 0,
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usec = not self.input.disable_double_tap and self.DOUBLE_TAP_INTERVAL or 0,
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}
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self.input:setTimeout(function()
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logger.dbg("in tap timer", self.last_taps[slot] ~= nil)
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-- double tap will set last_tap to nil so if it is not, then
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-- user must only tapped once
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if self.last_taps[slot] ~= nil then
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self.last_taps[slot] = nil
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-- we are using closure here
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logger.dbg("single tap detected in slot", slot, ges_ev.pos)
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return ges_ev
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end
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end, deadline)
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-- we are already at the end of touch event
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-- so reset the state
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self:clearState(slot)
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end
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function GestureDetector:handleNonTap(tev)
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local slot = tev.slot
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if self.states[slot] ~= self.tapState then
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-- switched from other state, probably from initialState
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-- we return nil in this case
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self.states[slot] = self.tapState
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logger.dbg("set up hold timer")
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local deadline = tev.timev + TimeVal:new{
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sec = 0, usec = self.HOLD_INTERVAL
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}
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self.input:setTimeout(function()
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if self.states[slot] == self.tapState then
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-- timer set in tapState, so we switch to hold
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logger.dbg("hold gesture detected in slot", slot)
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return self:switchState("holdState", tev, true)
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end
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end, deadline)
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return {
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ges = "touch",
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pos = Geom:new{
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x = tev.x,
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y = tev.y,
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w = 0, h = 0,
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},
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time = tev.timev,
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}
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else
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-- it is not end of touch event, see if we need to switch to
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-- other states
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if (tev.x and math.abs(tev.x - self.first_tevs[slot].x) >= self.PAN_THRESHOLD) or
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(tev.y and math.abs(tev.y - self.first_tevs[slot].y) >= self.PAN_THRESHOLD) then
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-- if user's finger moved long enough in X or
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-- Y distance, we switch to pan state
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return self:switchState("panState", tev)
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end
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end
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end
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function GestureDetector:panState(tev)
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logger.dbg("in pan state...")
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local slot = tev.slot
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if tev.id == -1 then
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-- end of pan, signal swipe gesture if necessary
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if self:isSwipe(slot) then
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if self.detectings[0] and self.detectings[1] then
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local ges_ev = self:handleTwoFingerPan(tev)
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self:clearStates()
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if ges_ev then
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if ges_ev.ges == "two_finger_pan" then
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ges_ev.ges = "two_finger_swipe"
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elseif ges_ev.ges == "inward_pan" then
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ges_ev.ges = "pinch"
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elseif ges_ev.ges == "outward_pan" then
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ges_ev.ges = "spread"
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end
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logger.dbg(ges_ev.ges, ges_ev.direction, ges_ev.distance, "detected")
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end
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return ges_ev
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else
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return self:handleSwipe(tev)
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end
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else -- if end of pan is not swipe then it must be pan release.
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return self:handlePanRelease(tev)
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end
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else
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if self.states[slot] ~= self.panState then
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self.states[slot] = self.panState
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end
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return self:handlePan(tev)
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end
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end
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function GestureDetector:handleSwipe(tev)
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local slot = tev.slot
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local swipe_direction, swipe_distance = self:getPath(slot)
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local start_pos = Geom:new{
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x = self.first_tevs[slot].x,
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y = self.first_tevs[slot].y,
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w = 0, h = 0,
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}
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local ges = "swipe"
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local multiswipe_directions
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if #self.multiswipe_directions > 1 then
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ges = "multiswipe"
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multiswipe_directions = ""
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for k, v in pairs(self.multiswipe_directions) do
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local sep = ""
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if k > 1 then
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sep = " "
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end
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multiswipe_directions = multiswipe_directions .. sep .. v[1]
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end
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logger.dbg("multiswipe", multiswipe_directions)
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end
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-- TODO: dirty hack for some weird devices, replace it with better solution
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if swipe_direction == "west" and DCHANGE_WEST_SWIPE_TO_EAST then
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swipe_direction = "east"
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elseif swipe_direction == "east" and DCHANGE_EAST_SWIPE_TO_WEST then
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swipe_direction = "west"
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end
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logger.dbg("swipe", swipe_direction, swipe_distance, "detected in slot", slot)
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self:clearState(slot)
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return {
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ges = ges,
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-- use first pan tev coordination as swipe start point
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pos = start_pos,
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direction = swipe_direction,
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multiswipe_directions = multiswipe_directions,
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distance = swipe_distance,
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time = tev.timev,
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}
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end
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function GestureDetector:handlePan(tev)
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local slot = tev.slot
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if self.detectings[0] and self.detectings[1] then
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return self:handleTwoFingerPan(tev)
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else
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local pan_direction, pan_distance = self:getPath(slot)
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local tv_diff = self.last_tevs[slot].timev - self.first_tevs[slot].timev
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local pan_ev = {
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ges = "pan",
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relative = {
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-- default to pan 0
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x = 0,
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y = 0,
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},
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relative_delayed = {
|
|
-- default to pan 0
|
|
x = 0,
|
|
y = 0,
|
|
},
|
|
pos = nil,
|
|
direction = pan_direction,
|
|
distance = pan_distance,
|
|
distance_delayed = 0,
|
|
time = tev.timev,
|
|
}
|
|
|
|
-- regular pan
|
|
pan_ev.relative.x = tev.x - self.first_tevs[slot].x
|
|
pan_ev.relative.y = tev.y - self.first_tevs[slot].y
|
|
|
|
-- delayed pan, used where necessary to reduce potential activation of panning
|
|
-- when swiping is intended (e.g., for the menu or for multiswipe)
|
|
if not ((tv_diff.sec == 0) and (tv_diff.usec < self.PAN_DELAYED_INTERVAL)) then
|
|
pan_ev.relative_delayed.x = tev.x - self.first_tevs[slot].x
|
|
pan_ev.relative_delayed.y = tev.y - self.first_tevs[slot].y
|
|
pan_ev.distance_delayed = pan_distance
|
|
end
|
|
|
|
pan_ev.pos = Geom:new{
|
|
x = self.last_tevs[slot].x,
|
|
y = self.last_tevs[slot].y,
|
|
w = 0, h = 0,
|
|
}
|
|
|
|
local msd_cnt = #self.multiswipe_directions
|
|
local msd_direction_prev = (msd_cnt > 0) and self.multiswipe_directions[msd_cnt][1] or ""
|
|
local prev_ms_ev, fake_first_tev
|
|
|
|
-- recompute a more accurate direction and distance in a multiswipe context
|
|
if msd_cnt > 0 then
|
|
prev_ms_ev = self.multiswipe_directions[msd_cnt][2]
|
|
fake_first_tev = {
|
|
[slot] = {
|
|
["x"] = prev_ms_ev.pos.x,
|
|
["y"] = prev_ms_ev.pos.y,
|
|
["slot"] = slot,
|
|
},
|
|
}
|
|
end
|
|
|
|
-- the first time fake_first_tev is nil, so self.first_tevs is automatically used instead
|
|
local msd_direction, msd_distance = self:getPath(slot, true, fake_first_tev)
|
|
|
|
if msd_distance > self.MULTISWIPE_THRESHOLD then
|
|
if msd_direction ~= msd_direction_prev then
|
|
self.multiswipe_directions[msd_cnt+1] = {
|
|
[1] = msd_direction,
|
|
[2] = pan_ev,
|
|
}
|
|
-- update ongoing swipe direction to the new maximum
|
|
else
|
|
self.multiswipe_directions[msd_cnt] = {
|
|
[1] = msd_direction,
|
|
[2] = pan_ev,
|
|
}
|
|
end
|
|
end
|
|
|
|
return pan_ev
|
|
end
|
|
end
|
|
|
|
function GestureDetector:handleTwoFingerPan(tev)
|
|
-- triggering slot
|
|
local tslot = tev.slot
|
|
-- reference slot
|
|
local rslot = tslot == 1 and 0 or 1
|
|
local tpan_dir, tpan_dis = self:getPath(tslot)
|
|
local tstart_pos = Geom:new{
|
|
x = self.first_tevs[tslot].x,
|
|
y = self.first_tevs[tslot].y,
|
|
w = 0, h = 0,
|
|
}
|
|
local tend_pos = Geom:new{
|
|
x = self.last_tevs[tslot].x,
|
|
y = self.last_tevs[tslot].y,
|
|
w = 0, h = 0,
|
|
}
|
|
local rstart_pos = Geom:new{
|
|
x = self.first_tevs[rslot].x,
|
|
y = self.first_tevs[rslot].y,
|
|
w = 0, h = 0,
|
|
}
|
|
if self.states[rslot] == self.panState then
|
|
local rpan_dir, rpan_dis = self:getPath(rslot)
|
|
local rend_pos = Geom:new{
|
|
x = self.last_tevs[rslot].x,
|
|
y = self.last_tevs[rslot].y,
|
|
w = 0, h = 0,
|
|
}
|
|
local start_distance = tstart_pos:distance(rstart_pos)
|
|
local end_distance = tend_pos:distance(rend_pos)
|
|
local ges_ev = {
|
|
ges = "two_finger_pan",
|
|
-- use midpoint of tstart and rstart as swipe start point
|
|
pos = tstart_pos:midpoint(rstart_pos),
|
|
distance = tpan_dis + rpan_dis,
|
|
direction = tpan_dir,
|
|
time = tev.timev,
|
|
}
|
|
if tpan_dir ~= rpan_dir then
|
|
if start_distance > end_distance then
|
|
ges_ev.ges = "inward_pan"
|
|
else
|
|
ges_ev.ges = "outward_pan"
|
|
end
|
|
ges_ev.direction = self.DIRECTION_TABLE[tpan_dir]
|
|
end
|
|
logger.dbg(ges_ev.ges, ges_ev.direction, ges_ev.distance, "detected")
|
|
return ges_ev
|
|
elseif self.states[rslot] == self.holdState then
|
|
local angle = self:getRotate(rstart_pos, tstart_pos, tend_pos)
|
|
logger.dbg("rotate", angle, "detected")
|
|
return {
|
|
ges = "rotate",
|
|
pos = rstart_pos,
|
|
angle = angle,
|
|
time = tev.timev,
|
|
}
|
|
end
|
|
end
|
|
|
|
function GestureDetector:handlePanRelease(tev)
|
|
local slot = tev.slot
|
|
local release_pos = Geom:new{
|
|
x = self.last_tevs[slot].x,
|
|
y = self.last_tevs[slot].y,
|
|
w = 0, h = 0,
|
|
}
|
|
local pan_ev = {
|
|
ges = "pan_release",
|
|
pos = release_pos,
|
|
time = tev.timev,
|
|
}
|
|
if self.detectings[0] and self.detectings[1] then
|
|
logger.dbg("two finger pan release detected")
|
|
pan_ev.ges = "two_finger_pan_release"
|
|
self:clearStates()
|
|
else
|
|
logger.dbg("pan release detected in slot", slot)
|
|
self:clearState(slot)
|
|
end
|
|
return pan_ev
|
|
end
|
|
|
|
function GestureDetector:holdState(tev, hold)
|
|
logger.dbg("in hold state...")
|
|
local slot = tev.slot
|
|
-- when we switch to hold state, we pass additional param "hold"
|
|
if tev.id ~= -1 and hold and self.last_tevs[slot].x and self.last_tevs[slot].y then
|
|
self.states[slot] = self.holdState
|
|
return {
|
|
ges = "hold",
|
|
pos = Geom:new{
|
|
x = self.last_tevs[slot].x,
|
|
y = self.last_tevs[slot].y,
|
|
w = 0, h = 0,
|
|
},
|
|
time = tev.timev,
|
|
}
|
|
elseif tev.id == -1 and self.last_tevs[slot] ~= nil then
|
|
-- end of hold, signal hold release
|
|
logger.dbg("hold_release detected in slot", slot)
|
|
local last_x = self.last_tevs[slot].x
|
|
local last_y = self.last_tevs[slot].y
|
|
self:clearState(slot)
|
|
return {
|
|
ges = "hold_release",
|
|
pos = Geom:new{
|
|
x = last_x,
|
|
y = last_y,
|
|
w = 0, h = 0,
|
|
},
|
|
time = tev.timev,
|
|
}
|
|
elseif (tev.x and math.abs(tev.x - self.first_tevs[slot].x) >= self.PAN_THRESHOLD) or
|
|
(tev.y and math.abs(tev.y - self.first_tevs[slot].y) >= self.PAN_THRESHOLD) then
|
|
local ges_ev = self:handlePan(tev)
|
|
if ges_ev ~= nil then ges_ev.ges = "hold_pan" end
|
|
return ges_ev
|
|
end
|
|
end
|
|
|
|
local ges_coordinate_translation_90 = {
|
|
north = "west",
|
|
south = "east",
|
|
east = "north",
|
|
west = "south",
|
|
northeast = "northwest",
|
|
northwest = "southeast",
|
|
southeast = "northeast",
|
|
southwest = "southeast",
|
|
}
|
|
local ges_coordinate_translation_180 = {
|
|
north = "south",
|
|
south = "north",
|
|
east = "west",
|
|
west = "east",
|
|
northeast = "southwest",
|
|
northwest = "southeast",
|
|
southeast = "northwest",
|
|
southwest = "northeast",
|
|
}
|
|
local ges_coordinate_translation_270 = {
|
|
north = "east",
|
|
south = "west",
|
|
east = "south",
|
|
west = "north",
|
|
northeast = "southeast",
|
|
northwest = "northeast",
|
|
southeast = "southwest",
|
|
southwest = "northwest",
|
|
}
|
|
local function translateGesDirCoordinate(direction, translation_table)
|
|
return translation_table[direction]
|
|
end
|
|
local function translateMultiswipeGesDirCoordinate(multiswipe_directions, translation_table)
|
|
return multiswipe_directions:gsub(multiswipe_directions, translation_table)
|
|
end
|
|
|
|
--[[--
|
|
Changes gesture's `x` and `y` coordinates according to screen view mode.
|
|
|
|
@param ges gesture that you want to adjust
|
|
@return adjusted gesture.
|
|
--]]
|
|
function GestureDetector:adjustGesCoordinate(ges)
|
|
if self.screen.cur_rotation_mode == 1 then
|
|
-- in landscape mode rotated 270
|
|
if ges.pos then
|
|
ges.pos.x, ges.pos.y = (self.screen:getWidth() - ges.pos.y), (ges.pos.x)
|
|
end
|
|
if ges.ges == "swipe" or ges.ges == "pan"
|
|
or ges.ges == "multiswipe"
|
|
or ges.ges == "two_finger_swipe"
|
|
or ges.ges == "two_finger_pan"
|
|
then
|
|
ges.direction = translateGesDirCoordinate(ges.direction, ges_coordinate_translation_270)
|
|
if ges.ges == "multiswipe" then
|
|
ges.multiswipe_directions = translateMultiswipeGesDirCoordinate(ges.multiswipe_directions, ges_coordinate_translation_270)
|
|
end
|
|
if ges.relative then
|
|
ges.relative.x, ges.relative.y = -ges.relative.y, ges.relative.x
|
|
end
|
|
elseif ges.ges == "pinch" or ges.ges == "spread"
|
|
or ges.ges == "inward_pan"
|
|
or ges.ges == "outward_pan" then
|
|
if ges.direction == "horizontal" then
|
|
ges.direction = "vertical"
|
|
elseif ges.direction == "vertical" then
|
|
ges.direction = "horizontal"
|
|
end
|
|
end
|
|
elseif self.screen.cur_rotation_mode == 3 then
|
|
-- in landscape mode rotated 90
|
|
if ges.pos then
|
|
ges.pos.x, ges.pos.y = (ges.pos.y), (self.screen:getHeight() - ges.pos.x)
|
|
end
|
|
if ges.ges == "swipe" or ges.ges == "pan"
|
|
or ges.ges == "multiswipe"
|
|
or ges.ges == "two_finger_swipe"
|
|
or ges.ges == "two_finger_pan"
|
|
then
|
|
ges.direction = translateGesDirCoordinate(ges.direction, ges_coordinate_translation_90)
|
|
if ges.ges == "multiswipe" then
|
|
ges.multiswipe_directions = translateMultiswipeGesDirCoordinate(ges.multiswipe_directions, ges_coordinate_translation_90)
|
|
end
|
|
if ges.relative then
|
|
ges.relative.x, ges.relative.y = ges.relative.y, -ges.relative.x
|
|
end
|
|
elseif ges.ges == "pinch" or ges.ges == "spread"
|
|
or ges.ges == "inward_pan"
|
|
or ges.ges == "outward_pan" then
|
|
if ges.direction == "horizontal" then
|
|
ges.direction = "vertical"
|
|
elseif ges.direction == "vertical" then
|
|
ges.direction = "horizontal"
|
|
end
|
|
end
|
|
elseif self.screen.cur_rotation_mode == 2 then
|
|
-- in portrait mode rotated 180
|
|
if ges.pos then
|
|
ges.pos.x, ges.pos.y = (self.screen:getWidth() - ges.pos.x), (self.screen:getHeight() - ges.pos.y)
|
|
end
|
|
if ges.ges == "swipe" or ges.ges == "pan"
|
|
or ges.ges == "multiswipe"
|
|
or ges.ges == "two_finger_swipe"
|
|
or ges.ges == "two_finger_pan"
|
|
then
|
|
ges.direction = translateGesDirCoordinate(ges.direction, ges_coordinate_translation_180)
|
|
if ges.ges == "multiswipe" then
|
|
ges.multiswipe_directions = translateMultiswipeGesDirCoordinate(ges.multiswipe_directions, ges_coordinate_translation_180)
|
|
end
|
|
if ges.relative then
|
|
ges.relative.x, ges.relative.y = -ges.relative.x, -ges.relative.y
|
|
end
|
|
elseif ges.ges == "pinch" or ges.ges == "spread"
|
|
or ges.ges == "inward_pan"
|
|
or ges.ges == "outward_pan" then
|
|
if ges.direction == "horizontal" then
|
|
ges.direction = "horizontal"
|
|
elseif ges.direction == "vertical" then
|
|
ges.direction = "vertical"
|
|
end
|
|
end
|
|
end
|
|
logger.dbg("adjusted ges:", ges.ges, ges.multiswipe_directions or ges.direction)
|
|
return ges
|
|
end
|
|
|
|
return GestureDetector
|