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koreader/plugins/coverbrowser.koplugin/covermenu.lua
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CoverBrowser info_cache: move to core (#13018)
2025-01-18 10:08:18 +02:00

209 lines
8.8 KiB
Lua

local InfoMessage = require("ui/widget/infomessage")
local Menu = require("ui/widget/menu")
local UIManager = require("ui/uimanager")
local logger = require("logger")
local _ = require("gettext")
local BookInfoManager = require("bookinfomanager")
-- This is a kind of "base class" for both MosaicMenu and ListMenu.
-- It implements the common code shared by these, mostly the non-UI
-- work : the updating of items and the management of background jobs.
--
-- Here the common overridden methods of Menu are defined:
-- :updateItems(select_number, no_recalculate_dimen)
-- :onCloseWidget()
--
-- MosaicMenu or ListMenu should implement specific UI methods:
-- :_recalculateDimen()
-- :_updateItemsBuildUI()
-- This last method is called in the middle of :updateItems() , and
-- should fill self.item_group with some specific UI layout. It may add
-- not found item to self.items_to_update for us to update() them
-- regularly.
-- Do some collectgarbage() every few drawings
local NB_DRAWINGS_BETWEEN_COLLECTGARBAGE = 5
local nb_drawings_since_last_collectgarbage = 0
-- Simple holder of methods that will replace those
-- in the real Menu class or instance
local CoverMenu = {}
function CoverMenu:updateItems(select_number, no_recalculate_dimen)
-- As done in Menu:updateItems()
local old_dimen = self.dimen and self.dimen:copy()
-- self.layout must be updated for focusmanager
self.layout = {}
self.item_group:clear()
-- NOTE: Our various _recalculateDimen overloads appear to have a stronger dependency
-- on the rest of the widget elements being properly laid-out,
-- so we have to run it *first*, unlike in Menu.
-- Otherwise, various layout issues arise (e.g., MosaicMenu's page_info is misaligned).
if not no_recalculate_dimen then
self:_recalculateDimen()
end
self.page_info:resetLayout()
self.return_button:resetLayout()
self.content_group:resetLayout()
-- Reset the list of items not found in db that will need to
-- be updated by a scheduled action
self.items_to_update = {}
-- Cancel any previous (now obsolete) scheduled update
if self.items_update_action then
UIManager:unschedule(self.items_update_action)
self.items_update_action = nil
end
-- Force garbage collecting before drawing a new page.
-- It's not really needed from a memory usage point of view, we did
-- all the free() where necessary, and koreader memory usage seems
-- stable when file browsing only (15-25 MB).
-- But I witnessed some freezes after browsing a lot when koreader's main
-- process was using 100% cpu (and some slow downs while drawing soon before
-- the freeze, like the full refresh happening before the final drawing of
-- new text covers), while still having a small memory usage (20/30 Mb)
-- that I suspect may be some garbage collecting happening at one point
-- and getting stuck...
-- With this, garbage collecting may be more deterministic, and it has
-- no negative impact on user experience.
-- But don't do it on every drawing, to not have all of them slow
-- when memory usage is already high
nb_drawings_since_last_collectgarbage = nb_drawings_since_last_collectgarbage + 1
if nb_drawings_since_last_collectgarbage >= NB_DRAWINGS_BETWEEN_COLLECTGARBAGE then
-- (delay it a bit so this pause is less noticeable)
UIManager:scheduleIn(0.2, function()
collectgarbage()
collectgarbage()
end)
nb_drawings_since_last_collectgarbage = 0
end
-- Specific UI building implementation (defined in some other module)
self._has_cover_images = false
select_number = self:_updateItemsBuildUI() or select_number
-- As done in Menu:updateItems()
self:updatePageInfo(select_number)
Menu.mergeTitleBarIntoLayout(self)
self.show_parent.dithered = self._has_cover_images
UIManager:setDirty(self.show_parent, function()
local refresh_dimen =
old_dimen and old_dimen:combine(self.dimen)
or self.dimen
return "ui", refresh_dimen, self.show_parent.dithered
end)
-- As additionally done in FileChooser:updateItems()
if self.path_items then
self.path_items[self.path] = (self.page - 1) * self.perpage + (select_number or 1)
end
-- Deal with items not found in db
if #self.items_to_update > 0 then
-- Prepare for background info extraction job
local files_to_index = {} -- table of {filepath, cover_specs}
for i=1, #self.items_to_update do
table.insert(files_to_index, {
filepath = self.items_to_update[i].filepath,
cover_specs = self.items_to_update[i].cover_specs
})
end
-- Launch it at nextTick, so UIManager can render us smoothly
UIManager:nextTick(function()
local launched = BookInfoManager:extractInBackground(files_to_index)
if not launched then -- fork failed (never experienced that, but let's deal with it)
-- Cancel scheduled update, as it won't get any result
if self.items_update_action then
UIManager:unschedule(self.items_update_action)
self.items_update_action = nil
end
UIManager:show(InfoMessage:new{
text = _("Start-up of background extraction job failed.\nPlease restart KOReader or your device.")
})
end
end)
-- Scheduled update action
self.items_update_action = function()
logger.dbg("Scheduled items update:", #self.items_to_update, "waiting")
local is_still_extracting = BookInfoManager:isExtractingInBackground()
local i = 1
while i <= #self.items_to_update do -- process and clean in-place
local item = self.items_to_update[i]
item:update()
if item.bookinfo_found then
logger.dbg(" found", item.text)
self.show_parent.dithered = item._has_cover_image
local refreshfunc = function()
if item.refresh_dimen then
-- MosaicMenuItem may exceed its own dimen in its paintTo
-- with its "description" hint
return "ui", item.refresh_dimen, self.show_parent.dithered
else
return "ui", item[1].dimen, self.show_parent.dithered
end
end
UIManager:setDirty(self.show_parent, refreshfunc)
table.remove(self.items_to_update, i)
else
logger.dbg(" not yet found", item.text)
i = i + 1
end
end
if #self.items_to_update > 0 then -- re-schedule myself
if is_still_extracting then -- we have still chances to get new stuff
logger.dbg("re-scheduling items update:", #self.items_to_update, "still waiting")
UIManager:scheduleIn(1, self.items_update_action)
else
logger.dbg("Not all items found, but background extraction has stopped, not re-scheduling")
end
else
logger.dbg("items update completed")
end
end
UIManager:scheduleIn(1, self.items_update_action)
end
end
function CoverMenu:onCloseWidget()
-- Due to close callback in FileManagerHistory:onShowHist, we may be called
-- multiple times (witnessed that with print(debug.traceback())
-- So, avoid doing what follows twice
if self._covermenu_onclose_done then
return
end
self._covermenu_onclose_done = true
-- Stop background job if any (so that full cpu is available to reader)
logger.dbg("CoverMenu:onCloseWidget: terminating jobs if needed")
BookInfoManager:terminateBackgroundJobs()
BookInfoManager:closeDbConnection() -- sqlite connection no more needed
BookInfoManager:cleanUp() -- clean temporary resources
-- Cancel any still scheduled update
if self.items_update_action then
logger.dbg("CoverMenu:onCloseWidget: unscheduling items_update_action")
UIManager:unschedule(self.items_update_action)
self.items_update_action = nil
end
-- Propagate a call to free() to all our sub-widgets, to release memory used by their _bb
self.item_group:free()
-- Force garbage collecting when leaving too
-- (delay it a bit so this pause is less noticeable)
UIManager:scheduleIn(0.2, function()
collectgarbage()
collectgarbage()
end)
nb_drawings_since_last_collectgarbage = 0
-- Call the object's original onCloseWidget (i.e., Menu's, as none our our expected subclasses currently implement it)
Menu.onCloseWidget(self)
end
return CoverMenu