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TouchMenu: added options to menu items with the following defaults:
keep_menu_open = false
hold_keep_menu_open = true
So, default for Tap callback is to close menu, and for Hold callback
to keep menu open.
In both cases, provide the TouchMenu instance as the 1st argument to
the callback functions (instead of a refresh_menu_func I added in #3941)
so the callback can do more things, like closing, refreshing,
changing menu items text and re-ordering...
ReaderZooming: show symbol for default (like it was done for
ReaderFont, ReaderHyphenation...)
TextEditor plugin: update the previously opened files list in real
time, so the menu can be kept open and used as the TextEditor main
interface.
SSH plugin: keep menu open and update the Start/Stop state in real time
ReadTimer plugin: tried to do what feels right (but I don't use it)
Also remove forgotten cp in the move/paste file code
99 lines
2.8 KiB
Lua
99 lines
2.8 KiB
Lua
local DataStorage = require("datastorage")
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local Font = require("ui/font")
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local InfoMessage = require("ui/widget/infomessage")
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local InputDialog = require("ui/widget/inputdialog")
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local UIManager = require("ui/uimanager")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local logger = require("logger")
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local util = require("ffi/util")
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local _ = require("gettext")
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local Screen = require("device").screen
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local Terminal = WidgetContainer:new{
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name = "terminal",
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dump_file = util.realpath(DataStorage:getDataDir()) .. "/terminal_output.txt",
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command = "",
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}
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function Terminal:init()
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self.ui.menu:registerToMainMenu(self)
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end
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function Terminal:start()
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self.input = InputDialog:new{
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title = _("Enter a command and press \"Execute\""),
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input = self.command,
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text_height = Screen:getHeight() * 0.4,
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input_type = "string",
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buttons = {{{
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text = _("Cancel"),
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callback = function()
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UIManager:close(self.input)
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end,
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}, {
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text = _("Execute"),
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is_enter_default = true,
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callback = function()
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UIManager:close(self.input)
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self:execute()
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end,
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}}},
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}
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UIManager:show(self.input)
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self.input:onShowKeyboard()
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end
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function Terminal:execute()
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self.command = self.input:getInputText()
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UIManager:show(InfoMessage:new{
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text = _("Executing…"),
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timeout = 0.1,
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})
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UIManager:forceRePaint()
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local std_out = io.popen(self.command)
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local entries = { self.command }
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if std_out then
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while true do
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local line = std_out:read()
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if line == nil then break end
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table.insert(entries, line)
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end
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std_out:close()
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else
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table.insert(entries, _("Failed to execute command."))
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end
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self:dump(entries)
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table.insert(entries, _("Output will also be written to"))
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table.insert(entries, self.dump_file)
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UIManager:show(InfoMessage:new{
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cface = Font:getFace("xx_smallinfofont"),
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text = _("Command output\n") .. table.concat(entries, "\n"),
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show_icon = false,
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width = Screen:getWidth() * 0.8,
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height = Screen:getHeight() * 0.8,
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})
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end
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function Terminal:dump(entries)
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local content = table.concat(entries, "\n")
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local file = io.open(self.dump_file, "w")
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if file then
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file:write(content)
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file:close()
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else
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logger.warn("Failed to dump terminal output " .. content .. " to " .. self.dump_file)
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end
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end
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function Terminal:addToMainMenu(menu_items)
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menu_items.terminal = {
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text = _("Terminal emulator"),
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keep_menu_open = true,
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callback = function()
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self:start()
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end,
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}
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end
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return Terminal
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