Files
koreader/frontend/ui/widget/notification.lua
NiLuJe 5871132c25 UI Behavior tweaks (#3983)
* Switch all initial highlights to "fast" update

i.e., everything that does an invert
Plus a few other things that refresh small UI elements onTap
Re #3130

* Tweak refreshtype for a number of widgets:
  * Fix iconbutton dimen
  * Make touchmenu flash on close & initial menu popup. Full-screen on close.
  * Use flashing updates when opening/closing dictionary popup. Full-screen on close.
  * Switch FileManager to partial.
    It's mostly text, and we want flash promotion there.
  * Make configdialog & menu flash on exit
  * Make FLWidget flash on close
  * virtualkeyboard: flash on layout change & popup.
  * Potentially not that great workaround to ensure we actually see the
highlights in the FM's chevrons
  * Flash when closing BookStatus Widget
  * Optimize away a quirk of the dual "fast" update in touchmenu

* Promote updates to flashing slightly more agressively.

* Document what each refreshtype actually does.

With a few guidelines on their optimal usecases.

* Switch remaining scheduleIn(0.0) to nextTick()

* Tighter scheduling timers

Shaving a hundred ms off UI callbacks...

* Cache FFI C Library namespace

* Ask MuPDF to convert pixmaps to BGR on Kobo

Fix #3949

* Mention koxtoolchain in the README

re #3972

* Kindle: Handle *all* fonts via EXT_FONT_DIR instead of bind mounts insanity

* Make black flashes in UI elements user-configurable

(All or nothing).

* Jot down some random KOA2 sysfs path
2018-06-02 12:10:55 -04:00

108 lines
2.9 KiB
Lua

--[[--
Widget that displays a tiny notification at the top of the screen.
--]]
local Blitbuffer = require("ffi/blitbuffer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local Input = Device.input
local Screen = Device.screen
local Notification = InputContainer:new{
face = Font:getFace("x_smallinfofont"),
text = "Null Message",
timeout = nil,
margin = Size.margin.default,
padding = Size.padding.default,
}
function Notification:init()
if Device:hasKeys() then
self.key_events = {
AnyKeyPressed = { { Input.group.Any },
seqtext = "any key", doc = "close dialog" }
}
end
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
-- we construct the actual content here because self.text is only available now
local text_widget = TextWidget:new{
text = self.text,
face = self.face,
}
local widget_size = text_widget:getSize()
self[1] = CenterContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = Screen:getHeight()/10,
},
FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
radius = 0,
margin = self.margin,
padding = self.padding,
CenterContainer:new{
dimen = Geom:new{
w = widget_size.w,
h = widget_size.h
},
text_widget,
}
}
}
end
function Notification:onCloseWidget()
UIManager:setDirty(nil, function()
return "ui", self[1][1].dimen
end)
return true
end
function Notification:onShow()
-- triggered by the UIManager after we got successfully shown (not yet painted)
UIManager:setDirty(self, function()
return "ui", self[1][1].dimen
end)
if self.timeout then
UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end)
end
return true
end
function Notification:onAnyKeyPressed()
-- triggered by our defined key events
UIManager:close(self)
if self.readonly ~= true then
return true
end
end
function Notification:onTapClose()
UIManager:close(self)
if self.readonly ~= true then
return true
end
end
return Notification