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This is a quick exploration into how the new Device:hasFewKeys() method could work to make things more usable on very limited devices. In the reader, the right is repurposed to open the menu. Left in turn closes it. The same principle is applied to ButtonDialog. This means you can select anything in principle, but once you go right you can't go back. References <https://github.com/koreader/koreader/issues/4029>.
94 lines
2.7 KiB
Lua
94 lines
2.7 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local ButtonTable = require("ui/widget/buttontable")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local MovableContainer = require("ui/widget/container/movablecontainer")
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local Size = require("ui/size")
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local UIManager = require("ui/uimanager")
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local _ = require("gettext")
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local Screen = require("device").screen
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local ButtonDialog = InputContainer:new{
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buttons = nil,
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tap_close_callback = nil,
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alpha = nil, -- passed to MovableContainer
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}
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function ButtonDialog:init()
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if Device:hasKeys() then
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local close_keys = Device:hasFewKeys() and { "Back", "Left" } or "Back"
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self.key_events = {
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Close = { { close_keys }, doc = "close button dialog" }
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}
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end
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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self[1] = CenterContainer:new{
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dimen = Screen:getSize(),
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MovableContainer:new{
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alpha = self.alpha,
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FrameContainer:new{
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ButtonTable:new{
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width = Screen:getWidth()*0.9,
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buttons = self.buttons,
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show_parent = self,
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},
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background = Blitbuffer.COLOR_WHITE,
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bordersize = Size.border.window,
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radius = Size.radius.window,
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padding = Size.padding.button,
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-- No padding at top or bottom to make all buttons
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-- look the same size
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padding_top = 0,
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padding_bottom = 0,
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}
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}
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}
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end
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function ButtonDialog:onShow()
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UIManager:setDirty(self, function()
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return "ui", self[1][1].dimen
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end)
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end
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function ButtonDialog:onCloseWidget()
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UIManager:setDirty(nil, function()
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return "partial", self[1][1].dimen
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end)
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end
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function ButtonDialog:onTapClose()
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UIManager:close(self)
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if self.tap_close_callback then
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self.tap_close_callback()
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end
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return true
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end
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function ButtonDialog:onClose()
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self:onTapClose()
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return true
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end
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function ButtonDialog:paintTo(...)
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InputContainer.paintTo(self, ...)
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self.dimen = self[1][1].dimen -- FrameContainer
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end
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return ButtonDialog
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