Files
koreader/frontend/ui/widget/virtualkeyboard.lua
poire-z c1be488a11 Keyboard: better isolation of FR/ES/TR from EN base
dofile() wasn't enough to copy en_keyboard, as the references
to key popups would still be shared, and hacks to them (as
done by the FR keyboard) would be active on the EN keyboard.
Also, for the FR Keyboard:
- bring M key popup too when moving it to 2nd row.
- keep original ',' and '.' as on EN keyboard.
- add ';' instead of ',' as the added key, and let it have
  some key popup too, with keys helpful when CSS editing.
2020-06-09 01:01:16 +02:00

905 lines
30 KiB
Lua

local Blitbuffer = require("ffi/blitbuffer")
local BottomContainer = require("ui/widget/container/bottomcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Event = require("ui/event")
local FocusManager = require("ui/widget/focusmanager")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local ImageWidget = require("ui/widget/imagewidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local KeyboardLayoutDialog = require("ui/widget/keyboardlayoutdialog")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
local orderedPairs = require("ffi/util").orderedPairs
local util = require("util")
local Screen = Device.screen
local VirtualKeyPopup
local VirtualKey = InputContainer:new{
key = nil,
icon = nil,
label = nil,
bold = nil,
keyboard = nil,
callback = nil,
-- This is to inhibit the key's own refresh (useful to avoid conflicts on Layer changing keys)
skiptap = nil,
skiphold = nil,
width = nil,
height = math.max(Screen:getWidth(), Screen:getHeight())*0.33,
bordersize = Size.border.thin,
focused_bordersize = Size.border.default * 5,
radius = 0,
face = Font:getFace("infont"),
}
function VirtualKey:init()
if self.keyboard.symbolmode_keys[self.label] ~= nil then
self.callback = function () self.keyboard:setLayer("Sym") end
self.skiptap = true
elseif self.keyboard.shiftmode_keys[self.label] ~= nil then
self.callback = function () self.keyboard:setLayer("Shift") end
self.skiptap = true
elseif self.keyboard.utf8mode_keys[self.label] ~= nil then
self.key_chars = self:genkeyboardLayoutKeyChars()
self.callback = function ()
local current = G_reader_settings:readSetting("keyboard_layout")
local keyboard_layouts = G_reader_settings:readSetting("keyboard_layouts") or {}
local enabled = false
local next_layout = nil
for k, v in orderedPairs(keyboard_layouts) do
if enabled and v == true then
next_layout = k
break
end
if k == current then
enabled = true
end
end
if not next_layout then
for k, v in orderedPairs(keyboard_layouts) do
if enabled and v == true then
next_layout = k
break
end
end
end
if next_layout then
self.keyboard:setKeyboardLayout(next_layout)
end
end
self.hold_callback = function()
if util.tableSize(self.key_chars) > 3 then
self.popup = VirtualKeyPopup:new{
parent_key = self,
}
else
self.keyboard_layout_dialog = KeyboardLayoutDialog:new{
parent = self,
}
UIManager:show(self.keyboard_layout_dialog)
end
end
self.swipe_callback = function(ges)
local key_function = self.key_chars[ges.direction.."_func"]
if key_function then
key_function()
end
end
self.skiptap = true
elseif self.keyboard.umlautmode_keys[self.label] ~= nil then
self.callback = function () self.keyboard:setLayer("Äéß") end
self.skiptap = true
elseif self.label == "" then
self.callback = function () self.keyboard:delChar() end
self.hold_callback = function ()
self.ignore_key_release = true -- don't have delChar called on release
self.keyboard:delToStartOfLine()
end
--self.skiphold = true
elseif self.label =="" then
self.callback = function() self.keyboard:leftChar() end
elseif self.label == "" then
self.callback = function() self.keyboard:rightChar() end
elseif self.label == "" then
self.callback = function() self.keyboard:upLine() end
elseif self.label == "" then
self.callback = function() self.keyboard:downLine() end
else
self.callback = function () self.keyboard:addChar(self.key) end
self.hold_callback = function()
if not self.key_chars then return end
VirtualKeyPopup:new{
parent_key = self,
}
end
self.swipe_callback = function(ges)
local key_string = self.key_chars[ges.direction]
local key_function = self.key_chars[ges.direction.."_func"]
if not key_function and key_string then
if type(key_string) == "table" and key_string.key then
key_string = key_string.key
end
self.keyboard:addChar(key_string)
elseif key_function then
key_function()
end
end
end
local label_widget
if self.icon then
-- Scale icon to fit other characters height
-- (use *1.5 as our icons have a bit of white padding)
local icon_height = math.ceil(self.face.size * 1.5)
label_widget = ImageWidget:new{
file = self.icon,
scale_factor = 0, -- keep icon aspect ratio
height = icon_height,
width = self.width - 2*self.bordersize,
}
else
label_widget = TextWidget:new{
text = self.label,
face = self.face,
bold = self.bold or false,
}
end
self[1] = FrameContainer:new{
margin = 0,
bordersize = self.bordersize,
background = Blitbuffer.COLOR_WHITE,
radius = 0,
padding = 0,
allow_mirroring = false,
CenterContainer:new{
dimen = Geom:new{
w = self.width - 2*self.bordersize,
h = self.height - 2*self.bordersize,
},
label_widget,
},
}
self.dimen = Geom:new{
w = self.width,
h = self.height,
}
--self.dimen = self[1]:getSize()
if Device:isTouchDevice() then
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
},
HoldSelect = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
},
HoldReleaseKey = {
GestureRange:new{
ges = "hold_release",
range = self.dimen,
},
},
PanReleaseKey = {
GestureRange:new{
ges = "pan_release",
range = self.dimen,
},
},
SwipeKey = {
GestureRange:new{
ges = "swipe",
range = self.dimen,
},
},
}
end
if (self.keyboard.shiftmode_keys[self.label] ~= nil and self.keyboard.shiftmode) or
(self.keyboard.umlautmode_keys[self.label] ~= nil and self.keyboard.umlautmode) then
self[1].background = Blitbuffer.COLOR_LIGHT_GRAY
end
self.flash_keyboard = G_reader_settings:readSetting("flash_keyboard") ~= false
end
function VirtualKey:genkeyboardLayoutKeyChars()
local positions = {
"northeast",
"north",
"northwest",
"west",
}
local keyboard_layouts = G_reader_settings:readSetting("keyboard_layouts") or {}
local key_chars = {
{ label = "🌐",
},
east = { label = "🌐", },
east_func = function ()
self.keyboard_layout_dialog = KeyboardLayoutDialog:new{
parent = self,
}
UIManager:show(self.keyboard_layout_dialog)
end,
}
local index = 1
for k, v in orderedPairs(keyboard_layouts) do
if v == true then
key_chars[positions[index]] = string.sub(k, 1, 2)
key_chars[positions[index] .. "_func"] = function()
UIManager:tickAfterNext(function() UIManager:close(self.popup) end)
self.keyboard:setKeyboardLayout(k)
end
if index >= 4 then break end
index = index + 1
end
end
return key_chars
end
function VirtualKey:update_keyboard(want_flash, want_fast)
-- NOTE: We mainly use "fast" when inverted & "ui" when not, with a cherry on top:
-- we flash the *full* keyboard instead when we release a hold.
if want_flash then
UIManager:setDirty(self.keyboard, function()
return "flashui", self.keyboard[1][1].dimen
end)
else
local refresh_type = "ui"
if want_fast then
refresh_type = "fast"
end
-- Only repaint the key itself, not the full board...
UIManager:widgetRepaint(self[1], self[1].dimen.x, self[1].dimen.y)
UIManager:setDirty(nil, function()
logger.dbg("update key region", self[1].dimen)
return refresh_type, self[1].dimen
end)
end
end
function VirtualKey:onFocus()
self[1].inner_bordersize = self.focused_bordersize
end
function VirtualKey:onUnfocus()
self[1].inner_bordersize = 0
end
function VirtualKey:onTapSelect(skip_flash)
Device:performHapticFeedback("KEYBOARD_TAP")
-- just in case it's not flipped to false on hold release where it's supposed to
self.keyboard.ignore_first_hold_release = false
if self.flash_keyboard and not skip_flash and not self.skiptap then
self[1].inner_bordersize = self.focused_bordersize
self:update_keyboard(false, true)
if self.callback then
self.callback()
end
UIManager:tickAfterNext(function() self:invert(false) end)
else
if self.callback then
self.callback()
end
end
return true
end
function VirtualKey:onHoldSelect()
Device:performHapticFeedback("LONG_PRESS")
if self.flash_keyboard and not self.skiphold then
self[1].inner_bordersize = self.focused_bordersize
self:update_keyboard(false, true)
-- Don't refresh the key region if we're going to show a popup on top of it ;).
if self.hold_callback then
self[1].inner_bordersize = 0
self.hold_callback()
else
UIManager:tickAfterNext(function() self:invert(false, true) end)
end
else
if self.hold_callback then
self.hold_callback()
end
end
return true
end
function VirtualKey:onSwipeKey(arg, ges)
Device:performHapticFeedback("KEYBOARD_TAP")
if self.flash_keyboard and not self.skipswipe then
self[1].inner_bordersize = self.focused_bordersize
self:update_keyboard(false, true)
if self.swipe_callback then
self.swipe_callback(ges)
end
UIManager:tickAfterNext(function() self:invert(false, false) end)
else
if self.swipe_callback then
self.swipe_callback(ges)
end
end
return true
end
function VirtualKey:onHoldReleaseKey()
if self.ignore_key_release then
self.ignore_key_release = nil
return true
end
Device:performHapticFeedback("LONG_PRESS")
if self.keyboard.ignore_first_hold_release then
self.keyboard.ignore_first_hold_release = false
return true
end
self:onTapSelect()
return true
end
function VirtualKey:onPanReleaseKey()
if self.ignore_key_release then
self.ignore_key_release = nil
return true
end
Device:performHapticFeedback("LONG_PRESS")
if self.keyboard.ignore_first_hold_release then
self.keyboard.ignore_first_hold_release = false
return true
end
self:onTapSelect()
return true
end
function VirtualKey:invert(invert, hold)
if invert then
self[1].inner_bordersize = self.focused_bordersize
else
self[1].inner_bordersize = 0
end
self:update_keyboard(hold, false)
end
VirtualKeyPopup = FocusManager:new{
modal = true,
disable_double_tap = true,
inputbox = nil,
layout = {},
}
function VirtualKeyPopup:onTapClose(arg, ges)
if ges.pos:notIntersectWith(self[1][1].dimen) then
UIManager:close(self)
return true
end
return false
end
function VirtualKeyPopup:onClose()
UIManager:close(self)
return true
end
function VirtualKeyPopup:onCloseWidget()
self:free()
UIManager:setDirty(nil, function()
return "ui", self[1][1].dimen
end)
end
function VirtualKeyPopup:onPressKey()
self:getFocusItem():handleEvent(Event:new("TapSelect"))
return true
end
function VirtualKeyPopup:init()
local parent_key = self.parent_key
local key_chars = parent_key.key_chars
local key_char_orig = key_chars[1]
local key_char_orig_func = parent_key.callback
local rows = {
extra_key_chars = {
key_chars[2],
key_chars[3],
key_chars[4],
-- _func equivalent for unnamed extra keys
key_chars[5],
key_chars[6],
key_chars[7],
},
top_key_chars = {
key_chars.northwest,
key_chars.north,
key_chars.northeast,
key_chars.northwest_func,
key_chars.north_func,
key_chars.northeast_func,
},
middle_key_chars = {
key_chars.west,
key_char_orig,
key_chars.east,
key_chars.west_func,
key_char_orig_func,
key_chars.east_func,
},
bottom_key_chars = {
key_chars.southwest,
key_chars.south,
key_chars.southeast,
key_chars.southwest_func,
key_chars.south_func,
key_chars.southeast_func,
},
}
if util.tableSize(rows.extra_key_chars) == 0 then rows.extra_key_chars = nil end
if util.tableSize(rows.top_key_chars) == 0 then rows.top_key_chars = nil end
-- we should always have a middle
if util.tableSize(rows.bottom_key_chars) == 0 then rows.bottom_key_chars = nil end
-- to store if a column exists
local columns = {}
local blank = {
HorizontalSpan:new{width = 0},
HorizontalSpan:new{width = parent_key.width},
HorizontalSpan:new{width = 0},
}
local h_key_padding = {
HorizontalSpan:new{width = 0},
HorizontalSpan:new{width = parent_key.keyboard.key_padding},
HorizontalSpan:new{width = 0},
}
local v_key_padding = VerticalSpan:new{width = parent_key.keyboard.key_padding}
local vertical_group = VerticalGroup:new{ allow_mirroring = false }
local horizontal_group_extra = HorizontalGroup:new{ allow_mirroring = false }
local horizontal_group_top = HorizontalGroup:new{ allow_mirroring = false }
local horizontal_group_middle = HorizontalGroup:new{ allow_mirroring = false }
local horizontal_group_bottom = HorizontalGroup:new{ allow_mirroring = false }
local function horizontalRow(chars, group)
local layout_horizontal = {}
for i = 1,3 do
local v = chars[i]
local v_func = chars[i+3]
if v then
columns[i] = true
blank[i].width = blank[2].width
if i == 1 then
h_key_padding[i].width = h_key_padding[2].width
end
local key = type(v) == "table" and v.key or v
local label = type(v) == "table" and v.label or key
local icon = type(v) == "table" and v.icon
local bold = type(v) == "table" and v.bold
local virtual_key = VirtualKey:new{
key = key,
label = label,
icon = icon,
bold = bold,
keyboard = parent_key.keyboard,
key_chars = key_chars,
width = parent_key.width,
height = parent_key.height,
}
-- Support any function as a callback.
if v_func then
virtual_key.callback = v_func
end
-- don't open another popup on hold
virtual_key.hold_callback = nil
-- close popup on hold release
virtual_key.onHoldReleaseKey = function()
virtual_key:onTapSelect(true)
UIManager:close(self)
return true
end
virtual_key.onPanReleaseKey = virtual_key.onHoldReleaseKey
if v == key_char_orig then
virtual_key[1].background = Blitbuffer.COLOR_LIGHT_GRAY
-- restore ability to hold/pan release on central key after opening popup
virtual_key._keyOrigHoldPanHandler = function()
virtual_key.onHoldReleaseKey = virtual_key._onHoldReleaseKey
virtual_key.onPanReleaseKey = virtual_key._onPanReleaseKey
end
virtual_key._onHoldReleaseKey = virtual_key.onHoldReleaseKey
virtual_key.onHoldReleaseKey = virtual_key._keyOrigHoldPanHandler
virtual_key._onPanReleaseKey = virtual_key.onPanReleaseKey
virtual_key.onPanReleaseKey = virtual_key._keyOrigHoldPanHandler
end
table.insert(group, virtual_key)
table.insert(layout_horizontal, virtual_key)
else
table.insert(group, blank[i])
end
table.insert(group, h_key_padding[i])
end
table.insert(vertical_group, group)
table.insert(self.layout, layout_horizontal)
end
if rows.extra_key_chars then
horizontalRow(rows.extra_key_chars, horizontal_group_extra)
table.insert(vertical_group, v_key_padding)
end
if rows.top_key_chars then
horizontalRow(rows.top_key_chars, horizontal_group_top)
table.insert(vertical_group, v_key_padding)
end
-- always middle row
horizontalRow(rows.middle_key_chars, horizontal_group_middle)
if rows.bottom_key_chars then
table.insert(vertical_group, v_key_padding)
horizontalRow(rows.bottom_key_chars, horizontal_group_bottom)
end
if not columns[3] then
h_key_padding[2].width = 0
end
local num_rows = util.tableSize(rows)
local num_columns = util.tableSize(columns)
local keyboard_frame = FrameContainer:new{
margin = 0,
bordersize = Size.border.default,
background = Blitbuffer.COLOR_WHITE,
radius = 0,
padding = parent_key.keyboard.padding,
allow_mirroring = false,
CenterContainer:new{
dimen = Geom:new{
w = parent_key.width*num_columns + 2*Size.border.default + (num_columns)*parent_key.keyboard.key_padding,
h = parent_key.height*num_rows + 2*Size.border.default + num_rows*parent_key.keyboard.key_padding,
},
vertical_group,
}
}
keyboard_frame.dimen = keyboard_frame:getSize()
self.ges_events = {
TapClose = {
GestureRange:new{
ges = "tap",
}
},
}
if Device:hasDPad() then
self.key_events.PressKey = { {"Press"}, doc = "select key" }
end
if Device:hasKeys() then
self.key_events.Close = { {"Back"}, doc = "close keyboard" }
end
local offset_x = 2*parent_key.keyboard.padding + 2*parent_key.keyboard.bordersize
if columns[1] then
offset_x = offset_x + parent_key.width + parent_key.keyboard.padding + 2*parent_key.keyboard.bordersize
end
local offset_y = parent_key.keyboard.padding + parent_key.keyboard.padding + 2*parent_key.keyboard.bordersize
if rows.extra_key_chars then
offset_y = offset_y + parent_key.height + parent_key.keyboard.padding + 2*parent_key.keyboard.bordersize
end
if rows.top_key_chars then
offset_y = offset_y + parent_key.height + parent_key.keyboard.padding + 2*parent_key.keyboard.bordersize
end
local position_container = WidgetContainer:new{
dimen = {
x = parent_key.dimen.x - offset_x,
y = parent_key.dimen.y - offset_y,
h = Screen:getSize().h,
w = Screen:getSize().w,
},
keyboard_frame,
}
if position_container.dimen.x < 0 then
position_container.dimen.x = 0
elseif position_container.dimen.x + keyboard_frame.dimen.w > Screen:getWidth() then
position_container.dimen.x = Screen:getWidth() - keyboard_frame.dimen.w
end
if position_container.dimen.y < 0 then
position_container.dimen.y = 0
elseif position_container.dimen.y + keyboard_frame.dimen.h > Screen:getHeight() then
position_container.dimen.y = Screen:getHeight() - keyboard_frame.dimen.h
end
self[1] = position_container
UIManager:show(self)
UIManager:setDirty(self, function()
return "ui", keyboard_frame.dimen
end)
end
local VirtualKeyboard = FocusManager:new{
modal = true,
disable_double_tap = true,
inputbox = nil,
KEYS = {}, -- table to store layouts
shiftmode_keys = {},
symbolmode_keys = {},
utf8mode_keys = {},
umlautmode_keys = {},
keyboard_layer = 2,
shiftmode = false,
symbolmode = false,
umlautmode = false,
layout = {},
width = Screen:scaleBySize(600),
height = nil,
bordersize = Size.border.default,
padding = Size.padding.small,
key_padding = Size.padding.default,
lang_to_keyboard_layout = {
ar_AA = "ar_AA_keyboard",
el = "el_keyboard",
en = "en_keyboard",
es = "es_keyboard",
fr = "fr_keyboard",
he = "he_keyboard",
ja = "ja_keyboard",
pt_BR = "pt_keyboard",
ro = "ro_keyboard",
ko_KR = "ko_KR_keyboard",
ru = "ru_keyboard",
tr = "tr_keyboard",
},
}
function VirtualKeyboard:init()
if self.uwrap_func then
self.uwrap_func()
self.uwrap_func = nil
end
local lang = self:getKeyboardLayout()
local keyboard_layout = self.lang_to_keyboard_layout[lang] or self.lang_to_keyboard_layout["en"]
local keyboard = require("ui/data/keyboardlayouts/" .. keyboard_layout)
self.KEYS = keyboard.keys
self.shiftmode_keys = keyboard.shiftmode_keys
self.symbolmode_keys = keyboard.symbolmode_keys
self.utf8mode_keys = keyboard.utf8mode_keys
self.umlautmode_keys = keyboard.umlautmode_keys
self.height = Screen:scaleBySize(64 * #self.KEYS)
self.min_layer = keyboard.min_layer
self.max_layer = keyboard.max_layer
self:initLayer(self.keyboard_layer)
if Device:hasDPad() then
self.key_events.PressKey = { {"Press"}, doc = "select key" }
end
if Device:hasKeys() then
self.key_events.Close = { {"Back"}, doc = "close keyboard" }
end
if keyboard.wrapInputBox then
self.uwrap_func = keyboard.wrapInputBox(self.inputbox) or self.uwrap_func
end
end
function VirtualKeyboard:getKeyboardLayout()
return G_reader_settings:readSetting("keyboard_layout") or G_reader_settings:readSetting("language")
end
function VirtualKeyboard:setKeyboardLayout(layout)
local prev_keyboard_height = self.dimen and self.dimen.h
G_reader_settings:saveSetting("keyboard_layout", layout)
self:init()
if prev_keyboard_height and self.dimen.h ~= prev_keyboard_height then
self:_refresh(true, true)
-- Keyboard height change: notify parent (InputDialog)
if self.inputbox and self.inputbox.parent and self.inputbox.parent.onKeyboardHeightChanged then
self.inputbox.parent:onKeyboardHeightChanged()
end
else
self:_refresh(true)
end
end
function VirtualKeyboard:onClose()
UIManager:close(self)
return true
end
function VirtualKeyboard:onPressKey()
self:getFocusItem():handleEvent(Event:new("TapSelect"))
return true
end
function VirtualKeyboard:_refresh(want_flash, fullscreen)
local refresh_type = "ui"
if want_flash then
refresh_type = "flashui"
end
if fullscreen then
UIManager:setDirty("all", refresh_type)
return
end
UIManager:setDirty(self, function()
return refresh_type, self[1][1].dimen
end)
end
function VirtualKeyboard:onShow()
self:_refresh(true)
return true
end
function VirtualKeyboard:onCloseWidget()
self:_refresh(false)
return true
end
function VirtualKeyboard:initLayer(layer)
local function VKLayer(b1, b2, b3)
local function boolnum(bool)
return bool and 1 or 0
end
return 2 - boolnum(b1) + 2 * boolnum(b2) + 4 * boolnum(b3)
end
if layer then
-- to be sure layer is selected properly
layer = math.max(layer, self.min_layer)
layer = math.min(layer, self.max_layer)
self.keyboard_layer = layer
-- fill the layer modes
self.shiftmode = (layer == 1 or layer == 3 or layer == 5 or layer == 7 or layer == 9 or layer == 11)
self.symbolmode = (layer == 3 or layer == 4 or layer == 7 or layer == 8 or layer == 11 or layer == 12)
self.umlautmode = (layer == 5 or layer == 6 or layer == 7 or layer == 8)
else -- or, without input parameter, restore layer from current layer modes
self.keyboard_layer = VKLayer(self.shiftmode, self.symbolmode, self.umlautmode)
end
self:addKeys()
end
function VirtualKeyboard:addKeys()
self:free() -- free previous keys' TextWidgets
self.layout = {}
local base_key_width = math.floor((self.width - (#self.KEYS[1] + 1)*self.key_padding - 2*self.padding)/#self.KEYS[1])
local base_key_height = math.floor((self.height - (#self.KEYS + 1)*self.key_padding - 2*self.padding)/#self.KEYS)
local h_key_padding = HorizontalSpan:new{width = self.key_padding}
local v_key_padding = VerticalSpan:new{width = self.key_padding}
local vertical_group = VerticalGroup:new{ allow_mirroring = false }
for i = 1, #self.KEYS do
local horizontal_group = HorizontalGroup:new{ allow_mirroring = false }
local layout_horizontal = {}
for j = 1, #self.KEYS[i] do
local key
local key_chars = self.KEYS[i][j][self.keyboard_layer]
local label
if type(key_chars) == "table" then
key = key_chars[1]
label = key_chars.label
else
key = key_chars
key_chars = nil
end
local width_factor = self.KEYS[i][j].width or 1.0
local key_width = math.floor((base_key_width + self.key_padding) * width_factor)
- self.key_padding
local key_height = base_key_height
label = label or self.KEYS[i][j].label or key
local virtual_key = VirtualKey:new{
key = key,
key_chars = key_chars,
icon = self.KEYS[i][j].icon,
label = label,
bold = self.KEYS[i][j].bold,
keyboard = self,
width = key_width,
height = key_height,
}
if not virtual_key.key_chars then
virtual_key.swipe_callback = nil
end
table.insert(horizontal_group, virtual_key)
table.insert(layout_horizontal, virtual_key)
if j ~= #self.KEYS[i] then
table.insert(horizontal_group, h_key_padding)
end
end
table.insert(vertical_group, horizontal_group)
table.insert(self.layout, layout_horizontal)
if i ~= #self.KEYS then
table.insert(vertical_group, v_key_padding)
end
end
local keyboard_frame = FrameContainer:new{
margin = 0,
bordersize = Size.border.default,
background = Blitbuffer.COLOR_WHITE,
radius = 0,
padding = self.padding,
allow_mirroring = false,
CenterContainer:new{
dimen = Geom:new{
w = self.width - 2*Size.border.default - 2*self.padding,
h = self.height - 2*Size.border.default - 2*self.padding,
},
vertical_group,
}
}
self[1] = BottomContainer:new{
dimen = Screen:getSize(),
keyboard_frame,
}
self.dimen = keyboard_frame:getSize()
end
function VirtualKeyboard:setLayer(key)
if key == "Shift" then
self.shiftmode = not self.shiftmode
elseif key == "Sym" or key == "ABC" then
self.symbolmode = not self.symbolmode
elseif key == "Äéß" then
self.umlautmode = not self.umlautmode
end
self:initLayer()
self:_refresh(true)
end
function VirtualKeyboard:addChar(key)
logger.dbg("add char", key)
self.inputbox:addChars(key)
end
function VirtualKeyboard:delChar()
logger.dbg("delete char")
self.inputbox:delChar()
end
function VirtualKeyboard:delToStartOfLine()
logger.dbg("delete to start of line")
self.inputbox:delToStartOfLine()
end
function VirtualKeyboard:leftChar()
self.inputbox:leftChar()
end
function VirtualKeyboard:rightChar()
self.inputbox:rightChar()
end
function VirtualKeyboard:upLine()
self.inputbox:upLine()
end
function VirtualKeyboard:downLine()
self.inputbox:downLine()
end
function VirtualKeyboard:clear()
logger.dbg("clear input")
self.inputbox:clear()
end
return VirtualKeyboard