Files
koreader/frontend/ui/widget/focusmanager.lua
onde2rock e8aab49ee9 Kindle4NT improvements (#3745)
* [device][kindle4] add fake event to kindle4

* modify focusmanager to allow for more complex layout

The focusmanager now naviguate the layout by avoiding nil value
instead of relying on table lenght. It should be completely backward
compatible

* add Dpad naviguation to the touchmenu

* fix crash because virtualkeyboard on non touch device

the kindle4NT has no keyboard nor touch, the fix open the virtual
keyboard so koreader dont crash but it's not useable

* Enable device with keys to use the touchmenu

* Don't get stuck in reader progress statistics plugin

* [underlinecontainer] Fix and remove unused function

References #1898.
2018-03-14 22:16:38 +01:00

105 lines
3.5 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local Event = require("ui/event")
local UIManager = require("ui/uimanager")
--[[
Wrapper Widget that manages focus for a whole dialog
supports a 2D model of active elements
e.g.:
layout = {
{ textinput, textinput, item },
{ okbutton, cancelbutton, item },
{ nil, item, nil },
{ nil, item, nil },
{ nil, item, nil },
}
Navigate the layout by trying to avoid not set or nil value.
Provide a simple wrap around in the vertical direction.
The first element of the first table must be valid to ensure
to not get stuck in an invalid position.
but notice that this does _not_ do the layout for you,
it rather defines an abstract layout.
]]
local FocusManager = InputContainer:new{
selected = nil, -- defaults to x=1, y=1
layout = nil, -- mandatory
movement_allowed = { x = true, y = true }
}
function FocusManager:init()
if not self.selected then
self.selected = { x = 1, y = 1 }
end
self.key_events = {
-- these will all generate the same event, just with different arguments
FocusUp = { {"Up"}, doc = "move focus up", event = "FocusMove", args = {0, -1} },
FocusDown = { {"Down"}, doc = "move focus down", event = "FocusMove", args = {0, 1} },
FocusLeft = { {"Left"}, doc = "move focus left", event = "FocusMove", args = {-1, 0} },
FocusRight = { {"Right"}, doc = "move focus right", event = "FocusMove", args = {1, 0} },
}
end
function FocusManager:onFocusMove(args)
local dx, dy = unpack(args)
if (dx ~= 0 and not self.movement_allowed.x)
or (dy ~= 0 and not self.movement_allowed.y) then
return true
end
if not self.layout or not self.layout[self.selected.y] or not self.layout[self.selected.y][self.selected.x] then
return true
end
local current_item = self.layout[self.selected.y][self.selected.x]
while true do
if not self.layout[self.selected.y + dy] then
--vertical borders, try to wraparound
if not self:wrapAround(dy) then
break
end
elseif not self.layout[self.selected.y + dy][self.selected.x + dx] then
--vertical border, no wraparound
break
else
self.selected.y = self.selected.y + dy
self.selected.x = self.selected.x + dx
end
if self.layout[self.selected.y][self.selected.x] ~= current_item
or not self.layout[self.selected.y][self.selected.x].is_inactive then
-- we found a different object to focus
current_item:handleEvent(Event:new("Unfocus"))
self.layout[self.selected.y][self.selected.x]:handleEvent(Event:new("Focus"))
-- trigger a fast repaint, this seem to not count toward a fullscreen eink resfresh
-- TODO: is this really needed?
UIManager:setDirty(self.show_parent or self, "fast")
break
end
end
return true
end
function FocusManager:wrapAround(dy)
--go to the last valid item directly above or below the current item
--return false if none could be found
local y = self.selected.y
while self.layout[y - dy] and self.layout[y - dy][self.selected.x] do
y = y - dy
end
if y ~= self.selected.y then
self.selected.y = y
return true
else
return false
end
end
function FocusManager:getFocusItem()
return self.layout[self.selected.y][self.selected.x]
end
return FocusManager