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Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
87 lines
2.4 KiB
Lua
87 lines
2.4 KiB
Lua
--[[--
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Button widget that shows an "×" and handles closing window when tapped
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Example:
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local CloseButton = require("ui/widget/closebutton")
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local parent_widget = OverlapGroup:new{}
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table.insert(parent_widget, CloseButton:new{
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window = parent_widget,
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})
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UIManager:show(parent_widget)
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]]
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local TextWidget = require("ui/widget/textwidget")
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local Screen = require("device").screen
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local CloseButton = InputContainer:extend{
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overlap_align = "right",
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window = nil,
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padding_left = Screen:scaleBySize(14), -- for larger touch area
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padding_right = 0,
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padding_top = 0,
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padding_bottom = 0,
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}
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function CloseButton:init()
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local text_widget = TextWidget:new{
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text = "×",
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face = Font:getFace("cfont", 30),
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}
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-- The text box height is greater than its width, and we want this × to be
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-- diagonally aligned with the top right corner (assuming padding_right=0,
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-- or padding_right = padding_top so the diagonal aligment is preserved).
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local text_size = text_widget:getSize()
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local text_width_pad = (text_size.h - text_size.w) / 2
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self[1] = FrameContainer:new{
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bordersize = 0,
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padding = 0,
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padding_top = self.padding_top,
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padding_bottom = self.padding_bottom,
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padding_left = self.padding_left,
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padding_right = self.padding_right + text_width_pad,
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text_widget,
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}
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self.ges_events.Close = {
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GestureRange:new{
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ges = "tap",
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-- x and y coordinates for the widget is only known after the it is
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-- drawn. so use callback to get range at runtime.
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range = function() return self.dimen end,
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},
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doc = "Tap on close button",
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}
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self.ges_events.HoldClose = {
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GestureRange:new{
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ges = "hold_release",
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range = function() return self.dimen end,
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},
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doc = "Hold on close button",
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}
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end
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function CloseButton:onClose()
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if self.window.onClose then
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self.window:onClose()
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end
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return true
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end
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function CloseButton:onHoldClose()
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if self.window.onHoldClose then
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self.window:onHoldClose()
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end
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return true
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end
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return CloseButton
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