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Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
36 lines
1003 B
Lua
36 lines
1003 B
Lua
--[[--
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CenterContainer centers its content (1 widget) within its own dimensions
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--]]
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local CenterContainer = WidgetContainer:extend{}
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function CenterContainer:paintTo(bb, x, y)
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local content_size = self[1]:getSize()
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-- check if content is bigger than container
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if self.ignore_if_over == "height" then -- align upper borders
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if self.dimen.h < content_size.h then
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self.ignore = "height"
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end
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end
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if self.ignore_if_over == "width" then -- align left borders
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if self.dimen.w < content_size.w then
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self.ignore = "width"
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end
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end
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local x_pos = x
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local y_pos = y
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if self.ignore ~= "height" then
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y_pos = y + math.floor((self.dimen.h - content_size.h)/2)
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end
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if self.ignore ~= "width" then
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x_pos = x + math.floor((self.dimen.w - content_size.w)/2)
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end
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self[1]:paintTo(bb, x_pos, y_pos)
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end
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return CenterContainer
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