import 'react-jinke-music-player/assets/index.css' import subsonic from '../subsonic' const PLAYER_ADD_TRACKS = 'PLAYER_ADD_TRACKS' const PLAYER_SET_TRACK = 'PLAYER_SET_TRACK' const PLAYER_SYNC_QUEUE = 'PLAYER_SYNC_QUEUE' const PLAYER_CLEAR_QUEUE = 'PLAYER_CLEAR_QUEUE' const PLAYER_SCROBBLE = 'PLAYER_SCROBBLE' const PLAYER_PLAY_TRACKS = 'PLAYER_PLAY_TRACKS' const PLAYER_CURRENT = 'PLAYER_CURRENT' const mapToAudioLists = (item) => { // If item comes from a playlist, id is mediaFileId const id = item.mediaFileId || item.id return { trackId: id, name: item.title, singer: item.artist, albumId: item.albumId, artistId: item.albumArtistId, duration: item.duration, cover: subsonic.url('getCoverArt', id, { size: 300 }), musicSrc: subsonic.url('stream', id, { ts: true }), scrobbled: false, } } const setTrack = (data) => ({ type: PLAYER_SET_TRACK, data, }) let filterSongs = function (data, ids) { if (!ids) { return data } return ids.reduce((acc, id) => ({ ...acc, [id]: data[id] }), {}) } const addTracks = (data, ids) => { const songs = filterSongs(data, ids) return { type: PLAYER_ADD_TRACKS, data: songs, } } const shuffle = (data) => { const ids = Object.keys(data) for (let i = ids.length - 1; i > 0; i--) { let j = Math.floor(Math.random() * (i + 1)) ;[ids[i], ids[j]] = [ids[j], ids[i]] } const shuffled = {} // The "_" is to force the object key to be a string, so it keeps the order when adding to object // or else the keys will always be in the same (numerically) order ids.forEach((id) => (shuffled['_' + id] = data[id])) return shuffled } const shuffleTracks = (data, ids) => { const songs = filterSongs(data, ids) const shuffled = shuffle(songs) const firstId = Object.keys(shuffled)[0] return { type: PLAYER_PLAY_TRACKS, id: firstId, data: shuffled, } } const playTracks = (data, ids, selectedId) => { const songs = filterSongs(data, ids) return { type: PLAYER_PLAY_TRACKS, id: selectedId || Object.keys(songs)[0], data: songs, } } const syncQueue = (id, data) => ({ type: PLAYER_SYNC_QUEUE, id, data, }) const clearQueue = () => ({ type: PLAYER_CLEAR_QUEUE, }) const scrobble = (id, submit) => ({ type: PLAYER_SCROBBLE, id, submit, }) const currentPlaying = (audioInfo) => ({ type: PLAYER_CURRENT, data: audioInfo, }) const initialState = { queue: [], clear: true, playing: false, current: {} } const playQueueReducer = (previousState = initialState, payload) => { let queue, current const { type, data } = payload switch (type) { case PLAYER_CLEAR_QUEUE: return initialState case PLAYER_CURRENT: queue = previousState.queue current = data.ended ? {} : { trackId: data.trackId, paused: data.paused, } return { ...previousState, current, } case PLAYER_ADD_TRACKS: queue = previousState.queue Object.keys(data).forEach((id) => { queue.push(mapToAudioLists(data[id])) }) return { ...previousState, queue, clear: false } case PLAYER_SET_TRACK: return { ...previousState, queue: [mapToAudioLists(data)], clear: true, playing: true, } case PLAYER_SYNC_QUEUE: current = data.length > 0 ? previousState.current : {} return { ...previousState, queue: data, clear: false, current, } case PLAYER_SCROBBLE: const newQueue = previousState.queue.map((item) => { return { ...item, scrobbled: item.scrobbled || (item.trackId === payload.id && payload.submit), } }) return { ...previousState, queue: newQueue, clear: false, playing: true, } case PLAYER_PLAY_TRACKS: queue = [] let match = false Object.keys(data).forEach((id) => { if (id === payload.id) { match = true } if (match) { queue.push(mapToAudioLists(data[id])) } }) return { ...previousState, queue, clear: true, playing: true, } default: return previousState } } export { addTracks, setTrack, playTracks, syncQueue, clearQueue, scrobble, currentPlaying, shuffleTracks, playQueueReducer, }