Files
navidrome/ui/src/audioplayer/queue.js
2020-06-19 11:32:23 -04:00

190 lines
4.3 KiB
JavaScript

import 'react-jinke-music-player/assets/index.css'
import subsonic from '../subsonic'
const PLAYER_ADD_TRACKS = 'PLAYER_ADD_TRACKS'
const PLAYER_SET_TRACK = 'PLAYER_SET_TRACK'
const PLAYER_SYNC_QUEUE = 'PLAYER_SYNC_QUEUE'
const PLAYER_CLEAR_QUEUE = 'PLAYER_CLEAR_QUEUE'
const PLAYER_SCROBBLE = 'PLAYER_SCROBBLE'
const PLAYER_PLAY_TRACKS = 'PLAYER_PLAY_TRACKS'
const PLAYER_CURRENT = 'PLAYER_CURRENT'
const mapToAudioLists = (item) => {
// If item comes from a playlist, id is mediaFileId
const id = item.mediaFileId || item.id
return {
trackId: id,
name: item.title,
singer: item.artist,
albumId: item.albumId,
artistId: item.albumArtistId,
duration: item.duration,
cover: subsonic.url('getCoverArt', id, { size: 300 }),
musicSrc: subsonic.url('stream', id, { ts: true }),
scrobbled: false,
}
}
const setTrack = (data) => ({
type: PLAYER_SET_TRACK,
data,
})
let filterSongs = function (data, ids) {
if (!ids) {
return data
}
return ids.reduce((acc, id) => ({ ...acc, [id]: data[id] }), {})
}
const addTracks = (data, ids) => {
const songs = filterSongs(data, ids)
return {
type: PLAYER_ADD_TRACKS,
data: songs,
}
}
const shuffle = (data) => {
const ids = Object.keys(data)
for (let i = ids.length - 1; i > 0; i--) {
let j = Math.floor(Math.random() * (i + 1))
;[ids[i], ids[j]] = [ids[j], ids[i]]
}
const shuffled = {}
// The "_" is to force the object key to be a string, so it keeps the order when adding to object
// or else the keys will always be in the same (numerically) order
ids.forEach((id) => (shuffled['_' + id] = data[id]))
return shuffled
}
const shuffleTracks = (data, ids) => {
const songs = filterSongs(data, ids)
const shuffled = shuffle(songs)
const firstId = Object.keys(shuffled)[0]
return {
type: PLAYER_PLAY_TRACKS,
id: firstId,
data: shuffled,
}
}
const playTracks = (data, ids, selectedId) => {
const songs = filterSongs(data, ids)
return {
type: PLAYER_PLAY_TRACKS,
id: selectedId || Object.keys(songs)[0],
data: songs,
}
}
const syncQueue = (id, data) => ({
type: PLAYER_SYNC_QUEUE,
id,
data,
})
const clearQueue = () => ({
type: PLAYER_CLEAR_QUEUE,
})
const scrobble = (id, submit) => ({
type: PLAYER_SCROBBLE,
id,
submit,
})
const currentPlaying = (audioInfo) => ({
type: PLAYER_CURRENT,
data: audioInfo,
})
const initialState = { queue: [], clear: true, playing: false, current: {} }
const playQueueReducer = (previousState = initialState, payload) => {
let queue, current
const { type, data } = payload
switch (type) {
case PLAYER_CLEAR_QUEUE:
return initialState
case PLAYER_CURRENT:
queue = previousState.queue
current = data.ended
? {}
: {
trackId: data.trackId,
paused: data.paused,
}
return {
...previousState,
current,
}
case PLAYER_ADD_TRACKS:
queue = previousState.queue
Object.keys(data).forEach((id) => {
queue.push(mapToAudioLists(data[id]))
})
return { ...previousState, queue, clear: false }
case PLAYER_SET_TRACK:
return {
...previousState,
queue: [mapToAudioLists(data)],
clear: true,
playing: true,
}
case PLAYER_SYNC_QUEUE:
current = data.length > 0 ? previousState.current : {}
return {
...previousState,
queue: data,
clear: false,
current,
}
case PLAYER_SCROBBLE:
const newQueue = previousState.queue.map((item) => {
return {
...item,
scrobbled:
item.scrobbled || (item.trackId === payload.id && payload.submit),
}
})
return {
...previousState,
queue: newQueue,
clear: false,
playing: true,
}
case PLAYER_PLAY_TRACKS:
queue = []
let match = false
Object.keys(data).forEach((id) => {
if (id === payload.id) {
match = true
}
if (match) {
queue.push(mapToAudioLists(data[id]))
}
})
return {
...previousState,
queue,
clear: true,
playing: true,
}
default:
return previousState
}
}
export {
addTracks,
setTrack,
playTracks,
syncQueue,
clearQueue,
scrobble,
currentPlaying,
shuffleTracks,
playQueueReducer,
}