Remove MAS targets.

This commit is contained in:
Brent Simmons
2024-11-23 11:24:02 -08:00
parent 932a72ff23
commit 4986192823
5 changed files with 0 additions and 1138 deletions

File diff suppressed because it is too large Load Diff

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@@ -1,106 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0830"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<PreActions>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Run Script"
scriptText = "&quot;${PROJECT_DIR}/buildscripts/updateSecrets.sh&quot;&#10;">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "65ED3FA2235DEF6C0081F399"
BuildableName = "NetNewsWire.app"
BlueprintName = "NetNewsWire MAS"
ReferencedContainer = "container:NetNewsWire.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
</PreActions>
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "65ED3FA2235DEF6C0081F399"
BuildableName = "NetNewsWire.app"
BlueprintName = "NetNewsWire MAS"
ReferencedContainer = "container:NetNewsWire.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "849C645F1ED37A5D003D8FC0"
BuildableName = "NetNewsWire.app"
BlueprintName = "NetNewsWire"
ReferencedContainer = "container:NetNewsWire.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
disableMainThreadChecker = "YES"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
migratedStopOnEveryIssue = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "65ED3FA2235DEF6C0081F399"
BuildableName = "NetNewsWire.app"
BlueprintName = "NetNewsWire MAS"
ReferencedContainer = "container:NetNewsWire.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "65ED3FA2235DEF6C0081F399"
BuildableName = "NetNewsWire.app"
BlueprintName = "NetNewsWire MAS"
ReferencedContainer = "container:NetNewsWire.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>

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@@ -1,37 +0,0 @@
CODE_SIGN_IDENTITY[config=Release] = 3rd Party Mac Developer Application
CODE_SIGN_IDENTITY[config=Debug] = -
DEVELOPMENT_TEAM[config=Release] = M8L2WTLA8W
CODE_SIGN_STYLE = Manual
PROVISIONING_PROFILE_SPECIFIER =
// developers can locally override the Xcode settings for code signing
// by creating a DeveloperSettings.xcconfig file locally at the appropriate path
// This allows a pristine project to have code signing set up with the appropriate
// developer ID and certificates, and for dev to be able to have local settings
// without needing to check in anything into source control
//
// As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and
// give it the contents
//
// CODE_SIGN_IDENTITY[sdk=macosx*] = Mac Developer
// CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer
// CODE_SIGN_IDENTITY[sdk=iphonesimulator*] = iPhone Developer
// DEVELOPMENT_TEAM = <Your Team ID>
// CODE_SIGN_STYLE = Automatic
// PROVISIONING_PROFILE_SPECIFIER =
//
// And you should be able to build without code signing errors and without modifying
// the NetNewsWire Xcode project.
//
// Example: if your NetNewsWire Xcode project file is at
// /Users/Shared/git/NetNewsWire/NetNewsWire.xcodeproj
// create your DeveloperSettings.xcconfig file at
// /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig
//
#include? "../../SharedXcodeSettings/DeveloperSettings.xcconfig"
#include "./common/NetNewsWire_macapp_target_common.xcconfig"
CODE_SIGN_ENTITLEMENTS = Mac/Resources/NetNewsWire.entitlements
PRODUCT_BUNDLE_IDENTIFIER = $(ORGANIZATION_IDENTIFIER).NetNewsWire.iOS
OTHER_SWIFT_FLAGS = -DMAC_APP_STORE $(inherited)

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@@ -1,44 +0,0 @@
CODE_SIGN_IDENTITY[config=Release] = 3rd Party Mac Developer Application
CODE_SIGN_IDENTITY[config=Debug] = -
DEVELOPMENT_TEAM = M8L2WTLA8W
CODE_SIGN_STYLE = Manual
ORGANIZATION_IDENTIFIER = com.ranchero
PROVISIONING_PROFILE_SPECIFIER =
// developers can locally override the Xcode settings for code signing
// by creating a DeveloperSettings.xcconfig file locally at the appropriate path
// This allows a pristine project to have code signing set up with the appropriate
// developer ID and certificates, and for dev to be able to have local settings
// without needing to check in anything into source control
//
// As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and
// give it the contents
//
// CODE_SIGN_IDENTITY[sdk=macosx*] = Mac Developer
// CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer
// CODE_SIGN_IDENTITY[sdk=iphonesimulator*] = iPhone Developer
// DEVELOPMENT_TEAM = <Your Team ID>
// ORGANIZATION_IDENTIFIER = <Your Domain Name Reversed>
// CODE_SIGN_STYLE = Automatic
// PROVISIONING_PROFILE_SPECIFIER =
//
// And you should be able to build without code signing errors and without modifying
// the NetNewsWire Xcode project.
//
// Example: if your NetNewsWire Xcode project file is at
// /Users/Shared/git/NetNewsWire/NetNewsWire.xcodeproj
// create your DeveloperSettings.xcconfig file at
// /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig
//
#include? "../../SharedXcodeSettings/DeveloperSettings.xcconfig"
#include "./common/NetNewsWire_mac_target_common.xcconfig"
CODE_SIGN_ENTITLEMENTS = Mac/SafariExtension/Subscribe_to_Feed.entitlements
INFOPLIST_FILE = Mac/SafariExtension/Info.plist
LD_RUNPATH_SEARCH_PATHS = $(inherited) @executable_path/../Frameworks @executable_path/../../../../Frameworks
PRODUCT_BUNDLE_IDENTIFIER = $(ORGANIZATION_IDENTIFIER).NetNewsWire.iOS.SubscribeToFeed
PRODUCT_NAME = $(TARGET_NAME)
OTHER_SWIFT_FLAGS = -DMAC_APP_STORE $(inherited)
SDKROOT = macosx

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@@ -1,45 +0,0 @@
CODE_SIGN_IDENTITY = Developer ID Application
DEVELOPMENT_TEAM = M8L2WTLA8W
CODE_SIGN_STYLE = Manual
ORGANIZATION_IDENTIFIER = com.ranchero
PROVISIONING_PROFILE_SPECIFIER = NetNewsWire Mac Share Extension
DEVELOPER_ENTITLEMENTS =
// developers can locally override the Xcode settings for code signing
// by creating a DeveloperSettings.xcconfig file locally at the appropriate path
// This allows a pristine project to have code signing set up with the appropriate
// developer ID and certificates, and for dev to be able to have local settings
// without needing to check in anything into source control
//
// As an example, make a ../../SharedXcodeSettings/DeveloperSettings.xcconfig file and
// give it the contents
//
// CODE_SIGN_IDENTITY[sdk=macosx*] = Mac Developer
// CODE_SIGN_IDENTITY[sdk=iphoneos*] = iPhone Developer
// CODE_SIGN_IDENTITY[sdk=iphonesimulator*] = iPhone Developer
// DEVELOPMENT_TEAM = <Your Team ID>
// ORGANIZATION_IDENTIFIER = <Your Domain Name Reversed>
// CODE_SIGN_STYLE = Automatic
// PROVISIONING_PROFILE_SPECIFIER =
//
// And you should be able to build without code signing errors and without modifying
// the NetNewsWire Xcode project.
//
// Example: if your NetNewsWire Xcode project file is at
// /Users/Shared/git/NetNewsWire/NetNewsWire.xcodeproj
// create your DeveloperSettings.xcconfig file at
// /Users/Shared/git/SharedXcodeSettings/DeveloperSettings.xcconfig
//
#include? "../../SharedXcodeSettings/DeveloperSettings.xcconfig"
#include "./common/NetNewsWire_mac_target_common.xcconfig"
CODE_SIGN_ENTITLEMENTS = Mac/ShareExtension/ShareExtension.entitlements
INFOPLIST_FILE = Mac/ShareExtension/Info.plist
LD_RUNPATH_SEARCH_PATHS = $(inherited) @executable_path/../Frameworks @executable_path/../../../../Frameworks
PRODUCT_BUNDLE_IDENTIFIER = $(ORGANIZATION_IDENTIFIER).NetNewsWire.iOS.ShareExtension
PRODUCT_NAME = $(TARGET_NAME)
ASSETCATALOG_COMPILER_APPICON_NAME =
OTHER_SWIFT_FLAGS = -DMAC_APP_STORE $(inherited)
SDKROOT = macosx