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@@ -5,6 +5,11 @@
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#include <d3dcompiler.h>
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#include <directxmath.h>
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extern "C" {
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#include <libavcodec/avcodec.h>
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#include <libavutil/hwcontext_d3d11va.h>
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}
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#include "display.h"
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#include "sunshine/main.h"
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#include "sunshine/video.h"
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@@ -15,6 +20,12 @@ namespace platf {
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using namespace std::literals;
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}
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static void free_frame(AVFrame *frame) {
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av_frame_free(&frame);
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}
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using frame_t = util::safe_ptr<AVFrame, free_frame>;
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namespace platf::dxgi {
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using input_layout_t = util::safe_ptr<ID3D11InputLayout, Release<ID3D11InputLayout>>;
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using render_target_t = util::safe_ptr<ID3D11RenderTargetView, Release<ID3D11RenderTargetView>>;
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@@ -326,15 +337,15 @@ public:
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void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) override {
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switch(colorspace) {
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case 5: // SWS_CS_SMPTE170M
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color_p = &video::colors[0];
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color_p = &::video::colors[0];
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break;
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case 1: // SWS_CS_ITU709
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color_p = &video::colors[2];
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color_p = &::video::colors[2];
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break;
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case 9: // SWS_CS_BT2020
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default:
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BOOST_LOG(warning) << "Colorspace: ["sv << colorspace << "] not yet supported: switching to default"sv;
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color_p = &video::colors[0];
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color_p = &::video::colors[0];
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};
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if(color_range > 1) {
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@@ -352,25 +363,17 @@ public:
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this->color_matrix = std::move(color_matrix);
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}
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int init(
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std::shared_ptr<platf::display_t> display, device_t::pointer device_p, device_ctx_t::pointer device_ctx_p,
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int out_width, int out_height,
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pix_fmt_e pix_fmt) {
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HRESULT status;
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int set_frame(AVFrame *frame) {
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this->hwframe.reset(frame);
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this->frame = frame;
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device_p->AddRef();
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data = device_p;
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auto device_p = (device_t::pointer)data;
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this->device_ctx_p = device_ctx_p;
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auto out_width = frame->width;
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auto out_height = frame->height;
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cursor_visible = false;
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cursor_view.MinDepth = 0.0f;
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cursor_view.MaxDepth = 1.0f;
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platf::hwdevice_t::img = &img;
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float in_width = display->width;
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float in_height = display->height;
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float in_width = img.display->width;
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float in_height = img.display->height;
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// // Ensure aspect ratio is maintained
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auto scalar = std::fminf(out_width / in_width, out_height / in_height);
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@@ -384,6 +387,94 @@ public:
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outY_view = D3D11_VIEWPORT { offsetX, offsetY, out_width_f, out_height_f, 0.0f, 1.0f };
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outUV_view = D3D11_VIEWPORT { offsetX / 2, offsetY / 2, out_width_f / 2, out_height_f / 2, 0.0f, 1.0f };
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D3D11_TEXTURE2D_DESC t {};
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t.Width = out_width;
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t.Height = out_height;
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t.MipLevels = 1;
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t.ArraySize = 1;
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t.SampleDesc.Count = 1;
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t.Usage = D3D11_USAGE_DEFAULT;
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t.Format = format;
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t.BindFlags = D3D11_BIND_RENDER_TARGET;
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auto status = device_p->CreateTexture2D(&t, nullptr, &img.texture);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create render target texture [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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img.width = out_width;
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img.height = out_height;
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img.data = (std::uint8_t *)img.texture.get();
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img.row_pitch = out_width;
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img.pixel_pitch = 1;
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float info_in[16 / sizeof(float)] { 1.0f / (float)out_width }; //aligned to 16-byte
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info_scene = make_buffer(device_p, info_in);
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if(!info_in) {
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BOOST_LOG(error) << "Failed to create info scene buffer"sv;
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return -1;
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}
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D3D11_RENDER_TARGET_VIEW_DESC nv12_rt_desc {
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DXGI_FORMAT_R8_UNORM,
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D3D11_RTV_DIMENSION_TEXTURE2D
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};
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status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_Y_rt);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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nv12_rt_desc.Format = DXGI_FORMAT_R8G8_UNORM;
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status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_UV_rt);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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if(img.data == frame->data[0]) {
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return 0;
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}
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// Need to have something refcounted
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if(!frame->buf[0]) {
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frame->buf[0] = av_buffer_allocz(sizeof(AVD3D11FrameDescriptor));
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}
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auto desc = (AVD3D11FrameDescriptor *)frame->buf[0]->data;
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desc->texture = (ID3D11Texture2D *)img.data;
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desc->index = 0;
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frame->data[0] = img.data;
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frame->data[1] = 0;
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frame->linesize[0] = img.row_pitch;
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frame->height = img.height;
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frame->width = img.width;
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return 0;
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}
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int init(
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std::shared_ptr<platf::display_t> display, device_t::pointer device_p, device_ctx_t::pointer device_ctx_p,
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pix_fmt_e pix_fmt) {
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HRESULT status;
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device_p->AddRef();
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data = device_p;
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this->device_ctx_p = device_ctx_p;
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cursor_visible = false;
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cursor_view.MinDepth = 0.0f;
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cursor_view.MaxDepth = 1.0f;
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format = (pix_fmt == pix_fmt_e::nv12 ? DXGI_FORMAT_NV12 : DXGI_FORMAT_P010);
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status = device_p->CreateVertexShader(scene_vs_hlsl->GetBufferPointer(), scene_vs_hlsl->GetBufferSize(), nullptr, &scene_vs);
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if(status) {
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BOOST_LOG(error) << "Failed to create scene vertex shader [0x"sv << util::hex(status).to_string_view() << ']';
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@@ -421,23 +512,16 @@ public:
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return -1;
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}
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if(_init_rt(scene_sr, scene_rt, in_width, in_height, DXGI_FORMAT_B8G8R8A8_UNORM)) {
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if(_init_rt(scene_sr, scene_rt, display->width, display->height, DXGI_FORMAT_B8G8R8A8_UNORM)) {
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return -1;
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}
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color_matrix = make_buffer(device_p, video::colors[0]);
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color_matrix = make_buffer(device_p, ::video::colors[0]);
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if(!color_matrix) {
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BOOST_LOG(error) << "Failed to create color matrix buffer"sv;
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return -1;
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}
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float info_in[16 / sizeof(float)] { 1.0f / (float)out_width }; //aligned to 16-byte
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info_scene = make_buffer(device_p, info_in);
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if(!info_in) {
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BOOST_LOG(error) << "Failed to create info scene buffer"sv;
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return -1;
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}
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D3D11_INPUT_ELEMENT_DESC layout_desc {
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"SV_Position", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0
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};
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@@ -447,46 +531,7 @@ public:
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convert_UV_vs_hlsl->GetBufferPointer(), convert_UV_vs_hlsl->GetBufferSize(),
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&input_layout);
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D3D11_TEXTURE2D_DESC t {};
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t.Width = out_width;
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t.Height = out_height;
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t.MipLevels = 1;
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t.ArraySize = 1;
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t.SampleDesc.Count = 1;
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t.Usage = D3D11_USAGE_DEFAULT;
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t.Format = pix_fmt == pix_fmt_e::nv12 ? DXGI_FORMAT_NV12 : DXGI_FORMAT_P010;
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t.BindFlags = D3D11_BIND_RENDER_TARGET;
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status = device_p->CreateTexture2D(&t, nullptr, &img.texture);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create render target texture [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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img.display = std::move(display);
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img.width = out_width;
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img.height = out_height;
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img.data = (std::uint8_t *)img.texture.get();
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img.row_pitch = out_width;
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img.pixel_pitch = 1;
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D3D11_RENDER_TARGET_VIEW_DESC nv12_rt_desc {
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DXGI_FORMAT_R8_UNORM,
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D3D11_RTV_DIMENSION_TEXTURE2D
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};
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status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_Y_rt);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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nv12_rt_desc.Format = DXGI_FORMAT_R8G8_UNORM;
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status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_UV_rt);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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img.display = std::move(display);
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D3D11_SAMPLER_DESC sampler_desc {};
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sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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@@ -607,7 +652,9 @@ private:
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}
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public:
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color_t *color_p;
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frame_t hwframe;
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::video::color_t *color_p;
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blend_t blend_enable;
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blend_t blend_disable;
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@@ -642,6 +689,8 @@ public:
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D3D11_VIEWPORT cursor_view;
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bool cursor_visible;
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DXGI_FORMAT format;
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device_ctx_t::pointer device_ctx_p;
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// The destructor will remove itself from the list of hardware devices, this is done synchronously
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@@ -808,7 +857,7 @@ int display_vram_t::dummy_img(platf::img_t *img_base) {
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return 0;
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}
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std::shared_ptr<platf::hwdevice_t> display_vram_t::make_hwdevice(int width, int height, pix_fmt_e pix_fmt) {
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std::shared_ptr<platf::hwdevice_t> display_vram_t::make_hwdevice(pix_fmt_e pix_fmt) {
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if(pix_fmt != platf::pix_fmt_e::nv12) {
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BOOST_LOG(error) << "display_vram_t doesn't support pixel format ["sv << from_pix_fmt(pix_fmt) << ']';
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@@ -821,7 +870,6 @@ std::shared_ptr<platf::hwdevice_t> display_vram_t::make_hwdevice(int width, int
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shared_from_this(),
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device.get(),
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device_ctx.get(),
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width, height,
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pix_fmt);
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if(ret) {
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@@ -838,15 +886,6 @@ std::shared_ptr<platf::hwdevice_t> display_vram_t::make_hwdevice(int width, int
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}
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int init() {
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for(auto &color : colors) {
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BOOST_LOG(debug) << "Color Matrix"sv;
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BOOST_LOG(debug) << "Y ["sv << color.color_vec_y.x << ", "sv << color.color_vec_y.y << ", "sv << color.color_vec_y.z << ", "sv << color.color_vec_y.w << ']';
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BOOST_LOG(debug) << "U ["sv << color.color_vec_u.x << ", "sv << color.color_vec_u.y << ", "sv << color.color_vec_u.z << ", "sv << color.color_vec_u.w << ']';
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BOOST_LOG(debug) << "V ["sv << color.color_vec_v.x << ", "sv << color.color_vec_v.y << ", "sv << color.color_vec_v.z << ", "sv << color.color_vec_v.w << ']';
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BOOST_LOG(debug) << "range Y ["sv << color.range_y.x << ", "sv << color.range_y.y << ']';
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BOOST_LOG(debug) << "range UV ["sv << color.range_uv.x << ", "sv << color.range_uv.y << ']';
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}
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BOOST_LOG(info) << "Compiling shaders..."sv;
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scene_vs_hlsl = compile_vertex_shader(SUNSHINE_SHADERS_DIR "/SceneVS.hlsl");
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if(!scene_vs_hlsl) {
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