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200 Commits

Author SHA1 Message Date
ReenigneArcher
c63637f02f Merge pull request #1756 from LizardByte/nightly
v0.22.0
2024-03-04 06:28:33 -05:00
Cameron Gutman
529f1b84f8 Fix CUDA context leak causing encoder init failures using X11 capture with NVENC 2024-03-03 19:57:46 -06:00
ReenigneArcher
8d5a9054ec chore: bump version to v0.22.0 (#2201)
Co-authored-by: Cameron Gutman <aicommander@gmail.com>
2024-03-03 16:50:20 -05:00
Cameron Gutman
5606840c89 Stop enumeration after finding a working capture backend 2024-03-02 12:08:35 -06:00
Cameron Gutman
1ab30aa70b Add log messages to indicate display numbers for KMS and Wlgrab 2024-03-02 12:08:35 -06:00
Cameron Gutman
75a97883e7 Rework dummy image handling to avoid RTX HDR driver bug
As a side effect, it avoids useless allocations and uploads of
a zeroed memory buffer to clear the dummy image textures.
2024-03-01 01:09:10 -06:00
Cameron Gutman
e430f51e2f Add friendly message when encoder detection fails 2024-02-29 18:35:30 -06:00
Cameron Gutman
cb57322190 Move and rename Files tab to be less prominent 2024-02-29 18:35:30 -06:00
Cameron Gutman
8081f4167e Add note to enclose paths with spaces in quotes 2024-02-29 18:35:30 -06:00
Cameron Gutman
2e97c55005 Move and rename Channels option to feature more prominently in the UI 2024-02-29 18:35:30 -06:00
Cameron Gutman
84316b5ccd Adjust wording of the nvenc_latency_over_power option 2024-02-29 18:35:30 -06:00
Cameron Gutman
dfb212cc3c Don't display automatic gamepad options on unsupported platforms 2024-02-29 18:35:30 -06:00
Cameron Gutman
e9bb5697b0 Move UPnP option to the top of the Network tab 2024-02-29 18:35:30 -06:00
Cameron Gutman
4252f5df7c Add option to allow HEVC usage on older Intel GPUs without low-power encoding 2024-02-29 18:35:30 -06:00
ReenigneArcher
15272fb47e fix(config): properly save global_prep_cmd and fps (#2192) 2024-02-29 10:33:19 -05:00
Cameron Gutman
a0d5973799 Avoid display switching unexpectedly when the UAC secure desktop appears 2024-02-27 23:12:31 -06:00
Cameron Gutman
1020d0c133 Install ViGEmBus before starting Sunshine 2024-02-27 22:32:10 -06:00
Cameron Gutman
83e3ea5aa7 Use a common function to abort for debugging purposes 2024-02-27 21:21:16 -06:00
dependabot[bot]
53b2217a34 build(deps): bump bootstrap from 5.3.2 to 5.3.3 (#2154)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-26 22:33:13 -05:00
dependabot[bot]
c605a4da2b build(deps): bump peter-evans/create-pull-request from 5 to 6 (#2083)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-26 21:36:59 -05:00
James Le Cuirot
11c5b64d39 Use nlohmann_json package instead of submodule (#2161) 2024-02-26 18:53:56 -05:00
ReenigneArcher
8a7a6c48f8 build(cmake) properly find evdev (#2176) 2024-02-26 12:55:34 -05:00
ReenigneArcher
c6f94e93e0 build(cmake): error build on warning (#2165) 2024-02-24 22:34:53 -05:00
dependabot[bot]
dde804f14b build(deps): bump third-party/ViGEmClient from 1920260 to 8d71f67 (#2168)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-23 21:48:41 -05:00
ReenigneArcher
341fdaad77 build(cmake): add option to skip cuda inheriting compile options (#2164) 2024-02-23 20:54:10 -05:00
ReenigneArcher
8074bf8c8d fix(main): fix version printing (#2167) 2024-02-23 20:00:53 -05:00
Cameron Gutman
d1a635809a Implement backwards compatibility for NVENC APIs back to Video Codec SDK v11.0
This allows NVENC on drivers 456.71 (October 2020) and later.
2024-02-16 22:31:48 -06:00
Cameron Gutman
56da68c863 Preserve backwards-compatible argument escaping behavior for executables 2024-02-15 18:29:33 -06:00
Cameron Gutman
6ddc4b7ba3 Properly re-escape arguments when processing %* 2024-02-15 18:29:33 -06:00
Cameron Gutman
69a3edd9b0 Use Win32 APIs for UTF-16<->UTF-8 conversion
std::codecvt is deprecated since C++17 and broken for some characters/locales
2024-02-12 18:43:44 -06:00
ReenigneArcher
8689469ea8 refactor(main): move remaining entry related code (#2127) 2024-02-11 14:15:45 -05:00
ReenigneArcher
a420760d36 ci(linux): increase root reserve for AppImage build (#2130) 2024-02-11 09:01:14 -05:00
Cameron Gutman
65493d09e8 Cloak MAC address from unpaired clients 2024-02-10 13:47:51 -06:00
Cameron Gutman
78ed91af5c Treat escape sequences like other replacements 2024-02-10 09:52:35 -06:00
Cameron Gutman
c0ad9639c4 Fix spacing of multi-argument %* substitutions 2024-02-10 09:52:35 -06:00
Cameron Gutman
11c8cf176c Simplify and fix handling of incomplete substitution strings 2024-02-10 09:52:35 -06:00
ReenigneArcher
cd2153f340 refactor(main): move file operation functions to new source (#2124) 2024-02-10 07:37:27 -05:00
ReenigneArcher
1c50bc502b refactor(main): move map_port to network (#2115) 2024-02-09 09:15:47 -05:00
ReenigneArcher
d91e2c9ecb docs(examples): update uri examples (#2118) 2024-02-08 10:18:10 -05:00
Cameron Gutman
358aac9277 Modernize the default Steam shortcut
With auto-detach and properly job tracking, we don't need to run Steam detached anymore. We can just use the plain URL now too.
2024-02-08 01:59:40 -06:00
Cameron Gutman
aa76b2398b Add support for starting URLs and regular files that aren't executable
This provides some limited ShellExecute-like behavior.
2024-02-08 01:59:40 -06:00
Cameron Gutman
ee93890d86 Don't attempt to get the working directory of a URL 2024-02-08 01:59:40 -06:00
ReenigneArcher
0aa4f06c39 refactor(logging): separate logging from main (#2110) 2024-02-07 09:59:24 -05:00
Cameron Gutman
8373a8b947 Avoid recreating the display when no display parameters have changed 2024-02-06 20:00:24 -06:00
Cameron Gutman
aee88f336a Don't fall back to undefined ref frame count on HEVC/AV1 if H.264 succeded with ref frame count specified
I don't think there are any encoders out there that support this for some codecs and not others.
2024-02-06 20:00:24 -06:00
Cameron Gutman
38d45b39ae Don't populate QP rate control fallbacks for encoders guaranteed to support CBR/VBR
It just needlessly slows down encoder probing when the encoder or codec is not supported.
2024-02-06 20:00:24 -06:00
Cameron Gutman
ff8c8ce3ab Skip encoder reprobing if no GPU changes have occurred 2024-02-06 20:00:24 -06:00
ReenigneArcher
040c3a6916 style(submodules): alphabetize gitmodules (#2104) 2024-02-04 19:25:58 -05:00
ReenigneArcher
76e160bb0a style(macos): various code style fixes (#2086) 2024-02-04 18:37:44 -05:00
Cameron Gutman
dea1155983 Inform clients of graceful termination when Sunshine exits 2024-02-04 16:43:59 -06:00
Cameron Gutman
be6f856840 Fix DSCP tagging for dual-stack sockets on Linux 2024-02-04 16:19:22 -06:00
ReenigneArcher
b7a3985807 build(docker): add docker toolchain for clion (#2098) 2024-02-03 20:57:14 -05:00
dependabot[bot]
71d88ef9c9 build(deps): bump third-party/moonlight-common-c
Bumps [third-party/moonlight-common-c](https://github.com/moonlight-stream/moonlight-common-c) from `3acba57` to `cbd0ec1`.
- [Commits](3acba578b1...cbd0ec1b25)

---
updated-dependencies:
- dependency-name: third-party/moonlight-common-c
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-02-03 17:02:36 -06:00
Cameron Gutman
3578727ff9 Require RTSP encryption when encryption mode is set to mandatory
This also lets us provide a friendly error to the client when it is rejected.
2024-02-03 15:05:43 -06:00
Cameron Gutman
f80b23750b Implement RTSP encryption support
RTSP encryption is mandatory for client that report core version 1 or later.
2024-02-03 15:05:43 -06:00
Cameron Gutman
ca29eac53a Refactor RTSP handling to be session-based rather than socket-based
This is required to support per-session attributes like encryption keys during RTSP message processing.
2024-02-03 15:05:43 -06:00
Cameron Gutman
e62d6915db Fix -Wreturn-local-addr warning in event_t::view() 2024-02-03 15:05:43 -06:00
ReenigneArcher
328a300550 build(cmake): use CMAKE_SOURCE_DIR property (#2091) 2024-02-03 15:29:09 -05:00
Cameron Gutman
2008bc0eaa Use CS6 instead of CS7 for audio traffic
CS7 is reserved for network control traffic.
2024-02-02 18:30:48 -06:00
Cameron Gutman
bb3b7984f3 Add refcounting to Mac and Linux QoS state to ensure it works properly with multiple clients
This means we can't control DSCP tagging per-client, but it shouldn't pose a big problem as routers that blackhole DSCP tagged traffic are pretty rare.
2024-02-02 18:30:48 -06:00
Cameron Gutman
5c9533f6d7 Allow DSCP tagging and local traffic prioritization to be enabled separately on Mac and Linux 2024-02-02 18:30:48 -06:00
Cameron Gutman
c7700f96fc Enable opportunistic QoS tagging for control messages 2024-02-02 18:30:48 -06:00
Cameron Gutman
fe8b0bad92 Implement workaround for qWAVE issues handling IPv4-mapped IPv6 addresses 2024-02-02 18:30:48 -06:00
dependabot[bot]
190ea41b2e build(deps): bump third-party/moonlight-common-c
Bumps [third-party/moonlight-common-c](https://github.com/moonlight-stream/moonlight-common-c) from `298f356` to `3acba57`.
- [Commits](298f356acb...3acba578b1)

---
updated-dependencies:
- dependency-name: third-party/moonlight-common-c
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-02-01 01:47:22 -06:00
ReenigneArcher
5e948dc835 docs(build): add missing libcurl build dep for ubuntu (#2081) 2024-01-31 19:59:11 -05:00
dependabot[bot]
f82c3cbc99 build(deps): bump furo from 2023.9.10 to 2024.1.29 (#2077)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-30 08:31:14 -05:00
Cameron Gutman
f70c3f1c0e Fix crash on monitor index not found in KMS 2024-01-28 14:00:46 -06:00
Cameron Gutman
cf416f55e1 Fix KMS cursor capture on Nvidia GPUs 2024-01-28 14:00:46 -06:00
Cameron Gutman
8182f592e8 Implement NVENC support for KMS and wlgrab capture methods 2024-01-28 14:00:46 -06:00
Cameron Gutman
9a3553db04 Refactor to use pixel format helpers in VAAPI 2024-01-27 21:32:29 -06:00
Cameron Gutman
3b11bc86b0 Rewrite software scaling to use new multi-threaded swscale API 2024-01-27 21:32:29 -06:00
Cameron Gutman
a15bd65391 Adjust default CPU thread count to 2
It's a tiny reduction of encoding quality for a major increase in performance
2024-01-27 21:32:29 -06:00
Cameron Gutman
9dfe97d405 Send the frame number in the encrypted video header 2024-01-25 23:43:30 -06:00
Cameron Gutman
65851407b1 Avoid unnecessary reallocation of the IV for every packet 2024-01-25 23:43:30 -06:00
Kelvie Wong
3f31400e7f Revert "Remove useless texture size queries for every frame in display_ram_t"
This reverts commit ebe01ce20b.

Looks like this commit undos the fix for #453, see also PRs #649 and #884.

This also adds a comment so hopefully it doesn't get removed again in
the future (or a proper fix is found).
2024-01-25 21:09:43 -06:00
ReenigneArcher
75b6e1f1d8 docs(setup): correct instruction for portfile install (#2058) 2024-01-25 20:21:05 -05:00
PVermeer
0d4dfcd708 Find the correct install paths for systemd units and udev rules (#2046) 2024-01-21 16:53:30 -05:00
ns6089
52511f3ccb Update docs for new nvenc options 2024-01-20 18:28:09 -06:00
ns6089
fe886632dc Add new nvenc options to legacy ffmpeg path 2024-01-20 18:28:09 -06:00
ns6089
6ded2a9577 Update config page for new nvenc/nvprefs options 2024-01-20 18:28:09 -06:00
ns6089
ede59e17d8 Expose more nvenc options
1. Spatial AQ, for some reason NVENC have problems recovering details on
   flat regions of static images over multiple frames, official docs
   recommend to enable it for "game-streaming"
2. Percentage increase of default single-frame VBV/HRD, can act as
   low latency variable bitrate substitute
2024-01-20 18:28:09 -06:00
ns6089
66150872b0 Add nvprefs user override options 2024-01-20 18:28:09 -06:00
ns6089
270716b862 Use safe string composition in tray tooltip 2024-01-20 18:28:09 -06:00
Lukas Senionis
bf1b9a20ec Add a dedicated library for working with JSON (#2047) 2024-01-20 17:05:35 -05:00
dependabot[bot]
bed58cf8b9 build(deps): bump vite from 4.4.9 to 4.5.2 (#2048)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-20 11:07:42 -05:00
Cameron Gutman
a10ec3a98a Drop unencrypted messages on the encrypted control stream 2024-01-19 18:57:58 -06:00
Cameron Gutman
c88fa655f5 Implement video encryption 2024-01-19 18:57:58 -06:00
Cameron Gutman
23fb07d4a2 Implement control stream v2 encryption 2024-01-19 18:57:58 -06:00
Cameron Gutman
2f80145b8e Change crypto::aes_t to variable size and cleanup some crypto code 2024-01-19 18:57:58 -06:00
Cameron Gutman
6b5a712506 Normalize IPv4-mapped IPv4 addresses before checking PC/LAN/WAN type 2024-01-19 18:57:58 -06:00
Cameron Gutman
3d6e7f447a Refactor audio encryption to use new encryption flags 2024-01-19 18:57:58 -06:00
Cameron Gutman
77b0bab374 Pass launch_session_t directly into session::alloc() 2024-01-19 18:57:58 -06:00
ReenigneArcher
6cdb7f7d03 docs(docker): add podman notes (#2035) 2024-01-18 21:53:33 -05:00
Rafael
2e995355dc fix(linux)!: use XDG spec for fetching Linux configuration directory (#2034) 2024-01-18 21:24:55 -05:00
Cameron Gutman
21e4450ee1 Fix stream disconnecting when reconfiguring display in X11 2024-01-18 19:14:45 -06:00
Cameron Gutman
404b434754 Fix starvation of encoder thread when not receiving new captured frames
This often happens when switching to the UAC secure desktop.
2024-01-18 19:14:45 -06:00
Cameron Gutman
f64712f277 Always reset the thread desktop before calling DuplicateOutput()
Otherwise capture will fail if the thread desktop is different than the current input desktop (ex: UAC secure desktop is active)
2024-01-18 19:14:45 -06:00
Cameron Gutman
8a86678d62 Reenumerate displays when the display is reinitialized or switched 2024-01-18 19:14:45 -06:00
Cameron Gutman
b94f8c0b50 Improve Name->DRM_MODE_CONNECTOR mapping with new types and names 2024-01-16 19:49:34 -06:00
Cameron Gutman
df2d728af7 Fix plane_it_t skipping the last entry when iterating 2024-01-16 19:49:34 -06:00
dependabot[bot]
35b785ebb8 build(deps): bump third-party/moonlight-common-c
Bumps [third-party/moonlight-common-c](https://github.com/moonlight-stream/moonlight-common-c) from `6e9ed87` to `298f356`.
- [Commits](6e9ed871bc...298f356acb)

---
updated-dependencies:
- dependency-name: third-party/moonlight-common-c
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-01-15 09:39:17 -06:00
ReenigneArcher
701b7081b1 build(linux deps): fix miniupnp dependency (#2022) 2024-01-14 15:48:46 -05:00
Cameron Gutman
d0049da2df Implement pen and touch support for Linux 2024-01-14 11:45:12 -06:00
Cameron Gutman
c1a3903d20 Fix absolute mouse motion being interpreted as touchscreen input 2024-01-14 11:45:12 -06:00
ReenigneArcher
bc3ab8a000 fix(ui): allow hash handler to accept tab ids (#2019) 2024-01-14 09:26:58 -05:00
ReenigneArcher
ec1ae4a3fe docs(advanced-usage): cross reference config UI (#2000) 2024-01-14 08:16:02 -05:00
ReenigneArcher
1ccda51df9 feat(ui): add hash handler for configuration ids (#2002) 2024-01-13 23:46:15 -05:00
ReenigneArcher
937d0d810c fix: add additional pin validation (#2007) 2024-01-13 22:03:49 -05:00
Cameron Gutman
545af98459 Add a fallback to retry codec init with more lenient config options
This allows use of low_power=1 for VAAPI to allow more performant
encoding on capable Intel hardware (like we do for QSV).

This also provides a low_power=0 fallback for QSV to allow use
on old/low-end Intel GPUs that don't support low power encoding.

Finally, this also implements a fallback to deal with the AMD
driver regression on pre-RDNA cards that causes H.264 encoding
to fail with AMF_VIDEO_ENCODER_USAGE_ULTRA_LOW_LATENCY.
2024-01-12 19:50:34 -06:00
Cameron Gutman
056281b745 Implement HDR support for Linux KMS capture backend (#1994)
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
2024-01-11 22:41:58 -06:00
dependabot[bot]
3fb384f868 build(deps): bump third-party/tray from 8bb9978 to 2bf1c61
Bumps [third-party/tray](https://github.com/LizardByte/tray) from `8bb9978` to `2bf1c61`.
- [Commits](8bb9978991...2bf1c61030)

---
updated-dependencies:
- dependency-name: third-party/tray
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-01-11 04:22:39 -08:00
Cameron Gutman
593e170da8 Implement graceful termination and group-based app tracking 2024-01-08 23:55:43 -06:00
ReenigneArcher
d05a67166e feat(ui): add href to logs in fatal error container (#1984) 2024-01-07 15:02:25 -05:00
ReenigneArcher
de7b81e3b4 fix(ui): reorder and add missing config options (#1993) 2024-01-07 13:32:32 -05:00
dependabot[bot]
d873c8b088 build(deps): bump vue from 3.2.25 to 3.4.5 (#1983)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-07 12:31:36 -05:00
ReenigneArcher
b5fae464b6 docs: refactor and general cleanup (#1992) 2024-01-07 11:58:13 -05:00
dependabot[bot]
88d46914ca build(deps): bump @vitejs/plugin-vue from 4.3.4 to 4.6.2 (#1965)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-07 11:30:30 -05:00
ReenigneArcher
60c95d6385 fix(web-api): allow trailing slash on endpoints (#1985) 2024-01-06 10:56:35 -05:00
Cameron Gutman
f88df0f596 Implement support for KMS cursor plane capture (#1981) 2024-01-05 23:02:39 -06:00
ReenigneArcher
791ed48a3f fix(macos): replace depreciated AbsoluteToNanoseconds (#1986)
Co-authored-by: Cameron Gutman <2695644+cgutman@users.noreply.github.com>
2024-01-05 23:28:50 -05:00
Cameron Gutman
7d751f050e Fix EGL import for modifiers that require aux planes 2024-01-05 21:25:06 -06:00
Cameron Gutman
c7e5df5976 Refactor EGLAttrib logic into a shared function 2024-01-05 21:25:06 -06:00
James Le Cuirot
bc6cc2078e build(linux) make vaapi optional without dlopen (#1979)
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
2024-01-05 10:59:41 -05:00
Cameron Gutman
0dff8b16fd Use the new VAAPI dummy image support for kmsgrab too 2024-01-04 22:26:39 -06:00
Cameron Gutman
ebe01ce20b Remove useless texture size queries for every frame in display_ram_t 2024-01-04 22:26:39 -06:00
Cameron Gutman
3adf9e5967 Don't busy loop during wlgrab capture 2024-01-04 22:26:39 -06:00
Cameron Gutman
e1771de37a Fix race condition causing hangs and EGL import errors due to concurrent snapshot() calls 2024-01-04 22:26:39 -06:00
Cameron Gutman
0403ad147a Fix capturing scaled output with wlgrab 2024-01-04 22:26:39 -06:00
Cameron Gutman
1bd45ca803 Fix low-res scrolling on Linux 2024-01-04 00:51:10 -06:00
Cameron Gutman
556d9586e9 Switch to LizardByte ViGEmClient submodule 2024-01-03 21:55:37 -06:00
Cameron Gutman
a01a15a54b Fix termination of child processes when the parent terminates 2024-01-03 16:50:08 -06:00
Cameron Gutman
43992e7e9b Don't fail kmsgrab init entirely if a single card doesn't work 2024-01-03 16:14:18 -06:00
Cameron Gutman
0f640b8dd9 Fix clear color when rendering to VA surfaces 2024-01-03 16:14:18 -06:00
Cameron Gutman
a9b459cdb1 Use P010 instead of YUV420P10 for 10-bit VAAPI encoding 2024-01-03 16:14:18 -06:00
Cameron Gutman
beb51cc925 Correctly passthrough plane format and modifiers when importing VA surface 2024-01-03 16:14:18 -06:00
Mariotaku
52e5662dd9 docs: add reset credential examples for unique pacakges (#1973) 2024-01-03 16:04:21 -05:00
Cameron Gutman
e7a3c485ee Only keep the ViGEmBus connection alive while gamepads are attached 2024-01-02 19:32:19 -06:00
ReenigneArcher
9a3106fcef fix(ui): fix missing favicon (#1972) 2024-01-02 17:25:32 -05:00
Cameron Gutman
caf5e02d8b Alphabetize defaultConfig 2024-01-01 19:53:57 -06:00
Cameron Gutman
3ca75bee19 Add option to disable native pen/touch support 2024-01-01 19:53:57 -06:00
Cameron Gutman
729922d2c0 Add option to disable high resolution scroll events 2024-01-01 19:53:57 -06:00
Cameron Gutman
6ea836c511 Add options to control gamepad autoselection heuristics
Also move gamepad type selection to the input tab while we're here
2024-01-01 19:53:57 -06:00
Cameron Gutman
97c921629a Move Alt to Windows mapping option to Input tab 2024-01-01 19:53:57 -06:00
ReenigneArcher
852db4877d refactor(process): re-order variables to avoid unused variable when tray is disabled (#1963) 2024-01-01 19:36:00 -05:00
ReenigneArcher
c0164caaaa builds(deps): use miniupnpc package instead of submodule (#1971)
Co-authored-by: Cameron Gutman <aicommander@gmail.com>
2024-01-01 18:48:27 -05:00
ReenigneArcher
a452402267 ci(macos): install boost from source (#1954) 2024-01-01 14:42:19 -05:00
James Le Cuirot
8d14e7c6f1 Optionally allow the system installation of wayland-protocols to be used (#1966) 2024-01-01 11:49:00 -05:00
Timo Gurr
faeeb7ec57 build(cmake): Use GNUInstallDirs to install data and lib directories (#1817) 2023-12-31 21:53:16 -05:00
James Le Cuirot
44b34d1e23 Optionally allow the system installation of MiniUPnP to be used (#1959) 2023-12-31 20:04:04 -05:00
ReenigneArcher
fe3bf0ee6f fix(tray): use PROJECT_NAME definition for tooltip (#1958) 2023-12-31 16:34:33 -05:00
James Le Cuirot
64be0aa67a Fix grabbing code when DRM is enabled and X11 is disabled (#1956) 2023-12-31 15:57:45 -05:00
James Le Cuirot
d97f724e3b Use dl handle for libva's vaTerminate rather than actual function (#1955) 2023-12-31 15:10:48 -05:00
ReenigneArcher
8efc15b58f build(cmake): do not include unneeded headers (#1957) 2023-12-31 14:25:18 -05:00
Cameron Gutman
a6ffeb4b53 Don't install/update ViGEmBus if 1.17 or later is already installed (#1953)
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
2023-12-30 21:48:48 -06:00
Cameron Gutman
66e31a21fb Compute the bitrate on the host side for supported clients 2023-12-30 18:27:37 -06:00
ReenigneArcher
7640c504fa build(deps): use a single submodule for ffmpeg (#1952) 2023-12-30 17:36:36 -05:00
LizardByte-bot
081936879b Bump ffmpeg (#1895) 2023-12-30 14:21:43 -05:00
Cameron Gutman
a9f2679a49 Implement new protocol extension to match client connections together
Fixes #1804
Fixes #1862
Fixes #1852
2023-12-30 11:26:53 -06:00
Cameron Gutman
11d472362c Print a fatal warning for lack of ViGEmBus
While this is not technically fatal, it's almost certainly not what the user wants.
2023-12-29 23:01:28 -06:00
Cameron Gutman
0d7811ad43 Demote FFmpeg fatal errors
Fixes #1849
2023-12-29 23:01:28 -06:00
Cameron Gutman
eca26e664b Make wording about fatal errors a little less strong
Some "fatal" errors might be expected for some esoteric configurations.
2023-12-29 23:01:28 -06:00
dependabot[bot]
1540f2cd52 build(deps): bump third-party/moonlight-common-c
Bumps [third-party/moonlight-common-c](https://github.com/moonlight-stream/moonlight-common-c) from `f78f213` to `6e9ed87`.
- [Commits](f78f2135fa...6e9ed871bc)

---
updated-dependencies:
- dependency-name: third-party/moonlight-common-c
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2023-12-28 19:59:37 -06:00
jensaymoo
b215fe0cd9 fix: ensure user supplied framerates are used (#1548)
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
2023-12-28 20:06:54 -05:00
dependabot[bot]
c27725c73b build(deps): bump babel from 2.13.0 to 2.14.0 (#1912)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-28 11:28:55 -05:00
dependabot[bot]
0e479bd476 build(deps): bump third-party/wayland-protocols from d70af2e to 46f201b (#1943)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-28 10:45:31 -05:00
dependabot[bot]
96e7443cab build(deps): bump @fortawesome/fontawesome-free from 6.4.2 to 6.5.1 (#1876)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-27 20:27:06 -05:00
TheElixZammuto
5bdbda90b5 Web UI migration to Vite and Vue3 and improvements to the UX (#1673)
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
2023-12-27 19:25:49 -05:00
LizardByte-bot
6b7b5996cc chore: update global workflows (#1921) 2023-12-19 16:41:03 -05:00
ReenigneArcher
068c3fa303 docs: use glob pattern to match source code docs (#1918) 2023-12-17 10:37:54 -05:00
dependabot[bot]
4c984cacb5 build(deps): bump actions/upload-artifact from 3 to 4 (#1915)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-15 17:50:06 -05:00
ReenigneArcher
88fc8f845b build(docker): add fedora 39 and drop fedora 37 (#1827) 2023-12-11 14:53:32 -05:00
LizardByte-bot
ef9ec40509 ci: update global workflows (#1907) 2023-12-10 10:01:58 -05:00
LizardByte-bot
09ab49a869 ci: update global workflows (#1906) 2023-12-09 19:06:42 -05:00
ReenigneArcher
1dbfdbcf4f docs: fix failing images (#1903) 2023-12-09 16:53:48 -05:00
LizardByte-bot
a932f6bee8 ci: update global workflows (#1904) 2023-12-09 14:38:22 -05:00
zoeyjodon
a851ef6068 Extend session timeout (#1890) 2023-12-09 09:31:04 -05:00
dependabot[bot]
a009d1314f build(deps): bump actions/setup-python from 4 to 5 (#1893)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-08 09:07:08 -05:00
LizardByte-bot
47b5fc1fc0 ci: update global python (#1896) 2023-12-07 11:48:02 -05:00
Cameron Gutman
4a2f7023ec Fix discovery of Windows hosts by Apple devices 2023-12-04 21:03:37 -06:00
LizardByte-bot
6dcc5e7c0f ci: update release notifier (#1891) 2023-12-04 18:12:14 -05:00
ReenigneArcher
bd03ef974c docs(windows): add drive permissions troubleshooting (#1883) 2023-12-03 17:20:47 -05:00
Cameron Gutman
3b9e37e1dd Don't hardcode the signature length to RSA-2048 (#1872) 2023-11-30 23:51:45 -06:00
LizardByte-bot
336062d467 ci: update global workflows (#1863) 2023-11-23 23:28:07 -05:00
ns6089
29a1b1539f Fix incorrect portrait mode rotation center on Windows (#1851) 2023-11-17 08:43:12 -05:00
Justin Dhillon
0a563947ea docs: fix broken links (#1813)
Co-authored-by: ReenigneArcher <42013603+ReenigneArcher@users.noreply.github.com>
2023-11-05 00:47:22 -04:00
ReenigneArcher
5bca024899 Merge pull request #1334 from LizardByte/nightly
v0.21.0
2023-10-15 22:33:37 -04:00
ReenigneArcher
31e8b798da Merge pull request #1115 from LizardByte/nightly
v0.20.0
2023-05-29 01:11:33 -04:00
ReenigneArcher
d70d084f9f Merge pull request #1105 from LizardByte/nightly
v0.19.1
2023-03-30 14:08:17 -04:00
ReenigneArcher
483e2259d4 Merge pull request #969 from LizardByte/nightly
v0.19.0
2023-03-29 22:21:15 -04:00
ReenigneArcher
0dfbcfdbc4 Merge pull request #954 from LizardByte/nightly
v0.18.4
2023-02-20 21:26:37 -05:00
ReenigneArcher
956341930b Merge pull request #929 from LizardByte/nightly
v0.18.3
2023-02-13 21:40:32 -05:00
ReenigneArcher
446825b73d Merge pull request #877 from LizardByte/nightly
v0.18.2
2023-02-13 14:19:40 -05:00
ReenigneArcher
09dff34105 Merge pull request #866 from LizardByte/nightly
v0.18.1
2023-01-31 20:44:20 -05:00
ReenigneArcher
b2c5da2cfc Merge pull request #738 from LizardByte/nightly
v0.18.0
2023-01-29 22:26:36 -05:00
ReenigneArcher
b2fe0423d2 Merge pull request #567 from LizardByte/nightly
v0.17.0
2023-01-08 21:03:16 -05:00
ReenigneArcher
08d623ce44 Merge pull request #467 from LizardByte/nightly
v0.16.0
2022-12-14 10:35:31 -05:00
ReenigneArcher
e1b112cafd Merge pull request #460 from LizardByte/nightly
v0.15.0 resubmit
2022-10-31 07:23:34 -04:00
ReenigneArcher
8509ee72c3 Merge pull request #458 from LizardByte/nightly
v0.15.0 resubmit
2022-10-30 19:48:29 -04:00
ReenigneArcher
1e6d9da2d6 Merge pull request #456 from LizardByte/nightly
v0.15.0 resubmit
2022-10-30 17:33:58 -04:00
ReenigneArcher
660d8e191c Merge pull request #332 from LizardByte/nightly
v0.15.0
2022-10-30 15:05:55 -04:00
275 changed files with 11571 additions and 7075 deletions

View File

@@ -15,6 +15,7 @@ sudo apt-get install -y \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libminiupnpc-dev \
libmfx-dev \
libnotify-dev \
libnuma-dev \

View File

@@ -251,7 +251,7 @@ jobs:
../artifacts/sunshine_debug_${{ matrix.arch }}.flatpak dev.lizardbyte.sunshine.Debug'
- name: Upload Artifacts
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: sunshine-linux-flatpak-${{ matrix.arch }}
path: artifacts/
@@ -286,7 +286,7 @@ jobs:
- name: Maximize build space
uses: easimon/maximize-build-space@v8
with:
root-reserve-mb: 20480
root-reserve-mb: 30720
remove-dotnet: 'true'
remove-android: 'true'
remove-haskell: 'true'
@@ -325,7 +325,7 @@ jobs:
# install newer tar from focal... appimagelint fails on 18.04 without this
echo "original tar version"
tar --version
wget -O tar.deb http://security.ubuntu.com/ubuntu/pool/main/t/tar/tar_1.30+dfsg-7ubuntu0.20.04.2_amd64.deb
wget -O tar.deb http://security.ubuntu.com/ubuntu/pool/main/t/tar/tar_1.30+dfsg-7ubuntu0.20.04.3_amd64.deb
sudo apt-get -y install -f ./tar.deb
echo "new tar version"
tar --version
@@ -350,6 +350,7 @@ jobs:
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libminiupnpc-dev \
libmfx-dev \
libnotify-dev \
libnuma-dev \
@@ -398,10 +399,10 @@ jobs:
mkdir -p build
mkdir -p artifacts
npm install
cd build
cmake -DCMAKE_BUILD_TYPE=Release \
cmake \
-DBUILD_WERROR=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=share/sunshine \
-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
@@ -427,7 +428,9 @@ jobs:
fi
- name: Set AppImage Version
if: ${{ matrix.type == 'AppImage' && ( needs.check_changelog.outputs.next_version_bare != needs.check_changelog.outputs.last_version ) }} # yamllint disable-line rule:line-length
if: |
matrix.type == 'AppImage' &&
(needs.check_changelog.outputs.next_version_bare != needs.check_changelog.outputs.last_version)
run: |
version=${{ needs.check_changelog.outputs.next_version_bare }}
echo "VERSION=${version}" >> $GITHUB_ENV
@@ -483,7 +486,7 @@ jobs:
./appimagelint-x86_64.AppImage ./artifacts/sunshine.AppImage
- name: Upload Artifacts
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: sunshine-linux-${{ matrix.type }}-${{ matrix.dist }}
path: artifacts/
@@ -506,6 +509,8 @@ jobs:
name: MacOS
runs-on: macos-11
needs: [check_changelog, setup_release]
env:
BOOST_VERSION: 1.83.0
steps:
- name: Checkout
@@ -516,10 +521,54 @@ jobs:
- name: Setup Dependencies MacOS
run: |
# install dependencies using homebrew
brew install boost cmake curl node opus pkg-config
brew install cmake curl miniupnpc node openssl opus pkg-config
# fix openssl header not found
ln -sf /usr/local/opt/openssl/include/openssl /usr/local/include/openssl
# ln -sf /usr/local/opt/openssl/include/openssl /usr/local/include/openssl
# by installing boost from source, several headers cannot be found...
# the above commented out link only works if boost is installed from homebrew... does not make sense
ln -sf $(find /usr/local/Cellar -type d -name "openssl" -path "*/openssl@3/*/include" | head -n 1) \
/usr/local/include/openssl
# fix opus header not found
ln -sf $(find /usr/local/Cellar -type d -name "opus" -path "*/opus/*/include" | head -n 1) \
/usr/local/include/opus
# fix miniupnpc header not found
ln -sf $(find /usr/local/Cellar -type d -name "miniupnpc" -path "*/miniupnpc/*/include" | head -n 1) \
/usr/local/include/miniupnpc
- name: Install Boost
# installing boost from homebrew takes 30 minutes in a GitHub runner
run: |
export BOOST_ROOT=${HOME}/boost-${BOOST_VERSION}
# install boost
wget \
https://github.com/boostorg/boost/releases/download/boost-${BOOST_VERSION}/boost-${BOOST_VERSION}.tar.gz \
--progress=bar:force:noscroll -q --show-progress
tar xf boost-${BOOST_VERSION}.tar.gz
cd boost-${BOOST_VERSION}
# libdir should be set by --prefix but isn't
./bootstrap.sh \
--prefix=${BOOST_ROOT} \
--libdir=${BOOST_ROOT}/lib \
--with-libraries=locale,log,program_options,system,thread
./b2 headers
./b2 install \
--prefix=${BOOST_ROOT} \
--libdir=${BOOST_ROOT}/lib \
-j$(sysctl -n hw.ncpu) \
link=shared,static \
variant=release \
cxxflags=-std=c++14 \
cxxflags=-stdlib=libc++ \
linkflags=-stdlib=libc++
# put boost in cmake prefix path
echo "BOOST_ROOT=${BOOST_ROOT}" >> ${GITHUB_ENV}
- name: Build MacOS
env:
@@ -527,16 +576,16 @@ jobs:
BUILD_VERSION: ${{ needs.check_changelog.outputs.next_version_bare }}
COMMIT: ${{ github.event.pull_request.head.sha || github.sha }}
run: |
npm install
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release \
cmake \
-DBUILD_WERROR=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=local/sunshine/assets \
-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
..
make -j ${nproc}
make -j $(sysctl -n hw.ncpu)
- name: Package MacOS
run: |
@@ -551,7 +600,7 @@ jobs:
# mv ./cpack_artifacts/Sunshine.dmg ../artifacts/sunshine-bundle.dmg
- name: Upload Artifacts
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: sunshine-macos
path: artifacts/
@@ -676,7 +725,7 @@ jobs:
echo "::endgroup::"
- name: Upload Artifacts
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: sunshine-macports
path: artifacts/
@@ -719,8 +768,11 @@ jobs:
mingw-w64-x86_64-boost
mingw-w64-x86_64-cmake
mingw-w64-x86_64-curl
mingw-w64-x86_64-onevpl
mingw-w64-x86_64-miniupnpc
mingw-w64-x86_64-nlohmann-json
mingw-w64-x86_64-nodejs
mingw-w64-x86_64-nsis
mingw-w64-x86_64-onevpl
mingw-w64-x86_64-openssl
mingw-w64-x86_64-opus
mingw-w64-x86_64-toolchain
@@ -728,10 +780,6 @@ jobs:
wget
yasm
- name: Install npm packages
run: |
npm install
- name: Build Windows
shell: msys2 {0}
env:
@@ -741,7 +789,9 @@ jobs:
run: |
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo \
cmake \
-DBUILD_WERROR=ON \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DSUNSHINE_ASSETS_DIR=assets \
-G "MinGW Makefiles" \
..
@@ -771,7 +821,7 @@ jobs:
a "../artifacts/sunshine-debuginfo-win32.zip" "*.exe"
- name: Upload Artifacts
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: sunshine-windows
path: artifacts/

View File

@@ -31,7 +31,7 @@ jobs:
github-token: "${{ secrets.GITHUB_TOKEN }}"
- name: Label autoapproved
uses: actions/github-script@v6
uses: actions/github-script@v7
with:
github-token: ${{ secrets.GH_BOT_TOKEN }}
script: |

View File

@@ -395,7 +395,7 @@ jobs:
- name: Upload Artifacts
if: ${{ steps.prepare.outputs.artifacts == 'true' }}
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: Docker${{ matrix.tag }}
path: artifacts/

View File

@@ -1,292 +0,0 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
name: Qodana
on:
pull_request:
branches: [master, nightly]
types: [opened, synchronize, reopened]
push:
branches: [master, nightly]
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
qodana_initial_check:
name: Qodana Initial Check
permissions:
actions: write # required to use workflow dispatch on fork PRs
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Prepare
id: prepare
run: |
# check the branch variable
if [ "${{ github.event_name }}" == "push" ]
then
echo "This is a PUSH event"
# use the branch name
destination=${{ github.ref_name }}
target=${{ github.ref_name }}
else
echo "This is a PR event"
# use the PR number
destination=${{ github.event.pull_request.number }}
target=${{ github.event.pull_request.base.ref }}
fi
echo "checkout_repo=$checkout_repo" >> $GITHUB_OUTPUT
echo "checkout_ref=$checkout_ref" >> $GITHUB_OUTPUT
echo "destination=$destination" >> $GITHUB_OUTPUT
echo "target=$target" >> $GITHUB_OUTPUT
# prepare urls
base=https://${{ github.repository_owner }}.github.io
report_url=${base}/qodana-reports/${{ github.event.repository.name }}/${destination}
echo "report_url=$report_url" >> $GITHUB_OUTPUT
# build matrix
files=$(find . -type f -iname "qodana*.yaml")
echo "files: ${files}"
# do not quote to keep this as a single line
echo files=${files} >> $GITHUB_OUTPUT
MATRIX_COMBINATIONS=""
REPORTS_MARKDOWN=""
for FILE in ${files}; do
# extract the language from file name after `qodana-` and before `.yaml`
language=$(echo $FILE | sed -r -z -e 's/(\.\/)*.*\/(qodana.yaml)/default/gm')
if [[ $language != "default" ]]; then
language=$(echo $FILE | sed -r -z -e 's/(\.\/)*.*qodana-(.*).yaml/\2/gm')
fi
MATRIX_COMBINATIONS="$MATRIX_COMBINATIONS {\"file\": \"$FILE\", \"language\": \"$language\"},"
REPORTS_MARKDOWN="$REPORTS_MARKDOWN <br> - [${language}](${report_url}/${language})"
done
# removes the last character (i.e. comma)
MATRIX_COMBINATIONS=${MATRIX_COMBINATIONS::-1}
# setup matrix for later jobs
matrix=$((
echo "{ \"include\": [$MATRIX_COMBINATIONS] }"
) | jq -c .)
echo $matrix
echo $matrix | jq .
echo "matrix=$matrix" >> $GITHUB_OUTPUT
echo "reports_markdown=$REPORTS_MARKDOWN" >> $GITHUB_OUTPUT
- name: Setup initial notification inputs
id: inputs
if: >-
startsWith(github.event_name, 'pull_request') &&
steps.prepare.outputs.files != ''
run: |
# workflow logs
workflow_url_a=https://github.com/${{ github.repository_owner }}/${{ github.event.repository.name }}
workflow_url=${workflow_url_a}/actions/runs/${{ github.run_id }}
# multiline message
message=$(cat <<- EOF
:warning: **Qodana is checking this PR** :warning:
Live results available [here](${workflow_url})
EOF
)
# escape json control characters
message=$(jq -n --arg message "$message" '$message' | sed -e 's/\\/\\\\/g' -e 's/"/\\"/g')
secondary_inputs=$(echo '{
"issue_message": "'"${message}"'",
"issue_message_id": "'"qodana"'",
"issue_number": "'"${{ github.event.number }}"'",
"issue_repo_owner": "'"${{ github.repository_owner }}"'",
"issue_repo_name": "'"${{ github.event.repository.name }}"'"
}' | jq -r .)
#escape json control characters
secondary_inputs=$(jq -n --arg secondary_inputs "$secondary_inputs" '$secondary_inputs' \
| sed -e 's/\\/\\\\/g' -e 's/"/\\"/g')
echo $secondary_inputs
# secondary input as string, not JSON
# todo - change dispatch_ref to master instead of nightly
primary_inputs=$(echo '{
"dispatch_repository": "'"${{ github.repository_owner }}/.github"'",
"dispatch_workflow": "'"dispatch-issue-comment.yml"'",
"dispatch_ref": "'"nightly"'",
"dispatch_inputs": "'"${secondary_inputs}"'"
}' | jq -c .)
echo $primary_inputs
echo $primary_inputs | jq .
echo "primary_inputs=$primary_inputs" >> $GITHUB_OUTPUT
- name: Workflow Dispatch
if: >-
startsWith(github.event_name, 'pull_request') &&
steps.prepare.outputs.files != ''
uses: benc-uk/workflow-dispatch@v1.2.2
continue-on-error: true # this might error if the workflow is not found, but we still want to run the next job
with:
ref: ${{ github.base_ref || github.ref_name }} # base ref for PR and branch name for push
workflow: dispatcher.yml
inputs: ${{ steps.inputs.outputs.primary_inputs }}
token: ${{ github.token }}
outputs:
destination: ${{ steps.prepare.outputs.destination }}
target: ${{ steps.prepare.outputs.target }}
files: ${{ steps.prepare.outputs.files }}
reports_markdown: ${{ steps.prepare.outputs.reports_markdown }}
matrix: ${{ steps.prepare.outputs.matrix }}
qodana:
if: ${{ needs.qodana_initial_check.outputs.files != '' }}
needs: [qodana_initial_check]
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix: ${{ fromJson(needs.qodana_initial_check.outputs.matrix) }}
name: Qodana-Scan-${{ matrix.language }}
continue-on-error: true
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Get baseline
id: baseline
run: |
# check if destination is not an integer
if ! [[ "${{ needs.qodana_initial_check.outputs.destination }}" =~ ^[0-9]+$ ]]
then
echo "Running for a branch update"
echo "baseline_args=" >> $GITHUB_OUTPUT
else
echo "Running for a PR"
sarif_file=qodana.sarif.json
repo=${{ github.event.repository.name }}
target=${{ needs.qodana_initial_check.outputs.target }}
language=${{ matrix.language }}
baseline_file="${repo}/${target}/${language}/results/${sarif_file}"
baseline_file_url="https://lizardbyte.github.io/qodana-reports/${baseline_file}"
# don't fail if file does not exist
wget ${baseline_file_url} || true
# check if file exists
if [ -f ${sarif_file} ]
then
echo "baseline exists"
echo "baseline_args=--baseline,${sarif_file}" >> $GITHUB_OUTPUT
else
echo "baseline does not exist"
echo "baseline_args=" >> $GITHUB_OUTPUT
fi
fi
- name: Rename Qodana config file
id: rename
run: |
# rename the file
if [ "${{ matrix.file }}" != "./qodana.yaml" ]
then
mv -f ${{ matrix.file }} ./qodana.yaml
fi
- name: Qodana
id: qodana
continue-on-error: true # ensure dispatch-qodana job is run
uses: JetBrains/qodana-action@v2023.2.6
with:
additional-cache-hash: ${{ github.ref }}-${{ matrix.language }}
artifact-name: qodana-${{ matrix.language }} # yamllint disable-line rule:line-length
args: '--print-problems,${{ steps.baseline.outputs.baseline_args }}'
pr-mode: false
upload-result: true
use-caches: true
- name: Set output status
id: status
run: |
# check if qodana failed
echo "qodana_status=${{ steps.qodana.outcome }}" >> $GITHUB_OUTPUT
outputs:
qodana_status: ${{ steps.status.outputs.qodana_status }}
dispatch-qodana:
# trigger qodana-reports to download artifacts from the matrix runs
needs: [qodana_initial_check, qodana]
runs-on: ubuntu-latest
name: Dispatch Qodana
permissions:
actions: write # required to use workflow dispatch on fork PRs
if: ${{ needs.qodana_initial_check.outputs.files != '' }}
steps:
- name: Setup qodana publish inputs
id: inputs
run: |
# get the artifacts
artifacts=${{ toJson(steps.artifacts.outputs.result) }}
artifacts=$(echo $artifacts | jq -c .)
# get the target branch
target=${{ needs.qodana_initial_check.outputs.target }}
# get the destination branch
destination=${{ needs.qodana_initial_check.outputs.destination }}
# client payload
secondary_inputs=$(echo '{
"destination": "'"${destination}"'",
"ref": "'"${{ github.ref }}"'",
"repo": "'"${{ github.repository }}"'",
"repo_name": "'"${{ github.event.repository.name }}"'",
"run_id": "'"${{ github.run_id }}"'",
"reports_markdown": "'"${{ needs.qodana_initial_check.outputs.reports_markdown }}"'",
"status": "'"${{ needs.qodana.outputs.qodana_status }}"'"
}' | jq -r .)
#escape json control characters
secondary_inputs=$(jq -n --arg secondary_inputs "$secondary_inputs" '$secondary_inputs' \
| sed -e 's/\\/\\\\/g' -e 's/"/\\"/g')
echo $secondary_inputs
primary_inputs=$(echo '{
"dispatch_repository": "'"${{ github.repository_owner }}/qodana-reports"'",
"dispatch_workflow": "'"dispatch-qodana.yml"'",
"dispatch_ref": "'"master"'",
"dispatch_inputs": "'"$secondary_inputs"'"
}' | jq -c .)
echo $primary_inputs
echo $primary_inputs | jq .
echo "primary_inputs=$primary_inputs" >> $GITHUB_OUTPUT
- name: Workflow Dispatch
uses: benc-uk/workflow-dispatch@v1.2.2
continue-on-error: true # this might error if the workflow is not found, but we don't want to fail the workflow
with:
ref: ${{ github.base_ref || github.ref_name }} # base ref for PR and branch name for push
workflow: dispatcher.yml
inputs: ${{ steps.inputs.outputs.primary_inputs }}
token: ${{ github.token }}

View File

@@ -28,7 +28,7 @@ jobs:
continue: ${{ steps.continue.outputs.result }}
steps:
- name: Get repo languages
uses: actions/github-script@v6
uses: actions/github-script@v7
id: lang
with:
script: |
@@ -70,7 +70,7 @@ jobs:
return matrix
- name: Continue
uses: actions/github-script@v6
uses: actions/github-script@v7
id: continue
with:
script: |
@@ -116,7 +116,7 @@ jobs:
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
uses: github/codeql-action/init@v3
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
@@ -139,9 +139,9 @@ jobs:
# Autobuild attempts to build any compiled languages (C/C++, C#, Go, Java, or Swift).
- name: Autobuild
uses: github/codeql-action/autobuild@v2
uses: github/codeql-action/autobuild@v3
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
uses: github/codeql-action/analyze@v3
with:
category: "/language:${{matrix.language}}"

View File

@@ -65,7 +65,7 @@ jobs:
- name: Upload Artifacts
if: failure()
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: clang-format-fixes
path: ${{ steps.find_files.outputs.found_files }}
@@ -79,7 +79,7 @@ jobs:
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v4
uses: actions/setup-python@v5
with:
python-version: '3.11'

View File

@@ -1,69 +0,0 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# This action receives a dispatch event and passes it through to another repo. This is a workaround to avoid issues
# where fork PRs do not have access to secrets.
name: Dispatcher
on:
workflow_dispatch:
inputs:
dispatch_repository:
description: 'Repository to dispatch to'
required: true
dispatch_workflow:
description: 'Workflow to dispatch to'
required: true
dispatch_ref:
description: 'Ref/branch to dispatch to'
required: true
dispatch_inputs:
description: 'Inputs to send'
required: true
jobs:
dispatcher:
name: Repository Dispatch
runs-on: ubuntu-latest
steps:
- name: Unescape JSON control characters
id: inputs
run: |
# get the inputs
dispatch_inputs=${{ github.event.inputs.dispatch_inputs }}
echo "$dispatch_inputs"
# temporarily replace newlines with a placeholder
dispatch_inputs=$(echo ${dispatch_inputs} | sed 's/\\\\n/_!new_line!_/g')
# remove newline characters
dispatch_inputs=$(echo ${dispatch_inputs} | sed 's/\\n//g')
# replace placeholder with newline
dispatch_inputs=$(echo ${dispatch_inputs} | sed 's/_!new_line!_/\\n/g')
# replace escaped quotes with unescaped quotes
dispatch_inputs=$(echo ${dispatch_inputs} | sed 's/\\"//g')
# debug echo
echo "$dispatch_inputs"
# parse as JSON
dispatch_inputs=$(echo "$dispatch_inputs" | jq -c .)
# debug echo
echo "$dispatch_inputs"
echo "dispatch_inputs=$dispatch_inputs" >> $GITHUB_OUTPUT
- name: Workflow Dispatch
uses: benc-uk/workflow-dispatch@v1.2.2
with:
repo: ${{ github.event.inputs.dispatch_repository }}
ref: ${{ github.event.inputs.dispatch_ref || 'master' }} # default to master if not specified
workflow: ${{ github.event.inputs.dispatch_workflow }}
inputs: ${{ steps.inputs.outputs.dispatch_inputs }}
token: ${{ secrets.GH_BOT_TOKEN || github.token }} # fallback to default token if not specified

View File

@@ -18,7 +18,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Stale
uses: actions/stale@v8
uses: actions/stale@v9
with:
close-issue-message: >
This issue was closed because it has been stalled for 10 days with no activity.
@@ -43,7 +43,7 @@ jobs:
repo-token: ${{ secrets.GH_BOT_TOKEN }}
- name: Invalid Template
uses: actions/stale@v8
uses: actions/stale@v9
with:
close-issue-message: >
This issue was closed because the the template was not completed after 5 days.

View File

@@ -20,6 +20,6 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Label Actions
uses: dessant/label-actions@v3
uses: dessant/label-actions@v4
with:
github-token: ${{ secrets.GH_BOT_TOKEN }}

View File

@@ -23,7 +23,7 @@ jobs:
uses: actions/checkout@v4
- name: Install Python 3.9
uses: actions/setup-python@v4 # https://github.com/actions/setup-python
uses: actions/setup-python@v5 # https://github.com/actions/setup-python
with:
python-version: '3.9'
@@ -77,7 +77,7 @@ jobs:
run: echo "date=$(date +'%Y-%m-%d')" >> $GITHUB_OUTPUT
- name: Create/Update Pull Request
uses: peter-evans/create-pull-request@v5
uses: peter-evans/create-pull-request@v6
with:
add-paths: |
locale/*.po

View File

@@ -24,7 +24,7 @@ jobs:
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v4 # https://github.com/actions/setup-python
uses: actions/setup-python@v5 # https://github.com/actions/setup-python
with:
python-version: '3.10'

View File

@@ -15,8 +15,8 @@ on:
jobs:
discord:
if: >-
startsWith(github.repository, 'LizardByte/') and
not(github.event.release.prerelease) and
startsWith(github.repository, 'LizardByte/') &&
not(github.event.release.prerelease) &&
not(github.event.release.draft)
runs-on: ubuntu-latest
steps:
@@ -34,8 +34,8 @@ jobs:
facebook_group:
if: >-
startsWith(github.repository, 'LizardByte/') and
not(github.event.release.prerelease) and
startsWith(github.repository, 'LizardByte/') &&
not(github.event.release.prerelease) &&
not(github.event.release.draft)
runs-on: ubuntu-latest
steps:
@@ -51,8 +51,8 @@ jobs:
facebook_page:
if: >-
startsWith(github.repository, 'LizardByte/') and
not(github.event.release.prerelease) and
startsWith(github.repository, 'LizardByte/') &&
not(github.event.release.prerelease) &&
not(github.event.release.draft)
runs-on: ubuntu-latest
steps:
@@ -68,8 +68,8 @@ jobs:
reddit:
if: >-
startsWith(github.repository, 'LizardByte/') and
not(github.event.release.prerelease) and
startsWith(github.repository, 'LizardByte/') &&
not(github.event.release.prerelease) &&
not(github.event.release.draft)
runs-on: ubuntu-latest
steps:
@@ -88,8 +88,8 @@ jobs:
twitter:
if: >-
startsWith(github.repository, 'LizardByte/') and
not(github.event.release.prerelease) and
startsWith(github.repository, 'LizardByte/') &&
not(github.event.release.prerelease) &&
not(github.event.release.draft)
runs-on: ubuntu-latest
steps:

View File

@@ -39,7 +39,7 @@ jobs:
- name: Upload Artifacts
if: ${{ github.event_name == 'pull_request' || github.event_name == 'workflow_dispatch' }}
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: gh-pages
if-no-files-found: error # 'warn' or 'ignore' are also available, defaults to `warn`

62
.gitmodules vendored
View File

@@ -1,63 +1,39 @@
[submodule "third-party/build-deps"]
path = third-party/build-deps
url = https://github.com/LizardByte/build-deps.git
branch = dist
[submodule "third-party/moonlight-common-c"]
path = third-party/moonlight-common-c
url = https://github.com/moonlight-stream/moonlight-common-c.git
branch = master
[submodule "third-party/Simple-Web-Server"]
path = third-party/Simple-Web-Server
url = https://gitlab.com/eidheim/Simple-Web-Server.git
branch = master
[submodule "third-party/ViGEmClient"]
path = third-party/ViGEmClient
url = https://github.com/nefarius/ViGEmClient
branch = master
[submodule "third-party/miniupnp"]
path = third-party/miniupnp
url = https://github.com/miniupnp/miniupnp
[submodule "third-party/nanors"]
path = third-party/nanors
url = https://github.com/sleepybishop/nanors.git
branch = master
[submodule "third-party/nv-codec-headers"]
path = third-party/nv-codec-headers
url = https://github.com/FFmpeg/nv-codec-headers
branch = sdk/12.0
[submodule "third-party/nvapi-open-source-sdk"]
path = third-party/nvapi-open-source-sdk
url = https://github.com/LizardByte/nvapi-open-source-sdk
branch = sdk
[submodule "third-party/Simple-Web-Server"]
path = third-party/Simple-Web-Server
url = https://gitlab.com/eidheim/Simple-Web-Server.git
branch = master
[submodule "third-party/TPCircularBuffer"]
path = third-party/TPCircularBuffer
url = https://github.com/michaeltyson/TPCircularBuffer
branch = master
[submodule "third-party/ffmpeg-windows-x86_64"]
path = third-party/ffmpeg-windows-x86_64
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-windows-x86_64
[submodule "third-party/ffmpeg-macos-x86_64"]
path = third-party/ffmpeg-macos-x86_64
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-macos-x86_64
[submodule "third-party/ffmpeg-linux-x86_64"]
path = third-party/ffmpeg-linux-x86_64
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-linux-x86_64
[submodule "third-party/ffmpeg-linux-aarch64"]
path = third-party/ffmpeg-linux-aarch64
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-linux-aarch64
[submodule "third-party/ffmpeg-macos-aarch64"]
path = third-party/ffmpeg-macos-aarch64
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-macos-aarch64
[submodule "third-party/nanors"]
path = third-party/nanors
url = https://github.com/sleepybishop/nanors.git
branch = master
[submodule "third-party/tray"]
path = third-party/tray
url = https://github.com/LizardByte/tray
branch = master
[submodule "third-party/nvapi-open-source-sdk"]
path = third-party/nvapi-open-source-sdk
url = https://github.com/LizardByte/nvapi-open-source-sdk
branch = sdk
[submodule "third-party/ffmpeg-linux-powerpc64le"]
path = third-party/ffmpeg-linux-powerpc64le
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-linux-powerpc64le
[submodule "third-party/ViGEmClient"]
path = third-party/ViGEmClient
url = https://github.com/LizardByte/Virtual-Gamepad-Emulation-Client.git
branch = master
[submodule "third-party/wayland-protocols"]
path = third-party/wayland-protocols
url = https://gitlab.freedesktop.org/wayland/wayland-protocols

View File

@@ -1,5 +1,132 @@
# Changelog
## [0.22.0] - 2024-03-03
**Breaking**
- (Network) Clients must now be paired with the host before they can use Wake-on-LAN
- (Build/Linux) Drop Fedora 37 support
**Added**
- (Input/Linux) Add native/pen touch support for Linux
- (Capture/Linux) Add HDR streaming support for Linux using KMS capture backend
- (Capture/Linux) Add KMS capture support for Nvidia GPUs running Wayland
- (Network) Add support for full E2E stream encryption, configurable for LAN and WAN independently
- (Process) Add process group tracking to automatically handle launchers that spawn other child processes
- (Capture/Windows) Add setting for controlling GPU power saving and encoding latency tradeoff for NVENC
- (Capture/Windows) Add additional encoding settings for NVENC
- (Process/Windows) Add experimental support for launching URLs and other non-exe files
- (Capture/Windows) Add setting to allow use of slower HEVC encoding on older Intel GPUs
- (Input/Windows) Add settings to control automatic gamepad type selection heuristics
- (Input/Windows) Add setting to allow DS4 back/select button to trigger touchpad click
- (Input) Add setting to disable high resolution scrolling and native pen/touch support
- (Network) Add support for certificates types other than RSA-2048
- (Build/Linux) Add Fedora 39 docker image and rpm package
- (Capture/Linux) Display monitor indexes in logs for wlroots and KMS capture backends
- (UI) Add link to logs inside fatal error container
- (UI) Add hash handler and ids for all configuration categories and settings
**Changed**
- (UI) Several configuration options have been moved to more suitable locations
- (Network) Client-selected bitrate is now adjusted for FEC percentage and other stream overhead
- (Capture/Linux) Improve VAAPI encoding performance on Intel GPUs
- (Capture) Connection establishment delay is reduced by eliminating many encoder probing operations
- (Process) Graceful termination of running processes is attempted first when stopping apps
- (Capture) Improve software encoding performance by enabling multi-threaded color conversion
- (Capture) Adjust default CPU thread count for software encoding from 1 to 2 for improved performance
- (Steam/Windows) Modernized the default Steam app shortcut to avoid depending on Steam's install location and support app termination
- (Linux) Updated desktop files
- (Config) Add 2560x1440 to default resolutions
- (Network) Use the configured ping timeout for the initial launch event timeout
- (UI) Migrate UI to Vite and Vue3, and various UX improvements
- (Logging) Adjust wording and severity of some log messages
- (Build) Use a single submodule for ffmpeg
- (Install/Windows) Skip ViGEmBus installation if a supported version is already installed
- (Build/Linux) Optionally, allow using the system installation of wayland-protocols
- (Build/Linux) Make vaapi optional
- (Windows) Replace boost::json with nlohmann/json
**Fixed**
- (Network/Windows) Fix auto-discovery of hosts by iOS/tvOS clients
- (Network) Fix immediate connection termination when streaming over some Internet connections
- (Capture/Linux) Fix missing mouse cursor when using KMS capture on a GPU with hardware cursor support
- (Capture/Windows) Add workaround for Nvidia driver bug causing Sunshine to crash when RTX HDR is globally enabled
- (Capture/Windows) Add workaround for AMD driver bug on pre-RDNA GPUs causing hardware encoding failure
- (Capture/Windows) Reintroduce support for NVENC on older Nvidia GPU drivers (v456.71-v522.25)
- (Capture/Windows) Fix encoding on old Intel GPUs that don't support low-power H.264 encoding
- (Capture/Linux) Fix GL errors or corrupt video output on GPUs that use aux planes such as Intel Arc
- (Capture/Linux) Fix GL errors or corrupt video output on GPUs that use DRM modifiers on YUV buffers
- (Input/Windows) Fix non-functional duplicate controllers appearing in rare cases
- (Input/Windows) Avoid triggering crash in ViGEmBus when the system goes to sleep
- (Input/Linux) Fix scrolling in applications that don't support high-resolution scrolling
- (Input/Linux) Fix absolute mouse input being interpreted as touch input
- (Capture/Linux) Fix wlroots capture causing GL errors and crashes
- (Capture/Linux) Fix wlroots capture failing when the display scale factor was not 1
- (Capture/Linux) Fix excessive CPU usage when using wlroots capture backend
- (Capture/Linux) Fix capture of virtual displays created by the amdgpu kernel driver
- (Audio/Windows) Fix audio capture failures on Insider Preview versions of Windows 11
- (Capture/Windows) Fix incorrect portrait mode rotation
- (Capture/Windows) Fix capture recovery when a driver update/crash occurs while streaming
- (Capture/Windows) Fix delay displaying UAC dialogs when the mouse cursor is not moving
- (Capture/Linux) Fix corrupt video output or stream disconnections if the display resolution changes while streaming
- (Capture/Linux) Fix color of aspect ratio padding in the capture image with VAAPI
- (Capture/Linux) Fix NVENC initialization error when using X11 capture with some GPUs
- (Tray/Linux) Fix random crash when the tray icon is updating
- (Network) Fix QoS tagging when running in IPv4+IPv6 mode
- (Process) Fix termination of child processes upon app quit when the parent has already terminated
- (Process) Fix notification of graceful termination to connected clients when Sunshine quits
- (Capture) Fix corrupt output or green aspect-ratio padding when using software encoding with some video resolutions
- (Windows) Fix crashes when processing file paths or other strings with certain non-ASCII characters
- (Capture) Ensure user supplied framerates are used exclusively in place of pre-defined framerates
- (CMake/Linux) Skip including unnecessary headers
- (Capture/Linux) Replace vaTerminate method with dl handle
- (Capture/Linux) Fix capture when DRM is enabled and x11 is disabled
- (Tray) Use PROJECT_NAME definition for tooltip
- (CMake) Use GNUInstallDirs to install data and lib directories
- (macOS) Replace deprecated code
- (API) Allow trailing slashes in on API endpoints
- (API) Add additional pin validation
- (Linux) Use XDG spec for fetching config directory
- (CMake) Properly find evdev
- (Config) Properly save global_prep_cmd and fps settings
**Dependencies**
- Bump third-party/wayland-protocols from 681c33c to 46f201b
- Bump third-party/nv-codec-headers from 9402b5a to 22441b5
- Bump third-party/nanors from 395e5ad to e9e242e
- Bump third-party/Simple-Web-Server from 2f29926 to 27b41f5
- Bump ffmpeg
- Bump third-party/tray from 2664388 to 2bf1c61
- Bump actions/setup-python from 4 to 5
- Bump actions/upload-artifact from 3 to 4
- Bump @fortawesome/fontawesome-free from 6.4.2 to 6.5.1
- Bump babel from 2.13.0 to 2.14.0
- Move miniupnpc from submodule to system installed package
- Bump furo from 2023.9.10 to 2024.1.29
- Bump third-party/moonlight-common-c from f78f213 to cbd0ec1
- Bump third-party/ViGEmClient from 1920260 to 8d71f67
- Bump peter-evans/create-pull-request from 5 to 6
- Bump bootstrap from 5.3.2 to 5.3.3
**Misc**
- (Build) Update global workflows
- (Docs/Linux) Add example for setting custom resolution with NVIDIA
- (Docs) Fix broken links
- (Docs/Windows) Add information about disk permissions
- (Docs) Fix failing images
- (Docs) Use glob pattern to match source code docs
- (CI/macOS) Install boost from source
- (Docs) Add reset credentials examples for unique packages
- (Docs) Refactor and general cleanup
- (Docs) Cross-reference config settings to the UI
- (Docs/Docker) Add podman notes
- (Build) Use CMAKE_SOURCE_DIR property everywhere
- (Build/Docker) Add docker toolchain file for CLion
- (macOS) Various code style fixes
- (Deps) Alphabetize git submodules
- (Docs/Examples) Update URI examples
- (Refactor) Refactored some code in preparation for unit testing implementation
- (CMake) Add option to skip cuda inheriting compile options
- (CMake) Add option to error build on warnings
## [0.21.0] - 2023-10-15
**Added**
- (Input) Add support for automatically selecting the emulated controller type based on the physical controller connected to the client
@@ -592,3 +719,4 @@ settings. In v0.17.0, games now run under your user account without elevated pri
[0.19.1]: https://github.com/LizardByte/Sunshine/releases/tag/v0.19.1
[0.20.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.20.0
[0.21.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.21.0
[0.22.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.22.0

View File

@@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.18)
# todo - set this conditionally
# todo - set version to 0.0.0 once confident in automated versioning
project(Sunshine VERSION 0.21.0
project(Sunshine VERSION 0.22.0
DESCRIPTION "Sunshine is a self-hosted game stream host for Moonlight."
HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")
@@ -20,7 +20,7 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
endif()
# set the module path, used for includes
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
# set version info for this build
include(${CMAKE_MODULE_PATH}/prep/build_version.cmake)

View File

@@ -52,8 +52,9 @@ Create and run the container (substitute your `<values>`):
```bash
docker run -d \
--device /dev/dri/ \
--name=<image_name> \
--restart=unless-stopped
--restart=unless-stopped \
-e PUID=<uid> \
-e PGID=<gid> \
-e TZ=<timezone> \
@@ -86,6 +87,25 @@ services:
- "47998-48000:47998-48000/udp"
```
### Using podman run
Create and run the container (substitute your `<values>`):
```bash
podman run -d \
--device /dev/dri/ \
--name=<image_name> \
--restart=unless-stopped \
--userns=keep-id \
-e PUID=<uid> \
-e PGID=<gid> \
-e TZ=<timezone> \
-v <path to data>:/config \
-p 47984-47990:47984-47990/tcp \
-p 48010:48010 \
-p 47998-48000:47998-48000/udp \
<image>
```
### Parameters
You must substitute the `<values>` with your own settings.
@@ -132,8 +152,9 @@ The architectures supported by these images are shown in the table below.
| tag suffix | amd64/x86_64 | arm64/aarch64 |
|-----------------|--------------|---------------|
| archlinux | ✅ | ❌ |
| debian-bookworm | ✅ | ✅ |
| debian-bullseye | ✅ | ✅ |
| fedora-36 | ✅ | ✅ |
| fedora-37 | ✅ | ✅ |
| fedora-38 | ✅ | ✅ |
| fedora-39 | ✅ | ✅ |
| ubuntu-20.04 | ✅ | ✅ |
| ubuntu-22.04 | ✅ | ✅ |

View File

@@ -36,7 +36,7 @@ System Requirements
| +------------------------------------------------------------+
| | Linux/Debian: 11 (bullseye) |
| +------------------------------------------------------------+
| | Linux/Fedora: 36+ |
| | Linux/Fedora: 37+ |
| +------------------------------------------------------------+
| | Linux/Ubuntu: 20.04+ (focal) |
+------------+------------------------------------------------------------+

70
cmake/FindLibva.cmake Normal file
View File

@@ -0,0 +1,70 @@
# - Try to find Libva
# This module defines the following variables:
#
# * LIBVA_FOUND - The component was found
# * LIBVA_INCLUDE_DIRS - The component include directory
# * LIBVA_LIBRARIES - The component library Libva
# * LIBVA_DRM_LIBRARIES - The component library Libva DRM
# Use pkg-config to get the directories and then use these values in the
# find_path() and find_library() calls
# cmake-format: on
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND)
pkg_check_modules(_LIBVA libva)
pkg_check_modules(_LIBVA_DRM libva-drm)
endif()
find_path(
LIBVA_INCLUDE_DIR
NAMES va/va.h va/va_drm.h
HINTS ${_LIBVA_INCLUDE_DIRS}
PATHS /usr/include /usr/local/include /opt/local/include)
find_library(
LIBVA_LIB
NAMES ${_LIBVA_LIBRARIES} libva
HINTS ${_LIBVA_LIBRARY_DIRS}
PATHS /usr/lib /usr/local/lib /opt/local/lib)
find_library(
LIBVA_DRM_LIB
NAMES ${_LIBVA_DRM_LIBRARIES} libva-drm
HINTS ${_LIBVA_DRM_LIBRARY_DIRS}
PATHS /usr/lib /usr/local/lib /opt/local/lib)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Libva REQUIRED_VARS LIBVA_INCLUDE_DIR LIBVA_LIB LIBVA_DRM_LIB)
mark_as_advanced(LIBVA_INCLUDE_DIR LIBVA_LIB LIBVA_DRM_LIB)
if(LIBVA_FOUND)
set(LIBVA_INCLUDE_DIRS ${LIBVA_INCLUDE_DIR})
set(LIBVA_LIBRARIES ${LIBVA_LIB})
set(LIBVA_DRM_LIBRARIES ${LIBVA_DRM_LIB})
if(NOT TARGET Libva::va)
if(IS_ABSOLUTE "${LIBVA_LIBRARIES}")
add_library(Libva::va UNKNOWN IMPORTED)
set_target_properties(Libva::va PROPERTIES IMPORTED_LOCATION "${LIBVA_LIBRARIES}")
else()
add_library(Libva::va INTERFACE IMPORTED)
set_target_properties(Libva::va PROPERTIES IMPORTED_LIBNAME "${LIBVA_LIBRARIES}")
endif()
set_target_properties(Libva::va PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${LIBVA_INCLUDE_DIRS}")
endif()
if(NOT TARGET Libva::drm)
if(IS_ABSOLUTE "${LIBVA_DRM_LIBRARIES}")
add_library(Libva::drm UNKNOWN IMPORTED)
set_target_properties(Libva::drm PROPERTIES IMPORTED_LOCATION "${LIBVA_DRM_LIBRARIES}")
else()
add_library(Libva::drm INTERFACE IMPORTED)
set_target_properties(Libva::drm PROPERTIES IMPORTED_LIBNAME "${LIBVA_DRM_LIBRARIES}")
endif()
set_target_properties(Libva::drm PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${LIBVA_INCLUDE_DIRS}")
endif()
endif()

34
cmake/FindSystemd.cmake Normal file
View File

@@ -0,0 +1,34 @@
# - Try to find Systemd
# Once done this will define
#
# SYSTEMD_FOUND - system has systemd
# SYSTEMD_USER_UNIT_INSTALL_DIR - the systemd system unit install directory
# SYSTEMD_SYSTEM_UNIT_INSTALL_DIR - the systemd user unit install directory
IF (NOT WIN32)
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND)
pkg_check_modules(SYSTEMD "systemd")
endif()
if (SYSTEMD_FOUND)
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}
--variable=systemduserunitdir systemd
OUTPUT_VARIABLE SYSTEMD_USER_UNIT_INSTALL_DIR)
string(REGEX REPLACE "[ \t\n]+" "" SYSTEMD_USER_UNIT_INSTALL_DIR
"${SYSTEMD_USER_UNIT_INSTALL_DIR}")
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}
--variable=systemdsystemunitdir systemd
OUTPUT_VARIABLE SYSTEMD_SYSTEM_UNIT_INSTALL_DIR)
string(REGEX REPLACE "[ \t\n]+" "" SYSTEMD_SYSTEM_UNIT_INSTALL_DIR
"${SYSTEMD_SYSTEM_UNIT_INSTALL_DIR}")
mark_as_advanced(SYSTEMD_USER_UNIT_INSTALL_DIR SYSTEMD_SYSTEM_UNIT_INSTALL_DIR)
endif ()
ENDIF ()

28
cmake/FindUdev.cmake Normal file
View File

@@ -0,0 +1,28 @@
# - Try to find Udev
# Once done this will define
#
# UDEV_FOUND - system has udev
# UDEV_RULES_INSTALL_DIR - the udev rules install directory
IF (NOT WIN32)
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND)
pkg_check_modules(UDEV "udev")
endif()
if (UDEV_FOUND)
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}
--variable=udevdir udev
OUTPUT_VARIABLE UDEV_RULES_INSTALL_DIR)
string(REGEX REPLACE "[ \t\n]+" "" UDEV_RULES_INSTALL_DIR
"${UDEV_RULES_INSTALL_DIR}")
set(UDEV_RULES_INSTALL_DIR "${UDEV_RULES_INSTALL_DIR}/rules.d")
mark_as_advanced(UDEV_RULES_INSTALL_DIR)
endif ()
ENDIF ()

View File

@@ -3,7 +3,25 @@
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wall -Wno-sign-compare)
# Wall - enable all warnings
# Werror - treat warnings as errors
# Wno-maybe-uninitialized/Wno-uninitialized - disable warnings for maybe uninitialized variables
# Wno-sign-compare - disable warnings for signed/unsigned comparisons
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# GCC specific compile options
# GCC 12 and higher will complain about maybe-uninitialized
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 12)
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-maybe-uninitialized)
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Clang specific compile options
# Clang doesn't actually complain about this this, so disabling for now
# list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-uninitialized)
endif()
if(BUILD_WERROR)
list(APPEND SUNSHINE_COMPILE_OPTIONS -Werror)
endif()
# setup assets directory
if(NOT SUNSHINE_ASSETS_DIR)
@@ -23,70 +41,78 @@ elseif(UNIX)
endif()
endif()
include_directories(SYSTEM third-party/nv-codec-headers/include)
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nv-codec-headers/include")
file(GLOB NVENC_SOURCES CONFIGURE_DEPENDS "src/nvenc/*.cpp" "src/nvenc/*.h")
list(APPEND PLATFORM_TARGET_FILES ${NVENC_SOURCES})
configure_file(src/version.h.in version.h @ONLY)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
configure_file("${CMAKE_SOURCE_DIR}/src/version.h.in" version.h @ONLY)
include_directories("${CMAKE_CURRENT_BINARY_DIR}") # required for importing version.h
set(SUNSHINE_TARGET_FILES
third-party/nanors/rs.c
third-party/nanors/rs.h
third-party/moonlight-common-c/src/Input.h
third-party/moonlight-common-c/src/Rtsp.h
third-party/moonlight-common-c/src/RtspParser.c
third-party/moonlight-common-c/src/Video.h
third-party/tray/tray.h
src/upnp.cpp
src/upnp.h
src/cbs.cpp
src/utility.h
src/uuid.h
src/config.h
src/config.cpp
src/main.cpp
src/main.h
src/crypto.cpp
src/crypto.h
src/nvhttp.cpp
src/nvhttp.h
src/httpcommon.cpp
src/httpcommon.h
src/confighttp.cpp
src/confighttp.h
src/rtsp.cpp
src/rtsp.h
src/stream.cpp
src/stream.h
src/video.cpp
src/video.h
src/video_colorspace.cpp
src/video_colorspace.h
src/input.cpp
src/input.h
src/audio.cpp
src/audio.h
src/platform/common.h
src/process.cpp
src/process.h
src/network.cpp
src/network.h
src/move_by_copy.h
src/system_tray.cpp
src/system_tray.h
src/task_pool.h
src/thread_pool.h
src/thread_safe.h
src/sync.h
src/round_robin.h
src/stat_trackers.h
src/stat_trackers.cpp
"${CMAKE_SOURCE_DIR}/third-party/nanors/rs.c"
"${CMAKE_SOURCE_DIR}/third-party/nanors/rs.h"
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Input.h"
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Rtsp.h"
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/RtspParser.c"
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Video.h"
"${CMAKE_SOURCE_DIR}/third-party/tray/tray.h"
"${CMAKE_SOURCE_DIR}/src/upnp.cpp"
"${CMAKE_SOURCE_DIR}/src/upnp.h"
"${CMAKE_SOURCE_DIR}/src/cbs.cpp"
"${CMAKE_SOURCE_DIR}/src/utility.h"
"${CMAKE_SOURCE_DIR}/src/uuid.h"
"${CMAKE_SOURCE_DIR}/src/config.h"
"${CMAKE_SOURCE_DIR}/src/config.cpp"
"${CMAKE_SOURCE_DIR}/src/entry_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/entry_handler.h"
"${CMAKE_SOURCE_DIR}/src/file_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/file_handler.h"
"${CMAKE_SOURCE_DIR}/src/globals.cpp"
"${CMAKE_SOURCE_DIR}/src/globals.h"
"${CMAKE_SOURCE_DIR}/src/logging.cpp"
"${CMAKE_SOURCE_DIR}/src/logging.h"
"${CMAKE_SOURCE_DIR}/src/main.cpp"
"${CMAKE_SOURCE_DIR}/src/main.h"
"${CMAKE_SOURCE_DIR}/src/crypto.cpp"
"${CMAKE_SOURCE_DIR}/src/crypto.h"
"${CMAKE_SOURCE_DIR}/src/nvhttp.cpp"
"${CMAKE_SOURCE_DIR}/src/nvhttp.h"
"${CMAKE_SOURCE_DIR}/src/httpcommon.cpp"
"${CMAKE_SOURCE_DIR}/src/httpcommon.h"
"${CMAKE_SOURCE_DIR}/src/confighttp.cpp"
"${CMAKE_SOURCE_DIR}/src/confighttp.h"
"${CMAKE_SOURCE_DIR}/src/rtsp.cpp"
"${CMAKE_SOURCE_DIR}/src/rtsp.h"
"${CMAKE_SOURCE_DIR}/src/stream.cpp"
"${CMAKE_SOURCE_DIR}/src/stream.h"
"${CMAKE_SOURCE_DIR}/src/video.cpp"
"${CMAKE_SOURCE_DIR}/src/video.h"
"${CMAKE_SOURCE_DIR}/src/video_colorspace.cpp"
"${CMAKE_SOURCE_DIR}/src/video_colorspace.h"
"${CMAKE_SOURCE_DIR}/src/input.cpp"
"${CMAKE_SOURCE_DIR}/src/input.h"
"${CMAKE_SOURCE_DIR}/src/audio.cpp"
"${CMAKE_SOURCE_DIR}/src/audio.h"
"${CMAKE_SOURCE_DIR}/src/platform/common.h"
"${CMAKE_SOURCE_DIR}/src/process.cpp"
"${CMAKE_SOURCE_DIR}/src/process.h"
"${CMAKE_SOURCE_DIR}/src/network.cpp"
"${CMAKE_SOURCE_DIR}/src/network.h"
"${CMAKE_SOURCE_DIR}/src/move_by_copy.h"
"${CMAKE_SOURCE_DIR}/src/system_tray.cpp"
"${CMAKE_SOURCE_DIR}/src/system_tray.h"
"${CMAKE_SOURCE_DIR}/src/task_pool.h"
"${CMAKE_SOURCE_DIR}/src/thread_pool.h"
"${CMAKE_SOURCE_DIR}/src/thread_safe.h"
"${CMAKE_SOURCE_DIR}/src/sync.h"
"${CMAKE_SOURCE_DIR}/src/round_robin.h"
"${CMAKE_SOURCE_DIR}/src/stat_trackers.h"
"${CMAKE_SOURCE_DIR}/src/stat_trackers.cpp"
${PLATFORM_TARGET_FILES})
set_source_files_properties(src/upnp.cpp PROPERTIES COMPILE_FLAGS -Wno-pedantic)
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/upnp.cpp" PROPERTIES COMPILE_FLAGS -Wno-pedantic)
set_source_files_properties(third-party/nanors/rs.c
set_source_files_properties("${CMAKE_SOURCE_DIR}/third-party/nanors/rs.c"
PROPERTIES COMPILE_FLAGS "-include deps/obl/autoshim.h -ftree-vectorize")
if(NOT SUNSHINE_ASSETS_DIR_DEF)
@@ -96,14 +122,14 @@ list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR_DEF}
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_TRAY=${SUNSHINE_TRAY})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories("${CMAKE_SOURCE_DIR}")
include_directories(
SYSTEM
${CMAKE_CURRENT_SOURCE_DIR}/third-party
${CMAKE_CURRENT_SOURCE_DIR}/third-party/moonlight-common-c/enet/include
${CMAKE_CURRENT_SOURCE_DIR}/third-party/nanors
${CMAKE_CURRENT_SOURCE_DIR}/third-party/nanors/deps/obl
"${CMAKE_SOURCE_DIR}/third-party"
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/enet/include"
"${CMAKE_SOURCE_DIR}/third-party/nanors"
"${CMAKE_SOURCE_DIR}/third-party/nanors/deps/obl"
${FFMPEG_INCLUDE_DIRS}
${PLATFORM_INCLUDE_DIRS}
)
@@ -111,14 +137,14 @@ include_directories(
string(TOUPPER "x${CMAKE_BUILD_TYPE}" BUILD_TYPE)
if("${BUILD_TYPE}" STREQUAL "XDEBUG")
if(WIN32)
set_source_files_properties(src/nvhttp.cpp PROPERTIES COMPILE_FLAGS -O2)
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/nvhttp.cpp" PROPERTIES COMPILE_FLAGS -O2)
endif()
else()
add_definitions(-DNDEBUG)
endif()
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
libminiupnpc-static
${MINIUPNP_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT}
enet
opus

View File

@@ -89,11 +89,12 @@ if(${SUNSHINE_ENABLE_CUDA})
endif()
endif()
if(CUDA_FOUND)
include_directories(SYSTEM third-party/nvfbc)
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nvfbc")
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/cuda.cu
src/platform/linux/cuda.cpp
third-party/nvfbc/NvFBC.h)
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.cu"
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.cpp"
"${CMAKE_SOURCE_DIR}/third-party/nvfbc/NvFBC.h")
add_compile_definitions(SUNSHINE_BUILD_CUDA)
endif()
@@ -110,7 +111,8 @@ if(LIBDRM_FOUND AND LIBCAP_FOUND)
add_compile_definitions(SUNSHINE_BUILD_DRM)
include_directories(SYSTEM ${LIBDRM_INCLUDE_DIRS} ${LIBCAP_INCLUDE_DIRS})
list(APPEND PLATFORM_LIBRARIES ${LIBDRM_LIBRARIES} ${LIBCAP_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES src/platform/linux/kmsgrab.cpp)
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/kmsgrab.cpp")
list(APPEND SUNSHINE_DEFINITIONS EGL_NO_X11=1)
elseif(NOT LIBDRM_FOUND)
message(WARNING "Missing libdrm")
@@ -118,6 +120,32 @@ elseif(NOT LIBDRM_FOUND)
message(WARNING "Missing libcap")
endif()
# evdev
pkg_check_modules(PC_EVDEV libevdev REQUIRED)
find_path(EVDEV_INCLUDE_DIR libevdev/libevdev.h
HINTS ${PC_EVDEV_INCLUDE_DIRS} ${PC_EVDEV_INCLUDEDIR})
find_library(EVDEV_LIBRARY
NAMES evdev libevdev)
if(EVDEV_INCLUDE_DIR AND EVDEV_LIBRARY)
include_directories(SYSTEM ${EVDEV_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${EVDEV_LIBRARY})
endif()
# vaapi
if(${SUNSHINE_ENABLE_VAAPI})
find_package(Libva)
else()
set(LIBVA_FOUND OFF)
endif()
if(LIBVA_FOUND)
add_compile_definitions(SUNSHINE_BUILD_VAAPI)
include_directories(SYSTEM ${LIBVA_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${LIBVA_LIBRARIES} ${LIBVA_DRM_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/vaapi.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/vaapi.cpp")
endif()
# wayland
if(${SUNSHINE_ENABLE_WAYLAND})
find_package(Wayland)
@@ -127,8 +155,15 @@ endif()
if(WAYLAND_FOUND)
add_compile_definitions(SUNSHINE_BUILD_WAYLAND)
GEN_WAYLAND("wayland-protocols" "unstable/xdg-output" xdg-output-unstable-v1)
GEN_WAYLAND("wlr-protocols" "unstable" wlr-export-dmabuf-unstable-v1)
if(NOT SUNSHINE_SYSTEM_WAYLAND_PROTOCOLS)
set(WAYLAND_PROTOCOLS_DIR "${CMAKE_SOURCE_DIR}/third-party/wayland-protocols")
else()
pkg_get_variable(WAYLAND_PROTOCOLS_DIR wayland-protocols pkgdatadir)
pkg_check_modules(WAYLAND_PROTOCOLS wayland-protocols REQUIRED)
endif()
GEN_WAYLAND("${WAYLAND_PROTOCOLS_DIR}" "unstable/xdg-output" xdg-output-unstable-v1)
GEN_WAYLAND("${CMAKE_SOURCE_DIR}/third-party/wlr-protocols" "unstable" wlr-export-dmabuf-unstable-v1)
include_directories(
SYSTEM
@@ -138,8 +173,9 @@ if(WAYLAND_FOUND)
list(APPEND PLATFORM_LIBRARIES ${WAYLAND_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/wlgrab.cpp
src/platform/linux/wayland.cpp)
"${CMAKE_SOURCE_DIR}/src/platform/linux/wlgrab.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/wayland.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/wayland.cpp")
endif()
# x11
@@ -152,11 +188,17 @@ if(X11_FOUND)
add_compile_definitions(SUNSHINE_BUILD_X11)
include_directories(SYSTEM ${X11_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${X11_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES src/platform/linux/x11grab.cpp)
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/x11grab.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/x11grab.cpp")
endif()
if(NOT ${CUDA_FOUND} AND NOT ${WAYLAND_FOUND} AND NOT ${X11_FOUND} AND NOT (${LIBDRM_FOUND} AND ${LIBCAP_FOUND}))
message(FATAL_ERROR "Couldn't find either x11, wayland, cuda or (libdrm and libcap)")
if(NOT ${CUDA_FOUND}
AND NOT ${WAYLAND_FOUND}
AND NOT ${X11_FOUND}
AND NOT (${LIBDRM_FOUND} AND ${LIBCAP_FOUND})
AND NOT ${LIBVA_FOUND})
message(FATAL_ERROR "Couldn't find either cuda, wayland, x11, (libdrm and libcap), or libva")
endif()
# tray icon
@@ -180,7 +222,7 @@ if(${SUNSHINE_ENABLE_TRAY})
include_directories(SYSTEM ${APPINDICATOR_INCLUDE_DIRS} ${LIBNOTIFY_INCLUDE_DIRS})
link_directories(${APPINDICATOR_LIBRARY_DIRS} ${LIBNOTIFY_LIBRARY_DIRS})
list(APPEND PLATFORM_TARGET_FILES third-party/tray/tray_linux.c)
list(APPEND PLATFORM_TARGET_FILES "${CMAKE_SOURCE_DIR}/third-party/tray/tray_linux.c")
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES ${APPINDICATOR_LIBRARIES} ${LIBNOTIFY_LIBRARIES})
endif()
else()
@@ -193,35 +235,28 @@ if (${SUNSHINE_TRAY} EQUAL 0 AND SUNSHINE_REQUIRE_TRAY)
endif()
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/publish.cpp
src/platform/linux/vaapi.h
src/platform/linux/vaapi.cpp
src/platform/linux/cuda.h
src/platform/linux/graphics.h
src/platform/linux/graphics.cpp
src/platform/linux/misc.h
src/platform/linux/misc.cpp
src/platform/linux/audio.cpp
src/platform/linux/input.cpp
src/platform/linux/x11grab.h
src/platform/linux/wayland.h
third-party/glad/src/egl.c
third-party/glad/src/gl.c
third-party/glad/include/EGL/eglplatform.h
third-party/glad/include/KHR/khrplatform.h
third-party/glad/include/glad/gl.h
third-party/glad/include/glad/egl.h)
"${CMAKE_SOURCE_DIR}/src/platform/linux/publish.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/graphics.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/graphics.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/misc.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/misc.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/audio.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/input.cpp"
"${CMAKE_SOURCE_DIR}/third-party/glad/src/egl.c"
"${CMAKE_SOURCE_DIR}/third-party/glad/src/gl.c"
"${CMAKE_SOURCE_DIR}/third-party/glad/include/EGL/eglplatform.h"
"${CMAKE_SOURCE_DIR}/third-party/glad/include/KHR/khrplatform.h"
"${CMAKE_SOURCE_DIR}/third-party/glad/include/glad/gl.h"
"${CMAKE_SOURCE_DIR}/third-party/glad/include/glad/egl.h")
list(APPEND PLATFORM_LIBRARIES
Boost::dynamic_linking
dl
evdev
numa
pulse
pulse-simple)
include_directories(
SYSTEM
/usr/include/libevdev-1.0
third-party/nv-codec-headers/include
third-party/glad/include)
"${CMAKE_SOURCE_DIR}/third-party/nv-codec-headers/include"
"${CMAKE_SOURCE_DIR}/third-party/glad/include")

View File

@@ -18,32 +18,32 @@ list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
set(PLATFORM_INCLUDE_DIRS
${Boost_INCLUDE_DIR})
set(APPLE_PLIST_FILE ${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/Info.plist)
set(APPLE_PLIST_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/Info.plist")
# todo - tray is not working on macos
set(SUNSHINE_TRAY 0)
set(PLATFORM_TARGET_FILES
src/platform/macos/av_audio.h
src/platform/macos/av_audio.m
src/platform/macos/av_img_t.h
src/platform/macos/av_video.h
src/platform/macos/av_video.m
src/platform/macos/display.mm
src/platform/macos/input.cpp
src/platform/macos/microphone.mm
src/platform/macos/misc.mm
src/platform/macos/misc.h
src/platform/macos/nv12_zero_device.cpp
src/platform/macos/nv12_zero_device.h
src/platform/macos/publish.cpp
third-party/TPCircularBuffer/TPCircularBuffer.c
third-party/TPCircularBuffer/TPCircularBuffer.h
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_audio.h"
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_audio.m"
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_img_t.h"
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_video.h"
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_video.m"
"${CMAKE_SOURCE_DIR}/src/platform/macos/display.mm"
"${CMAKE_SOURCE_DIR}/src/platform/macos/input.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/macos/microphone.mm"
"${CMAKE_SOURCE_DIR}/src/platform/macos/misc.mm"
"${CMAKE_SOURCE_DIR}/src/platform/macos/misc.h"
"${CMAKE_SOURCE_DIR}/src/platform/macos/nv12_zero_device.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/macos/nv12_zero_device.h"
"${CMAKE_SOURCE_DIR}/src/platform/macos/publish.cpp"
"${CMAKE_SOURCE_DIR}/third-party/TPCircularBuffer/TPCircularBuffer.c"
"${CMAKE_SOURCE_DIR}/third-party/TPCircularBuffer/TPCircularBuffer.h"
${APPLE_PLIST_FILE})
if(SUNSHINE_ENABLE_TRAY)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${COCOA})
list(APPEND PLATFORM_TARGET_FILES
third-party/tray/tray_darwin.m)
"${CMAKE_SOURCE_DIR}/third-party/tray/tray_darwin.m")
endif()

View File

@@ -6,51 +6,63 @@ enable_language(RC)
set(CMAKE_RC_COMPILER windres)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
# gcc complains about misleading indentation in some mingw includes
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-misleading-indentation)
# curl
add_definitions(-DCURL_STATICLIB)
include_directories(SYSTEM ${CURL_STATIC_INCLUDE_DIRS})
link_directories(${CURL_STATIC_LIBRARY_DIRS})
# miniupnpc
add_definitions(-DMINIUPNP_STATICLIB)
# extra tools/binaries for audio/display devices
add_subdirectory(tools) # todo - this is temporary, only tools for Windows are needed, for now
# nvidia
include_directories(SYSTEM third-party/nvapi-open-source-sdk)
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nvapi-open-source-sdk")
file(GLOB NVPREFS_FILES CONFIGURE_DEPENDS
"third-party/nvapi-open-source-sdk/*.h"
"src/platform/windows/nvprefs/*.cpp"
"src/platform/windows/nvprefs/*.h")
"${CMAKE_SOURCE_DIR}/third-party/nvapi-open-source-sdk/*.h"
"${CMAKE_SOURCE_DIR}/src/platform/windows/nvprefs/*.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/nvprefs/*.h")
# vigem
include_directories(SYSTEM third-party/ViGEmClient/include)
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include")
set_source_files_properties("${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/src/ViGEmClient.cpp"
PROPERTIES COMPILE_DEFINITIONS "UNICODE=1;ERROR_INVALID_DEVICE_OBJECT_PARAMETER=650")
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp
PROPERTIES COMPILE_FLAGS "-Wno-unknown-pragmas -Wno-misleading-indentation -Wno-class-memaccess")
set(VIGEM_COMPILE_FLAGS "")
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-unknown-pragmas ")
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-misleading-indentation ")
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-class-memaccess ")
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-unused-function ")
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-unused-variable ")
set_source_files_properties("${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/src/ViGEmClient.cpp"
PROPERTIES COMPILE_FLAGS ${VIGEM_COMPILE_FLAGS})
# sunshine icon
if(NOT DEFINED SUNSHINE_ICON_PATH)
set(SUNSHINE_ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/sunshine.ico")
set(SUNSHINE_ICON_PATH "${CMAKE_SOURCE_DIR}/sunshine.ico")
endif()
configure_file(src/platform/windows/windows.rs.in windows.rc @ONLY)
configure_file("${CMAKE_SOURCE_DIR}/src/platform/windows/windows.rs.in" windows.rc @ONLY)
set(PLATFORM_TARGET_FILES
"${CMAKE_CURRENT_BINARY_DIR}/windows.rc"
src/platform/windows/publish.cpp
src/platform/windows/misc.h
src/platform/windows/misc.cpp
src/platform/windows/input.cpp
src/platform/windows/display.h
src/platform/windows/display_base.cpp
src/platform/windows/display_vram.cpp
src/platform/windows/display_ram.cpp
src/platform/windows/audio.cpp
third-party/ViGEmClient/src/ViGEmClient.cpp
third-party/ViGEmClient/include/ViGEm/Client.h
third-party/ViGEmClient/include/ViGEm/Common.h
third-party/ViGEmClient/include/ViGEm/Util.h
third-party/ViGEmClient/include/ViGEm/km/BusShared.h
"${CMAKE_SOURCE_DIR}/src/platform/windows/publish.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/misc.h"
"${CMAKE_SOURCE_DIR}/src/platform/windows/misc.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/input.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/display.h"
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_base.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_vram.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_ram.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/audio.cpp"
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/src/ViGEmClient.cpp"
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Client.h"
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Common.h"
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Util.h"
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/km/BusShared.h"
${NVPREFS_FILES})
set(OPENSSL_LIBRARIES
@@ -70,9 +82,12 @@ list(PREPEND PLATFORM_LIBRARIES
userenv
synchronization.lib
avrt
iphlpapi
shlwapi
PkgConfig::NLOHMANN_JSON
${CURL_STATIC_LIBRARIES})
if(SUNSHINE_ENABLE_TRAY)
list(APPEND PLATFORM_TARGET_FILES
third-party/tray/tray_windows.c)
"${CMAKE_SOURCE_DIR}/third-party/tray/tray_windows.c")
endif()

View File

@@ -4,18 +4,20 @@
# submodules
# moonlight common library
set(ENET_NO_INSTALL ON CACHE BOOL "Don't install any libraries build for enet")
add_subdirectory(third-party/moonlight-common-c/enet)
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/enet")
# web server
add_subdirectory(third-party/Simple-Web-Server)
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/Simple-Web-Server")
# common dependencies
find_package(OpenSSL REQUIRED)
find_package(PkgConfig REQUIRED)
find_package(Threads REQUIRED)
pkg_check_modules(CURL REQUIRED libcurl)
# miniupnp
set(UPNPC_BUILD_SHARED OFF CACHE BOOL "No shared libraries")
set(UPNPC_BUILD_TESTS OFF CACHE BOOL "Don't build tests for miniupnpc")
set(UPNPC_BUILD_SAMPLE OFF CACHE BOOL "Don't build samples for miniupnpc")
set(UPNPC_NO_INSTALL ON CACHE BOOL "Don't install any libraries build for miniupnpc")
add_subdirectory(third-party/miniupnp/miniupnpc)
include_directories(SYSTEM third-party/miniupnp/miniupnpc/include)
pkg_check_modules(MINIUPNP miniupnpc REQUIRED)
include_directories(SYSTEM ${MINIUPNP_INCLUDE_DIRS})
# ffmpeg pre-compiled binaries
if(WIN32)
@@ -23,12 +25,12 @@ if(WIN32)
message(FATAL_ERROR "Unsupported system processor:" ${CMAKE_SYSTEM_PROCESSOR})
endif()
set(FFMPEG_PLATFORM_LIBRARIES mfplat ole32 strmiids mfuuid vpl)
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-windows-x86_64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_SOURCE_DIR}/third-party/build-deps/ffmpeg/windows-x86_64")
elseif(APPLE)
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-macos-x86_64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_SOURCE_DIR}/third-party/build-deps/ffmpeg/macos-x86_64")
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-macos-aarch64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_SOURCE_DIR}/third-party/build-deps/ffmpeg/macos-aarch64")
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "powerpc")
message(FATAL_ERROR "PowerPC is not supported on macOS")
else()
@@ -38,49 +40,43 @@ elseif(UNIX)
set(FFMPEG_PLATFORM_LIBRARIES va va-drm va-x11 vdpau X11)
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
list(APPEND FFMPEG_PLATFORM_LIBRARIES mfx)
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-linux-x86_64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_SOURCE_DIR}/third-party/build-deps/ffmpeg/linux-x86_64")
set(CPACK_DEB_PLATFORM_PACKAGE_DEPENDS "libmfx1,")
set(CPACK_RPM_PLATFORM_PACKAGE_REQUIRES "intel-mediasdk >= 22.3.0,")
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-linux-aarch64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_SOURCE_DIR}/third-party/build-deps/ffmpeg/linux-aarch64")
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "ppc64le" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "ppc64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-linux-powerpc64le")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_SOURCE_DIR}/third-party/build-deps/ffmpeg/linux-powerpc64le")
else()
message(FATAL_ERROR "Unsupported system processor:" ${CMAKE_SYSTEM_PROCESSOR})
endif()
endif()
set(FFMPEG_INCLUDE_DIRS
${FFMPEG_PREPARED_BINARIES}/include)
if(EXISTS ${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a)
"${FFMPEG_PREPARED_BINARIES}/include")
if(EXISTS "${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a")
set(HDR10_PLUS_LIBRARY
${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a)
"${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a")
endif()
set(FFMPEG_LIBRARIES
${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a
${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a
${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a
${FFMPEG_PREPARED_BINARIES}/lib/libSvtAv1Enc.a
${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a
${FFMPEG_PREPARED_BINARIES}/lib/libx264.a
${FFMPEG_PREPARED_BINARIES}/lib/libx265.a
"${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libSvtAv1Enc.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libx264.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libx265.a"
${HDR10_PLUS_LIBRARY}
${FFMPEG_PLATFORM_LIBRARIES})
# common dependencies
find_package(OpenSSL REQUIRED)
find_package(PkgConfig REQUIRED)
find_package(Threads REQUIRED)
pkg_check_modules(CURL REQUIRED libcurl)
# platform specific dependencies
if(WIN32)
include(${CMAKE_MODULE_PATH}/dependencies/windows.cmake)
include("${CMAKE_MODULE_PATH}/dependencies/windows.cmake")
elseif(UNIX)
include(${CMAKE_MODULE_PATH}/dependencies/unix.cmake)
include("${CMAKE_MODULE_PATH}/dependencies/unix.cmake")
if(APPLE)
include(${CMAKE_MODULE_PATH}/dependencies/macos.cmake)
include("${CMAKE_MODULE_PATH}/dependencies/macos.cmake")
else()
include(${CMAKE_MODULE_PATH}/dependencies/linux.cmake)
include("${CMAKE_MODULE_PATH}/dependencies/linux.cmake")
endif()
endif()

View File

@@ -1,6 +1,7 @@
# windows specific dependencies
set(Boost_USE_STATIC_LIBS ON) # cmake-lint: disable=C0103
# Boost >= 1.82.0 is required for boost::json::value::set_at_pointer() support
# todo - are we actually using json? I think this was attempted to be used in a PR, but we ended up not using json
find_package(Boost 1.82.0 COMPONENTS locale log filesystem program_options json REQUIRED)
find_package(Boost 1.71.0 COMPONENTS locale log filesystem program_options REQUIRED)
# nlohmann_json
pkg_check_modules(NLOHMANN_JSON nlohmann_json REQUIRED IMPORTED_TARGET)

View File

@@ -5,17 +5,17 @@ macro(GEN_WAYLAND wayland_directory subdirectory filename)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated-src)
message("wayland-scanner private-code \
${CMAKE_SOURCE_DIR}/third-party/${wayland_directory}/${subdirectory}/${filename}.xml \
${wayland_directory}/${subdirectory}/${filename}.xml \
${CMAKE_BINARY_DIR}/generated-src/${filename}.c")
message("wayland-scanner client-header \
${CMAKE_SOURCE_DIR}/third-party/${wayland_directory}/${subdirectory}/${filename}.xml \
${wayland_directory}/${subdirectory}/${filename}.xml \
${CMAKE_BINARY_DIR}/generated-src/${filename}.h")
execute_process(
COMMAND wayland-scanner private-code
${CMAKE_SOURCE_DIR}/third-party/${wayland_directory}/${subdirectory}/${filename}.xml
${wayland_directory}/${subdirectory}/${filename}.xml
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
COMMAND wayland-scanner client-header
${CMAKE_SOURCE_DIR}/third-party/${wayland_directory}/${subdirectory}/${filename}.xml
${wayland_directory}/${subdirectory}/${filename}.xml
${CMAKE_BINARY_DIR}/generated-src/${filename}.h
RESULT_VARIABLE EXIT_INT

View File

@@ -12,9 +12,14 @@ set(CPACK_PACKAGE_ICON ${PROJECT_SOURCE_DIR}/sunshine.png)
set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_STRIP_FILES YES)
# install npm modules
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/node_modules"
DESTINATION "${SUNSHINE_ASSETS_DIR}/web")
#install common assets
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
PATTERN "web" EXCLUDE)
# install built vite assets
install(DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/assets/web"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
# platform specific packaging
if(WIN32)

View File

@@ -8,10 +8,13 @@ if(${SUNSHINE_BUILD_APPIMAGE} OR ${SUNSHINE_BUILD_FLATPAK})
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
DESTINATION "${SUNSHINE_ASSETS_DIR}/systemd/user")
else()
find_package(Systemd)
find_package(Udev)
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine.rules"
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/udev/rules.d")
DESTINATION "${UDEV_RULES_INSTALL_DIR}")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/systemd/user")
DESTINATION "${SYSTEMD_USER_UNIT_INSTALL_DIR}")
endif()
# Post install
@@ -38,6 +41,7 @@ set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
libvdpau1, \
libwayland-client0, \
libx11-6, \
miniupnpc, \
openssl | libssl3")
set(CPACK_RPM_PACKAGE_REQUIRES "\
${CPACK_RPM_PLATFORM_PACKAGE_REQUIRES} \
@@ -54,6 +58,7 @@ set(CPACK_RPM_PACKAGE_REQUIRES "\
libvdpau >= 1.5, \
libwayland-client >= 1.20.0, \
libX11 >= 1.7.3.1, \
miniupnpc >= 2.2.4, \
numactl-libs >= 2.0.14, \
openssl >= 3.0.2, \
pulseaudio-libs >= 10.0")
@@ -63,19 +68,19 @@ set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF)
# application icon
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/apps")
# tray icon
if(${SUNSHINE_TRAY} STREQUAL 1)
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/status"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
RENAME "sunshine-tray.svg")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/images/sunshine-playing.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/status")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/images/sunshine-pausing.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/status")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/images/sunshine-locked.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/status")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-playing.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-pausing.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-locked.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status")
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
${CPACK_DEBIAN_PACKAGE_DEPENDS}, \
@@ -89,17 +94,17 @@ endif()
# desktop file
# todo - validate desktop files with `desktop-file-validate`
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.desktop"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications")
if(NOT ${SUNSHINE_BUILD_APPIMAGE})
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine_terminal.desktop"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications")
endif()
if(${SUNSHINE_BUILD_FLATPAK})
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine_kms.desktop"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications")
endif()
# metadata file
# todo - validate file with `appstream-util validate-relax`
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.appdata.xml"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/metainfo")
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/metainfo")

View File

@@ -10,8 +10,6 @@ if(SUNSHINE_PACKAGE_MACOS) # todo
set(MAC_PREFIX "${CMAKE_PROJECT_NAME}.app/Contents")
set(INSTALL_RUNTIME_DIR "${MAC_PREFIX}/MacOS")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")

View File

@@ -1,6 +1,8 @@
# unix specific packaging
# put anything here that applies to both linux and macos
include(GNUInstallDirs)
# return here if building a macos package
if(SUNSHINE_PACKAGE_MACOS)
return()
@@ -13,6 +15,3 @@ if(NOT CMAKE_INSTALL_PREFIX)
endif()
install(TARGETS sunshine RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")

View File

@@ -36,15 +36,12 @@ install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/gamepad/"
COMPONENT gamepad)
# Sunshine assets
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
COMPONENT assets)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
COMPONENT assets)
# set(CPACK_NSIS_MUI_HEADERIMAGE "") # TODO: image should be 150x57 bmp
set(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}\\\\sunshine.ico")
set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}\\\\sunshine.ico")
set(CPACK_NSIS_INSTALLED_ICON_NAME "${PROJECT__DIR}\\\\${PROJECT_EXE}")
# The name of the directory that will be created in C:/Program files/
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
@@ -60,8 +57,8 @@ SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS
nsExec::ExecToLog 'icacls \\\"$INSTDIR\\\" /reset'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\migrate-config.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\add-firewall-rule.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-service.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-gamepad.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-service.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\autostart-service.bat\\\"'
NoController:
")
@@ -103,7 +100,7 @@ set(CPACK_NSIS_DELETE_ICONS_EXTRA
# Checking for previous installed versions
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL "ON")
set(CPACK_NSIS_HELP_LINK "https://sunshinestream.readthedocs.io/about/installation.html")
set(CPACK_NSIS_HELP_LINK "https://sunshinestream.readthedocs.io/en/latest/about/installation.html")
set(CPACK_NSIS_URL_INFO_ABOUT "${CMAKE_PROJECT_HOMEPAGE_URL}")
set(CPACK_NSIS_CONTACT "${CMAKE_PROJECT_HOMEPAGE_URL}/support")

View File

@@ -14,12 +14,12 @@ if((DEFINED ENV{BRANCH}) AND (DEFINED ENV{BUILD_VERSION}) AND (DEFINED ENV{COMMI
else()
find_package(Git)
if(GIT_EXECUTABLE)
MESSAGE("${CMAKE_CURRENT_SOURCE_DIR}")
get_filename_component(SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
MESSAGE("${CMAKE_SOURCE_DIR}")
get_filename_component(SRC_DIR "${CMAKE_SOURCE_DIR}" DIRECTORY)
#Get current Branch
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
#WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
#WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_DESCRIBE_BRANCH
RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE
OUTPUT_STRIP_TRAILING_WHITESPACE
@@ -27,7 +27,7 @@ else()
# Gather current commit
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
#WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
#WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_DESCRIBE_VERSION
RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE
OUTPUT_STRIP_TRAILING_WHITESPACE
@@ -35,7 +35,7 @@ else()
# Check if Dirty
execute_process(
COMMAND ${GIT_EXECUTABLE} diff --quiet --exit-code
#WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
#WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE GIT_IS_DIRTY
OUTPUT_STRIP_TRAILING_WHITESPACE
)

View File

@@ -1,5 +1,5 @@
# source assets will be installed from this directory
set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src_assets")
set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/src_assets")
# enable system tray, we will disable this later if we cannot find the required package config on linux
set(SUNSHINE_TRAY 1)

View File

@@ -1,9 +1,17 @@
option(BUILD_WERROR "Enable -Werror flag." OFF)
# if this option is set, the build will exit after configuring special package configuration files
option(SUNSHINE_CONFIGURE_ONLY "Configure special files only, then exit." OFF)
option(SUNSHINE_ENABLE_TRAY "Enable system tray icon. This option will be ignored on macOS." ON)
option(SUNSHINE_REQUIRE_TRAY "Require system tray icon. Fail the build if tray requirements are not met." ON)
option(SUNSHINE_SYSTEM_WAYLAND_PROTOCOLS "Use system installation of wayland-protocols rather than the submodule." OFF)
option(CUDA_INHERIT_COMPILE_OPTIONS
"When building CUDA code, inherit compile options from the the main project. You may want to disable this if
your IDE throws errors about unknown flags after running cmake." ON)
if(APPLE)
option(SUNSHINE_CONFIGURE_PORTFILE
"Configure macOS Portfile. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
@@ -24,6 +32,8 @@ elseif(UNIX) # Linux
"Enable cuda specific code." ON)
option(SUNSHINE_ENABLE_DRM
"Enable KMS grab if available." ON)
option(SUNSHINE_ENABLE_VAAPI
"Enable building vaapi specific code." ON)
option(SUNSHINE_ENABLE_WAYLAND
"Enable building wayland specific code." ON)
option(SUNSHINE_ENABLE_X11

View File

@@ -28,8 +28,17 @@ set_target_properties(sunshine PROPERTIES CXX_STANDARD 17
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})
foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)
list(APPEND SUNSHINE_COMPILE_OPTIONS_CUDA "$<$<COMPILE_LANGUAGE:CUDA>:--compiler-options=${flag}>")
endforeach()
# CLion complains about unknown flags after running cmake, and cannot add symbols to the index for cuda files
if(CUDA_INHERIT_COMPILE_OPTIONS)
foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)
list(APPEND SUNSHINE_COMPILE_OPTIONS_CUDA "$<$<COMPILE_LANGUAGE:CUDA>:--compiler-options=${flag}>")
endforeach()
endif()
target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>) # cmake-lint: disable=C0301
#WebUI build
add_custom_target(web-ui ALL
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
COMMENT "Installing NPM Dependencies and Building the Web UI"
COMMAND bash -c \"npm install && SUNSHINE_SOURCE_ASSETS_DIR=${SUNSHINE_SOURCE_ASSETS_DIR} SUNSHINE_ASSETS_DIR=${CMAKE_BINARY_DIR} npm run build\") # cmake-lint: disable=C0301

View File

@@ -0,0 +1,100 @@
# syntax=docker/dockerfile:1.4
# artifacts: false
# platforms: linux/amd64
# platforms_pr: linux/amd64
# no-cache-filters: toolchain-base,toolchain
ARG BASE=ubuntu
ARG TAG=22.04
FROM ${BASE}:${TAG} AS toolchain-base
ENV DEBIAN_FRONTEND=noninteractive
FROM toolchain-base as toolchain
ARG TARGETPLATFORM
RUN echo "target_platform: ${TARGETPLATFORM}"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# install dependencies
RUN <<_DEPS
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends \
build-essential \
cmake=3.22.* \
ca-certificates \
gcc=4:11.2.* \
g++=4:11.2.* \
gdb \
git \
libayatana-appindicator3-dev \
libavdevice-dev \
libboost-filesystem-dev=1.74.* \
libboost-locale-dev=1.74.* \
libboost-log-dev=1.74.* \
libboost-program-options-dev=1.74.* \
libcap-dev \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libminiupnpc-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
libssl-dev \
libva-dev \
libvdpau-dev \
libwayland-dev \
libx11-dev \
libxcb-shm0-dev \
libxcb-xfixes0-dev \
libxcb1-dev \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
udev \
wget
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
apt-get install -y --no-install-recommends \
libmfx-dev
fi
apt-get clean
rm -rf /var/lib/apt/lists/*
_DEPS
#Install Node
# hadolint ignore=SC1091
RUN <<_INSTALL_NODE
#!/bin/bash
set -e
node_version="20.9.0"
wget -qO- https://raw.githubusercontent.com/nvm-sh/nvm/master/install.sh | bash
source "$HOME/.nvm/nvm.sh"
nvm install "$node_version"
nvm use "$node_version"
nvm alias default "$node_version"
_INSTALL_NODE
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
ENV CUDA_VERSION="11.8.0"
ENV CUDA_BUILD="520.61.05"
# hadolint ignore=SC3010
RUN <<_INSTALL_CUDA
#!/bin/bash
set -e
cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
cuda_suffix=""
if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
cuda_suffix="_sbsa"
fi
url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
echo "cuda url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/usr/local --no-opengl-libs --no-man-page --no-drm
rm ./cuda.run
_INSTALL_CUDA

View File

@@ -43,6 +43,7 @@ apt-get install -y --no-install-recommends \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libminiupnpc-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
@@ -60,6 +61,7 @@ apt-get install -y --no-install-recommends \
libxtst-dev \
nodejs \
npm \
udev \
wget
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
apt-get install -y --no-install-recommends \
@@ -95,9 +97,6 @@ _INSTALL_CUDA
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
@@ -106,6 +105,7 @@ RUN <<_MAKE
#!/bin/bash
set -e
cmake \
-DBUILD_WERROR=ON \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \

View File

@@ -31,6 +31,7 @@ set -e
apt-get update -y
apt-get install -y --no-install-recommends \
build-essential \
ca-certificates \
cmake=3.18.* \
git \
libavdevice-dev \
@@ -43,6 +44,7 @@ apt-get install -y --no-install-recommends \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libminiupnpc-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
@@ -58,8 +60,7 @@ apt-get install -y --no-install-recommends \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
nodejs \
npm \
udev \
wget
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
apt-get install -y --no-install-recommends \
@@ -69,6 +70,17 @@ apt-get clean
rm -rf /var/lib/apt/lists/*
_DEPS
#Install Node
# hadolint ignore=SC1091
RUN <<_INSTALL_NODE
#!/bin/bash
set -e
wget -qO- https://raw.githubusercontent.com/nvm-sh/nvm/master/install.sh | bash
source "$HOME/.nvm/nvm.sh"
nvm install 20.9.0
nvm use 20.9.0
_INSTALL_NODE
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
@@ -95,17 +107,19 @@ _INSTALL_CUDA
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
# cmake and cpack
# hadolint ignore=SC1091
RUN <<_MAKE
#!/bin/bash
set -e
#Set Node version
source "$HOME/.nvm/nvm.sh"
nvm use 20.9.0
cmake \
-DBUILD_WERROR=ON \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \

View File

@@ -52,7 +52,8 @@ dnf -y install \
libXrandr-devel \
libXtst-devel \
mesa-libGL-devel \
nodejs-npm \
miniupnpc-devel \
nodejs \
numactl-devel \
openssl-devel \
opus-devel \
@@ -94,9 +95,6 @@ _DEPS
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
@@ -107,6 +105,7 @@ RUN <<_MAKE
#!/bin/bash
set -e
cmake \
-DBUILD_WERROR=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=share/sunshine \

View File

@@ -4,7 +4,7 @@
# platforms_pr: linux/amd64
# no-cache-filters: sunshine-base,artifacts,sunshine
ARG BASE=fedora
ARG TAG=37
ARG TAG=39
FROM ${BASE}:${TAG} AS sunshine-base
FROM sunshine-base as sunshine-build
@@ -30,10 +30,10 @@ set -e
dnf -y update
dnf -y group install "Development Tools"
dnf -y install \
boost-devel-1.78.* \
boost-devel-1.81.0* \
cmake-3.27.* \
gcc-12.2.* \
gcc-c++-12.2.* \
gcc-13.2.* \
gcc-c++-13.2.* \
git \
libappindicator-gtk3-devel \
libcap-devel \
@@ -52,7 +52,8 @@ dnf -y install \
libXrandr-devel \
libXtst-devel \
mesa-libGL-devel \
nodejs-npm \
miniupnpc-devel \
nodejs \
numactl-devel \
openssl-devel \
opus-devel \
@@ -67,44 +68,44 @@ dnf clean all
rm -rf /var/cache/yum
_DEPS
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
ENV CUDA_VERSION="12.0.0"
ENV CUDA_BUILD="525.60.13"
# hadolint ignore=SC3010
RUN <<_INSTALL_CUDA
#!/bin/bash
set -e
cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
cuda_suffix=""
if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
cuda_suffix="_sbsa"
fi
url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
echo "cuda url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm
rm ./cuda.run
_INSTALL_CUDA
# todo - enable cuda once it's supported for gcc 13 and fedora 39
## install cuda
#WORKDIR /build/cuda
## versions: https://developer.nvidia.com/cuda-toolkit-archive
#ENV CUDA_VERSION="12.0.0"
#ENV CUDA_BUILD="525.60.13"
## hadolint ignore=SC3010
#RUN <<_INSTALL_CUDA
##!/bin/bash
#set -e
#cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
#cuda_suffix=""
#if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
# cuda_suffix="_sbsa"
#fi
#url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
#echo "cuda url: ${url}"
#wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
#chmod a+x ./cuda.run
#./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm
#rm ./cuda.run
#_INSTALL_CUDA
# copy repository
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
# cmake and cpack
# todo - add cmake argument back in for cuda support "-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \"
# todo - re-enable "DSUNSHINE_ENABLE_CUDA"
RUN <<_MAKE
#!/bin/bash
set -e
cmake \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DBUILD_WERROR=ON \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=share/sunshine \
@@ -112,7 +113,7 @@ cmake \
-DSUNSHINE_ENABLE_WAYLAND=ON \
-DSUNSHINE_ENABLE_X11=ON \
-DSUNSHINE_ENABLE_DRM=ON \
-DSUNSHINE_ENABLE_CUDA=ON \
-DSUNSHINE_ENABLE_CUDA=OFF \
/build/sunshine
make -j "$(nproc)"
cpack -G RPM

View File

@@ -31,6 +31,7 @@ set -e
apt-get update -y
apt-get install -y --no-install-recommends \
build-essential \
ca-certificates \
gcc-10=10.5.* \
g++-10=10.5.* \
git \
@@ -44,6 +45,7 @@ apt-get install -y --no-install-recommends \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libminiupnpc-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
@@ -59,8 +61,7 @@ apt-get install -y --no-install-recommends \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
nodejs \
npm \
udev \
wget
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
apt-get install -y --no-install-recommends \
@@ -70,6 +71,17 @@ apt-get clean
rm -rf /var/lib/apt/lists/*
_DEPS
#Install Node
# hadolint ignore=SC1091
RUN <<_INSTALL_NODE
#!/bin/bash
set -e
wget -qO- https://raw.githubusercontent.com/nvm-sh/nvm/master/install.sh | bash
source "$HOME/.nvm/nvm.sh"
nvm install 20.9.0
nvm use 20.9.0
_INSTALL_NODE
# Update gcc alias
# https://stackoverflow.com/a/70653945/11214013
RUN <<_GCC_ALIAS
@@ -131,17 +143,19 @@ _INSTALL_CUDA
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
# cmake and cpack
# hadolint ignore=SC1091
RUN <<_MAKE
#!/bin/bash
set -e
#Set Node version
source "$HOME/.nvm/nvm.sh"
nvm use 20.9.0
cmake \
-DBUILD_WERROR=ON \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \

View File

@@ -32,6 +32,7 @@ apt-get update -y
apt-get install -y --no-install-recommends \
build-essential \
cmake=3.22.* \
ca-certificates \
git \
libayatana-appindicator3-dev \
libavdevice-dev \
@@ -43,6 +44,7 @@ apt-get install -y --no-install-recommends \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libminiupnpc-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
@@ -58,8 +60,7 @@ apt-get install -y --no-install-recommends \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
nodejs \
npm \
udev \
wget
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
apt-get install -y --no-install-recommends \
@@ -69,6 +70,17 @@ apt-get clean
rm -rf /var/lib/apt/lists/*
_DEPS
#Install Node
# hadolint ignore=SC1091
RUN <<_INSTALL_NODE
#!/bin/bash
set -e
wget -qO- https://raw.githubusercontent.com/nvm-sh/nvm/master/install.sh | bash
source "$HOME/.nvm/nvm.sh"
nvm install 20.9.0
nvm use 20.9.0
_INSTALL_NODE
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
@@ -95,17 +107,20 @@ _INSTALL_CUDA
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
# cmake and cpack
# hadolint ignore=SC1091
RUN <<_MAKE
#!/bin/bash
set -e
#Set Node version
source "$HOME/.nvm/nvm.sh"
nvm use 20.9.0
#Actually build
cmake \
-DBUILD_WERROR=ON \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \

View File

@@ -2355,7 +2355,7 @@ SEARCH_INCLUDES = YES
# RECURSIVE has no effect here.
# This tag requires that the tag SEARCH_INCLUDES is set to YES.
INCLUDE_PATH = ../third-party/ffmpeg-linux-x86_64/include/
INCLUDE_PATH = ../third-party/build-deps/ffmpeg/linux-x86_64/include/
# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
# patterns (like *.h and *.hpp) to filter out the header-files in the

View File

@@ -1,5 +1,5 @@
breathe==4.35.0
furo==2023.9.10
furo==2024.1.29
m2r2==0.3.3.post2
rstcheck[sphinx]==6.2.0
rstfmt==0.0.14

File diff suppressed because it is too large Load Diff

View File

@@ -3,7 +3,7 @@ App Examples
Since not all applications behave the same, we decided to create some examples to help you get started adding games
and applications to Sunshine.
.. Attention:: Throughout these examples, any fields not shown are left blank. You can enhance your experience by
.. attention:: Throughout these examples, any fields not shown are left blank. You can enhance your experience by
adding an image or a log file (via the ``Output`` field).
Common Examples
@@ -23,267 +23,330 @@ Desktop
Steam Big Picture
^^^^^^^^^^^^^^^^^
.. Note:: Steam is launched as a detached command because Steam starts with a process that self updates itself and the original
.. note:: Steam is launched as a detached command because Steam starts with a process that self updates itself and the original
process is killed. Since the original process ends it will not work as a regular command.
+----------------------+------------------------------------------+----------------------------------+-----------------------------------+
| **Field** | **Linux** | **macOS** | **Windows** |
+----------------------+------------------------------------------+----------------------------------+-----------------------------------+
| Application Name | ``Steam Big Picture`` |
+----------------------+------------------------------------------+----------------------------------+-----------------------------------+
| Detached Commands | ``setsid steam steam://open/bigpicture`` | ``open steam://open/bigpicture`` | ``steam steam://open/bigpicture`` |
+----------------------+------------------------------------------+----------------------------------+-----------------------------------+
| Image | ``steam.png`` |
+----------------------+------------------------------------------+----------------------------------+-----------------------------------+
.. tab:: Linux
+----------------------+------------------------------------------+
| Application Name | ``Steam Big Picture`` |
+----------------------+------------------------------------------+
| Detached Commands | ``setsid steam steam://open/bigpicture`` |
+----------------------+------------------------------------------+
| Image | ``steam.png`` |
+----------------------+------------------------------------------+
.. tab:: macOS
+----------------------+----------------------------------+
| Application Name | ``Steam Big Picture`` |
+----------------------+----------------------------------+
| Detached Commands | ``open steam://open/bigpicture`` |
+----------------------+----------------------------------+
| Image | ``steam.png`` |
+----------------------+----------------------------------+
.. tab:: Windows
+----------------------+-----------------------------+
| Application Name | ``Steam Big Picture`` |
+----------------------+-----------------------------+
| Detached Commands | ``steam://open/bigpicture`` |
+----------------------+-----------------------------+
| Image | ``steam.png`` |
+----------------------+-----------------------------+
Epic Game Store game
^^^^^^^^^^^^^^^^^^^^
.. Note:: Using URI method will be the most consistent between various games, but does not allow a game to be launched
.. note:: Using URI method will be the most consistent between various games, but does not allow a game to be launched
using the "Command" and therefore the stream will not end when the game ends.
URI (Epic)
""""""""""
+----------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| **Field** | **Windows** |
+----------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| Detached Commands | ``cmd /C "start com.epicgames.launcher://apps/d759128018124dcabb1fbee9bb28e178%3A20729b9176c241f0b617c5723e70ec2d%3AOvenbird?action=launch&silent=true"`` |
+----------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
.. tab:: Windows
+----------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| Detached Commands | ``com.epicgames.launcher://apps/d759128018124dcabb1fbee9bb28e178%3A20729b9176c241f0b617c5723e70ec2d%3AOvenbird?action=launch&silent=true`` |
+----------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
Binary (Epic w/ working directory)
""""""""""""""""""""""""""""""""""
+----------------------+-----------------------------------------------+
| **Field** | **Windows** |
+----------------------+-----------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+-----------------------------------------------+
| Command | ``cmd /c "MarsEpic.exe"`` |
+----------------------+-----------------------------------------------+
| Working Directory | ``C:\Program Files\Epic Games\SurvivingMars`` |
+----------------------+-----------------------------------------------+
.. tab:: Windows
+----------------------+-----------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+-----------------------------------------------+
| Command | ``cmd /c "MarsEpic.exe"`` |
+----------------------+-----------------------------------------------+
| Working Directory | ``C:\Program Files\Epic Games\SurvivingMars`` |
+----------------------+-----------------------------------------------+
Binary (Epic w/o working directory)
"""""""""""""""""""""""""""""""""""
+----------------------+--------------------------------------------------------------+
| **Field** | **Windows** |
+----------------------+--------------------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+--------------------------------------------------------------+
| Command | ``"C:\Program Files\Epic Games\SurvivingMars\MarsEpic.exe"`` |
+----------------------+--------------------------------------------------------------+
.. tab:: Windows
+----------------------+--------------------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+--------------------------------------------------------------+
| Command | ``"C:\Program Files\Epic Games\SurvivingMars\MarsEpic.exe"`` |
+----------------------+--------------------------------------------------------------+
Steam game
^^^^^^^^^^
.. Note:: Using URI method will be the most consistent between various games, but does not allow a game to be launched
.. note:: Using URI method will be the most consistent between various games, but does not allow a game to be launched
using the "Command" and therefore the stream will not end when the game ends.
URI (Steam)
"""""""""""
+----------------------+-------------------------------------------+-----------------------------------+---------------------------------------------+
| **Field** | **Linux** | **macOS** | **Windows** |
+----------------------+-------------------------------------------+-----------------------------------+---------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+-------------------------------------------+-----------------------------------+---------------------------------------------+
| Detached Commands | ``setsid steam steam://rungameid/464920`` | ``open steam://rungameid/464920`` | ``cmd /C "start steam://rungameid/464920"`` |
+----------------------+-------------------------------------------+-----------------------------------+---------------------------------------------+
.. tab:: Linux
+----------------------+-------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+-------------------------------------------+
| Detached Commands | ``setsid steam steam://rungameid/464920`` |
+----------------------+-------------------------------------------+
.. tab:: macOS
+----------------------+-----------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+-----------------------------------+
| Detached Commands | ``open steam://rungameid/464920`` |
+----------------------+-----------------------------------+
.. tab:: Windows
+----------------------+------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+------------------------------+
| Detached Commands | ``steam://rungameid/464920`` |
+----------------------+------------------------------+
Binary (Steam w/ working directory)
"""""""""""""""""""""""""""""""""""
+----------------------+-------------------------+-------------------------+------------------------------------------------------------------+
| **Field** | **Linux** | **macOS** | **Windows** |
+----------------------+-------------------------+-------------------------+------------------------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+-------------------------+-------------------------+------------------------------------------------------------------+
| Command | ``MarsSteam`` | ``cmd /c "MarsSteam.exe"`` |
+----------------------+-------------------------+-------------------------+------------------------------------------------------------------+
| Working Directory | ``~/.steam/steam/SteamApps/common/Survivng Mars`` | ``C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars`` |
+----------------------+-------------------------+-------------------------+------------------------------------------------------------------+
.. tab:: Linux
+----------------------+---------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+---------------------------------------------------+
| Command | ``MarsSteam`` |
+----------------------+---------------------------------------------------+
| Working Directory | ``~/.steam/steam/SteamApps/common/Survivng Mars`` |
+----------------------+---------------------------------------------------+
.. tab:: macOS
+----------------------+---------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+---------------------------------------------------+
| Command | ``MarsSteam`` |
+----------------------+---------------------------------------------------+
| Working Directory | ``~/.steam/steam/SteamApps/common/Survivng Mars`` |
+----------------------+---------------------------------------------------+
.. tab:: Windows
+----------------------+------------------------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+------------------------------------------------------------------+
| Command | ``MarsSteam.exe`` |
+----------------------+------------------------------------------------------------------+
| Working Directory | ``C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars`` |
+----------------------+------------------------------------------------------------------+
Binary (Steam w/o working directory)
""""""""""""""""""""""""""""""""""""
+----------------------+------------------------------+------------------------------+----------------------------------------------------------------------------------+
| **Field** | **Linux** | **macOS** | **Windows** |
+----------------------+------------------------------+------------------------------+----------------------------------------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+------------------------------+------------------------------+----------------------------------------------------------------------------------+
| Command | ``~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam`` | ``"C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\MarsSteam.exe"`` |
+----------------------+------------------------------+------------------------------+----------------------------------------------------------------------------------+
.. tab:: Linux
Linux
-----
+----------------------+-------------------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+-------------------------------------------------------------+
| Command | ``~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam`` |
+----------------------+-------------------------------------------------------------+
Changing Resolution and Refresh Rate (Linux - X11)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
.. tab:: macOS
+----------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "xrandr --output HDMI-1 --mode \"${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}\" --rate ${SUNSHINE_CLIENT_FPS}"`` |
| +---------------------------------------------------------------------------------------------------------------------------------------+
| | Undo: ``xrandr --output HDMI-1 --mode 3840x2160 --rate 120`` |
+----------------------+---------------------------------------------------------------------------------------------------------------------------------------+
+----------------------+-------------------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+-------------------------------------------------------------+
| Command | ``~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam`` |
+----------------------+-------------------------------------------------------------+
.. hint::
The above only works if the xrandr mode already exists. You will need to create new modes to stream to macOS and iOS devices, since they use non standard resolutions.
.. tab:: Windows
You can update the ``Do`` command to this:
.. code-block:: bash
+----------------------+----------------------------------------------------------------------------------+
| Application Name | ``Surviving Mars`` |
+----------------------+----------------------------------------------------------------------------------+
| Command | ``"C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\MarsSteam.exe"`` |
+----------------------+----------------------------------------------------------------------------------+
bash -c "${HOME}/scripts/set-custom-res.sh \"${SUNSHINE_CLIENT_WIDTH}\" \"${SUNSHINE_CLIENT_HEIGHT}\" \"${SUNSHINE_CLIENT_FPS}\""
Prep Commands
-------------
The ``set-custom-res.sh`` will have this content:
.. code-block:: bash
#!/bin/bash
# Get params and set any defaults
width=${1:-1920}
height=${2:-1080}
refresh_rate=${3:-60}
# You may need to adjust the scaling differently so the UI/text isn't too small / big
scale=${4:-0.55}
# Get the name of the active display
display_output=$(xrandr | grep " connected" | awk '{ print $1 }')
# Get the modeline info from the 2nd row in the cvt output
modeline=$(cvt ${width} ${height} ${refresh_rate} | awk 'FNR == 2')
xrandr_mode_str=${modeline//Modeline \"*\" /}
mode_alias="${width}x${height}"
echo "xrandr setting new mode ${mode_alias} ${xrandr_mode_str}"
xrandr --newmode ${mode_alias} ${xrandr_mode_str}
xrandr --addmode ${display_output} ${mode_alias}
# Reset scaling
xrandr --output ${display_output} --scale 1
# Apply new xrandr mode
xrandr --output ${display_output} --primary --mode ${mode_alias} --pos 0x0 --rotate normal --scale ${scale}
# Optional reset your wallpaper to fit to new resolution
# xwallpaper --zoom /path/to/wallpaper.png
Changing Resolution and Refresh Rate (Linux - Wayland)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+----------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "wlr-xrandr --output HDMI-1 --mode \"${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}Hz\""`` |
| +-------------------------------------------------------------------------------------------------------------------------------------+
| | Undo: ``wlr-xrandr --output HDMI-1 --mode 3840x2160@120Hz`` |
+----------------------+-------------------------------------------------------------------------------------------------------------------------------------+
Changing Resolution and Refresh Rate (Linux - KDE Plasma - Wayland and X11)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+----------------------+----------------------------------------------------------------------------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+----------------------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "kscreen-doctor output.HDMI-A-1.mode.${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}"`` |
| +----------------------------------------------------------------------------------------------------------------------------------+
| | Undo: ``kscreen-doctor output.HDMI-A-1.mode.3840x2160@120`` |
+----------------------+----------------------------------------------------------------------------------------------------------------------------------+
Changing Resolution (Linux - NVIDIA)
Changing Resolution and Refresh Rate
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+----------------------+------------------------------------------------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "${HOME}/scripts/set-custom-res.sh ${SUNSHINE_CLIENT_WIDTH} ${SUNSHINE_CLIENT_HEIGHT}"`` |
| +------------------------------------------------------------------------------------------------------+
| | Undo: ``sh -c "${HOME}/scripts/set-custom-res.sh 3840 2160"`` |
+----------------------+------------------------------------------------------------------------------------------------------+
.. tab:: Linux
The ``set-custom-res.sh`` will have this content:
.. code-block:: bash
.. tab:: X11
#!/bin/bash
+----------------------+------------------------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "xrandr --output HDMI-1 --mode \"${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}\" --rate ${SUNSHINE_CLIENT_FPS}"`` |
| +------------------------------------------------------------------------------------------------------------------------------------+
| | Undo: ``xrandr --output HDMI-1 --mode 3840x2160 --rate 120`` |
+----------------------+------------------------------------------------------------------------------------------------------------------------------------+
# Get params and set any defaults
width=${1:-1920}
height=${2:-1080}
output=${3:-HDMI-1}
nvidia-settings -a CurrentMetaMode="${output}: nvidia-auto-select { ViewPortIn=${width}x${height}, ViewPortOut=${width}x${height}+0+0 }"
.. hint::
The above only works if the xrandr mode already exists. You will need to create new modes to stream to macOS and iOS devices, since they use non standard resolutions.
Flatpak
^^^^^^^
You can update the ``Do`` command to this:
.. code-block:: bash
.. Attention:: Because Flatpak packages run in a sandboxed environment and do not normally have access to the host,
the Flatpak of Sunshine requires commands to be prefixed with ``flatpak-spawn --host``.
bash -c "${HOME}/scripts/set-custom-res.sh \"${SUNSHINE_CLIENT_WIDTH}\" \"${SUNSHINE_CLIENT_HEIGHT}\" \"${SUNSHINE_CLIENT_FPS}\""
macOS
-----
The ``set-custom-res.sh`` will have this content:
.. code-block:: bash
Changing Resolution and Refresh Rate (macOS)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
#!/bin/bash
.. Note:: This example uses the `displayplacer` tool to change the resolution.
This tool can be installed following instructions in their
`GitHub repository <https://github.com/jakehilborn/displayplacer>`__.
# Get params and set any defaults
width=${1:-1920}
height=${2:-1080}
refresh_rate=${3:-60}
+----------------------+-----------------------------------------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+-----------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``displayplacer "id:<screenId> res:1920x1080 hz:60 scaling:on origin:(0,0) degree:0"`` |
| +-----------------------------------------------------------------------------------------------+
| | Undo: ``displayplacer "id:<screenId> res:3840x2160 hz:120 scaling:on origin:(0,0) degree:0"`` |
+----------------------+-----------------------------------------------------------------------------------------------+
# You may need to adjust the scaling differently so the UI/text isn't too small / big
scale=${4:-0.55}
Windows
-------
# Get the name of the active display
display_output=$(xrandr | grep " connected" | awk '{ print $1 }')
Changing Resolution and Refresh Rate (Windows)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
# Get the modeline info from the 2nd row in the cvt output
modeline=$(cvt ${width} ${height} ${refresh_rate} | awk 'FNR == 2')
xrandr_mode_str=${modeline//Modeline \"*\" /}
mode_alias="${width}x${height}"
.. Note:: This example uses the `QRes` tool to change the resolution and refresh rate.
This tool can be downloaded from their `SourceForge repository <https://sourceforge.net/projects/qres/>`__.
echo "xrandr setting new mode ${mode_alias} ${xrandr_mode_str}"
xrandr --newmode ${mode_alias} ${xrandr_mode_str}
xrandr --addmode ${display_output} ${mode_alias}
+----------------------+------------------------------------------------------------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``cmd /C FullPath\qres.exe /x:%SUNSHINE_CLIENT_WIDTH% /y:%SUNSHINE_CLIENT_HEIGHT% /r:%SUNSHINE_CLIENT_FPS%`` |
| +------------------------------------------------------------------------------------------------------------------+
| | Undo: ``cmd /C FullPath\qres.exe /x:3840 /y:2160 /r:120`` |
+----------------------+------------------------------------------------------------------------------------------------------------------+
# Reset scaling
xrandr --output ${display_output} --scale 1
Elevating Commands (Windows)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
# Apply new xrandr mode
xrandr --output ${display_output} --primary --mode ${mode_alias} --pos 0x0 --rotate normal --scale ${scale}
If you've installed Sunshine as a service (default), you can now specify if a command should be elevated with adminsitrative privileges.
Simply enable the elevated option in the WEB UI, or add it to the JSON configuration.
This is an option for both prep-cmd and regular commands and will launch the process with the current user without a UAC prompt.
# Optional reset your wallpaper to fit to new resolution
# xwallpaper --zoom /path/to/wallpaper.png
.. Note:: It's important to write the values "true" and "false" as string values, not as the typical true/false values in most JSON.
.. tab:: Wayland
**Example**
.. code-block:: json
+----------------------+-----------------------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "wlr-xrandr --output HDMI-1 --mode \"${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}Hz\""`` |
| +-----------------------------------------------------------------------------------------------------------------------------------+
| | Undo: ``wlr-xrandr --output HDMI-1 --mode 3840x2160@120Hz`` |
+----------------------+-----------------------------------------------------------------------------------------------------------------------------------+
{
"name": "Game With AntiCheat that Requires Admin",
"output": "",
"cmd": "ping 127.0.0.1",
"exclude-global-prep-cmd": "false",
"elevated": "true",
"prep-cmd": [
{
"do": "powershell.exe -command \"Start-Streaming\"",
"undo": "powershell.exe -command \"Stop-Streaming\"",
"elevated": "false"
}
],
"image-path": ""
}
.. tab:: KDE Plasma (Wayland, X11)
+----------------------+-------------------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "kscreen-doctor output.HDMI-A-1.mode.${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}"`` |
| +-------------------------------------------------------------------------------------------------------------------------------+
| | Undo: ``kscreen-doctor output.HDMI-A-1.mode.3840x2160@120`` |
+----------------------+-------------------------------------------------------------------------------------------------------------------------------+
.. tab:: NVIDIA
+----------------------+------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "${HOME}/scripts/set-custom-res.sh ${SUNSHINE_CLIENT_WIDTH} ${SUNSHINE_CLIENT_HEIGHT}"`` |
| +------------------------------------------------------------------------------------------------------+
| | Undo: ``sh -c "${HOME}/scripts/set-custom-res.sh 3840 2160"`` |
+----------------------+------------------------------------------------------------------------------------------------------+
The ``set-custom-res.sh`` will have this content:
.. code-block:: bash
#!/bin/bash
# Get params and set any defaults
width=${1:-1920}
height=${2:-1080}
output=${3:-HDMI-1}
nvidia-settings -a CurrentMetaMode="${output}: nvidia-auto-select { ViewPortIn=${width}x${height}, ViewPortOut=${width}x${height}+0+0 }"
.. tab:: macOS
.. tab:: displayplacer
.. note:: This example uses the `displayplacer` tool to change the resolution.
This tool can be installed following instructions in their
`GitHub repository <https://github.com/jakehilborn/displayplacer>`__.
+----------------------+-----------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``displayplacer "id:<screenId> res:1920x1080 hz:60 scaling:on origin:(0,0) degree:0"`` |
| +-----------------------------------------------------------------------------------------------+
| | Undo: ``displayplacer "id:<screenId> res:3840x2160 hz:120 scaling:on origin:(0,0) degree:0"`` |
+----------------------+-----------------------------------------------------------------------------------------------+
.. tab:: Windows
.. tab:: QRes
.. note:: This example uses the `QRes` tool to change the resolution and refresh rate.
This tool can be downloaded from their `SourceForge repository <https://sourceforge.net/projects/qres/>`__.
+----------------------+------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``cmd /C FullPath\qres.exe /x:%SUNSHINE_CLIENT_WIDTH% /y:%SUNSHINE_CLIENT_HEIGHT% /r:%SUNSHINE_CLIENT_FPS%`` |
| +------------------------------------------------------------------------------------------------------------------+
| | Undo: ``cmd /C FullPath\qres.exe /x:3840 /y:2160 /r:120`` |
+----------------------+------------------------------------------------------------------------------------------------------------------+
Additional Considerations
-------------------------
.. tab:: Linux
.. tab:: Flatpak
.. attention:: Because Flatpak packages run in a sandboxed environment and do not normally have access to the
host, the Flatpak of Sunshine requires commands to be prefixed with ``flatpak-spawn --host``.
.. tab:: Windows
**Elevating Commands (Windows)**
If you've installed Sunshine as a service (default), you can specify if a command should be elevated with
administrative privileges. Simply enable the elevated option in the WEB UI, or add it to the JSON configuration.
This is an option for both prep-cmd and regular commands and will launch the process with the current user without a
UAC prompt.
.. note:: It is important to write the values "true" and "false" as string values, not as the typical true/false
values in most JSON.
**Example**
.. code-block:: json
{
"name": "Game With AntiCheat that Requires Admin",
"output": "",
"cmd": "ping 127.0.0.1",
"exclude-global-prep-cmd": "false",
"elevated": "true",
"prep-cmd": [
{
"do": "powershell.exe -command \"Start-Streaming\"",
"undo": "powershell.exe -command \"Stop-Streaming\"",
"elevated": "false"
}
],
"image-path": ""
}

View File

@@ -7,4 +7,4 @@ Collection of guides written by the community!
:maxdepth: 2
app_examples
linux/linux
linux

View File

@@ -5,5 +5,6 @@ Collection of Sunshine Linux host guides.
.. toctree::
:maxdepth: 1
:glob:
headless_ssh
linux/*

View File

@@ -42,7 +42,7 @@ Once you are done, you will need to perform these 3 steps:
**Step 2** can be replaced with autologin and starting sunshine as a service or putting
``sunshine &`` in your ``.xinitrc`` file if you start your X server with ``startx``.
In this case, the workaround for ``/dev/uinput`` permissions is not needed because the udev rule would be triggered
for "physical" login. See :ref:`Linux Setup <about/usage:linux>`. I personally think autologin compromises the
for "physical" login. See :ref:`Linux Setup <about/setup:install>`. I personally think autologin compromises the
security of the PC, so I went with the remote SSH route. I use the PC more than for gaming, so I don't need a
virtual display everytime I turn on the PC (E.g running updates, config changes, file/media server).
@@ -264,7 +264,7 @@ we will need to update the sudo configuration to execute this without being prom
script to be executed with ``sudo``.
.. note::
After I setup the :ref:`udev rule <about/usage:linux>` to get access to ``/dev/uinput``,
After I setup the :ref:`udev rule <about/setup:install>` to get access to ``/dev/uinput``,
I noticed when I sshed into the host without physical login, the ACL permissions on ``/dev/uinput`` were not changed.
So I asked `reddit
<https://www.reddit.com/r/linux_gaming/comments/14htuzv/does_sshing_into_host_trigger_udev_rule_on_the/>`__.
@@ -273,7 +273,7 @@ we will need to update the sudo configuration to execute this without being prom
**Setup Script**
This script will take care of any precondtions prior to starting up sunshine.
This script will take care of any preconditions prior to starting up sunshine.
Run the following to create a script named something like ``sunshine-setup.sh``:
.. code-block:: bash
@@ -522,5 +522,5 @@ If you have any feedback and any suggestions, feel free to make a post on Discor
.. seealso::
Now that you have a virtual display, you may want to automate changing the resolution
and refresh rate prior to connecting to an app. See :ref:`Changing Resolution and
Refresh Rate <about/guides/app_examples:linux>` for more information.
and refresh rate prior to connecting to an app. See :ref:`Changing Resolution and Refresh Rate
<about/guides/app_examples:changing resolution and refresh rate>` for more information.

View File

@@ -1,258 +0,0 @@
Installation
============
The recommended method for running Sunshine is to use the `binaries`_ bundled with the `latest release`_.
.. Attention:: Additional setup is required after installation. See
:ref:`Setup <about/usage:setup>`.
Binaries
--------
Binaries of Sunshine are created for each release. They are available for Linux, macOS, and Windows.
Binaries can be found in the `latest release`_.
.. Tip:: Some third party packages also exist. See
:ref:`Third Party Packages <about/third_party_packages:third party packages>`.
Docker
------
Docker images are available on `Dockerhub.io`_ and `ghcr.io`_.
See :ref:`Docker <about/docker:docker>` for additional information.
Linux
-----
Follow the instructions for your preferred package type below.
**CUDA Compatibility**
CUDA is used for NVFBC capture.
.. Tip:: See `CUDA GPUS <https://developer.nvidia.com/cuda-gpus>`__ to cross reference Compute Capability to your GPU.
.. table::
:widths: auto
=========================================== ============== ============== ================================
Package CUDA Version Min Driver CUDA Compute Capabilities
=========================================== ============== ============== ================================
PKGBUILD User dependent User dependent User dependent
sunshine.AppImage 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine.pkg.tar.zst 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine_{arch}.flatpak 12.0.0 525.60.13 50;52;60;61;62;70;75;80;86;90
sunshine-debian-bookworm-{arch}.deb 12.0.0 525.60.13 50;52;60;61;62;70;75;80;86;90
sunshine-debian-bullseye-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine-fedora-37-{arch}.rpm 12.0.0 525.60.13 50;52;60;61;62;70;75;80;86;90
sunshine-fedora-38-{arch}.rpm unavailable unavailable none
sunshine-ubuntu-20.04-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine-ubuntu-22.04-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
=========================================== ============== ============== ================================
AppImage
^^^^^^^^
According to AppImageLint the supported distro matrix of the AppImage is below.
- [✖] Debian oldstable (buster)
- [✔] Debian stable (bullseye)
- [✔] Debian testing (bookworm)
- [✔] Debian unstable (sid)
- [✔] Ubuntu kinetic
- [✔] Ubuntu jammy
- [✔] Ubuntu focal
- [✖] Ubuntu bionic
- [✖] Ubuntu xenial
- [✖] Ubuntu trusty
- [✖] CentOS 7
#. Download ``sunshine.AppImage`` to your home directory.
#. Open terminal and run the following code.
.. code-block:: bash
./sunshine.AppImage --install
Start:
.. code-block:: bash
./sunshine.AppImage --install && ./sunshine.AppImage
Uninstall:
.. code-block:: bash
./sunshine.AppImage --remove
Archlinux PKGBUILD
^^^^^^^^^^^^^^^^^^
#. Open terminal and run the following code.
.. code-block:: bash
wget https://github.com/LizardByte/Sunshine/releases/latest/download/PKGBUILD
makepkg -fi
Uninstall:
.. code-block:: bash
pacman -R sunshine
Archlinux pkg
^^^^^^^^^^^^^
#. Open terminal and run the following code.
.. code-block:: bash
wget https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.pkg.tar.zst
pacman -U --noconfirm sunshine.pkg.tar.zst
Uninstall:
.. code-block:: bash
pacman -R sunshine
Debian Package
^^^^^^^^^^^^^^
#. Download ``sunshine-{ubuntu-version}.deb`` and run the following code.
.. code-block:: bash
sudo apt install -f ./sunshine-{ubuntu-version}.deb
.. Note:: The ``{ubuntu-version}`` is the version of ubuntu we built the package on. If you are not using Ubuntu and
have an issue with one package, you can try another.
.. Tip:: You can double click the deb file to see details about the package and begin installation.
Uninstall:
.. code-block:: bash
sudo apt remove sunshine
Flatpak Package
^^^^^^^^^^^^^^^
#. Install `Flatpak <https://flatpak.org/setup/>`__ as required.
#. Download ``sunshine_{arch}.flatpak`` and run the following code.
.. Note:: Be sure to replace ``{arch}`` with the architecture for your operating system.
System level (recommended)
.. code-block:: bash
flatpak install --system ./sunshine_{arch}.flatpak
User level
.. code-block:: bash
flatpak install --user ./sunshine_{arch}.flatpak
Additional installation (required)
.. code-block:: bash
flatpak run --command=additional-install.sh dev.lizardbyte.sunshine
Start:
X11 and NVFBC capture (X11 Only)
.. code-block:: bash
flatpak run dev.lizardbyte.sunshine
KMS capture (Wayland & X11)
.. code-block:: bash
sudo -i PULSE_SERVER=unix:$(pactl info | awk '/Server String/{print$3}') flatpak run dev.lizardbyte.sunshine
Uninstall:
.. code-block:: bash
flatpak run --command=remove-additional-install.sh dev.lizardbyte.sunshine
flatpak uninstall --delete-data dev.lizardbyte.sunshine
RPM Package
^^^^^^^^^^^
#. Add `rpmfusion` repositories by running the following code.
.. code-block:: bash
sudo dnf install https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \
https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm
#. Download ``sunshine.rpm`` and run the following code.
.. code-block:: bash
sudo dnf install ./sunshine.rpm
.. Tip:: You can double click the rpm file to see details about the package and begin installation.
Uninstall:
.. code-block:: bash
sudo dnf remove sunshine
macOS
-----
Sunshine on macOS is experimental. Gamepads do not work. Other features may not work as expected.
dmg
^^^
.. Warning:: The `dmg` does not include runtime dependencies.
#. Download the ``sunshine.dmg`` file and install it.
Uninstall:
.. code-block:: bash
cd /etc/sunshine/assets
uninstall_pkg.sh
Portfile
^^^^^^^^
#. Install `MacPorts <https://www.macports.org>`__
#. Update the Macports sources.
.. code-block:: bash
sudo nano /opt/local/etc/macports/sources.conf
Add this line, replacing your username, below the line that starts with ``rsync``.
``file:///Users/<username>/ports``
``Ctrl+x``, then ``Y`` to exit and save changes.
#. Download the ``Portfile`` to ``~/Downloads`` and run the following code.
.. code-block:: bash
mkdir -p ~/ports/multimedia/sunshine
mv ~/Downloads/Portfile ~/ports/multimedia/sunshine/
cd ~/ports
portindex
sudo port install sunshine
#. The first time you start Sunshine, you will be asked to grant access to screen recording and your microphone.
Uninstall:
.. code-block:: bash
sudo port uninstall sunshine
Windows
-------
Installer
^^^^^^^^^
#. Download and install ``sunshine-windows-installer.exe``
.. Attention:: You should carefully select or unselect the options you want to install. Do not blindly install or enable
features.
To uninstall, find Sunshine in the list `here <ms-settings:installed-apps>`__ and select "Uninstall" from the overflow
menu. Different versions of Windows may provide slightly different steps for uninstall.
Standalone
^^^^^^^^^^
#. Download and extract ``sunshine-windows-portable.zip``
To uninstall, delete the extracted directory which contains the ``sunshine.exe`` file.
.. _latest release: https://github.com/LizardByte/Sunshine/releases/latest
.. _Dockerhub.io: https://hub.docker.com/repository/docker/lizardbyte/sunshine
.. _ghcr.io: https://github.com/orgs/LizardByte/packages?repo_name=sunshine

626
docs/source/about/setup.rst Normal file
View File

@@ -0,0 +1,626 @@
Setup
=====
.. _latest release: https://github.com/LizardByte/Sunshine/releases/latest
The recommended method for running Sunshine is to use the `binaries`_ bundled with the `latest release`_.
Binaries
--------
Binaries of Sunshine are created for each release. They are available for Linux, macOS, and Windows.
Binaries can be found in the `latest release`_.
.. tip:: Some third party packages also exist. See
:ref:`Third Party Packages <about/third_party_packages:third party packages>`.
No support will be provided for third party packages!
Install
-------
.. tab:: Docker
.. warning:: The Docker images are not recommended for most users. No support will be provided!
Docker images are available on `Dockerhub.io <https://hub.docker.com/repository/docker/lizardbyte/sunshine>`__
and `ghcr.io <https://github.com/orgs/LizardByte/packages?repo_name=sunshine>`__.
See :ref:`Docker <about/docker:docker>` for additional information.
.. tab:: Linux
**CUDA Compatibility**
CUDA is used for NVFBC capture.
.. tip:: See `CUDA GPUS <https://developer.nvidia.com/cuda-gpus>`__ to cross reference Compute Capability to your GPU.
.. table::
:widths: auto
=========================================== ============== ============== ================================
Package CUDA Version Min Driver CUDA Compute Capabilities
=========================================== ============== ============== ================================
PKGBUILD User dependent User dependent User dependent
sunshine.AppImage 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine.pkg.tar.zst 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine_{arch}.flatpak 12.0.0 525.60.13 50;52;60;61;62;70;75;80;86;90
sunshine-debian-bookworm-{arch}.deb 12.0.0 525.60.13 50;52;60;61;62;70;75;80;86;90
sunshine-debian-bullseye-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine-fedora-38-{arch}.rpm unavailable unavailable none
sunshine-fedora-39-{arch}.rpm unavailable unavailable none
sunshine-ubuntu-20.04-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine-ubuntu-22.04-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
=========================================== ============== ============== ================================
.. tab:: AppImage
According to AppImageLint the supported distro matrix of the AppImage is below.
- ✔ Debian bullseye
- ✔ Debian bookworm
- ✔ Debian trixie
- ✖ Debian sid
- ✔ Ubuntu mantic
- ✔ Ubuntu lunar
- ✔ Ubuntu jammy
- ✔ Ubuntu focal
- ✖ Ubuntu bionic
- ✖ Ubuntu xenial
- ✖ Ubuntu trusty
- ✖ CentOS 7
#. Download ``sunshine.AppImage`` to your home directory.
.. code-block:: bash
cd ~
wget https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.AppImage
#. Open terminal and run the following code.
.. code-block:: bash
./sunshine.AppImage --install
Start:
.. code-block:: bash
./sunshine.AppImage --install && ./sunshine.AppImage
Uninstall:
.. code-block:: bash
./sunshine.AppImage --remove
.. tab:: Archlinux PKGBUILD
#. Open terminal and run the following code.
.. code-block:: bash
wget https://github.com/LizardByte/Sunshine/releases/latest/download/PKGBUILD
makepkg -fi
Uninstall:
.. code-block:: bash
pacman -R sunshine
.. tab:: Archlinux pkg
#. Open terminal and run the following code.
.. code-block:: bash
wget https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.pkg.tar.zst
pacman -U --noconfirm sunshine.pkg.tar.zst
Uninstall:
.. code-block:: bash
pacman -R sunshine
.. tab:: Debian Package
#. Download ``sunshine-{distro}-{distro-version}-{arch}.deb`` and run the following code.
.. code-block:: bash
sudo apt install -f ./sunshine-{distro}-{distro-version}-{arch}.deb
.. note:: The ``{distro-version}`` is the version of the distro we built the package on. The ``{arch}`` is the
architecture of your operating system.
.. tip:: You can double click the deb file to see details about the package and begin installation.
Uninstall:
.. code-block:: bash
sudo apt remove sunshine
.. tab:: Flatpak Package
.. important:: The instructions provided here are for the version supplied in the `latest release`_, which does
not necessarily match the version in the Flathub repository!
#. Install `Flatpak <https://flatpak.org/setup/>`__ as required.
#. Download ``sunshine_{arch}.flatpak`` and run the following code.
.. note:: Be sure to replace ``{arch}`` with the architecture for your operating system.
System level (recommended)
.. code-block:: bash
flatpak install --system ./sunshine_{arch}.flatpak
User level
.. code-block:: bash
flatpak install --user ./sunshine_{arch}.flatpak
Additional installation (required)
.. code-block:: bash
flatpak run --command=additional-install.sh dev.lizardbyte.sunshine
Start:
X11 and NVFBC capture (X11 Only)
.. code-block:: bash
flatpak run dev.lizardbyte.sunshine
KMS capture (Wayland & X11)
.. code-block:: bash
sudo -i PULSE_SERVER=unix:$(pactl info | awk '/Server String/{print$3}') \
flatpak run dev.lizardbyte.sunshine
Uninstall:
.. code-block:: bash
flatpak run --command=remove-additional-install.sh dev.lizardbyte.sunshine
flatpak uninstall --delete-data dev.lizardbyte.sunshine
.. tab:: RPM Package
#. Add `rpmfusion` repositories by running the following code.
.. code-block:: bash
sudo dnf install \
https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \
https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm
#. Download ``sunshine-{distro}-{distro-version}-{arch}.rpm`` and run the following code.
.. code-block:: bash
sudo dnf install ./sunshine-{distro}-{distro-version}-{arch}.rpm
.. note:: The ``{distro-version}`` is the version of the distro we built the package on. The ``{arch}`` is the
architecture of your operating system.
.. tip:: You can double click the rpm file to see details about the package and begin installation.
Uninstall:
.. code-block:: bash
sudo dnf remove sunshine
The `deb`, `rpm`, `Flatpak` and `AppImage` packages should handle these steps automatically.
Third party packages may not.
Sunshine needs access to `uinput` to create mouse and gamepad events.
#. Create `udev` rules.
.. code-block:: bash
echo 'KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", TAG+="uaccess"' | \
sudo tee /etc/udev/rules.d/85-sunshine.rules
#. Optionally, configure autostart service
- filename: ``~/.config/systemd/user/sunshine.service``
- contents:
.. code-block:: cfg
[Unit]
Description=Sunshine self-hosted game stream host for Moonlight.
StartLimitIntervalSec=500
StartLimitBurst=5
[Service]
ExecStart=<see table>
Restart=on-failure
RestartSec=5s
#Flatpak Only
#ExecStop=flatpak kill dev.lizardbyte.sunshine
[Install]
WantedBy=graphical-session.target
.. table::
:widths: auto
======== ============================================== ===============
package ExecStart Auto Configured
======== ============================================== ===============
aur /usr/bin/sunshine ✔
deb /usr/bin/sunshine ✔
rpm /usr/bin/sunshine ✔
AppImage ~/sunshine.AppImage ✔
Flatpak flatpak run dev.lizardbyte.sunshine ✔
======== ============================================== ===============
**Start once**
.. code-block:: bash
systemctl --user start sunshine
**Start on boot**
.. code-block:: bash
systemctl --user enable sunshine
#. Additional Setup for KMS
.. note:: ``cap_sys_admin`` may as well be root, except you don't need to be root to run it. It is necessary to
allow Sunshine to use KMS.
**Enable**
.. code-block:: bash
sudo setcap cap_sys_admin+p $(readlink -f $(which sunshine))
**Disable (for Xorg/X11)**
.. code-block:: bash
sudo setcap -r $(readlink -f $(which sunshine))
#. Reboot
.. code-block:: bash
sudo reboot now
.. tab:: macOS
.. important:: Sunshine on macOS is experimental. Gamepads do not work. Other features may not work as expected.
.. tab:: dmg
.. warning:: The `dmg` does not include runtime dependencies. This package is not recommended for most users.
No support will be provided!
#. Download the ``sunshine.dmg`` file and install it.
Uninstall:
.. code-block:: bash
cd /etc/sunshine/assets
uninstall_pkg.sh
.. tab:: Portfile
#. Install `MacPorts <https://www.macports.org>`__
#. Update the Macports sources.
.. code-block:: bash
sudo nano /opt/local/etc/macports/sources.conf
Add this line, replacing your username, below the line that starts with ``rsync``.
``file:///Users/<username>/ports``
``Ctrl+x``, then ``Y`` to exit and save changes.
#. Download and install by running the following code.
.. code-block:: bash
mkdir -p ~/ports/multimedia/sunshine
cd ~/ports/multimedia/sunshine
curl -O https://github.com/LizardByte/Sunshine/releases/latest/download/Portfile
cd ~/ports
portindex
sudo port install sunshine
#. The first time you start Sunshine, you will be asked to grant access to screen recording and your microphone.
#. Optionally, install service
.. code-block:: bash
sudo port load Sunshine
Uninstall:
.. code-block:: bash
sudo port uninstall sunshine
Sunshine can only access microphones on macOS due to system limitations. To stream system audio use
`Soundflower <https://github.com/mattingalls/Soundflower>`__ or
`BlackHole <https://github.com/ExistentialAudio/BlackHole>`__.
.. note:: Command Keys are not forwarded by Moonlight. Right Option-Key is mapped to CMD-Key.
.. caution:: Gamepads are not currently supported.
.. tab:: Windows
.. tab:: Installer
#. Download and install ``sunshine-windows-installer.exe``
.. attention:: You should carefully select or unselect the options you want to install. Do not blindly install or
enable features.
To uninstall, find Sunshine in the list `here <ms-settings:installed-apps>`__ and select "Uninstall" from the
overflow menu. Different versions of Windows may provide slightly different steps for uninstall.
.. tab:: Standalone
.. warning:: By using this package instead of the installer, performance will be reduced. This package is not
recommended for most users. No support will be provided!
#. Download and extract ``sunshine-windows-portable.zip``
#. Open command prompt as administrator
#. Firewall rules
Install:
.. code-block:: bash
cd /d {path to extracted directory}
scripts/add-firewall-rule.bat
Uninstall:
.. code-block:: bash
cd /d {path to extracted directory}
scripts/delete-firewall-rule.bat
#. Virtual Gamepad Support
Install:
.. code-block:: bash
cd /d {path to extracted directory}
scripts/install-gamepad.bat
Uninstall:
.. code-block:: bash
cd /d {path to extracted directory}
scripts/uninstall-gamepad.bat
#. Windows service
Install:
.. code-block:: bash
cd /d {path to extracted directory}
scripts/install-service.bat
scripts/autostart-service.bat
Uninstall:
.. code-block:: bash
cd /d {path to extracted directory}
scripts/uninstall-service.bat
To uninstall, delete the extracted directory which contains the ``sunshine.exe`` file.
Usage
-----
#. If Sunshine is not installed/running as a service, then start sunshine with the following command, unless a start
command is listed in the specified package `install`_ instructions above.
.. note:: A service is a process that runs in the background. This is the default when installing Sunshine from the
Windows installer. Running multiple instances of Sunshine is not advised.
**Basic usage**
.. code-block:: bash
sunshine
**Specify config file**
.. code-block:: bash
sunshine <directory of conf file>/sunshine.conf
.. note:: You do not need to specify a config file.
If no config file is entered the default location will be used.
.. attention:: The configuration file specified will be created if it doesn't exist.
**Start Sunshine over SSH (Linux/X11)**
Assuming you are already logged into the host, you can use this command
.. code-block:: bash
ssh <user>@<ip_address> 'export DISPLAY=:0; sunshine'
If you are logged into the host with only a tty (teletypewriter), you can use ``startx`` to start the
X server prior to executing sunshine.
You nay need to add ``sleep`` between ``startx`` and ``sunshine`` to allow more time for the display to be ready.
.. code-block:: bash
ssh <user>@<ip_address> 'startx &; export DISPLAY=:0; sunshine'
.. tip:: You could also utilize the ``~/.bash_profile`` or ``~/.bashrc`` files to setup the ``DISPLAY``
variable.
.. seealso::
See :ref:`Remote SSH Headless Setup
<about/guides/linux/headless_ssh:Remote SSH Headless Setup>` on
how to setup a headless streaming server without autologin and dummy plugs (X11 + NVidia GPUs)
#. Configure Sunshine in the web ui
The web ui is available on `https://localhost:47990 <https://localhost:47990>`__ by default. You may replace
`localhost` with your internal ip address.
.. attention:: Ignore any warning given by your browser about "insecure website". This is due to the SSL certificate
being self signed.
.. caution:: If running for the first time, make sure to note the username and password that you created.
#. Add games and applications.
#. Adjust any configuration settings as needed.
#. In Moonlight, you may need to add the PC manually.
#. When Moonlight requests for you insert the pin:
- Login to the web ui
- Go to "PIN" in the Navbar
- Type in your PIN and press Enter, you should get a Success Message
- In Moonlight, select one of the Applications listed
Network
-------
The Sunshine user interface will be available on port 47990 by default.
.. warning:: Exposing ports to the internet can be dangerous. Do this at your own risk.
Arguments
---------
To get a list of available arguments run the following:
.. tab:: General
.. code-block:: bash
sunshine --help
.. tab:: AppImage
.. code-block:: bash
./sunshine.AppImage --help
.. tab:: Flatpak
.. code-block:: bash
flatpak run --command=sunshine dev.lizardbyte.Sunshine --help
Shortcuts
---------
All shortcuts start with ``CTRL + ALT + SHIFT``, just like Moonlight
- ``CTRL + ALT + SHIFT + N`` - Hide/Unhide the cursor (This may be useful for Remote Desktop Mode for Moonlight)
- ``CTRL + ALT + SHIFT + F1/F12`` - Switch to different monitor for Streaming
Application List
----------------
- Applications should be configured via the web UI.
- A basic understanding of working directories and commands is required.
- You can use Environment variables in place of values
- ``$(HOME)`` will be replaced by the value of ``$HOME``
- ``$$`` will be replaced by ``$``, e.g. ``$$(HOME)`` will be become ``$(HOME)``
- ``env`` - Adds or overwrites Environment variables for the commands/applications run by Sunshine
- ``"Variable name":"Variable value"``
- ``apps`` - The list of applications
- Advanced users may want to edit the application list manually. The format is ``json``.
- Example ``json`` application:
.. code-block:: json
{
"cmd": "command to open app",
"detached": [
"some-command",
"another-command"
],
"image-path": "/full-path/to/png-image",
"name": "An App",
"output": "/full-path/to/command-log-file",
"prep-cmd": [
{
"do": "some-command",
"undo": "undo-that-command"
}
],
"working-dir": "/full-path/to/working-directory"
}
- ``cmd`` - The main application
- ``detached`` - A list of commands to be run and forgotten about
- If not specified, a process is started that sleeps indefinitely
- ``image-path`` - The full path to the cover art image to use.
- ``name`` - The name of the application/game
- ``output`` - The file where the output of the command is stored
- ``auto-detach`` - Specifies whether the app should be treated as detached if it exits quickly
- ``wait-all`` - Specifies whether to wait for all processes to terminate rather than just the initial process
- ``exit-timeout`` - Specifies how long to wait in seconds for the process to gracefully exit (default: 5 seconds)
- ``prep-cmd`` - A list of commands to be run before/after the application
- If any of the prep-commands fail, starting the application is aborted
- ``do`` - Run before the application
- If it fails, all ``undo`` commands of the previously succeeded ``do`` commands are run
- ``undo`` - Run after the application has terminated
- Failures of ``undo`` commands are ignored
- ``working-dir`` - The working directory to use. If not specified, Sunshine will use the application directory.
- For more examples see :ref:`app examples <about/guides/app_examples:app examples>`.
Considerations
--------------
- On Windows, Sunshine uses the Desktop Duplication API which only supports capturing from the GPU used for display.
If you want to capture and encode on the eGPU, connect a display or HDMI dummy display dongle to it and run the games
on that display.
- When an application is started, if there is an application already running, it will be terminated.
- When the application has been shutdown, the stream shuts down as well.
- For example, if you attempt to run ``steam`` as a ``cmd`` instead of ``detached`` the stream will immediately fail.
This is due to the method in which the steam process is executed. Other applications may behave similarly.
- This does not apply to ``detached`` applications.
- The "Desktop" app works the same as any other application except it has no commands. It does not start an application,
instead it simply starts a stream. If you removed it and would like to get it back, just add a new application with
the name "Desktop" and "desktop.png" as the image path.
- For the Linux flatpak you must prepend commands with ``flatpak-spawn --host``.
HDR Support
-----------
Streaming HDR content is officially supported on Windows hosts and experimentally supported for Linux hosts.
- General HDR support information and requirements:
- HDR must be activated in the host OS, which may require an HDR-capable display or EDID emulator dongle connected to your host PC.
- You must also enable the HDR option in your Moonlight client settings, otherwise the stream will be SDR (and probably overexposed if your host is HDR).
- A good HDR experience relies on proper HDR display calibration both in the OS and in game. HDR calibration can differ significantly between client and host displays.
- You may also need to tune the brightness slider or HDR calibration options in game to the different HDR brightness capabilities of your client's display.
- Some GPUs video encoders can produce lower image quality or encoding performance when streaming in HDR compared to SDR.
- Additional information:
.. tab:: Windows
- HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles.
- We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.
- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR.
.. tab:: Linux
- HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI.
- The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR.
- You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6.
.. seealso::
`Arch wiki on HDR Support for Linux <https://wiki.archlinux.org/title/HDR_monitor_support>`__ and
`Reddit Guide for HDR Support for AMD GPUs
<https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux>`__
Tutorials and Guides
--------------------
Tutorial videos are available `here <https://www.youtube.com/playlist?list=PLMYr5_xSeuXAbhxYHz86hA1eCDugoxXY0>`_.
Guides are available :doc:`here <./guides/guides>`.
.. admonition:: Community!
Tutorials and Guides are community generated. Want to contribute? Reach out to us on our discord server.

File diff suppressed because one or more lines are too long

View File

@@ -1,314 +0,0 @@
Usage
=====
#. See the `setup`_ section for your specific OS.
#. If you did not install the service, then start sunshine with the following command, unless a start command is listed
in the specified package :ref:`installation <about/installation:installation>` instructions.
.. Note:: A service is a process that runs in the background. Running multiple instances of Sunshine is not
advised.
**Basic usage**
.. code-block:: bash
sunshine
**Specify config file**
.. code-block:: bash
sunshine <directory of conf file>/sunshine.conf
.. Note:: You do not need to specify a config file. If no config file is entered the default location will be used.
.. Attention:: The configuration file specified will be created if it doesn't exist.
**Start Sunshine over SSH (Linux/X11)**
Assuming you are already logged into the host, you can use this command
.. code-block:: bash
ssh <user>@<ip_address> 'export DISPLAY=:0; sunshine'
If you are logged into the host with only a tty (teletypewriter), you can use ``startx`` to start the
X server prior to executing sunshine.
You nay need to add ``sleep`` between ``startx`` and ``sunshine`` to allow more time for the display to be ready.
.. code-block:: bash
ssh <user>@<ip_address> 'startx &; export DISPLAY=:0; sunshine'
.. tip:: You could also utilize the ``~/.bash_profile`` or ``~/.bashrc`` files to setup the ``DISPLAY``
variable.
.. seealso::
See :ref:`Remote SSH Headless Setup
<about/guides/linux/headless_ssh:Remote SSH Headless Setup>` on
how to setup a headless streaming server without autologin and dummy plugs (X11 + NVidia GPUs)
#. Configure Sunshine in the web ui
The web ui is available on `https://localhost:47990 <https://localhost:47990>`__ by default. You may replace
`localhost` with your internal ip address.
.. Attention:: Ignore any warning given by your browser about "insecure website". This is due to the SSL certificate
being self signed.
.. Caution:: If running for the first time, make sure to note the username and password that you created.
**Add games and applications.**
This can be configured in the web ui.
.. Note:: Additionally, apps can be configured manually. `src_assets/<os>/config/apps.json` is an example of a
list of applications that are started just before running a stream. This is the directory within the GitHub
repo.
#. In Moonlight, you may need to add the PC manually.
#. When Moonlight request you insert the correct pin on sunshine:
- Login to the web ui
- Go to "PIN" in the Navbar
- Type in your PIN and press Enter, you should get a Success Message
- In Moonlight, select one of the Applications listed
Network
-------
The Sunshine user interface will be available on port 47990 by default.
.. Warning:: Exposing ports to the internet can be dangerous. Do this at your own risk.
Arguments
---------
To get a list of available arguments run the following:
.. code-block:: bash
sunshine --help
Setup
-----
Linux
^^^^^
The `deb`, `rpm`, `Flatpak` and `AppImage` packages handle these steps automatically. Third party packages may not.
Sunshine needs access to `uinput` to create mouse and gamepad events.
#. Create `udev` rules.
.. code-block:: bash
echo 'KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", TAG+="uaccess"' | \
sudo tee /etc/udev/rules.d/85-sunshine.rules
#. Optionally, configure autostart service
- filename: ``~/.config/systemd/user/sunshine.service``
- contents:
.. code-block:: cfg
[Unit]
Description=Sunshine self-hosted game stream host for Moonlight.
StartLimitIntervalSec=500
StartLimitBurst=5
[Service]
ExecStart=<see table>
Restart=on-failure
RestartSec=5s
#Flatpak Only
#ExecStop=flatpak kill dev.lizardbyte.sunshine
[Install]
WantedBy=graphical-session.target
.. table::
:widths: auto
======== ============================================== ===============
package ExecStart Auto Configured
======== ============================================== ===============
aur /usr/bin/sunshine ✔
deb /usr/bin/sunshine ✔
rpm /usr/bin/sunshine ✔
AppImage ~/sunshine.AppImage ✔
Flatpak flatpak run dev.lizardbyte.sunshine ✔
======== ============================================== ===============
**Start once**
.. code-block:: bash
systemctl --user start sunshine
**Start on boot**
.. code-block:: bash
systemctl --user enable sunshine
#. Additional Setup for KMS
.. Note:: ``cap_sys_admin`` may as well be root, except you don't need to be root to run it. It is necessary to
allow Sunshine to use KMS.
**Enable**
.. code-block:: bash
sudo setcap cap_sys_admin+p $(readlink -f $(which sunshine))
**Disable (for Xorg/X11)**
.. code-block:: bash
sudo setcap -r $(readlink -f $(which sunshine))
#. Reboot
.. code-block:: bash
sudo reboot now
macOS
^^^^^
Sunshine can only access microphones on macOS due to system limitations. To stream system audio use
`Soundflower <https://github.com/mattingalls/Soundflower>`__ or
`BlackHole <https://github.com/ExistentialAudio/BlackHole>`__.
.. Note:: Command Keys are not forwarded by Moonlight. Right Option-Key is mapped to CMD-Key.
.. Caution:: Gamepads are not currently supported.
Configure autostart service
**MacPorts**
.. code-block:: bash
sudo port load Sunshine
Windows
^^^^^^^
For gamepad support, install `Nefarius Virtual Gamepad <https://github.com/nefarius/ViGEmBus/releases/latest>`__
Sunshine firewall
**Add rule**
.. code-block:: batch
cd /d "C:\Program Files\Sunshine\scripts"
add-firewall-rule.bat
**Remove rule**
.. code-block:: batch
cd /d "C:\Program Files\Sunshine\scripts"
remove-firewall-rule.bat
Sunshine service
**Enable**
.. code-block:: batch
cd /d "C:\Program Files\Sunshine\scripts"
install-service.bat
**Disable**
.. code-block:: batch
cd /d "C:\Program Files\Sunshine\scripts"
uninstall-service.bat
Shortcuts
---------
All shortcuts start with ``CTRL + ALT + SHIFT``, just like Moonlight
- ``CTRL + ALT + SHIFT + N`` - Hide/Unhide the cursor (This may be useful for Remote Desktop Mode for Moonlight)
- ``CTRL + ALT + SHIFT + F1/F12`` - Switch to different monitor for Streaming
Application List
----------------
- Applications should be configured via the web UI.
- A basic understanding of working directories and commands is required.
- You can use Environment variables in place of values
- ``$(HOME)`` will be replaced by the value of ``$HOME``
- ``$$`` will be replaced by ``$``, e.g. ``$$(HOME)`` will be become ``$(HOME)``
- ``env`` - Adds or overwrites Environment variables for the commands/applications run by Sunshine
- ``"Variable name":"Variable value"``
- ``apps`` - The list of applications
- Advanced users may want to edit the application list manually. The format is ``json``.
- Example ``json`` application:
.. code-block:: json
{
"cmd": "command to open app",
"detached": [
"some-command",
"another-command"
],
"image-path": "/full-path/to/png-image",
"name": "An App",
"output": "/full-path/to/command-log-file",
"prep-cmd": [
{
"do": "some-command",
"undo": "undo-that-command"
}
],
"working-dir": "/full-path/to/working-directory"
}
- ``cmd`` - The main application
- ``detached`` - A list of commands to be run and forgotten about
- If not specified, a process is started that sleeps indefinitely
- ``image-path`` - The full path to the cover art image to use.
- ``name`` - The name of the application/game
- ``output`` - The file where the output of the command is stored
- ``auto-detach`` - Specifies whether the app should be treated as detached if it exits quickly
- ``prep-cmd`` - A list of commands to be run before/after the application
- If any of the prep-commands fail, starting the application is aborted
- ``do`` - Run before the application
- If it fails, all ``undo`` commands of the previously succeeded ``do`` commands are run
- ``undo`` - Run after the application has terminated
- Failures of ``undo`` commands are ignored
- ``working-dir`` - The working directory to use. If not specified, Sunshine will use the application directory.
- For more examples see :ref:`app examples <about/guides/app_examples:app examples>`.
Considerations
--------------
- On Windows, Sunshine uses the Desktop Duplication API which only supports capturing from the GPU used for display.
If you want to capture and encode on the eGPU, connect a display or HDMI dummy display dongle to it and run the games
on that display.
- When an application is started, if there is an application already running, it will be terminated.
- When the application has been shutdown, the stream shuts down as well.
- For example, if you attempt to run ``steam`` as a ``cmd`` instead of ``detached`` the stream will immediately fail.
This is due to the method in which the steam process is executed. Other applications may behave similarly.
- The "Desktop" app works the same as any other application except it has no commands. It does not start an application,
instead it simply starts a stream. If you removed it and would like to get it back, just add a new application with
the name "Desktop" and "desktop.png" as the image path.
- For the Linux flatpak you must prepend commands with ``flatpak-spawn --host``.
HDR Support
-----------
Streaming HDR content is supported for Windows hosts with NVIDIA, AMD, or Intel GPUs that support encoding HEVC Main 10.
You must have an HDR-capable display or EDID emulator dongle connected to your host PC to activate HDR in Windows.
- Ensure you enable the HDR option in your Moonlight client settings, otherwise the stream will be SDR.
- A good HDR experience relies on proper HDR display calibration both in Windows and in game. HDR calibration can differ significantly between client and host displays.
- We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.
- You may also need to tune the brightness slider or HDR calibration options in game to the different HDR brightness capabilities of your client's display.
- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows 10 OS HDR support may not display in HDR.
- Some GPUs can produce lower image quality or encoding performance when streaming in HDR compared to SDR.
.. seealso::
`Arch wiki on HDR Support for Linux <https://wiki.archlinux.org/title/HDR_monitor_support>`__ and
`Reddit Guide for HDR Support for AMD GPUs
<https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux>`__
Tutorials and Guides
--------------------
Tutorial videos are available `here <https://www.youtube.com/playlist?list=PLMYr5_xSeuXAbhxYHz86hA1eCDugoxXY0>`_.
Guides are available :doc:`here <./guides/guides>`.
.. admonition:: Community!
Tutorials and Guides are community generated. Want to contribute? Reach out to us on our discord server.

View File

@@ -25,13 +25,14 @@ Install Requirements
libcurl4-openssl-dev \
libdrm-dev \ # KMS
libevdev-dev \
libminiupnpc-dev \
libmfx-dev \ # x86_64 only
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
libssl-dev \
libva-dev \
libva-dev \ # VA-API
libvdpau-dev \
libwayland-dev \ # Wayland
libx11-dev \ # X11
@@ -46,7 +47,7 @@ Install Requirements
nvidia-cuda-dev \ # Cuda, NvFBC
nvidia-cuda-toolkit # Cuda, NvFBC
Fedora 37, 38
Fedora 38, 39
^^^^^^^^^^^^^
Install Requirements
@@ -66,7 +67,7 @@ Install Requirements
libdrm-devel \
libevdev-devel \
libnotify-devel \
libva-devel \
libva-devel \ # VA-API
libvdpau-devel \
libX11-devel \ # X11
libxcb-devel \ # X11
@@ -77,6 +78,7 @@ Install Requirements
libXrandr-devel \ # X11
libXtst-devel \ # X11
mesa-libGL-devel \
miniupnpc-devel \
npm \
numactl-devel \
openssl-devel \
@@ -104,15 +106,17 @@ Install Requirements
libboost-log-dev \
libboost-program-options-dev \
libcap-dev \ # KMS
libcurl4-openssl-dev \
libdrm-dev \ # KMS
libevdev-dev \
libminiupnpc-dev \
libmfx-dev \ # x86_64 only
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
libssl-dev \
libva-dev \
libva-dev \ # VA-API
libvdpau-dev \
libwayland-dev \ # Wayland
libx11-dev \ # X11
@@ -153,14 +157,17 @@ Install Requirements
libboost-log-dev \
libboost-program-options-dev \
libcap-dev \ # KMS
libcurl4-openssl-dev \
libdrm-dev \ # KMS
libevdev-dev \
libminiupnpc-dev \
libmfx-dev \ # x86_64 only
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
libssl-dev \
libva-dev \ # VA-API
libwayland-dev \ # Wayland
libx11-dev \ # X11
libxcb-shm0-dev \ # X11
@@ -178,7 +185,7 @@ CUDA
----
If the version of CUDA available from your distro is not adequate, manually install CUDA.
.. Tip:: The version of CUDA you use will determine compatibility with various GPU generations.
.. tip:: The version of CUDA you use will determine compatibility with various GPU generations.
See `CUDA compatibility <https://docs.nvidia.com/deploy/cuda-compatibility/index.html>`__ for more info.
Select the appropriate run file based on your desired CUDA version and architecture according to
@@ -192,16 +199,9 @@ If the version of CUDA available from your distro is not adequate, manually inst
./cuda.run --silent --toolkit --toolkitpath=/usr --no-opengl-libs --no-man-page --no-drm
rm ./cuda.run
npm dependencies
----------------
Install npm dependencies.
.. code-block:: bash
npm install
Build
-----
.. Attention:: Ensure you are in the build directory created during the clone step earlier before continuing.
.. attention:: Ensure you are in the build directory created during the clone step earlier before continuing.
.. code-block:: bash

View File

@@ -12,28 +12,21 @@ MacPorts
Install Requirements
.. code-block:: bash
sudo port install avahi boost180 cmake curl libopus npm9 pkgconfig
sudo port install avahi boost180 cmake curl libopus miniupnpc npm9 pkgconfig
Homebrew
""""""""
Install Requirements
.. code-block:: bash
brew install boost cmake node opus pkg-config
brew install boost cmake miniupnpc node opus pkg-config
# if there are issues with an SSL header that is not found:
cd /usr/local/include
ln -s ../opt/openssl/include/openssl .
npm dependencies
----------------
Install npm dependencies.
.. code-block:: bash
npm install
Build
-----
.. Attention:: Ensure you are in the build directory created during the clone step earlier before continuing.
.. attention:: Ensure you are in the build directory created during the clone step earlier before continuing.
.. code-block:: bash

View File

@@ -14,23 +14,28 @@ Update all packages:
Install dependencies:
.. code-block:: bash
pacman -S base-devel cmake diffutils gcc git make mingw-w64-x86_64-binutils \
mingw-w64-x86_64-boost mingw-w64-x86_64-cmake mingw-w64-x86_64-curl \
mingw-w64-x86_64-onevpl mingw-w64-x86_64-openssl mingw-w64-x86_64-opus \
mingw-w64-x86_64-toolchain
npm dependencies
----------------
Install nodejs and npm. Downloads available `here <https://nodejs.org/en/download/>`__.
Install npm dependencies.
.. code-block:: bash
npm install
pacman -S \
base-devel \
cmake \
diffutils \
gcc \
git \
make \
mingw-w64-x86_64-binutils \
mingw-w64-x86_64-boost \
mingw-w64-x86_64-cmake \
mingw-w64-x86_64-curl \
mingw-w64-x86_64-miniupnpc \
mingw-w64-x86_64-nlohmann-json \
mingw-w64-x86_64-nodejs \
mingw-w64-x86_64-onevpl \
mingw-w64-x86_64-openssl \
mingw-w64-x86_64-opus \
mingw-w64-x86_64-toolchain
Build
-----
.. Attention:: Ensure you are in the build directory created during the clone step earlier before continuing.
.. attention:: Ensure you are in the build directory created during the clone step earlier before continuing.
.. code-block:: bash

View File

@@ -69,7 +69,7 @@ source_suffix = ['.rst', '.md']
# -- Options for HTML output -------------------------------------------------
# images
html_favicon = os.path.join(root_dir, 'src_assets', 'common', 'assets', 'web', 'images', 'sunshine.ico')
html_favicon = os.path.join(root_dir, 'src_assets', 'common', 'assets', 'web', 'public', 'images', 'sunshine.ico')
html_logo = os.path.join(root_dir, 'sunshine.png')
# Add any paths that contain custom static files (such as style sheets) here,

View File

@@ -3,3 +3,23 @@ Contributing
Read our contribution guide in our organization level
`docs <https://lizardbyte.readthedocs.io/en/latest/developers/contributing.html>`__.
Web UI
------
The Web UI uses `Vite <https://vitejs.dev/>`__ as its build system, to handle the integration of the NPM libraries.
The HTML pages used by the Web UI are found in ``src_assets/common/assets/web``.
`EJS <https://www.npmjs.com/package/vite-plugin-ejs>`__ is used as a templating system for the pages (check ``template_header.html`` and ``template_header_main.html``).
The Style System is provided by `Bootstrap <https://getbootstrap.com/>`__.
The JS framework used by the more interactive pages is `Vue <https://vuejs.org/>`__.
Building
^^^^^^^^
Sunshine already builds the UI as part of its build process, but you can make faster changes by starting vite manually.
.. code-block:: bash
npm run dev

View File

@@ -3,7 +3,7 @@ Localization
Sunshine and related LizardByte projects are being localized into various languages. The default language is
`en` (English).
.. image:: https://badges.awesome-crowdin.com/translation-15178612-606145.png
.. image:: https://app.lizardbyte.dev/uno/crowdin/LizardByte_graph.svg
CrowdIn
-------
@@ -41,10 +41,10 @@ situations. For example if a system tray icon is added it should be localized as
std::string msg = boost::locale::translate("Hello world!");
.. Tip:: More examples can be found in the documentation for
.. tip:: More examples can be found in the documentation for
`boost locale <https://www.boost.org/doc/libs/1_70_0/libs/locale/doc/html/messages_formatting.html>`__.
.. Warning:: This is for information only. Contributors should never include manually updated template files, or
.. warning:: This is for information only. Contributors should never include manually updated template files, or
manually compiled language files in Pull Requests.
Strings are automatically extracted from the code to the `locale/sunshine.po` template file. The generated file is

View File

@@ -59,5 +59,5 @@ Format inplace with rstfmt
Unit Testing
------------
.. Todo:: Sunshine does not currently have any unit tests. If you would like to help us improve please get in contact
.. todo:: Sunshine does not currently have any unit tests. If you would like to help us improve please get in contact
with us, or make a PR with suggested changes.

View File

@@ -8,7 +8,7 @@ Migration
---------
We have developed a simple migration tool to help you migrate your GameStream games and apps to Sunshine automatically.
Please check out our `GSMS <https://github.com/LizardByte/GSMS>`__ project if you're interested in an automated
migration option. At the time of writing this GSMS offers the ability to migrate your custom games and apps. The
migration option. GSMS offers the ability to migrate your custom and auto-detected games and apps. The
working directory, command, and image are all set in Sunshine's ``apps.json`` file. The box-art image is also copied
to a specified directory.

View File

@@ -1,6 +1,6 @@
Legal
=====
.. Attention:: This documentation is for informational purposes only and is not intended as legal advice. If you have
.. attention:: This documentation is for informational purposes only and is not intended as legal advice. If you have
any legal questions or concerns about using Sunshine, we recommend consulting with a lawyer.
Sunshine is licensed under the GPL-3.0 license, which allows for free use and modification of the software.

View File

@@ -1,10 +0,0 @@
platform
========
.. toctree::
:maxdepth: 1
platform/common
platform/linux
platform/macos
platform/windows

View File

@@ -1,4 +0,0 @@
common
======
.. Todo:: Add common.h

View File

@@ -1,12 +0,0 @@
linux
=====
.. toctree::
:maxdepth: 1
linux/cuda
linux/graphics
linux/misc
linux/vaapi
linux/wayland
linux/x11grab

View File

@@ -1,4 +0,0 @@
graphics
========
.. Todo:: Add graphics.h

View File

@@ -1,4 +0,0 @@
misc
====
.. Todo:: Add misc.h

View File

@@ -1,4 +0,0 @@
x11grab
=======
.. Todo:: Add x11grab.h

View File

@@ -1,11 +0,0 @@
macos
=====
.. toctree::
:maxdepth: 1
macos/av_audio
macos/av_img_t
macos/av_video
macos/misc
macos/nv12_zero_device

View File

@@ -1,4 +0,0 @@
av_audio
========
.. Todo:: Add av_audio.h

View File

@@ -1,4 +0,0 @@
av_img_t
========
.. Todo:: Add av_img_t.h

View File

@@ -1,4 +0,0 @@
av_video
========
.. Todo:: Add av_video.h

View File

@@ -1,9 +0,0 @@
windows
=======
.. toctree::
:maxdepth: 1
windows/display
windows/misc
windows/PolicyConfig

View File

@@ -1,4 +0,0 @@
PolicyConfig
============
.. Todo:: Add PolicyConfig.h

View File

@@ -1,4 +0,0 @@
display
=======
.. Todo:: Add display.h

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@@ -1,4 +0,0 @@
utility
=======
.. Todo:: Add utility.h

View File

@@ -1,5 +1,5 @@
src
===
Source Code
===========
We are in process of improving the source code documentation. Code should be documented using Doxygen syntax.
Some examples exist in `main.h` and `main.cpp`. In order for documentation within the code to appear in the
rendered docs, the definition of the object must be in a header file, although the documentation itself can (and
@@ -52,35 +52,40 @@ Example Documentation Blocks
// do stuff
}
Code
----
Source
------
.. toctree::
:maxdepth: 2
:caption: src
:maxdepth: 1
:glob:
src/main
src/audio
src/cbs
src/config
src/confighttp
src/crypto
src/httpcommon
src/input
src/move_by_copy
src/network
src/nvhttp
src/process
src/round_robin
src/rtsp
src/stream
src/sync
src/system_tray
src/task_pool
src/thread_pool
src/thread_safe
src/upnp
src/utility
src/uuid
src/video
src/platform
src/*
.. toctree::
:caption: src/platform
:maxdepth: 1
:glob:
src/platform/*
.. toctree::
:caption: src/platform/linux
:maxdepth: 1
:glob:
src/platform/linux/*
.. toctree::
:caption: src/platform/macos
:maxdepth: 1
:glob:
src/platform/macos/*
.. toctree::
:caption: src/platform/windows
:maxdepth: 1
:glob:
src/platform/windows/*

View File

@@ -0,0 +1,5 @@
entry_handler
=============
.. doxygenfile:: entry_handler.h
:allow-dot-graphs:

View File

@@ -0,0 +1,5 @@
file_handler
============
.. doxygenfile:: file_handler.h
:allow-dot-graphs:

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@@ -0,0 +1,5 @@
globals
=======
.. doxygenfile:: globals.h
:allow-dot-graphs:

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@@ -0,0 +1,5 @@
logging
=======
.. doxygenfile:: logging.h
:allow-dot-graphs:

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@@ -0,0 +1,4 @@
common
======
.. todo:: Add common.h

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@@ -0,0 +1,4 @@
graphics
========
.. todo:: Add graphics.h

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@@ -0,0 +1,4 @@
misc
====
.. todo:: Add misc.h

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