Implemented version stamping in build script

This commit is contained in:
Benjamin Höglinger-Stelzer
2018-09-29 22:48:18 +02:00
parent bca4337b06
commit cb3d90f2fc
8 changed files with 92 additions and 154 deletions

View File

@@ -1,6 +1,7 @@
version: 1.16.{build}.0
image: Visual Studio 2017
build_script:
- ps: .\build.ps1 -configuration Release_LIB
- ps: .\build.ps1 -configuration Release_DLL
deploy:
- provider: Environment

View File

@@ -1,46 +1,49 @@
using System;
using System.Linq;
using System.IO;
using JsonConfig;
using Nuke.Common;
using Nuke.Common.BuildServers;
using Nuke.Common.Git;
using Nuke.Common.ProjectModel;
using Nuke.Common.Tools.GitVersion;
using Nuke.Common.Tools.MSBuild;
using static Nuke.Common.EnvironmentInfo;
using Vestris.ResourceLib;
using static Nuke.Common.IO.FileSystemTasks;
using static Nuke.Common.IO.PathConstruction;
using static Nuke.Common.Tools.MSBuild.MSBuildTasks;
class Build : NukeBuild
internal class Build : NukeBuild
{
public static int Main () => Execute<Build>(x => x.Compile);
[GitRepository] private readonly GitRepository GitRepository;
[GitVersion] private readonly GitVersion GitVersion;
[Solution] readonly Solution Solution;
[GitRepository] readonly GitRepository GitRepository;
[Solution("ViGEmClient.sln")] private readonly Solution Solution;
AbsolutePath SourceDirectory => RootDirectory / "src";
AbsolutePath ArtifactsDirectory => RootDirectory / "artifacts";
private AbsolutePath SourceDirectory => RootDirectory / "src";
private AbsolutePath ArtifactsDirectory => RootDirectory / "artifacts";
Target Clean => _ => _
private Target Clean => _ => _
.Executes(() =>
{
DeleteDirectories(GlobDirectories(SourceDirectory, "**/bin", "**/obj"));
EnsureCleanDirectory(ArtifactsDirectory);
});
Target Restore => _ => _
private Target Restore => _ => _
.DependsOn(Clean)
.Executes(() =>
{
MSBuild(s => s
.SetTargetPath(SolutionFile)
.SetTargetPath(Solution)
.SetTargets("Restore"));
});
Target Compile => _ => _
private Target Compile => _ => _
.DependsOn(Restore)
.Executes(() =>
{
MSBuild(s => s
.SetTargetPath(SolutionFile)
.SetTargetPath(Solution)
.SetTargets("Rebuild")
.SetConfiguration(Configuration)
.SetMaxCpuCount(Environment.ProcessorCount)
@@ -48,12 +51,26 @@ class Build : NukeBuild
.SetTargetPlatform(MSBuildTargetPlatform.x64));
MSBuild(s => s
.SetTargetPath(SolutionFile)
.SetTargetPath(Solution)
.SetTargets("Rebuild")
.SetConfiguration(Configuration)
.SetMaxCpuCount(Environment.ProcessorCount)
.SetNodeReuse(IsLocalBuild)
.SetTargetPlatform(MSBuildTargetPlatform.x86));
if (Configuration.Equals("release_dll", StringComparison.InvariantCultureIgnoreCase))
{
var version =
new Version(IsLocalBuild ? GitVersion.GetNormalizedFileVersion() : AppVeyor.Instance.BuildVersion);
StampVersion(
Path.Combine(RootDirectory, @"bin\release\x64\ViGEmClient.dll"),
version);
StampVersion(
Path.Combine(RootDirectory, @"bin\release\x86\ViGEmClient.dll"),
version);
}
});
private Target Pack => _ => _
@@ -61,10 +78,49 @@ class Build : NukeBuild
.Executes(() =>
{
MSBuild(s => s
.SetTargetPath(SolutionFile)
.SetTargetPath(Solution)
.SetTargets("Restore", "Pack")
.SetPackageOutputPath(ArtifactsDirectory)
.SetConfiguration(Configuration)
.EnableIncludeSymbols());
});
}
public static int Main()
{
return Execute<Build>(x => x.Compile);
}
private static void StampVersion(string path, Version version)
{
var versionResource = new VersionResource
{
FileVersion = version.ToString(),
ProductVersion = version.ToString()
};
var stringFileInfo = new StringFileInfo();
versionResource[stringFileInfo.Key] = stringFileInfo;
var stringFileInfoStrings = new StringTable
{
LanguageID = 1033,
CodePage = 1200
};
stringFileInfo.Strings.Add(stringFileInfoStrings.Key, stringFileInfoStrings);
stringFileInfoStrings["CompanyName"] = Config.Global.Version.CompanyName;
stringFileInfoStrings["FileDescription"] = Config.Global.Version.FileDescription;
stringFileInfoStrings["FileVersion"] = version.ToString();
stringFileInfoStrings["InternalName"] = Config.Global.Version.InternalName;
stringFileInfoStrings["LegalCopyright"] = Config.Global.Version.LegalCopyright;
stringFileInfoStrings["OriginalFilename"] = Config.Global.Version.OriginalFilename;
stringFileInfoStrings["ProductName"] = Config.Global.Version.ProductName;
stringFileInfoStrings["ProductVersion"] = version.ToString();
var varFileInfo = new VarFileInfo();
versionResource[varFileInfo.Key] = varFileInfo;
var varFileInfoTranslation = new VarTable("Translation");
varFileInfo.Vars.Add(varFileInfoTranslation.Key, varFileInfoTranslation);
varFileInfoTranslation[ResourceUtil.USENGLISHLANGID] = 1300;
versionResource.SaveTo(path);
}
}

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@@ -10,14 +10,21 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Nefarius.JsonConfig" Version="1.0.2" />
<PackageReference Include="Nuke.Common" Version="0.9.1" />
<PackageReference Include="GitVersion.CommandLine" Version="3.6.5" />
<PackageReference Include="Vestris.ResourceLib" Version="2.0.0" />
</ItemGroup>
<ItemGroup>
<NukeMetadata Include="**\*.json" Exclude="bin\**;obj\**" />
<NukeExternalFiles Include="**\*.*.ext" Exclude="bin\**;obj\**" />
<None Remove="*.csproj.DotSettings;*.ref.*.txt" />
<None Remove="default.json" />
<NukeMetadata Remove="default.json" />
<EmbeddedResource Include="default.json">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</EmbeddedResource>
<!-- Common build related files -->
<None Include="..\build.ps1" />

10
build/default.json Normal file
View File

@@ -0,0 +1,10 @@
{
"Version": {
"CompanyName": "Benjamin H<>glinger-Stelzer",
"FileDescription": "Virtual Gamepad Emulation Framework User-Mode Library",
"InternalName": "ViGEmClient",
"LegalCopyright": "Copyright (C) 2017-2018 Benjamin Hoeglinger-Stelzer All Rights Reserved",
"OriginalFilename": "ViGEmClient",
"ProductName": "Virtual Gamepad Emulation Framework User-Mode Library"
}
}

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@@ -1,110 +0,0 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_NEUTRAL
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,0
PRODUCTVERSION 1,0,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x7L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000904b0"
BEGIN
VALUE "CompanyName", "Benjamin H<>glinger-Stelzer"
VALUE "FileDescription", "Virtual Gamepad Emulation User-Mode Library"
VALUE "FileVersion", "1.0.0.0"
VALUE "InternalName", "Virtual Gamepad Emulation User-Mode Library"
VALUE "LegalCopyright", "Copyright (C) Benjamin H<>glinger-Stelzer 2017-2018"
VALUE "OriginalFilename", "ViGEmClient.lib"
VALUE "ProductName", "Virtual Gamepad Emulation User-Mode Library"
VALUE "ProductVersion", "1.0.0.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x9, 1200
END
END
#endif // English resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// German (Austria) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEA)
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN_AUSTRIAN
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // German (Austria) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@@ -299,14 +299,10 @@
<ClInclude Include="$(SolutionDir)\include\ViGEm\Common.h" />
<ClInclude Include="$(SolutionDir)\include\ViGEm\Util.h" />
<ClInclude Include="$(SolutionDir)\include\ViGEm\km\BusShared.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="ViGEmClient.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ViGEmClient.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

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@@ -21,9 +21,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)\include\ViGEm\Util.h">
<Filter>Header Files\ViGEm</Filter>
</ClInclude>
@@ -33,8 +30,8 @@
<ClInclude Include="$(SolutionDir)\include\ViGEm\Client.h">
<Filter>Header Files\ViGEm</Filter>
</ClInclude>
<ClInclude Include="..\include\ViGEm\km\BusShared.h">
<Filter>Header Files\ViGEm\km</Filter>
<ClInclude Include="$(SolutionDir)\include\ViGEm\km\BusShared.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
@@ -42,9 +39,4 @@
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ViGEmClient.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@@ -1,14 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by ViGEmClient.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif