mirror of
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118 lines
6.3 KiB
Markdown
118 lines
6.3 KiB
Markdown
# ViGEm Bus Driver
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Windows kernel-mode driver emulating well-known USB game controllers.
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[](https://ci.appveyor.com/project/nefarius/vigembus) [](https://somsubhra.github.io/github-release-stats/?username=nefarius&repository=ViGEmBus) [](https://discord.nefarius.at) [](https://docs.nefarius.at/) [](https://github.com/nefarius) [](https://fosstodon.org/@Nefarius)
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----
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## 🚨 FEATURE-FREEZE 🚨
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This project will not receive any new features (e.g. additional emulated devices) besides stability improvements and bugfixes [in favour to focus on a successor solution](https://github.com/nefarius/ViGEmBus/issues/139). More news to come, stay tuned 😁
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---
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## About
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The `ViGEmBus` driver and `ViGEmClient` libraries represent the core of the Virtual Gamepad Emulation Framework (or `ViGEm` , for short). `ViGEm` aims for a 100% accurate [emulation](<https://en.wikipedia.org/wiki/Emulator>) of well-known gaming peripherals as pure software-based devices at kernel level. As it mimics "the real thing" games and other processes require no additional modification whatsoever to detect `ViGEm`-based devices (no Proxy-DLLs or API-Hooking) and simply work out of the box. While the (now obsolete) [Scarlett.Crush Productions Virtual Bus Driver](<https://github.com/nefarius/ScpVBus>) is the spiritual father of this project, `ViGEm` has been designed and written from the ground up utilizing Microsoft's [Kernel-Mode Driver Framework](https://en.wikipedia.org/wiki/Kernel-Mode_Driver_Framework).
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### Emulated devices
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Emulation of the following USB Gamepads is supported:
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- [Microsoft Xbox 360 Controller](https://en.wikipedia.org/wiki/Xbox_360_controller)
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- [Sony DualShock 4 Controller](https://en.wikipedia.org/wiki/DualShock#DualShock_4)
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## Use cases
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A few examples of the most common use cases for `ViGEm` are:
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- You have an unsupported input device you'd like to use within games without modifying said game.
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- You want the freedom to use a different controller of your choice in [PS4 Remote Play](<https://remoteplay.dl.playstation.net/remoteplay/>).
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- You encountered a game not compatible with [x360ce](<https://www.x360ce.com/>) (prior to version 4.x).
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- You want to extend the reach of your input device (like send traffic to a different machine over a network).
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- You want to test/benchmark your game and need a replay mechanism for your user inputs.
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- You want to work around player slot assignment order issues in `XInput`.
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## Supported Systems
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🛑 **Windows Server** might work but is **not supported** 🛑
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Bug reports/support requests regarding running on a Server OS will be discarded.
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### Version 1.16 and below
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The driver is built for Windows 7/8.1/10 (x86 and amd64).
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### Version 1.17 and above
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The driver is built for Windows 10/11 only (x86, amd64 and ARM64).
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## License
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The ViGEm Bus Driver is licensed under the **BSD-3-Clause**, see [LICENSE](./LICENSE.md) for more information.
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## How to build
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### Prerequisites
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- [Step 1: Install Visual Studio 2019](https://docs.microsoft.com/en-us/windows-hardware/drivers/other-wdk-downloads#step-1-install-visual-studio)
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- [Step 2: Install WDK for Windows 10, version 2004](https://docs.microsoft.com/en-us/windows-hardware/drivers/other-wdk-downloads#step-2-install-the-wdk)
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- [Step 3: Clone the Driver Module Framework (DMF)](https://github.com/microsoft/DMF) into the same parent directory.
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- Build the `DmfK` project with Release and Debug configurations for all architectures (x64 and Win32).
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You can build directly within Visual Studio.
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Do bear in mind that you'll need to **sign** the driver to use it without [test mode](https://docs.microsoft.com/en-us/windows-hardware/drivers/install/the-testsigning-boot-configuration-option#enable-or-disable-use-of-test-signed-code).
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## Contribute
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### Bugs & Features
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Found a bug and want it fixed? Open a detailed issue on the [GitHub issue tracker](../../issues)!
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Have an idea for a new feature? Let's have a chat about your request on [Discord](https://discord.nefarius.at).
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### Questions & Support
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Please respect that the GitHub issue tracker isn't a helpdesk. We offer a [range of support resources](https://docs.nefarius.at/Community-Support/) you're welcome to check out!
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## Installation
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Pre-built production-signed binaries **for Windows 10/11** are provided by `Nefarius Software Solutions e.U.` [as an all-in-one setup](../../releases/latest).
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## Sponsors
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Sponsors listed here have helped the project flourish by either financial support or by gifting licenses:
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- [3dRudder](https://www.3drudder.com/)
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- [Parsec](https://parsec.app/)
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- [JetBrains](https://www.jetbrains.com/resharper/)
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- [Advanced Installer](https://www.advancedinstaller.com/)
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- [ICAROS](https://www.icaros.com/)
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## Known users of ViGEm
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A brief listing of projects/companies/vendors known to build upon the powers of ViGEm.
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This list is non-exhaustive, if you'd like to see your project included, contact us!
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- [3dRudder](https://www.3drudder.com/)
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- [Parsec](https://parsec.app/)
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- [GloSC](https://github.com/Alia5/GloSC)
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- [UCR](https://github.com/Snoothy/UCR)
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- [InputMapper](https://inputmapper.com/)
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- [Oculus VR, LLC.](https://www.oculus.com/)
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- [WiimoteHook](https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wii-Remote-with-Motion-Rumble-and-Nunchuk-support)
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- [XJoy](https://github.com/sam0x17/XJoy)
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- [HP](https://www8.hp.com/us/en/gaming/omen.html)
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- [DS4Windows](https://ryochan7.github.io/ds4windows-site/)
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- [XOutput](https://github.com/csutorasa/XOutput)
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- [RdpGamepad](https://github.com/microsoft/RdpGamepad)
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- [Touchmote](https://github.com/Ryochan7/Touchmote/tree/ryochan7)
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- [Mi-ViGEm](https://github.com/grayver/mi-vigem)
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- [BetterJoy](https://github.com/Davidobot/BetterJoy)
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- [Regame](https://github.com/ksyun-kenc/liuguang)
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- [NetInput](https://github.com/usertoroot/NetInput)
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- [NetJoy](https://github.com/Qcent/NetJoy/)
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