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ButtonTable: allow shrinking unneeded width
If buttons and their text would fit in a smaller width, reduce the whole ButtonTable width. May be used for properly sized context menus with ButtonDialog, with the width required depending on the translations for a language.
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@@ -85,6 +85,12 @@ function Button:init()
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local outer_pad_width = 2*self.padding_h + 2*self.margin + 2*self.bordersize -- unscaled_size_check: ignore
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-- If this button could be made smaller while still not needing truncation
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-- or a smaller font size, we'll set this: it may allow an upper widget to
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-- resize/relayout itself to look more compact/nicer (as this size would
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-- depends on translations)
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self._min_needed_width = nil
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if self.text then
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local max_width = self.max_width or self.width
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if max_width then
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@@ -97,6 +103,9 @@ function Button:init()
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bold = self.text_font_bold,
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face = Font:getFace(self.text_font_face, self.text_font_size)
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}
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if not self.label_widget:isTruncated() then
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self._min_needed_width = self.label_widget:getSize().w + outer_pad_width
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end
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self.did_truncation_tweaks = false
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if self.avoid_text_truncation and self.label_widget:isTruncated() then
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self.did_truncation_tweaks = true
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@@ -146,6 +155,7 @@ function Button:init()
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width = self.icon_width,
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height = self.icon_height,
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}
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self._min_needed_width = self.icon_width + outer_pad_width
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end
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local widget_size = self.label_widget:getSize()
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local inner_width
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@@ -212,6 +222,12 @@ function Button:init()
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}
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end
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function Button:getMinNeededWidth()
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if self._min_needed_width and self._min_needed_width < self.width then
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return self._min_needed_width
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end
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end
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function Button:setText(text, width)
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if text ~= self.text then
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-- Don't trash the frame if we're already a text button, and we're keeping the geometry intact
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@@ -57,6 +57,8 @@ local ButtonDialog = InputContainer:extend{
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buttons = nil,
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width = nil,
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width_factor = nil, -- number between 0 and 1, factor to the smallest of screen width and height
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shrink_unneeded_width = false, -- have 'width' meaning 'max_width'
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shrink_min_width = nil, -- default to ButtonTable's default
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tap_close_callback = nil,
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alpha = nil, -- passed to MovableContainer
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}
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@@ -90,6 +92,8 @@ function ButtonDialog:init()
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ButtonTable:new{
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buttons = self.buttons,
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width = self.width - 2*Size.border.window - 2*Size.padding.button,
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shrink_unneeded_width = self.shrink_unneeded_width,
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shrink_min_width = self.shrink_min_width,
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show_parent = self,
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},
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background = Blitbuffer.COLOR_WHITE,
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@@ -12,6 +12,14 @@ local Screen = Device.screen
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local ButtonTable = FocusManager:extend{
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width = nil,
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-- If requested, allow ButtonTable to shrink itself if 'width' can
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-- be reduced without any truncation or font size getting smaller.
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shrink_unneeded_width = false,
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-- But we won't go below this: buttons are tapable, we want some
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-- minimal width so they are easy to tap (this is mostly needed
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-- for CJK languages where button text can be one or two glyphs).
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shrink_min_width = Screen:scaleBySize(100),
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buttons = {
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{
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{text="OK", enabled=true, callback=nil},
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@@ -27,7 +35,7 @@ function ButtonTable:init()
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self.buttons_layout = {}
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self.button_by_id = {}
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self.container = VerticalGroup:new{ width = self.width }
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table.insert(self, self.container)
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self[1] = self.container
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if self.zero_sep then
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-- If we're asked to add a first line, don't add a vspan before: caller
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-- must do its own padding before.
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@@ -37,6 +45,7 @@ function ButtonTable:init()
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self:addHorizontalSep(false, false, true)
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end
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local row_cnt = #self.buttons
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local table_min_needed_width = -1
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for i = 1, row_cnt do
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local buttons_layout_line = {}
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local horizontal_group = HorizontalGroup:new{}
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@@ -53,6 +62,7 @@ function ButtonTable:init()
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end
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end
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local default_button_width = math.floor(available_width / unspecified_width_buttons)
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local min_needed_button_width = -1
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for j = 1, column_cnt do
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local btn_entry = row[j]
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local button = Button:new{
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@@ -84,6 +94,21 @@ function ButtonTable:init()
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text_font_bold = btn_entry.font_bold,
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show_parent = self.show_parent,
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}
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if self.shrink_unneeded_width and not btn_entry.width and min_needed_button_width ~= false then
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-- We gather the largest min width of all buttons without a specified width,
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-- and will see how it does when this largest min width is applied to all
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-- buttons (without a specified width): we still want to keep them the same
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-- size and balanced.
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local min_width = button:getMinNeededWidth()
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if min_width then
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if min_needed_button_width < min_width then
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min_needed_button_width = min_width
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end
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else
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-- If any one button in this row can't be made smaller, give up
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min_needed_button_width = false
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end
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end
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if btn_entry.id then
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self.button_by_id[btn_entry.id] = button
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end
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@@ -109,6 +134,19 @@ function ButtonTable:init()
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-- Only add lines that are not separator to the focusmanager
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table.insert(self.buttons_layout, buttons_layout_line)
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end
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if self.shrink_unneeded_width and table_min_needed_width ~= false then
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if min_needed_button_width then
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if min_needed_button_width >= 0 and min_needed_button_width < default_button_width then
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local row_min_width = self.width - (default_button_width - min_needed_button_width)*unspecified_width_buttons
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if table_min_needed_width < row_min_width then
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table_min_needed_width = row_min_width
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end
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end
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else
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-- If any one row can't be made smaller, give up
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table_min_needed_width = false
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end
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end
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end -- end for each button line
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self:addHorizontalSep(true, false, false)
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if Device:hasDPad() then
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@@ -117,6 +155,13 @@ function ButtonTable:init()
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else
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self.key_events = {} -- deregister all key press event listeners
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end
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if self.shrink_unneeded_width and table_min_needed_width ~= false
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and table_min_needed_width > 0 and table_min_needed_width < self.width then
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self.width = table_min_needed_width > self.shrink_min_width and table_min_needed_width or self.shrink_min_width
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self.shrink_unneeded_width = false
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self:free()
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self:init()
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end
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end
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function ButtonTable:addHorizontalSep(vspan_before, add_line, vspan_after, black_line)
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