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https://github.com/koreader/koreader.git
synced 2025-08-10 00:52:38 +00:00
remove onGesture method overload in BBoxWidget
since ges pos can be acqured by the second argument
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@@ -7,6 +7,43 @@ BBoxWidget = InputContainer:new{
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linesize = 2,
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}
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function BBoxWidget:init()
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if Device:isTouchDevice() then
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self.ges_events = {
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AdjustCrop = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight()
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}
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}
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},
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ConfirmCrop = {
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GestureRange:new{
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ges = "double_tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight()
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}
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}
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},
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CancelCrop = {
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GestureRange:new{
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ges = "hold",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight()
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}
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}
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},
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}
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end
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end
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function BBoxWidget:getSize()
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return Geom:new{
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x = 0, y = 0,
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@@ -60,76 +97,29 @@ function BBoxWidget:oddEven(number)
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end
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end
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function BBoxWidget:init()
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if Device:isTouchDevice() then
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self.ges_events = {
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AdjustCrop = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight()
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}
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}
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},
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ConfirmCrop = {
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GestureRange:new{
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ges = "double_tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight()
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}
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}
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},
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CancelCrop = {
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GestureRange:new{
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ges = "hold",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight()
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}
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}
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},
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}
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end
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end
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function BBoxWidget:onGesture(ev)
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for name, gsseq in pairs(self.ges_events) do
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for _, gs_range in ipairs(gsseq) do
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--DEBUG("gs_range", gs_range)
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if gs_range:match(ev) then
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local eventname = gsseq.event or name
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return self:handleEvent(Event:new(eventname, ev.pos))
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end
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end
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end
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end
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function BBoxWidget:onAdjustCrop(pos)
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DEBUG("adjusting crop bbox with pos", pos)
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function BBoxWidget:onAdjustCrop(arg, ges)
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DEBUG("adjusting crop bbox with pos", ges.pos)
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local bbox = self.screen_bbox
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local upper_left = Geom:new{ x = bbox.x0, y = bbox.y0}
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local upper_right = Geom:new{ x = bbox.x1, y = bbox.y0}
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local bottom_left = Geom:new{ x = bbox.x0, y = bbox.y1}
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local bottom_right = Geom:new{ x = bbox.x1, y = bbox.y1}
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local corners = {upper_left, upper_right, bottom_left, bottom_right}
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table.sort(corners, function(a,b) return a:distance(pos) < b:distance(pos) end)
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table.sort(corners, function(a,b)
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return a:distance(ges.pos) < b:distance(ges.pos)
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end)
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if corners[1] == upper_left then
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upper_left.x = pos.x
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upper_left.y = pos.y
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upper_left.x = ges.pos.x
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upper_left.y = ges.pos.y
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elseif corners[1] == bottom_right then
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bottom_right.x = pos.x
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bottom_right.y = pos.y
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bottom_right.x = ges.pos.x
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bottom_right.y = ges.pos.y
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elseif corners[1] == upper_right then
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bottom_right.x = pos.x
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upper_left.y = pos.y
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bottom_right.x = ges.pos.x
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upper_left.y = ges.pos.y
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elseif corners[1] == bottom_left then
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upper_left.x = pos.x
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bottom_right.y = pos.y
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upper_left.x = ges.pos.x
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bottom_right.y = ges.pos.y
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end
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self.screen_bbox = {
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x0 = upper_left.x,
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