mirror of
https://github.com/koreader/koreader.git
synced 2025-08-10 00:52:38 +00:00
Merge pull request #731 from WS64/master
Add white borders to Kobo Aura because of obscuration by black bezel
This commit is contained in:
@@ -55,6 +55,8 @@ function Screen:init()
|
||||
function Screen:getHeight()
|
||||
return Screen:getHeightBB()
|
||||
end
|
||||
function self:offsetX() return 0 end
|
||||
function self:offsetY() return 0 end
|
||||
else
|
||||
function Screen:getSize()
|
||||
return Screen:getSizePhoenix()
|
||||
@@ -65,6 +67,16 @@ function Screen:init()
|
||||
function Screen:getHeight()
|
||||
return Screen:getHeightPhoenix()
|
||||
end
|
||||
function self:offsetX()
|
||||
if Screen.cur_rotation_mode == 0 then
|
||||
return 6
|
||||
else
|
||||
return 12
|
||||
end
|
||||
end
|
||||
function self:offsetY()
|
||||
return 1
|
||||
end
|
||||
end
|
||||
self.blitbuffer_rotation_mode = self.bb:getRotation()
|
||||
-- asking the framebuffer for orientation is error prone,
|
||||
@@ -77,8 +89,19 @@ function Screen:init()
|
||||
self.cur_rotation_mode = self.native_rotation_mode
|
||||
end
|
||||
|
||||
function Screen:PhoenixBezelCleaner()
|
||||
-- bb.paintRect(x, y, w, h, color)
|
||||
self.bb:paintRect(0,0, Screen:getWidth(), Screen:offsetY() , 0 )
|
||||
self.bb:paintRect(0,0, Screen:offsetX(), Screen:getHeight(), 0 )
|
||||
self.bb:paintRect(Screen:getWidth() + Screen:offsetX(), 0 , Screen:getWidth() - Screen:getWidth() - Screen:offsetX(), Screen:getHeight(), 0 )
|
||||
self.bb:paintRect(0, Screen:getHeight() + Screen:offsetY(), Screen:offsetX(), Screen:getWidth(), 0 )
|
||||
end
|
||||
|
||||
function Screen:refresh(refresh_type, waveform_mode, x, y, w, h)
|
||||
self.fb:refresh(refresh_type, waveform_mode, x, y, w, h)
|
||||
if self.device:getModel() == 'Kobo_phoenix' and refresh_type == 1 then
|
||||
Screen:PhoenixBezelCleaner()
|
||||
end
|
||||
end
|
||||
|
||||
function Screen:getSizeBB()
|
||||
|
||||
@@ -61,27 +61,9 @@ local UIManager = {
|
||||
function UIManager:init()
|
||||
-- For the Kobo Aura an offset is needed, because the bezel make the
|
||||
-- visible screen smaller.
|
||||
if Device:getModel() ~= 'Kobo_phoenix' then
|
||||
function self:offsetX() return 0 end
|
||||
function self:offsetY() return 0 end
|
||||
else
|
||||
function self:offsetX()
|
||||
if Screen.cur_rotation_mode == 0 then
|
||||
return 4
|
||||
elseif Screen.cur_rotation_mode == 1 then
|
||||
return 15
|
||||
else
|
||||
return 3
|
||||
end
|
||||
end
|
||||
function self:offsetY()
|
||||
if Screen.cur_rotation_mode == 0 then
|
||||
return 3
|
||||
else
|
||||
return 4
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function self:offsetX() return Screen:offsetX() end
|
||||
function self:offsetY() return Screen:offsetY() end
|
||||
|
||||
self.event_handlers = {
|
||||
__default__ = function(input_event)
|
||||
|
||||
Reference in New Issue
Block a user