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[feat] bump base for SDL2: update parts of window like a real device (#3812)
https://github.com/koreader/koreader-base/pull/626 This commit uses a viewport to draw only a subset of the blitbuffer onto the rectangle to be updated in the SDL texture. Without this, there are cases where a full screen (or at least bigger) refresh is required that will not be obvious without first testing on a real device. See https://github.com/koreader/koreader/pull/3804 Also fixes `EMULATE_READER_FLASH`, which was accidentally broken in https://github.com/koreader/koreader-base/commit/981bd40e1ca1c1152b702590fd85ae2d7cbf0ea6 Also includes: [fix] SDL2: apply night mode on window resize (https://github.com/koreader/koreader-base/pull/627)
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