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https://github.com/koreader/koreader.git
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Merge pull request #776 from chrox/mt_hold
add multiple slots in gesture detector
This commit is contained in:
@@ -24,6 +24,13 @@ function BBoxWidget:init()
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GestureRange:new{
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ges = "pan",
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range = self.view.dimen,
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rate = 3.0, -- emit up to 3 evs per second
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}
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},
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HoldAdjust = {
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GestureRange:new{
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ges = "hold",
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range = self.view.dimen,
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}
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},
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ConfirmAdjust = {
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@@ -87,7 +94,7 @@ function BBoxWidget:inPageArea(ges)
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return not ges.pos:notIntersectWith(page_dimen)
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end
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function BBoxWidget:adjustScreenBBox(ges, rate)
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function BBoxWidget:adjustScreenBBox(ges)
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--DEBUG("adjusting crop bbox with pos", ges.pos)
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if not self:inPageArea(ges) then return end
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local bbox = self.screen_bbox
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@@ -135,17 +142,8 @@ function BBoxWidget:adjustScreenBBox(ges, rate)
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x1 = math.round(bottom_right.x),
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y1 = math.round(bottom_right.y)
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}
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if rate then
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local last_time = self.last_time or {0, 0}
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local this_time = { util.gettime() }
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local elap_time = (this_time[1] - last_time[1]) * 1000 + (this_time[2] - last_time[2]) / 1000 -- in millisec
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if elap_time > 1000 / rate then
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UIManager.repaint_all = true
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self.last_time = this_time
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end
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else
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UIManager.repaint_all = true
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end
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UIManager.repaint_all = true
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end
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function BBoxWidget:getModifiedPageBBox()
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@@ -158,8 +156,12 @@ function BBoxWidget:onTapAdjust(arg, ges)
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end
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function BBoxWidget:onPanAdjust(arg, ges)
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-- up to 3 updates per second
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self:adjustScreenBBox(ges, 3.0)
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self:adjustScreenBBox(ges)
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return true
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end
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function BBoxWidget:onHoldAdjust(arg, ges)
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self:adjustScreenBBox(ges)
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return true
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end
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@@ -2,7 +2,10 @@ require "ui/geometry"
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GestureRange = {
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ges = nil,
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-- spatial range limits the gesture emitting position
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range = nil,
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-- temproal range limits the gesture emitting rate
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rate = nil,
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}
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function GestureRange:new(o)
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@@ -18,6 +21,15 @@ function GestureRange:match(gs)
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end
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if self.range:contains(gs.pos) then
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if self.rate then
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local last_time = self.last_time or TimeVal:new{}
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if gs.time - last_time > TimeVal:new{usec = 1000000 / self.rate} then
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self.last_time = gs.time
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return true
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else
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return false
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end
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end
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return true
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end
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@@ -59,30 +71,30 @@ GestureDetector = {
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-- distance parameters
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DOUBLE_TAP_DISTANCE = 50,
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PAN_THRESHOLD = 50,
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track_id = {},
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tev_stack = {},
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-- latest feeded touch event
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last_tev = {},
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is_on_detecting = false,
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first_tev = nil,
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state = function(self, tev)
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self:switchState("initialState", tev)
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end,
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last_tap = nil, -- for single/double tap
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-- states are stored in separated slots
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states = {},
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track_ids = {},
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tev_stacks = {},
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-- latest feeded touch event in each slots
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last_tevs = {},
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first_tevs = {},
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-- detecting status on each slots
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detectings = {},
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-- for single/double tap
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last_taps = {},
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}
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function GestureDetector:feedEvent(tev)
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-- for now, only handle single point touch
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if tev.slot ~= 0 then
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return nil
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local slot = tev.slot
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if not self.states[slot] then
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self:clearState(slot) -- initiate state
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end
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re = self.state(self, tev)
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local ges = self.states[slot](self, tev)
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if tev.id ~= -1 then
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self.last_tev = tev
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self.last_tevs[slot] = tev
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end
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return re
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return ges
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end
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function GestureDetector:deepCopyEv(tev)
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@@ -111,32 +123,32 @@ function GestureDetector:isDoubleTap(tap1, tap2)
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end
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--[[
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compare last_pan with self.first_tev
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if it is a swipe, return direction of swipe gesture.
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compare last_pan with first_tev in this slot
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return pan direction and distance
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--]]
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function GestureDetector:isSwipe()
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local tv_diff = self.first_tev.timev - self.last_tev.timev
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if (tv_diff.sec == 0) and (tv_diff.usec < self.SWIPE_INTERVAL) then
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x_diff = self.last_tev.x - self.first_tev.x
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y_diff = self.last_tev.y - self.first_tev.y
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if x_diff == 0 and y_diff == 0 then
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return nil
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end
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function GestureDetector:getPath(tev)
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local slot = tev.slot
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local x_diff = self.last_tevs[slot].x - self.first_tevs[slot].x
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local y_diff = self.last_tevs[slot].y - self.first_tevs[slot].y
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local direction = nil
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local distance = math.sqrt(x_diff*x_diff + y_diff*y_diff)
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if x_diff == 0 and y_diff == 0 then
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elseif (math.abs(x_diff) > math.abs(y_diff)) then
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direction = x_diff < 0 and "left" or "right"
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else
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direction = y_diff < 0 and "up" or "down"
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end
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return direction, distance
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end
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if (math.abs(x_diff) > math.abs(y_diff)) then
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-- left or right
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if x_diff < 0 then
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return "left"
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else
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return "right"
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end
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else
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-- up or down
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if y_diff < 0 then
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return "up"
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else
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return "down"
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end
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function GestureDetector:isSwipe(tev)
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local slot = tev.slot
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local tv_diff = self.first_tevs[slot].timev - self.last_tevs[slot].timev
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if (tv_diff.sec == 0) and (tv_diff.usec < self.SWIPE_INTERVAL) then
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local x_diff = self.last_tevs[slot].x - self.first_tevs[slot].x
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local y_diff = self.last_tevs[slot].y - self.first_tevs[slot].y
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if x_diff ~= 0 or y_diff ~= 0 then
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return true
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end
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end
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end
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@@ -145,32 +157,33 @@ end
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Warning! this method won't update self.state, you need to do it
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in each state method!
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--]]
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function GestureDetector:switchState(state_new, tev)
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function GestureDetector:switchState(state_new, tev, param)
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--@TODO do we need to check whether state is valid? (houqp)
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return self[state_new](self, tev)
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return self[state_new](self, tev, param)
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end
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function GestureDetector:clearState()
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self.state = self.initialState
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self.last_tev = {}
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self.is_on_detecting = false
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self.first_tev = nil
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function GestureDetector:clearState(slot)
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self.states[slot] = self.initialState
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self.last_tevs[slot] = {}
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self.detectings[slot] = false
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self.first_tevs[slot] = nil
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end
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function GestureDetector:initialState(tev)
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local slot = tev.slot
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if tev.id then
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-- a event ends
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if tev.id == -1 then
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self.is_on_detecting = false
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self.detectings[slot] = false
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else
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self.track_id[tev.id] = tev.slot
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self.track_ids[slot] = tev.id
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end
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end
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if tev.x and tev.y then
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-- user starts a new touch motion
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if not self.is_on_detecting then
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self.is_on_detecting = true
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self.first_tev = self:deepCopyEv(tev)
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if not self.detectings[slot] then
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self.detectings[slot] = true
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self.first_tevs[slot] = self:deepCopyEv(tev)
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-- default to tap state
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return self:switchState("tapState", tev)
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end
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@@ -181,17 +194,19 @@ end
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this method handles both single and double tap
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--]]
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function GestureDetector:tapState(tev)
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DEBUG("in tap state...", tev)
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DEBUG("in tap state...")
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local slot = tev.slot
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if tev.id == -1 then
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-- end of tap event
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local ges_ev = {
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-- default to single tap
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ges = "tap",
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pos = Geom:new{
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x = self.last_tev.x,
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y = self.last_tev.y,
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x = self.last_tevs[slot].x,
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y = self.last_tevs[slot].y,
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w = 0, h = 0,
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}
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},
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time = tev.timev,
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}
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-- cur_tap is used for double tap detection
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local cur_tap = {
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@@ -200,57 +215,58 @@ function GestureDetector:tapState(tev)
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timev = tev.timev,
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}
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if self.last_tap ~= nil and
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self:isDoubleTap(self.last_tap, cur_tap) then
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if self.last_taps[slot] ~= nil and
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self:isDoubleTap(self.last_taps[slot], cur_tap) then
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-- it is a double tap
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self:clearState()
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self:clearState(slot)
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ges_ev.ges = "double_tap"
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self.last_tap = nil
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DEBUG("double tap detected")
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self.last_taps[slot] = nil
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DEBUG("double tap detected in slot", slot)
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return ges_ev
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end
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-- set current tap to last tap
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self.last_tap = cur_tap
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self.last_taps[slot] = cur_tap
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DEBUG("set up tap timer")
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local deadline = self.last_tev.timev + TimeVal:new{
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sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
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}
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-- deadline should be calculated by adding current tap time and the interval
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local deadline = cur_tap.timev + TimeVal:new{
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sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
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}
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Input:setTimeout(function()
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DEBUG("in tap timer", self.last_tap ~= nil)
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DEBUG("in tap timer", self.last_taps[slot] ~= nil)
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-- double tap will set last_tap to nil so if it is not, then
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-- user must only tapped once
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if self.last_tap ~= nil then
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self.last_tap = nil
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if self.last_taps[slot] ~= nil then
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self.last_taps[slot] = nil
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-- we are using closure here
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DEBUG("single tap detected")
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DEBUG("single tap detected in slot", slot)
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return ges_ev
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end
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end, deadline)
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-- we are already at the end of touch event
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-- so reset the state
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self:clearState()
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elseif self.state ~= self.tapState then
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self:clearState(slot)
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elseif self.states[slot] ~= self.tapState then
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-- switched from other state, probably from initialState
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-- we return nil in this case
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self.state = self.tapState
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self.states[slot] = self.tapState
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DEBUG("set up hold timer")
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local deadline = tev.timev + TimeVal:new{
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sec = 0, usec = self.HOLD_INTERVAL
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}
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sec = 0, usec = self.HOLD_INTERVAL
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}
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Input:setTimeout(function()
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if self.state == self.tapState then
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if self.states[slot] == self.tapState then
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-- timer set in tapState, so we switch to hold
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DEBUG("hold gesture detected")
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return self:switchState("holdState")
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DEBUG("hold gesture detected in slot", slot)
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return self:switchState("holdState", tev, true)
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end
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end, deadline)
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else
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-- it is not end of touch event, see if we need to switch to
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-- other states
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if (tev.x and math.abs(tev.x - self.first_tev.x) >= self.PAN_THRESHOLD) or
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(tev.y and math.abs(tev.y - self.first_tev.y) >= self.PAN_THRESHOLD) then
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if (tev.x and math.abs(tev.x - self.first_tevs[slot].x) >= self.PAN_THRESHOLD) or
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(tev.y and math.abs(tev.y - self.first_tevs[slot].y) >= self.PAN_THRESHOLD) then
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-- if user's finger moved long enough in X or
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-- Y distance, we switch to pan state
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return self:switchState("panState", tev)
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@@ -260,31 +276,33 @@ end
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function GestureDetector:panState(tev)
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DEBUG("in pan state...")
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local slot = tev.slot
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if tev.id == -1 then
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-- end of pan, signal swipe gesture if necessary
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swipe_direct = self:isSwipe()
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if swipe_direct then
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DEBUG("swipe detected!")
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if self:isSwipe(tev) then
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local swipe_direction, swipe_distance = self:getPath(tev)
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DEBUG("swipe", swipe_direction, swipe_distance, "detected in slot", slot)
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local start_pos = Geom:new{
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x = self.first_tev.x,
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y = self.first_tev.y,
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x = self.first_tevs[slot].x,
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y = self.first_tevs[slot].y,
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w = 0, h = 0,
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}
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self:clearState()
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self:clearState(slot)
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return {
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ges = "swipe",
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direction = swipe_direct,
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-- use first pan tev coordination as swipe start point
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pos = start_pos,
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--@TODO add start and end points? (houqp)
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direction = swipe_direction,
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distance = swipe_distance,
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time = tev.timev,
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}
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end
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self:clearState()
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self:clearState(slot)
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else
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if self.state ~= self.panState then
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self.state = self.panState
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if self.states[slot] ~= self.panState then
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self.states[slot] = self.panState
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end
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local pan_direction, pan_distance = self:getPath(tev)
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local pan_ev = {
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ges = "pan",
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relative = {
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@@ -293,43 +311,51 @@ function GestureDetector:panState(tev)
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y = 0,
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},
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pos = nil,
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direction = pan_direction,
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distance = pan_distance,
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time = tev.timev,
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}
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pan_ev.relative.x = tev.x - self.last_tev.x
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pan_ev.relative.y = tev.y - self.last_tev.y
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pan_ev.relative.x = tev.x - self.last_tevs[slot].x
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pan_ev.relative.y = tev.y - self.last_tevs[slot].y
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pan_ev.pos = Geom:new{
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x = self.last_tev.x,
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y = self.last_tev.y,
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x = self.last_tevs[slot].x,
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y = self.last_tevs[slot].y,
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w = 0, h = 0,
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}
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return pan_ev
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end
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end
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function GestureDetector:holdState(tev)
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function GestureDetector:holdState(tev, hold)
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DEBUG("in hold state...")
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-- when we switch to hold state, we pass no ev
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-- so ev = nil
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if not tev and self.last_tev.x and self.last_tev.y then
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self.state = self.holdState
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local slot = tev.slot
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-- when we switch to hold state, we pass additional param "hold"
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if tev.id ~= -1 and hold and self.last_tevs[slot].x and self.last_tevs[slot].y then
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self.states[slot] = self.holdState
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return {
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ges = "hold",
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pos = Geom:new{
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x = self.last_tev.x,
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y = self.last_tev.y,
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x = self.last_tevs[slot].x,
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y = self.last_tevs[slot].y,
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w = 0, h = 0,
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}
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},
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time = tev.timev,
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}
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end
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if tev.id == -1 then
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-- end of hold, signal hold release
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self:clearState()
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DEBUG("hold_release detected in slot", slot)
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local last_x = self.last_tevs[slot].x
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local last_y = self.last_tevs[slot].y
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self:clearState(slot)
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return {
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ges = "hold_release",
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pos = Geom:new{
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x = self.last_tev.x,
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y = self.last_tev.y,
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x = last_x,
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y = last_y,
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w = 0, h = 0,
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}
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},
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time = tev.timev,
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}
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end
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end
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16
frontend/ui/reader/readerflip.lua
Normal file
16
frontend/ui/reader/readerflip.lua
Normal file
@@ -0,0 +1,16 @@
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ReaderFlipping = LeftContainer:new{}
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||||
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function ReaderFlipping:init()
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local widget = ImageWidget:new{
|
||||
file = "resources/icons/appbar.book.open.png",
|
||||
}
|
||||
local icon_size = widget:getSize()
|
||||
self.dimen = Geom:new{w = Screen:getWidth(), h = icon_size.h}
|
||||
self[1] = widget
|
||||
end
|
||||
|
||||
function ReaderFlipping:onSetDogearVisibility(visible)
|
||||
self.view.dogear_visible = visible
|
||||
return true
|
||||
end
|
||||
@@ -21,8 +21,9 @@ function ReaderMenu:initGesListener()
|
||||
GestureRange:new{
|
||||
ges = "tap",
|
||||
range = Geom:new{
|
||||
x = 0, y = 0,
|
||||
w = Screen:getWidth()*7/8,
|
||||
x = Screen:getWidth()/8,
|
||||
y = 0,
|
||||
w = Screen:getWidth()*3/4,
|
||||
h = Screen:getHeight()/4,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +68,38 @@ function ReaderPaging:initGesListener()
|
||||
h = 5*Screen:getHeight()/8,
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
ToggleFlipping = {
|
||||
GestureRange:new{
|
||||
ges = "tap",
|
||||
range = Geom:new{
|
||||
x = 0, y = 0,
|
||||
w = Screen:getWidth()/8,
|
||||
h = Screen:getHeight()/8
|
||||
}
|
||||
}
|
||||
},
|
||||
Swipe = {
|
||||
GestureRange:new{
|
||||
ges = "swipe",
|
||||
range = Geom:new{
|
||||
x = 0, y = 0,
|
||||
w = Screen:getWidth(),
|
||||
h = Screen:getHeight(),
|
||||
}
|
||||
}
|
||||
},
|
||||
Pan = {
|
||||
GestureRange:new{
|
||||
ges = "pan",
|
||||
range = Geom:new{
|
||||
x = 0, y = 0,
|
||||
w = Screen:getWidth(),
|
||||
h = Screen:getHeight(),
|
||||
},
|
||||
rate = 4.0,
|
||||
}
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
@@ -95,6 +126,47 @@ function ReaderPaging:onTapBackward()
|
||||
return true
|
||||
end
|
||||
|
||||
function ReaderPaging:onToggleFlipping()
|
||||
self.view.flipping_visible = not self.view.flipping_visible
|
||||
self.flipping_page = self.view.flipping_visible and self.current_page or nil
|
||||
UIManager:setDirty(self.view.dialog, "partial")
|
||||
end
|
||||
|
||||
function ReaderPaging:onSwipe(arg, ges)
|
||||
if self.flipping_page == nil then
|
||||
if ges.direction == "left" or ges.direction == "up" then
|
||||
self:onGotoPageRel(1)
|
||||
elseif ges.direction == "right" or ges.direction == "down" then
|
||||
self:onGotoPageRel(-1)
|
||||
end
|
||||
elseif self.flipping_page then
|
||||
self:gotoPage(self.flipping_page)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function ReaderPaging:onPan(arg, ges)
|
||||
if self.flipping_page then
|
||||
local read = self.flipping_page - 1
|
||||
local unread = self.number_of_pages - self.flipping_page
|
||||
local whole = self.number_of_pages
|
||||
local rel_proportion = ges.distance / Screen:getWidth()
|
||||
local abs_proportion = ges.distance / Screen:getHeight()
|
||||
if ges.direction == "right" then
|
||||
self:gotoPage(self.flipping_page - math.floor(read*rel_proportion))
|
||||
elseif ges.direction == "left" then
|
||||
self:gotoPage(self.flipping_page + math.floor(unread*rel_proportion))
|
||||
elseif ges.direction == "down" then
|
||||
self:gotoPage(self.flipping_page - math.floor(whole*abs_proportion))
|
||||
elseif ges.direction == "up" then
|
||||
self:gotoPage(self.flipping_page + math.floor(whole*abs_proportion))
|
||||
end
|
||||
|
||||
UIManager:setDirty(self.view.dialog, "partial")
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function ReaderPaging:onZoomModeUpdate(new_mode)
|
||||
-- we need to remember zoom mode to handle page turn event
|
||||
self.zoom_mode = new_mode
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
require "ui/reader/readerflip"
|
||||
require "ui/reader/readerfooter"
|
||||
require "ui/reader/readerdogear"
|
||||
|
||||
@@ -30,6 +31,8 @@ ReaderView = OverlapGroup:new{
|
||||
footer_visible = false,
|
||||
-- has dogear
|
||||
dogear_visible = false,
|
||||
-- in flipping state
|
||||
flipping_visible = false,
|
||||
}
|
||||
|
||||
function ReaderView:init()
|
||||
@@ -43,8 +46,12 @@ function ReaderView:resetLayout()
|
||||
self.footer = ReaderFooter:new{
|
||||
view = self,
|
||||
}
|
||||
self.flipping = ReaderFlipping:new{
|
||||
view = self,
|
||||
}
|
||||
self[1] = self.dogear
|
||||
self[2] = self.footer
|
||||
self[3] = self.flipping
|
||||
end
|
||||
|
||||
function ReaderView:paintTo(bb, x, y)
|
||||
@@ -109,6 +116,10 @@ function ReaderView:paintTo(bb, x, y)
|
||||
if self.footer_visible then
|
||||
self.footer:paintTo(bb, x, y)
|
||||
end
|
||||
-- paint flipping
|
||||
if self.flipping_visible then
|
||||
self.flipping:paintTo(bb, x, y)
|
||||
end
|
||||
end
|
||||
|
||||
--[[
|
||||
|
||||
@@ -59,7 +59,7 @@ function TimeVal:__eq(time_b)
|
||||
end
|
||||
|
||||
function TimeVal:__sub(time_b)
|
||||
diff = TimeVal:new{}
|
||||
local diff = TimeVal:new{}
|
||||
|
||||
diff.sec = self.sec - time_b.sec
|
||||
diff.usec = self.usec - time_b.usec
|
||||
@@ -76,7 +76,7 @@ function TimeVal:__sub(time_b)
|
||||
end
|
||||
|
||||
function TimeVal:__add(time_b)
|
||||
sum = TimeVal:new{}
|
||||
local sum = TimeVal:new{}
|
||||
|
||||
sum.sec = self.sec + time_b.sec
|
||||
sum.usec = self.usec + time_b.usec
|
||||
|
||||
BIN
resources/icons/appbar.book.open.png
Normal file
BIN
resources/icons/appbar.book.open.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 207 B |
4
resources/icons/src/appbar.book.open.xaml
Normal file
4
resources/icons/src/appbar.book.open.xaml
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Name="appbar_book_open" Width="48" Height="48" Clip="F1 M 0,0L 48,0L 48,48L 0,48L 0,0" UseLayoutRounding="False">
|
||||
<Path Width="26" Height="21.7888" Canvas.Left="11" Canvas.Top="14.7112" Stretch="Fill" Fill="#FF000000" Data="F1 M 24,18.75C 26,12 35,15.75 35,15.75L 35,17L 35,17.732L 37,17.25L 36.9999,32.5C 36.9999,32.5 26,33 24,36.5C 22,33 11,32.5 11,32.5L 11,17.25L 13,17.732L 13,17L 13,15.75C 13,15.75 22,12 24,18.75 Z M 33.9999,29.7634L 34,17.2813C 31,17 28,15 24.5,19.7913L 24.5,32.9783C 26.2215,30.8247 31.2061,30.5863 33.9999,29.7634 Z M 14,17.2813L 14,29.7634C 16.7938,30.5863 21.7784,30.8247 23.5,32.9784L 23.5,19.7913C 20,15 17,17 14,17.2813 Z "/>
|
||||
</Canvas>
|
||||
Reference in New Issue
Block a user