Merge pull request #779 from chrox/two_finger_tap

add screenshot with two-finger tap
This commit is contained in:
{Qingping,Dave} Hou
2013-03-07 09:26:37 -08:00
5 changed files with 232 additions and 97 deletions

View File

@@ -6,6 +6,8 @@ GestureRange = {
range = nil,
-- temproal range limits the gesture emitting rate
rate = nil,
-- span limits of this gesture
scale = nil,
}
function GestureRange:new(o)
@@ -19,24 +21,27 @@ function GestureRange:match(gs)
if gs.ges ~= self.ges then
return false
end
if self.range:contains(gs.pos) then
if self.rate then
local last_time = self.last_time or TimeVal:new{}
if gs.time - last_time > TimeVal:new{usec = 1000000 / self.rate} then
self.last_time = gs.time
return true
else
return false
end
if self.range then
if not self.range:contains(gs.pos) then
return false
end
return true
end
return false
if self.rate then
local last_time = self.last_time or TimeVal:new{}
if gs.time - last_time > TimeVal:new{usec = 1000000 / self.rate} then
self.last_time = gs.time
else
return false
end
end
if self.scale then
if self.scale[1] > gs.span or self.scale[2] < gs.span then
return false
end
end
return true
end
--[[
Currently supported gestures:
* single tap
@@ -66,10 +71,12 @@ feed a touch release event to it.
GestureDetector = {
-- all the time parameters are in us
DOUBLE_TAP_INTERVAL = 300 * 1000,
TWO_FINGER_TAP_DURATION = 300 * 1000,
HOLD_INTERVAL = 1000 * 1000,
SWIPE_INTERVAL = 900 * 1000,
-- distance parameters
DOUBLE_TAP_DISTANCE = 50,
TWO_FINGER_TAP_REGION = 20,
PAN_THRESHOLD = 50,
-- states are stored in separated slots
@@ -85,16 +92,22 @@ GestureDetector = {
last_taps = {},
}
function GestureDetector:feedEvent(tev)
local slot = tev.slot
if not self.states[slot] then
self:clearState(slot) -- initiate state
end
local ges = self.states[slot](self, tev)
if tev.id ~= -1 then
self.last_tevs[slot] = tev
end
return ges
function GestureDetector:feedEvent(tevs)
repeat
local tev = table.remove(tevs)
if tev then
local slot = tev.slot
if not self.states[slot] then
self:clearState(slot) -- initiate state
end
local ges = self.states[slot](self, tev)
if tev.id ~= -1 then
self.last_tevs[slot] = tev
end
-- return no more than one gesture
if ges then return ges end
end
until tev == nil
end
function GestureDetector:deepCopyEv(tev)
@@ -122,6 +135,23 @@ function GestureDetector:isDoubleTap(tap1, tap2)
)
end
function GestureDetector:isTwoFingerTap(tev0, tev1)
local x_diff0 = math.abs(tev0.x - self.first_tevs[0].x)
local x_diff1 = math.abs(tev1.x - self.first_tevs[1].x)
local y_diff0 = math.abs(tev0.y - self.first_tevs[0].y)
local y_diff1 = math.abs(tev1.y - self.first_tevs[1].y)
local tv_diff0 = tev0.timev - self.first_tevs[0].timev
local tv_diff1 = tev1.timev - self.first_tevs[1].timev
return (
x_diff0 < self.TWO_FINGER_TAP_REGION and
x_diff1 < self.TWO_FINGER_TAP_REGION and
y_diff0 < self.TWO_FINGER_TAP_REGION and
y_diff1 < self.TWO_FINGER_TAP_REGION and
tv_diff0.sec == 0 and tv_diff0.usec < self.TWO_FINGER_TAP_DURATION and
tv_diff1.sec == 0 and tv_diff1.usec < self.TWO_FINGER_TAP_DURATION
)
end
--[[
compare last_pan with first_tev in this slot
return pan direction and distance
@@ -164,9 +194,9 @@ end
function GestureDetector:clearState(slot)
self.states[slot] = self.initialState
self.last_tevs[slot] = {}
self.detectings[slot] = false
self.first_tevs[slot] = nil
self.last_tevs[slot] = nil
end
function GestureDetector:initialState(tev)
@@ -194,59 +224,100 @@ end
this method handles both single and double tap
--]]
function GestureDetector:tapState(tev)
DEBUG("in tap state...")
DEBUG("in tap state...", tev)
local slot = tev.slot
if tev.id == -1 then
-- end of tap event
local ges_ev = {
-- default to single tap
ges = "tap",
pos = Geom:new{
x = self.last_tevs[slot].x,
y = self.last_tevs[slot].y,
w = 0, h = 0,
},
time = tev.timev,
}
-- cur_tap is used for double tap detection
local cur_tap = {
x = tev.x,
y = tev.y,
timev = tev.timev,
}
if self.last_taps[slot] ~= nil and
self:isDoubleTap(self.last_taps[slot], cur_tap) then
-- it is a double tap
self:clearState(slot)
ges_ev.ges = "double_tap"
self.last_taps[slot] = nil
DEBUG("double tap detected in slot", slot)
return ges_ev
if slot == 1 then
if tev.id == -1 and self.last_tevs[0] ~= nil then
if self:isTwoFingerTap(self.last_tevs[0], tev) then
local pos0 = Geom:new{
x = self.last_tevs[0].x,
y = self.last_tevs[0].y,
w = 0, h = 0,
}
local pos1 = Geom:new{
x = tev.x,
y = tev.y,
w = 0, h = 0,
}
local ges_ev = {
ges = "two_finger_tap",
span = pos0:distance(pos1),
time = tev.timev,
}
DEBUG("two-finger tap detected with span", pos0:distance(pos1))
self:clearState(0)
self:clearState(1)
return ges_ev
else
self:clearState(0)
self:clearState(1)
end
end
-- set current tap to last tap
self.last_taps[slot] = cur_tap
DEBUG("set up tap timer")
-- deadline should be calculated by adding current tap time and the interval
local deadline = cur_tap.timev + TimeVal:new{
sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
}
Input:setTimeout(function()
DEBUG("in tap timer", self.last_taps[slot] ~= nil)
-- double tap will set last_tap to nil so if it is not, then
-- user must only tapped once
if self.last_taps[slot] ~= nil then
elseif tev.id == -1 then
-- end of tap event
if self.last_tevs[slot] ~= nil then
local ges_ev = {
-- default to single tap
ges = "tap",
pos = Geom:new{
x = self.last_tevs[slot].x,
y = self.last_tevs[slot].y,
w = 0, h = 0,
},
time = tev.timev,
}
-- cur_tap is used for double tap detection
local cur_tap = {
x = tev.x,
y = tev.y,
timev = tev.timev,
}
if self.last_taps[slot] ~= nil and
self:isDoubleTap(self.last_taps[slot], cur_tap) then
-- it is a double tap
self:clearState(slot)
ges_ev.ges = "double_tap"
self.last_taps[slot] = nil
-- we are using closure here
DEBUG("single tap detected in slot", slot)
DEBUG("double tap detected in slot", slot)
return ges_ev
end
end, deadline)
-- we are already at the end of touch event
-- so reset the state
self:clearState(slot)
-- set current tap to last tap
self.last_taps[slot] = cur_tap
DEBUG("set up tap timer")
-- deadline should be calculated by adding current tap time and the interval
local deadline = cur_tap.timev + TimeVal:new{
sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
}
Input:setTimeout(function()
DEBUG("in tap timer", self.last_taps[slot] ~= nil)
-- double tap will set last_tap to nil so if it is not, then
-- user must only tapped once
if self.last_taps[slot] ~= nil then
self.last_taps[slot] = nil
-- we are using closure here
DEBUG("single tap detected in slot", slot)
return ges_ev
end
end, deadline)
-- we are already at the end of touch event
-- so reset the state
self:clearState(slot)
else
-- last tev in this slot is cleared by last two finger tap
self:clearState(slot)
return {
ges = "tap",
pos = Geom:new{
x = tev.x,
y = tev.y,
w = 0, h = 0,
},
time = tev.timev,
}
end
elseif self.states[slot] ~= self.tapState then
-- switched from other state, probably from initialState
-- we return nil in this case
@@ -342,7 +413,7 @@ function GestureDetector:holdState(tev, hold)
time = tev.timev,
}
end
if tev.id == -1 then
if tev.id == -1 and self.last_tevs[slot] ~= nil then
-- end of hold, signal hold release
DEBUG("hold_release detected in slot", slot)
local last_x = self.last_tevs[slot].x
@@ -369,7 +440,9 @@ end
function GestureDetector:adjustGesCoordinate(ges)
if Screen.cur_rotation_mode == 1 then
-- in landscape mode
ges.pos.x, ges.pos.y = (Screen.width - ges.pos.y), (ges.pos.x)
if ges.pos then
ges.pos.x, ges.pos.y = (Screen.width - ges.pos.y), (ges.pos.x)
end
if ges.ges == "swipe" then
if ges.direction == "down" then
ges.direction = "left"

View File

@@ -26,8 +26,6 @@ ABS_MT_POSITION_Y = 54
ABS_MT_TRACKING_ID = 57
ABS_MT_PRESSURE = 58
--[[
an interface for key presses
]]
@@ -241,6 +239,7 @@ end
function Input:initTouchState()
self.cur_slot = 0
self.MTSlots = {}
self.ev_slots = {
[0] = {
slot = 0,
@@ -437,10 +436,12 @@ attribute of the current slot.
function Input:handleTouchEv(ev)
if ev.type == EV_SYN then
if ev.code == SYN_REPORT then
self:setCurrentMtSlot("timev", TimeVal:new(ev.time))
-- send ev to state machine
local touch_ges = GestureDetector:feedEvent(
self:getCurrentMtSlot())
for _, MTSlot in pairs(self.MTSlots) do
self:setMtSlot(MTSlot.slot, "timev", TimeVal:new(ev.time))
end
-- feed ev in all slots to state machine
local touch_ges = GestureDetector:feedEvent(self.MTSlots)
self.MTSlots = {}
if touch_ges then
return Event:new("Gesture",
GestureDetector:adjustGesCoordinate(touch_ges)
@@ -448,7 +449,13 @@ function Input:handleTouchEv(ev)
end
end
elseif ev.type == EV_ABS then
if #self.MTSlots == 0 then
table.insert(self.MTSlots, self:getMtSlot(self.cur_slot))
end
if ev.code == ABS_MT_SLOT then
if self.cur_slot ~= ev.value then
table.insert(self.MTSlots, self:getMtSlot(ev.value))
end
self.cur_slot = ev.value
elseif ev.code == ABS_MT_TRACKING_ID then
self:setCurrentMtSlot("id", ev.value)

View File

@@ -0,0 +1,25 @@
ReaderScreenshot = InputContainer:new{}
function ReaderScreenshot:init()
local diagonal = math.sqrt(
math.pow(Screen:getWidth(), 2) +
math.pow(Screen:getHeight(), 2)
)
self.ges_events = {
Screenshot = {
GestureRange:new{
ges = "two_finger_tap",
scale = {diagonal - 80*Screen:getDPI()/167, diagonal},
rate = 1.0,
}
},
}
end
function ReaderScreenshot:onScreenshot()
os.execute("screenshot")
UIManager.full_refresh = true
return true
end

View File

@@ -14,6 +14,7 @@ require "ui/reader/readerconfig"
require "ui/reader/readercropping"
require "ui/reader/readerkopt"
require "ui/reader/readercopt"
require "ui/reader/readerscreenshot"
--[[
This is an abstraction for a reader interface
@@ -25,6 +26,7 @@ ReaderUI = InputContainer:new{
key_events = {
Close = { {"Home"}, doc = "close document", event = "Close" },
},
active_widgets = {},
-- our own size
dimen = Geom:new{ w = 400, h = 600 },
@@ -90,6 +92,13 @@ function ReaderUI:init()
ui = self
}
table.insert(self, reader_bm)
-- screenshot controller
local reader_ss = ReaderScreenshot:new{
dialog = self.dialog,
view = self[1],
ui = self
}
table.insert(self.active_widgets, reader_ss)
if self.document.info.has_pages then
-- for page specific controller

View File

@@ -19,6 +19,9 @@ UIManager = {
-- force to repaint all the widget is stack, will be reset to false
-- after each ui loop
repaint_all = false,
-- force to do full refresh, will be reset to false
-- after each ui loop
full_refresh = false,
-- trigger a full refresh when counter reaches FULL_REFRESH_COUNT
FULL_REFRESH_COUNT = 6,
refresh_count = 0,
@@ -78,12 +81,11 @@ end
-- register a widget to be repainted
function UIManager:setDirty(widget, refresh_type)
-- "auto": request full refresh
-- "full": force full refresh
-- "partial": partial refresh
if not refresh_type then
refresh_type = "full"
elseif refresh_type == 0 then
refresh_type = "full"
elseif refresh_type == 1 then
refresh_type = "partial"
refresh_type = "auto"
end
self._dirty[widget] = refresh_type
end
@@ -96,15 +98,19 @@ end
-- transmit an event to registered widgets
function UIManager:sendEvent(event)
-- top level widget has first access to the event
local consumed = self._window_stack[#self._window_stack].widget:handleEvent(event)
if self._window_stack[#self._window_stack].widget:handleEvent(event) then
return
end
-- if the event is not consumed, always-active widgets can access it
-- if the event is not consumed, active widgets can access it
for _, widget in ipairs(self._window_stack) do
if consumed then
break
end
if widget.widget.is_always_active then
consumed = widget.widget:handleEvent(event)
if widget.widget:handleEvent(event) then return end
end
if widget.widget.active_widgets then
for _, active_widget in ipairs(widget.widget.active_widgets) do
if active_widget:handleEvent(event) then return end
end
end
end
end
@@ -165,22 +171,36 @@ function UIManager:run()
-- repaint dirty widgets
local dirty = false
local full_refresh = false
local request_full_refresh = false
local force_full_refresh = false
for _, widget in ipairs(self._window_stack) do
if self.repaint_all or self._dirty[widget.widget] then
widget.widget:paintTo(Screen.bb, widget.x, widget.y)
if self._dirty[widget.widget] == "full" then
full_refresh = true
if self._dirty[widget.widget] == "auto" then
request_full_refresh = true
end
if self._dirty[widget.widget] == "full" then
force_full_refresh = true
end
-- and remove from list after painting
self._dirty[widget.widget] = nil
-- trigger repaint
dirty = true
end
end
if self.full_refresh then
dirty = true
force_full_refresh = true
end
self.repaint_all = false
self.full_refresh = false
if dirty then
if force_full_refresh then
self.refresh_count = self.FULL_REFRESH_COUNT - 1
end
if self.refresh_count == self.FULL_REFRESH_COUNT - 1 then
self.refresh_type = 0
else
@@ -188,10 +208,11 @@ function UIManager:run()
end
-- refresh FB
Screen:refresh(self.refresh_type) -- TODO: refresh explicitly only repainted area
-- increase refresh_count only when full refresh is requested or performed
local refresh_increment = (request_full_refresh or self.refresh_type == 0) and 1 or 0
self.refresh_count = (self.refresh_count + refresh_increment)%self.FULL_REFRESH_COUNT
-- reset refresh_type
self.refresh_type = 1
-- increase refresh_count only when full refresh is requested
self.refresh_count = (self.refresh_count + (full_refresh and 1 or 0))%self.FULL_REFRESH_COUNT
end
self:checkTasks()