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gesture: messages and sensitivity changes for small (warmth) scales; devicelistener dedup (#6468)
* deduplicate code on warmth/brightness swipes if device has a small scale (e.g. warmth is going from 0..10) * adjust warmth message * use a smaller gesture sensitivity
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@@ -20,6 +20,8 @@ function AndroidPowerD:init()
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if self.device:hasNaturalLight() then
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self.warm_diff = android:getScreenMaxWarmth() - android:getScreenMinWarmth()
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self.fl_warmth = self:getWarmth()
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self.fl_warmth_min = android:getScreenMinWarmth()
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self.fl_warmth_max = android:getScreenMaxWarmth()
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end
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end
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@@ -9,9 +9,7 @@ local bit = require("bit")
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local _ = require("gettext")
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local T = require("ffi/util").template
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local DeviceListener = InputContainer:new{
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steps_fl = { 0.1, 0.1, 0.2, 0.4, 0.7, 1.1, 1.6, 2.2, 2.9, 3.7, 4.6, 5.6, 6.7, 7.9, 9.2, 10.6, },
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}
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local DeviceListener = InputContainer:new{}
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function DeviceListener:onToggleNightMode()
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local night_mode = G_reader_settings:isTrue("night_mode")
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@@ -47,8 +45,10 @@ end
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function DeviceListener:onShowWarmth(value)
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local powerd = Device:getPowerDevice()
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if powerd.fl_warmth ~= nil then
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-- powerd.fl_warmth holds the warmth-value in the internal koreader scale [0,100]
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-- powerd.fl_warmth_max is the maximum value the hardware accepts
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UIManager:show(Notification:new{
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text = T(_("Warmth set to %1."), powerd.fl_warmth),
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text = T(_("Warmth set to %1."), math.floor(powerd.fl_warmth/100*powerd.fl_warmth_max)),
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timeout = 1.0,
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})
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end
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@@ -58,13 +58,20 @@ end
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-- frontlight controller
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if Device:hasFrontlight() then
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-- direction +1 - increase frontlight
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-- direction -1 - decrease frontlight
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function DeviceListener:onChangeFlIntensity(ges, direction)
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local powerd = Device:getPowerDevice()
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local function calculateGestureDelta(ges, direction, min, max)
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local delta_int
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--received gesture
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if type(ges) == "table" then
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-- here we are using just two scales
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-- big scale is for high dynamic ranges (e.g. brightness from 1..100)
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-- original scale maybe tuned by hand
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-- small scale is for lower dynamic ranges (e.g. warmth from 1..10)
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-- scale entries are calculated by math.round(1*sqrt(2)^n)
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local steps_fl_big_scale = { 0.1, 0.1, 0.2, 0.4, 0.7, 1.1, 1.6, 2.2, 2.9, 3.7, 4.6, 5.6, 6.7, 7.9, 9.2, 10.6, }
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local steps_fl_small_scale = { 1.0, 1.0, 2.0, 3.0, 4.0, 6.0, 8.1, 11.3 }
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local steps_fl = steps_fl_big_scale
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if (min - max) < 50 then
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steps_fl = steps_fl_small_scale
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end
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local gestureScale
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local scale_multiplier
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if ges.ges == "two_finger_swipe" then
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@@ -75,6 +82,7 @@ if Device:hasFrontlight() then
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else
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scale_multiplier = 1
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end
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if ges.direction == "south" or ges.direction == "north" then
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gestureScale = Screen:getHeight() * scale_multiplier
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elseif ges.direction == "west" or ges.direction == "east" then
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@@ -85,17 +93,17 @@ if Device:hasFrontlight() then
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-- diagonal
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gestureScale = math.sqrt(width * width + height * height) * scale_multiplier
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end
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if powerd.fl_intensity == nil then return false end
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local steps_tbl = {}
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local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6
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for i = 1, #self.steps_fl, 1 do
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steps_tbl[i] = math.ceil(self.steps_fl[i] * scale)
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local scale = (max - min) / steps_fl[#steps_fl] / 2 -- full swipe gives half scale
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for i = 1, #steps_fl, 1 do
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steps_tbl[i] = math.ceil(steps_fl[i] * scale)
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end
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if ges.distance == nil then
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ges.distance = 1
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end
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local step = math.ceil(#steps_tbl * ges.distance / gestureScale)
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delta_int = steps_tbl[step] or steps_tbl[#steps_tbl]
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else
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@@ -106,8 +114,19 @@ if Device:hasFrontlight() then
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-- set default value (increase frontlight)
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direction = 1
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end
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local new_intensity = powerd.fl_intensity + direction * delta_int
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return direction, delta_int
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end
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-- direction +1 - increase frontlight
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-- direction -1 - decrease frontlight
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function DeviceListener:onChangeFlIntensity(ges, direction)
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local powerd = Device:getPowerDevice()
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local delta_int
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--received gesture
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direction, delta_int = calculateGestureDelta(ges, direction, powerd.fl_min, powerd.fl_max)
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local new_intensity = powerd.fl_intensity + direction * delta_int
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if new_intensity == nil then return true end
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-- when new_intensity <=0, toggle light off
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self:onSetFlIntensity(new_intensity)
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@@ -151,50 +170,10 @@ if Device:hasFrontlight() then
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local delta_int
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--received gesture
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if type(ges) == "table" then
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local gestureScale
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local scale_multiplier
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if ges.ges == "two_finger_swipe" then
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-- for backward compatibility
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scale_multiplier = FRONTLIGHT_SENSITIVITY_DECREASE * 0.8
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elseif ges.ges == "swipe" then
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scale_multiplier = 0.8
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else
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scale_multiplier = 1
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end
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if ges.direction == "south" or ges.direction == "north" then
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gestureScale = Screen:getHeight() * scale_multiplier
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elseif ges.direction == "west" or ges.direction == "east" then
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gestureScale = Screen:getWidth() * scale_multiplier
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else
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local width = Screen:getWidth()
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local height = Screen:getHeight()
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-- diagonal
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gestureScale = math.sqrt(width * width + height * height) * scale_multiplier
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end
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direction, delta_int = calculateGestureDelta(ges, direction, powerd.fl_warmth_min, powerd.fl_warmth_max)
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local steps_tbl = {}
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local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6
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for i = 1, #self.steps_fl, 1 do
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steps_tbl[i] = math.ceil(self.steps_fl[i] * scale)
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end
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if ges.distance == nil then
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ges.distance = 1
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end
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local step = math.ceil(#steps_tbl * ges.distance / gestureScale)
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delta_int = steps_tbl[step] or steps_tbl[#steps_tbl]
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else
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-- received amount to change
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delta_int = ges
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end
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if direction ~= -1 and direction ~= 1 then
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-- set default value (increase frontlight)
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direction = 1
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end
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local warmth = powerd.fl_warmth + direction * delta_int
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local warmth = math.floor(powerd.fl_warmth + direction * delta_int * 100 / powerd.fl_warmth_max)
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self:onSetFlWarmth(warmth)
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self:onShowWarmth()
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return true
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