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rename Input:setTimeOut to Input:setTimtout
To keep consistent with Javascript setTimeout function...
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@@ -183,7 +183,7 @@ function GestureDetector:tapState(ev)
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local deadline = self.cur_ev.timev + TimeVal:new{
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sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
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}
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Input:setTimeOut(function()
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Input:setTimeout(function()
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DEBUG("in tap timer", self.last_tap ~= nil)
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-- double tap will set last_tap to nil so if it is not, then
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-- user must only tapped once
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@@ -206,7 +206,7 @@ function GestureDetector:tapState(ev)
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local deadline = self.cur_ev.timev + TimeVal:new{
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sec = 0, usec = self.HOLD_INTERVAL
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}
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Input:setTimeOut(function()
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Input:setTimeout(function()
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print("hold timer", self.state == self.tapState)
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if self.state == self.tapState then
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-- timer set in tapState, so we switch to hold
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@@ -268,7 +268,7 @@ function Input:adjustKindle4EventMap()
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self.event_map[104] = "LPgFwd"
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end
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function Input:setTimeOut(cb, tv_out)
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function Input:setTimeout(cb, tv_out)
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local item = {
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callback = cb,
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deadline = tv_out,
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@@ -304,7 +304,7 @@ function Input:waitEvent(timeout_us, timeout_s)
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local ges = self.timer_callbacks[1].callback()
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table.remove(self.timer_callbacks, 1)
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if ges then
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-- Do we really need to clear all setTimeOut after
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-- Do we really need to clear all setTimeout after
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-- decided a gesture? FIXME
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Input.timer_callbacks = {}
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return Event:new("Gesture", ges)
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