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MultiInputDialog: fix keyboard height changed (#11832)
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@@ -94,6 +94,7 @@ local Screen = Device.screen
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local MultiInputDialog = InputDialog:extend{
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fields = nil, -- array, mandatory
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input_fields = nil, -- array
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focused_field_idx = 1,
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description_padding = Size.padding.default,
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description_margin = Size.margin.small,
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bottom_v_padding = Size.padding.default,
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@@ -106,22 +107,24 @@ function MultiInputDialog:init()
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align = "left",
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self.title_bar,
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}
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local content_width = math.floor(self.width * 0.9)
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self.input_field = {}
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self.input_fields = {}
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local input_description = {}
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for i, field in ipairs(self.fields) do
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self.input_field[i] = InputText:new{
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text = field.text or "",
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hint = field.hint or "",
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input_type = field.input_type or "string",
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text_type = field.text_type,
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local input_field_tmp = InputText:new{
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text = field.text,
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hint = field.hint,
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input_type = field.input_type,
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text_type = field.text_type, -- "password"
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face = self.input_face,
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width = math.floor(self.width * 0.9),
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focused = i == 1 and true or false,
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width = content_width,
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idx = i,
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focused = i == self.focused_field_idx,
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scroll = false,
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parent = self,
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padding = field.padding or nil,
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margin = field.margin or nil,
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padding = field.padding,
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margin = field.margin,
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-- Allow these to be specified per field if needed
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alignment = field.alignment or self.alignment,
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justified = field.justified or self.justified,
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@@ -130,7 +133,8 @@ function MultiInputDialog:init()
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auto_para_direction = field.auto_para_direction or self.auto_para_direction,
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alignment_strict = field.alignment_strict or self.alignment_strict,
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}
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table.insert(self.layout, #self.layout, {self.input_field[i]})
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table.insert(self.input_fields, input_field_tmp)
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table.insert(self.layout, { input_field_tmp })
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if field.description then
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input_description[i] = FrameContainer:new{
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padding = self.description_padding,
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@@ -139,7 +143,7 @@ function MultiInputDialog:init()
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TextBoxWidget:new{
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text = field.description,
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face = Font:getFace("x_smallinfofont"),
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width = math.floor(self.width * 0.9),
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width = content_width,
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}
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}
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table.insert(VerticalGroupData, CenterContainer:new{
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@@ -153,9 +157,9 @@ function MultiInputDialog:init()
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table.insert(VerticalGroupData, CenterContainer:new{
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dimen = Geom:new{
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w = self.title_bar:getSize().w,
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h = self.input_field[i]:getSize().h,
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h = input_field_tmp:getSize().h,
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},
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self.input_field[i],
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input_field_tmp,
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})
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end
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@@ -185,7 +189,7 @@ function MultiInputDialog:init()
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VerticalGroupData,
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}
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self._input_widget = self.input_field[1]
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self._input_widget = self.input_fields[self.focused_field_idx]
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self[1] = CenterContainer:new{
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dimen = Geom:new{
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@@ -201,20 +205,14 @@ function MultiInputDialog:init()
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end
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--- Returns an array of our input field's *text* field.
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function MultiInputDialog:getFields()
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local fields = {}
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for i, field in ipairs(self.input_field) do
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for i, field in ipairs(self.input_fields) do
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table.insert(fields, field:getText())
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end
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return fields
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end
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--- BEWARE: Live ref to an internal component!
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function MultiInputDialog:getRawFields()
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return self.input_field
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end
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function MultiInputDialog:onSwitchFocus(inputbox)
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-- unfocus current inputbox
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self._input_widget:unfocus()
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@@ -228,10 +226,27 @@ function MultiInputDialog:onSwitchFocus(inputbox)
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-- focus new inputbox
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self._input_widget = inputbox
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self._input_widget:focus()
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self.focused_field_idx = inputbox.idx
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-- Make sure we have a (new) visible keyboard
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self:onShowKeyboard()
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end
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return MultiInputDialog
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function MultiInputDialog:onKeyboardHeightChanged()
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local visible = self:isKeyboardVisible()
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local fields = self.input_fields -- backup entered text
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self:onClose() -- will close keyboard and save view position
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self._input_widget:onCloseWidget() -- proper cleanup of InputText and its keyboard
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self:free()
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self.keyboard_visible = visible
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for i, field in ipairs(self.fields) do -- restore entered text
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field.text = fields[i].text
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end
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self:init()
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if self.keyboard_visible then
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self:onShowKeyboard()
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end
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UIManager:setDirty("all", "flashui")
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end
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return MultiInputDialog
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