mirror of
https://github.com/koreader/koreader.git
synced 2025-08-10 00:52:38 +00:00
change ev argument name to tev in gesturedetector.lua
So people won't messed it up with ev in inputevet.lua
This commit is contained in:
@@ -61,13 +61,13 @@ GestureDetector = {
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PAN_THRESHOLD = 50,
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track_id = {},
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ev_stack = {},
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tev_stack = {},
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-- latest feeded touch event
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last_ev = {},
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is_ev_start = false,
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first_ev = nil,
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state = function(self, ev)
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self:switchState("initialState", ev)
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last_tev = {},
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is_on_detecting = false,
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first_tev = nil,
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state = function(self, tev)
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self:switchState("initialState", tev)
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end,
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last_tap = nil, -- for single/double tap
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@@ -75,20 +75,20 @@ GestureDetector = {
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function GestureDetector:feedEvent(tev)
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if tev.id ~= -1 then
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self.last_ev = tev
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self.last_tev = tev
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end
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return self.state(self, tev)
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end
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function GestureDetector:deepCopyEv(ev)
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function GestureDetector:deepCopyEv(tev)
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return {
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x = ev.x,
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y = ev.y,
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id = ev.id,
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slot = ev.slot,
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x = tev.x,
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y = tev.y,
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id = tev.id,
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slot = tev.slot,
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timev = TimeVal:new{
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sec = ev.timev.sec,
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usec = ev.timev.usec,
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sec = tev.timev.sec,
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usec = tev.timev.usec,
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}
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}
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end
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@@ -106,14 +106,14 @@ function GestureDetector:isDoubleTap(tap1, tap2)
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end
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--[[
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compare last_pan with self.first_ev
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compare last_pan with self.first_tev
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if it is a swipe, return direction of swipe gesture.
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--]]
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function GestureDetector:isSwipe()
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local tv_diff = self.first_ev.timev - self.last_ev.timev
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local tv_diff = self.first_tev.timev - self.last_tev.timev
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if (tv_diff.sec == 0) and (tv_diff.usec < self.SWIPE_INTERVAL) then
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x_diff = self.last_ev.x - self.first_ev.x
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y_diff = self.last_ev.y - self.first_ev.y
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x_diff = self.last_tev.x - self.first_tev.x
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y_diff = self.last_tev.y - self.first_tev.y
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if x_diff == 0 and y_diff == 0 then
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return nil
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end
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@@ -140,34 +140,34 @@ end
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Warning! this method won't update self.state, you need to do it
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in each state method!
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--]]
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function GestureDetector:switchState(state_new, ev)
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function GestureDetector:switchState(state_new, tev)
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--@TODO do we need to check whether state is valid? (houqp)
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return self[state_new](self, ev)
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return self[state_new](self, tev)
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end
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function GestureDetector:clearState()
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self.state = self.initialState
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self.last_ev = {}
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self.is_ev_start = false
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self.first_ev = nil
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self.last_tev = {}
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self.is_on_detecting = false
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self.first_tev = nil
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end
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function GestureDetector:initialState(ev)
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if ev.id then
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function GestureDetector:initialState(tev)
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if tev.id then
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-- a event ends
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if ev.id == -1 then
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self.is_ev_start = false
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if tev.id == -1 then
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self.is_on_detecting = false
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else
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self.track_id[ev.id] = ev.slot
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self.track_id[tev.id] = tev.slot
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end
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end
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if ev.x and ev.y then
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if tev.x and tev.y then
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-- user starts a new touch motion
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if not self.is_ev_start then
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self.is_ev_start = true
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self.first_ev = self:deepCopyEv(ev)
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if not self.is_on_detecting then
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self.is_on_detecting = true
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self.first_tev = self:deepCopyEv(tev)
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-- default to tap state
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return self:switchState("tapState", ev)
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return self:switchState("tapState", tev)
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end
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end
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end
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@@ -175,24 +175,24 @@ end
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--[[
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this method handles both single and double tap
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--]]
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function GestureDetector:tapState(ev)
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DEBUG("in tap state...", ev)
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if ev.id == -1 then
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function GestureDetector:tapState(tev)
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DEBUG("in tap state...", tev)
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if tev.id == -1 then
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-- end of tap event
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local ges_ev = {
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-- default to single tap
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ges = "tap",
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pos = Geom:new{
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x = self.last_ev.x,
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y = self.last_ev.y,
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x = self.last_tev.x,
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y = self.last_tev.y,
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w = 0, h = 0,
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}
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}
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-- cur_tap is used for double tap detection
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local cur_tap = {
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x = self.last_ev.x,
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y = self.last_ev.y,
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timev = ev.timev,
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x = self.last_tev.x,
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y = self.last_tev.y,
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timev = tev.timev,
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}
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if self.last_tap ~= nil and
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@@ -208,7 +208,7 @@ function GestureDetector:tapState(ev)
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self.last_tap = cur_tap
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DEBUG("set up tap timer")
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local deadline = self.last_ev.timev + TimeVal:new{
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local deadline = self.last_tev.timev + TimeVal:new{
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sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
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}
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Input:setTimeout(function()
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@@ -229,7 +229,7 @@ function GestureDetector:tapState(ev)
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-- we return nil in this case
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self.state = self.tapState
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DEBUG("set up hold timer")
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local deadline = self.last_ev.timev + TimeVal:new{
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local deadline = self.last_tev.timev + TimeVal:new{
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sec = 0, usec = self.HOLD_INTERVAL
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}
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Input:setTimeout(function()
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@@ -241,31 +241,31 @@ function GestureDetector:tapState(ev)
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else
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-- it is not end of touch event, see if we need to switch to
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-- other states
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if (ev.x and math.abs(ev.x - self.first_ev.x) >= self.PAN_THRESHOLD) or
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(ev.y and math.abs(ev.y - self.first_ev.y) >= self.PAN_THRESHOLD) then
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if (tev.x and math.abs(tev.x - self.first_tev.x) >= self.PAN_THRESHOLD) or
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(tev.y and math.abs(tev.y - self.first_tev.y) >= self.PAN_THRESHOLD) then
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-- if user's finger moved long enough in X or
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-- Y distance, we switch to pan state
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return self:switchState("panState", ev)
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return self:switchState("panState", tev)
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end
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end
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end
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function GestureDetector:panState(ev)
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function GestureDetector:panState(tev)
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DEBUG("in pan state...")
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if ev.id == -1 then
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if tev.id == -1 then
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-- end of pan, signal swipe gesture if necessary
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swipe_direct = self:isSwipe()
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if swipe_direct then
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local start_pos = Geom:new{
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x = self.first_ev.x,
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y = self.first_ev.y,
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x = self.first_tev.x,
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y = self.first_tev.y,
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w = 0, h = 0,
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}
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self:clearState()
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return {
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ges = "swipe",
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direction = swipe_direct,
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-- use first pan ev coordination as swipe start point
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-- use first pan tev coordination as swipe start point
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pos = start_pos,
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--@TODO add start and end points? (houqp)
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}
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@@ -285,41 +285,41 @@ function GestureDetector:panState(ev)
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},
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pos = nil,
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}
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pan_ev.relative.x = ev.x - self.last_ev.x
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pan_ev.relative.y = ev.y - self.last_ev.y
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pan_ev.relative.x = tev.x - self.last_tev.x
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pan_ev.relative.y = tev.y - self.last_tev.y
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pan_ev.pos = Geom:new{
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x = self.last_ev.x,
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y = self.last_ev.y,
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x = self.last_tev.x,
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y = self.last_tev.y,
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w = 0, h = 0,
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}
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self.last_ev = ev
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self.last_tev = tev
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return pan_ev
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end
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end
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function GestureDetector:holdState(ev)
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function GestureDetector:holdState(tev)
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DEBUG("in hold state...")
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-- when we switch to hold state, we pass no ev
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-- so ev = nil
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if not ev and self.last_ev.x and self.last_ev.y then
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if not tev and self.last_tev.x and self.last_tev.y then
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self.state = self.holdState
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return {
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ges = "hold",
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pos = Geom:new{
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x = self.last_ev.x,
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y = self.last_ev.y,
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x = self.last_tev.x,
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y = self.last_tev.y,
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w = 0, h = 0,
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}
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}
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end
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if ev.id == -1 then
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if tev.id == -1 then
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-- end of hold, signal hold release
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self:clearState()
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return {
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ges = "hold_release",
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pos = Geom:new{
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x = self.last_ev.x,
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y = self.last_ev.y,
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x = self.last_tev.x,
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y = self.last_tev.y,
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w = 0, h = 0,
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}
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}
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