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second try to implement rouler idea by y @eLiNK2gl in #35
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128
unireader.lua
128
unireader.lua
@@ -2111,60 +2111,150 @@ function UniReader:addAllCommands()
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local bbox = unireader.cur_bbox
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debug("bbox", bbox)
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x,y,w,h = unireader:getRectInScreen( bbox["x0"], bbox["y0"], bbox["x1"], bbox["y1"] )
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debug("getRectInScreen",x,y,w,h)
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local new_bbox = bbox
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local x_s, y_s = x,y
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running = "top-left"
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local running_corner = "top-left"
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Screen:saveCurrentBB()
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fb.bb:invertRect( 0,y_s, G_width,3 )
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fb.bb:invertRect( x_s,0, 3,G_height )
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InfoMessage:show(running.." bbox");
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fb.bb:invertRect( 0,y_s, G_width,1 )
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fb.bb:invertRect( x_s,0, 1,G_height )
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InfoMessage:show(running_corner.." bbox");
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fb:refresh(1)
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while running do
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local last_direction = { x = 0, y = 0 }
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while running_corner do
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local ev = input.saveWaitForEvent()
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debug("ev",ev)
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ev.code = adjustKeyEvents(ev)
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if ev.type == EV_KEY and ev.value ~= EVENT_VALUE_KEY_RELEASE then
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fb.bb:invertRect( 0,y_s, G_width,3 )
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fb.bb:invertRect( x_s,0, 3,G_height )
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fb.bb:invertRect( 0,y_s, G_width,1 )
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fb.bb:invertRect( x_s,0, 1,G_height )
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local x_o, y_o = 0,0
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local step = 10
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local factor = 1
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local x_direction, y_direction = 0,0
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if ev.code == KEY_FW_LEFT then
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x_o = -10
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x_direction = -1
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elseif ev.code == KEY_FW_RIGHT then
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x_o = 10
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x_direction = 1
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elseif ev.code == KEY_FW_UP then
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y_o = -10
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y_direction = -1
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elseif ev.code == KEY_FW_DOWN then
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y_o = 10
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y_direction = 1
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elseif ev.code == KEY_FW_PRESS then
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local p_x,p_y = unireader:screenToPageTransform(x_s,y_s)
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if running == "top-left" then
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if running_corner == "top-left" then
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new_bbox["x0"] = p_x
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new_bbox["y0"] = p_y
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debug("change top-left", bbox, "to", new_bbox)
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running = "bottom-right"
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running_corner = "bottom-right"
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Screen:restoreFromSavedBB()
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InfoMessage:show(running.." bbox")
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InfoMessage:show(running_corner.." bbox")
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fb:refresh(1)
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x_s = x+w
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y_s = y+h
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else
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new_bbox["x1"] = p_x
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new_bbox["y1"] = p_y
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running = false
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running_corner = false
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end
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elseif ev.code >= KEY_Q and ev.code <= KEY_P then
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factor = ev.code - KEY_Q + 1
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x_direction = last_direction["x"]
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y_direction = last_direction["y"]
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debug("factor",factor,"deltas",x_direction,y_direction)
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elseif ev.code >= KEY_A and ev.code <= KEY_L then
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factor = ev.code - KEY_A + 11
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x_direction = last_direction["x"]
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y_direction = last_direction["y"]
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elseif ev.code >= KEY_Z and ev.code <= KEY_M then
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factor = ev.code - KEY_Z + 20
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x_direction = last_direction["x"]
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y_direction = last_direction["y"]
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elseif ev.code == KEY_BACK or ev.code == KEY_HOME then
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running_corner = false
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end
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if running then
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debug("factor",factor,"deltas",x_direction,y_direction)
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if running_corner then
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local x_o = x_direction * step * factor
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local y_o = y_direction * step * factor
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debug("move slider",x_o,y_o)
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if x_s+x_o >= 0 and x_s+x_o <= G_width then x_s = x_s + x_o end
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if y_s+y_o >= 0 and y_s+y_o <= G_height then y_s = y_s + y_o end
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fb.bb:invertRect( 0,y_s, G_width,3 )
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fb.bb:invertRect( x_s,0, 3,G_height )
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if x_direction ~= 0 or y_direction ~= 0 then
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Screen:restoreFromSavedBB()
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end
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fb.bb:invertRect( 0,y_s, G_width,1 )
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fb.bb:invertRect( x_s,0, 1,G_height )
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if x_direction or y_direction then
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last_direction = { x = x_direction, y = y_direction }
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debug("last_direction",last_direction)
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-- FIXME partial duplicate of SelectMenu.item_shortcuts
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local keys = {
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"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P",
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"A", "S", "D", "F", "G", "H", "J", "K", "L",
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"Z", "X", "C", "V", "B", "N", "M",
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}
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local max = 0
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if x_direction == 1 then
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max = G_width - x_s
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elseif x_direction == -1 then
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max = x_s
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elseif y_direction == 1 then
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max = G_height - y_s
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elseif y_direction == -1 then
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max = y_s
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else
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print("ERROR: unknown direction!")
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end
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max = max / step
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if max > #keys then max = #keys end
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local face = Font:getFace("cfont", 10)
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for i = 1, max, 1 do
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local key = keys[i]
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local tick = i * step * x_direction
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if x_direction ~= 0 then
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local tick = i * step * x_direction
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debug("x tick",i,tick,key)
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if running_corner == "top-left" then -- ticks must be inside page
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fb.bb:invertRect( x_s+tick, y_s, 1, math.abs(tick))
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else
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fb.bb:invertRect( x_s+tick, y_s-math.abs(tick), 1, math.abs(tick))
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end
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if x_direction < 0 then tick = tick - step end
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tick = tick - step * x_direction / 2
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renderUtf8Text(fb.bb, x_s+tick+3, y_s+3, face, key)
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else
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local tick = i * step * y_direction
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debug("y tick",i,tick,key)
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if running_corner == "top-left" then -- ticks must be inside page
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fb.bb:invertRect( x_s, y_s+tick, math.abs(tick),1)
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else
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fb.bb:invertRect( x_s-math.abs(tick), y_s+tick, math.abs(tick),1)
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end
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if y_direction > 0 then tick = tick + step end
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tick = tick - step * y_direction / 2
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renderUtf8Text(fb.bb, x_s-3, y_s+tick-3, face, key)
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end
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end
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end
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fb:refresh(1)
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end
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