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https://github.com/koreader/koreader.git
synced 2025-08-10 00:52:38 +00:00
use eight anchor points to adjust bbox
Including the vertices and the midpoints on each edge of the rectangle.
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@@ -22,4 +22,39 @@ function math.oddEven(number)
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end
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end
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function tmin_max(tab, func, op)
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if #tab == 0 then return nil, nil end
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local index, value = 1, tab[1]
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for i = 2, #tab do
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if func then
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if func(value, tab[i]) then
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index, value = i, tab[i]
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end
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elseif op == "min" then
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if value > tab[i] then
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index, value = i, tab[i]
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end
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elseif op == "max" then
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if value < tab[i] then
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index, value = i, tab[i]
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end
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end
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end
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return index, value
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end
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--[[
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Return the minimum element of a table.
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The optional argument func specifies a one-argument ordering function.
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]]--
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function math.tmin(tab, func)
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return tmin_max(tab, func, "min")
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end
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--[[
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Return the maximum element of a table.
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The optional argument func specifies a one-argument ordering function.
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]]--
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function math.tmax(tab, func)
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return tmin_max(tab, func, "max")
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end
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@@ -110,22 +110,39 @@ function BBoxWidget:onAdjustScreenBBox(ges, rate)
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local upper_right = Geom:new{ x = bbox.x1, y = bbox.y0}
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local bottom_left = Geom:new{ x = bbox.x0, y = bbox.y1}
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local bottom_right = Geom:new{ x = bbox.x1, y = bbox.y1}
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local corners = {upper_left, upper_right, bottom_left, bottom_right}
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table.sort(corners, function(a,b)
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return a:distance(ges.pos) < b:distance(ges.pos)
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local upper_center = Geom:new{ x = (bbox.x0 + bbox.x1) / 2, y = bbox.y0}
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local bottom_center = Geom:new{ x = (bbox.x0 + bbox.x1) / 2, y = bbox.y1}
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local right_center = Geom:new{ x = bbox.x1, y = (bbox.y0 + bbox.y1) / 2}
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local left_center = Geom:new{ x = bbox.x0, y = (bbox.y0 + bbox.y1) / 2}
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local anchors = {
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upper_left, upper_center, upper_right,
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left_center, right_center,
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bottom_left, bottom_center, bottom_right,
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}
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local _, nearest = math.tmin(anchors, function(a,b)
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return a:distance(ges.pos) > b:distance(ges.pos)
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end)
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if corners[1] == upper_left then
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--DEBUG("nearest anchor", nearest)
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if nearest == upper_left then
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upper_left.x = ges.pos.x
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upper_left.y = ges.pos.y
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elseif corners[1] == bottom_right then
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elseif nearest == bottom_right then
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bottom_right.x = ges.pos.x
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bottom_right.y = ges.pos.y
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elseif corners[1] == upper_right then
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elseif nearest == upper_right then
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bottom_right.x = ges.pos.x
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upper_left.y = ges.pos.y
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elseif corners[1] == bottom_left then
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elseif nearest == bottom_left then
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upper_left.x = ges.pos.x
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bottom_right.y = ges.pos.y
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elseif nearest == upper_center then
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upper_left.y = ges.pos.y
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elseif nearest == right_center then
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bottom_right.x = ges.pos.x
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elseif nearest == bottom_center then
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bottom_right.y = ges.pos.y
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elseif nearest == left_center then
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upper_left.x = ges.pos.x
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end
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self.screen_bbox = {
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x0 = upper_left.x,
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