mirror of
https://github.com/koreader/koreader.git
synced 2025-08-10 00:52:38 +00:00
fix indent sytle
This commit is contained in:
@@ -18,7 +18,7 @@ local InputText = InputContainer:new{
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charpos = nil, -- position to insert a new char, or the position of the cursor
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input_type = nil,
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text_type = nil,
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text_widget = nil, -- Text Widget for cursor movement
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text_widget = nil, -- Text Widget for cursor movement
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width = nil,
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height = nil,
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@@ -50,15 +50,15 @@ if Device.isTouchDevice() then
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function InputText:onTapTextBox(arg, ges)
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if self.parent.onSwitchFocus then
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self.parent:onSwitchFocus(self)
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else
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local x = ges.pos.x - self.dimen.x - self.bordersize - self.padding
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local y = ges.pos.y - self.dimen.y - self.bordersize - self.padding
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if x > 0 and y > 0 then
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self.charpos = self.text_widget:moveCursor(x, y)
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UIManager:setDirty(self.parent, function()
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return "ui", self[1].dimen
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end)
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end
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else
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local x = ges.pos.x - self.dimen.x - self.bordersize - self.padding
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local y = ges.pos.y - self.dimen.y - self.bordersize - self.padding
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if x > 0 and y > 0 then
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self.charpos = self.text_widget:moveCursor(x, y)
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UIManager:setDirty(self.parent, function()
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return "ui", self[1].dimen
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end)
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end
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end
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end
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else
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@@ -74,10 +74,10 @@ end
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function InputText:initTextBox(text)
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self.text = text
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util.splitToChars(text, self.charlist)
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if self.charpos == nil then
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self.charpos = #self.charlist + 1
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end
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util.splitToChars(text, self.charlist)
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if self.charpos == nil then
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self.charpos = #self.charlist + 1
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end
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local fgcolor = Blitbuffer.gray(self.text == "" and 0.5 or 1.0)
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local show_text = self.text
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@@ -88,9 +88,9 @@ function InputText:initTextBox(text)
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if self.scroll then
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self.text_widget = ScrollTextWidget:new{
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text = show_text,
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charlist = self.charlist,
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charpos = self.charpos,
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editable = true,
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charlist = self.charlist,
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charpos = self.charpos,
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editable = true,
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face = self.face,
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fgcolor = fgcolor,
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width = self.width,
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@@ -99,9 +99,9 @@ function InputText:initTextBox(text)
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else
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self.text_widget = TextBoxWidget:new{
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text = show_text,
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charlist = self.charlist,
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charpos = self.charpos,
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editable = true,
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charlist = self.charlist,
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charpos = self.charpos,
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editable = true,
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face = self.face,
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fgcolor = fgcolor,
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width = self.width,
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@@ -16,9 +16,9 @@ Text widget with vertical scroll bar
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--]]
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local ScrollTextWidget = InputContainer:new{
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text = nil,
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charlist = nil,
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charpos = nil,
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editable = false,
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charlist = nil,
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charpos = nil,
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editable = false,
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face = nil,
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fgcolor = Blitbuffer.COLOR_BLACK,
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width = 400,
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@@ -31,9 +31,9 @@ local ScrollTextWidget = InputContainer:new{
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function ScrollTextWidget:init()
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self.text_widget = TextBoxWidget:new{
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text = self.text,
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charlist = self.charlist,
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charpos = self.charpos,
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editable = self.editable,
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charlist = self.charlist,
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charpos = self.charpos,
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editable = self.editable,
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face = self.face,
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fgcolor = self.fgcolor,
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width = self.width - self.scroll_bar_width - self.text_scroll_span,
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@@ -76,10 +76,10 @@ function ScrollTextWidget:scrollText(direction)
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if direction == 0 then return end
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if direction > 0 then
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low, high = self.text_widget:scrollDown()
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self.v_scroll_bar:set(low, high)
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self.v_scroll_bar:set(low, high)
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else
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low, high = self.text_widget:scrollUp()
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self.v_scroll_bar:set(low, high)
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self.v_scroll_bar:set(low, high)
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end
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UIManager:setDirty(self.dialog, function()
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return "partial", self.dimen
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@@ -12,12 +12,12 @@ A TextWidget that handles long text wrapping
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--]]
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local TextBoxWidget = Widget:new{
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text = nil,
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charlist = nil,
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charpos = nil,
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char_width_list = nil, -- list of widths of the chars in `charlist`.
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charlist = nil,
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charpos = nil,
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char_width_list = nil, -- list of widths of the chars in `charlist`.
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vertical_string_list = nil,
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editable = false, -- Editable flag for whether drawing the cursor or not.
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cursor_line = nil, -- LineWidget to draw the vertical cursor.
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editable = false, -- Editable flag for whether drawing the cursor or not.
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cursor_line = nil, -- LineWidget to draw the vertical cursor.
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face = nil,
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bold = nil,
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line_height = 0.3, -- in em
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@@ -29,127 +29,127 @@ local TextBoxWidget = Widget:new{
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}
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function TextBoxWidget:init()
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local line_height = (1 + self.line_height) * self.face.size
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local font_height = self.face.size
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self.cursor_line = LineWidget:new{
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local line_height = (1 + self.line_height) * self.face.size
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local font_height = self.face.size
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self.cursor_line = LineWidget:new{
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dimen = Geom:new{
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w = Screen:scaleBySize(1),
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h = line_height,
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}
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}
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self:_evalCharWidthList()
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self:_splitCharWidthList()
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if self.height == nil then
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self:_renderText(1, #self.vertical_string_list)
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else
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self:_renderText(1, self:getVisLineCount())
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end
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if self.editable then
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x, y = self:_findCharPos()
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self.cursor_line:paintTo(self._bb, x, y)
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end
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self.dimen = Geom:new(self:getSize())
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self:_evalCharWidthList()
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self:_splitCharWidthList()
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if self.height == nil then
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self:_renderText(1, #self.vertical_string_list)
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else
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self:_renderText(1, self:getVisLineCount())
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end
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if self.editable then
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x, y = self:_findCharPos()
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self.cursor_line:paintTo(self._bb, x, y)
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end
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self.dimen = Geom:new(self:getSize())
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end
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-- Return whether the text widget is editable.
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function TextBoxWidget:isEditable()
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return self.editable
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return self.editable
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end
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-- Evaluate the width of each char in `self.charlist`.
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function TextBoxWidget:_evalCharWidthList()
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if self.charlist == nil then
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self.charlist = {}
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util.splitToChars(self.text, self.charlist)
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self.charpos = #self.charlist + 1
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end
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self.char_width_list = {}
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for _, v in ipairs(self.charlist) do
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w = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, v, true, self.bold).x
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table.insert(self.char_width_list, {char = v, width = w})
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end
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if self.charlist == nil then
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self.charlist = {}
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util.splitToChars(self.text, self.charlist)
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self.charpos = #self.charlist + 1
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end
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self.char_width_list = {}
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for _, v in ipairs(self.charlist) do
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w = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, v, true, self.bold).x
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table.insert(self.char_width_list, {char = v, width = w})
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end
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end
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-- Split the text into logical lines to fit into the text box.
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function TextBoxWidget:_splitCharWidthList()
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self.vertical_string_list = {}
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self.vertical_string_list[1] = {text = "Demo hint", offset = 1, width = 0} -- hint for empty string
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self.vertical_string_list = {}
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self.vertical_string_list[1] = {text = "Demo hint", offset = 1, width = 0} -- hint for empty string
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local idx = 1
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local offset = 1
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local idx = 1
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local offset = 1
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local cur_line_width = 0
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local cur_line_text = nil
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local size = #self.char_width_list
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local ln = 1
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while idx <= size do
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offset = idx
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-- Appending chars until the accumulated width exceeds `self.width`,
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-- or a newline occurs, or no more chars to consume.
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cur_line_width = 0
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local hard_newline = false
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cur_line_text = nil
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while idx <= size do
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if self.char_width_list[idx].char == "\n" then
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hard_newline = true
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break
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end
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cur_line_width = cur_line_width + self.char_width_list[idx].width
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if cur_line_width > self.width then break else idx = idx + 1 end
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end
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if cur_line_width <= self.width then -- a hard newline or end of string
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cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
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else
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-- Backtrack the string until the length fit into one line.
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local c = self.char_width_list[idx].char
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if util.isSplitable(c) then
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cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
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cur_line_width = cur_line_width - self.char_width_list[idx].width
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else
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local adjusted_idx = idx
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local adjusted_width = cur_line_width
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repeat
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adjusted_width = adjusted_width - self.char_width_list[adjusted_idx].width
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adjusted_idx = adjusted_idx - 1
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c = self.char_width_list[adjusted_idx].char
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until adjusted_idx > offset and util.isSplitable(c)
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if adjusted_idx == offset then -- a very long english word ocuppying more than one line
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cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
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cur_line_width = cur_line_width - self.char_width_list[idx].width
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else
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cur_line_text = table.concat(self.charlist, "", offset, adjusted_idx)
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cur_line_width = adjusted_line_width
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idx = adjusted_idx + 1
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end
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end -- endif util.isSplitable(c)
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end -- endif cur_line_width > self.width
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self.vertical_string_list[ln] = {text = cur_line_text, offset = offset, width = cur_line_width}
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if hard_newline then
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idx = idx + 1
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self.vertical_string_list[ln + 1] = {text = "", offset = idx, width = 0}
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end
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ln = ln + 1
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-- Make sure `idx` point to the next char to be processed in the next loop.
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end
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local cur_line_text = nil
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local size = #self.char_width_list
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local ln = 1
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while idx <= size do
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offset = idx
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-- Appending chars until the accumulated width exceeds `self.width`,
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-- or a newline occurs, or no more chars to consume.
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cur_line_width = 0
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local hard_newline = false
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cur_line_text = nil
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while idx <= size do
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if self.char_width_list[idx].char == "\n" then
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hard_newline = true
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break
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end
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cur_line_width = cur_line_width + self.char_width_list[idx].width
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if cur_line_width > self.width then break else idx = idx + 1 end
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end
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if cur_line_width <= self.width then -- a hard newline or end of string
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cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
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else
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-- Backtrack the string until the length fit into one line.
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local c = self.char_width_list[idx].char
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if util.isSplitable(c) then
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cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
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cur_line_width = cur_line_width - self.char_width_list[idx].width
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else
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local adjusted_idx = idx
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local adjusted_width = cur_line_width
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repeat
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adjusted_width = adjusted_width - self.char_width_list[adjusted_idx].width
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adjusted_idx = adjusted_idx - 1
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c = self.char_width_list[adjusted_idx].char
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until adjusted_idx > offset and util.isSplitable(c)
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if adjusted_idx == offset then -- a very long english word ocuppying more than one line
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cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
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cur_line_width = cur_line_width - self.char_width_list[idx].width
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else
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cur_line_text = table.concat(self.charlist, "", offset, adjusted_idx)
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cur_line_width = adjusted_line_width
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idx = adjusted_idx + 1
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end
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end -- endif util.isSplitable(c)
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end -- endif cur_line_width > self.width
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self.vertical_string_list[ln] = {text = cur_line_text, offset = offset, width = cur_line_width}
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if hard_newline then
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idx = idx + 1
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self.vertical_string_list[ln + 1] = {text = "", offset = idx, width = 0}
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end
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ln = ln + 1
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-- Make sure `idx` point to the next char to be processed in the next loop.
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end
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end
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function TextBoxWidget:_renderText(start_row_idx, end_row_idx)
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local font_height = self.face.size
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local line_height = (1 + self.line_height) * font_height
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if start_row_idx < 1 then start_row_idx = 1 end
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if end_row_idx > #self.vertical_string_list then end_row_idx = #self.vertical_string_list end
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local row_count = end_row_idx == 0 and 1 or end_row_idx - start_row_idx + 1
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if start_row_idx < 1 then start_row_idx = 1 end
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if end_row_idx > #self.vertical_string_list then end_row_idx = #self.vertical_string_list end
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local row_count = end_row_idx == 0 and 1 or end_row_idx - start_row_idx + 1
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local h = line_height * row_count
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self._bb = Blitbuffer.new(self.width, h)
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self._bb:fill(Blitbuffer.COLOR_WHITE)
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local y = font_height
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for i = start_row_idx, end_row_idx do
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local line = self.vertical_string_list[i]
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local pen_x = self.alignment == "center" and (self.width - line.width)/2 or 0
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--@TODO Don't use kerning for monospaced fonts. (houqp)
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-- refert to cb25029dddc42693cc7aaefbe47e9bd3b7e1a750 in master tree
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RenderText:renderUtf8Text(self._bb, pen_x, y, self.face, line.text, true, self.bold, self.fgcolor)
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y = y + line_height
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end
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local y = font_height
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for i = start_row_idx, end_row_idx do
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local line = self.vertical_string_list[i]
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local pen_x = self.alignment == "center" and (self.width - line.width)/2 or 0
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--@TODO Don't use kerning for monospaced fonts. (houqp)
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-- refert to cb25029dddc42693cc7aaefbe47e9bd3b7e1a750 in master tree
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RenderText:renderUtf8Text(self._bb, pen_x, y, self.face, line.text, true, self.bold, self.fgcolor)
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y = y + line_height
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end
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-- -- if text is shorter than one line, shrink to text's width
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-- if #v_list == 1 then
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-- self.width = pen_x
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@@ -159,50 +159,50 @@ end
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-- Return the position of the cursor corresponding to `self.charpos`,
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-- Be aware of virtual line number of the scorllTextWidget.
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function TextBoxWidget:_findCharPos()
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-- Find the line number.
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local ln = self.height == nil and 1 or self.virtual_line_num
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while ln + 1 <= #self.vertical_string_list do
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if self.vertical_string_list[ln + 1].offset > self.charpos then break else ln = ln + 1 end
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end
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-- Find the offset at the current line.
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local x = 0
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local offset = self.vertical_string_list[ln].offset
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while offset < self.charpos do
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x = x + self.char_width_list[offset].width
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offset = offset + 1
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end
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local line_height = (1 + self.line_height) * self.face.size
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return x + 1, (ln - 1) * line_height -- offset `x` by 1 to avoid overlap
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-- Find the line number.
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local ln = self.height == nil and 1 or self.virtual_line_num
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while ln + 1 <= #self.vertical_string_list do
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if self.vertical_string_list[ln + 1].offset > self.charpos then break else ln = ln + 1 end
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end
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-- Find the offset at the current line.
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local x = 0
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local offset = self.vertical_string_list[ln].offset
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while offset < self.charpos do
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x = x + self.char_width_list[offset].width
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offset = offset + 1
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end
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local line_height = (1 + self.line_height) * self.face.size
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return x + 1, (ln - 1) * line_height -- offset `x` by 1 to avoid overlap
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end
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-- Click event: Move the cursor to a new location with (x, y), in pixels.
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-- Be aware of virtual line number of the scorllTextWidget.
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function TextBoxWidget:moveCursor(x, y)
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local w = 0
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local h = 0
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local line_height = (1 + self.line_height) * self.face.size
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local ln = self.height == nil and 1 or self.virtual_line_num
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ln = ln + math.ceil(y / line_height) - 1
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if ln > #self.vertical_string_list then
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ln = #self.vertical_string_list
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x = self.width
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end
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local offset = self.vertical_string_list[ln].offset
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local idx = ln == #self.vertical_string_list and #self.char_width_list or self.vertical_string_list[ln + 1].offset - 1
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while offset <= idx do
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w = w + self.char_width_list[offset].width
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if w > x then break else offset = offset + 1 end
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end
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if w > x then
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local w_prev = w - self.char_width_list[offset].width
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if x - w_prev < w - x then -- the previous one is more closer
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w = w_prev
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end
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end
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self:free()
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self:_renderText(1, #self.vertical_string_list)
|
||||
self.cursor_line:paintTo(self._bb, w + 1, (ln - self.virtual_line_num) * line_height)
|
||||
return offset
|
||||
local w = 0
|
||||
local h = 0
|
||||
local line_height = (1 + self.line_height) * self.face.size
|
||||
local ln = self.height == nil and 1 or self.virtual_line_num
|
||||
ln = ln + math.ceil(y / line_height) - 1
|
||||
if ln > #self.vertical_string_list then
|
||||
ln = #self.vertical_string_list
|
||||
x = self.width
|
||||
end
|
||||
local offset = self.vertical_string_list[ln].offset
|
||||
local idx = ln == #self.vertical_string_list and #self.char_width_list or self.vertical_string_list[ln + 1].offset - 1
|
||||
while offset <= idx do
|
||||
w = w + self.char_width_list[offset].width
|
||||
if w > x then break else offset = offset + 1 end
|
||||
end
|
||||
if w > x then
|
||||
local w_prev = w - self.char_width_list[offset].width
|
||||
if x - w_prev < w - x then -- the previous one is more closer
|
||||
w = w_prev
|
||||
end
|
||||
end
|
||||
self:free()
|
||||
self:_renderText(1, #self.vertical_string_list)
|
||||
self.cursor_line:paintTo(self._bb, w + 1, (ln - self.virtual_line_num) * line_height)
|
||||
return offset
|
||||
end
|
||||
|
||||
function TextBoxWidget:getVisLineCount()
|
||||
@@ -211,34 +211,34 @@ function TextBoxWidget:getVisLineCount()
|
||||
end
|
||||
|
||||
function TextBoxWidget:getAllLineCount()
|
||||
return #self.vertical_string_list
|
||||
return #self.vertical_string_list
|
||||
end
|
||||
|
||||
|
||||
-- TODO: modify `charpos` so that it can render the cursor
|
||||
function TextBoxWidget:scrollDown()
|
||||
local visible_line_count = self:getVisLineCount()
|
||||
if self.virtual_line_num + visible_line_count <= #self.vertical_string_list then
|
||||
self:free()
|
||||
self.virtual_line_num = self.virtual_line_num + visible_line_count
|
||||
self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
|
||||
end
|
||||
return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
|
||||
local visible_line_count = self:getVisLineCount()
|
||||
if self.virtual_line_num + visible_line_count <= #self.vertical_string_list then
|
||||
self:free()
|
||||
self.virtual_line_num = self.virtual_line_num + visible_line_count
|
||||
self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
|
||||
end
|
||||
return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
|
||||
end
|
||||
|
||||
-- TODO: modify `charpos` so that it can render the cursor
|
||||
function TextBoxWidget:scrollUp()
|
||||
local visible_line_count = self:getVisLineCount()
|
||||
if self.virtual_line_num > 1 then
|
||||
self:free()
|
||||
if self.virtual_line_num <= visible_line_count then
|
||||
self.virtual_line_num = 1
|
||||
else
|
||||
self.virtual_line_num = self.virtual_line_num - visible_line_count
|
||||
end
|
||||
self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
|
||||
end
|
||||
return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
|
||||
local visible_line_count = self:getVisLineCount()
|
||||
if self.virtual_line_num > 1 then
|
||||
self:free()
|
||||
if self.virtual_line_num <= visible_line_count then
|
||||
self.virtual_line_num = 1
|
||||
else
|
||||
self.virtual_line_num = self.virtual_line_num - visible_line_count
|
||||
end
|
||||
self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
|
||||
end
|
||||
return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
|
||||
end
|
||||
|
||||
function TextBoxWidget:getSize()
|
||||
|
||||
@@ -101,11 +101,11 @@ end
|
||||
-- @text: the string to be splitted.
|
||||
-- @tab: the table to store the chars sequentially, must not be nil.
|
||||
function util.splitToChars(text, tab)
|
||||
if text == nil then return end
|
||||
if text == nil then return end
|
||||
-- clear
|
||||
for k, v in pairs(tab) do
|
||||
tab[k] = nil
|
||||
end
|
||||
tab[k] = nil
|
||||
end
|
||||
local prevcharcode, charcode = 0
|
||||
for uchar in string.gfind(text, "([%z\1-\127\194-\244][\128-\191]*)") do
|
||||
charcode = BaseUtil.utf8charcode(uchar)
|
||||
@@ -118,7 +118,7 @@ end
|
||||
|
||||
-- Test whether a string could be separated by a char for multi-line rendering
|
||||
function util.isSplitable(c)
|
||||
return #c > 1 or c == " " or string.match(c, "%p") ~= nil
|
||||
return #c > 1 or c == " " or string.match(c, "%p") ~= nil
|
||||
end
|
||||
|
||||
return util
|
||||
|
||||
Reference in New Issue
Block a user