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Author SHA1 Message Date
LizardByte-bot 2b6923996b Deploy site from e7a8f3b3ce 2025-06-08 23:28:26 +00:00
LizardByte-bot 6673576e64 Deploy site from 2ca2ea435f 2025-05-13 18:54:14 +00:00
LizardByte-bot 773a3c0d67 Deploy site from a70cf5e12e 2025-05-03 18:24:12 +00:00
LizardByte-bot f07196e611 Deploy site from 1df4c89026 2025-04-25 23:10:07 +00:00
LizardByte-bot c814445673 Deploy site from 65b0217a90 2025-04-23 02:45:01 +00:00
LizardByte-bot 090e529967 Deploy site from f76ad0d238 2025-04-20 02:23:39 +00:00
LizardByte-bot 4694beb196 Deploy site from 5529850c10 2025-04-19 17:34:52 +00:00
LizardByte-bot 18f67bd670 Deploy site from 955c0fd8e7 2025-04-14 00:32:13 +00:00
LizardByte-bot 96b19ab88a Deploy site from e6fbd24001 2025-03-23 14:23:03 +00:00
LizardByte-bot dead2d1d5f Deploy site from 5da5293471 2025-03-23 13:03:11 +00:00
LizardByte-bot f516967a21 Deploy site from 310f5b8c1c 2025-03-21 13:20:40 +00:00
LizardByte-bot f6c295101b Deploy site from 1fd5534541 2025-03-17 02:20:47 +00:00
LizardByte-bot 47eae4d492 Deploy site from 820180c9e7 2025-01-14 03:36:16 +00:00
LizardByte-bot d931e3e04a Deploy site from 012a99c26d 2025-01-12 13:47:02 +00:00
LizardByte-bot 3515e5cca7 Deploy site from 40ac718691 2025-01-12 04:03:00 +00:00
LizardByte-bot b97e8c71ec Deploy site from 76bea8acb9 2025-01-08 01:41:55 +00:00
LizardByte-bot dac5577879 Deploy site from b662b8e7c2 2025-01-07 02:57:37 +00:00
LizardByte-bot 3f3e57db9a sync gh-pages to 0cc98f113e 2024-12-11 18:12:12 +00:00
LizardByte-bot 0814424360 sync gh-pages to f418566b31 2024-10-31 23:52:50 +00:00
LizardByte-bot c3c0934f1b sync gh-pages to 08c706f6dc 2024-09-05 12:38:51 +00:00
LizardByte-bot f014003cf2 sync gh-pages to d39a0a5fdd 2024-09-03 01:29:47 +00:00
LizardByte-bot 6ffae7d222 sync gh-pages to 6607a28a68 2024-07-10 15:17:03 +00:00
LizardByte-bot 1e566473ec sync gh-pages to defd98d3f5 2024-07-02 01:13:28 +00:00
LizardByte-bot 784e1f93df sync gh-pages to e898be1b7e 2024-05-24 01:42:21 +00:00
LizardByte-bot f01ac12445 sync gh-pages to 5bca024899 2023-10-16 02:34:00 +00:00
ReenigneArcher b82e3deb17 feat(gh-pages): initial commit 2023-07-15 19:40:58 -04:00
144 changed files with 5181 additions and 14321 deletions
-9
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@@ -1,9 +0,0 @@
build
cmake-build*
.DS_Store
.vscode
.vs
*.swp
*.kdev4
.idea
-9
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@@ -1,9 +0,0 @@
[submodule "moonlight-common-c"]
path = moonlight-common-c
url = https://github.com/moonlight-stream/moonlight-common-c.git
[submodule "Simple-Web-Server"]
path = Simple-Web-Server
url = https://github.com/loki-47-6F-64/Simple-Web-Server.git
[submodule "ViGEmClient"]
path = ViGEmClient
url = https://github.com/ViGEm/ViGEmClient
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+490
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@@ -0,0 +1,490 @@
<!DOCTYPE html>
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-209
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@@ -1,209 +0,0 @@
cmake_minimum_required(VERSION 3.0)
project(Sunshine)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
add_subdirectory(Simple-Web-Server)
if(WIN32)
# Ugly hack to compile with #include <qos2.h>
add_compile_definitions(
QOS_FLOWID=UINT32
PQOS_FLOWID=UINT32*
QOS_NON_ADAPTIVE_FLOW=2)
endif()
add_subdirectory(moonlight-common-c/enet)
find_package(Threads REQUIRED)
find_package(OpenSSL REQUIRED)
list(APPEND SUNSHINE_COMPILE_OPTIONS -fPIC -Wall -Wno-missing-braces -Wno-maybe-uninitialized -Wno-sign-compare)
if(WIN32)
file(
DOWNLOAD "https://github.com/TheElixZammuto/sunshine-prebuilt/releases/download/1.0.0/pre-compiled.zip" "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled.zip"
TIMEOUT 60
EXPECTED_HASH SHA256=5d59986bd7f619eaaf82b2dd56b5127b747c9cbe8db61e3b898ff6b485298ed6)
file(ARCHIVE_EXTRACT
INPUT "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled.zip"
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/pre-compiled)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
if(NOT DEFINED SUNSHINE_PREPARED_BINARIES)
set(SUNSHINE_PREPARED_BINARIES "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled/windows")
endif()
add_subdirectory(tools) #This is temporary, only tools for Windows are needed, for now
list(APPEND SUNSHINE_DEFINITIONS APPS_JSON="apps_windows.json")
include_directories(ViGEmClient/include)
set(PLATFORM_TARGET_FILES
sunshine/platform/windows/input.cpp
sunshine/platform/windows/display.h
sunshine/platform/windows/display_base.cpp
sunshine/platform/windows/display_vram.cpp
sunshine/platform/windows/display_ram.cpp
sunshine/platform/windows/audio.cpp
ViGEmClient/src/ViGEmClient.cpp
ViGEmClient/include/ViGEm/Client.h
ViGEmClient/include/ViGEm/Common.h
ViGEmClient/include/ViGEm/Util.h
ViGEmClient/include/ViGEm/km/BusShared.h)
set(OPENSSL_LIBRARIES
libssl.a
libcrypto.a)
set(FFMPEG_INCLUDE_DIRS
${SUNSHINE_PREPARED_BINARIES}/include)
set(FFMPEG_LIBRARIES
${SUNSHINE_PREPARED_BINARIES}/lib/libavcodec.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavdevice.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavfilter.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavformat.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavutil.a
${SUNSHINE_PREPARED_BINARIES}/lib/libpostproc.a
${SUNSHINE_PREPARED_BINARIES}/lib/libswresample.a
${SUNSHINE_PREPARED_BINARIES}/lib/libswscale.a
${SUNSHINE_PREPARED_BINARIES}/lib/libx264.a
${SUNSHINE_PREPARED_BINARIES}/lib/libx265.a
${SUNSHINE_PREPARED_BINARIES}/lib/libhdr10plus.a
z lzma bcrypt libiconv.a)
list(PREPEND PLATFORM_LIBRARIES
libstdc++.a
libwinpthread.a
libssp.a
Qwave
winmm
ksuser
wsock32
ws2_32
iphlpapi
d3d11 dxgi D3DCompiler
setupapi
)
set_source_files_properties(ViGEmClient/src/ViGEmClient.cpp PROPERTIES COMPILE_DEFINITIONS "UNICODE=1;ERROR_INVALID_DEVICE_OBJECT_PARAMETER=650")
set_source_files_properties(ViGEmClient/src/ViGEmClient.cpp PROPERTIES COMPILE_FLAGS "-Wno-unknown-pragmas -Wno-misleading-indentation -Wno-class-memaccess")
else()
list(APPEND SUNSHINE_DEFINITIONS APPS_JSON="apps_linux.json")
find_package(X11 REQUIRED)
find_package(FFmpeg REQUIRED)
set(PLATFORM_TARGET_FILES
sunshine/platform/linux/display.cpp
sunshine/platform/linux/input.cpp)
set(PLATFORM_LIBRARIES
Xfixes
Xtst
xcb
xcb-shm
xcb-xfixes
Xrandr
${X11_LIBRARIES}
evdev
pulse
pulse-simple
)
set(PLATFORM_INCLUDE_DIRS
${X11_INCLUDE_DIR}
/usr/include/libevdev-1.0)
if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)
set(SUNSHINE_EXECUTABLE_PATH "${CMAKE_CURRENT_BINARY_DIR}/sunshine")
endif()
configure_file(gen-deb.in gen-deb @ONLY)
configure_file(sunshine.service.in sunshine.service @ONLY)
endif()
set(Boost_USE_STATIC_LIBS ON)
find_package(Boost COMPONENTS log filesystem REQUIRED)
set(SUNSHINE_TARGET_FILES
moonlight-common-c/reedsolomon/rs.c
moonlight-common-c/reedsolomon/rs.h
moonlight-common-c/src/Input.h
moonlight-common-c/src/Rtsp.h
moonlight-common-c/src/RtspParser.c
moonlight-common-c/src/Video.h
sunshine/utility.h
sunshine/uuid.h
sunshine/config.h
sunshine/config.cpp
sunshine/main.cpp
sunshine/main.h
sunshine/crypto.cpp
sunshine/crypto.h
sunshine/nvhttp.cpp
sunshine/nvhttp.h
sunshine/rtsp.cpp
sunshine/rtsp.h
sunshine/stream.cpp
sunshine/stream.h
sunshine/video.cpp
sunshine/video.h
sunshine/input.cpp
sunshine/input.h
sunshine/audio.cpp
sunshine/audio.h
sunshine/platform/common.h
sunshine/process.cpp
sunshine/process.h
sunshine/network.cpp
sunshine/network.h
sunshine/move_by_copy.h
sunshine/task_pool.h
sunshine/thread_pool.h
sunshine/thread_safe.h
sunshine/sync.h
sunshine/round_robin.h
${PLATFORM_TARGET_FILES})
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/Simple-Web-Server
${CMAKE_CURRENT_SOURCE_DIR}/moonlight-common-c/enet/include
${CMAKE_CURRENT_SOURCE_DIR}/moonlight-common-c/reedsolomon
${FFMPEG_INCLUDE_DIRS}
${PLATFORM_INCLUDE_DIRS}
)
string(TOUPPER "x${CMAKE_BUILD_TYPE}" BUILD_TYPE)
if("${BUILD_TYPE}" STREQUAL "XDEBUG")
list(APPEND SUNSHINE_COMPILE_OPTIONS -O0 -pedantic -ggdb3)
if(WIN32)
set_source_files_properties(sunshine/nvhttp.cpp PROPERTIES COMPILE_FLAGS -O2)
endif()
else()
add_definitions(-DNDEBUG)
list(APPEND SUNSHINE_COMPILE_OPTIONS -O3)
endif()
if(NOT SUNSHINE_ASSETS_DIR)
set(SUNSHINE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/assets")
endif()
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${CMAKE_THREAD_LIBS_INIT}
stdc++fs
enet
opus
${FFMPEG_LIBRARIES}
${Boost_LIBRARIES}
${OPENSSL_LIBRARIES}
${PLATFORM_LIBRARIES})
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR}")
add_executable(sunshine ${SUNSHINE_TARGET_FILES})
target_link_libraries(sunshine ${SUNSHINE_EXTERNAL_LIBRARIES})
target_compile_definitions(sunshine PUBLIC ${SUNSHINE_DEFINITIONS})
set_target_properties(sunshine PROPERTIES CXX_STANDARD 17)
target_compile_options(sunshine PRIVATE ${SUNSHINE_COMPILE_OPTIONS})
-144
View File
@@ -1,144 +0,0 @@
# - Try to find FFMPEG
# Once done this will define
# FFMPEG_FOUND - System has FFMPEG
# FFMPEG_INCLUDE_DIRS - The FFMPEG include directories
# FFMPEG_LIBRARIES - The libraries needed to use FFMPEG
# FFMPEG_LIBRARY_DIRS - The directory to find FFMPEG libraries
#
# written by Roy Shilkrot 2013 http://www.morethantechnical.com/
#
find_package(PkgConfig)
MACRO(FFMPEG_FIND varname shortname headername)
IF(NOT WIN32)
PKG_CHECK_MODULES(PC_${varname} ${shortname})
FIND_PATH(${varname}_INCLUDE_DIR "${shortname}/${headername}"
HINTS ${PC_${varname}_INCLUDEDIR} ${PC_${varname}_INCLUDE_DIRS}
NO_DEFAULT_PATH
)
ELSE()
FIND_PATH(${varname}_INCLUDE_DIR "${shortname}/${headername}")
ENDIF()
IF(${varname}_INCLUDE_DIR STREQUAL "${varname}_INCLUDE_DIR-NOTFOUND")
message(STATUS "look for newer strcture")
IF(NOT WIN32)
PKG_CHECK_MODULES(PC_${varname} "lib${shortname}")
FIND_PATH(${varname}_INCLUDE_DIR "lib${shortname}/${headername}"
HINTS ${PC_${varname}_INCLUDEDIR} ${PC_${varname}_INCLUDE_DIRS}
NO_DEFAULT_PATH
)
ELSE()
FIND_PATH(${varname}_INCLUDE_DIR "lib${shortname}/${headername}")
IF(${${varname}_INCLUDE_DIR} STREQUAL "${varname}_INCLUDE_DIR-NOTFOUND")
#Desperate times call for desperate measures
MESSAGE(STATUS "globbing...")
FILE(GLOB_RECURSE ${varname}_INCLUDE_DIR "/ffmpeg*/${headername}")
MESSAGE(STATUS "found: ${${varname}_INCLUDE_DIR}")
IF(${varname}_INCLUDE_DIR)
GET_FILENAME_COMPONENT(${varname}_INCLUDE_DIR "${${varname}_INCLUDE_DIR}" PATH)
GET_FILENAME_COMPONENT(${varname}_INCLUDE_DIR "${${varname}_INCLUDE_DIR}" PATH)
ELSE()
SET(${varname}_INCLUDE_DIR "${varname}_INCLUDE_DIR-NOTFOUND")
ENDIF()
ENDIF()
ENDIF()
ENDIF()
IF(${${varname}_INCLUDE_DIR} STREQUAL "${varname}_INCLUDE_DIR-NOTFOUND")
MESSAGE(STATUS "Can't find includes for ${shortname}...")
ELSE()
MESSAGE(STATUS "Found ${shortname} include dirs: ${${varname}_INCLUDE_DIR}")
#GET_DIRECTORY_PROPERTY(FFMPEG_PARENT DIRECTORY ${${varname}_INCLUDE_DIR} PARENT_DIRECTORY)
GET_FILENAME_COMPONENT(FFMPEG_PARENT ${${varname}_INCLUDE_DIR} PATH)
MESSAGE(STATUS "Using FFMpeg dir parent as hint: ${FFMPEG_PARENT}")
IF(NOT WIN32)
FIND_LIBRARY(${varname}_LIBRARIES NAMES ${shortname}
HINTS ${PC_${varname}_LIBDIR} ${PC_${varname}_LIBRARY_DIR} ${FFMPEG_PARENT})
ELSE()
FIND_PATH(${varname}_LIBRARIES "${shortname}.dll.a" HINTS ${FFMPEG_PARENT})
# FILE(GLOB_RECURSE ${varname}_LIBRARIES "${FFMPEG_PARENT}/*${shortname}.lib")
# GLOBing is very bad... but windows sux, this is the only thing that works
ENDIF()
IF(${varname}_LIBRARIES STREQUAL "${varname}_LIBRARIES-NOTFOUND")
MESSAGE(STATUS "look for newer structure for library")
FIND_LIBRARY(${varname}_LIBRARIES NAMES lib${shortname}
HINTS ${PC_${varname}_LIBDIR} ${PC_${varname}_LIBRARY_DIR} ${FFMPEG_PARENT})
ENDIF()
IF(${varname}_LIBRARIES STREQUAL "${varname}_LIBRARIES-NOTFOUND")
MESSAGE(STATUS "Can't find lib for ${shortname}...")
ELSE()
MESSAGE(STATUS "Found ${shortname} libs: ${${varname}_LIBRARIES}")
ENDIF()
IF(NOT ${varname}_INCLUDE_DIR STREQUAL "${varname}_INCLUDE_DIR-NOTFOUND"
AND NOT ${varname}_LIBRARIES STREQUAL ${varname}_LIBRARIES-NOTFOUND)
MESSAGE(STATUS "found ${shortname}: include ${${varname}_INCLUDE_DIR} lib ${${varname}_LIBRARIES}")
SET(FFMPEG_${varname}_FOUND 1)
SET(FFMPEG_${varname}_INCLUDE_DIRS ${${varname}_INCLUDE_DIR})
SET(FFMPEG_${varname}_LIBS ${${varname}_LIBRARIES})
ELSE()
MESSAGE(STATUS "Can't find ${shortname}")
ENDIF()
ENDIF()
ENDMACRO(FFMPEG_FIND)
FFMPEG_FIND(LIBAVFORMAT avformat avformat.h)
FFMPEG_FIND(LIBAVDEVICE avdevice avdevice.h)
FFMPEG_FIND(LIBAVCODEC avcodec avcodec.h)
FFMPEG_FIND(LIBAVUTIL avutil avutil.h)
FFMPEG_FIND(LIBSWSCALE swscale swscale.h)
SET(FFMPEG_FOUND "NO")
IF (FFMPEG_LIBAVFORMAT_FOUND AND
FFMPEG_LIBAVDEVICE_FOUND AND
FFMPEG_LIBAVCODEC_FOUND AND
FFMPEG_LIBAVUTIL_FOUND AND
FFMPEG_LIBSWSCALE_FOUND
)
SET(FFMPEG_FOUND "YES")
SET(FFMPEG_INCLUDE_DIRS ${FFMPEG_LIBAVFORMAT_INCLUDE_DIRS})
SET(FFMPEG_LIBRARY_DIRS ${FFMPEG_LIBAVFORMAT_LIBRARY_DIRS})
SET(FFMPEG_LIBRARIES
${FFMPEG_LIBAVFORMAT_LIBS}
${FFMPEG_LIBAVDEVICE_LIBS}
${FFMPEG_LIBAVCODEC_LIBS}
${FFMPEG_LIBAVUTIL_LIBS}
${FFMPEG_LIBSWSCALE_LIBS}
)
ELSE ()
MESSAGE(STATUS "Could not find FFMPEG")
ENDIF()
message(STATUS ${FFMPEG_LIBRARIES} ${FFMPEG_LIBAVFORMAT_LIBRARIES})
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set FFMPEG_FOUND to TRUE
# if all listed variables are TRUE
find_package_handle_standard_args(FFMPEG DEFAULT_MSG
FFMPEG_LIBRARIES FFMPEG_INCLUDE_DIRS)
mark_as_advanced(FFMPEG_INCLUDE_DIRS FFMPEG_LIBRARY_DIRS FFMPEG_LIBRARIES)
-674
View File
@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
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Also add information on how to contact you by electronic and paper mail.
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The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
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The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
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Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
-191
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# Introduction
Sunshine is a Gamestream host for Moonlight
- [Building](README.md#building)
- [Credits](README.md#credits)
# Building
- [Linux](README.md#linux)
- [Windows](README.md#windows-10)
## Linux
### Requirements:
Ubuntu 20.04:
Install the following
```
sudo apt install cmake libssl-dev libavdevice-dev libboost-thread-dev libboost-filesystem-dev libboost-log-dev libpulse-dev libopus-dev libxtst-dev libx11-dev libxfixes-dev libevdev-dev libxcb1-dev libxcb-shm0-dev libxcb-xfixes0-dev
```
### Compilation:
- `git clone https://github.com/loki-47-6F-64/sunshine.git --recurse-submodules`
- `cd sunshine && mkdir build && cd build`
- `cmake ..`
- `make -j ${nproc}`
### Setup:
sunshine needs access to uinput to create mouse and gamepad events:
- Add user to group 'input':
`usermod -a -G input $USER`
- Create udev rules:
- Run the following command:
`nano /etc/udev/rules.d/85-sunshine-input.rules`
- Input the following contents:
`KERNEL=="uinput", GROUP="input", mode="0660"`
- Save the file and exit
1. `CTRL+X` to start exit
2. `Y` to save modifications
- `assets/sunshine.conf` is an example configuration file. Modify it as you see fit, then use it by running:
`sunshine path/to/sunshine.conf`
- Configure autostart service
`path/to/build/dir/sunshine.service` is used to start sunshine in the background. To use it, do the following:
1. Copy it to the users systemd, `cp sunshine.service ~/.config/systemd/user/`
2. Starting
- Onetime:
`systemctl --user start sunshine`
- Always on boot:
`systemctl --user enable sunshine`
- `assets/apps.json` is an [example](README.md#application-list) of a list of applications that are started just before running a stream
### Trouleshooting:
- If you get "Could not create Sunshine Gamepad: Permission Denied", ensure you are part of the group "input":
- `groups $USER`
- If Sunshine sends audio from the microphone instead of the speaker, try the following steps:
1. pacmd list-sources | grep "name:"
2. Copy the name to the configuration option "audio_sink"
3. restart sunshine
## Windows 10
### Requirements:
mingw-w64-x86_64-openssl mingw-w64-x86_64-cmake mingw-w64-x86_64-toolchain mingw-w64-x86_64-opus mingw-w64-x86_64-x265 mingw-w64-x86_64-boost git yasm nasm diffutils make
### Compilation:
- `git clone https://github.com/loki-47-6F-64/sunshine.git --recursive`
- `cd sunshine && mkdir build && cd build`
- `cmake -G"Unix Makefiles" ..`
- `make`
### Setup:
- **OPTIONAL** Gamepad support: Download and run 'ViGEmBus_Setup_1.16.116.exe' from [https://github.com/ViGEm/ViGEmBus/releases]
# Common
## Usage:
- run "sunshine path/to/sunshine.conf"
- In Moonlight: Add PC manually
- When Moonlight request you insert the correct pin on sunshine, either:
- Type in the URL bar of your browser: `xxx.xxx.xxx.xxx:47989/pin/####`
- `wget xxx.xxx.xxx.xxx:47989/pin/####`
- The x's are the IP of your instance, `####` is the pin
- Click on one of the Applications listed
- Have fun :)
## Note:
- The Windows key is not passed through by Moonlight, therefore Sunshine maps Right-Alt key to the Windows key
- If you set Video Bitrate to 0.5Mb/s:
- Sunshine will use CRF or QP to controll the quality of the stream. (See example configuration file for more details)
- This is less CPU intensive and it has lower average bandwith requirements compared to manually setting bitrate to acceptable quality
- However, it has higher peak bitrates, forcing Sunshine to drop entire frames when streaming 1080P due to their size.
- When this happens, the video portion of the stream appears to be frozen.
- This is rare enough that using this for the desktop environment is tolerable (in my opinion), however for gaming not so much.
## Credits:
- [Simple-Web-Server](https://gitlab.com/eidheim/Simple-Web-Server)
- [Moonlight](https://github.com/moonlight-stream)
- [Looking-Glass](https://github.com/gnif/LookingGlass) (For showing me how to properly capture frames on Windows, saving me a lot of time :)
## Application List:
- You can use Environment variables in place of values
- $(HOME) will be replaced by the value of $HOME
- $$ will be replaced by $ --> $$(HOME) will be replaced by $(HOME)
- env: Adds or overwrites Environment variables for the commands/applications run by Sunshine.
- "Variable name":"Variable value"
- apps: The list of applications
- Example:
```json
{
"name":"An App",
"cmd":"command to open app",
"prep-cmd":[
{
"do":"some-command",
"undo":"undo-that-command"
}
],
"detached":[
"some-command",
"another-command"
]
}
```
- name: Self explanatory
- output <optional>: The file where the output of the command is stored
- If it is not specified, the output is ignored
- detached: A list of commands to be run and forgotten about
- prep-cmd: A list of commands to be run before/after the application
- If any of the prep-commands fail, starting the application is aborted
- do: Run before the application
- If it fails, all 'undo' commands of the previously succeeded 'do' commands are run
- undo <optional>: Run after the application has terminated
- This should not fail considering it is supposed to undo the 'do' commands.
- If it fails, Sunshine is terminated
- cmd <optional>: The main application
- If not specified, a processs is started that sleeps indefinitely
1. When an application is started, if there is an application already running, it will be terminated.
2. When the application has been shutdown, the stream shuts down as well.
3. In addition to the apps listed, one app "Desktop" is hardcoded into Sunshine. It does not start an application, instead it simply starts a stream.
Linux
```json
{
"env":{
"DISPLAY":":0",
"DRI_PRIME":"1",
"XAUTHORITY":"$(HOME)/.Xauthority",
"PATH":"$(PATH):$(HOME)/.local/bin"
},
"apps":[
{
"name":"Low Res Desktop",
"prep-cmd":[
{ "do":"xrandr --output HDMI-1 --mode 1920x1080", "undo":"xrandr --output HDMI-1 --mode 1920x1200" }
]
},
{
"name":"Steam BigPicture",
"output":"steam.txt",
"cmd":"steam -bigpicture",
"prep-cmd":[]
}
]
}
```
Windows
```json
{
"env":{
"PATH":"$(PATH);C:\\Program Files (x86)\\Steam"
},
"apps":[
{
"name":"Steam BigPicture",
"output":"steam.txt",
"prep-cmd":[
{"do":"steam \"steam://open/bigpicture\""}
]
}
]
}
```
Submodule ViGEmClient deleted from 52682b59c4
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image:
- Ubuntu2004
- Visual Studio 2019
environment:
matrix:
- BUILD_TYPE: Debug
- BUILD_TYPE: Release
install:
- sh: sudo apt update --ignore-missing
- sh: sudo apt install -y build-essential fakeroot gcc-10 g++-10 cmake libssl-dev libavdevice-dev libboost-thread-dev libboost-filesystem-dev libboost-log-dev libpulse-dev libopus-dev libxtst-dev libx11-dev libxrandr-dev libxfixes-dev libevdev-dev libxcb1-dev libxcb-shm0-dev libxcb-xfixes0-dev
- cmd: C:\msys64\usr\bin\bash -lc "pacman --needed --noconfirm -S mingw-w64-x86_64-openssl mingw-w64-x86_64-cmake mingw-w64-x86_64-toolchain mingw-w64-x86_64-opus mingw-w64-x86_64-x265 mingw-w64-x86_64-boost git yasm nasm diffutils make"
before_build:
- git submodule update --init --recursive
- mkdir build
- cd build
build_script:
- cmd: set OLDPATH=%PATH%
- cmd: set PATH=C:\msys64\mingw64\bin
- sh: cmake -DCMAKE_C_COMPILER=gcc-10 -DCMAKE_CXX_COMPILER=g++-10 -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSUNSHINE_EXECUTABLE_PATH=sunshine -DSUNSHINE_ASSETS_DIR=/etc/sunshine ..
- cmd: cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSUNSHINE_ASSETS_DIR=assets -G "MinGW Makefiles" ..
- sh: make -j$(nproc)
- cmd: mingw32-make -j2
- cmd: set PATH=%OLDPATH%
after_build:
- sh: ./gen-deb
- cmd: Del ..\assets\apps_linux.json
- cmd: 7z a Sunshine-Windows.zip ..\assets
- cmd: 7z a Sunshine-Windows.zip sunshine.exe
- cmd: 7z a Sunshine-Windows.zip tools\dxgi-info.exe
- cmd: 7z a Sunshine-Windows.zip tools\audio-info.exe
- cmd: appveyor PushArtifact Sunshine-Windows.zip
- sh: appveyor PushArtifact package-deb/sunshine.deb
- sh: appveyor PushArtifact sunshine.service
-19
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@@ -1,19 +0,0 @@
{
"env":{
"PATH":"$(PATH):$(HOME)/.local/bin"
},
"apps":[
{
"name":"Low Res Desktop",
"prep-cmd":[
{ "do":"xrandr --output HDMI-1 --mode 1920x1080", "undo":"xrandr --output HDMI-1 --mode 1920x1200" }
]
},
{
"name":"Steam BigPicture",
"output":"steam.txt",
"detached":["setsid steam steam://open/bigpicture"]
}
]
}
-13
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@@ -1,13 +0,0 @@
{
"env":{
"PATH":"$(PATH);C:\\Program Files (x86)\\Steam"
},
"apps":[
{
"name":"Steam BigPicture",
"output":"steam.txt",
"detached":["steam steam://open/bigpicture"]
}
]
}
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.main-content {
padding-bottom: 3.125rem;
}
footer.footer-min {
position: fixed;
bottom: 0;
width: 100%;
padding: 0.1875rem;
background-color: #f5f5f5;
border-top: 1px solid #eeeeee;
text-align: center;
}
a {
text-decoration: none; /* no underline */
}
a:hover,
a:focus {
text-decoration: underline; /* underline when hovering */
}
.navbar-custom .navbar-nav .dropdown-menu .dropdown-item:focus,
.pagination .page-item .page-link:hover,
.pagination .page-item .page-link:focus,
.tag-btn:hover {
text-decoration: none;
}
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+147
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/*
* Social Buttons for Bootstrap
*
* Copyright 2013-2015 Panayiotis Lipiridis
* Licensed under the MIT License
*
* https://github.com/lipis/bootstrap-social
*/
.btn-social{position:relative;margin-bottom:5px;padding-left:44px;text-align:left;white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.btn-social>:first-child{position:absolute;left:0;top:0;bottom:0;width:32px;line-height:34px;font-size:1.6em;text-align:center;border-right:1px solid rgba(0,0,0,0.2)}
.btn-social.btn-lg{padding-left:61px}.btn-social.btn-lg>:first-child{line-height:45px;width:45px;font-size:1.8em}
.btn-social.btn-sm{padding-left:38px}.btn-social.btn-sm>:first-child{line-height:28px;width:28px;font-size:1.4em}
.btn-social.btn-xs{padding-left:30px}.btn-social.btn-xs>:first-child{line-height:20px;width:20px;font-size:1.2em}
.btn-social-icon{position:relative;padding-left:44px;text-align:left;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;height:34px;width:34px;padding:0}.btn-social-icon>:first-child{position:absolute;left:0;top:0;bottom:0;width:32px;line-height:34px;font-size:1.6em;text-align:center;border-right:1px solid rgba(0,0,0,0.2)}
.btn-social-icon.btn-lg{padding-left:61px}.btn-social-icon.btn-lg>:first-child{line-height:45px;width:45px;font-size:1.8em}
.btn-social-icon.btn-sm{padding-left:38px}.btn-social-icon.btn-sm>:first-child{line-height:28px;width:28px;font-size:1.4em}
.btn-social-icon.btn-xs{padding-left:30px}.btn-social-icon.btn-xs>:first-child{line-height:20px;width:20px;font-size:1.2em}
.btn-social-icon>:first-child{border:none;text-align:center;width:100% !important}
.btn-social-icon.btn-lg{height:45px;width:45px;padding-left:0;padding-right:0}
.btn-social-icon.btn-sm{height:30px;width:30px;padding-left:0;padding-right:0}
.btn-social-icon.btn-xs{height:22px;width:22px;padding-left:0;padding-right:0}
.btn-adn{color:#fff;background-color:#d87a68;border-color:rgba(0,0,0,0.2)}.btn-adn:focus,.btn-adn.focus{color:#fff;background-color:#ce563f;border-color:rgba(0,0,0,0.2)}
.btn-adn:hover{color:#fff;background-color:#ce563f;border-color:rgba(0,0,0,0.2)}
.btn-adn:active,.btn-adn.active,.open>.dropdown-toggle.btn-adn{color:#fff;background-color:#ce563f;border-color:rgba(0,0,0,0.2)}.btn-adn:active:hover,.btn-adn.active:hover,.open>.dropdown-toggle.btn-adn:hover,.btn-adn:active:focus,.btn-adn.active:focus,.open>.dropdown-toggle.btn-adn:focus,.btn-adn:active.focus,.btn-adn.active.focus,.open>.dropdown-toggle.btn-adn.focus{color:#fff;background-color:#b94630;border-color:rgba(0,0,0,0.2)}
.btn-adn:active,.btn-adn.active,.open>.dropdown-toggle.btn-adn{background-image:none}
.btn-adn.disabled,.btn-adn[disabled],fieldset[disabled] .btn-adn,.btn-adn.disabled:hover,.btn-adn[disabled]:hover,fieldset[disabled] .btn-adn:hover,.btn-adn.disabled:focus,.btn-adn[disabled]:focus,fieldset[disabled] .btn-adn:focus,.btn-adn.disabled.focus,.btn-adn[disabled].focus,fieldset[disabled] .btn-adn.focus,.btn-adn.disabled:active,.btn-adn[disabled]:active,fieldset[disabled] .btn-adn:active,.btn-adn.disabled.active,.btn-adn[disabled].active,fieldset[disabled] .btn-adn.active{background-color:#d87a68;border-color:rgba(0,0,0,0.2)}
.btn-adn .badge{color:#d87a68;background-color:#fff}
.btn-bitbucket{color:#fff;background-color:#205081;border-color:rgba(0,0,0,0.2)}.btn-bitbucket:focus,.btn-bitbucket.focus{color:#fff;background-color:#163758;border-color:rgba(0,0,0,0.2)}
.btn-bitbucket:hover{color:#fff;background-color:#163758;border-color:rgba(0,0,0,0.2)}
.btn-bitbucket:active,.btn-bitbucket.active,.open>.dropdown-toggle.btn-bitbucket{color:#fff;background-color:#163758;border-color:rgba(0,0,0,0.2)}.btn-bitbucket:active:hover,.btn-bitbucket.active:hover,.open>.dropdown-toggle.btn-bitbucket:hover,.btn-bitbucket:active:focus,.btn-bitbucket.active:focus,.open>.dropdown-toggle.btn-bitbucket:focus,.btn-bitbucket:active.focus,.btn-bitbucket.active.focus,.open>.dropdown-toggle.btn-bitbucket.focus{color:#fff;background-color:#0f253c;border-color:rgba(0,0,0,0.2)}
.btn-bitbucket:active,.btn-bitbucket.active,.open>.dropdown-toggle.btn-bitbucket{background-image:none}
.btn-bitbucket.disabled,.btn-bitbucket[disabled],fieldset[disabled] .btn-bitbucket,.btn-bitbucket.disabled:hover,.btn-bitbucket[disabled]:hover,fieldset[disabled] .btn-bitbucket:hover,.btn-bitbucket.disabled:focus,.btn-bitbucket[disabled]:focus,fieldset[disabled] .btn-bitbucket:focus,.btn-bitbucket.disabled.focus,.btn-bitbucket[disabled].focus,fieldset[disabled] .btn-bitbucket.focus,.btn-bitbucket.disabled:active,.btn-bitbucket[disabled]:active,fieldset[disabled] .btn-bitbucket:active,.btn-bitbucket.disabled.active,.btn-bitbucket[disabled].active,fieldset[disabled] .btn-bitbucket.active{background-color:#205081;border-color:rgba(0,0,0,0.2)}
.btn-bitbucket .badge{color:#205081;background-color:#fff}
.btn-dropbox{color:#fff;background-color:#1087dd;border-color:rgba(0,0,0,0.2)}.btn-dropbox:focus,.btn-dropbox.focus{color:#fff;background-color:#0d6aad;border-color:rgba(0,0,0,0.2)}
.btn-dropbox:hover{color:#fff;background-color:#0d6aad;border-color:rgba(0,0,0,0.2)}
.btn-dropbox:active,.btn-dropbox.active,.open>.dropdown-toggle.btn-dropbox{color:#fff;background-color:#0d6aad;border-color:rgba(0,0,0,0.2)}.btn-dropbox:active:hover,.btn-dropbox.active:hover,.open>.dropdown-toggle.btn-dropbox:hover,.btn-dropbox:active:focus,.btn-dropbox.active:focus,.open>.dropdown-toggle.btn-dropbox:focus,.btn-dropbox:active.focus,.btn-dropbox.active.focus,.open>.dropdown-toggle.btn-dropbox.focus{color:#fff;background-color:#0a568c;border-color:rgba(0,0,0,0.2)}
.btn-dropbox:active,.btn-dropbox.active,.open>.dropdown-toggle.btn-dropbox{background-image:none}
.btn-dropbox.disabled,.btn-dropbox[disabled],fieldset[disabled] .btn-dropbox,.btn-dropbox.disabled:hover,.btn-dropbox[disabled]:hover,fieldset[disabled] .btn-dropbox:hover,.btn-dropbox.disabled:focus,.btn-dropbox[disabled]:focus,fieldset[disabled] .btn-dropbox:focus,.btn-dropbox.disabled.focus,.btn-dropbox[disabled].focus,fieldset[disabled] .btn-dropbox.focus,.btn-dropbox.disabled:active,.btn-dropbox[disabled]:active,fieldset[disabled] .btn-dropbox:active,.btn-dropbox.disabled.active,.btn-dropbox[disabled].active,fieldset[disabled] .btn-dropbox.active{background-color:#1087dd;border-color:rgba(0,0,0,0.2)}
.btn-dropbox .badge{color:#1087dd;background-color:#fff}
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.btn-tumblr .badge{color:#2c4762;background-color:#fff}
.btn-twitter{color:#fff;background-color:#55acee;border-color:rgba(0,0,0,0.2)}.btn-twitter:focus,.btn-twitter.focus{color:#fff;background-color:#2795e9;border-color:rgba(0,0,0,0.2)}
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.btn-twitter .badge{color:#55acee;background-color:#fff}
.btn-vimeo{color:#fff;background-color:#1ab7ea;border-color:rgba(0,0,0,0.2)}.btn-vimeo:focus,.btn-vimeo.focus{color:#fff;background-color:#1295bf;border-color:rgba(0,0,0,0.2)}
.btn-vimeo:hover{color:#fff;background-color:#1295bf;border-color:rgba(0,0,0,0.2)}
.btn-vimeo:active,.btn-vimeo.active,.open>.dropdown-toggle.btn-vimeo{color:#fff;background-color:#1295bf;border-color:rgba(0,0,0,0.2)}.btn-vimeo:active:hover,.btn-vimeo.active:hover,.open>.dropdown-toggle.btn-vimeo:hover,.btn-vimeo:active:focus,.btn-vimeo.active:focus,.open>.dropdown-toggle.btn-vimeo:focus,.btn-vimeo:active.focus,.btn-vimeo.active.focus,.open>.dropdown-toggle.btn-vimeo.focus{color:#fff;background-color:#0f7b9f;border-color:rgba(0,0,0,0.2)}
.btn-vimeo:active,.btn-vimeo.active,.open>.dropdown-toggle.btn-vimeo{background-image:none}
.btn-vimeo.disabled,.btn-vimeo[disabled],fieldset[disabled] .btn-vimeo,.btn-vimeo.disabled:hover,.btn-vimeo[disabled]:hover,fieldset[disabled] .btn-vimeo:hover,.btn-vimeo.disabled:focus,.btn-vimeo[disabled]:focus,fieldset[disabled] .btn-vimeo:focus,.btn-vimeo.disabled.focus,.btn-vimeo[disabled].focus,fieldset[disabled] .btn-vimeo.focus,.btn-vimeo.disabled:active,.btn-vimeo[disabled]:active,fieldset[disabled] .btn-vimeo:active,.btn-vimeo.disabled.active,.btn-vimeo[disabled].active,fieldset[disabled] .btn-vimeo.active{background-color:#1ab7ea;border-color:rgba(0,0,0,0.2)}
.btn-vimeo .badge{color:#1ab7ea;background-color:#fff}
.btn-vk{color:#fff;background-color:#587ea3;border-color:rgba(0,0,0,0.2)}.btn-vk:focus,.btn-vk.focus{color:#fff;background-color:#466482;border-color:rgba(0,0,0,0.2)}
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.btn-vk .badge{color:#587ea3;background-color:#fff}
.btn-yahoo{color:#fff;background-color:#720e9e;border-color:rgba(0,0,0,0.2)}.btn-yahoo:focus,.btn-yahoo.focus{color:#fff;background-color:#500a6f;border-color:rgba(0,0,0,0.2)}
.btn-yahoo:hover{color:#fff;background-color:#500a6f;border-color:rgba(0,0,0,0.2)}
.btn-yahoo:active,.btn-yahoo.active,.open>.dropdown-toggle.btn-yahoo{color:#fff;background-color:#500a6f;border-color:rgba(0,0,0,0.2)}.btn-yahoo:active:hover,.btn-yahoo.active:hover,.open>.dropdown-toggle.btn-yahoo:hover,.btn-yahoo:active:focus,.btn-yahoo.active:focus,.open>.dropdown-toggle.btn-yahoo:focus,.btn-yahoo:active.focus,.btn-yahoo.active.focus,.open>.dropdown-toggle.btn-yahoo.focus{color:#fff;background-color:#39074e;border-color:rgba(0,0,0,0.2)}
.btn-yahoo:active,.btn-yahoo.active,.open>.dropdown-toggle.btn-yahoo{background-image:none}
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.btn-yahoo .badge{color:#720e9e;background-color:#fff}
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/*! MIT License
* Copyright (c) 2018 GitHub Inc.
* https://github.com/primer/primitives/blob/main/LICENSE
*/
main {
--color-prettylights-syntax-comment: #8b949e;
--color-prettylights-syntax-constant: #79c0ff;
--color-prettylights-syntax-entity: #d2a8ff;
--color-prettylights-syntax-storage-modifier-import: #c9d1d9;
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--color-prettylights-syntax-string: #a5d6ff;
--color-prettylights-syntax-variable: #ffa657;
--color-prettylights-syntax-brackethighlighter-unmatched: #f85149;
--color-prettylights-syntax-invalid-illegal-text: #f0f6fc;
--color-prettylights-syntax-invalid-illegal-bg: #8e1519;
--color-prettylights-syntax-carriage-return-text: #f0f6fc;
--color-prettylights-syntax-carriage-return-bg: #b62324;
--color-prettylights-syntax-string-regexp: #7ee787;
--color-prettylights-syntax-markup-list: #f2cc60;
--color-prettylights-syntax-markup-heading: #1f6feb;
--color-prettylights-syntax-markup-italic: #c9d1d9;
--color-prettylights-syntax-markup-bold: #c9d1d9;
--color-prettylights-syntax-markup-deleted-text: #ffdcd7;
--color-prettylights-syntax-markup-deleted-bg: #67060c;
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--color-prettylights-syntax-markup-changed-text: #ffdfb6;
--color-prettylights-syntax-markup-changed-bg: #5a1e02;
--color-prettylights-syntax-markup-ignored-text: #c9d1d9;
--color-prettylights-syntax-markup-ignored-bg: #1158c7;
--color-prettylights-syntax-meta-diff-range: #d2a8ff;
--color-prettylights-syntax-brackethighlighter-angle: #8b949e;
--color-prettylights-syntax-sublimelinter-gutter-mark: #484f58;
--color-prettylights-syntax-constant-other-reference-link: #a5d6ff;
--color-btn-text: #c9d1d9;
--color-btn-bg: #21262d;
--color-btn-border: #f0f6fc1a;
--color-btn-shadow: 0 0 #0000;
--color-btn-inset-shadow: 0 0 #0000;
--color-btn-hover-bg: #30363d;
--color-btn-hover-border: #8b949e;
--color-btn-active-bg: #282e33;
--color-btn-active-border: #6e7681;
--color-btn-selected-bg: #161b22;
--color-btn-primary-text: #fff;
--color-btn-primary-bg: #238636;
--color-btn-primary-border: #f0f6fc1a;
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--color-btn-primary-inset-shadow: 0 0 #0000;
--color-btn-primary-hover-bg: #2ea043;
--color-btn-primary-hover-border: #f0f6fc1a;
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--color-btn-primary-selected-shadow: 0 0 #0000;
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--color-btn-primary-disabled-bg: #23863699;
--color-btn-primary-disabled-border: #f0f6fc1a;
--color-action-list-item-default-hover-bg: #b1bac41f;
--color-segmented-control-bg: #6e76811a;
--color-segmented-control-button-bg: #0d1117;
--color-segmented-control-button-selected-border: #6e7681;
--color-fg-default: #e6edf3;
--color-fg-muted: #7d8590;
--color-fg-subtle: #6e7681;
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--color-canvas-overlay: #161b22;
--color-canvas-inset: #151515;
--color-canvas-subtle: #303436;
--color-border-default: #30363d;
--color-border-muted: #21262d;
--color-neutral-muted: #6e768166;
--color-accent-fg: #2f81f7;
--color-accent-emphasis: #1f6feb;
--color-accent-muted: #388bfd66;
--color-accent-subtle: #388bfd1a;
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--color-danger-muted: #f8514966;
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--color-primer-shadow-inset: 0 0 #0000;
--color-scale-gray-7: #21262d;
--color-scale-blue-8: #0c2d6b;
/*! Extensions from @primer/css/alerts/flash.scss */
--color-social-reaction-bg-hover: var(--color-scale-gray-7);
--color-social-reaction-bg-reacted-hover: var(--color-scale-blue-8)
}
main .pagination-loader-container {
background-image: url(https://github.com/images/modules/pulls/progressive-disclosure-line-dark.svg)
}
main .gsc-loading-image {
background-image: url(https://github.githubassets.com/images/mona-loading-dark.gif)
}
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.page-heading {
display: none;
}
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/* https://github.com/richleland/pygments-css */
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#nav-search-link {
display: block;
}
+180
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/* ==========================================================================
Forms
========================================================================== */
.staticman-comments form {
margin: 0 0 5px 0;
padding: 1em;
background-color: #f2f3f3;
}
.staticman-comments form p {
margin-bottom: 2.5px;
}
.staticman-comments form br {
display: none;
}
.staticman-comments label, .staticman-comments input, .staticman-comments button, .staticman-comments textarea {
vertical-align: baseline;
vertical-align: middle;
}
.staticman-comments input, .staticman-comments button, .staticman-comments textarea {
box-sizing: border-box;
}
.staticman-comments label {
display: block;
margin-bottom: 0.25em;
color: #494e52;
cursor: pointer;
}
.staticman-comments label small {
font-size: 0.75em;
}
.staticman-comments label input, .staticman-comments label textarea {
display: block;
}
.staticman-comments input, .staticman-comments textarea {
display: inline-block;
width: 100%;
padding: 0.25em;
margin-bottom: 0.5em;
color: #494e52;
background-color: #fff;
border: #f2f3f3;
border-radius: 4px;
box-shadow: 0 1px 1px rgba(0, 0, 0, 0.125);
}
.staticman-comments .input-mini {
width: 60px;
}
.staticman-comments .input-small {
width: 90px;
}
.staticman-comments input[type="button"], .staticman-comments input[type="reset"], .staticman-comments input[type="submit"] {
width: auto;
height: auto;
cursor: pointer;
overflow: visible;
}
.staticman-comments textarea {
resize: vertical;
height: auto;
overflow: auto;
vertical-align: top;
}
.staticman-comments input[type="hidden"] {
display: none;
}
.staticman-comments .form {
position: relative;
}
/*
Focus & active state
========================================================================== */
.staticman-comments input:focus, .staticman-comments textarea:focus {
border-color: #7a8288;
outline: 0;
outline: thin dotted \9;
box-shadow: inset 0 1px 3px rgba(73, 78, 82, 0.06), 0 0 5px rgba(122, 130, 136, 0.7);
}
.staticman-comments input[type="file"]:focus, .staticman-comments input[type="radio"]:focus, .staticman-comments input[type="checkbox"]:focus:focus {
box-shadow: none;
}
/*
Help text
========================================================================== */
.staticman-comments .form-text {
color: #898c8e;
}
.staticman-comments .form-text {
display: block;
margin-bottom: 1em;
line-height: 1em;
}
/*
.form-group
========================================================================== */
.staticman-comments .form-group {
margin-bottom: 5px;
padding: 0;
border-width: 0;
}
/*
Comments
========================================================================== */
.staticman-comments .page__comments {
float: left;
margin-left: 0;
margin-right: 0;
width: 100%;
clear: both;
}
.staticman-comments .page__comments-title {
margin-top: 2rem;
margin-bottom: 10px;
padding-top: 2rem;
border-top: 1px solid #f2f3f3;
}
.staticman-comments .page__comments-form {
-webkit-transition: all 0.2s ease-in-out;
transition: all 0.2s ease-in-out;
}
.staticman-comments .page__comments-form.disabled input, .staticman-comments .page__comments-form.disabled button, .staticman-comments .page__comments-form.disabled textarea, .staticman-comments .page__comments-form.disabled label {
pointer-events: none;
cursor: not-allowed;
filter: alpha(opacity=65);
box-shadow: none;
opacity: 0.65;
}
.staticman-comments .comment {
margin: 1em 0;
}
.staticman-comments .comment:not(:last-child) {
border-bottom: 1px solid #f2f3f3;
}
.staticman-comments .comment__avatar-wrapper {
float: left;
width: 60px;
height: 60px;
}
.staticman-comments .comment__avatar {
width: 40px;
height: 40px;
border-radius: 50%;
}
.staticman-comments .comment__content-wrapper {
width: calc(100% - 60px);
}
.staticman-comments .comment__author {
margin: 0;
}
.staticman-comments .comment__author a {
text-decoration: none;
}
.staticman-comments .comment__date {
margin: 0;
}
.staticman-comments .comment__date a {
text-decoration: none;
}
/* ==========================================================================
PRINT STYLES
========================================================================== */
.staticman-comments @media print {
/*
Hide the following elements on print
========================================================================== */
.staticman-comments [hidden] {
display: none;
}
.staticman-comments .masthead, .staticman-comments .toc, .staticman-comments .page__share, .staticman-comments .page__related, .staticman-comments .pagination, .staticman-comments .ads, .staticman-comments .page__footer, .staticman-comments .page__comments-form, .staticman-comments .author__avatar, .staticman-comments .author__content, .staticman-comments .author__urls-wrapper, .staticman-comments .nav__list, .staticman-comments .sidebar, .staticman-comments .adsbygoogle {
display: none !important;
height: 1px !important;
}
}
/*
Post pagination navigation links
========================================================================== */
.staticman-comments .page__comments + .staticman-comments .pagination {
margin-top: 2em;
padding-top: 2em;
border-top: 1px solid #f2f3f3;
}
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[
{
"title" : "Sunshine",
"desc" : "Sunshine",
"category" : "page",
"url" : "/",
"date" : "January 1, 1970"
},
{
"title" : "Blog Index",
"desc" : "Blog Index",
"category" : "page",
"url" : "/tags/",
"date" : "January 1, 1970"
}
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// Dean Attali / Beautiful Jekyll 2023
let BeautifulJekyllJS = {
bigImgEl: null,
numImgs: null,
init: function() {
setTimeout(BeautifulJekyllJS.initNavbar, 10);
let navbar = document.querySelector(".navbar");
// Shorten the navbar after scrolling a little bit down
window.addEventListener('scroll', function() {
if (window.scrollY > 50) {
navbar.classList.add("top-nav-short");
} else {
navbar.classList.remove("top-nav-short");
}
});
// On mobile, hide the avatar when expanding the navbar menu
document.getElementById('main-navbar').addEventListener('show.bs.collapse', function() {
navbar.classList.add("top-nav-expanded");
});
document.getElementById('main-navbar').addEventListener('hidden.bs.collapse', function() {
navbar.classList.remove("top-nav-expanded");
});
// show the big header image
BeautifulJekyllJS.initImgs();
BeautifulJekyllJS.initSearch();
},
initNavbar: function() {
// Set the navbar-dark/light class based on its background color
const rgb = getComputedStyle(document.querySelector('.navbar')).backgroundColor.replace(/[^\d,]/g, '').split(",");
const brightness = Math.round(( // http://www.w3.org/TR/AERT#color-contrast
parseInt(rgb[0]) * 299 +
parseInt(rgb[1]) * 587 +
parseInt(rgb[2]) * 114
) / 1000);
let navbar = document.querySelector(".navbar");
if (brightness <= 125) {
navbar.classList.remove("navbar-light");
navbar.classList.add("navbar-dark");
} else {
navbar.classList.remove("navbar-dark");
navbar.classList.add("navbar-light");
}
},
initImgs: function() {
// If the page has large images to randomly select from, choose an image
if (document.getElementById("header-big-imgs")) {
BeautifulJekyllJS.bigImgEl = document.getElementById("header-big-imgs");
BeautifulJekyllJS.numImgs = BeautifulJekyllJS.bigImgEl.getAttribute("data-num-img");
// 2fc73a3a967e97599c9763d05e564189
// set an initial image
const imgInfo = BeautifulJekyllJS.getImgInfo();
const src = imgInfo.src;
const desc = imgInfo.desc;
BeautifulJekyllJS.setImg(src, desc);
// For better UX, prefetch the next image so that it will already be loaded when we want to show it
const getNextImg = function() {
const imgInfo = BeautifulJekyllJS.getImgInfo();
const src = imgInfo.src;
const desc = imgInfo.desc;
const prefetchImg = new Image();
prefetchImg.src = src;
// if I want to do something once the image is ready: `prefetchImg.onload = function(){}`
setTimeout(function() {
const img = document.createElement("div");
img.className = "big-img-transition";
img.style.backgroundImage = 'url(' + src + ')';
document.querySelector(".intro-header.big-img").prepend(img);
setTimeout(function() { img.style.opacity = "1"; }, 50);
// after the animation of fading in the new image is done, prefetch the next one
setTimeout(function() {
BeautifulJekyllJS.setImg(src, desc);
img.remove();
getNextImg();
}, 1000);
}, 6000);
};
// If there are multiple images, cycle through them
if (BeautifulJekyllJS.numImgs > 1) {
getNextImg();
}
}
},
getImgInfo: function() {
const randNum = Math.floor((Math.random() * BeautifulJekyllJS.numImgs) + 1);
const src = BeautifulJekyllJS.bigImgEl.getAttribute("data-img-src-" + randNum);
const desc = BeautifulJekyllJS.bigImgEl.getAttribute("data-img-desc-" + randNum);
return {
src: src,
desc: desc
}
},
setImg: function(src, desc) {
document.querySelector(".intro-header.big-img").style.backgroundImage = 'url(' + src + ')';
let imgDesc = document.querySelector(".img-desc");
if (typeof desc !== typeof undefined && desc !== false && desc !== null) {
imgDesc.textContent = desc;
imgDesc.style.display = "block";
} else {
imgDesc.style.display = "none";
}
},
initSearch: function() {
if (!document.getElementById("beautifuljekyll-search-overlay")) {
return;
}
document.getElementById("nav-search-link").addEventListener('click', function(e) {
e.preventDefault();
document.getElementById("beautifuljekyll-search-overlay").style.display = "block";
const searchInput = document.getElementById("nav-search-input");
searchInput.focus();
searchInput.select();
document.body.classList.add("overflow-hidden");
});
document.getElementById("nav-search-exit").addEventListener('click', function(e) {
e.preventDefault();
document.getElementById("beautifuljekyll-search-overlay").style.display = "none";
document.body.classList.remove("overflow-hidden");
});
document.addEventListener('keyup', function(e) {
if (e.key === "Escape") {
document.getElementById("beautifuljekyll-search-overlay").style.display = "none";
document.body.classList.remove("overflow-hidden");
}
});
}
};
// 2fc73a3a967e97599c9763d05e564189
document.addEventListener('DOMContentLoaded', BeautifulJekyllJS.init);
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window.initCrowdIn('LizardByte', null);
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window.initDiscord();
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document.addEventListener('DOMContentLoaded', function() {
const gamepadHelper = new GamepadHelper()
const gamepadHelperVersion = window.gamepadHelperVersion;
let gamepads = {};
let activeGamepadIndex = null;
let animationFrameId = null;
let gamepadSelector = document.getElementById('gamepad-selector');
let gamepadSelectorContainer = document.getElementById('gamepad-selector-container');
let gamepadInfoSection = document.getElementById('gamepad-info');
let gamepadStatus = document.getElementById('gamepad-status');
// Check if the Gamepad API is supported
if (!gamepadHelper.isSupported()) {
gamepadStatus.textContent = 'Gamepad API not supported in this browser';
gamepadStatus.classList.remove('alert-warning');
gamepadStatus.classList.add('alert-danger');
return;
}
// Setup gamepad event listeners
window.addEventListener("gamepadconnected", function(e) {
gamepads[e.gamepad.index] = e.gamepad;
updateGamepadSelector();
updateStatus(`Gamepad ${e.gamepad.id} connected`);
// If this is the first gamepad, activate it
if (activeGamepadIndex === null) {
activeGamepadIndex = e.gamepad.index;
gamepadSelector.value = activeGamepadIndex;
startGamepadLoop();
}
});
window.addEventListener("gamepaddisconnected", function(e) {
delete gamepads[e.gamepad.index];
updateGamepadSelector();
updateStatus(`Gamepad ${e.gamepad.id} disconnected`);
// If the active gamepad was disconnected
if (activeGamepadIndex === e.gamepad.index) {
activeGamepadIndex = null;
// If there are other gamepads, select the first one
const remainingIndices = Object.keys(gamepads);
if (remainingIndices.length > 0) {
activeGamepadIndex = parseInt(remainingIndices[0]);
gamepadSelector.value = activeGamepadIndex;
} else {
stopGamepadLoop();
}
}
});
// Event listener for gamepad selector change
gamepadSelector.addEventListener('change', function() {
activeGamepadIndex = parseInt(this.value);
initGamepadButtons();
initGamepadAxes();
});
// Event listeners for vibration controls
document.getElementById('vibrate-btn').addEventListener('click', function() {
vibrateGamepad();
});
document.getElementById('stop-vibration-btn').addEventListener('click', function() {
stopVibration();
});
document.getElementById('vibration-weak').addEventListener('input', function() {
document.getElementById('weak-value').textContent = this.value;
});
document.getElementById('vibration-strong').addEventListener('input', function() {
document.getElementById('strong-value').textContent = this.value;
});
// Update gamepad selector dropdown
function updateGamepadSelector() {
gamepadSelector.innerHTML = '';
const gamepadIndices = Object.keys(gamepads);
if (gamepadIndices.length > 0) {
gamepadSelectorContainer.style.display = 'block';
gamepadInfoSection.style.display = 'flex';
gamepadIndices.forEach(index => {
const option = document.createElement('option');
option.value = index;
option.textContent = `${gamepads[index].id} (Index: ${index})`;
gamepadSelector.appendChild(option);
});
// Select the active gamepad
if (activeGamepadIndex !== null) {
gamepadSelector.value = activeGamepadIndex;
}
// Initialize buttons and axes for the selected gamepad
initGamepadButtons();
initGamepadAxes();
} else {
gamepadSelectorContainer.style.display = 'none';
gamepadInfoSection.style.display = 'none';
}
}
// Initialize gamepad button UI elements
function initGamepadButtons() {
const buttonsContainer = document.getElementById('buttons-container');
buttonsContainer.innerHTML = '';
if (activeGamepadIndex === null) return;
const gamepad = navigator.getGamepads()[activeGamepadIndex];
if (!gamepad) return;
const controllerType = gamepadHelper.detectControllerType(gamepad.id);
for (let i = 0; i < gamepad.buttons.length; i++) {
const buttonName = gamepadHelper.getButtonName(controllerType, i);
const buttonImagePath = gamepadHelper.getButtonImagePath(
controllerType,
i,
`https://cdn.jsdelivr.net/npm/@lizardbyte/gamepad-helper@${gamepadHelperVersion}/assets/img/gamepads/`,
);
const buttonDiv = document.createElement('div');
buttonDiv.className = 'circular-button';
buttonDiv.id = `button-${i}`;
// Create the progress elements
const progressLeft = document.createElement('span');
progressLeft.className = 'progress-left';
progressLeft.innerHTML = `<span class="progress-bar" id="progress-bar-left-${i}"></span>`;
const progressRight = document.createElement('span');
progressRight.className = 'progress-right';
progressRight.innerHTML = `<span class="progress-bar" id="progress-bar-right-${i}"></span>`;
// Create the button content
const buttonContent = document.createElement('div');
buttonContent.className = 'button-content';
// Add either image with fallback text, or just text
if (buttonImagePath) {
buttonContent.innerHTML = `
<div class="button-image-container">
<img src="${buttonImagePath}" alt="${buttonName}" class="button-image" onerror="this.style.display='none'; this.nextElementSibling.style.display='block';">
<div class="button-name" style="display: none;">${buttonName}</div>
</div>
<div class="button-value" id="button-value-${i}">0.00</div>
`;
} else {
buttonContent.innerHTML = `
<div class="button-name">${buttonName}</div>
<div class="button-value" id="button-value-${i}">0.00</div>
`;
}
buttonDiv.appendChild(progressLeft);
buttonDiv.appendChild(progressRight);
buttonDiv.appendChild(buttonContent);
buttonsContainer.appendChild(buttonDiv);
}
}
// Initialize gamepad axes UI elements
function initGamepadAxes() {
const axesContainer = document.getElementById('axes-container');
axesContainer.innerHTML = '';
if (activeGamepadIndex === null) return;
const gamepad = navigator.getGamepads()[activeGamepadIndex];
if (!gamepad) return;
const controllerType = gamepadHelper.detectControllerType(gamepad.id);
for (let i = 0; i < gamepad.axes.length; i++) {
const colDiv = document.createElement('div');
colDiv.className = 'col-md-6 col-lg-3 mb-3';
const axisName = gamepadHelper.getAxisName(controllerType, i);
colDiv.innerHTML = `
<div class="mb-1">${axisName}: <span id="axis-value-${i}">0.00</span></div>
<div class="progress" style="height: 20px">
<div id="axis-progress-${i}" class="progress-bar bg-info" role="progressbar"
style="width: 50%;" aria-valuenow="0" aria-valuemin="-1" aria-valuemax="1"></div>
</div>
`;
axesContainer.appendChild(colDiv);
}
}
// Update gamepad status message
function updateStatus(message) {
gamepadStatus.textContent = message;
// Update classes based on if we have a gamepad
if (Object.keys(gamepads).length > 0) {
gamepadStatus.classList.remove('alert-warning', 'alert-danger');
gamepadStatus.classList.add('alert-success');
} else {
gamepadStatus.classList.remove('alert-success', 'alert-danger');
gamepadStatus.classList.add('alert-warning');
}
}
// Update the gamepad info function to include vibration status
function updateGamepadInfo(gamepad) {
const gamepadInfo = gamepadHelper.getGamepadInfo(gamepad.id);
const vibrationCapabilities = gamepadHelper.getVibrationCapabilities(gamepad);
document.getElementById('gamepad-id').textContent = gamepad.id;
document.getElementById('gamepad-index').textContent = gamepad.index;
document.getElementById('gamepad-connected').textContent = gamepad.connected;
document.getElementById('gamepad-mapping').textContent = gamepad.mapping || 'No mapping';
document.getElementById('gamepad-buttons-count').textContent = gamepad.buttons.length;
document.getElementById('gamepad-axes-count').textContent = gamepad.axes.length;
document.getElementById('gamepad-type').textContent = gamepadInfo.type;
document.getElementById('gamepad-name').textContent = gamepadInfo.name;
// Update vibration controls based on capabilities
updateVibrationControls(vibrationCapabilities);
}
// Update vibration controls based on device capabilities
function updateVibrationControls(vibrationCapabilities) {
const vibrationStatus = document.getElementById('vibration-status');
const dualRumbleControls = document.getElementById('dual-rumble-controls');
const simpleVibrationControls = document.getElementById('simple-vibration-controls');
const vibrationDurationControls = document.getElementById('vibration-duration-controls');
const vibrationButtons = document.getElementById('vibration-buttons');
const vibrationUnsupported = document.getElementById('vibration-unsupported');
// Hide all controls first
dualRumbleControls.classList.add('d-none');
simpleVibrationControls.classList.add('d-none');
vibrationDurationControls.classList.add('d-none');
vibrationButtons.classList.add('d-none');
vibrationUnsupported.classList.add('d-none');
if (!vibrationCapabilities.supported) {
vibrationStatus.textContent = '';
vibrationUnsupported.classList.remove('d-none');
return;
}
// Show information about the actuator type
vibrationStatus.innerHTML = `<span class="badge bg-success">Supported</span> Actuator type: <span class="badge bg-secondary">${vibrationCapabilities.type}</span>`;
vibrationButtons.classList.remove('d-none');
// Show appropriate controls based on actuator type
if (vibrationCapabilities.type === 'dual-rumble') {
dualRumbleControls.classList.remove('d-none');
} else {
simpleVibrationControls.classList.remove('d-none');
}
// Show duration controls for all types
vibrationDurationControls.classList.remove('d-none');
}
// Update button UI states
function updateButtons(gamepad) {
for (let i = 0; i < gamepad.buttons.length; i++) {
const button = gamepad.buttons[i];
const buttonElement = document.getElementById(`button-${i}`);
const buttonValueElement = document.getElementById(`button-value-${i}`);
const progressBarLeftElement = document.getElementById(`progress-bar-left-${i}`);
const progressBarRightElement = document.getElementById(`progress-bar-right-${i}`);
if (buttonElement && progressBarLeftElement && progressBarRightElement && buttonValueElement) {
const value = button.value;
const isPressed = button.pressed || value > 0.1;
// Update the value display
buttonValueElement.textContent = value.toFixed(2);
// Calculate rotation degrees based on value (0 to 1)
// For a full circle: right part goes from 0 to 180 degrees, left part from 0 to 180 degrees
const degrees = value * 360;
// Reset transforms
progressBarRightElement.style.transform = 'rotate(0deg)';
progressBarLeftElement.style.transform = 'rotate(0deg)';
if (degrees <= 180) {
// Only the right side rotates for the first half
progressBarRightElement.style.transform = `rotate(${degrees}deg)`;
} else {
// Right side is at full rotation, left side rotates for the remainder
progressBarRightElement.style.transform = 'rotate(180deg)';
progressBarLeftElement.style.transform = `rotate(${degrees - 180}deg)`;
}
// Add/remove active class based on button state
if (isPressed) {
buttonElement.classList.add('active');
} else {
buttonElement.classList.remove('active');
}
}
}
}
// Update axes UI states
function updateAxes(gamepad) {
for (let i = 0; i < gamepad.axes.length; i++) {
const axisValue = gamepad.axes[i];
const axisValueElement = document.getElementById(`axis-value-${i}`);
const axisProgressElement = document.getElementById(`axis-progress-${i}`);
if (axisValueElement && axisProgressElement) {
// Display the value
axisValueElement.textContent = axisValue.toFixed(2);
// Update the progress bar
// Convert -1 to 1 to 0 to 100 for the progress bar
const progressWidth = ((axisValue + 1) / 2) * 100;
axisProgressElement.style.width = `${progressWidth}%`;
// Change color based on direction
if (axisValue > 0.1) {
axisProgressElement.classList.remove('bg-info', 'bg-danger');
axisProgressElement.classList.add('bg-success');
} else if (axisValue < -0.1) {
axisProgressElement.classList.remove('bg-info', 'bg-success');
axisProgressElement.classList.add('bg-danger');
} else {
axisProgressElement.classList.remove('bg-success', 'bg-danger');
axisProgressElement.classList.add('bg-info');
}
}
}
// Update stick visualizations
updateStickVisuals(gamepad);
}
// Update sticks visual representation
function updateStickVisuals(gamepad) {
const leftStick = document.getElementById('left-stick-position');
const rightStick = document.getElementById('right-stick-position');
if (gamepad.axes.length >= 2 && leftStick) {
// Convert -1 to 1 values to pixel positions
const x = gamepad.axes[0] * 60; // Scale factor to fit within the circle
const y = gamepad.axes[1] * 60;
// Center position is 50%, then offset by the calculated amounts
leftStick.style.left = `calc(50% + ${x}px)`;
leftStick.style.top = `calc(50% + ${y}px)`;
}
if (gamepad.axes.length >= 4 && rightStick) {
const x = gamepad.axes[2] * 60;
const y = gamepad.axes[3] * 60;
rightStick.style.left = `calc(50% + ${x}px)`;
rightStick.style.top = `calc(50% + ${y}px)`;
}
}
// Update raw data display
function updateRawData(gamepad) {
const rawDataElement = document.getElementById('raw-data');
const buttons = Array.from(gamepad.buttons).map((button, index) => {
return `Button ${index}: { pressed: ${button.pressed}, value: ${button.value.toFixed(2)} }`;
});
const axes = Array.from(gamepad.axes).map((axis, index) => {
return `Axis ${index}: ${axis.toFixed(2)}`;
});
rawDataElement.textContent = `Gamepad: ${gamepad.id}\nType: ${gamepadHelper.detectControllerType(gamepad.id)}\n\nButtons:\n${buttons.join('\n')}\n\nAxes:\n${axes.join('\n')}`;
}
// Event listeners for vibration controls
document.getElementById('vibration-weak').addEventListener('input', function() {
document.getElementById('weak-value').textContent = this.value;
});
document.getElementById('vibration-strong').addEventListener('input', function() {
document.getElementById('strong-value').textContent = this.value;
});
document.getElementById('vibration-magnitude').addEventListener('input', function() {
document.getElementById('magnitude-value').textContent = this.value;
});
document.getElementById('vibration-duration').addEventListener('input', function() {
document.getElementById('duration-value').textContent = this.value;
});
// Vibrate the gamepad with appropriate parameters
function vibrateGamepad() {
if (activeGamepadIndex !== null) {
const gamepad = navigator.getGamepads()[activeGamepadIndex];
if (!gamepad) return;
const vibrationCapabilities = gamepadHelper.getVibrationCapabilities(gamepad);
if (!vibrationCapabilities.supported) return;
const duration = parseInt(document.getElementById('vibration-duration').value);
let vibrationOptions = { duration };
if (vibrationCapabilities.type === 'dual-rumble') {
vibrationOptions.weakMagnitude = parseFloat(document.getElementById('vibration-weak').value);
vibrationOptions.strongMagnitude = parseFloat(document.getElementById('vibration-strong').value);
} else {
const magnitude = parseFloat(document.getElementById('vibration-magnitude').value);
vibrationOptions.weakMagnitude = magnitude;
vibrationOptions.strongMagnitude = magnitude;
vibrationOptions.magnitude = magnitude;
}
gamepadHelper.vibrate(gamepad, vibrationOptions)
.then(() => console.log('Vibration started'))
.catch(e => console.error('Vibration error:', e));
}
}
// Stop vibration
function stopVibration() {
if (activeGamepadIndex !== null) {
const gamepad = navigator.getGamepads()[activeGamepadIndex];
if (gamepad) {
gamepadHelper.stopVibration(gamepad).catch(e => {
console.error('Stop vibration error:', e);
});
}
}
}
// Start the gamepad polling loop
function startGamepadLoop() {
if (animationFrameId) return;
// Make sure UI elements are initialized when starting loop
if (activeGamepadIndex !== null) {
initGamepadButtons();
initGamepadAxes();
}
gamepadLoop();
}
// Stop the gamepad polling loop
function stopGamepadLoop() {
if (animationFrameId) {
cancelAnimationFrame(animationFrameId);
animationFrameId = null;
}
}
// The main gamepad polling loop
function gamepadLoop() {
// Get the latest gamepad state
const gamepads = navigator.getGamepads();
if (activeGamepadIndex !== null && gamepads[activeGamepadIndex]) {
const gamepad = gamepads[activeGamepadIndex];
// Update all the UI elements
updateGamepadInfo(gamepad);
updateButtons(gamepad);
updateAxes(gamepad);
updateRawData(gamepad);
}
animationFrameId = requestAnimationFrame(gamepadLoop);
}
// Initial check for already connected gamepads
const initialGamepads = navigator.getGamepads();
for (let i = 0; i < initialGamepads.length; i++) {
if (initialGamepads[i]) {
gamepads[initialGamepads[i].index] = initialGamepads[i];
}
}
updateGamepadSelector();
// If we have gamepads already, start the loop
if (Object.keys(gamepads).length > 0) {
activeGamepadIndex = parseInt(Object.keys(gamepads)[0]);
updateStatus(`Gamepad ${gamepads[activeGamepadIndex].id} connected`);
startGamepadLoop();
}
});
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// projects section script
// get project container
let container = document.getElementById("project-container")
let org_name = "LizardByte"
let base_url = `https://app.${org_name.toLowerCase()}.dev`
let cache_repo = "dashboard"
// create project cards
$(document).ready(function(){
// Set cache = false for all jquery ajax requests.
$.ajaxSetup({
cache: false,
});
// get readthedocs projects
let readthedocs = []
$.ajax({
url: `${base_url}/${cache_repo}/readthedocs/projects.json`,
type: "GET",
dataType: "json",
success: function (data) {
for (let item in data) {
readthedocs.push(data[item])
}
}
});
$.ajax({
url: `${base_url}/${cache_repo}/github/repos.json`,
type: "GET",
dataType:"json",
success: function (result) {
let sorted = result.sort(window.rankingSorter("stargazers_count", "name"))
for(let repo in sorted) {
if (sorted[repo]['archived'] === false && sorted[repo]['description'] !== null && sorted[repo]['fork'] === false) {
let column = document.createElement("div")
column.className = "col-lg-4 mb-5"
container.appendChild(column)
let card = document.createElement("div")
card.className = "card h-100 shadow border-0 rounded-0"
column.appendChild(card)
let banner_div = document.createElement("div")
banner_div.className = "hover-zoom"
card.append(banner_div)
let banner_link = document.createElement("a")
banner_link.className = "crowdin-ignore"
banner_link.href = sorted[repo]['html_url']
banner_link.target = "_blank"
banner_div.append(banner_link)
let banner = document.createElement("img")
banner.className = "card-img-top rounded-0"
banner.src = `${base_url}/${cache_repo}/github/openGraphImages/${sorted[repo]['name']}_624x312.png`
banner.alt = ""
banner_link.append(banner)
let card_body = document.createElement("div")
card_body.className = "card-body text-white p-4 rounded-0"
card.appendChild(card_body)
let card_title_link = document.createElement("a")
card_title_link.className = "text-decoration-none link-light crowdin-ignore"
card_title_link.href = sorted[repo]['html_url']
card_title_link.target = "_blank"
card_body.appendChild(card_title_link)
let card_title_text = document.createElement("h5")
card_title_text.className = "card-title mb-3 fw-bolder crowdin-ignore"
card_title_text.textContent = result[repo]['name']
card_title_link.appendChild(card_title_text)
let card_paragraph = document.createElement("p")
card_paragraph.className = "card-text mb-0"
card_paragraph.textContent = sorted[repo]['description']
card_body.appendChild(card_paragraph)
let card_footer = document.createElement("div")
card_footer.className = "card-footer p-2 pt-0 border-0 rounded-0"
card.appendChild(card_footer)
let repo_data_row = document.createElement("div")
repo_data_row.className = "d-flex align-items-center"
card_footer.appendChild(repo_data_row)
let github_link = document.createElement("a")
github_link.className = "nav-link text-white ms-3"
github_link.href = sorted[repo]['html_url']
github_link.target = "_blank"
repo_data_row.appendChild(github_link)
let github_link_image = document.createElement("i")
github_link_image.className = "fa-fw fa-brands fa-github"
github_link.prepend(github_link_image)
// try to get repo subpage using base url and overwrite the links if it exists
$.ajax({
url: `${base_url}/${sorted[repo]['name']}/`,
type: "GET",
success: function () {
banner_link.href = `${base_url}/${sorted[repo]['name']}/`
card_title_link.href = `${base_url}/${sorted[repo]['name']}/`
},
})
let star_link = document.createElement("a")
star_link.className = "nav-link nav-link-sm text-white ms-3 crowdin-ignore"
star_link.href = `https://star-history.com/#${sorted[repo]['full_name']}`
star_link.target = "_blank"
star_link.textContent = window.formatNumber(sorted[repo]['stargazers_count'])
repo_data_row.appendChild(star_link)
let star_link_image = document.createElement("i")
star_link_image.className = "fa-fw fa-solid fa-star"
star_link.prepend(star_link_image)
let fork_link = document.createElement("a")
fork_link.className = "nav-link nav-link-sm text-white ms-3 crowdin-ignore"
fork_link.href = `https://github.com/${sorted[repo]['full_name']}/network/members`
fork_link.target = "_blank"
fork_link.textContent = window.formatNumber(sorted[repo]['forks'])
repo_data_row.appendChild(fork_link)
let fork_link_image = document.createElement("i")
fork_link_image.className = "fa-fw fa-solid fa-code-fork"
fork_link.prepend(fork_link_image)
for (let docs in readthedocs) {
let docs_repo = readthedocs[docs]['repository']['url'];
docs_repo = docs_repo.toLowerCase();
let project_repo = sorted[repo]['clone_url'];
project_repo = project_repo.toLowerCase();
if (docs_repo === project_repo) {
let docs_url = readthedocs[docs]['urls']['documentation']
try {
let parsedUrl = new URL(docs_url);
if (parsedUrl.host !== "docs.lizardbyte.dev") {
continue;
}
} catch (e) {
console.error("Invalid URL:", docs_url);
continue;
}
let docs_link = document.createElement("a")
docs_link.className = "nav-link text-warning ms-3"
docs_link.href = docs_url
docs_link.target = "_blank"
repo_data_row.appendChild(docs_link)
let docs_link_image = document.createElement("i")
docs_link_image.className = "fa-fw fa-solid fa-file-lines"
docs_link.prepend(docs_link_image)
}
}
$.ajax({
url: `${base_url}/${cache_repo}/github/languages/${sorted[repo]['name']}.json`,
type: "GET",
dataType: "json",
success: function (languages) {
let language_data_row = document.createElement("div")
language_data_row.className = "card-group p-3 align-items-center"
card_footer.appendChild(language_data_row)
for (let language in languages) {
let language_file = encodeURIComponent(`${language}.svg`)
let language_icon = document.createElement("img")
language_icon.className = "language-logo crowdin-ignore"
language_icon.src = `${base_url}/uno/language-icons/${language_file}`
language_icon.alt = language
language_icon.title = language
language_data_row.append(language_icon)
}
}
});
}
}
}
});
});
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$(document).ready(function(){
// remove the widgetbot-crate
$("widgetbot-crate").remove()
});
+218
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document.addEventListener('DOMContentLoaded', function() {
const issuesList = document.getElementById('issues-container');
const issueModal = new bootstrap.Modal(document.getElementById('issueModal'));
const issueModalBody = document.getElementById('issueModalBody');
const issueModalLabel = document.getElementById('issueModalLabel');
const viewOnGithubBtn = document.getElementById('viewOnGithub');
// GitHub API endpoint for your repository's issues
const apiUrl = 'https://api.github.com/repos/LizardByte/roadmap/issues?state=open&labels=planned&per_page=100';
fetch(apiUrl)
.then(response => {
if (!response.ok) {
throw new Error('Network response was not ok');
}
return response.json();
})
.then(issues => {
if (issues.length === 0) {
issuesList.innerHTML = '<p>No roadmap items found.</p>';
return;
}
// Clear loading message
issuesList.innerHTML = '';
issues.forEach(issue => {
const issueCol = document.createElement('div');
issueCol.className = 'col-lg-4 mb-5';
const issueEl = document.createElement('div');
issueEl.className = 'card h-100 shadow border-0 rounded-0';
issueEl.style.cursor = 'pointer';
// Store issue data for modal
issueEl.dataset.issue = JSON.stringify(issue);
// Click event to show modal
issueEl.addEventListener('click', function() {
const issueData = JSON.parse(this.dataset.issue);
displayIssueInModal(issueData);
});
const cardBody = document.createElement('div');
cardBody.className = 'card-body text-white p-4 rounded-0';
// Issue title
const titleEl = document.createElement('h5');
titleEl.className = 'card-title mb-3 fw-bolder crowdin-ignore';
const titleText = document.createElement('span');
titleText.textContent = issue.title;
titleText.className = 'text-decoration-none';
titleEl.appendChild(titleText);
// Issue metadata
const metaEl = document.createElement('div');
metaEl.className = 'd-flex justify-content-between mb-2 small';
// Issue number
const numberEl = document.createElement('span');
numberEl.className = 'badge bg-secondary crowdin-ignore';
numberEl.textContent = `#${issue.number}`;
// Issue date
const dateEl = document.createElement('span');
dateEl.className = 'crowdin-ignore';
const createdDate = new Date(issue.created_at);
dateEl.textContent = createdDate.toLocaleDateString();
metaEl.appendChild(numberEl);
metaEl.appendChild(dateEl);
// Labels
const labelsEl = document.createElement('div');
labelsEl.className = 'd-flex flex-wrap gap-1 mb-2';
// Sort labels alphabetically by name
const sortedLabels = [...issue.labels].sort((a, b) =>
a.name.toLowerCase().localeCompare(b.name.toLowerCase())
);
sortedLabels.forEach(label => {
const labelEl = document.createElement('span');
labelEl.className = 'badge crowdin-ignore';
labelEl.textContent = label.name;
labelEl.style.backgroundColor = `#${label.color}`;
// Determine if label text should be dark or light based on background
const r = parseInt(label.color.substring(0, 2), 16);
const g = parseInt(label.color.substring(2, 4), 16);
const b = parseInt(label.color.substring(4, 6), 16);
const brightness = (r * 299 + g * 587 + b * 114) / 1000;
labelEl.style.color = brightness > 125 ? '#000' : '#fff';
labelsEl.appendChild(labelEl);
});
// Add all elements to the card body
cardBody.appendChild(titleEl);
cardBody.appendChild(metaEl);
cardBody.appendChild(labelsEl);
issueEl.appendChild(cardBody);
issueCol.appendChild(issueEl);
issuesList.appendChild(issueCol);
});
})
.catch(error => {
issuesList.innerHTML = `<p class="text-danger">Error loading roadmap items: ${error.message}</p>`;
});
// Function to display issue in modal
function displayIssueInModal(issue) {
// Set modal title
issueModalLabel.textContent = `${issue.title} (#${issue.number})`;
// Set GitHub link
viewOnGithubBtn.href = issue.html_url;
// Create modal content
let modalContent = document.createElement('div');
// Issue metadata
const metaEl = document.createElement('div');
metaEl.className = 'd-flex justify-content-between mb-3';
// Issue created date
const createdEl = document.createElement('span');
const createdLabel = document.createElement('strong');
createdLabel.textContent = 'Created:';
createdEl.appendChild(createdLabel);
createdEl.appendChild(document.createTextNode(' '));
const createdValue = document.createElement('span');
createdValue.className = 'crowdin-ignore';
const createdDate = new Date(issue.created_at);
createdValue.textContent = createdDate.toLocaleDateString();
createdEl.appendChild(createdValue);
// Issue author
const authorEl = document.createElement('span');
const authorLabel = document.createElement('strong');
authorLabel.textContent = 'By:';
authorEl.appendChild(authorLabel);
authorEl.appendChild(document.createTextNode(' '));
const authorValue = document.createElement('span');
authorValue.className = 'crowdin-ignore';
authorValue.textContent = issue.user.login;
authorEl.appendChild(authorValue);
metaEl.appendChild(createdEl);
metaEl.appendChild(authorEl);
modalContent.appendChild(metaEl);
// Labels
if (issue.labels && issue.labels.length > 0) {
const labelsContainer = document.createElement('div');
labelsContainer.className = 'mb-3';
const labelsTitle = document.createElement('strong');
labelsTitle.textContent = 'Labels:';
labelsContainer.appendChild(labelsTitle);
const labelsEl = document.createElement('div');
labelsEl.className = 'd-flex flex-wrap gap-1 mt-1';
issue.labels.forEach(label => {
const labelEl = document.createElement('span');
labelEl.className = 'badge crowdin-ignore';
labelEl.textContent = label.name;
labelEl.style.backgroundColor = `#${label.color}`;
// Determine if label text should be dark or light based on background
const r = parseInt(label.color.substring(0, 2), 16);
const g = parseInt(label.color.substring(2, 4), 16);
const b = parseInt(label.color.substring(4, 6), 16);
const brightness = (r * 299 + g * 587 + b * 114) / 1000;
labelEl.style.color = brightness > 125 ? '#000' : '#fff';
labelsEl.appendChild(labelEl);
});
labelsContainer.appendChild(labelsEl);
modalContent.appendChild(labelsContainer);
}
// Issue body
const bodyContainer = document.createElement('div');
bodyContainer.className = 'mt-3 p-3 rounded-0';
if (issue.body) {
// Create a container with crowdin-ignore class for the entire rendered content
const markdownContainer = document.createElement('div');
markdownContainer.className = 'crowdin-ignore';
// Use Marked to parse the markdown
markdownContainer.innerHTML = marked.parse(issue.body);
// Add the rendered content to the body container
bodyContainer.appendChild(markdownContainer);
} else {
const noContentMsg = document.createElement('div');
noContentMsg.textContent = 'No description provided.';
bodyContainer.appendChild(noContentMsg);
}
modalContent.appendChild(bodyContainer);
// Set modal content
issueModalBody.innerHTML = '';
issueModalBody.appendChild(modalContent);
// Show modal
issueModal.show();
}
});
+62
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document.addEventListener('DOMContentLoaded', function() {
document.getElementById('new_comment').addEventListener('submit', function(event) {
event.preventDefault();
const form = this;
form.classList.add('disabled');
const endpoint = '';
const repository = '';
const branch = '';
const url = endpoint + repository + '/' + branch + '/comments';
const data = new URLSearchParams(new FormData(form)).toString();
const xhr = new XMLHttpRequest();
xhr.open("POST", url);
xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
xhr.setRequestHeader('X-Requested-With', 'XMLHttpRequest');
xhr.onreadystatechange = function () {
if(xhr.readyState === XMLHttpRequest.DONE) {
const status = xhr.status;
if (status >= 200 && status < 400) {
formSubmitted();
} else {
formError();
}
}
};
function formSubmitted() {
document.getElementById('comment-form-submit').classList.add('d-none');
document.getElementById('comment-form-submitted').classList.remove('d-none');
const notice = document.querySelector('.page__comments-form .js-notice');
notice.classList.remove('alert-danger');
notice.classList.add('alert-success');
showAlert('success');
}
function formError() {
document.getElementById('comment-form-submitted').classList.add('d-none');
document.getElementById('comment-form-submit').classList.remove('d-none');
const notice = document.querySelector('.page__comments-form .js-notice');
notice.classList.remove('alert-success');
notice.classList.add('alert-danger');
showAlert('failure');
form.classList.remove('disabled');
}
xhr.send(data);
});
function showAlert(message) {
const notice = document.querySelector('.page__comments-form .js-notice');
notice.classList.remove('d-none');
if (message === 'success') {
document.querySelector('.page__comments-form .js-notice-text-success').classList.remove('d-none');
document.querySelector('.page__comments-form .js-notice-text-failure').classList.add('d-none');
} else {
document.querySelector('.page__comments-form .js-notice-text-success').classList.add('d-none');
document.querySelector('.page__comments-form .js-notice-text-failure').classList.remove('d-none');
}
}
});
-33
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@@ -1,33 +0,0 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct FragTexWide {
float3 uuv : TEXCOORD0;
};
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float2 main_ps(FragTexWide input) : SV_Target
{
float3 rgb_left = image.Sample(def_sampler, input.uuv.xz).rgb;
float3 rgb_right = image.Sample(def_sampler, input.uuv.yz).rgb;
float3 rgb = (rgb_left + rgb_right) * 0.5;
float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
u = u * range_uv.x + range_uv.y;
v = v * range_uv.x + range_uv.y;
return float2(u, v * 224.0f/256.0f + 0.0625);
}
-29
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@@ -1,29 +0,0 @@
struct VertTexPosWide {
float3 uuv : TEXCOORD;
float4 pos : SV_POSITION;
};
cbuffer info : register(b0) {
float width_i;
};
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
VertTexPosWide main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u_right = idHigh * 2.0;
float u_left = u_right - width_i;
float v = 1.0 - idLow * 2.0;
VertTexPosWide vert_out;
vert_out.uuv = float3(u_left, u_right, v);
vert_out.pos = float4(x, y, 0.0, 1.0);
return vert_out;
}
-25
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@@ -1,25 +0,0 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
float main_ps(PS_INPUT frag_in) : SV_Target
{
float3 rgb = image.Sample(def_sampler, frag_in.tex, 0).rgb;
float y = dot(color_vec_y.xyz, rgb);
return y * range_y.x + range_y.y;
}
-14
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@@ -1,14 +0,0 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
float4 main_ps(PS_INPUT frag_in) : SV_Target
{
return image.Sample(def_sampler, frag_in.tex, 0);
}
-22
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@@ -1,22 +0,0 @@
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
PS_INPUT main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u = idHigh * 2.0;
float v = 1.0 - idLow * 2.0;
PS_INPUT vert_out;
vert_out.pos = float4(x, y, 0.0, 1.0);
vert_out.tex = float2(u, v);
return vert_out;
}
-209
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@@ -1,209 +0,0 @@
# If no external IP address is given, the local IP address is used
# external_ip = 123.456.789.12
# The private key must be 2048 bits
# pkey = /dir/pkey.pem
# The certificate must be signed with a 2048 bit key
# cert = /dir/cert.pem
# The name displayed by Moonlight
# If not specified, the PC's hostname is used
# sunshine_name = Sunshine
# The minimum log level printed to standard out
#
# none -> no logs are printed to standard out
#
# verbose = [0]
# debug = [1]
# info = [2]
# warning = [3]
# error = [4]
# fatal = [5]
# none = [6]
#
# min_log_level = info
# The origin of the remote endpoint address that is not denied for HTTP method /pin
# Could be any of the following values:
# pc|lan|wan
# pc: Only localhost may access /pin
# lan: Only those in LAN may access /pin
# wan: Anyone may access /pin
#
# origin_pin_allowed = lan
# The file where current state of Sunshine is stored
# file_state = sunshine_state.json
# How long to wait in milliseconds for data from moonlight before shutting down the stream
# ping_timeout = 2000
# The file where configuration for the different applications that Sunshine can run during a stream
# file_apps = apps.json
# How much error correcting packets must be send for every video
# This is just some random number, don't know the optimal value
# The higher fec_percentage, the lower space for the actual data to send per frame there is
#
# The value must be greater than 0 and lower than or equal to 100
# fec_percentage = 10
# When multicasting, it could be usefull to have different configurations for each connected Client.
# For example:
# Clients connected through WAN and LAN have different bitrate contstraints.
# Decoders may require different settings for color
#
# Unlike simply broadcasting to multiple Client, this will generate distinct video streams.
# Note, CPU usage increases for each distinct video stream generated
# channels = 1
# The back/select button on the controller
# On the Shield, the home and powerbutton are not passed to Moonlight
# If, after the timeout, the back button is still pressed down, Home/Guide button press is emulated.
# If back_button_timeout < 0, then the Home/Guide button will not be emulated
# back_button_timeout = 2000
# !! Windows only !!
# Control how fast keys will repeat themselves
# The initial delay in milliseconds before repeating keys
# key_repeat_delay = 500
#
# How often keys repeat every second
# This configurable option supports decimals
# key_repeat_frequency = 24.9
# The name of the audio sink used for Audio Loopback
# If you do not specify this variable, pulseaudio will select the default monitor device.
#
# You can find the name of the audio sink using the following command:
# !! Linux only !!
# pacmd list-sources | grep "name:"
# audio_sink = alsa_output.pci-0000_09_00.3.analog-stereo.monitor
#
# !! Windows only !!
# tools\audio-info.exe
# audio_sink = {0.0.0.00000000}.{FD47D9CC-4218-4135-9CE2-0C195C87405B}
# !! Windows only !!
# You can select the video card you want to stream:
# The appropriate values can be found using the following command:
# tools\dxgi-info.exe
# adapter_name = Radeon RX 580 Series
# output_name = \\.\DISPLAY1
# !! Linux only !!
# Set the display number to stream. I have no idea how they are numbered. They start from 1, usually.
# output_name = 1
###############################################
# FFmpeg software encoding parameters
# Honestly, I have no idea what the optimal values would be.
# Play around with this :)
# Constant Rate Factor. Between 1 and 52. It allows QP to go up during motion and down with still image, resulting in constant perceived quality
# Higher value means more compression, but less quality
# If crf == 0, then use QP directly instead
# crf = 0
# Quantitization Parameter
# Higher value means more compression, but less quality
# If crf != 0, then this parameter is ignored
# qp = 28
# Minimum number of threads used by ffmpeg to encode the video.
# Increasing the value slightly reduces encoding efficiency, but the tradeoff is usually
# worth it to gain the use of more CPU cores for encoding. The ideal value is the lowest
# value that can reliably encode at your desired streaming settings on your hardware.
# min_threads = 1
# Allows the client to request HEVC Main or HEVC Main10 video streams.
# HEVC is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.
# If set to 0 (default), Sunshine will specify support for HEVC based on encoder
# If set to 1, Sunshine will not advertise support for HEVC
# If set to 2, Sunshine will advertise support for HEVC Main profile
# If set to 3, Sunshine will advertise support for HEVC Main and Main10 (HDR) profiles
# hevc_mode = 2
# Force a specific encoder, otherwise Sunshine will use the first encoder that is available
# supported encoders:
# nvenc
# amdvce # NOTE: alpha stage. The cursor is not yet displayed
# software
#
# encoder = nvenc
##################################### Software #####################################
# See x264 --fullhelp for the different presets
# sw_preset = superfast
# sw_tune = zerolatency
#
##################################### NVENC #####################################
###### presets ###########
# default
# hp -- high performance
# hq -- high quality
# slow -- hq 2 passes
# medium -- hq 1 pass
# fast -- hp 1 pass
# bd
# ll -- low latency
# llhq
# llhp
# lossless
# losslesshp
##########################
# nv_preset = llhq
#
####### rate control #####
# auto -- let ffmpeg decide rate control
# constqp -- constant QP mode
# vbr -- variable bitrate
# cbr -- constant bitrate
# cbr_hq -- cbr high quality
# cbr_ld_hq -- cbr low delay high quality
# vbr_hq -- vbr high quality
##########################
# nv_rc = auto
###### h264 entropy ######
# auto -- let ffmpeg nvenc decide the entropy encoding
# cabac
# cavlc
##########################
# nv_coder = auto
##################################### AMD #####################################
###### presets ###########
# default
# speed
# balanced
##########################
# amd_preset = balanced
#
####### rate control #####
# auto -- let ffmpeg decide rate control
# constqp -- constant QP mode
# vbr_latency -- Latency Constrained Variable Bitrate
# vbr_peak -- Peak Contrained Variable Bitrate
# cbr -- constant bitrate
##########################
# amd_rc = auto
###### h264 entropy ######
# auto -- let ffmpeg nvenc decide the entropy encoding
# cabac
# cavlc
##########################
# amd_coder = auto
##############################################
# Some configurable parameters, are merely toggles for specific features
# The first occurrence turns it on, the second occurence turns it off, the third occurence turns it on again, etc, etc
# Here, you change the default state of any flag
#
# To set the initial state of flags -0 and -1 to on, set the following flags:
# flags = 01
#
# See: sunshine --help for all options under the header: flags
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+15
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<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<title>LizardByte</title>
<description>LizardByte</description>
<link>http://app.lizardbyte.dev/</link>
<atom:link href="http://app.lizardbyte.dev/feed.xml" rel="self" type="application/rss+xml" />
</channel>
</rss>
-76
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@@ -1,76 +0,0 @@
#!/bin/sh
if [ ! "@SUNSHINE_UNDEFINED_VARIABLE@" = "" ]; then
echo "Please run gen-deb generated by cmake inside the build directory"
exit 1
fi
if [ -d package-deb ]; then
echo "package-deb already exists: It will be replaced"
rm -rf package-deb
fi
export DEBIAN=package-deb/sunshine/DEBIAN
export RULES=package-deb/sunshine/etc/udev/rules.d
export BIN=package-deb/sunshine/usr/bin
export ASSETS=package-deb/sunshine/etc/sunshine
mkdir -p $DEBIAN
mkdir -p $RULES
mkdir -p $BIN
mkdir -p $ASSETS
if [ ! -f sunshine ]; then
echo "Error: Can't find sunshine"
exit 1
fi
cat << 'EOF' > $DEBIAN/conffiles
/etc/sunshine/sunshine.conf
/etc/sunshine/apps_linux.json
EOF
cat << 'EOF' > $DEBIAN/control
Package: sunshine
Architecture: amd64
Maintainer: @loki
Priority: optional
Version: 0.3.1
Depends: libssl1.1, libavdevice58, libboost-thread1.71.0, libboost-filesystem1.71.0, libboost-log1.71.0, libpulse0, libopus0, libxcb-shm0, libxcb-xfixes0
Description: Gamestream host for Moonlight
EOF
cat << 'EOF' > $DEBIAN/postinst
#!/bin/sh
export GROUP_INPUT=input
if [ -f /etc/group ]; then
if ! grep -q $GROUP_INPUT /etc/group; then
echo "Creating group $GROUP_INPUT"
groupadd $GROUP_INPUT
fi
else
echo "Warning: /etc/group not found"
fi
EOF
cat << 'EOF' > $RULES/85-sunshine-rules.rules
KERNEL=="uinput", GROUP="input", MODE="0660"
EOF
cp sunshine $BIN/sunshine
cp @CMAKE_CURRENT_SOURCE_DIR@/assets/apps_linux.json $ASSETS/apps_linux.json
cp @CMAKE_CURRENT_SOURCE_DIR@/assets/sunshine.conf $ASSETS/sunshine.conf
chmod 755 $DEBIAN/postinst
chmod 755 $BIN/sunshine
chmod 644 $RULES/85-sunshine-rules.rules
cd package-deb
if fakeroot dpkg-deb --build sunshine; then
echo "generated debian package: @CMAKE_CURRENT_BINARY_DIR@/package-deb/sunshine.deb"
fi
cd ..
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Sitemap: http://app.lizardbyte.dev/sitemap.xml
+9
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<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd" xmlns="http://www.sitemaps.org/schemas/sitemap/0.9">
<url>
<loc>http://app.lizardbyte.dev/</loc>
</url>
<url>
<loc>http://app.lizardbyte.dev/tags/</loc>
</url>
</urlset>
+110
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# Name of the property. You can have multiple properties with completely
# different config blocks for different sections of your site.
# For example, you can have one property to handle comment submission and
# another one to handle posts.
# To encrypt strings use the following endpoint:
# https://{STATICMAN API INSTANCE}/v3/encrypt/{TEXT TO BE ENCRYPTED}
# {STATICMAN API INSTANCE} should match the `endpoint` in the theme config
# file.
comments:
# (*) REQUIRED
#
# Names of the fields the form is allowed to submit. If a field that is
# not here is part of the request, an error will be thrown.
allowedFields: ["name", "email", "url", "message"]
# (*) REQUIRED WHEN USING NOTIFICATIONS
#
# When allowedOrigins is defined, only requests sent from one of the domains
# listed will be accepted. The origin is sent as part as the `options` object
# (e.g. <input name="options[origin]" value="https://yourdomain.com/post1")
# allowedOrigins: ["https://example.com"]
# (*) REQUIRED
#
# Name of the branch being used. Must match the `branch` in the theme config
# file.
branch: "master" # use "master" for user page or "gh-pages" for project pages
commitMessage: "New comment by {fields.name}"
# (*) REQUIRED
#
# Destination path (filename) for the data files. Accepts placeholders.
filename: "comment-{@timestamp}"
# The format of the generated data files. Accepted values are "json", "yaml"
# or "frontmatter"
format: "yaml"
# List of fields to be populated automatically by Staticman and included in
# the data file. Keys are the name of the field. The value can be an object
# with a `type` property, which configures the generated field, or any value
# to be used directly (e.g. a string, number or array)
generatedFields:
date:
type: "date"
options:
format: "iso8601" # "iso8601" (default), "timestamp-seconds", "timestamp-milliseconds"
# Whether entries need to be approved before they are published to the main
# branch. If set to `true`, a pull request will be created for your approval.
# Otherwise, entries will be published to the main branch automatically.
moderation: false
# Akismet spam detection.
# akismet:
# enabled: true
# author: "name"
# authorEmail: "email"
# authorUrl: "url"
# content: "message"
# type: "comment"
# Name of the site. Used in notification emails.
# name: "Your Site"
# Notification settings. When enabled, users can choose to receive notifications
# via email when someone adds a reply or a new comment. This requires an account
# with Mailgun, which you can get for free at https://mailgun.com.
# notifications:
# Enable notifications
# enabled: true
# (!) ENCRYPTED
#
# Mailgun API key
# apiKey: ""
# (!) ENCRYPTED
#
# Mailgun domain (encrypted)
# domain: ""
# (*) REQUIRED
#
# Destination path (directory) for the data files. Accepts placeholders.
path: "_data/comments/{options.slug}" # (default)
# Names of required files. If any of these isn't in the request or is empty,
# an error will be thrown.
requiredFields: ["name", "email", "message"]
# List of transformations to apply to any of the fields supplied. Keys are
# the name of the field and values are possible transformation types.
transforms:
email: md5
# reCAPTCHA (OPTIONAL)
# To enable reCAPTCHA:
# 1. Set `enabled` to `true`
# 2. Register your domain at https://www.google.com/recaptcha/ and choose reCAPTCHA V2
# 3. Uncomment `siteKey` and `secret` and fill them in with your values
reCaptcha:
enabled: false
#siteKey: ""
# ENCRYPT reCaptcha secret key using Staticman /encrypt endpoint
# i.e. https://{STATICMAN API INSTANCE}/v3/encrypt/{your-site-secret}
# For more information, visit https://staticman.net/docs/encryption
#secret: ""
-8
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@@ -1,8 +0,0 @@
[Unit]
Description=Sunshine Gamestream Server for Moonlight
[Service]
ExecStart=@SUNSHINE_EXECUTABLE_PATH@
[Install]
WantedBy=graphical-session.target

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