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LizardByte-bot 2b6923996b Deploy site from e7a8f3b3ce 2025-06-08 23:28:26 +00:00
LizardByte-bot 6673576e64 Deploy site from 2ca2ea435f 2025-05-13 18:54:14 +00:00
LizardByte-bot 773a3c0d67 Deploy site from a70cf5e12e 2025-05-03 18:24:12 +00:00
LizardByte-bot f07196e611 Deploy site from 1df4c89026 2025-04-25 23:10:07 +00:00
LizardByte-bot c814445673 Deploy site from 65b0217a90 2025-04-23 02:45:01 +00:00
LizardByte-bot 090e529967 Deploy site from f76ad0d238 2025-04-20 02:23:39 +00:00
LizardByte-bot 4694beb196 Deploy site from 5529850c10 2025-04-19 17:34:52 +00:00
LizardByte-bot 18f67bd670 Deploy site from 955c0fd8e7 2025-04-14 00:32:13 +00:00
LizardByte-bot 96b19ab88a Deploy site from e6fbd24001 2025-03-23 14:23:03 +00:00
LizardByte-bot dead2d1d5f Deploy site from 5da5293471 2025-03-23 13:03:11 +00:00
LizardByte-bot f516967a21 Deploy site from 310f5b8c1c 2025-03-21 13:20:40 +00:00
LizardByte-bot f6c295101b Deploy site from 1fd5534541 2025-03-17 02:20:47 +00:00
LizardByte-bot 47eae4d492 Deploy site from 820180c9e7 2025-01-14 03:36:16 +00:00
LizardByte-bot d931e3e04a Deploy site from 012a99c26d 2025-01-12 13:47:02 +00:00
LizardByte-bot 3515e5cca7 Deploy site from 40ac718691 2025-01-12 04:03:00 +00:00
LizardByte-bot b97e8c71ec Deploy site from 76bea8acb9 2025-01-08 01:41:55 +00:00
LizardByte-bot dac5577879 Deploy site from b662b8e7c2 2025-01-07 02:57:37 +00:00
LizardByte-bot 3f3e57db9a sync gh-pages to 0cc98f113e 2024-12-11 18:12:12 +00:00
LizardByte-bot 0814424360 sync gh-pages to f418566b31 2024-10-31 23:52:50 +00:00
LizardByte-bot c3c0934f1b sync gh-pages to 08c706f6dc 2024-09-05 12:38:51 +00:00
LizardByte-bot f014003cf2 sync gh-pages to d39a0a5fdd 2024-09-03 01:29:47 +00:00
LizardByte-bot 6ffae7d222 sync gh-pages to 6607a28a68 2024-07-10 15:17:03 +00:00
LizardByte-bot 1e566473ec sync gh-pages to defd98d3f5 2024-07-02 01:13:28 +00:00
LizardByte-bot 784e1f93df sync gh-pages to e898be1b7e 2024-05-24 01:42:21 +00:00
LizardByte-bot f01ac12445 sync gh-pages to 5bca024899 2023-10-16 02:34:00 +00:00
ReenigneArcher b82e3deb17 feat(gh-pages): initial commit 2023-07-15 19:40:58 -04:00
265 changed files with 5181 additions and 73305 deletions
-67
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AllowAllParametersOfDeclarationOnNextLine: false
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AllowShortCaseLabelsOnASingleLine: false
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AllowShortIfStatementsOnASingleLine: Always
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AlwaysBreakTemplateDeclarations: Yes
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BraceWrapping:
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IndentBraces: false
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SplitEmptyRecord: true
BreakBeforeBinaryOperators: None
BreakBeforeTernaryOperators: false
BreakConstructorInitializers: BeforeColon
BreakInheritanceList: BeforeColon
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IndentCaseLabels: false
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IndentWidth: 2
KeepEmptyLinesAtTheStartOfBlocks: true
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ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PointerAlignment: Right
ReflowComments: false
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: true
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: Never
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
TabWidth: 2
Cpp11BracedListStyle: false
UseTab: Never
-10
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@@ -1,10 +0,0 @@
build
cmake-build*
.DS_Store
.vscode
.vs
*.swp
*.kdev4
.cache
.idea
-15
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@@ -1,15 +0,0 @@
[submodule "moonlight-common-c"]
path = third-party/moonlight-common-c
url = https://github.com/moonlight-stream/moonlight-common-c.git
[submodule "Simple-Web-Server"]
path = third-party/Simple-Web-Server
url = https://github.com/loki-47-6F-64/Simple-Web-Server.git
[submodule "ViGEmClient"]
path = third-party/ViGEmClient
url = https://github.com/ViGEm/ViGEmClient
[submodule "third-party/miniupnp"]
path = third-party/miniupnp
url = https://github.com/miniupnp/miniupnp
[submodule "third-party/nv-codec-headers"]
path = third-party/nv-codec-headers
url = https://github.com/FFmpeg/nv-codec-headers
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-1
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@@ -1 +0,0 @@
{}
+490
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@@ -0,0 +1,490 @@
<!DOCTYPE html>
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<div class="container mb-5 shadow border-0 card-custom rounded-0">
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target="_blank">
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-381
View File
@@ -1,381 +0,0 @@
cmake_minimum_required(VERSION 3.0)
project(Sunshine)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
if(WIN32)
# Ugly hack to compile with #include <qos2.h>
add_compile_definitions(
QOS_FLOWID=UINT32
PQOS_FLOWID=UINT32*
QOS_NON_ADAPTIVE_FLOW=2)
endif()
add_subdirectory(third-party/moonlight-common-c/enet)
add_subdirectory(third-party/Simple-Web-Server)
set(UPNPC_BUILD_SHARED OFF CACHE BOOL "no shared libraries")
set(UPNPC_BUILD_TESTS OFF CACHE BOOL "Don't build tests for miniupnpc")
set(UPNPC_BUILD_SAMPLE OFF CACHE BOOL "Don't build samples for miniupnpc")
set(UPNPC_NO_INSTALL ON CACHE BOOL "Don't install any libraries build for miniupnpc")
add_subdirectory(third-party/miniupnp/miniupnpc)
include_directories(third-party/miniupnp)
find_package(Threads REQUIRED)
find_package(OpenSSL REQUIRED)
set(Boost_USE_STATIC_LIBS ON)
find_package(Boost COMPONENTS log filesystem REQUIRED)
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wall -Wno-missing-braces -Wno-maybe-uninitialized -Wno-sign-compare)
if(WIN32)
enable_language(RC)
set(CMAKE_RC_COMPILER windres)
file(
DOWNLOAD "https://github.com/TheElixZammuto/sunshine-prebuilt/releases/download/1.0.0/pre-compiled.zip" "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled.zip"
TIMEOUT 60
EXPECTED_HASH SHA256=5d59986bd7f619eaaf82b2dd56b5127b747c9cbe8db61e3b898ff6b485298ed6)
file(ARCHIVE_EXTRACT
INPUT "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled.zip"
DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/pre-compiled)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
if(NOT DEFINED SUNSHINE_PREPARED_BINARIES)
set(SUNSHINE_PREPARED_BINARIES "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled/windows")
endif()
add_compile_definitions(SUNSHINE_PLATFORM="windows")
add_subdirectory(tools) #This is temporary, only tools for Windows are needed, for now
list(APPEND SUNSHINE_DEFINITIONS APPS_JSON="apps_windows.json")
include_directories(third-party/ViGEmClient/include)
if(NOT DEFINED SUNSHINE_ICON_PATH)
set(SUNSHINE_ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/sunshine.ico")
endif()
configure_file(sunshine/platform/windows/windows.rs.in windows.rc @ONLY)
set(PLATFORM_TARGET_FILES
"${CMAKE_CURRENT_BINARY_DIR}/windows.rc"
sunshine/platform/windows/publish.cpp
sunshine/platform/windows/misc.h
sunshine/platform/windows/misc.cpp
sunshine/platform/windows/input.cpp
sunshine/platform/windows/display.h
sunshine/platform/windows/display_base.cpp
sunshine/platform/windows/display_vram.cpp
sunshine/platform/windows/display_ram.cpp
sunshine/platform/windows/audio.cpp
third-party/ViGEmClient/src/ViGEmClient.cpp
third-party/ViGEmClient/include/ViGEm/Client.h
third-party/ViGEmClient/include/ViGEm/Common.h
third-party/ViGEmClient/include/ViGEm/Util.h
third-party/ViGEmClient/include/ViGEm/km/BusShared.h)
set(OPENSSL_LIBRARIES
libssl.a
libcrypto.a)
set(FFMPEG_INCLUDE_DIRS
${SUNSHINE_PREPARED_BINARIES}/include)
set(FFMPEG_LIBRARIES
${SUNSHINE_PREPARED_BINARIES}/lib/libavcodec.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavdevice.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavfilter.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavformat.a
${SUNSHINE_PREPARED_BINARIES}/lib/libavutil.a
${SUNSHINE_PREPARED_BINARIES}/lib/libpostproc.a
${SUNSHINE_PREPARED_BINARIES}/lib/libswresample.a
${SUNSHINE_PREPARED_BINARIES}/lib/libswscale.a
${SUNSHINE_PREPARED_BINARIES}/lib/libx264.a
${SUNSHINE_PREPARED_BINARIES}/lib/libx265.a
${SUNSHINE_PREPARED_BINARIES}/lib/libhdr10plus.a
z lzma bcrypt libiconv.a)
list(PREPEND PLATFORM_LIBRARIES
libstdc++.a
libwinpthread.a
libssp.a
ksuser
wsock32
ws2_32
d3d11 dxgi D3DCompiler
setupapi
)
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp PROPERTIES COMPILE_DEFINITIONS "UNICODE=1;ERROR_INVALID_DEVICE_OBJECT_PARAMETER=650")
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp PROPERTIES COMPILE_FLAGS "-Wno-unknown-pragmas -Wno-misleading-indentation -Wno-class-memaccess")
else()
add_compile_definitions(SUNSHINE_PLATFORM="linux")
list(APPEND SUNSHINE_DEFINITIONS APPS_JSON="apps_linux.json")
option(SUNSHINE_ENABLE_DRM "Enable KMS grab if available" ON)
option(SUNSHINE_ENABLE_X11 "Enable X11 grab if available" ON)
option(SUNSHINE_ENABLE_WAYLAND "Enable building wayland specific code" ON)
option(SUNSHINE_ENABLE_CUDA "Enable cuda specific code" ON)
if(${SUNSHINE_ENABLE_X11})
find_package(X11)
else()
set(X11_FOUND OFF)
endif()
set(CUDA_FOUND OFF)
if(${SUNSHINE_ENABLE_CUDA})
include(CheckLanguage)
check_language(CUDA)
if(CMAKE_CUDA_COMPILER)
if(NOT DEFINED CMAKE_CUDA_ARCHITECTURES)
set(CMAKE_CUDA_ARCHITECTURES 35)
endif()
set(CUDA_FOUND ON)
enable_language(CUDA)
endif()
endif()
if(${SUNSHINE_ENABLE_DRM})
find_package(LIBDRM)
find_package(LIBCAP)
else()
set(LIBDRM_FOUND OFF)
set(LIBCAP_FOUND OFF)
endif()
if(${SUNSHINE_ENABLE_WAYLAND})
find_package(Wayland)
else()
set(WAYLAND_FOUND OFF)
endif()
find_package(FFMPEG REQUIRED)
if(X11_FOUND)
add_compile_definitions(SUNSHINE_BUILD_X11)
include_directories(${X11_INCLUDE_DIR})
list(APPEND PLATFORM_TARGET_FILES sunshine/platform/linux/x11grab.cpp)
endif()
if(CUDA_FOUND)
include_directories(third-party/nvfbc)
list(APPEND PLATFORM_TARGET_FILES
sunshine/platform/linux/cuda.cu
sunshine/platform/linux/cuda.cpp
third-party/nvfbc/NvFBC.h)
add_compile_definitions(SUNSHINE_BUILD_CUDA)
endif()
if(LIBDRM_FOUND AND LIBCAP_FOUND)
add_compile_definitions(SUNSHINE_BUILD_DRM)
include_directories(${LIBDRM_INCLUDE_DIRS} ${LIBCAP_INCLUDE_DIRS})
list(APPEND PLATFORM_LIBRARIES ${LIBDRM_LIBRARIES} ${LIBCAP_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES sunshine/platform/linux/kmsgrab.cpp)
list(APPEND SUNSHINE_DEFINITIONS EGL_NO_X11=1)
elseif(LIBDRM_FOUND)
message(WARNING "Found libdrm, yet there is no libcap")
elseif(LIBDRM_FOUND)
message(WARNING "Found libcap, yet there is no libdrm")
endif()
if(WAYLAND_FOUND)
add_compile_definitions(SUNSHINE_BUILD_WAYLAND)
macro(genWayland FILENAME)
make_directory(${CMAKE_BINARY_DIR}/generated-src)
message("wayland-scanner private-code ${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${FILENAME}.xml ${CMAKE_BINARY_DIR}/generated-src/${FILENAME}.c")
message("wayland-scanner client-header ${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${FILENAME}.xml ${CMAKE_BINARY_DIR}/generated-src/${FILENAME}.h")
execute_process(
COMMAND wayland-scanner private-code ${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${FILENAME}.xml ${CMAKE_BINARY_DIR}/generated-src/${FILENAME}.c
COMMAND wayland-scanner client-header ${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${FILENAME}.xml ${CMAKE_BINARY_DIR}/generated-src/${FILENAME}.h
RESULT_VARIABLE EXIT_INT
)
if(NOT ${EXIT_INT} EQUAL 0)
message(FATAL_ERROR "wayland-scanner failed")
endif()
list(APPEND PLATFORM_TARGET_FILES
${CMAKE_BINARY_DIR}/generated-src/${FILENAME}.c
${CMAKE_BINARY_DIR}/generated-src/${FILENAME}.h
)
endmacro()
genWayland(xdg-output-unstable-v1)
genWayland(wlr-export-dmabuf-unstable-v1)
include_directories(
${WAYLAND_INCLUDE_DIRS}
${CMAKE_BINARY_DIR}/generated-src
)
list(APPEND PLATFORM_LIBRARIES ${WAYLAND_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
sunshine/platform/linux/wlgrab.cpp
sunshine/platform/linux/wayland.cpp)
endif()
if(NOT ${X11_FOUND} AND NOT (${LIBDRM_FOUND} AND ${LIBCAP_FOUND}) AND NOT ${WAYLAND_FOUND} AND NOT ${})
message(FATAL_ERROR "Couldn't find either x11, wayland, cuda or (libdrm and libcap)")
endif()
list(APPEND PLATFORM_TARGET_FILES
sunshine/platform/linux/publish.cpp
sunshine/platform/linux/vaapi.h
sunshine/platform/linux/vaapi.cpp
sunshine/platform/linux/cuda.h
sunshine/platform/linux/graphics.h
sunshine/platform/linux/graphics.cpp
sunshine/platform/linux/misc.h
sunshine/platform/linux/misc.cpp
sunshine/platform/linux/audio.cpp
sunshine/platform/linux/input.cpp
sunshine/platform/linux/x11grab.h
sunshine/platform/linux/wayland.h
third-party/glad/src/egl.c
third-party/glad/src/gl.c
third-party/glad/include/EGL/eglplatform.h
third-party/glad/include/KHR/khrplatform.h
third-party/glad/include/glad/gl.h
third-party/glad/include/glad/egl.h)
list(APPEND PLATFORM_LIBRARIES
dl
evdev
pulse
pulse-simple
)
include_directories(
/usr/include/libevdev-1.0
third-party/nv-codec-headers/include
third-party/glad/include)
if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)
set(SUNSHINE_EXECUTABLE_PATH "sunshine")
endif()
configure_file(gen-deb.in gen-deb @ONLY)
configure_file(sunshine.service.in sunshine.service @ONLY)
endif()
set(SUNSHINE_TARGET_FILES
third-party/moonlight-common-c/reedsolomon/rs.c
third-party/moonlight-common-c/reedsolomon/rs.h
third-party/moonlight-common-c/src/Input.h
third-party/moonlight-common-c/src/Rtsp.h
third-party/moonlight-common-c/src/RtspParser.c
third-party/moonlight-common-c/src/Video.h
sunshine/upnp.cpp
sunshine/upnp.h
sunshine/cbs.cpp
sunshine/utility.h
sunshine/uuid.h
sunshine/config.h
sunshine/config.cpp
sunshine/main.cpp
sunshine/main.h
sunshine/crypto.cpp
sunshine/crypto.h
sunshine/nvhttp.cpp
sunshine/nvhttp.h
sunshine/httpcommon.cpp
sunshine/httpcommon.h
sunshine/confighttp.cpp
sunshine/confighttp.h
sunshine/rtsp.cpp
sunshine/rtsp.h
sunshine/stream.cpp
sunshine/stream.h
sunshine/video.cpp
sunshine/video.h
sunshine/input.cpp
sunshine/input.h
sunshine/audio.cpp
sunshine/audio.h
sunshine/platform/common.h
sunshine/process.cpp
sunshine/process.h
sunshine/network.cpp
sunshine/network.h
sunshine/move_by_copy.h
sunshine/task_pool.h
sunshine/thread_pool.h
sunshine/thread_safe.h
sunshine/sync.h
sunshine/round_robin.h
${PLATFORM_TARGET_FILES})
set_source_files_properties(sunshine/upnp.cpp PROPERTIES COMPILE_FLAGS -Wno-pedantic)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/third-party
${CMAKE_CURRENT_SOURCE_DIR}/third-party/cbs/include
${CMAKE_CURRENT_SOURCE_DIR}/third-party/moonlight-common-c/enet/include
${CMAKE_CURRENT_SOURCE_DIR}/third-party/moonlight-common-c/reedsolomon
${FFMPEG_INCLUDE_DIRS}
${PLATFORM_INCLUDE_DIRS}
)
add_subdirectory(third-party/cbs)
string(TOUPPER "x${CMAKE_BUILD_TYPE}" BUILD_TYPE)
if("${BUILD_TYPE}" STREQUAL "XDEBUG")
list(APPEND SUNSHINE_COMPILE_OPTIONS -O0 -ggdb3)
if(WIN32)
set_source_files_properties(sunshine/nvhttp.cpp PROPERTIES COMPILE_FLAGS -O2)
endif()
else()
add_definitions(-DNDEBUG)
list(APPEND SUNSHINE_COMPILE_OPTIONS -O3)
endif()
if(NOT SUNSHINE_ASSETS_DIR)
set(SUNSHINE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/assets")
endif()
if(NOT SUNSHINE_CONFIG_DIR)
set(SUNSHINE_CONFIG_DIR "${SUNSHINE_ASSETS_DIR}")
endif()
if(NOT SUNSHINE_DEFAULT_DIR)
set(SUNSHINE_DEFAULT_DIR "${SUNSHINE_ASSETS_DIR}")
endif()
list(APPEND CBS_EXTERNAL_LIBRARIES
cbs)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
libminiupnpc-static
${CBS_EXTERNAL_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT}
stdc++fs
enet
opus
${FFMPEG_LIBRARIES}
${Boost_LIBRARIES}
${OPENSSL_LIBRARIES}
${PLATFORM_LIBRARIES})
if (NOT WIN32)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES Boost::log)
endif()
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR}")
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_CONFIG_DIR="${SUNSHINE_CONFIG_DIR}")
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_DEFAULT_DIR="${SUNSHINE_DEFAULT_DIR}")
add_executable(sunshine ${SUNSHINE_TARGET_FILES})
target_link_libraries(sunshine ${SUNSHINE_EXTERNAL_LIBRARIES})
target_compile_definitions(sunshine PUBLIC ${SUNSHINE_DEFINITIONS})
set_target_properties(sunshine PROPERTIES CXX_STANDARD 17)
if(NOT DEFINED CMAKE_CUDA_STANDARD)
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
endif()
foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)
list(APPEND SUNSHINE_COMPILE_OPTIONS_CUDA "$<$<COMPILE_LANGUAGE:CUDA>:--compiler-options=${flag}>")
endforeach()
target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>)
-674
View File
@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
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The licenses for most software and other practical works are designed
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the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
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your programs, too.
When we speak of free software, we are referring to freedom, not
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For example, if you distribute copies of such a program, whether
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<https://www.gnu.org/licenses/why-not-lgpl.html>.
-245
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@@ -1,245 +0,0 @@
![Sunshine icon](gamepad.png "Sunshine")
# Introduction
Sunshine is a Gamestream host for Moonlight
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/cgrtw2g3fq9b0b70/branch/master?svg=true)](https://ci.appveyor.com/project/loki-47-6F-64/sunshine/branch/master)
[![Downloads](https://img.shields.io/github/downloads/Loki-47-6F-64/sunshine/total)](https://github.com/Loki-47-6F-64/sunshine/releases)
- [Building](README.md#building)
- [Credits](README.md#credits)
# Building
- [Linux](README.md#linux)
- [Windows](README.md#windows-10)
## Linux
If you do not wish to clutter your PC with development files, yet you want the very latest version...
You can use these [build scripts](scripts/README.md)
They make use of docker to handle building Sunshine automatically
### Requirements:
Ubuntu 20.04:
Install the following:
#### Common
```
sudo apt install cmake gcc-10 g++-10 libssl-dev libavdevice-dev libboost-thread-dev libboost-filesystem-dev libboost-log-dev libpulse-dev libopus-dev libevdev-dev
```
#### X11
```
sudo apt install libxtst-dev libx11-dev libxrandr-dev libxfixes-dev libxcb1-dev libxcb-shm0-dev libxcb-xfixes0-dev
```
#### KMS
This requires additional [setup](README.md#Setup).
```
sudo apt install libdrm-dev libcap-dev
```
#### Wayland
This is for wlroots based compositores, such as Sway
```
sudo apt install libwayland-dev
```
#### Cuda + NvFBC
This requires proprietary software
On Ubuntu 20.04, the cuda compiler will fail since it's version is too old, it's recommended you compile the sources with the [build scripts](scripts/README.md)
```
sudo apt install nvidia-cuda-dev nvidia-cuda-toolkit
```
#### Warning:
You might require ffmpeg version >= 4.3. Check the troubleshooting section for more information.
### Compilation:
- `git clone https://github.com/loki-47-6F-64/sunshine.git --recurse-submodules`
- `cd sunshine && mkdir build && cd build`
- `cmake -DCMAKE_C_COMPILER=gcc-10 -DCMAKE_CXX_COMPILER=g++-10 ..`
- `make -j ${nproc}`
### Setup:
sunshine needs access to uinput to create mouse and gamepad events:
- Add user to group 'input':
`usermod -a -G input $USER`
- Create udev rules:
- Run the following command:
`nano /etc/udev/rules.d/85-sunshine-input.rules`
- Input the following contents:
`KERNEL=="uinput", GROUP="input", MODE="0660"`
- Save the file and exit
1. `CTRL+X` to start exit
2. `Y` to save modifications
- `assets/sunshine.conf` is an example configuration file. Modify it as you see fit, then use it by running:
`sunshine path/to/sunshine.conf`
- Configure autostart service
`path/to/build/dir/sunshine.service` is used to start sunshine in the background. To use it, do the following:
1. Copy it to the users systemd, `cp sunshine.service ~/.config/systemd/user/`
2. Starting
- Onetime:
`systemctl --user start sunshine`
- Always on boot:
`systemctl --user enable sunshine`
- `assets/apps.json` is an [example](README.md#application-list) of a list of applications that are started just before running a stream
#### Additional Setup for KMS:
Please note that `cap_sys_admin` may as well be root, except you don't need to be root to run it.
It's necessary to allow Sunshine to use KMS
- `sudo setcap cap_sys_admin+p sunshine`
### Trouleshooting:
- If you get "Could not create Sunshine Gamepad: Permission Denied", ensure you are part of the group "input":
- `groups $USER`
- If Sunshine sends audio from the microphone instead of the speaker, try the following steps:
1. Check whether you're using Pulseaudio or Pipewire
- Pulseaudio: Use `pacmd list-sources | grep "name:"`
- Pipewire: Use `pactl info | grep Source`. In some causes you'd need to use the `sink` device. Try `pactl info | grep Sink`, if _Source_ doesn't work.
2. Copy the name to the configuration option "audio_sink"
3. Restart sunshine
- If you get "Error: Failed to create client: Daemon not running", ensure that your avahi-daemon is running:
- `systemctl status avahi-daemon`
- If you use hardware acceleration on Linux using an Intel or an AMD GPU (with VAAPI), you will get tons of [graphical issues](https://github.com/loki-47-6F-64/sunshine/issues/228) if your ffmpeg version is < 4.3. If it is not available in your distribution's repositories, consider using a newer version of your distribution.
- Ubuntu started to ship ffmpeg 4.3 starting with groovy (20.10). If you're using an older version, you could use [this PPA](https://launchpad.net/%7Esavoury1/+archive/ubuntu/ffmpeg4) instead of upgrading. **Using PPAs is dangerous and may break your system. Use it at your own risk.**
## Windows 10
### Requirements:
First you need to install [MSYS2](https://www.msys2.org), then startup "MSYS2 MinGW 64-bit" and install the following packages using `pacman -S`:
mingw-w64-x86_64-binutils mingw-w64-x86_64-openssl mingw-w64-x86_64-cmake mingw-w64-x86_64-toolchain mingw-w64-x86_64-opus mingw-w64-x86_64-x265 mingw-w64-x86_64-boost git mingw-w64-x86_64-make cmake make gcc
### Compilation:
- `git clone https://github.com/loki-47-6F-64/sunshine.git --recursive`
- `cd sunshine && mkdir build && cd build`
- `cmake -G"Unix Makefiles" ..`
- `mingw32-make`
### Setup:
- **OPTIONAL** Gamepad support: Download and run 'ViGEmBus_Setup_1.16.116.exe' from [https://github.com/ViGEm/ViGEmBus/releases]
# Common
## Usage:
- run "sunshine path/to/sunshine.conf"
- If running for the first time, make sure to note the username and password Sunshine showed to you, since you **cannot get back later**!
- In Moonlight: Add PC manually
- When Moonlight request you insert the correct pin on sunshine:
- Type in the URL bar of your browser: `https://xxx.xxx.xxx.xxx:47990` where `xxx.xxx.xxx.xxx` is the IP address of your computer
- Ignore any warning given by your browser about "insecure website"
- You should compile the next page with a new username and a password, needed to login into the next step
- Press "Save" and log in using the credentials given above
- Go to "PIN" in the Header
- Type in your PIN and press Enter, you should get a Success Message
- Click on one of the Applications listed
- Have fun :)
## Shortcuts:
All shortcuts start with CTRL + ALT + SHIFT, just like Moonlight
- CTRL + ALT + SHIFT + N --> Hide/Unhide the cursor (This may be usefull for Remote Desktop Mode for Moonlight)
- CTRL + ALT + SHIFT + F1/F13 --> Switch to different monitor for Streaming
## Credits:
- [Simple-Web-Server](https://gitlab.com/eidheim/Simple-Web-Server)
- [Moonlight](https://github.com/moonlight-stream)
- [Looking-Glass](https://github.com/gnif/LookingGlass) (For showing me how to properly capture frames on Windows, saving me a lot of time :)
- [Eretik](http://eretik.omegahg.com/) (For creating PolicyConfig.h, allowing me to change the default audio device on Windows programmatically)
- [Twitter emoji](https://github.com/twitter/twemoji/blob/master/LICENSE-GRAPHICS) (Sunshine's icon is made of twemoji)
## Application List:
**Note:** You can change the Application List in the "Apps" section of the User Interface `https://xxx.xxx.xxx.xxx:47990/`
- You can use Environment variables in place of values
- $(HOME) will be replaced by the value of $HOME
- $$ will be replaced by $ --> $$(HOME) will be replaced by $(HOME)
- env: Adds or overwrites Environment variables for the commands/applications run by Sunshine.
- "Variable name":"Variable value"
- apps: The list of applications
- Example:
```json
{
"name":"An App",
"cmd":"command to open app",
"prep-cmd":[
{
"do":"some-command",
"undo":"undo-that-command"
}
],
"detached":[
"some-command",
"another-command"
]
}
```
- name: Self explanatory
- output <optional>: The file where the output of the command is stored
- If it is not specified, the output is ignored
- detached: A list of commands to be run and forgotten about
- prep-cmd: A list of commands to be run before/after the application
- If any of the prep-commands fail, starting the application is aborted
- do: Run before the application
- If it fails, all 'undo' commands of the previously succeeded 'do' commands are run
- undo <optional>: Run after the application has terminated
- This should not fail considering it is supposed to undo the 'do' commands.
- If it fails, Sunshine is terminated
- cmd <optional>: The main application
- If not specified, a processs is started that sleeps indefinitely
1. When an application is started, if there is an application already running, it will be terminated.
2. When the application has been shutdown, the stream shuts down as well.
3. In addition to the apps listed, one app "Desktop" is hardcoded into Sunshine. It does not start an application, instead it simply starts a stream.
Linux
```json
{
"env":{
"DISPLAY":":0",
"DRI_PRIME":"1",
"XAUTHORITY":"$(HOME)/.Xauthority",
"PATH":"$(PATH):$(HOME)/.local/bin"
},
"apps":[
{
"name":"Low Res Desktop",
"prep-cmd":[
{ "do":"xrandr --output HDMI-1 --mode 1920x1080", "undo":"xrandr --output HDMI-1 --mode 1920x1200" }
]
},
{
"name":"Steam BigPicture",
"output":"steam.txt",
"cmd":"steam -bigpicture",
"prep-cmd":[]
}
]
}
```
Windows
```json
{
"env":{
"PATH":"$(PATH);C:\\Program Files (x86)\\Steam"
},
"apps":[
{
"name":"Steam BigPicture",
"output":"steam.txt",
"prep-cmd":[
{"do":"steam \"steam://open/bigpicture\""}
]
}
]
}
```
-44
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services:
- docker
environment:
matrix:
- APPVEYOR_BUILD_WORKER_IMAGE: Ubuntu2004
DOCKERFILE: Dockerfile-2004
- APPVEYOR_BUILD_WORKER_IMAGE: Ubuntu2004
DOCKERFILE: Dockerfile-2104
- APPVEYOR_BUILD_WORKER_IMAGE: Ubuntu2004
DOCKERFILE: Dockerfile-debian
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
BUILD_TYPE: Release
install:
- cmd: C:\msys64\usr\bin\bash -lc "pacman --needed --noconfirm -S mingw-w64-x86_64-binutils mingw-w64-x86_64-openssl mingw-w64-x86_64-cmake mingw-w64-x86_64-toolchain mingw-w64-x86_64-opus mingw-w64-x86_64-x265 mingw-w64-x86_64-boost git yasm nasm diffutils make"
before_build:
- cmd: git submodule update --init --recursive
- cmd: mkdir build
- cmd: cd build
- sh: cd scripts
- sh: ./build-container.sh -f $DOCKERFILE
build_script:
- cmd: set OLDPATH=%PATH%
- cmd: set PATH=C:\msys64\mingw64\bin
- cmd: cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSUNSHINE_ASSETS_DIR=assets -G "MinGW Makefiles" ..
- cmd: mingw32-make -j2
- cmd: set PATH=%OLDPATH%
- sh: ./build-sunshine.sh -pu
after_build:
- cmd: Del ..\assets\apps_linux.json
- cmd: 7z a Sunshine-Windows.zip ..\assets
- cmd: 7z a Sunshine-Windows.zip sunshine.exe
- cmd: 7z a Sunshine-Windows.zip tools\dxgi-info.exe
- cmd: 7z a Sunshine-Windows.zip tools\audio-info.exe
- cmd: 7z a Sunshine-Windows.zip tools\sunshinesvc.exe
- cmd: 7z a Sunshine-Windows.zip ..\tools\install-service.bat
- cmd: 7z a Sunshine-Windows.zip ..\tools\uninstall-service.bat
- cmd: appveyor PushArtifact Sunshine-Windows.zip
- sh: appveyor PushArtifact sunshine-build/sunshine.deb
-19
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@@ -1,19 +0,0 @@
{
"env":{
"PATH":"$(PATH):$(HOME)/.local/bin"
},
"apps":[
{
"name":"Low Res Desktop",
"prep-cmd":[
{ "do":"xrandr --output HDMI-1 --mode 1920x1080", "undo":"xrandr --output HDMI-1 --mode 1920x1200" }
]
},
{
"name":"Steam BigPicture",
"output":"steam.txt",
"detached":["setsid steam steam://open/bigpicture"]
}
]
}
-13
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@@ -1,13 +0,0 @@
{
"env":{
"PATH":"$(PATH);C:\\Program Files (x86)\\Steam"
},
"apps":[
{
"name":"Steam BigPicture",
"output":"steam.txt",
"detached":["steam steam://open/bigpicture"]
}
]
}
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.main-content {
padding-bottom: 3.125rem;
}
footer.footer-min {
position: fixed;
bottom: 0;
width: 100%;
padding: 0.1875rem;
background-color: #f5f5f5;
border-top: 1px solid #eeeeee;
text-align: center;
}
a {
text-decoration: none; /* no underline */
}
a:hover,
a:focus {
text-decoration: underline; /* underline when hovering */
}
.navbar-custom .navbar-nav .dropdown-menu .dropdown-item:focus,
.pagination .page-item .page-link:hover,
.pagination .page-item .page-link:focus,
.tag-btn:hover {
text-decoration: none;
}
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/*
* Social Buttons for Bootstrap
*
* Copyright 2013-2015 Panayiotis Lipiridis
* Licensed under the MIT License
*
* https://github.com/lipis/bootstrap-social
*/
.btn-social{position:relative;margin-bottom:5px;padding-left:44px;text-align:left;white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.btn-social>:first-child{position:absolute;left:0;top:0;bottom:0;width:32px;line-height:34px;font-size:1.6em;text-align:center;border-right:1px solid rgba(0,0,0,0.2)}
.btn-social.btn-lg{padding-left:61px}.btn-social.btn-lg>:first-child{line-height:45px;width:45px;font-size:1.8em}
.btn-social.btn-sm{padding-left:38px}.btn-social.btn-sm>:first-child{line-height:28px;width:28px;font-size:1.4em}
.btn-social.btn-xs{padding-left:30px}.btn-social.btn-xs>:first-child{line-height:20px;width:20px;font-size:1.2em}
.btn-social-icon{position:relative;padding-left:44px;text-align:left;white-space:nowrap;overflow:hidden;text-overflow:ellipsis;height:34px;width:34px;padding:0}.btn-social-icon>:first-child{position:absolute;left:0;top:0;bottom:0;width:32px;line-height:34px;font-size:1.6em;text-align:center;border-right:1px solid rgba(0,0,0,0.2)}
.btn-social-icon.btn-lg{padding-left:61px}.btn-social-icon.btn-lg>:first-child{line-height:45px;width:45px;font-size:1.8em}
.btn-social-icon.btn-sm{padding-left:38px}.btn-social-icon.btn-sm>:first-child{line-height:28px;width:28px;font-size:1.4em}
.btn-social-icon.btn-xs{padding-left:30px}.btn-social-icon.btn-xs>:first-child{line-height:20px;width:20px;font-size:1.2em}
.btn-social-icon>:first-child{border:none;text-align:center;width:100% !important}
.btn-social-icon.btn-lg{height:45px;width:45px;padding-left:0;padding-right:0}
.btn-social-icon.btn-sm{height:30px;width:30px;padding-left:0;padding-right:0}
.btn-social-icon.btn-xs{height:22px;width:22px;padding-left:0;padding-right:0}
.btn-adn{color:#fff;background-color:#d87a68;border-color:rgba(0,0,0,0.2)}.btn-adn:focus,.btn-adn.focus{color:#fff;background-color:#ce563f;border-color:rgba(0,0,0,0.2)}
.btn-adn:hover{color:#fff;background-color:#ce563f;border-color:rgba(0,0,0,0.2)}
.btn-adn:active,.btn-adn.active,.open>.dropdown-toggle.btn-adn{color:#fff;background-color:#ce563f;border-color:rgba(0,0,0,0.2)}.btn-adn:active:hover,.btn-adn.active:hover,.open>.dropdown-toggle.btn-adn:hover,.btn-adn:active:focus,.btn-adn.active:focus,.open>.dropdown-toggle.btn-adn:focus,.btn-adn:active.focus,.btn-adn.active.focus,.open>.dropdown-toggle.btn-adn.focus{color:#fff;background-color:#b94630;border-color:rgba(0,0,0,0.2)}
.btn-adn:active,.btn-adn.active,.open>.dropdown-toggle.btn-adn{background-image:none}
.btn-adn.disabled,.btn-adn[disabled],fieldset[disabled] .btn-adn,.btn-adn.disabled:hover,.btn-adn[disabled]:hover,fieldset[disabled] .btn-adn:hover,.btn-adn.disabled:focus,.btn-adn[disabled]:focus,fieldset[disabled] .btn-adn:focus,.btn-adn.disabled.focus,.btn-adn[disabled].focus,fieldset[disabled] .btn-adn.focus,.btn-adn.disabled:active,.btn-adn[disabled]:active,fieldset[disabled] .btn-adn:active,.btn-adn.disabled.active,.btn-adn[disabled].active,fieldset[disabled] .btn-adn.active{background-color:#d87a68;border-color:rgba(0,0,0,0.2)}
.btn-adn .badge{color:#d87a68;background-color:#fff}
.btn-bitbucket{color:#fff;background-color:#205081;border-color:rgba(0,0,0,0.2)}.btn-bitbucket:focus,.btn-bitbucket.focus{color:#fff;background-color:#163758;border-color:rgba(0,0,0,0.2)}
.btn-bitbucket:hover{color:#fff;background-color:#163758;border-color:rgba(0,0,0,0.2)}
.btn-bitbucket:active,.btn-bitbucket.active,.open>.dropdown-toggle.btn-bitbucket{color:#fff;background-color:#163758;border-color:rgba(0,0,0,0.2)}.btn-bitbucket:active:hover,.btn-bitbucket.active:hover,.open>.dropdown-toggle.btn-bitbucket:hover,.btn-bitbucket:active:focus,.btn-bitbucket.active:focus,.open>.dropdown-toggle.btn-bitbucket:focus,.btn-bitbucket:active.focus,.btn-bitbucket.active.focus,.open>.dropdown-toggle.btn-bitbucket.focus{color:#fff;background-color:#0f253c;border-color:rgba(0,0,0,0.2)}
.btn-bitbucket:active,.btn-bitbucket.active,.open>.dropdown-toggle.btn-bitbucket{background-image:none}
.btn-bitbucket.disabled,.btn-bitbucket[disabled],fieldset[disabled] .btn-bitbucket,.btn-bitbucket.disabled:hover,.btn-bitbucket[disabled]:hover,fieldset[disabled] .btn-bitbucket:hover,.btn-bitbucket.disabled:focus,.btn-bitbucket[disabled]:focus,fieldset[disabled] .btn-bitbucket:focus,.btn-bitbucket.disabled.focus,.btn-bitbucket[disabled].focus,fieldset[disabled] .btn-bitbucket.focus,.btn-bitbucket.disabled:active,.btn-bitbucket[disabled]:active,fieldset[disabled] .btn-bitbucket:active,.btn-bitbucket.disabled.active,.btn-bitbucket[disabled].active,fieldset[disabled] .btn-bitbucket.active{background-color:#205081;border-color:rgba(0,0,0,0.2)}
.btn-bitbucket .badge{color:#205081;background-color:#fff}
.btn-dropbox{color:#fff;background-color:#1087dd;border-color:rgba(0,0,0,0.2)}.btn-dropbox:focus,.btn-dropbox.focus{color:#fff;background-color:#0d6aad;border-color:rgba(0,0,0,0.2)}
.btn-dropbox:hover{color:#fff;background-color:#0d6aad;border-color:rgba(0,0,0,0.2)}
.btn-dropbox:active,.btn-dropbox.active,.open>.dropdown-toggle.btn-dropbox{color:#fff;background-color:#0d6aad;border-color:rgba(0,0,0,0.2)}.btn-dropbox:active:hover,.btn-dropbox.active:hover,.open>.dropdown-toggle.btn-dropbox:hover,.btn-dropbox:active:focus,.btn-dropbox.active:focus,.open>.dropdown-toggle.btn-dropbox:focus,.btn-dropbox:active.focus,.btn-dropbox.active.focus,.open>.dropdown-toggle.btn-dropbox.focus{color:#fff;background-color:#0a568c;border-color:rgba(0,0,0,0.2)}
.btn-dropbox:active,.btn-dropbox.active,.open>.dropdown-toggle.btn-dropbox{background-image:none}
.btn-dropbox.disabled,.btn-dropbox[disabled],fieldset[disabled] .btn-dropbox,.btn-dropbox.disabled:hover,.btn-dropbox[disabled]:hover,fieldset[disabled] .btn-dropbox:hover,.btn-dropbox.disabled:focus,.btn-dropbox[disabled]:focus,fieldset[disabled] .btn-dropbox:focus,.btn-dropbox.disabled.focus,.btn-dropbox[disabled].focus,fieldset[disabled] .btn-dropbox.focus,.btn-dropbox.disabled:active,.btn-dropbox[disabled]:active,fieldset[disabled] .btn-dropbox:active,.btn-dropbox.disabled.active,.btn-dropbox[disabled].active,fieldset[disabled] .btn-dropbox.active{background-color:#1087dd;border-color:rgba(0,0,0,0.2)}
.btn-dropbox .badge{color:#1087dd;background-color:#fff}
.btn-facebook{color:#fff;background-color:#3b5998;border-color:rgba(0,0,0,0.2)}.btn-facebook:focus,.btn-facebook.focus{color:#fff;background-color:#2d4373;border-color:rgba(0,0,0,0.2)}
.btn-facebook:hover{color:#fff;background-color:#2d4373;border-color:rgba(0,0,0,0.2)}
.btn-facebook:active,.btn-facebook.active,.open>.dropdown-toggle.btn-facebook{color:#fff;background-color:#2d4373;border-color:rgba(0,0,0,0.2)}.btn-facebook:active:hover,.btn-facebook.active:hover,.open>.dropdown-toggle.btn-facebook:hover,.btn-facebook:active:focus,.btn-facebook.active:focus,.open>.dropdown-toggle.btn-facebook:focus,.btn-facebook:active.focus,.btn-facebook.active.focus,.open>.dropdown-toggle.btn-facebook.focus{color:#fff;background-color:#23345a;border-color:rgba(0,0,0,0.2)}
.btn-facebook:active,.btn-facebook.active,.open>.dropdown-toggle.btn-facebook{background-image:none}
.btn-facebook.disabled,.btn-facebook[disabled],fieldset[disabled] .btn-facebook,.btn-facebook.disabled:hover,.btn-facebook[disabled]:hover,fieldset[disabled] .btn-facebook:hover,.btn-facebook.disabled:focus,.btn-facebook[disabled]:focus,fieldset[disabled] .btn-facebook:focus,.btn-facebook.disabled.focus,.btn-facebook[disabled].focus,fieldset[disabled] .btn-facebook.focus,.btn-facebook.disabled:active,.btn-facebook[disabled]:active,fieldset[disabled] .btn-facebook:active,.btn-facebook.disabled.active,.btn-facebook[disabled].active,fieldset[disabled] .btn-facebook.active{background-color:#3b5998;border-color:rgba(0,0,0,0.2)}
.btn-facebook .badge{color:#3b5998;background-color:#fff}
.btn-flickr{color:#fff;background-color:#ff0084;border-color:rgba(0,0,0,0.2)}.btn-flickr:focus,.btn-flickr.focus{color:#fff;background-color:#cc006a;border-color:rgba(0,0,0,0.2)}
.btn-flickr:hover{color:#fff;background-color:#cc006a;border-color:rgba(0,0,0,0.2)}
.btn-flickr:active,.btn-flickr.active,.open>.dropdown-toggle.btn-flickr{color:#fff;background-color:#cc006a;border-color:rgba(0,0,0,0.2)}.btn-flickr:active:hover,.btn-flickr.active:hover,.open>.dropdown-toggle.btn-flickr:hover,.btn-flickr:active:focus,.btn-flickr.active:focus,.open>.dropdown-toggle.btn-flickr:focus,.btn-flickr:active.focus,.btn-flickr.active.focus,.open>.dropdown-toggle.btn-flickr.focus{color:#fff;background-color:#a80057;border-color:rgba(0,0,0,0.2)}
.btn-flickr:active,.btn-flickr.active,.open>.dropdown-toggle.btn-flickr{background-image:none}
.btn-flickr.disabled,.btn-flickr[disabled],fieldset[disabled] .btn-flickr,.btn-flickr.disabled:hover,.btn-flickr[disabled]:hover,fieldset[disabled] .btn-flickr:hover,.btn-flickr.disabled:focus,.btn-flickr[disabled]:focus,fieldset[disabled] .btn-flickr:focus,.btn-flickr.disabled.focus,.btn-flickr[disabled].focus,fieldset[disabled] .btn-flickr.focus,.btn-flickr.disabled:active,.btn-flickr[disabled]:active,fieldset[disabled] .btn-flickr:active,.btn-flickr.disabled.active,.btn-flickr[disabled].active,fieldset[disabled] .btn-flickr.active{background-color:#ff0084;border-color:rgba(0,0,0,0.2)}
.btn-flickr .badge{color:#ff0084;background-color:#fff}
.btn-foursquare{color:#fff;background-color:#f94877;border-color:rgba(0,0,0,0.2)}.btn-foursquare:focus,.btn-foursquare.focus{color:#fff;background-color:#f71752;border-color:rgba(0,0,0,0.2)}
.btn-foursquare:hover{color:#fff;background-color:#f71752;border-color:rgba(0,0,0,0.2)}
.btn-foursquare:active,.btn-foursquare.active,.open>.dropdown-toggle.btn-foursquare{color:#fff;background-color:#f71752;border-color:rgba(0,0,0,0.2)}.btn-foursquare:active:hover,.btn-foursquare.active:hover,.open>.dropdown-toggle.btn-foursquare:hover,.btn-foursquare:active:focus,.btn-foursquare.active:focus,.open>.dropdown-toggle.btn-foursquare:focus,.btn-foursquare:active.focus,.btn-foursquare.active.focus,.open>.dropdown-toggle.btn-foursquare.focus{color:#fff;background-color:#e30742;border-color:rgba(0,0,0,0.2)}
.btn-foursquare:active,.btn-foursquare.active,.open>.dropdown-toggle.btn-foursquare{background-image:none}
.btn-foursquare.disabled,.btn-foursquare[disabled],fieldset[disabled] .btn-foursquare,.btn-foursquare.disabled:hover,.btn-foursquare[disabled]:hover,fieldset[disabled] .btn-foursquare:hover,.btn-foursquare.disabled:focus,.btn-foursquare[disabled]:focus,fieldset[disabled] .btn-foursquare:focus,.btn-foursquare.disabled.focus,.btn-foursquare[disabled].focus,fieldset[disabled] .btn-foursquare.focus,.btn-foursquare.disabled:active,.btn-foursquare[disabled]:active,fieldset[disabled] .btn-foursquare:active,.btn-foursquare.disabled.active,.btn-foursquare[disabled].active,fieldset[disabled] .btn-foursquare.active{background-color:#f94877;border-color:rgba(0,0,0,0.2)}
.btn-foursquare .badge{color:#f94877;background-color:#fff}
.btn-github{color:#fff;background-color:#444;border-color:rgba(0,0,0,0.2)}.btn-github:focus,.btn-github.focus{color:#fff;background-color:#2b2b2b;border-color:rgba(0,0,0,0.2)}
.btn-github:hover{color:#fff;background-color:#2b2b2b;border-color:rgba(0,0,0,0.2)}
.btn-github:active,.btn-github.active,.open>.dropdown-toggle.btn-github{color:#fff;background-color:#2b2b2b;border-color:rgba(0,0,0,0.2)}.btn-github:active:hover,.btn-github.active:hover,.open>.dropdown-toggle.btn-github:hover,.btn-github:active:focus,.btn-github.active:focus,.open>.dropdown-toggle.btn-github:focus,.btn-github:active.focus,.btn-github.active.focus,.open>.dropdown-toggle.btn-github.focus{color:#fff;background-color:#191919;border-color:rgba(0,0,0,0.2)}
.btn-github:active,.btn-github.active,.open>.dropdown-toggle.btn-github{background-image:none}
.btn-github.disabled,.btn-github[disabled],fieldset[disabled] .btn-github,.btn-github.disabled:hover,.btn-github[disabled]:hover,fieldset[disabled] .btn-github:hover,.btn-github.disabled:focus,.btn-github[disabled]:focus,fieldset[disabled] .btn-github:focus,.btn-github.disabled.focus,.btn-github[disabled].focus,fieldset[disabled] .btn-github.focus,.btn-github.disabled:active,.btn-github[disabled]:active,fieldset[disabled] .btn-github:active,.btn-github.disabled.active,.btn-github[disabled].active,fieldset[disabled] .btn-github.active{background-color:#444;border-color:rgba(0,0,0,0.2)}
.btn-github .badge{color:#444;background-color:#fff}
.btn-google{color:#fff;background-color:#dd4b39;border-color:rgba(0,0,0,0.2)}.btn-google:focus,.btn-google.focus{color:#fff;background-color:#c23321;border-color:rgba(0,0,0,0.2)}
.btn-google:hover{color:#fff;background-color:#c23321;border-color:rgba(0,0,0,0.2)}
.btn-google:active,.btn-google.active,.open>.dropdown-toggle.btn-google{color:#fff;background-color:#c23321;border-color:rgba(0,0,0,0.2)}.btn-google:active:hover,.btn-google.active:hover,.open>.dropdown-toggle.btn-google:hover,.btn-google:active:focus,.btn-google.active:focus,.open>.dropdown-toggle.btn-google:focus,.btn-google:active.focus,.btn-google.active.focus,.open>.dropdown-toggle.btn-google.focus{color:#fff;background-color:#a32b1c;border-color:rgba(0,0,0,0.2)}
.btn-google:active,.btn-google.active,.open>.dropdown-toggle.btn-google{background-image:none}
.btn-google.disabled,.btn-google[disabled],fieldset[disabled] .btn-google,.btn-google.disabled:hover,.btn-google[disabled]:hover,fieldset[disabled] .btn-google:hover,.btn-google.disabled:focus,.btn-google[disabled]:focus,fieldset[disabled] .btn-google:focus,.btn-google.disabled.focus,.btn-google[disabled].focus,fieldset[disabled] .btn-google.focus,.btn-google.disabled:active,.btn-google[disabled]:active,fieldset[disabled] .btn-google:active,.btn-google.disabled.active,.btn-google[disabled].active,fieldset[disabled] .btn-google.active{background-color:#dd4b39;border-color:rgba(0,0,0,0.2)}
.btn-google .badge{color:#dd4b39;background-color:#fff}
.btn-instagram{color:#fff;background-color:#3f729b;border-color:rgba(0,0,0,0.2)}.btn-instagram:focus,.btn-instagram.focus{color:#fff;background-color:#305777;border-color:rgba(0,0,0,0.2)}
.btn-instagram:hover{color:#fff;background-color:#305777;border-color:rgba(0,0,0,0.2)}
.btn-instagram:active,.btn-instagram.active,.open>.dropdown-toggle.btn-instagram{color:#fff;background-color:#305777;border-color:rgba(0,0,0,0.2)}.btn-instagram:active:hover,.btn-instagram.active:hover,.open>.dropdown-toggle.btn-instagram:hover,.btn-instagram:active:focus,.btn-instagram.active:focus,.open>.dropdown-toggle.btn-instagram:focus,.btn-instagram:active.focus,.btn-instagram.active.focus,.open>.dropdown-toggle.btn-instagram.focus{color:#fff;background-color:#26455d;border-color:rgba(0,0,0,0.2)}
.btn-instagram:active,.btn-instagram.active,.open>.dropdown-toggle.btn-instagram{background-image:none}
.btn-instagram.disabled,.btn-instagram[disabled],fieldset[disabled] .btn-instagram,.btn-instagram.disabled:hover,.btn-instagram[disabled]:hover,fieldset[disabled] .btn-instagram:hover,.btn-instagram.disabled:focus,.btn-instagram[disabled]:focus,fieldset[disabled] .btn-instagram:focus,.btn-instagram.disabled.focus,.btn-instagram[disabled].focus,fieldset[disabled] .btn-instagram.focus,.btn-instagram.disabled:active,.btn-instagram[disabled]:active,fieldset[disabled] .btn-instagram:active,.btn-instagram.disabled.active,.btn-instagram[disabled].active,fieldset[disabled] .btn-instagram.active{background-color:#3f729b;border-color:rgba(0,0,0,0.2)}
.btn-instagram .badge{color:#3f729b;background-color:#fff}
.btn-linkedin{color:#fff;background-color:#007bb6;border-color:rgba(0,0,0,0.2)}.btn-linkedin:focus,.btn-linkedin.focus{color:#fff;background-color:#005983;border-color:rgba(0,0,0,0.2)}
.btn-linkedin:hover{color:#fff;background-color:#005983;border-color:rgba(0,0,0,0.2)}
.btn-linkedin:active,.btn-linkedin.active,.open>.dropdown-toggle.btn-linkedin{color:#fff;background-color:#005983;border-color:rgba(0,0,0,0.2)}.btn-linkedin:active:hover,.btn-linkedin.active:hover,.open>.dropdown-toggle.btn-linkedin:hover,.btn-linkedin:active:focus,.btn-linkedin.active:focus,.open>.dropdown-toggle.btn-linkedin:focus,.btn-linkedin:active.focus,.btn-linkedin.active.focus,.open>.dropdown-toggle.btn-linkedin.focus{color:#fff;background-color:#00405f;border-color:rgba(0,0,0,0.2)}
.btn-linkedin:active,.btn-linkedin.active,.open>.dropdown-toggle.btn-linkedin{background-image:none}
.btn-linkedin.disabled,.btn-linkedin[disabled],fieldset[disabled] .btn-linkedin,.btn-linkedin.disabled:hover,.btn-linkedin[disabled]:hover,fieldset[disabled] .btn-linkedin:hover,.btn-linkedin.disabled:focus,.btn-linkedin[disabled]:focus,fieldset[disabled] .btn-linkedin:focus,.btn-linkedin.disabled.focus,.btn-linkedin[disabled].focus,fieldset[disabled] .btn-linkedin.focus,.btn-linkedin.disabled:active,.btn-linkedin[disabled]:active,fieldset[disabled] .btn-linkedin:active,.btn-linkedin.disabled.active,.btn-linkedin[disabled].active,fieldset[disabled] .btn-linkedin.active{background-color:#007bb6;border-color:rgba(0,0,0,0.2)}
.btn-linkedin .badge{color:#007bb6;background-color:#fff}
.btn-microsoft{color:#fff;background-color:#2672ec;border-color:rgba(0,0,0,0.2)}.btn-microsoft:focus,.btn-microsoft.focus{color:#fff;background-color:#125acd;border-color:rgba(0,0,0,0.2)}
.btn-microsoft:hover{color:#fff;background-color:#125acd;border-color:rgba(0,0,0,0.2)}
.btn-microsoft:active,.btn-microsoft.active,.open>.dropdown-toggle.btn-microsoft{color:#fff;background-color:#125acd;border-color:rgba(0,0,0,0.2)}.btn-microsoft:active:hover,.btn-microsoft.active:hover,.open>.dropdown-toggle.btn-microsoft:hover,.btn-microsoft:active:focus,.btn-microsoft.active:focus,.open>.dropdown-toggle.btn-microsoft:focus,.btn-microsoft:active.focus,.btn-microsoft.active.focus,.open>.dropdown-toggle.btn-microsoft.focus{color:#fff;background-color:#0f4bac;border-color:rgba(0,0,0,0.2)}
.btn-microsoft:active,.btn-microsoft.active,.open>.dropdown-toggle.btn-microsoft{background-image:none}
.btn-microsoft.disabled,.btn-microsoft[disabled],fieldset[disabled] .btn-microsoft,.btn-microsoft.disabled:hover,.btn-microsoft[disabled]:hover,fieldset[disabled] .btn-microsoft:hover,.btn-microsoft.disabled:focus,.btn-microsoft[disabled]:focus,fieldset[disabled] .btn-microsoft:focus,.btn-microsoft.disabled.focus,.btn-microsoft[disabled].focus,fieldset[disabled] .btn-microsoft.focus,.btn-microsoft.disabled:active,.btn-microsoft[disabled]:active,fieldset[disabled] .btn-microsoft:active,.btn-microsoft.disabled.active,.btn-microsoft[disabled].active,fieldset[disabled] .btn-microsoft.active{background-color:#2672ec;border-color:rgba(0,0,0,0.2)}
.btn-microsoft .badge{color:#2672ec;background-color:#fff}
.btn-odnoklassniki{color:#fff;background-color:#f4731c;border-color:rgba(0,0,0,0.2)}.btn-odnoklassniki:focus,.btn-odnoklassniki.focus{color:#fff;background-color:#d35b0a;border-color:rgba(0,0,0,0.2)}
.btn-odnoklassniki:hover{color:#fff;background-color:#d35b0a;border-color:rgba(0,0,0,0.2)}
.btn-odnoklassniki:active,.btn-odnoklassniki.active,.open>.dropdown-toggle.btn-odnoklassniki{color:#fff;background-color:#d35b0a;border-color:rgba(0,0,0,0.2)}.btn-odnoklassniki:active:hover,.btn-odnoklassniki.active:hover,.open>.dropdown-toggle.btn-odnoklassniki:hover,.btn-odnoklassniki:active:focus,.btn-odnoklassniki.active:focus,.open>.dropdown-toggle.btn-odnoklassniki:focus,.btn-odnoklassniki:active.focus,.btn-odnoklassniki.active.focus,.open>.dropdown-toggle.btn-odnoklassniki.focus{color:#fff;background-color:#b14c09;border-color:rgba(0,0,0,0.2)}
.btn-odnoklassniki:active,.btn-odnoklassniki.active,.open>.dropdown-toggle.btn-odnoklassniki{background-image:none}
.btn-odnoklassniki.disabled,.btn-odnoklassniki[disabled],fieldset[disabled] .btn-odnoklassniki,.btn-odnoklassniki.disabled:hover,.btn-odnoklassniki[disabled]:hover,fieldset[disabled] .btn-odnoklassniki:hover,.btn-odnoklassniki.disabled:focus,.btn-odnoklassniki[disabled]:focus,fieldset[disabled] .btn-odnoklassniki:focus,.btn-odnoklassniki.disabled.focus,.btn-odnoklassniki[disabled].focus,fieldset[disabled] .btn-odnoklassniki.focus,.btn-odnoklassniki.disabled:active,.btn-odnoklassniki[disabled]:active,fieldset[disabled] .btn-odnoklassniki:active,.btn-odnoklassniki.disabled.active,.btn-odnoklassniki[disabled].active,fieldset[disabled] .btn-odnoklassniki.active{background-color:#f4731c;border-color:rgba(0,0,0,0.2)}
.btn-odnoklassniki .badge{color:#f4731c;background-color:#fff}
.btn-openid{color:#fff;background-color:#f7931e;border-color:rgba(0,0,0,0.2)}.btn-openid:focus,.btn-openid.focus{color:#fff;background-color:#da7908;border-color:rgba(0,0,0,0.2)}
.btn-openid:hover{color:#fff;background-color:#da7908;border-color:rgba(0,0,0,0.2)}
.btn-openid:active,.btn-openid.active,.open>.dropdown-toggle.btn-openid{color:#fff;background-color:#da7908;border-color:rgba(0,0,0,0.2)}.btn-openid:active:hover,.btn-openid.active:hover,.open>.dropdown-toggle.btn-openid:hover,.btn-openid:active:focus,.btn-openid.active:focus,.open>.dropdown-toggle.btn-openid:focus,.btn-openid:active.focus,.btn-openid.active.focus,.open>.dropdown-toggle.btn-openid.focus{color:#fff;background-color:#b86607;border-color:rgba(0,0,0,0.2)}
.btn-openid:active,.btn-openid.active,.open>.dropdown-toggle.btn-openid{background-image:none}
.btn-openid.disabled,.btn-openid[disabled],fieldset[disabled] .btn-openid,.btn-openid.disabled:hover,.btn-openid[disabled]:hover,fieldset[disabled] .btn-openid:hover,.btn-openid.disabled:focus,.btn-openid[disabled]:focus,fieldset[disabled] .btn-openid:focus,.btn-openid.disabled.focus,.btn-openid[disabled].focus,fieldset[disabled] .btn-openid.focus,.btn-openid.disabled:active,.btn-openid[disabled]:active,fieldset[disabled] .btn-openid:active,.btn-openid.disabled.active,.btn-openid[disabled].active,fieldset[disabled] .btn-openid.active{background-color:#f7931e;border-color:rgba(0,0,0,0.2)}
.btn-openid .badge{color:#f7931e;background-color:#fff}
.btn-pinterest{color:#fff;background-color:#cb2027;border-color:rgba(0,0,0,0.2)}.btn-pinterest:focus,.btn-pinterest.focus{color:#fff;background-color:#9f191f;border-color:rgba(0,0,0,0.2)}
.btn-pinterest:hover{color:#fff;background-color:#9f191f;border-color:rgba(0,0,0,0.2)}
.btn-pinterest:active,.btn-pinterest.active,.open>.dropdown-toggle.btn-pinterest{color:#fff;background-color:#9f191f;border-color:rgba(0,0,0,0.2)}.btn-pinterest:active:hover,.btn-pinterest.active:hover,.open>.dropdown-toggle.btn-pinterest:hover,.btn-pinterest:active:focus,.btn-pinterest.active:focus,.open>.dropdown-toggle.btn-pinterest:focus,.btn-pinterest:active.focus,.btn-pinterest.active.focus,.open>.dropdown-toggle.btn-pinterest.focus{color:#fff;background-color:#801419;border-color:rgba(0,0,0,0.2)}
.btn-pinterest:active,.btn-pinterest.active,.open>.dropdown-toggle.btn-pinterest{background-image:none}
.btn-pinterest.disabled,.btn-pinterest[disabled],fieldset[disabled] .btn-pinterest,.btn-pinterest.disabled:hover,.btn-pinterest[disabled]:hover,fieldset[disabled] .btn-pinterest:hover,.btn-pinterest.disabled:focus,.btn-pinterest[disabled]:focus,fieldset[disabled] .btn-pinterest:focus,.btn-pinterest.disabled.focus,.btn-pinterest[disabled].focus,fieldset[disabled] .btn-pinterest.focus,.btn-pinterest.disabled:active,.btn-pinterest[disabled]:active,fieldset[disabled] .btn-pinterest:active,.btn-pinterest.disabled.active,.btn-pinterest[disabled].active,fieldset[disabled] .btn-pinterest.active{background-color:#cb2027;border-color:rgba(0,0,0,0.2)}
.btn-pinterest .badge{color:#cb2027;background-color:#fff}
.btn-reddit{color:#000;background-color:#eff7ff;border-color:rgba(0,0,0,0.2)}.btn-reddit:focus,.btn-reddit.focus{color:#000;background-color:#bcddff;border-color:rgba(0,0,0,0.2)}
.btn-reddit:hover{color:#000;background-color:#bcddff;border-color:rgba(0,0,0,0.2)}
.btn-reddit:active,.btn-reddit.active,.open>.dropdown-toggle.btn-reddit{color:#000;background-color:#bcddff;border-color:rgba(0,0,0,0.2)}.btn-reddit:active:hover,.btn-reddit.active:hover,.open>.dropdown-toggle.btn-reddit:hover,.btn-reddit:active:focus,.btn-reddit.active:focus,.open>.dropdown-toggle.btn-reddit:focus,.btn-reddit:active.focus,.btn-reddit.active.focus,.open>.dropdown-toggle.btn-reddit.focus{color:#000;background-color:#98ccff;border-color:rgba(0,0,0,0.2)}
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.btn-reddit .badge{color:#eff7ff;background-color:#000}
.btn-soundcloud{color:#fff;background-color:#f50;border-color:rgba(0,0,0,0.2)}.btn-soundcloud:focus,.btn-soundcloud.focus{color:#fff;background-color:#c40;border-color:rgba(0,0,0,0.2)}
.btn-soundcloud:hover{color:#fff;background-color:#c40;border-color:rgba(0,0,0,0.2)}
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.btn-soundcloud:active,.btn-soundcloud.active,.open>.dropdown-toggle.btn-soundcloud{background-image:none}
.btn-soundcloud.disabled,.btn-soundcloud[disabled],fieldset[disabled] .btn-soundcloud,.btn-soundcloud.disabled:hover,.btn-soundcloud[disabled]:hover,fieldset[disabled] .btn-soundcloud:hover,.btn-soundcloud.disabled:focus,.btn-soundcloud[disabled]:focus,fieldset[disabled] .btn-soundcloud:focus,.btn-soundcloud.disabled.focus,.btn-soundcloud[disabled].focus,fieldset[disabled] .btn-soundcloud.focus,.btn-soundcloud.disabled:active,.btn-soundcloud[disabled]:active,fieldset[disabled] .btn-soundcloud:active,.btn-soundcloud.disabled.active,.btn-soundcloud[disabled].active,fieldset[disabled] .btn-soundcloud.active{background-color:#f50;border-color:rgba(0,0,0,0.2)}
.btn-soundcloud .badge{color:#f50;background-color:#fff}
.btn-tumblr{color:#fff;background-color:#2c4762;border-color:rgba(0,0,0,0.2)}.btn-tumblr:focus,.btn-tumblr.focus{color:#fff;background-color:#1c2d3f;border-color:rgba(0,0,0,0.2)}
.btn-tumblr:hover{color:#fff;background-color:#1c2d3f;border-color:rgba(0,0,0,0.2)}
.btn-tumblr:active,.btn-tumblr.active,.open>.dropdown-toggle.btn-tumblr{color:#fff;background-color:#1c2d3f;border-color:rgba(0,0,0,0.2)}.btn-tumblr:active:hover,.btn-tumblr.active:hover,.open>.dropdown-toggle.btn-tumblr:hover,.btn-tumblr:active:focus,.btn-tumblr.active:focus,.open>.dropdown-toggle.btn-tumblr:focus,.btn-tumblr:active.focus,.btn-tumblr.active.focus,.open>.dropdown-toggle.btn-tumblr.focus{color:#fff;background-color:#111c26;border-color:rgba(0,0,0,0.2)}
.btn-tumblr:active,.btn-tumblr.active,.open>.dropdown-toggle.btn-tumblr{background-image:none}
.btn-tumblr.disabled,.btn-tumblr[disabled],fieldset[disabled] .btn-tumblr,.btn-tumblr.disabled:hover,.btn-tumblr[disabled]:hover,fieldset[disabled] .btn-tumblr:hover,.btn-tumblr.disabled:focus,.btn-tumblr[disabled]:focus,fieldset[disabled] .btn-tumblr:focus,.btn-tumblr.disabled.focus,.btn-tumblr[disabled].focus,fieldset[disabled] .btn-tumblr.focus,.btn-tumblr.disabled:active,.btn-tumblr[disabled]:active,fieldset[disabled] .btn-tumblr:active,.btn-tumblr.disabled.active,.btn-tumblr[disabled].active,fieldset[disabled] .btn-tumblr.active{background-color:#2c4762;border-color:rgba(0,0,0,0.2)}
.btn-tumblr .badge{color:#2c4762;background-color:#fff}
.btn-twitter{color:#fff;background-color:#55acee;border-color:rgba(0,0,0,0.2)}.btn-twitter:focus,.btn-twitter.focus{color:#fff;background-color:#2795e9;border-color:rgba(0,0,0,0.2)}
.btn-twitter:hover{color:#fff;background-color:#2795e9;border-color:rgba(0,0,0,0.2)}
.btn-twitter:active,.btn-twitter.active,.open>.dropdown-toggle.btn-twitter{color:#fff;background-color:#2795e9;border-color:rgba(0,0,0,0.2)}.btn-twitter:active:hover,.btn-twitter.active:hover,.open>.dropdown-toggle.btn-twitter:hover,.btn-twitter:active:focus,.btn-twitter.active:focus,.open>.dropdown-toggle.btn-twitter:focus,.btn-twitter:active.focus,.btn-twitter.active.focus,.open>.dropdown-toggle.btn-twitter.focus{color:#fff;background-color:#1583d7;border-color:rgba(0,0,0,0.2)}
.btn-twitter:active,.btn-twitter.active,.open>.dropdown-toggle.btn-twitter{background-image:none}
.btn-twitter.disabled,.btn-twitter[disabled],fieldset[disabled] .btn-twitter,.btn-twitter.disabled:hover,.btn-twitter[disabled]:hover,fieldset[disabled] .btn-twitter:hover,.btn-twitter.disabled:focus,.btn-twitter[disabled]:focus,fieldset[disabled] .btn-twitter:focus,.btn-twitter.disabled.focus,.btn-twitter[disabled].focus,fieldset[disabled] .btn-twitter.focus,.btn-twitter.disabled:active,.btn-twitter[disabled]:active,fieldset[disabled] .btn-twitter:active,.btn-twitter.disabled.active,.btn-twitter[disabled].active,fieldset[disabled] .btn-twitter.active{background-color:#55acee;border-color:rgba(0,0,0,0.2)}
.btn-twitter .badge{color:#55acee;background-color:#fff}
.btn-vimeo{color:#fff;background-color:#1ab7ea;border-color:rgba(0,0,0,0.2)}.btn-vimeo:focus,.btn-vimeo.focus{color:#fff;background-color:#1295bf;border-color:rgba(0,0,0,0.2)}
.btn-vimeo:hover{color:#fff;background-color:#1295bf;border-color:rgba(0,0,0,0.2)}
.btn-vimeo:active,.btn-vimeo.active,.open>.dropdown-toggle.btn-vimeo{color:#fff;background-color:#1295bf;border-color:rgba(0,0,0,0.2)}.btn-vimeo:active:hover,.btn-vimeo.active:hover,.open>.dropdown-toggle.btn-vimeo:hover,.btn-vimeo:active:focus,.btn-vimeo.active:focus,.open>.dropdown-toggle.btn-vimeo:focus,.btn-vimeo:active.focus,.btn-vimeo.active.focus,.open>.dropdown-toggle.btn-vimeo.focus{color:#fff;background-color:#0f7b9f;border-color:rgba(0,0,0,0.2)}
.btn-vimeo:active,.btn-vimeo.active,.open>.dropdown-toggle.btn-vimeo{background-image:none}
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.btn-vimeo .badge{color:#1ab7ea;background-color:#fff}
.btn-vk{color:#fff;background-color:#587ea3;border-color:rgba(0,0,0,0.2)}.btn-vk:focus,.btn-vk.focus{color:#fff;background-color:#466482;border-color:rgba(0,0,0,0.2)}
.btn-vk:hover{color:#fff;background-color:#466482;border-color:rgba(0,0,0,0.2)}
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.btn-vk .badge{color:#587ea3;background-color:#fff}
.btn-yahoo{color:#fff;background-color:#720e9e;border-color:rgba(0,0,0,0.2)}.btn-yahoo:focus,.btn-yahoo.focus{color:#fff;background-color:#500a6f;border-color:rgba(0,0,0,0.2)}
.btn-yahoo:hover{color:#fff;background-color:#500a6f;border-color:rgba(0,0,0,0.2)}
.btn-yahoo:active,.btn-yahoo.active,.open>.dropdown-toggle.btn-yahoo{color:#fff;background-color:#500a6f;border-color:rgba(0,0,0,0.2)}.btn-yahoo:active:hover,.btn-yahoo.active:hover,.open>.dropdown-toggle.btn-yahoo:hover,.btn-yahoo:active:focus,.btn-yahoo.active:focus,.open>.dropdown-toggle.btn-yahoo:focus,.btn-yahoo:active.focus,.btn-yahoo.active.focus,.open>.dropdown-toggle.btn-yahoo.focus{color:#fff;background-color:#39074e;border-color:rgba(0,0,0,0.2)}
.btn-yahoo:active,.btn-yahoo.active,.open>.dropdown-toggle.btn-yahoo{background-image:none}
.btn-yahoo.disabled,.btn-yahoo[disabled],fieldset[disabled] .btn-yahoo,.btn-yahoo.disabled:hover,.btn-yahoo[disabled]:hover,fieldset[disabled] .btn-yahoo:hover,.btn-yahoo.disabled:focus,.btn-yahoo[disabled]:focus,fieldset[disabled] .btn-yahoo:focus,.btn-yahoo.disabled.focus,.btn-yahoo[disabled].focus,fieldset[disabled] .btn-yahoo.focus,.btn-yahoo.disabled:active,.btn-yahoo[disabled]:active,fieldset[disabled] .btn-yahoo:active,.btn-yahoo.disabled.active,.btn-yahoo[disabled].active,fieldset[disabled] .btn-yahoo.active{background-color:#720e9e;border-color:rgba(0,0,0,0.2)}
.btn-yahoo .badge{color:#720e9e;background-color:#fff}
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/*! MIT License
* Copyright (c) 2018 GitHub Inc.
* https://github.com/primer/primitives/blob/main/LICENSE
*/
main {
--color-prettylights-syntax-comment: #8b949e;
--color-prettylights-syntax-constant: #79c0ff;
--color-prettylights-syntax-entity: #d2a8ff;
--color-prettylights-syntax-storage-modifier-import: #c9d1d9;
--color-prettylights-syntax-entity-tag: #7ee787;
--color-prettylights-syntax-keyword: #ff7b72;
--color-prettylights-syntax-string: #a5d6ff;
--color-prettylights-syntax-variable: #ffa657;
--color-prettylights-syntax-brackethighlighter-unmatched: #f85149;
--color-prettylights-syntax-invalid-illegal-text: #f0f6fc;
--color-prettylights-syntax-invalid-illegal-bg: #8e1519;
--color-prettylights-syntax-carriage-return-text: #f0f6fc;
--color-prettylights-syntax-carriage-return-bg: #b62324;
--color-prettylights-syntax-string-regexp: #7ee787;
--color-prettylights-syntax-markup-list: #f2cc60;
--color-prettylights-syntax-markup-heading: #1f6feb;
--color-prettylights-syntax-markup-italic: #c9d1d9;
--color-prettylights-syntax-markup-bold: #c9d1d9;
--color-prettylights-syntax-markup-deleted-text: #ffdcd7;
--color-prettylights-syntax-markup-deleted-bg: #67060c;
--color-prettylights-syntax-markup-inserted-text: #aff5b4;
--color-prettylights-syntax-markup-inserted-bg: #033a16;
--color-prettylights-syntax-markup-changed-text: #ffdfb6;
--color-prettylights-syntax-markup-changed-bg: #5a1e02;
--color-prettylights-syntax-markup-ignored-text: #c9d1d9;
--color-prettylights-syntax-markup-ignored-bg: #1158c7;
--color-prettylights-syntax-meta-diff-range: #d2a8ff;
--color-prettylights-syntax-brackethighlighter-angle: #8b949e;
--color-prettylights-syntax-sublimelinter-gutter-mark: #484f58;
--color-prettylights-syntax-constant-other-reference-link: #a5d6ff;
--color-btn-text: #c9d1d9;
--color-btn-bg: #21262d;
--color-btn-border: #f0f6fc1a;
--color-btn-shadow: 0 0 #0000;
--color-btn-inset-shadow: 0 0 #0000;
--color-btn-hover-bg: #30363d;
--color-btn-hover-border: #8b949e;
--color-btn-active-bg: #282e33;
--color-btn-active-border: #6e7681;
--color-btn-selected-bg: #161b22;
--color-btn-primary-text: #fff;
--color-btn-primary-bg: #238636;
--color-btn-primary-border: #f0f6fc1a;
--color-btn-primary-shadow: 0 0 #0000;
--color-btn-primary-inset-shadow: 0 0 #0000;
--color-btn-primary-hover-bg: #2ea043;
--color-btn-primary-hover-border: #f0f6fc1a;
--color-btn-primary-selected-bg: #238636;
--color-btn-primary-selected-shadow: 0 0 #0000;
--color-btn-primary-disabled-text: #ffffff80;
--color-btn-primary-disabled-bg: #23863699;
--color-btn-primary-disabled-border: #f0f6fc1a;
--color-action-list-item-default-hover-bg: #b1bac41f;
--color-segmented-control-bg: #6e76811a;
--color-segmented-control-button-bg: #0d1117;
--color-segmented-control-button-selected-border: #6e7681;
--color-fg-default: #e6edf3;
--color-fg-muted: #7d8590;
--color-fg-subtle: #6e7681;
--color-canvas-default: #242526;
--color-canvas-overlay: #161b22;
--color-canvas-inset: #151515;
--color-canvas-subtle: #303436;
--color-border-default: #30363d;
--color-border-muted: #21262d;
--color-neutral-muted: #6e768166;
--color-accent-fg: #2f81f7;
--color-accent-emphasis: #1f6feb;
--color-accent-muted: #388bfd66;
--color-accent-subtle: #388bfd1a;
--color-success-fg: #3fb950;
--color-attention-fg: #d29922;
--color-attention-muted: #bb800966;
--color-attention-subtle: #bb800926;
--color-danger-fg: #f85149;
--color-danger-muted: #f8514966;
--color-danger-subtle: #f851491a;
--color-primer-shadow-inset: 0 0 #0000;
--color-scale-gray-7: #21262d;
--color-scale-blue-8: #0c2d6b;
/*! Extensions from @primer/css/alerts/flash.scss */
--color-social-reaction-bg-hover: var(--color-scale-gray-7);
--color-social-reaction-bg-reacted-hover: var(--color-scale-blue-8)
}
main .pagination-loader-container {
background-image: url(https://github.com/images/modules/pulls/progressive-disclosure-line-dark.svg)
}
main .gsc-loading-image {
background-image: url(https://github.githubassets.com/images/mona-loading-dark.gif)
}
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.page-heading {
display: none;
}
+79
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/* ==========================================================================
Forms
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margin: 0 0 5px 0;
padding: 1em;
background-color: #f2f3f3;
}
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vertical-align: middle;
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width: 100%;
padding: 0.25em;
margin-bottom: 0.5em;
color: #494e52;
background-color: #fff;
border: #f2f3f3;
border-radius: 4px;
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}
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height: auto;
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height: auto;
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outline: thin dotted \9;
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line-height: 1em;
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margin-right: 0;
width: 100%;
clear: both;
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margin-bottom: 10px;
padding-top: 2rem;
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height: 60px;
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height: 40px;
border-radius: 50%;
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margin: 0;
}
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}
/* ==========================================================================
PRINT STYLES
========================================================================== */
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/*
Hide the following elements on print
========================================================================== */
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display: none;
}
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display: none !important;
height: 1px !important;
}
}
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Post pagination navigation links
========================================================================== */
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margin-top: 2em;
padding-top: 2em;
border-top: 1px solid #f2f3f3;
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[
{
"title" : "Sunshine",
"desc" : "Sunshine",
"category" : "page",
"url" : "/",
"date" : "January 1, 1970"
},
{
"title" : "Blog Index",
"desc" : "Blog Index",
"category" : "page",
"url" : "/tags/",
"date" : "January 1, 1970"
}
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setTimeout(BeautifulJekyllJS.initNavbar, 10);
let navbar = document.querySelector(".navbar");
// Shorten the navbar after scrolling a little bit down
window.addEventListener('scroll', function() {
if (window.scrollY > 50) {
navbar.classList.add("top-nav-short");
} else {
navbar.classList.remove("top-nav-short");
}
});
// On mobile, hide the avatar when expanding the navbar menu
document.getElementById('main-navbar').addEventListener('show.bs.collapse', function() {
navbar.classList.add("top-nav-expanded");
});
document.getElementById('main-navbar').addEventListener('hidden.bs.collapse', function() {
navbar.classList.remove("top-nav-expanded");
});
// show the big header image
BeautifulJekyllJS.initImgs();
BeautifulJekyllJS.initSearch();
},
initNavbar: function() {
// Set the navbar-dark/light class based on its background color
const rgb = getComputedStyle(document.querySelector('.navbar')).backgroundColor.replace(/[^\d,]/g, '').split(",");
const brightness = Math.round(( // http://www.w3.org/TR/AERT#color-contrast
parseInt(rgb[0]) * 299 +
parseInt(rgb[1]) * 587 +
parseInt(rgb[2]) * 114
) / 1000);
let navbar = document.querySelector(".navbar");
if (brightness <= 125) {
navbar.classList.remove("navbar-light");
navbar.classList.add("navbar-dark");
} else {
navbar.classList.remove("navbar-dark");
navbar.classList.add("navbar-light");
}
},
initImgs: function() {
// If the page has large images to randomly select from, choose an image
if (document.getElementById("header-big-imgs")) {
BeautifulJekyllJS.bigImgEl = document.getElementById("header-big-imgs");
BeautifulJekyllJS.numImgs = BeautifulJekyllJS.bigImgEl.getAttribute("data-num-img");
// 2fc73a3a967e97599c9763d05e564189
// set an initial image
const imgInfo = BeautifulJekyllJS.getImgInfo();
const src = imgInfo.src;
const desc = imgInfo.desc;
BeautifulJekyllJS.setImg(src, desc);
// For better UX, prefetch the next image so that it will already be loaded when we want to show it
const getNextImg = function() {
const imgInfo = BeautifulJekyllJS.getImgInfo();
const src = imgInfo.src;
const desc = imgInfo.desc;
const prefetchImg = new Image();
prefetchImg.src = src;
// if I want to do something once the image is ready: `prefetchImg.onload = function(){}`
setTimeout(function() {
const img = document.createElement("div");
img.className = "big-img-transition";
img.style.backgroundImage = 'url(' + src + ')';
document.querySelector(".intro-header.big-img").prepend(img);
setTimeout(function() { img.style.opacity = "1"; }, 50);
// after the animation of fading in the new image is done, prefetch the next one
setTimeout(function() {
BeautifulJekyllJS.setImg(src, desc);
img.remove();
getNextImg();
}, 1000);
}, 6000);
};
// If there are multiple images, cycle through them
if (BeautifulJekyllJS.numImgs > 1) {
getNextImg();
}
}
},
getImgInfo: function() {
const randNum = Math.floor((Math.random() * BeautifulJekyllJS.numImgs) + 1);
const src = BeautifulJekyllJS.bigImgEl.getAttribute("data-img-src-" + randNum);
const desc = BeautifulJekyllJS.bigImgEl.getAttribute("data-img-desc-" + randNum);
return {
src: src,
desc: desc
}
},
setImg: function(src, desc) {
document.querySelector(".intro-header.big-img").style.backgroundImage = 'url(' + src + ')';
let imgDesc = document.querySelector(".img-desc");
if (typeof desc !== typeof undefined && desc !== false && desc !== null) {
imgDesc.textContent = desc;
imgDesc.style.display = "block";
} else {
imgDesc.style.display = "none";
}
},
initSearch: function() {
if (!document.getElementById("beautifuljekyll-search-overlay")) {
return;
}
document.getElementById("nav-search-link").addEventListener('click', function(e) {
e.preventDefault();
document.getElementById("beautifuljekyll-search-overlay").style.display = "block";
const searchInput = document.getElementById("nav-search-input");
searchInput.focus();
searchInput.select();
document.body.classList.add("overflow-hidden");
});
document.getElementById("nav-search-exit").addEventListener('click', function(e) {
e.preventDefault();
document.getElementById("beautifuljekyll-search-overlay").style.display = "none";
document.body.classList.remove("overflow-hidden");
});
document.addEventListener('keyup', function(e) {
if (e.key === "Escape") {
document.getElementById("beautifuljekyll-search-overlay").style.display = "none";
document.body.classList.remove("overflow-hidden");
}
});
}
};
// 2fc73a3a967e97599c9763d05e564189
document.addEventListener('DOMContentLoaded', BeautifulJekyllJS.init);
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window.initCrowdIn('LizardByte', null);
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window.initDiscord();
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document.addEventListener('DOMContentLoaded', function() {
const gamepadHelper = new GamepadHelper()
const gamepadHelperVersion = window.gamepadHelperVersion;
let gamepads = {};
let activeGamepadIndex = null;
let animationFrameId = null;
let gamepadSelector = document.getElementById('gamepad-selector');
let gamepadSelectorContainer = document.getElementById('gamepad-selector-container');
let gamepadInfoSection = document.getElementById('gamepad-info');
let gamepadStatus = document.getElementById('gamepad-status');
// Check if the Gamepad API is supported
if (!gamepadHelper.isSupported()) {
gamepadStatus.textContent = 'Gamepad API not supported in this browser';
gamepadStatus.classList.remove('alert-warning');
gamepadStatus.classList.add('alert-danger');
return;
}
// Setup gamepad event listeners
window.addEventListener("gamepadconnected", function(e) {
gamepads[e.gamepad.index] = e.gamepad;
updateGamepadSelector();
updateStatus(`Gamepad ${e.gamepad.id} connected`);
// If this is the first gamepad, activate it
if (activeGamepadIndex === null) {
activeGamepadIndex = e.gamepad.index;
gamepadSelector.value = activeGamepadIndex;
startGamepadLoop();
}
});
window.addEventListener("gamepaddisconnected", function(e) {
delete gamepads[e.gamepad.index];
updateGamepadSelector();
updateStatus(`Gamepad ${e.gamepad.id} disconnected`);
// If the active gamepad was disconnected
if (activeGamepadIndex === e.gamepad.index) {
activeGamepadIndex = null;
// If there are other gamepads, select the first one
const remainingIndices = Object.keys(gamepads);
if (remainingIndices.length > 0) {
activeGamepadIndex = parseInt(remainingIndices[0]);
gamepadSelector.value = activeGamepadIndex;
} else {
stopGamepadLoop();
}
}
});
// Event listener for gamepad selector change
gamepadSelector.addEventListener('change', function() {
activeGamepadIndex = parseInt(this.value);
initGamepadButtons();
initGamepadAxes();
});
// Event listeners for vibration controls
document.getElementById('vibrate-btn').addEventListener('click', function() {
vibrateGamepad();
});
document.getElementById('stop-vibration-btn').addEventListener('click', function() {
stopVibration();
});
document.getElementById('vibration-weak').addEventListener('input', function() {
document.getElementById('weak-value').textContent = this.value;
});
document.getElementById('vibration-strong').addEventListener('input', function() {
document.getElementById('strong-value').textContent = this.value;
});
// Update gamepad selector dropdown
function updateGamepadSelector() {
gamepadSelector.innerHTML = '';
const gamepadIndices = Object.keys(gamepads);
if (gamepadIndices.length > 0) {
gamepadSelectorContainer.style.display = 'block';
gamepadInfoSection.style.display = 'flex';
gamepadIndices.forEach(index => {
const option = document.createElement('option');
option.value = index;
option.textContent = `${gamepads[index].id} (Index: ${index})`;
gamepadSelector.appendChild(option);
});
// Select the active gamepad
if (activeGamepadIndex !== null) {
gamepadSelector.value = activeGamepadIndex;
}
// Initialize buttons and axes for the selected gamepad
initGamepadButtons();
initGamepadAxes();
} else {
gamepadSelectorContainer.style.display = 'none';
gamepadInfoSection.style.display = 'none';
}
}
// Initialize gamepad button UI elements
function initGamepadButtons() {
const buttonsContainer = document.getElementById('buttons-container');
buttonsContainer.innerHTML = '';
if (activeGamepadIndex === null) return;
const gamepad = navigator.getGamepads()[activeGamepadIndex];
if (!gamepad) return;
const controllerType = gamepadHelper.detectControllerType(gamepad.id);
for (let i = 0; i < gamepad.buttons.length; i++) {
const buttonName = gamepadHelper.getButtonName(controllerType, i);
const buttonImagePath = gamepadHelper.getButtonImagePath(
controllerType,
i,
`https://cdn.jsdelivr.net/npm/@lizardbyte/gamepad-helper@${gamepadHelperVersion}/assets/img/gamepads/`,
);
const buttonDiv = document.createElement('div');
buttonDiv.className = 'circular-button';
buttonDiv.id = `button-${i}`;
// Create the progress elements
const progressLeft = document.createElement('span');
progressLeft.className = 'progress-left';
progressLeft.innerHTML = `<span class="progress-bar" id="progress-bar-left-${i}"></span>`;
const progressRight = document.createElement('span');
progressRight.className = 'progress-right';
progressRight.innerHTML = `<span class="progress-bar" id="progress-bar-right-${i}"></span>`;
// Create the button content
const buttonContent = document.createElement('div');
buttonContent.className = 'button-content';
// Add either image with fallback text, or just text
if (buttonImagePath) {
buttonContent.innerHTML = `
<div class="button-image-container">
<img src="${buttonImagePath}" alt="${buttonName}" class="button-image" onerror="this.style.display='none'; this.nextElementSibling.style.display='block';">
<div class="button-name" style="display: none;">${buttonName}</div>
</div>
<div class="button-value" id="button-value-${i}">0.00</div>
`;
} else {
buttonContent.innerHTML = `
<div class="button-name">${buttonName}</div>
<div class="button-value" id="button-value-${i}">0.00</div>
`;
}
buttonDiv.appendChild(progressLeft);
buttonDiv.appendChild(progressRight);
buttonDiv.appendChild(buttonContent);
buttonsContainer.appendChild(buttonDiv);
}
}
// Initialize gamepad axes UI elements
function initGamepadAxes() {
const axesContainer = document.getElementById('axes-container');
axesContainer.innerHTML = '';
if (activeGamepadIndex === null) return;
const gamepad = navigator.getGamepads()[activeGamepadIndex];
if (!gamepad) return;
const controllerType = gamepadHelper.detectControllerType(gamepad.id);
for (let i = 0; i < gamepad.axes.length; i++) {
const colDiv = document.createElement('div');
colDiv.className = 'col-md-6 col-lg-3 mb-3';
const axisName = gamepadHelper.getAxisName(controllerType, i);
colDiv.innerHTML = `
<div class="mb-1">${axisName}: <span id="axis-value-${i}">0.00</span></div>
<div class="progress" style="height: 20px">
<div id="axis-progress-${i}" class="progress-bar bg-info" role="progressbar"
style="width: 50%;" aria-valuenow="0" aria-valuemin="-1" aria-valuemax="1"></div>
</div>
`;
axesContainer.appendChild(colDiv);
}
}
// Update gamepad status message
function updateStatus(message) {
gamepadStatus.textContent = message;
// Update classes based on if we have a gamepad
if (Object.keys(gamepads).length > 0) {
gamepadStatus.classList.remove('alert-warning', 'alert-danger');
gamepadStatus.classList.add('alert-success');
} else {
gamepadStatus.classList.remove('alert-success', 'alert-danger');
gamepadStatus.classList.add('alert-warning');
}
}
// Update the gamepad info function to include vibration status
function updateGamepadInfo(gamepad) {
const gamepadInfo = gamepadHelper.getGamepadInfo(gamepad.id);
const vibrationCapabilities = gamepadHelper.getVibrationCapabilities(gamepad);
document.getElementById('gamepad-id').textContent = gamepad.id;
document.getElementById('gamepad-index').textContent = gamepad.index;
document.getElementById('gamepad-connected').textContent = gamepad.connected;
document.getElementById('gamepad-mapping').textContent = gamepad.mapping || 'No mapping';
document.getElementById('gamepad-buttons-count').textContent = gamepad.buttons.length;
document.getElementById('gamepad-axes-count').textContent = gamepad.axes.length;
document.getElementById('gamepad-type').textContent = gamepadInfo.type;
document.getElementById('gamepad-name').textContent = gamepadInfo.name;
// Update vibration controls based on capabilities
updateVibrationControls(vibrationCapabilities);
}
// Update vibration controls based on device capabilities
function updateVibrationControls(vibrationCapabilities) {
const vibrationStatus = document.getElementById('vibration-status');
const dualRumbleControls = document.getElementById('dual-rumble-controls');
const simpleVibrationControls = document.getElementById('simple-vibration-controls');
const vibrationDurationControls = document.getElementById('vibration-duration-controls');
const vibrationButtons = document.getElementById('vibration-buttons');
const vibrationUnsupported = document.getElementById('vibration-unsupported');
// Hide all controls first
dualRumbleControls.classList.add('d-none');
simpleVibrationControls.classList.add('d-none');
vibrationDurationControls.classList.add('d-none');
vibrationButtons.classList.add('d-none');
vibrationUnsupported.classList.add('d-none');
if (!vibrationCapabilities.supported) {
vibrationStatus.textContent = '';
vibrationUnsupported.classList.remove('d-none');
return;
}
// Show information about the actuator type
vibrationStatus.innerHTML = `<span class="badge bg-success">Supported</span> Actuator type: <span class="badge bg-secondary">${vibrationCapabilities.type}</span>`;
vibrationButtons.classList.remove('d-none');
// Show appropriate controls based on actuator type
if (vibrationCapabilities.type === 'dual-rumble') {
dualRumbleControls.classList.remove('d-none');
} else {
simpleVibrationControls.classList.remove('d-none');
}
// Show duration controls for all types
vibrationDurationControls.classList.remove('d-none');
}
// Update button UI states
function updateButtons(gamepad) {
for (let i = 0; i < gamepad.buttons.length; i++) {
const button = gamepad.buttons[i];
const buttonElement = document.getElementById(`button-${i}`);
const buttonValueElement = document.getElementById(`button-value-${i}`);
const progressBarLeftElement = document.getElementById(`progress-bar-left-${i}`);
const progressBarRightElement = document.getElementById(`progress-bar-right-${i}`);
if (buttonElement && progressBarLeftElement && progressBarRightElement && buttonValueElement) {
const value = button.value;
const isPressed = button.pressed || value > 0.1;
// Update the value display
buttonValueElement.textContent = value.toFixed(2);
// Calculate rotation degrees based on value (0 to 1)
// For a full circle: right part goes from 0 to 180 degrees, left part from 0 to 180 degrees
const degrees = value * 360;
// Reset transforms
progressBarRightElement.style.transform = 'rotate(0deg)';
progressBarLeftElement.style.transform = 'rotate(0deg)';
if (degrees <= 180) {
// Only the right side rotates for the first half
progressBarRightElement.style.transform = `rotate(${degrees}deg)`;
} else {
// Right side is at full rotation, left side rotates for the remainder
progressBarRightElement.style.transform = 'rotate(180deg)';
progressBarLeftElement.style.transform = `rotate(${degrees - 180}deg)`;
}
// Add/remove active class based on button state
if (isPressed) {
buttonElement.classList.add('active');
} else {
buttonElement.classList.remove('active');
}
}
}
}
// Update axes UI states
function updateAxes(gamepad) {
for (let i = 0; i < gamepad.axes.length; i++) {
const axisValue = gamepad.axes[i];
const axisValueElement = document.getElementById(`axis-value-${i}`);
const axisProgressElement = document.getElementById(`axis-progress-${i}`);
if (axisValueElement && axisProgressElement) {
// Display the value
axisValueElement.textContent = axisValue.toFixed(2);
// Update the progress bar
// Convert -1 to 1 to 0 to 100 for the progress bar
const progressWidth = ((axisValue + 1) / 2) * 100;
axisProgressElement.style.width = `${progressWidth}%`;
// Change color based on direction
if (axisValue > 0.1) {
axisProgressElement.classList.remove('bg-info', 'bg-danger');
axisProgressElement.classList.add('bg-success');
} else if (axisValue < -0.1) {
axisProgressElement.classList.remove('bg-info', 'bg-success');
axisProgressElement.classList.add('bg-danger');
} else {
axisProgressElement.classList.remove('bg-success', 'bg-danger');
axisProgressElement.classList.add('bg-info');
}
}
}
// Update stick visualizations
updateStickVisuals(gamepad);
}
// Update sticks visual representation
function updateStickVisuals(gamepad) {
const leftStick = document.getElementById('left-stick-position');
const rightStick = document.getElementById('right-stick-position');
if (gamepad.axes.length >= 2 && leftStick) {
// Convert -1 to 1 values to pixel positions
const x = gamepad.axes[0] * 60; // Scale factor to fit within the circle
const y = gamepad.axes[1] * 60;
// Center position is 50%, then offset by the calculated amounts
leftStick.style.left = `calc(50% + ${x}px)`;
leftStick.style.top = `calc(50% + ${y}px)`;
}
if (gamepad.axes.length >= 4 && rightStick) {
const x = gamepad.axes[2] * 60;
const y = gamepad.axes[3] * 60;
rightStick.style.left = `calc(50% + ${x}px)`;
rightStick.style.top = `calc(50% + ${y}px)`;
}
}
// Update raw data display
function updateRawData(gamepad) {
const rawDataElement = document.getElementById('raw-data');
const buttons = Array.from(gamepad.buttons).map((button, index) => {
return `Button ${index}: { pressed: ${button.pressed}, value: ${button.value.toFixed(2)} }`;
});
const axes = Array.from(gamepad.axes).map((axis, index) => {
return `Axis ${index}: ${axis.toFixed(2)}`;
});
rawDataElement.textContent = `Gamepad: ${gamepad.id}\nType: ${gamepadHelper.detectControllerType(gamepad.id)}\n\nButtons:\n${buttons.join('\n')}\n\nAxes:\n${axes.join('\n')}`;
}
// Event listeners for vibration controls
document.getElementById('vibration-weak').addEventListener('input', function() {
document.getElementById('weak-value').textContent = this.value;
});
document.getElementById('vibration-strong').addEventListener('input', function() {
document.getElementById('strong-value').textContent = this.value;
});
document.getElementById('vibration-magnitude').addEventListener('input', function() {
document.getElementById('magnitude-value').textContent = this.value;
});
document.getElementById('vibration-duration').addEventListener('input', function() {
document.getElementById('duration-value').textContent = this.value;
});
// Vibrate the gamepad with appropriate parameters
function vibrateGamepad() {
if (activeGamepadIndex !== null) {
const gamepad = navigator.getGamepads()[activeGamepadIndex];
if (!gamepad) return;
const vibrationCapabilities = gamepadHelper.getVibrationCapabilities(gamepad);
if (!vibrationCapabilities.supported) return;
const duration = parseInt(document.getElementById('vibration-duration').value);
let vibrationOptions = { duration };
if (vibrationCapabilities.type === 'dual-rumble') {
vibrationOptions.weakMagnitude = parseFloat(document.getElementById('vibration-weak').value);
vibrationOptions.strongMagnitude = parseFloat(document.getElementById('vibration-strong').value);
} else {
const magnitude = parseFloat(document.getElementById('vibration-magnitude').value);
vibrationOptions.weakMagnitude = magnitude;
vibrationOptions.strongMagnitude = magnitude;
vibrationOptions.magnitude = magnitude;
}
gamepadHelper.vibrate(gamepad, vibrationOptions)
.then(() => console.log('Vibration started'))
.catch(e => console.error('Vibration error:', e));
}
}
// Stop vibration
function stopVibration() {
if (activeGamepadIndex !== null) {
const gamepad = navigator.getGamepads()[activeGamepadIndex];
if (gamepad) {
gamepadHelper.stopVibration(gamepad).catch(e => {
console.error('Stop vibration error:', e);
});
}
}
}
// Start the gamepad polling loop
function startGamepadLoop() {
if (animationFrameId) return;
// Make sure UI elements are initialized when starting loop
if (activeGamepadIndex !== null) {
initGamepadButtons();
initGamepadAxes();
}
gamepadLoop();
}
// Stop the gamepad polling loop
function stopGamepadLoop() {
if (animationFrameId) {
cancelAnimationFrame(animationFrameId);
animationFrameId = null;
}
}
// The main gamepad polling loop
function gamepadLoop() {
// Get the latest gamepad state
const gamepads = navigator.getGamepads();
if (activeGamepadIndex !== null && gamepads[activeGamepadIndex]) {
const gamepad = gamepads[activeGamepadIndex];
// Update all the UI elements
updateGamepadInfo(gamepad);
updateButtons(gamepad);
updateAxes(gamepad);
updateRawData(gamepad);
}
animationFrameId = requestAnimationFrame(gamepadLoop);
}
// Initial check for already connected gamepads
const initialGamepads = navigator.getGamepads();
for (let i = 0; i < initialGamepads.length; i++) {
if (initialGamepads[i]) {
gamepads[initialGamepads[i].index] = initialGamepads[i];
}
}
updateGamepadSelector();
// If we have gamepads already, start the loop
if (Object.keys(gamepads).length > 0) {
activeGamepadIndex = parseInt(Object.keys(gamepads)[0]);
updateStatus(`Gamepad ${gamepads[activeGamepadIndex].id} connected`);
startGamepadLoop();
}
});
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// projects section script
// get project container
let container = document.getElementById("project-container")
let org_name = "LizardByte"
let base_url = `https://app.${org_name.toLowerCase()}.dev`
let cache_repo = "dashboard"
// create project cards
$(document).ready(function(){
// Set cache = false for all jquery ajax requests.
$.ajaxSetup({
cache: false,
});
// get readthedocs projects
let readthedocs = []
$.ajax({
url: `${base_url}/${cache_repo}/readthedocs/projects.json`,
type: "GET",
dataType: "json",
success: function (data) {
for (let item in data) {
readthedocs.push(data[item])
}
}
});
$.ajax({
url: `${base_url}/${cache_repo}/github/repos.json`,
type: "GET",
dataType:"json",
success: function (result) {
let sorted = result.sort(window.rankingSorter("stargazers_count", "name"))
for(let repo in sorted) {
if (sorted[repo]['archived'] === false && sorted[repo]['description'] !== null && sorted[repo]['fork'] === false) {
let column = document.createElement("div")
column.className = "col-lg-4 mb-5"
container.appendChild(column)
let card = document.createElement("div")
card.className = "card h-100 shadow border-0 rounded-0"
column.appendChild(card)
let banner_div = document.createElement("div")
banner_div.className = "hover-zoom"
card.append(banner_div)
let banner_link = document.createElement("a")
banner_link.className = "crowdin-ignore"
banner_link.href = sorted[repo]['html_url']
banner_link.target = "_blank"
banner_div.append(banner_link)
let banner = document.createElement("img")
banner.className = "card-img-top rounded-0"
banner.src = `${base_url}/${cache_repo}/github/openGraphImages/${sorted[repo]['name']}_624x312.png`
banner.alt = ""
banner_link.append(banner)
let card_body = document.createElement("div")
card_body.className = "card-body text-white p-4 rounded-0"
card.appendChild(card_body)
let card_title_link = document.createElement("a")
card_title_link.className = "text-decoration-none link-light crowdin-ignore"
card_title_link.href = sorted[repo]['html_url']
card_title_link.target = "_blank"
card_body.appendChild(card_title_link)
let card_title_text = document.createElement("h5")
card_title_text.className = "card-title mb-3 fw-bolder crowdin-ignore"
card_title_text.textContent = result[repo]['name']
card_title_link.appendChild(card_title_text)
let card_paragraph = document.createElement("p")
card_paragraph.className = "card-text mb-0"
card_paragraph.textContent = sorted[repo]['description']
card_body.appendChild(card_paragraph)
let card_footer = document.createElement("div")
card_footer.className = "card-footer p-2 pt-0 border-0 rounded-0"
card.appendChild(card_footer)
let repo_data_row = document.createElement("div")
repo_data_row.className = "d-flex align-items-center"
card_footer.appendChild(repo_data_row)
let github_link = document.createElement("a")
github_link.className = "nav-link text-white ms-3"
github_link.href = sorted[repo]['html_url']
github_link.target = "_blank"
repo_data_row.appendChild(github_link)
let github_link_image = document.createElement("i")
github_link_image.className = "fa-fw fa-brands fa-github"
github_link.prepend(github_link_image)
// try to get repo subpage using base url and overwrite the links if it exists
$.ajax({
url: `${base_url}/${sorted[repo]['name']}/`,
type: "GET",
success: function () {
banner_link.href = `${base_url}/${sorted[repo]['name']}/`
card_title_link.href = `${base_url}/${sorted[repo]['name']}/`
},
})
let star_link = document.createElement("a")
star_link.className = "nav-link nav-link-sm text-white ms-3 crowdin-ignore"
star_link.href = `https://star-history.com/#${sorted[repo]['full_name']}`
star_link.target = "_blank"
star_link.textContent = window.formatNumber(sorted[repo]['stargazers_count'])
repo_data_row.appendChild(star_link)
let star_link_image = document.createElement("i")
star_link_image.className = "fa-fw fa-solid fa-star"
star_link.prepend(star_link_image)
let fork_link = document.createElement("a")
fork_link.className = "nav-link nav-link-sm text-white ms-3 crowdin-ignore"
fork_link.href = `https://github.com/${sorted[repo]['full_name']}/network/members`
fork_link.target = "_blank"
fork_link.textContent = window.formatNumber(sorted[repo]['forks'])
repo_data_row.appendChild(fork_link)
let fork_link_image = document.createElement("i")
fork_link_image.className = "fa-fw fa-solid fa-code-fork"
fork_link.prepend(fork_link_image)
for (let docs in readthedocs) {
let docs_repo = readthedocs[docs]['repository']['url'];
docs_repo = docs_repo.toLowerCase();
let project_repo = sorted[repo]['clone_url'];
project_repo = project_repo.toLowerCase();
if (docs_repo === project_repo) {
let docs_url = readthedocs[docs]['urls']['documentation']
try {
let parsedUrl = new URL(docs_url);
if (parsedUrl.host !== "docs.lizardbyte.dev") {
continue;
}
} catch (e) {
console.error("Invalid URL:", docs_url);
continue;
}
let docs_link = document.createElement("a")
docs_link.className = "nav-link text-warning ms-3"
docs_link.href = docs_url
docs_link.target = "_blank"
repo_data_row.appendChild(docs_link)
let docs_link_image = document.createElement("i")
docs_link_image.className = "fa-fw fa-solid fa-file-lines"
docs_link.prepend(docs_link_image)
}
}
$.ajax({
url: `${base_url}/${cache_repo}/github/languages/${sorted[repo]['name']}.json`,
type: "GET",
dataType: "json",
success: function (languages) {
let language_data_row = document.createElement("div")
language_data_row.className = "card-group p-3 align-items-center"
card_footer.appendChild(language_data_row)
for (let language in languages) {
let language_file = encodeURIComponent(`${language}.svg`)
let language_icon = document.createElement("img")
language_icon.className = "language-logo crowdin-ignore"
language_icon.src = `${base_url}/uno/language-icons/${language_file}`
language_icon.alt = language
language_icon.title = language
language_data_row.append(language_icon)
}
}
});
}
}
}
});
});
+4
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$(document).ready(function(){
// remove the widgetbot-crate
$("widgetbot-crate").remove()
});
+218
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document.addEventListener('DOMContentLoaded', function() {
const issuesList = document.getElementById('issues-container');
const issueModal = new bootstrap.Modal(document.getElementById('issueModal'));
const issueModalBody = document.getElementById('issueModalBody');
const issueModalLabel = document.getElementById('issueModalLabel');
const viewOnGithubBtn = document.getElementById('viewOnGithub');
// GitHub API endpoint for your repository's issues
const apiUrl = 'https://api.github.com/repos/LizardByte/roadmap/issues?state=open&labels=planned&per_page=100';
fetch(apiUrl)
.then(response => {
if (!response.ok) {
throw new Error('Network response was not ok');
}
return response.json();
})
.then(issues => {
if (issues.length === 0) {
issuesList.innerHTML = '<p>No roadmap items found.</p>';
return;
}
// Clear loading message
issuesList.innerHTML = '';
issues.forEach(issue => {
const issueCol = document.createElement('div');
issueCol.className = 'col-lg-4 mb-5';
const issueEl = document.createElement('div');
issueEl.className = 'card h-100 shadow border-0 rounded-0';
issueEl.style.cursor = 'pointer';
// Store issue data for modal
issueEl.dataset.issue = JSON.stringify(issue);
// Click event to show modal
issueEl.addEventListener('click', function() {
const issueData = JSON.parse(this.dataset.issue);
displayIssueInModal(issueData);
});
const cardBody = document.createElement('div');
cardBody.className = 'card-body text-white p-4 rounded-0';
// Issue title
const titleEl = document.createElement('h5');
titleEl.className = 'card-title mb-3 fw-bolder crowdin-ignore';
const titleText = document.createElement('span');
titleText.textContent = issue.title;
titleText.className = 'text-decoration-none';
titleEl.appendChild(titleText);
// Issue metadata
const metaEl = document.createElement('div');
metaEl.className = 'd-flex justify-content-between mb-2 small';
// Issue number
const numberEl = document.createElement('span');
numberEl.className = 'badge bg-secondary crowdin-ignore';
numberEl.textContent = `#${issue.number}`;
// Issue date
const dateEl = document.createElement('span');
dateEl.className = 'crowdin-ignore';
const createdDate = new Date(issue.created_at);
dateEl.textContent = createdDate.toLocaleDateString();
metaEl.appendChild(numberEl);
metaEl.appendChild(dateEl);
// Labels
const labelsEl = document.createElement('div');
labelsEl.className = 'd-flex flex-wrap gap-1 mb-2';
// Sort labels alphabetically by name
const sortedLabels = [...issue.labels].sort((a, b) =>
a.name.toLowerCase().localeCompare(b.name.toLowerCase())
);
sortedLabels.forEach(label => {
const labelEl = document.createElement('span');
labelEl.className = 'badge crowdin-ignore';
labelEl.textContent = label.name;
labelEl.style.backgroundColor = `#${label.color}`;
// Determine if label text should be dark or light based on background
const r = parseInt(label.color.substring(0, 2), 16);
const g = parseInt(label.color.substring(2, 4), 16);
const b = parseInt(label.color.substring(4, 6), 16);
const brightness = (r * 299 + g * 587 + b * 114) / 1000;
labelEl.style.color = brightness > 125 ? '#000' : '#fff';
labelsEl.appendChild(labelEl);
});
// Add all elements to the card body
cardBody.appendChild(titleEl);
cardBody.appendChild(metaEl);
cardBody.appendChild(labelsEl);
issueEl.appendChild(cardBody);
issueCol.appendChild(issueEl);
issuesList.appendChild(issueCol);
});
})
.catch(error => {
issuesList.innerHTML = `<p class="text-danger">Error loading roadmap items: ${error.message}</p>`;
});
// Function to display issue in modal
function displayIssueInModal(issue) {
// Set modal title
issueModalLabel.textContent = `${issue.title} (#${issue.number})`;
// Set GitHub link
viewOnGithubBtn.href = issue.html_url;
// Create modal content
let modalContent = document.createElement('div');
// Issue metadata
const metaEl = document.createElement('div');
metaEl.className = 'd-flex justify-content-between mb-3';
// Issue created date
const createdEl = document.createElement('span');
const createdLabel = document.createElement('strong');
createdLabel.textContent = 'Created:';
createdEl.appendChild(createdLabel);
createdEl.appendChild(document.createTextNode(' '));
const createdValue = document.createElement('span');
createdValue.className = 'crowdin-ignore';
const createdDate = new Date(issue.created_at);
createdValue.textContent = createdDate.toLocaleDateString();
createdEl.appendChild(createdValue);
// Issue author
const authorEl = document.createElement('span');
const authorLabel = document.createElement('strong');
authorLabel.textContent = 'By:';
authorEl.appendChild(authorLabel);
authorEl.appendChild(document.createTextNode(' '));
const authorValue = document.createElement('span');
authorValue.className = 'crowdin-ignore';
authorValue.textContent = issue.user.login;
authorEl.appendChild(authorValue);
metaEl.appendChild(createdEl);
metaEl.appendChild(authorEl);
modalContent.appendChild(metaEl);
// Labels
if (issue.labels && issue.labels.length > 0) {
const labelsContainer = document.createElement('div');
labelsContainer.className = 'mb-3';
const labelsTitle = document.createElement('strong');
labelsTitle.textContent = 'Labels:';
labelsContainer.appendChild(labelsTitle);
const labelsEl = document.createElement('div');
labelsEl.className = 'd-flex flex-wrap gap-1 mt-1';
issue.labels.forEach(label => {
const labelEl = document.createElement('span');
labelEl.className = 'badge crowdin-ignore';
labelEl.textContent = label.name;
labelEl.style.backgroundColor = `#${label.color}`;
// Determine if label text should be dark or light based on background
const r = parseInt(label.color.substring(0, 2), 16);
const g = parseInt(label.color.substring(2, 4), 16);
const b = parseInt(label.color.substring(4, 6), 16);
const brightness = (r * 299 + g * 587 + b * 114) / 1000;
labelEl.style.color = brightness > 125 ? '#000' : '#fff';
labelsEl.appendChild(labelEl);
});
labelsContainer.appendChild(labelsEl);
modalContent.appendChild(labelsContainer);
}
// Issue body
const bodyContainer = document.createElement('div');
bodyContainer.className = 'mt-3 p-3 rounded-0';
if (issue.body) {
// Create a container with crowdin-ignore class for the entire rendered content
const markdownContainer = document.createElement('div');
markdownContainer.className = 'crowdin-ignore';
// Use Marked to parse the markdown
markdownContainer.innerHTML = marked.parse(issue.body);
// Add the rendered content to the body container
bodyContainer.appendChild(markdownContainer);
} else {
const noContentMsg = document.createElement('div');
noContentMsg.textContent = 'No description provided.';
bodyContainer.appendChild(noContentMsg);
}
modalContent.appendChild(bodyContainer);
// Set modal content
issueModalBody.innerHTML = '';
issueModalBody.appendChild(modalContent);
// Show modal
issueModal.show();
}
});
+62
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document.addEventListener('DOMContentLoaded', function() {
document.getElementById('new_comment').addEventListener('submit', function(event) {
event.preventDefault();
const form = this;
form.classList.add('disabled');
const endpoint = '';
const repository = '';
const branch = '';
const url = endpoint + repository + '/' + branch + '/comments';
const data = new URLSearchParams(new FormData(form)).toString();
const xhr = new XMLHttpRequest();
xhr.open("POST", url);
xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
xhr.setRequestHeader('X-Requested-With', 'XMLHttpRequest');
xhr.onreadystatechange = function () {
if(xhr.readyState === XMLHttpRequest.DONE) {
const status = xhr.status;
if (status >= 200 && status < 400) {
formSubmitted();
} else {
formError();
}
}
};
function formSubmitted() {
document.getElementById('comment-form-submit').classList.add('d-none');
document.getElementById('comment-form-submitted').classList.remove('d-none');
const notice = document.querySelector('.page__comments-form .js-notice');
notice.classList.remove('alert-danger');
notice.classList.add('alert-success');
showAlert('success');
}
function formError() {
document.getElementById('comment-form-submitted').classList.add('d-none');
document.getElementById('comment-form-submit').classList.remove('d-none');
const notice = document.querySelector('.page__comments-form .js-notice');
notice.classList.remove('alert-success');
notice.classList.add('alert-danger');
showAlert('failure');
form.classList.remove('disabled');
}
xhr.send(data);
});
function showAlert(message) {
const notice = document.querySelector('.page__comments-form .js-notice');
notice.classList.remove('d-none');
if (message === 'success') {
document.querySelector('.page__comments-form .js-notice-text-success').classList.remove('d-none');
document.querySelector('.page__comments-form .js-notice-text-failure').classList.add('d-none');
} else {
document.querySelector('.page__comments-form .js-notice-text-success').classList.add('d-none');
document.querySelector('.page__comments-form .js-notice-text-failure').classList.remove('d-none');
}
}
});
-33
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@@ -1,33 +0,0 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct FragTexWide {
float3 uuv : TEXCOORD0;
};
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
float2 main_ps(FragTexWide input) : SV_Target
{
float3 rgb_left = image.Sample(def_sampler, input.uuv.xz).rgb;
float3 rgb_right = image.Sample(def_sampler, input.uuv.yz).rgb;
float3 rgb = (rgb_left + rgb_right) * 0.5;
float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
u = u * range_uv.x + range_uv.y;
v = v * range_uv.x + range_uv.y;
return float2(u, v * 224.0f/256.0f + 0.0625);
}
-29
View File
@@ -1,29 +0,0 @@
struct VertTexPosWide {
float3 uuv : TEXCOORD;
float4 pos : SV_POSITION;
};
cbuffer info : register(b0) {
float width_i;
};
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
VertTexPosWide main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u_right = idHigh * 2.0;
float u_left = u_right - width_i;
float v = 1.0 - idLow * 2.0;
VertTexPosWide vert_out;
vert_out.uuv = float3(u_left, u_right, v);
vert_out.pos = float4(x, y, 0.0, 1.0);
return vert_out;
}
-25
View File
@@ -1,25 +0,0 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
cbuffer ColorMatrix : register(b0) {
float4 color_vec_y;
float4 color_vec_u;
float4 color_vec_v;
float2 range_y;
float2 range_uv;
};
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
float main_ps(PS_INPUT frag_in) : SV_Target
{
float3 rgb = image.Sample(def_sampler, frag_in.tex, 0).rgb;
float y = dot(color_vec_y.xyz, rgb);
return y * range_y.x + range_y.y;
}
-14
View File
@@ -1,14 +0,0 @@
Texture2D image : register(t0);
SamplerState def_sampler : register(s0);
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
float4 main_ps(PS_INPUT frag_in) : SV_Target
{
return image.Sample(def_sampler, frag_in.tex, 0);
}
-22
View File
@@ -1,22 +0,0 @@
struct PS_INPUT
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD;
};
PS_INPUT main_vs(uint vI : SV_VERTEXID)
{
float idHigh = float(vI >> 1);
float idLow = float(vI & uint(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u = idHigh * 2.0;
float v = 1.0 - idLow * 2.0;
PS_INPUT vert_out;
vert_out.pos = float4(x, y, 0.0, 1.0);
vert_out.tex = float2(u, v);
return vert_out;
}
-35
View File
@@ -1,35 +0,0 @@
#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
layout(shared) uniform ColorMatrix {
vec4 color_vec_y;
vec4 color_vec_u;
vec4 color_vec_v;
vec2 range_y;
vec2 range_uv;
};
in vec3 uuv;
layout(location = 0) out vec2 color;
//--------------------------------------------------------------------------------------
// Pixel Shader
//--------------------------------------------------------------------------------------
void main() {
vec3 rgb_left = texture(image, uuv.xz).rgb;
vec3 rgb_right = texture(image, uuv.yz).rgb;
vec3 rgb = (rgb_left + rgb_right) * 0.5;
float u = dot(color_vec_u.xyz, rgb) + color_vec_u.w;
float v = dot(color_vec_v.xyz, rgb) + color_vec_v.w;
u = u * range_uv.x + range_uv.y;
v = v * range_uv.x + range_uv.y;
color = vec2(u, v * 224.0f / 256.0f + 0.0625);
}
-27
View File
@@ -1,27 +0,0 @@
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
uniform float width_i;
out vec3 uuv;
//--------------------------------------------------------------------------------------
// Vertex Shader
//--------------------------------------------------------------------------------------
void main()
{
float idHigh = float(gl_VertexID >> 1);
float idLow = float(gl_VertexID & int(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u_right = idHigh * 2.0;
float u_left = u_right - width_i;
float v = idLow * 2.0;
uuv = vec3(u_left, u_right, v);
gl_Position = vec4(x, y, 0.0, 1.0);
}
-26
View File
@@ -1,26 +0,0 @@
#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
layout(shared) uniform ColorMatrix {
vec4 color_vec_y;
vec4 color_vec_u;
vec4 color_vec_v;
vec2 range_y;
vec2 range_uv;
};
in vec2 tex;
layout(location = 0) out float color;
void main()
{
vec3 rgb = texture(image, tex).rgb;
float y = dot(color_vec_y.xyz, rgb);
color = y * range_y.x + range_y.y;
}
-14
View File
@@ -1,14 +0,0 @@
#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
in vec2 tex;
layout(location = 0) out vec4 color;
void main()
{
color = texture(image, tex);
}
-22
View File
@@ -1,22 +0,0 @@
#version 300 es
#ifdef GL_ES
precision mediump float;
#endif
out vec2 tex;
void main()
{
float idHigh = float(gl_VertexID >> 1);
float idLow = float(gl_VertexID & int(1));
float x = idHigh * 4.0 - 1.0;
float y = idLow * 4.0 - 1.0;
float u = idHigh * 2.0;
float v = idLow * 2.0;
gl_Position = vec4(x, y, 0.0, 1.0);
tex = vec2(u, v);
}
-286
View File
@@ -1,286 +0,0 @@
# If no external IP address is given, Sunshine will attempt to automatically detect external ip-address
# external_ip = 123.456.789.12
# Set the familly of ports used by Sunshine
# port = 47989
# The private key must be 2048 bits
# pkey = /dir/pkey.pem
# The certificate must be signed with a 2048 bit key
# cert = /dir/cert.pem
# The name displayed by Moonlight
# If not specified, the PC's hostname is used
# sunshine_name = Sunshine
# The minimum log level printed to standard out
#
# none -> no logs are printed to standard out
#
# verbose = [0]
# debug = [1]
# info = [2]
# warning = [3]
# error = [4]
# fatal = [5]
# none = [6]
#
# min_log_level = info
# The origin of the remote endpoint address that is not denied for HTTP method /pin
# Could be any of the following values:
# pc|lan|wan
# pc: Only localhost may access /pin
# lan: Only those in LAN may access /pin
# wan: Anyone may access /pin
#
# origin_pin_allowed = pc
# The origin of the remote endpoint address that is not denied for HTTPS Web UI
# Could be any of the following values:
# pc|lan|wan
# pc: Only localhost may access the Web Manager
# lan: Only those in LAN may access the Web Manager
# wan: Anyone may access the Web Manager
#
# origin_web_ui_allowed = lan
# If UPnP is enabled, Sunshine will attempt to open ports for streaming over the internet
# To enable it, uncomment the following line:
# upnp = on
# The file where current state of Sunshine is stored
# file_state = sunshine_state.json
# The file where user credentials for the UI are stored
# By default, credentials are stored in `file_state`
# credentials_file = sunshine_state.json
# The display modes advertised by Sunshine
#
# Some versions of Moonlight, such as Moonlight-nx (Switch),
# rely on this list to ensure that the requested resolutions and fps
# are supported.
#
# fps = [10, 30, 60, 90, 120]
# resolutions = [
# 352x240,
# 480x360,
# 858x480,
# 1280x720,
# 1920x1080,
# 2560x1080,
# 3440x1440,
# 1920x1200,
# 3860x2160,
# 3840x1600,
# ]
# Sometimes it may be usefull to map keybindings.
# Wayland won't allow clients to capture the Win Key for example
#
# See https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
#
# Note:
# keybindings needs to have a multiple of two elements
# keybindings = [
# 0x10, 0xA0,
# 0x11, 0xA2,
# 0x12, 0xA4,
# 0x4A, 0x4B
# ]
# How long to wait in milliseconds for data from moonlight before shutting down the stream
# ping_timeout = 10000
# The file where configuration for the different applications that Sunshine can run during a stream
# file_apps = apps.json
# Percentage of error correcting packets per data packet in each video frame
# Higher values can correct for more network packet loss, but at the cost of increasing bandwidth usage
# The default value of 20 is what GeForce Experience uses
#
# The value must be greater than 0 and lower than or equal to 255
# fec_percentage = 20
# When multicasting, it could be usefull to have different configurations for each connected Client.
# For example:
# Clients connected through WAN and LAN have different bitrate contstraints.
# Decoders may require different settings for color
#
# Unlike simply broadcasting to multiple Client, this will generate distinct video streams.
# Note, CPU usage increases for each distinct video stream generated
# channels = 1
# The back/select button on the controller
# On the Shield, the home and powerbutton are not passed to Moonlight
# If, after the timeout, the back button is still pressed down, Home/Guide button press is emulated.
# If back_button_timeout < 0, then the Home/Guide button will not be emulated
# back_button_timeout = 2000
# !! Windows only !!
# Gamepads supported by Sunshine
# Possible values:
# x360 -- xbox 360 controller
# ds4 -- dualshock controller (PS4)
# gamepad = x360
# Control how fast keys will repeat themselves
# The initial delay in milliseconds before repeating keys
# key_repeat_delay = 500
#
# How often keys repeat every second
# This configurable option supports decimals
# key_repeat_frequency = 24.9
# The name of the audio sink used for Audio Loopback
# If you do not specify this variable, pulseaudio will select the default monitor device.
#
# You can find the name of the audio sink using the following command:
# !! Linux only !!
# pacmd list-sinks | grep "name:" if running vanilla pulseaudio
# pPipewire: Use `pactl info | grep Source`. In some causes you'd need to use the `sink` device. Try `pactl info | grep Sink`, if _Source_ doesn't work
# audio_sink = alsa_output.pci-0000_09_00.3.analog-stereo
#
# !! Windows only !!
# tools\audio-info.exe
# audio_sink = {0.0.0.00000000}.{FD47D9CC-4218-4135-9CE2-0C195C87405B}
#
# The virtual sink, is the audio device that's virtual (Like Steam Streaming Speakers), it allows Sunshine
# to stream audio, while muting the speakers.
# virtual_sink = {0.0.0.00000000}.{8edba70c-1125-467c-b89c-15da389bc1d4}
# !! Windows only !!
# You can select the video card you want to stream:
# The appropriate values can be found using the following command:
# tools\dxgi-info.exe
# adapter_name = Radeon RX 580 Series
# output_name = \\.\DISPLAY1
# !! Linux only !!
# Set the display number to stream.
# You can find them by the following command:
# xrandr --listmonitors
# Example output: "0: +HDMI-1 1920/518x1200/324+0+0 HDMI-1"
# ^ <-- You need this.
# output_name = 0
###############################################
# FFmpeg software encoding parameters
# Honestly, I have no idea what the optimal values would be.
# Play around with this :)
# Quantitization Parameter
# Some devices don't support Constant Bit Rate. For those devices, QP is used instead
# Higher value means more compression, but less quality
# qp = 28
# Minimum number of threads used by ffmpeg to encode the video.
# Increasing the value slightly reduces encoding efficiency, but the tradeoff is usually
# worth it to gain the use of more CPU cores for encoding. The ideal value is the lowest
# value that can reliably encode at your desired streaming settings on your hardware.
# min_threads = 1
# Allows the client to request HEVC Main or HEVC Main10 video streams.
# HEVC is more CPU-intensive to encode, so enabling this may reduce performance when using software encoding.
# If set to 0 (default), Sunshine will specify support for HEVC based on encoder
# If set to 1, Sunshine will not advertise support for HEVC
# If set to 2, Sunshine will advertise support for HEVC Main profile
# If set to 3, Sunshine will advertise support for HEVC Main and Main10 (HDR) profiles
# hevc_mode = 2
# Force a specific encoder, otherwise Sunshine will use the first encoder that is available
# supported encoders:
# nvenc
# amdvce # NOTE: alpha stage. The cursor is not yet displayed
# software
#
# encoder = nvenc
##################################### Software #####################################
# See x264 --fullhelp for the different presets
# sw_preset = superfast
# sw_tune = zerolatency
#
##################################### NVENC #####################################
###### presets ###########
# default
# hp -- high performance
# hq -- high quality
# slow -- hq 2 passes
# medium -- hq 1 pass
# fast -- hp 1 pass
# bd
# ll -- low latency
# llhq
# llhp
# lossless
# losslesshp
##########################
# nv_preset = llhq
#
####### rate control #####
# auto -- let ffmpeg decide rate control
# constqp -- constant QP mode
# vbr -- variable bitrate
# cbr -- constant bitrate
# cbr_hq -- cbr high quality
# cbr_ld_hq -- cbr low delay high quality
# vbr_hq -- vbr high quality
##########################
# nv_rc = auto
###### h264 entropy ######
# auto -- let ffmpeg nvenc decide the entropy encoding
# cabac
# cavlc
##########################
# nv_coder = auto
##################################### AMD #####################################
###### presets ###########
# default
# speed
# balanced
##########################
# amd_preset = balanced
#
####### rate control #####
# auto -- let ffmpeg decide rate control
# constqp -- constant QP mode
# vbr_latency -- Latency Constrained Variable Bitrate
# vbr_peak -- Peak Contrained Variable Bitrate
# cbr -- constant bitrate
##########################
# amd_rc = auto
###### h264 entropy ######
# auto -- let ffmpeg nvenc decide the entropy encoding
# cabac
# cavlc
##########################
# amd_coder = auto
#################################### VAAPI ###################################
####### adapter ##########
# Unlike with `amdvce` and `nvenc`, it doesn't matter if video encoding is done
# on a different GPU.
# Run the following commands:
# 1. ls /dev/dri/renderD*
# to find all devices capable of VAAPI
# 2. vainfo --display drm --device /dev/dri/renderD129 | grep -E "((VAProfileH264High|VAProfileHEVCMain|VAProfileHEVCMain10).*VAEntrypointEncSlice)|Driver version"
# Lists the name and capabilities of the device.
# To be supported by Sunshine, it needs to have at the very minimum:
# VAProfileH264High : VAEntrypointEncSlice
# adapter_name = /dev/dri/renderD128
##############################################
# Some configurable parameters, are merely toggles for specific features
# The first occurrence turns it on, the second occurence turns it off, the third occurence turns it on again, etc, etc
# Here, you change the default state of any flag
#
# To set the initial state of flags -0 and -1 to on, set the following flags:
# flags = 012
#
# See: sunshine --help for all options under the header: flags
-260
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@@ -1,260 +0,0 @@
<div id="app" class="container">
<div class="my-4">
<h1>Applications</h1>
<div>Applications are refreshed only when Client is restarted</div>
</div>
<div class="card p-4">
<table class="table">
<thead>
<tr>
<th scope="col">Name</th>
<th scope="col">Actions</th>
</tr>
</thead>
<tbody>
<tr v-for="(app,i) in apps" :key="i">
<td>{{app.name}}</td>
<td>
<button class="btn btn-primary" @click="editApp(i)">Edit</button>
<button class="btn btn-danger" @click="showDeleteForm(i)">
Delete
</button>
</td>
</tr>
</tbody>
</table>
</div>
<div class="edit-form card mt-2" v-if="showEditForm">
<div class="p-4">
<!--name-->
<div class="mb-3">
<label for="appName" class="form-label">Application Name</label>
<input
type="text"
class="form-control"
id="appName"
aria-describedby="appNameHelp"
v-model="editForm.name"
/>
<div id="appNameHelp" class="form-text">
Application Name, as shown on Moonlight
</div>
</div>
<!--output-->
<div class="mb-3">
<label for="appOutput" class="form-label">Output</label>
<input
type="text"
class="form-control monospace"
id="appOutput"
aria-describedby="appOutputHelp"
v-model="editForm.output"
/>
<div id="appOutputHelp" class="form-text">
The file where the output of the command is stored, if it is not
specified, the output is ignored
</div>
</div>
<!--prep-cmd-->
<div class="mb-3 d-flex flex-column">
<label for="appName" class="form-label">Command Preparations</label>
<div class="form-text">
A list of commands to be run before/after the application. <br />
If any of the prep-commands fail, starting the application is aborted
</div>
<table v-if="editForm['prep-cmd'].length > 0">
<thead>
<th class="precmd-head">Do</th>
<th class="precmd-head">Undo</th>
<th style="width: 48px"></th>
</thead>
<tbody>
<tr v-for="(c,i) in editForm['prep-cmd']">
<td>
<input
type="text"
class="form-control monospace"
v-model="c.do"
/>
</td>
<td>
<input
type="text"
class="form-control monospace"
v-model="c.undo"
/>
</td>
<td>
<button
class="btn btn-danger"
@click="editForm['prep-cmd'].splice(i,1)"
>
&times;
</button>
</td>
</tr>
</tbody>
</table>
<button
class="mt-2 btn btn-success"
style="margin: 0 auto"
@click="addPrepCmd"
>
&plus; Add
</button>
</div>
<!--detatched-->
<div class="mb-3">
<label for="appName" class="form-label">Detached Commands</label>
<div
v-for="(c,i) in editForm.detached"
class="d-flex justify-content-between my-2"
>
<pre>{{c}}</pre>
<button
class="btn btn-danger mx-2"
@click="editForm.detached.splice(i,1)"
>
&times;
</button>
</div>
<div class="d-flex justify-content-between">
<input
type="text"
class="form-control monospace"
v-model="detachedCmd"
/>
<button
class="btn btn-success mx-2"
@click="editForm.detached.push(detachedCmd);detachedCmd = '';"
>
+
</button>
</div>
<div class="form-text">
A list of commands to be run and forgotten about
</div>
</div>
<!--command-->
<div class="mb-3">
<label for="appCmd" class="form-label">Command</label>
<input
type="text"
class="form-control monospace"
id="appCmd"
aria-describedby="appCmdHelp"
v-model="editForm.cmd"
/>
<div id="appCmdHelp" class="form-text">
The main application, if it is not specified, a processs is started
that sleeps indefinitely
</div>
</div>
<!--working dir-->
<div class="mb-3">
<label for="appWorkingDir" class="form-label">Working Directory</label>
<input
type="text"
class="form-control monospace"
id="appWorkingDir"
aria-describedby="appWorkingDirHelp"
v-model="editForm['working-dir']"
/>
<div id="appWorkingDirHelp" class="form-text">
The working directory that should be passed to the process.
For example, some applications use the working directory to search for configuration files.
If not set, Sunshine will default to the parent directory of the command
</div>
</div>
<!--buttons-->
<div class="d-flex">
<button @click="showEditForm = false" class="btn btn-secondary m-2">
Cancel
</button>
<button class="btn btn-primary m-2" @click="save">Save</button>
</div>
</div>
</div>
<div class="mt-2" v-else>
<button class="btn btn-primary" @click="newApp">+ Add New</button>
</div>
</div>
<script>
new Vue({
el: "#app",
data() {
return {
apps: [],
showEditForm: false,
editForm: null,
detachedCmd: "",
};
},
created() {
fetch("/api/apps")
.then((r) => r.json())
.then((r) => {
console.log(r);
this.apps = r.apps;
});
},
methods: {
newApp() {
this.editForm = {
name: "",
output: "",
cmd: [],
index: -1,
"prep-cmd": [],
detached: [],
};
this.editForm.index = -1;
this.showEditForm = true;
},
editApp(id) {
this.editForm = JSON.parse(JSON.stringify(this.apps[id]));
this.$set(this.editForm, "index", id);
if (this.editForm["prep-cmd"] === undefined)
this.$set(this.editForm, "prep-cmd", []);
if (this.editForm["detached"] === undefined)
this.$set(this.editForm, "detached", []);
this.showEditForm = true;
},
showDeleteForm(id) {
let resp = confirm(
"Are you sure to delete " + this.apps[id].name + "?"
);
if (resp) {
fetch("/api/apps/" + id, { method: "DELETE" }).then((r) => {
if (r.status == 200) document.location.reload();
});
}
},
addPrepCmd() {
this.editForm["prep-cmd"].push({
do: "",
undo: "",
});
},
save() {
fetch("/api/apps", {
method: "POST",
body: JSON.stringify(this.editForm),
}).then((r) => {
if (r.status == 200) document.location.reload();
});
},
},
});
</script>
<style>
.precmd-head {
width: 200px;
}
.monospace {
font-family: monospace;
}
</style>
-3
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@@ -1,3 +0,0 @@
<div id="content" class="container">
<h1>Clients</h1>
</div>
-886
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@@ -1,886 +0,0 @@
<div id="app" class="container">
<h1 class="my-4">Configuration</h1>
<div class="form" v-if="config">
<!--Header-->
<ul class="nav nav-tabs">
<li class="nav-item" v-for="tab in tabs" :key="tab.id">
<a
class="nav-link"
:class="{'active': tab.id === currentTab}"
href="#"
@click="currentTab = tab.id"
>{{tab.name}}</a
>
</li>
</ul>
<!--General Tab-->
<div v-if="currentTab === 'general'" class="config-page">
<!--Sunshine Name-->
<div class="mb-3">
<label for="sunshine_name" class="form-label">Sunshine Name</label>
<input
type="text"
class="form-control"
id="sunshine_name"
placeholder="Sunshine"
v-model="config.sunshine_name"
/>
<div class="form-text">
The name displayed by Moonlight. If not specified, the PC's hostname
is used
</div>
</div>
<!--Log Level-->
<div class="mb-3">
<label for="min_log_level" class="form-label">Log Level</label>
<select
id="min_log_level"
class="form-select"
v-model="config.min_log_level"
>
<option :value="0">Verbose</option>
<option :value="1">Debug</option>
<option :value="2">Info</option>
<option :value="3">Warning</option>
<option :value="4">Error</option>
<option :value="5">Fatal</option>
<option :value="6">None</option>
</select>
<div class="form-text">
The minimum log level printed to standard out
</div>
</div>
<!--Origin Web UI Allowed-->
<div class="mb-3">
<label for="origin_web_ui_allowed" class="form-label"
>Origin Web UI Allowed</label
>
<select
id="origin_web_ui_allowed"
class="form-select"
v-model="config.origin_web_ui_allowed"
>
<option value="pc">Only localhost may access Web UI</option>
<option value="lan">Only those in LAN may access Web UI</option>
<option value="wan">Anyone may access Web UI</option>
</select>
<div class="form-text">
The origin of the remote endpoint address that is not denied access to
Web UI
</div>
</div>
<!--UPnP-->
<div class="mb-3">
<label for="upnp" class="form-label">UPnP</label>
<select id="upnp" class="form-select" v-model="config.upnp">
<option value="disabled">Disabled</option>
<option value="enabled">Enabled</option>
</select>
<div class="form-text">Automatically configure port forwarding</div>
</div>
<!--Gamepads-->
<div class="mb-3" v-if="platform === 'windows'">
<label for="gamepad" class="form-label">Gamepads</label>
<select id="gamepad" class="form-select" v-model="config.gamepad">
<option value="ds4">DS4 (PS4)</option>
<option value="x360">X360 (Xbox 360)</option>
</select>
<div class="form-text">Automatically configure port forwarding</div>
</div>
<!--Ping Timeout-->
<div class="mb-3">
<label for="ping_timeout" class="form-label">Ping Timeout</label>
<input
type="text"
class="form-control"
id="ping_timeout"
placeholder="10000"
v-model="config.ping_timeout"
/>
<div class="form-text">
How long to wait in milliseconds for data from moonlight before
shutting down the stream
</div>
</div>
<!--Advertised FPS and Resolutions-->
<div class="mb-3">
<label for="ping_timeout" class="form-label"
>Advertised Resolutions and FPS</label
>
<div class="resolutions-container">
<label>Resolutions</label>
<div class="resolutions d-flex flex-wrap">
<div
class="p-2 ms-item m-2 d-flex justify-content-between"
v-for="(r,i) in resolutions"
:key="r"
>
<span class="px-2">{{r}}</span>
<span style="cursor: pointer" @click="resolutions.splice(i,1)"
>&times;</span
>
</div>
<form
@submit.prevent="resolutions.push(resIn);resIn = '';"
class="d-flex align-items-center"
>
<input
type="text"
v-model="resIn"
required
pattern="[0-9]+x[0-9]+"
style="
border-top-right-radius: 0;
border-bottom-right-radius: 0;
"
class="form-control"
/>
<button
style="border-top-left-radius: 0; border-bottom-left-radius: 0"
class="btn btn-success"
>
+
</button>
</form>
</div>
</div>
<div class="fps-container">
<label>FPS</label>
<div class="fps d-flex flex-wrap">
<div
class="p-2 ms-item m-2 d-flex justify-content-between"
v-for="(f,i) in fps"
:key="f"
>
<span class="px-2">{{f}}</span>
<span style="cursor: pointer" @click="fps.splice(i,1)"
>&times;</span
>
</div>
<form
@submit.prevent="fps.push(fpsIn);fpsIn = '';"
class="d-flex align-items-center"
>
<input
type="text"
v-model="fpsIn"
required
pattern="[0-9]+"
style="
width: 6ch;
border-top-right-radius: 0;
border-bottom-right-radius: 0;
"
class="form-control"
/>
<button
style="border-top-left-radius: 0; border-bottom-left-radius: 0"
class="btn btn-success"
>
+
</button>
</form>
</div>
</div>
<div class="form-text">
The display modes advertised by Sunshine<br />
Some versions of Moonlight, such as Moonlight-nx (Switch), rely on
this list to ensure that the requested resolutions and fps are
supported.
</div>
</div>
<!-- Mapping Key AltRight to Key Windows -->
<div class="mb-3">
<label for="mapkey" class="form-label"
>Map Right Alt key to Windows key</label
>
<select
id="mapkey"
class="form-select"
v-model="config.key_rightalt_to_key_win"
>
<option value="disabled">Disabled</option>
<option value="enabled">Enabled</option>
</select>
</div>
<div class="form-text">
It may be possible that you cannot send the Windows Key from Moonlight
directly.<br />
In those cases it may be usefull to make Sunshine think the Right Alt
key is the Windows key
</div>
</div>
<!--Files Tab-->
<div v-if="currentTab === 'files'" class="config-page">
<!--Private Key-->
<div class="mb-3">
<label for="pkey" class="form-label">Private Key</label>
<input
type="text"
class="form-control"
id="pkey"
placeholder="/dir/pkey.pem"
v-model="config.pkey"
/>
<div class="form-text">The private key must be 2048 bits</div>
</div>
<!--Cert-->
<div class="mb-3">
<label for="cert" class="form-label">Cert</label>
<input
type="text"
class="form-control"
id="cert"
placeholder="/dir/cert.pem"
v-model="config.cert"
/>
<div class="form-text">
The certificate must be signed with a 2048 bit key
</div>
</div>
<!--State File-->
<div class="mb-3">
<label for="file_state" class="form-label">State File</label>
<input
type="text"
class="form-control"
id="file_state"
placeholder="sunshine_state.json"
v-model="config.file_state"
/>
<div class="form-text">
The file where current state of Sunshine is stored
</div>
</div>
<!--Apps File-->
<div class="mb-3">
<label for="file_apps" class="form-label">Apps File</label>
<input
type="text"
class="form-control"
id="file_apps"
placeholder="apps.json"
v-model="config.file_apps"
/>
<div class="form-text">
The file where current apps of Sunshine are stored
</div>
</div>
</div>
<div v-if="currentTab === 'input'" class="config-page">
<!--Back Button Timeout-->
<div class="mb-3">
<label for="back_button_timeout" class="form-label"
>Back Button Timeout</label
>
<input
type="text"
class="form-control"
id="back_button_timeout"
placeholder="2000"
v-model="config.back_button_timeout"
/>
<div class="form-text">
The back/select button on the controller.<br />
On the Shield, the home and powerbutton are not passed to
Moonlight.<br />
If, after the timeout, the back button is still pressed down,
Home/Guide button press is emulated.<br />
If back_button_timeout &lt; 0, then the Home/Guide button will not be
emulated<br />
</div>
</div>
<!-- Key Repeat Delay-->
<div class="mb-3" v-if="platform === 'windows'">
<label for="key_repeat_delay" class="form-label"
>Key Repeat Delay</label
>
<input
type="text"
class="form-control"
id="key_repeat_delay"
placeholder="500"
v-model="config.key_repeat_delay"
/>
<div class="form-text">
Control how fast keys will repeat themselves<br />
The initial delay in milliseconds before repeating keys
</div>
</div>
<!-- Key Repeat Frequency-->
<div class="mb-3" v-if="platform === 'windows'">
<label for="key_repeat_frequency" class="form-label"
>Key Repeat Frequency</label
>
<input
type="text"
class="form-control"
id="key_repeat_frequency"
placeholder="24.9"
v-model="config.key_repeat_frequency"
/>
<div class="form-text">
How often keys repeat every second<br />
This configurable option supports decimals
</div>
</div>
</div>
<!--Files Tab-->
<div v-if="currentTab === 'av'" class="config-page">
<!--Audio Sink-->
<div class="mb-3" v-if="platform === 'windows'">
<label for="audio_sink" class="form-label">Audio Sink</label>
<input
type="text"
class="form-control"
id="audio_sink"
placeholder="{0.0.0.00000000}.{FD47D9CC-4218-4135-9CE2-0C195C87405B}"
v-model="config.audio_sink"
/>
<div class="form-text">
The name of the audio sink used for Audio Loopback<br />
You can find the name of the audio sink using the following
command:<br />
<pre>tools\audio-info.exe</pre>
</div>
</div>
<div class="mb-3" v-if="platform === 'linux'">
<label for="audio_sink" class="form-label">Audio Sink</label>
<input
type="text"
class="form-control"
id="audio_sink"
placeholder="alsa_output.pci-0000_09_00.3.analog-stereo"
v-model="config.audio_sink"
/>
<div class="form-text">
The name of the audio sink used for Audio Loopback<br />
If you do not specify this variable, pulseaudio will select the
default monitor device.<br />
<br />
You can find the name of the audio sink using either command:<br />
<pre>pacmd list-sinks | grep "name:"</pre>
<pre>pactl info | grep Source</pre>
<br />
</div>
</div>
<!--Virtual Sink-->
<div class="mb-3" v-if="platform === 'windows'">
<label for="virtual_sink" class="form-label">Virtual Sink</label>
<input
type="text"
class="form-control"
id="virtual_sink"
placeholder="{0.0.0.00000000}.{8edba70c-1125-467c-b89c-15da389bc1d4}"
v-model="config.virtual_sink"
/>
<div class="form-text">
The virtual sink, is the audio device that's virtual (Like Steam
Streaming Speakers), it allows Sunshine to stream audio, while muting
the speakers.
</div>
</div>
<!--Adapter Name -->
<div class="mb-3" v-if="platform === 'windows'">
<label for="adapter_name" class="form-label">Adapter Name</label>
<input
type="text"
class="form-control"
id="adapter_name"
placeholder="Radeon RX 580 Series"
v-model="config.adapter_name"
/>
<div class="form-text" v-if="platform === 'windows'">
You can select the video card you want to stream:<br />
The appropriate values can be found using the following command:<br />
<pre>tools\dxgi-info.exe</pre>
</div>
</div>
<!--Output Name -->
<div class="mb-3" class="config-page" v-if="platform === 'windows'">
<label for="output_name" class="form-label">Output Name</label>
<input
type="text"
class="form-control"
id="output_name"
placeholder="\\.\DISPLAY1"
v-model="config.output_name"
/>
<div class="form-text">
You can select the video card you want to stream:<br />
The appropriate values can be found using the following command:<br />
tools\dxgi-info.exe<br /><br />
</div>
</div>
<div class="mb-3" class="config-page" v-if="platform === 'linux'">
<label for="output_name" class="form-label">Monitor number</label>
<input
type="text"
class="form-control"
id="output_name"
placeholder="0"
v-model="config.output_name"
/>
<div class="form-text">
xrandr --listmonitors<br />
Example output:
<pre> 0: +HDMI-1 1920/518x1200/324+0+0 HDMI-1</pre>
</div>
</div>
</div>
<div v-if="currentTab === 'advanced'" class="config-page">
<!--Port familly-->
<div class="mb-3">
<label for="port" class="form-label">Port</label>
<input
type="number"
min="0"
max="65529"
class="form-control"
id="port"
placeholder="47989"
v-model="config.port"
/>
<div class="form-text">Set the familly of ports used by Sunshine</div>
</div>
<!-- Quantization Parameter -->
<div class="mb-3">
<label for="qp" class="form-label">Quantitization Parameter</label>
<input
type="number"
class="form-control"
id="qp"
placeholder="28"
v-model="config.qp"
/>
<div class="form-text">
Quantitization Parameter<br />
Some devices may not support Constant Bit Rate.<br />
For those devices, QP is used instead.<br />
Higher value means more compression, but less quality<br />
</div>
</div>
<!-- Min Threads -->
<div class="mb-3">
<label for="min_threads" class="form-label"
>Minimum number of threads used by ffmpeg to encode the video.</label
>
<input
type="number"
min="1"
class="form-control"
id="min_threads"
placeholder="1"
v-model="config.min_threads"
/>
<div class="form-text">
Minimum number of threads used by ffmpeg to encode the video.<br />
Increasing the value slightly reduces encoding efficiency, but the
tradeoff is usually<br />
worth it to gain the use of more CPU cores for encoding. The ideal
value is the lowest<br />
value that can reliably encode at your desired streaming settings on
your hardware.
</div>
</div>
<!--HEVC Suppport -->
<div class="mb-3">
<label for="hevc_mode" class="form-label">HEVC Support</label>
<select id="hevc_mode" class="form-select" v-model="config.hevc_mode">
<option value="0">
Sunshine will specify support for HEVC based on encoder
</option>
<option value="1">
Sunshine will not advertise support for HEVC
</option>
<option value="2">
Sunshine will advertise support for HEVC Main profile
</option>
<option value="3">
Sunshine will advertise support for HEVC Main and Main10 (HDR)
profiles
</option>
</select>
<div class="form-text">
Allows the client to request HEVC Main or HEVC Main10 video
streams.<br />
HEVC is more CPU-intensive to encode, so enabling this may reduce
performance when using software encoding.
</div>
</div>
<!--Encoder -->
<div class="mb-3">
<label for="encoder" class="form-label">Force a Specific Encoder</label>
<select id="encoder" class="form-select" v-model="config.encoder">
<option :value="''">Autodetect</option>
<option value="nvenc">nVidia NVENC</option>
<option value="amdvce">AMD AMF/VCE</option>
<option value="vaapi">VA-API</option>
<option value="software">Software</option>
</select>
<div class="form-text">
Force a specific encoder, otherwise Sunshine will use the first
encoder that is available
</div>
</div>
<!--FEC Percentage-->
<div class="mb-3">
<label for="fec_percentage" class="form-label">FEC Percentage</label>
<input
type="text"
class="form-control"
id="fec_percentage"
placeholder="20"
v-model="config.fec_percentage"
/>
<div class="form-text">
Percentage of error correcting packets per data packet in each video
frame.<br />
Higher values can correct for more network packet loss, but at the
cost of increasing bandwidth usage.<br />
The default value of 20 is what GeForce Experience uses.
</div>
</div>
<!--Channels-->
<div class="mb-3">
<label for="channels" class="form-label">Channels</label>
<input
type="text"
class="form-control"
id="channels"
placeholder="1"
v-model="config.channels"
/>
<div class="form-text">
When multicasting, it could be useful to have different configurations
for each connected Client. For example:
<ul>
<li>
Clients connected through WAN and LAN have different bitrate
contstraints.
</li>
<li>Decoders may require different settings for color</li>
</ul>
Unlike simply broadcasting to multiple Client, this will generate
distinct video streams.<br />
Note, CPU usage increases for each distinct video stream generated
</div>
</div>
<!--Credentials File-->
<div class="mb-3">
<label for="credentials_file" class="form-label"
>Web Manager Credentials File</label
>
<input
type="text"
class="form-control"
id="credentials_file"
placeholder="sunshine_state.json"
v-model="config.credentials_file"
/>
<div class="form-text">
Store Username/Password seperately from Sunshine's state file.
</div>
</div>
<!--Origin PIN Allowed-->
<div class="mb-3">
<label for="origin_pin_allowed" class="form-label"
>Origin PIN Allowed</label
>
<select
id="origin_pin_allowed"
class="form-select"
v-model="config.origin_pin_allowed"
>
<option value="pc">Only localhost may access /pin</option>
<option value="lan">Only those in LAN may access /pin</option>
<option value="wan">Anyone may access /pin</option>
</select>
<div class="form-text">
The origin of the remote endpoint address that is not denied for HTTP
method /pin
</div>
</div>
<!--External IP-->
<div class="mb-3">
<label for="external_ip" class="form-label">External IP</label>
<input
type="text"
class="form-control"
id="external_ip"
placeholder="123.456.789.12"
v-model="config.external_ip"
/>
<div class="form-text">
If no external IP address is given, Sunshine will automatically detect
external IP
</div>
</div>
</div>
<!--Software Settings-->
<div v-if="currentTab === 'sw'" class="config-page">
<div class="mb-3">
<label for="sw_preset" class="form-label">SW Presets</label>
<input
class="form-control"
id="sw_preset"
placeholder="superfast"
v-model="config.sw_preset"
/>
</div>
<div class="mb-3">
<label for="sw_tune" class="form-label">SW Tune</label>
<input
class="form-control"
id="sw_tune"
placeholder="zerolatency"
v-model="config.sw_tune"
/>
</div>
</div>
<!--Nvidia Encoder Settings-->
<div v-if="currentTab === 'nv'" class="config-page">
<!--NVENC SETTINGS-->
<div class="mb-3">
<label for="nv_preset" class="form-label">NVEnc Preset</label>
<select id="nv_preset" class="form-select" v-model="config.nv_preset">
<option value="default">Default</option>
<option value="hp">High Performance</option>
<option value="hq">High Quality</option>
<option value="slow">Slow - hq 2 passes</option>
<option value="medium">medium -- hq 1 pass</option>
<option value="fast">fast -- hp 1 pass</option>
<option value="bd">bd</option>
<option value="ll">ll -- low latency</option>
<option value="llhq">llhq</option>
<option value="llhp">llhp</option>
<option value="lossless">lossless</option>
<option value="losslesshp">losslesshp</option>
</select>
</div>
<div class="mb-3">
<label for="nv_rc" class="form-label">NVEnc Rate Control</label>
<select id="nv_rc" class="form-select" v-model="config.nv_rc">
<option value="auto">auto -- let ffmpeg decide rate control</option>
<option value="constqp">constqp -- constant QP mode</option>
<option value="vbr">vbr -- variable bitrate</option>
<option value="cbr">cbr -- constant bitrate</option>
<option value="cbr_hq">cbr_hq -- cbr high quality</option>
<option value="cbr_ld_hq">
cbr_ld_hq -- cbr low delay high quality
</option>
<option value="vbr_hq">vbr_hq -- vbr high quality</option>
</select>
</div>
<div class="mb-3">
<label for="nv_coder" class="form-label">NVEnc Coder</label>
<select id="nv_coder" class="form-select" v-model="config.nv_coder">
<option value="auto">auto</option>
<option value="cabac">cabac</option>
<option value="cavlc">cavlc</option>
</select>
</div>
</div>
<!--AMD Encoder Settings-->
<div v-if="currentTab === 'amd'" class="config-page">
<!--Presets-->
<div class="mb-3">
<label for="amd_quality" class="form-label">AMD AMF Quality</label>
<select
id="amd_quality"
class="form-select"
v-model="config.amd_quality"
>
<option value="default">Default</option>
<option value="speed">Speed</option>
<option value="balanced">Balanced</option>
</select>
</div>
<div class="mb-3">
<label for="amd_rc" class="form-label">AMD AMF Rate Control</label>
<select id="amd_rc" class="form-select" v-model="config.amd_rc">
<option value="auto">auto -- let ffmpeg decide rate control</option>
<option value="constqp">constqp -- constant QP mode</option>
<option value="vbr_latency">
vbr_latency -- Latency Constrained Variable Bitrate
</option>
<option value="vbr_peak">
vbr_peak -- Peak Contrained Variable Bitrate
</option>
<option value="cbr">cbr -- constant bitrate</option>
</select>
</div>
<div class="mb-3">
<label for="amd_coder" class="form-label">AMD AMF Rate Control</label>
<select id="amd_coder" class="form-select" v-model="config.amd_coder">
<option value="auto">auto</option>
<option value="cabac">cabac</option>
<option value="cavlc">cavlc</option>
</select>
</div>
</div>
<div v-if="currentTab === 'va-api'" class="config-page">
<input
class="form-control"
id="adapter_name"
placeholder="/dev/dri/renderD128"
v-model="config.adapter_name"
/>
</div>
</div>
<div class="alert alert-success my-4" v-if="success">
<b>Success!</b> Restart Sunshine to apply changes
</div>
<div class="mb-3 buttons">
<button class="btn btn-primary" @click="save">Save</button>
</div>
</div>
<script>
new Vue({
el: "#app",
data() {
return {
platform: "",
success: false,
config: null,
fps: [],
resolutions: [],
currentTab: "general",
resIn: "",
fpsIn: "",
tabs: [
{
id: "general",
name: "General",
},
{
id: "files",
name: "Files",
},
{
id: "input",
name: "Input",
},
{
id: "av",
name: "Audio/Video",
},
{
id: "advanced",
name: "Advanced",
},
{
id: "sw",
name: "Software Encoder",
},
{
id: "nv",
name: "NVENC Encoder",
},
{
id: "amd",
name: "AMF Encoder",
},
{
id: "va-api",
name: "VA-API encoder",
},
],
};
},
created() {
fetch("/api/config")
.then((r) => r.json())
.then((r) => {
this.config = r;
this.platform = this.config.platform;
var app = document.getElementById("app");
if (this.platform == "windows") {
this.tabs = this.tabs.filter((el) => {
return el.id !== "va-api";
});
}
if (this.platform == "linux") {
this.tabs = this.tabs.filter((el) => {
return el.id !== "amd";
});
}
delete this.config.status;
delete this.config.platform;
//Populate default values if not present in config
this.config.key_rightalt_to_key_win =
this.config.key_rightalt_to_key_win || "disabled";
this.config.gamepad = this.config.gamepad || "x360";
this.config.upnp = this.config.upnp || "disabled";
this.config.min_log_level = this.config.min_log_level || 2;
this.config.origin_pin_allowed =
this.config.origin_pin_allowed || "pc";
this.config.origin_web_ui_allowed =
this.config.origin_web_manager_allowed || "lan";
this.config.hevc_mode = this.config.hevc_mode || 0;
this.config.encoder = this.config.encoder || "";
this.config.nv_preset = this.config.nv_preset || "default";
this.config.nv_rc = this.config.nv_rc || "auto";
this.config.nv_coder = this.config.nv_coder || "auto";
this.config.amd_quality = this.config.amd_quality || "default";
this.config.amd_rc = this.config.amd_rc || "auto";
this.config.fps = this.config.fps || "[10, 30, 60, 90, 120]";
this.config.resolutions =
this.config.resolutions ||
"[352x240,480x360,858x480,1280x720,1920x1080,2560x1080,3440x1440,1920x1200,3860x2160,3840x1600]";
this.fps = JSON.parse(this.config.fps);
//Resolutions should be fixed because are not valid JSON
let res = this.config.resolutions.substring(
1,
this.config.resolutions.length - 1
);
let resolutions = [];
res.split(",").forEach((r) => resolutions.push(r.trim()));
this.resolutions = resolutions;
});
},
methods: {
save() {
this.success = false;
let nl = this.config === "windows" ? "\r\n" : "\n";
this.config.resolutions =
"[" +
nl +
" " +
this.resolutions.join("," + nl + " ") +
nl +
"]";
this.config.fps = JSON.stringify(this.fps);
fetch("/api/config", {
method: "POST",
body: JSON.stringify(this.config),
}).then((r) => {
if (r.status == 200) this.success = true;
});
},
},
});
</script>
<style>
.config-page {
padding: 1em;
border: 1px solid #dee2e6;
border-top: none;
}
.buttons {
padding: 1em 0;
}
.ms-item {
background-color: #ccc;
font-size: 12px;
font-weight: bold;
}
</style>
-14
View File
@@ -1,14 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Sunshine</title>
<link href="/third_party/bootstrap.min.css" rel="stylesheet" />
<script src="/third_party/bootstrap.bundle.min.js"></script>
<script src="/third_party/vue.js"></script>
</head>
<body></body>
</html>
-56
View File
@@ -1,56 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Sunshine</title>
<link href="/third_party/bootstrap.min.css" rel="stylesheet" />
<script src="/third_party/bootstrap.bundle.min.js"></script>
<script src="/third_party/vue.js"></script>
</head>
<body>
<nav
class="navbar navbar-expand-lg navbar-light"
style="background-color: #ffc400"
>
<div class="container-fluid">
<span class="navbar-brand">Sunshine</span>
<button
class="navbar-toggler"
type="button"
data-bs-toggle="collapse"
data-bs-target="#navbarSupportedContent"
aria-controls="navbarSupportedContent"
aria-expanded="false"
aria-label="Toggle navigation"
>
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse" id="navbarSupportedContent">
<ul class="navbar-nav me-auto mb-2 mb-lg-0">
<li class="nav-item">
<a class="nav-link" href="/">Home</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/pin">PIN</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/apps">Applications</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/config">Configuration</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/password">Change Password</a>
</li>
<li class="nav-item">
<a class="nav-link" href="/troubleshooting">Troubleshooting</a>
</li>
</ul>
</div>
</div>
</nav>
</body>
</html>

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