mirror of
https://github.com/LizardByte/Sunshine.git
synced 2025-08-10 00:52:16 +00:00
Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9338705372 | |||
| 791a78fadd |
-117
@@ -1,117 +0,0 @@
|
||||
---
|
||||
# This file is centrally managed in https://github.com/<organization>/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
# Generated from CLion C/C++ Code Style settings
|
||||
BasedOnStyle: LLVM
|
||||
AccessModifierOffset: -2
|
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AlignAfterOpenBracket: BlockIndent
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AlignConsecutiveAssignments: None
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AlignEscapedNewlines: DontAlign
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AlignOperands: Align
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AllowAllArgumentsOnNextLine: false
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AllowAllConstructorInitializersOnNextLine: false
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AllowAllParametersOfDeclarationOnNextLine: false
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AllowShortBlocksOnASingleLine: Empty
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AllowShortCaseLabelsOnASingleLine: false
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AllowShortEnumsOnASingleLine: false
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AllowShortFunctionsOnASingleLine: Empty
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AllowShortIfStatementsOnASingleLine: Never
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AllowShortLambdasOnASingleLine: None
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AllowShortLoopsOnASingleLine: true
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AlignTrailingComments: false
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AlwaysBreakAfterDefinitionReturnType: None
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AlwaysBreakTemplateDeclarations: MultiLine
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BinPackArguments: false
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BinPackParameters: false
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BraceWrapping:
|
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|
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SplitEmptyRecord: true
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BreakBeforeBraces: Attach
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BreakBeforeTernaryOperators: false
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BreakConstructorInitializers: AfterColon
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BreakInheritanceList: AfterColon
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|
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ContinuationIndentWidth: 2
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Cpp11BracedListStyle: true
|
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EmptyLineAfterAccessModifier: Never
|
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EmptyLineBeforeAccessModifier: Always
|
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ExperimentalAutoDetectBinPacking: true
|
||||
FixNamespaceComments: true
|
||||
IncludeBlocks: Regroup
|
||||
IndentAccessModifiers: false
|
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IndentCaseBlocks: true
|
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IndentCaseLabels: true
|
||||
IndentExternBlock: Indent
|
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IndentGotoLabels: true
|
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IndentPPDirectives: BeforeHash
|
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IndentWidth: 2
|
||||
IndentWrappedFunctionNames: true
|
||||
InsertBraces: true
|
||||
InsertNewlineAtEOF: true
|
||||
KeepEmptyLinesAtTheStartOfBlocks: false
|
||||
LineEnding: LF
|
||||
MaxEmptyLinesToKeep: 1
|
||||
NamespaceIndentation: All
|
||||
ObjCBinPackProtocolList: Never
|
||||
ObjCSpaceAfterProperty: true
|
||||
ObjCSpaceBeforeProtocolList: true
|
||||
PackConstructorInitializers: Never
|
||||
PenaltyBreakBeforeFirstCallParameter: 1
|
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PenaltyBreakComment: 1
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PenaltyBreakString: 1
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PenaltyBreakFirstLessLess: 0
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PenaltyExcessCharacter: 1000000
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|
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|
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RemoveBracesLLVM: false
|
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RemoveSemicolon: false
|
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SeparateDefinitionBlocks: Always
|
||||
SortIncludes: CaseInsensitive
|
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SortUsingDeclarations: Lexicographic
|
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SpaceAfterCStyleCast: true
|
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SpaceAfterLogicalNot: false
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SpaceAfterTemplateKeyword: false
|
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SpaceBeforeAssignmentOperators: true
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SpaceBeforeCaseColon: false
|
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SpaceBeforeCpp11BracedList: true
|
||||
SpaceBeforeCtorInitializerColon: false
|
||||
SpaceBeforeInheritanceColon: false
|
||||
SpaceBeforeJsonColon: false
|
||||
SpaceBeforeParens: ControlStatements
|
||||
SpaceBeforeRangeBasedForLoopColon: true
|
||||
SpaceBeforeSquareBrackets: false
|
||||
SpaceInEmptyBlock: false
|
||||
SpaceInEmptyParentheses: false
|
||||
SpacesBeforeTrailingComments: 2
|
||||
SpacesInAngles: Never
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInContainerLiterals: false
|
||||
SpacesInLineCommentPrefix:
|
||||
Maximum: 3
|
||||
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|
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SpacesInParentheses: false
|
||||
SpacesInSquareBrackets: false
|
||||
TabWidth: 2
|
||||
UseTab: Never
|
||||
@@ -1,26 +0,0 @@
|
||||
# ignore hidden files
|
||||
.*
|
||||
|
||||
# do not ignore .git, needed for versioning
|
||||
!/.git
|
||||
|
||||
# do not ignore .rstcheck.cfg, needed to test building docs
|
||||
!/.rstcheck.cfg
|
||||
|
||||
# ignore repo directories and files
|
||||
docker/
|
||||
gh-pages-template/
|
||||
scripts/
|
||||
tools/
|
||||
crowdin.yml
|
||||
|
||||
# don't ignore linux build script
|
||||
!scripts/linux_build.sh
|
||||
|
||||
# ignore dev directories
|
||||
build/
|
||||
cmake-*/
|
||||
venv/
|
||||
|
||||
# ignore artifacts
|
||||
artifacts/
|
||||
@@ -1,7 +0,0 @@
|
||||
[flake8]
|
||||
filename =
|
||||
*.py
|
||||
max-line-length = 120
|
||||
extend-exclude =
|
||||
.venv/
|
||||
venv/
|
||||
@@ -1,6 +0,0 @@
|
||||
# ensure dockerfiles are checked out with LF line endings
|
||||
Dockerfile text eol=lf
|
||||
*.dockerfile text eol=lf
|
||||
|
||||
# ensure flatpak lint json files are checked out with LF line endings
|
||||
*flatpak-lint-*.json text eol=lf
|
||||
@@ -1,188 +0,0 @@
|
||||
---
|
||||
name: Bug Report
|
||||
description: Create a bug report to help us improve.
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: >
|
||||
**THIS IS NOT THE PLACE TO ASK FOR SUPPORT!**
|
||||
Please use our [Support Center](https://app.lizardbyte.dev/support) for support issues.
|
||||
Non actionable bug reports will be LOCKED and CLOSED!
|
||||
- type: checkboxes
|
||||
attributes:
|
||||
label: Is there an existing issue for this?
|
||||
description: Please search to see if an issue already exists for the bug you encountered.
|
||||
options:
|
||||
- label: I have searched the existing issues
|
||||
- type: checkboxes
|
||||
attributes:
|
||||
label: Is your issue described in the documentation?
|
||||
description: Please read our [documentation](https://docs.lizardbyte.dev/projects/sunshine)
|
||||
options:
|
||||
- label: I have read the documentation
|
||||
- type: dropdown
|
||||
attributes:
|
||||
label: Is your issue present in the latest beta/pre-release?
|
||||
description: Please test the latest [pre-release](https://github.com/LizardByte/Sunshine/releases).
|
||||
options:
|
||||
- "I didn't read the issue template"
|
||||
- "I'm too lazy to test"
|
||||
- "This issue is present in the latest pre-release"
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: Describe the Bug
|
||||
description: A clear and concise description of the bug, list the reproduction steps.
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: expected
|
||||
attributes:
|
||||
label: Expected Behavior
|
||||
description: A clear and concise description of what you expected to happen.
|
||||
- type: textarea
|
||||
id: additional
|
||||
attributes:
|
||||
label: Additional Context
|
||||
description: Add any other context about the bug here.
|
||||
- type: dropdown
|
||||
id: os
|
||||
attributes:
|
||||
label: Host Operating System
|
||||
description: What version operating system are you running the software on?
|
||||
options:
|
||||
- Docker
|
||||
- Linux
|
||||
- macOS
|
||||
- Windows
|
||||
- other, n/a
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: os-version
|
||||
attributes:
|
||||
label: Operating System Version
|
||||
description: Provide the version of the operating system. Additionally a build number would be helpful.
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: os-architecture
|
||||
attributes:
|
||||
label: Architecture
|
||||
options:
|
||||
- amd64/x86_64
|
||||
- arm64/aarch64
|
||||
- other, n/a
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: Sunshine commit or version
|
||||
description: |
|
||||
Use `sunshine --verison` to get the version, or get the version from web UI.
|
||||
Please don't just copy the latest commit from our repo, if that's not the commit you're actually using.
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: package_type
|
||||
attributes:
|
||||
label: Package
|
||||
description: The package you installed
|
||||
options:
|
||||
- Linux - AppImage
|
||||
- Linux - AUR (Third Party)
|
||||
- Linux - deb
|
||||
- Linux - Docker
|
||||
- Linux - Fedora Copr
|
||||
- Linux - flathub/flatpak
|
||||
- Linux - Homebrew
|
||||
- Linux - LizardByte/pacman-repo
|
||||
- Linux - nixpkgs (Third Party)
|
||||
- Linux - pkg.tar.zst
|
||||
- Linux - solus (Third Party)
|
||||
- Linux - Unraid (Third Party)
|
||||
- macOS - Homebrew
|
||||
- macOS - Portfile
|
||||
- Windows - Chocolatey (Third Party)
|
||||
- Windows - installer (recommended)
|
||||
- Windows - portable (not recommended)
|
||||
- Windows - Scoop (Third Party)
|
||||
- Windows - Winget
|
||||
- other (not listed)
|
||||
- other (self built)
|
||||
- other (fork of this repo)
|
||||
- n/a
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: graphics_type
|
||||
attributes:
|
||||
label: GPU Type
|
||||
description: The type of the installed graphics card.
|
||||
options:
|
||||
- AMD
|
||||
- Apple Silicon
|
||||
- Intel
|
||||
- NVIDIA
|
||||
- none (software encoding)
|
||||
- n/a
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: graphics_model
|
||||
attributes:
|
||||
label: GPU Model
|
||||
description: The model of the installed graphics card.
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: graphics_driver
|
||||
attributes:
|
||||
label: GPU Driver/Mesa Version
|
||||
description: The driver/mesa version of the installed graphics card.
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: capture_method
|
||||
attributes:
|
||||
label: Capture Method
|
||||
description: The capture method being used.
|
||||
options:
|
||||
- AVCaptureScreen (macOS)
|
||||
- KMS (Linux)
|
||||
- NvFBC (Linux)
|
||||
- wlroots (Linux)
|
||||
- X11 (Linux)
|
||||
- Desktop Duplication API (Windows)
|
||||
- Windows.Graphics.Capture (Windows)
|
||||
validations:
|
||||
required: false
|
||||
- type: textarea
|
||||
id: config
|
||||
attributes:
|
||||
label: Config
|
||||
description: |
|
||||
Please copy and paste your config (`sunshine.conf`) file.
|
||||
render: Shell
|
||||
validations:
|
||||
required: false
|
||||
- type: textarea
|
||||
id: apps
|
||||
attributes:
|
||||
label: Apps
|
||||
description: |
|
||||
If this is an issue with launching a game or app, please copy and paste your `apps.json` file.
|
||||
render: json
|
||||
validations:
|
||||
required: false
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Relevant log output
|
||||
description: |
|
||||
Please copy and paste any relevant log output. This will be automatically formatted into code,
|
||||
so no need for backticks.
|
||||
render: shell
|
||||
validations:
|
||||
required: true
|
||||
@@ -1,19 +0,0 @@
|
||||
---
|
||||
# This file is centrally managed in https://github.com/<organization>/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: Discussions
|
||||
url: https://github.com/orgs/LizardByte/discussions
|
||||
about: Community discussions
|
||||
- name: Questions
|
||||
url: https://github.com/orgs/LizardByte/discussions
|
||||
about: Ask questions
|
||||
- name: Feature Requests
|
||||
url: https://github.com/orgs/LizardByte/discussions
|
||||
about: Request new features
|
||||
- name: Support Center
|
||||
url: https://app.lizardbyte.dev/support
|
||||
about: Official LizardByte support
|
||||
@@ -1,78 +0,0 @@
|
||||
---
|
||||
# This file is centrally managed in https://github.com/<organization>/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "cargo"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "07:30"
|
||||
open-pull-requests-limit: 10
|
||||
|
||||
- package-ecosystem: "docker"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "08:00"
|
||||
open-pull-requests-limit: 10
|
||||
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "08:30"
|
||||
open-pull-requests-limit: 10
|
||||
groups:
|
||||
docker-actions:
|
||||
applies-to: version-updates
|
||||
patterns:
|
||||
- "docker/*"
|
||||
github-actions:
|
||||
applies-to: version-updates
|
||||
patterns:
|
||||
- "actions/*"
|
||||
- "github/*"
|
||||
lizardbyte-actions:
|
||||
applies-to: version-updates
|
||||
patterns:
|
||||
- "LizardByte/*"
|
||||
|
||||
- package-ecosystem: "npm"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "09:00"
|
||||
open-pull-requests-limit: 10
|
||||
groups:
|
||||
dev-dependencies:
|
||||
applies-to: version-updates
|
||||
dependency-type: "development"
|
||||
|
||||
- package-ecosystem: "nuget"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "09:30"
|
||||
open-pull-requests-limit: 10
|
||||
|
||||
- package-ecosystem: "pip"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "10:00"
|
||||
open-pull-requests-limit: 10
|
||||
groups:
|
||||
pytest-dependencies:
|
||||
applies-to: version-updates
|
||||
patterns:
|
||||
- "pytest*"
|
||||
|
||||
- package-ecosystem: "gitsubmodule"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "10:30"
|
||||
open-pull-requests-limit: 10
|
||||
@@ -1,15 +0,0 @@
|
||||
---
|
||||
# This file is centrally managed in https://github.com/<organization>/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
# This is the configuration file for https://github.com/Ezard/semantic-prs
|
||||
|
||||
enabled: true
|
||||
titleOnly: true # We only use the PR title as we squash and merge
|
||||
commitsOnly: false
|
||||
titleAndCommits: false
|
||||
anyCommit: false
|
||||
allowMergeCommits: false
|
||||
allowRevertCommits: false
|
||||
targetUrl: https://docs.lizardbyte.dev/latest/developers/contributing.html#creating-a-pull-request
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,30 +0,0 @@
|
||||
---
|
||||
# This workflow is centrally managed in https://github.com/LizardByte/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
name: CodeQL
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
security-events: write
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
schedule:
|
||||
- cron: '00 12 * * 0' # every Sunday at 12:00 UTC
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}-${{ github.ref }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
call-codeql:
|
||||
name: CodeQL
|
||||
uses: LizardByte/.github/.github/workflows/__call-codeql.yml@master
|
||||
if: ${{ github.repository != 'LizardByte/.github' }}
|
||||
@@ -1,27 +0,0 @@
|
||||
---
|
||||
# This workflow is centrally managed in https://github.com/LizardByte/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
name: common lint
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
types:
|
||||
- opened
|
||||
- synchronize
|
||||
- reopened
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}-${{ github.ref }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
lint:
|
||||
name: Common Lint
|
||||
uses: LizardByte/.github/.github/workflows/__call-common-lint.yml@master
|
||||
if: ${{ github.repository != 'LizardByte/.github' }}
|
||||
@@ -1,39 +0,0 @@
|
||||
---
|
||||
# This workflow is centrally managed in https://github.com/LizardByte/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
name: Docker
|
||||
permissions:
|
||||
contents: write
|
||||
packages: write
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
types:
|
||||
- opened
|
||||
- synchronize
|
||||
- reopened
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
workflow_dispatch:
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}-${{ github.ref }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
call-docker:
|
||||
name: Docker
|
||||
uses: LizardByte/.github/.github/workflows/__call-docker.yml@master
|
||||
if: ${{ github.repository != 'LizardByte/.github' }}
|
||||
secrets:
|
||||
DOCKER_HUB_USERNAME: ${{ secrets.DOCKER_HUB_USERNAME }}
|
||||
DOCKER_HUB_PASSWORD: ${{ secrets.DOCKER_HUB_PASSWORD }}
|
||||
DOCKER_HUB_ACCESS_TOKEN: ${{ secrets.DOCKER_HUB_ACCESS_TOKEN }}
|
||||
GH_BOT_NAME: ${{ secrets.GH_BOT_NAME }}
|
||||
GH_BOT_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
|
||||
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
@@ -1,23 +0,0 @@
|
||||
---
|
||||
# This workflow is centrally managed in https://github.com/LizardByte/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
# Create a blog post for a new release and open a PR to the blog repo
|
||||
|
||||
name: Release Notifications
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
release:
|
||||
types:
|
||||
- released # this triggers when a release is published, but does not include pre-releases or drafts
|
||||
|
||||
jobs:
|
||||
update-blog:
|
||||
name: Update blog
|
||||
uses: LizardByte/.github/.github/workflows/__call-release-notifier.yml@master
|
||||
if: github.repository_owner == 'LizardByte'
|
||||
secrets:
|
||||
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
|
||||
@@ -1,31 +0,0 @@
|
||||
---
|
||||
# This workflow is centrally managed in https://github.com/LizardByte/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
name: Update changelog
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
release:
|
||||
types:
|
||||
- created
|
||||
- edited
|
||||
- deleted
|
||||
workflow_dispatch:
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
update-changelog:
|
||||
name: Update Changelog
|
||||
uses: LizardByte/.github/.github/workflows/__call-update-changelog.yml@master
|
||||
if: >-
|
||||
github.repository_owner == 'LizardByte' &&
|
||||
(github.event_name == 'workflow_dispatch' ||
|
||||
(!github.event.release.prerelease && !github.event.release.draft))
|
||||
secrets:
|
||||
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
|
||||
@@ -1,34 +0,0 @@
|
||||
---
|
||||
# This workflow is centrally managed in https://github.com/LizardByte/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
# To use, add the `rtd` repository label to identify repositories that should trigger this workflow.
|
||||
# If the project slug is not the repository name, add a repository variable named `READTHEDOCS_SLUG` with the value of
|
||||
# the ReadTheDocs project slug.
|
||||
|
||||
# Update readthedocs on release events.
|
||||
|
||||
name: Update docs
|
||||
permissions: {}
|
||||
|
||||
on:
|
||||
release:
|
||||
types:
|
||||
- created
|
||||
- edited
|
||||
- deleted
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}-${{ github.event.release.tag_name }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
update-docs:
|
||||
name: Update docs
|
||||
uses: LizardByte/.github/.github/workflows/__call-update-docs.yml@master
|
||||
if: github.repository_owner == 'LizardByte'
|
||||
with:
|
||||
readthedocs_slug: ${{ vars.READTHEDOCS_SLUG }}
|
||||
secrets:
|
||||
READTHEDOCS_TOKEN: ${{ secrets.READTHEDOCS_TOKEN }}
|
||||
@@ -1,29 +0,0 @@
|
||||
---
|
||||
# This workflow is centrally managed in https://github.com/LizardByte/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
# To use, add the `flathub-pkg` repository label to identify repositories that should trigger this workflow.
|
||||
|
||||
# Update Flathub on release events.
|
||||
|
||||
name: Update Flathub repo
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
release:
|
||||
types:
|
||||
- released
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}-${{ github.event.release.tag_name }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
update-flathub-repo:
|
||||
name: Update Flathub Repo
|
||||
uses: LizardByte/.github/.github/workflows/__call-update-flathub-repo.yml@master
|
||||
if: github.repository_owner == 'LizardByte'
|
||||
secrets:
|
||||
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
|
||||
@@ -1,31 +0,0 @@
|
||||
---
|
||||
# This workflow is centrally managed in https://github.com/LizardByte/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
# To use, add the `homebrew-pkg` repository label to identify repositories that should trigger this workflow.
|
||||
|
||||
# Update Homebrew on release events.
|
||||
|
||||
name: Update Homebrew repo
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
release:
|
||||
types:
|
||||
- released
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}-${{ github.event.release.tag_name }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
update-homebrew-repo:
|
||||
name: Update Homebrew repo
|
||||
uses: LizardByte/.github/.github/workflows/__call-update-homebrew-repo.yml@master
|
||||
if: github.repository_owner == 'LizardByte'
|
||||
secrets:
|
||||
GH_EMAIL: ${{ secrets.GH_BOT_EMAIL }}
|
||||
GH_USERNAME: ${{ secrets.GH_BOT_NAME }}
|
||||
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
|
||||
@@ -1,29 +0,0 @@
|
||||
---
|
||||
# This workflow is centrally managed in https://github.com/LizardByte/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
# To use, add the `pacman-pkg` repository label to identify repositories that should trigger this workflow.
|
||||
|
||||
# Update pacman repo on release events.
|
||||
|
||||
name: Update pacman repo
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
release:
|
||||
types:
|
||||
- released
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}-${{ github.event.release.tag_name }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
update-homebrew-release:
|
||||
name: Update pacman repo
|
||||
uses: LizardByte/.github/.github/workflows/__call-update-pacman-repo.yml@master
|
||||
if: github.repository_owner == 'LizardByte'
|
||||
secrets:
|
||||
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
|
||||
@@ -1,29 +0,0 @@
|
||||
---
|
||||
# This workflow is centrally managed in https://github.com/LizardByte/.github/
|
||||
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
|
||||
# the above-mentioned repo.
|
||||
|
||||
# To use, add the `winget-pkg` repository label to identify repositories that should trigger this workflow.
|
||||
|
||||
# Update Winget on release events.
|
||||
|
||||
name: Update Winget repo
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
release:
|
||||
types:
|
||||
- released
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}-${{ github.event.release.tag_name }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
update-winget-repo:
|
||||
name: Update Winget repo
|
||||
uses: LizardByte/.github/.github/workflows/__call-update-winget-repo.yml@master
|
||||
if: github.repository_owner == 'LizardByte'
|
||||
secrets:
|
||||
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
|
||||
@@ -1,35 +0,0 @@
|
||||
---
|
||||
name: CI Copr
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
types:
|
||||
- opened
|
||||
- synchronize
|
||||
- reopened
|
||||
release:
|
||||
types:
|
||||
- prereleased
|
||||
- released
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}-${{ github.ref }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
call-copr-ci:
|
||||
uses: LizardByte/copr-ci/.github/workflows/copr-ci.yml@master
|
||||
with:
|
||||
copr_pr_webhook_token: "05fc9b07-a19b-4f83-89b2-ae1e7e0b5282"
|
||||
github_org_owner: LizardByte
|
||||
copr_ownername: lizardbyte
|
||||
auto_update_package: true
|
||||
job_timeout: 90
|
||||
secrets:
|
||||
COPR_BETA_WEBHOOK_TOKEN: ${{ secrets.COPR_BETA_WEBHOOK_TOKEN }}
|
||||
COPR_STABLE_WEBHOOK_TOKEN: ${{ secrets.COPR_STABLE_WEBHOOK_TOKEN }}
|
||||
COPR_CLI_CONFIG: ${{ secrets.COPR_CLI_CONFIG }}
|
||||
@@ -1,103 +0,0 @@
|
||||
---
|
||||
name: localize
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
paths:
|
||||
- '.github/workflows/localize.yml'
|
||||
- 'src/**'
|
||||
- 'locale/sunshine.po'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
file: ./locale/sunshine.po
|
||||
|
||||
jobs:
|
||||
localize:
|
||||
name: Update Localization
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Install Python 3.9
|
||||
uses: actions/setup-python@v5 # https://github.com/actions/setup-python
|
||||
with:
|
||||
python-version: '3.9'
|
||||
|
||||
- name: Set up Python 3.9 Dependencies
|
||||
run: |
|
||||
cd ./scripts
|
||||
python -m pip install --upgrade pip setuptools
|
||||
python -m pip install -r requirements.txt
|
||||
|
||||
- name: Set up xgettext
|
||||
run: |
|
||||
sudo apt-get update -y && \
|
||||
sudo apt-get --reinstall install -y \
|
||||
gettext
|
||||
|
||||
- name: Update Strings
|
||||
run: |
|
||||
# first, try to remove existing file as xgettext does not remove unused translations
|
||||
if [ -f "${{ env.file }}" ];
|
||||
then
|
||||
rm ${{ env.file }}
|
||||
echo "new_file=false" >> $GITHUB_ENV
|
||||
else
|
||||
echo "new_file=true" >> $GITHUB_ENV
|
||||
fi
|
||||
|
||||
# extract the new strings
|
||||
python ./scripts/_locale.py --extract
|
||||
|
||||
- name: git diff
|
||||
if: env.new_file == 'false'
|
||||
run: |
|
||||
# disable the pager
|
||||
git config --global pager.diff false
|
||||
|
||||
# print the git diff
|
||||
git diff locale/sunshine.po
|
||||
|
||||
# set the variable with minimal output, replacing `\t` with ` `
|
||||
OUTPUT=$(git diff --numstat locale/sunshine.po | sed -e "s#\t# #g")
|
||||
echo "git_diff=${OUTPUT}" >> $GITHUB_ENV
|
||||
|
||||
- name: git reset
|
||||
# only run if a single line changed (date/time) and file already existed
|
||||
if: >-
|
||||
env.git_diff == '1 1 locale/sunshine.po' &&
|
||||
env.new_file == 'false'
|
||||
run: |
|
||||
git reset --hard
|
||||
|
||||
- name: Get current date
|
||||
id: date
|
||||
run: echo "date=$(date +'%Y-%m-%d')" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Create/Update Pull Request
|
||||
uses: peter-evans/create-pull-request@v7
|
||||
with:
|
||||
add-paths: |
|
||||
locale/*.po
|
||||
token: ${{ secrets.GH_BOT_TOKEN }} # must trigger PR tests
|
||||
commit-message: "chore(l10n): new babel updates"
|
||||
branch: localize/update
|
||||
delete-branch: true
|
||||
base: master
|
||||
title: "chore(l10n): new babel updates"
|
||||
body: |
|
||||
Update report
|
||||
- Updated ${{ steps.date.outputs.date }}
|
||||
- Auto-generated by [create-pull-request][1]
|
||||
|
||||
[1]: https://github.com/peter-evans/create-pull-request
|
||||
labels: |
|
||||
babel
|
||||
l10n
|
||||
@@ -1,38 +0,0 @@
|
||||
---
|
||||
name: Release Notifications (Moonlight)
|
||||
permissions: {}
|
||||
|
||||
on:
|
||||
release:
|
||||
types:
|
||||
- released # this triggers when a release is published, but does not include prereleases or drafts
|
||||
|
||||
jobs:
|
||||
discord:
|
||||
if: github.repository_owner == 'LizardByte'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Check if latest GitHub release
|
||||
id: check-release
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
const latestRelease = await github.rest.repos.getLatestRelease({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo
|
||||
});
|
||||
|
||||
core.setOutput('isLatestRelease', latestRelease.data.tag_name === context.payload.release.tag_name);
|
||||
|
||||
- name: discord
|
||||
if: steps.check-release.outputs.isLatestRelease == 'true'
|
||||
uses: sarisia/actions-status-discord@v1
|
||||
with:
|
||||
avatar_url: ${{ vars.ORG_LOGO_URL }}256
|
||||
color: 0x${{ vars.COLOR_HEX_GREEN }}
|
||||
description: ${{ github.event.release.body }}
|
||||
nodetail: true
|
||||
nofail: false
|
||||
title: ${{ github.event.repository.name }} ${{ github.ref_name }} Released
|
||||
username: ${{ secrets.DISCORD_USERNAME }}
|
||||
webhook: ${{ secrets.DISCORD_RELEASE_WEBHOOK_MOONLIGHT }}
|
||||
@@ -1,49 +0,0 @@
|
||||
---
|
||||
name: Build GH-Pages
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- master
|
||||
types:
|
||||
- opened
|
||||
- synchronize
|
||||
- reopened
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
workflow_dispatch:
|
||||
|
||||
concurrency:
|
||||
group: "${{ github.workflow }}-${{ github.ref }}"
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
prep:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: prep
|
||||
path: gh-pages-template/
|
||||
if-no-files-found: error
|
||||
include-hidden-files: true
|
||||
retention-days: 1
|
||||
|
||||
call-jekyll-build:
|
||||
needs: prep
|
||||
uses: LizardByte/LizardByte.github.io/.github/workflows/jekyll-build.yml@master
|
||||
secrets:
|
||||
GH_BOT_EMAIL: ${{ secrets.GH_BOT_EMAIL }}
|
||||
GH_BOT_NAME: ${{ secrets.GH_BOT_NAME }}
|
||||
GH_BOT_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
|
||||
with:
|
||||
clean_gh_pages: true
|
||||
site_artifact: 'prep'
|
||||
target_branch: 'gh-pages'
|
||||
-58
@@ -1,58 +0,0 @@
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
|
||||
# JetBrains IDE
|
||||
.idea/
|
||||
|
||||
# VSCode IDE
|
||||
.vscode/
|
||||
|
||||
# build directories
|
||||
build/
|
||||
cmake-*/
|
||||
docs/doxyconfig*
|
||||
|
||||
# npm
|
||||
node_modules/
|
||||
package-lock.json
|
||||
|
||||
# Translations
|
||||
*.mo
|
||||
*.pot
|
||||
|
||||
# Dummy macOS files
|
||||
.DS_Store
|
||||
|
||||
# Python
|
||||
*.pyc
|
||||
venv/
|
||||
-68
@@ -1,68 +0,0 @@
|
||||
[submodule "packaging/linux/flatpak/deps/flatpak-builder-tools"]
|
||||
path = packaging/linux/flatpak/deps/flatpak-builder-tools
|
||||
url = https://github.com/flatpak/flatpak-builder-tools.git
|
||||
branch = master
|
||||
[submodule "packaging/linux/flatpak/deps/shared-modules"]
|
||||
path = packaging/linux/flatpak/deps/shared-modules
|
||||
url = https://github.com/flathub/shared-modules.git
|
||||
branch = master
|
||||
[submodule "third-party/build-deps"]
|
||||
path = third-party/build-deps
|
||||
url = https://github.com/LizardByte/build-deps.git
|
||||
branch = dist
|
||||
[submodule "third-party/doxyconfig"]
|
||||
path = third-party/doxyconfig
|
||||
url = https://github.com/LizardByte/doxyconfig.git
|
||||
branch = master
|
||||
[submodule "third-party/googletest"]
|
||||
path = third-party/googletest
|
||||
url = https://github.com/google/googletest.git
|
||||
branch = main
|
||||
[submodule "third-party/inputtino"]
|
||||
path = third-party/inputtino
|
||||
url = https://github.com/games-on-whales/inputtino.git
|
||||
branch = stable
|
||||
[submodule "third-party/libdisplaydevice"]
|
||||
path = third-party/libdisplaydevice
|
||||
url = https://github.com/LizardByte/libdisplaydevice.git
|
||||
branch = master
|
||||
[submodule "third-party/moonlight-common-c"]
|
||||
path = third-party/moonlight-common-c
|
||||
url = https://github.com/moonlight-stream/moonlight-common-c.git
|
||||
branch = master
|
||||
[submodule "third-party/nanors"]
|
||||
path = third-party/nanors
|
||||
url = https://github.com/sleepybishop/nanors.git
|
||||
branch = master
|
||||
[submodule "third-party/nv-codec-headers"]
|
||||
path = third-party/nv-codec-headers
|
||||
url = https://github.com/FFmpeg/nv-codec-headers.git
|
||||
branch = sdk/12.0
|
||||
[submodule "third-party/nvapi-open-source-sdk"]
|
||||
path = third-party/nvapi-open-source-sdk
|
||||
url = https://github.com/LizardByte/nvapi-open-source-sdk.git
|
||||
branch = sdk
|
||||
[submodule "third-party/Simple-Web-Server"]
|
||||
path = third-party/Simple-Web-Server
|
||||
url = https://github.com/LizardByte-infrastructure/Simple-Web-Server.git
|
||||
branch = master
|
||||
[submodule "third-party/TPCircularBuffer"]
|
||||
path = third-party/TPCircularBuffer
|
||||
url = https://github.com/michaeltyson/TPCircularBuffer.git
|
||||
branch = master
|
||||
[submodule "third-party/tray"]
|
||||
path = third-party/tray
|
||||
url = https://github.com/LizardByte/tray.git
|
||||
branch = master
|
||||
[submodule "third-party/ViGEmClient"]
|
||||
path = third-party/ViGEmClient
|
||||
url = https://github.com/LizardByte/Virtual-Gamepad-Emulation-Client.git
|
||||
branch = master
|
||||
[submodule "third-party/wayland-protocols"]
|
||||
path = third-party/wayland-protocols
|
||||
url = https://github.com/LizardByte-infrastructure/wayland-protocols.git
|
||||
branch = main
|
||||
[submodule "third-party/wlr-protocols"]
|
||||
path = third-party/wlr-protocols
|
||||
url = https://github.com/LizardByte-infrastructure/wlr-protocols.git
|
||||
branch = master
|
||||
@@ -1 +0,0 @@
|
||||
{}
|
||||
@@ -1,30 +0,0 @@
|
||||
---
|
||||
# .readthedocs.yaml
|
||||
# Read the Docs configuration file
|
||||
# See https://docs.readthedocs.io/en/stable/config-file/v2.html for details
|
||||
|
||||
version: 2
|
||||
|
||||
build:
|
||||
os: ubuntu-24.04
|
||||
tools:
|
||||
python: "miniconda-latest"
|
||||
commands:
|
||||
- |
|
||||
if [ -f readthedocs_build.sh ]; then
|
||||
doxyconfig_dir="."
|
||||
else
|
||||
doxyconfig_dir="./third-party/doxyconfig"
|
||||
fi
|
||||
chmod +x "${doxyconfig_dir}/readthedocs_build.sh"
|
||||
export DOXYCONFIG_DIR="${doxyconfig_dir}"
|
||||
"${doxyconfig_dir}/readthedocs_build.sh"
|
||||
|
||||
# using conda, we can get newer doxygen and graphviz than ubuntu provide
|
||||
# https://github.com/readthedocs/readthedocs.org/issues/8151#issuecomment-890359661
|
||||
conda:
|
||||
environment: third-party/doxyconfig/environment.yml
|
||||
|
||||
submodules:
|
||||
include: all
|
||||
recursive: true
|
||||
@@ -1,10 +0,0 @@
|
||||
# configuration file for rstcheck, an rst linting tool
|
||||
# https://rstcheck.readthedocs.io/en/latest/usage/config
|
||||
|
||||
[rstcheck]
|
||||
ignore_directives =
|
||||
doxygenfile,
|
||||
include,
|
||||
mdinclude,
|
||||
tab,
|
||||
todo,
|
||||
+1260
File diff suppressed because one or more lines are too long
@@ -1,66 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
# `CMAKE_CUDA_ARCHITECTURES` requires 3.18
|
||||
# `set_source_files_properties` requires 3.18
|
||||
# `cmake_path(CONVERT ... TO_NATIVE_PATH_LIST ...)` requires 3.20
|
||||
# todo - set this conditionally
|
||||
|
||||
project(Sunshine VERSION 0.0.0
|
||||
DESCRIPTION "Self-hosted game stream host for Moonlight"
|
||||
HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")
|
||||
|
||||
set(PROJECT_LICENSE "GPL-3.0-only")
|
||||
|
||||
set(PROJECT_FQDN "dev.lizardbyte.app.Sunshine")
|
||||
|
||||
set(PROJECT_BRIEF_DESCRIPTION "GameStream host for Moonlight") # must be <= 35 characters
|
||||
|
||||
set(PROJECT_LONG_DESCRIPTION "Offering low latency, cloud gaming server capabilities with support for AMD, Intel, \
|
||||
and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any \
|
||||
Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from \
|
||||
your favorite web browser. Pair from the local server or any mobile device.")
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
|
||||
message(STATUS "Setting build type to 'Release' as none was specified.")
|
||||
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
|
||||
endif()
|
||||
|
||||
# set the module path, used for includes
|
||||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
||||
|
||||
# export compile_commands.json
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# set version info for this build
|
||||
include(${CMAKE_MODULE_PATH}/prep/build_version.cmake)
|
||||
|
||||
# cmake build flags
|
||||
include(${CMAKE_MODULE_PATH}/prep/options.cmake)
|
||||
|
||||
# initial prep
|
||||
include(${CMAKE_MODULE_PATH}/prep/init.cmake)
|
||||
|
||||
# configure special package files, such as sunshine.desktop, Flatpak manifest, Portfile , etc.
|
||||
include(${CMAKE_MODULE_PATH}/prep/special_package_configuration.cmake)
|
||||
|
||||
# Exit early if END_BUILD is ON, i.e. when only generating package manifests
|
||||
if(${END_BUILD})
|
||||
return()
|
||||
endif()
|
||||
|
||||
# project constants
|
||||
include(${CMAKE_MODULE_PATH}/prep/constants.cmake)
|
||||
|
||||
# load macros
|
||||
include(${CMAKE_MODULE_PATH}/macros/common.cmake)
|
||||
|
||||
# load dependencies
|
||||
include(${CMAKE_MODULE_PATH}/dependencies/common.cmake)
|
||||
|
||||
# setup compile definitions
|
||||
include(${CMAKE_MODULE_PATH}/compile_definitions/common.cmake)
|
||||
|
||||
# target definitions
|
||||
include(${CMAKE_MODULE_PATH}/targets/common.cmake)
|
||||
|
||||
# packaging
|
||||
include(${CMAKE_MODULE_PATH}/packaging/common.cmake)
|
||||
@@ -1,172 +0,0 @@
|
||||
# Docker
|
||||
|
||||
## Important note
|
||||
Starting with v0.18.0, tag names have changed. You may no longer use `latest`, `master`, `vX.X.X`.
|
||||
|
||||
## Build your own containers
|
||||
This image provides a method for you to easily use the latest Sunshine release in your own docker projects. It is not
|
||||
intended to use as a standalone container at this point, and should be considered experimental.
|
||||
|
||||
```dockerfile
|
||||
ARG SUNSHINE_VERSION=latest
|
||||
ARG SUNSHINE_OS=ubuntu-22.04
|
||||
FROM lizardbyte/sunshine:${SUNSHINE_VERSION}-${SUNSHINE_OS}
|
||||
|
||||
# install Steam, Wayland, etc.
|
||||
|
||||
ENTRYPOINT steam && sunshine
|
||||
```
|
||||
|
||||
### SUNSHINE_VERSION
|
||||
- `latest`, `master`, `vX.X.X`
|
||||
- commit hash
|
||||
|
||||
### SUNSHINE_OS
|
||||
Sunshine images are available with the following tag suffixes, based on their respective base images.
|
||||
|
||||
- `archlinux`
|
||||
- `debian-bookworm`
|
||||
- `ubuntu-22.04`
|
||||
- `ubuntu-24.04`
|
||||
|
||||
### Tags
|
||||
You must combine the `SUNSHINE_VERSION` and `SUNSHINE_OS` to determine the tag to pull. The format should be
|
||||
`<SUNSHINE_VERSION>-<SUNSHINE_OS>`. For example, `latest-ubuntu-24.04`.
|
||||
|
||||
See all our available tags on [docker hub](https://hub.docker.com/r/lizardbyte/sunshine/tags) or
|
||||
[ghcr](https://github.com/LizardByte/Sunshine/pkgs/container/sunshine/versions) for more info.
|
||||
|
||||
## Where used
|
||||
This is a list of docker projects using Sunshine. Something missing? Let us know about it!
|
||||
|
||||
- [Games on Whales](https://games-on-whales.github.io)
|
||||
|
||||
## Port and Volume mappings
|
||||
Examples are below of the required mappings. The configuration file will be saved to `/config` in the container.
|
||||
|
||||
### Using docker run
|
||||
Create and run the container (substitute your `<values>`):
|
||||
|
||||
```bash
|
||||
docker run -d \
|
||||
--device /dev/dri/ \
|
||||
--name=<image_name> \
|
||||
--restart=unless-stopped \
|
||||
--ipc=host \
|
||||
-e PUID=<uid> \
|
||||
-e PGID=<gid> \
|
||||
-e TZ=<timezone> \
|
||||
-v <path to data>:/config \
|
||||
-p 47984-47990:47984-47990/tcp \
|
||||
-p 48010:48010 \
|
||||
-p 47998-48000:47998-48000/udp \
|
||||
<image>
|
||||
```
|
||||
|
||||
### Using docker-compose
|
||||
Create a `docker-compose.yml` file with the following contents (substitute your `<values>`):
|
||||
|
||||
```yaml
|
||||
version: '3'
|
||||
services:
|
||||
<image_name>:
|
||||
image: <image>
|
||||
container_name: sunshine
|
||||
restart: unless-stopped
|
||||
volumes:
|
||||
- <path to data>:/config
|
||||
environment:
|
||||
- PUID=<uid>
|
||||
- PGID=<gid>
|
||||
- TZ=<timezone>
|
||||
ipc: host
|
||||
ports:
|
||||
- "47984-47990:47984-47990/tcp"
|
||||
- "48010:48010"
|
||||
- "47998-48000:47998-48000/udp"
|
||||
```
|
||||
|
||||
### Using podman run
|
||||
Create and run the container (substitute your `<values>`):
|
||||
|
||||
```bash
|
||||
podman run -d \
|
||||
--device /dev/dri/ \
|
||||
--name=<image_name> \
|
||||
--restart=unless-stopped \
|
||||
--userns=keep-id \
|
||||
-e PUID=<uid> \
|
||||
-e PGID=<gid> \
|
||||
-e TZ=<timezone> \
|
||||
-v <path to data>:/config \
|
||||
-p 47984-47990:47984-47990/tcp \
|
||||
-p 48010:48010 \
|
||||
-p 47998-48000:47998-48000/udp \
|
||||
<image>
|
||||
```
|
||||
|
||||
### Parameters
|
||||
You must substitute the `<values>` with your own settings.
|
||||
|
||||
Parameters are split into two halves separated by a colon. The left side represents the host and the right side the
|
||||
container.
|
||||
|
||||
**Example:** `-p external:internal` - This shows the port mapping from internal to external of the container.
|
||||
Therefore `-p 47990:47990` would expose port `47990` from inside the container to be accessible from the host's IP on
|
||||
port `47990` (e.g. `http://<host_ip>:47990`). The internal port must be `47990`, but the external port may be changed
|
||||
(e.g. `-p 8080:47990`). All the ports listed in the `docker run` and `docker-compose` examples are required.
|
||||
|
||||
|
||||
| Parameter | Function | Example Value | Required |
|
||||
|-----------------------------|----------------------|--------------------|----------|
|
||||
| `-p <port>:47990` | Web UI Port | `47990` | True |
|
||||
| `-v <path to data>:/config` | Volume mapping | `/home/sunshine` | True |
|
||||
| `-e PUID=<uid>` | User ID | `1001` | False |
|
||||
| `-e PGID=<gid>` | Group ID | `1001` | False |
|
||||
| `-e TZ=<timezone>` | Lookup [TZ value][1] | `America/New_York` | False |
|
||||
|
||||
For additional configuration, it is recommended to reference the *Games on Whales*
|
||||
[sunshine config](https://github.com/games-on-whales/gow/blob/2e442292d79b9d996f886b8a03d22b6eb6bddf7b/compose/streamers/sunshine.yml).
|
||||
|
||||
[1]: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones
|
||||
|
||||
#### User / Group Identifiers:
|
||||
When using data volumes (-v flags) permissions issues can arise between the host OS and the container. To avoid this
|
||||
issue you can specify the user PUID and group PGID. Ensure the data volume directory on the host is owned by the same
|
||||
user you specify.
|
||||
|
||||
In this instance `PUID=1001` and `PGID=1001`. To find yours use id user as below:
|
||||
|
||||
```bash
|
||||
$ id dockeruser
|
||||
uid=1001(dockeruser) gid=1001(dockergroup) groups=1001(dockergroup)
|
||||
```
|
||||
|
||||
If you want to change the PUID or PGID after the image has been built, it will require rebuilding the image.
|
||||
|
||||
## Supported Architectures
|
||||
|
||||
Specifying `lizardbyte/sunshine:latest-<SUNSHINE_OS>` or `ghcr.io/lizardbyte/sunshine:latest-<SUNSHINE_OS>` should
|
||||
retrieve the correct image for your architecture.
|
||||
|
||||
The architectures supported by these images are shown in the table below.
|
||||
|
||||
| tag suffix | amd64/x86_64 | arm64/aarch64 |
|
||||
|-----------------|--------------|---------------|
|
||||
| archlinux | ✅ | ❌ |
|
||||
| debian-bookworm | ✅ | ✅ |
|
||||
| ubuntu-22.04 | ✅ | ✅ |
|
||||
| ubuntu-24.04 | ✅ | ✅ |
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:-------------------------------|-----------------------------------------------------:|
|
||||
| [Changelog](docs/changelog.md) | [Third-Party Packages](docs/third_party_packages.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -1,3 +0,0 @@
|
||||
©2018 Valve Corporation. Steam and the Steam logo are trademarks and/or
|
||||
registered trademarks of Valve Corporation in the U.S. and/or other countries. All
|
||||
rights reserved.
|
||||
@@ -1,206 +0,0 @@
|
||||
<div align="center">
|
||||
<img src="sunshine.png" />
|
||||
<h1 align="center">Sunshine</h1>
|
||||
<h4 align="center">Self-hosted game stream host for Moonlight.</h4>
|
||||
</div>
|
||||
|
||||
<div align="center">
|
||||
<a href="https://github.com/LizardByte/Sunshine"><img src="https://img.shields.io/github/stars/lizardbyte/sunshine.svg?logo=github&style=for-the-badge" alt="GitHub stars"></a>
|
||||
<a href="https://github.com/LizardByte/Sunshine/releases/latest"><img src="https://img.shields.io/github/downloads/lizardbyte/sunshine/total.svg?style=for-the-badge&logo=github" alt="GitHub Releases"></a>
|
||||
<a href="https://hub.docker.com/r/lizardbyte/sunshine"><img src="https://img.shields.io/docker/pulls/lizardbyte/sunshine.svg?style=for-the-badge&logo=docker" alt="Docker"></a>
|
||||
<a href="https://github.com/LizardByte/Sunshine/pkgs/container/sunshine"><img src="https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fipitio.github.io%2Fbackage%2FLizardByte%2FSunshine%2Fsunshine.json&query=%24.downloads&label=ghcr%20pulls&style=for-the-badge&logo=github" alt="GHCR"></a>
|
||||
<a href="https://flathub.org/apps/dev.lizardbyte.app.Sunshine"><img src="https://img.shields.io/flathub/downloads/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub" alt="Flathub installs"></a>
|
||||
<a href="https://flathub.org/apps/dev.lizardbyte.app.Sunshine"><img src="https://img.shields.io/flathub/v/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub" alt="Flathub Version"></a>
|
||||
<a href="https://github.com/microsoft/winget-pkgs/tree/master/manifests/l/LizardByte/Sunshine"><img src="https://img.shields.io/winget/v/LizardByte.Sunshine?style=for-the-badge&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAHuSURBVFhH7ZfNTtRQGIYZiMDwN/IrCAqIhMSNKxcmymVwG+5dcDVsWHgDrtxwCYQVl+BChzDEwSnPY+eQ0sxoOz1mQuBNnpyvTdvz9jun5/SrjfxnJUkyQbMEz2ELduF1l0YUA3QyTrMAa2AnPtyOXsELeAYNyKtV2EC3k3lYgTOwg09ghy/BTp7CKBRV844BOpmmMV2+ySb4BmInG7AKY7AHH+EYqqhZo9PPBG/BVDlOizAD/XQFmnoPXzxRQX8M/CCYS48L6RIc4ygGHK9WGg9HZSZMUNRPVwNJGg5Hg2Qgqh4N3FsDsb6EmgYm07iwwvUxstdxJTwgmILf4CfZ6bb5OHANX8GN5x20IVxnG8ge94pt2xpwU3GnCwayF4Q2G2vgFLzHndFzQdk4q77nNfCdwL28qNyMtmEf3A1/QV5FjDiPWo5jrwf8TWZChTlgJvL4F9QL50/A43qVidTvLcuoM2wDQ1+IkgefgUpLcYwMVBqCKNJA2b0gKNocOIITOIef8C/F/CdMbh/GklynsSawKLHS8d9/B1x2LUqsfFyy3TMsWj5A1cLkotDbYO4JjWWZlZEGv8EbOIR1CAVN2eG8W5oNKgxaeC6DmTJjZs7ixUxpznLPLT+v4sXpoMLcLI3mzFSonDXIEI/M3QCIO4YuimBJ/gAAAABJRU5ErkJggg==" alt="Winget Version"></a>
|
||||
<a href="https://gurubase.io/g/sunshine"><img src="https://img.shields.io/badge/Gurubase-Ask%20Guru-ef1a1b?style=for-the-badge&logo=data:image/jpeg;base64,/9j/2wCEAAgGBgcGBQgHBwcJCQgKDBQNDAsLDBkSEw8UHRofHh0aHBwgJC4nICIsIxwcKDcpLDAxNDQ0Hyc5PTgyPC4zNDIBCQkJDAsMGA0NGDIhHCEyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMv/AABEIABgAGAMBIgACEQEDEQH/xAGiAAABBQEBAQEBAQAAAAAAAAAAAQIDBAUGBwgJCgsQAAIBAwMCBAMFBQQEAAABfQECAwAEEQUSITFBBhNRYQcicRQygZGhCCNCscEVUtHwJDNicoIJChYXGBkaJSYnKCkqNDU2Nzg5OkNERUZHSElKU1RVVldYWVpjZGVmZ2hpanN0dXZ3eHl6g4SFhoeIiYqSk5SVlpeYmZqio6Slpqeoqaqys7S1tre4ubrCw8TFxsfIycrS09TV1tfY2drh4uPk5ebn6Onq8fLz9PX29/j5+gEAAwEBAQEBAQEBAQAAAAAAAAECAwQFBgcICQoLEQACAQIEBAMEBwUEBAABAncAAQIDEQQFITEGEkFRB2FxEyIygQgUQpGhscEJIzNS8BVictEKFiQ04SXxFxgZGiYnKCkqNTY3ODk6Q0RFRkdISUpTVFVWV1hZWmNkZWZnaGlqc3R1dnd4eXqCg4SFhoeIiYqSk5SVlpeYmZqio6Slpqeoqaqys7S1tre4ubrCw8TFxsfIycrS09TV1tfY2dri4+Tl5ufo6ery8/T19vf4+fr/2gAMAwEAAhEDEQA/AOLqSO3mlilljido4QGkYDIQEgAn05IH41seFo7aS+uRKlrJci2Y2cd2QImlyOGyQPu7sA8ZxXapAlvpThbPRkv7nTQWhDoIZZRc/XaSAOmcZGOnFfP06XMr3P17F5iqE+Tl1uuvf9Lde55dRW74pit4r61EcdtFdG2U3kVqQY0lyeBgkD5duQOASawqykuV2O6jV9rTU0rXLNjf3Om3QubSXy5QCudoYEEYIIOQR7GnahqV3qk6zXk3mOqhFAUKqqOyqAAByeAKqUUXdrFezhz89lfv1+8KKKKRZ//Z" alt="Gurubase"></a>
|
||||
<a href="https://github.com/LizardByte/Sunshine/actions/workflows/CI.yml?query=branch%3Amaster"><img src="https://img.shields.io/github/actions/workflow/status/lizardbyte/sunshine/CI.yml.svg?branch=master&label=CI%20build&logo=github&style=for-the-badge" alt="GitHub Workflow Status (CI)"></a>
|
||||
<a href="https://github.com/LizardByte/Sunshine/actions/workflows/localize.yml?query=branch%3Amaster"><img src="https://img.shields.io/github/actions/workflow/status/lizardbyte/sunshine/localize.yml.svg?branch=master&label=localize%20build&logo=github&style=for-the-badge" alt="GitHub Workflow Status (localize)"></a>
|
||||
<a href="https://docs.lizardbyte.dev/projects/sunshine"><img src="https://img.shields.io/readthedocs/sunshinestream.svg?label=Docs&style=for-the-badge&logo=readthedocs" alt="Read the Docs"></a>
|
||||
<a href="https://codecov.io/gh/LizardByte/Sunshine"><img src="https://img.shields.io/codecov/c/gh/LizardByte/Sunshine?token=SMGXQ5NVMJ&style=for-the-badge&logo=codecov&label=codecov" alt="Codecov"></a>
|
||||
</div>
|
||||
|
||||
## ℹ️ About
|
||||
|
||||
Sunshine is a self-hosted game stream host for Moonlight.
|
||||
Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware
|
||||
encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of
|
||||
devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from
|
||||
the local server or any mobile device.
|
||||
|
||||
LizardByte has the full documentation hosted on [Read the Docs](https://docs.lizardbyte.dev/projects/sunshine)
|
||||
|
||||
* [Stable](https://docs.lizardbyte.dev/projects/sunshine/latest/)
|
||||
* [Beta](https://docs.lizardbyte.dev/projects/sunshine/master/)
|
||||
|
||||
## 🖥️ System Requirements
|
||||
|
||||
@warning{These tables are a work in progress. Do not purchase hardware based on this information.}
|
||||
|
||||
<table>
|
||||
<caption id="minimum_requirements">Minimum Requirements</caption>
|
||||
<tr>
|
||||
<th>Component</th>
|
||||
<th>Requirement</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="3">GPU</td>
|
||||
<td>AMD: VCE 1.0 or higher, see: <a href="https://github.com/obsproject/obs-amd-encoder/wiki/Hardware-Support">obs-amd hardware support</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Intel:<br>
|
||||
Linux: VAAPI-compatible, see: <a href="https://www.intel.com/content/www/us/en/developer/articles/technical/linuxmedia-vaapi.html">VAAPI hardware support</a><br>
|
||||
Windows: Skylake or newer with QuickSync encoding support
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Nvidia: NVENC enabled cards, see: <a href="https://developer.nvidia.com/video-encode-and-decode-gpu-support-matrix-new">nvenc support matrix</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="2">CPU</td>
|
||||
<td>AMD: Ryzen 3 or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Intel: Core i3 or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>RAM</td>
|
||||
<td>4GB or more</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="5">OS</td>
|
||||
<td>Windows: 10+ (Windows Server does not support virtual gamepads)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>macOS: 13+</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Linux/Debian: 12+ (bookworm)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Linux/Fedora: 40+</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Linux/Ubuntu: 22.04+ (jammy)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="2">Network</td>
|
||||
<td>Host: 5GHz, 802.11ac</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Client: 5GHz, 802.11ac</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<table>
|
||||
<caption id="4k_suggestions">4k Suggestions</caption>
|
||||
<tr>
|
||||
<th>Component</th>
|
||||
<th>Requirement</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="3">GPU</td>
|
||||
<td>AMD: Video Coding Engine 3.1 or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
Intel:<br>
|
||||
Linux: HD Graphics 510 or higher<br>
|
||||
Windows: Skylake or newer with QuickSync encoding support
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Nvidia: GeForce GTX 1080 or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="2">CPU</td>
|
||||
<td>AMD: Ryzen 5 or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Intel: Core i5 or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="2">Network</td>
|
||||
<td>Host: CAT5e ethernet or better</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Client: CAT5e ethernet or better</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<table>
|
||||
<caption id="hdr_suggestions">HDR Suggestions</caption>
|
||||
<tr>
|
||||
<th>Component</th>
|
||||
<th>Requirement</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="3">GPU</td>
|
||||
<td>AMD: Video Coding Engine 3.4 or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Intel: HD Graphics 730 or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Nvidia: Pascal-based GPU (GTX 10-series) or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="2">CPU</td>
|
||||
<td>AMD: Ryzen 5 or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Intel: Core i5 or higher</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="2">Network</td>
|
||||
<td>Host: CAT5e ethernet or better</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Client: CAT5e ethernet or better</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
## ❓ Support
|
||||
|
||||
Our support methods are listed in our [LizardByte Docs](https://docs.lizardbyte.dev/latest/about/support.html).
|
||||
|
||||
## 💲 Sponsors and Supporters
|
||||
|
||||
<p align="center">
|
||||
<a href="https://app.lizardbyte.dev" aria-label="Sponsor LizardByte">
|
||||
<img src='https://raw.githubusercontent.com/LizardByte/contributors/refs/heads/dist/sponsors.svg'/>
|
||||
</a>
|
||||
</p>
|
||||
|
||||
## 👥 Contributors
|
||||
|
||||
Thank you to all the contributors who have helped make Sunshine better!
|
||||
|
||||
### GitHub
|
||||
|
||||
<p align="center">
|
||||
<a href="https://github.com/LizardByte/Sunshine" aria-label="GitHub">
|
||||
<img src='https://raw.githubusercontent.com/LizardByte/contributors/refs/heads/dist/github.Sunshine.svg'/>
|
||||
</a>
|
||||
</p>
|
||||
|
||||
### CrowdIn
|
||||
|
||||
<p align="center">
|
||||
<a href="https://translate.lizardbyte.dev" aria-label="CrowdIn">
|
||||
<img src='https://raw.githubusercontent.com/LizardByte/contributors/refs/heads/dist/crowdin.606145.svg'/>
|
||||
</a>
|
||||
</p>
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:---------|-------------------------------------------:|
|
||||
| | [Getting Started](docs/getting_started.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,21 +0,0 @@
|
||||
# - Try to find Libcap
|
||||
# Once done this will define
|
||||
#
|
||||
# LIBCAP_FOUND - system has Libcap
|
||||
# LIBCAP_INCLUDE_DIRS - the Libcap include directory
|
||||
# LIBCAP_LIBRARIES - the libraries needed to use Libcap
|
||||
# LIBCAP_DEFINITIONS - Compiler switches required for using Libcap
|
||||
|
||||
# Use pkg-config to get the directories and then use these values
|
||||
# in the find_path() and find_library() calls
|
||||
find_package(PkgConfig)
|
||||
pkg_check_modules(PC_LIBCAP libcap)
|
||||
|
||||
set(LIBCAP_DEFINITIONS ${PC_LIBCAP_CFLAGS})
|
||||
|
||||
find_path(LIBCAP_INCLUDE_DIRS sys/capability.h PATHS ${PC_LIBCAP_INCLUDEDIR} ${PC_LIBCAP_INCLUDE_DIRS})
|
||||
find_library(LIBCAP_LIBRARIES NAMES libcap.so PATHS ${PC_LIBCAP_LIBDIR} ${PC_LIBCAP_LIBRARY_DIRS})
|
||||
mark_as_advanced(LIBCAP_INCLUDE_DIRS LIBCAP_LIBRARIES)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(LIBCAP REQUIRED_VARS LIBCAP_LIBRARIES LIBCAP_INCLUDE_DIRS)
|
||||
@@ -1,21 +0,0 @@
|
||||
# - Try to find Libdrm
|
||||
# Once done this will define
|
||||
#
|
||||
# LIBDRM_FOUND - system has Libdrm
|
||||
# LIBDRM_INCLUDE_DIRS - the Libdrm include directory
|
||||
# LIBDRM_LIBRARIES - the libraries needed to use Libdrm
|
||||
# LIBDRM_DEFINITIONS - Compiler switches required for using Libdrm
|
||||
|
||||
# Use pkg-config to get the directories and then use these values
|
||||
# in the find_path() and find_library() calls
|
||||
find_package(PkgConfig)
|
||||
pkg_check_modules(PC_LIBDRM libdrm)
|
||||
|
||||
set(LIBDRM_DEFINITIONS ${PC_LIBDRM_CFLAGS})
|
||||
|
||||
find_path(LIBDRM_INCLUDE_DIRS drm.h PATHS ${PC_LIBDRM_INCLUDEDIR} ${PC_LIBDRM_INCLUDE_DIRS} PATH_SUFFIXES libdrm)
|
||||
find_library(LIBDRM_LIBRARIES NAMES libdrm.so PATHS ${PC_LIBDRM_LIBDIR} ${PC_LIBDRM_LIBRARY_DIRS})
|
||||
mark_as_advanced(LIBDRM_INCLUDE_DIRS LIBDRM_LIBRARIES)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(LIBDRM REQUIRED_VARS LIBDRM_LIBRARIES LIBDRM_INCLUDE_DIRS)
|
||||
@@ -1,70 +0,0 @@
|
||||
# - Try to find Libva
|
||||
# This module defines the following variables:
|
||||
#
|
||||
# * LIBVA_FOUND - The component was found
|
||||
# * LIBVA_INCLUDE_DIRS - The component include directory
|
||||
# * LIBVA_LIBRARIES - The component library Libva
|
||||
# * LIBVA_DRM_LIBRARIES - The component library Libva DRM
|
||||
|
||||
# Use pkg-config to get the directories and then use these values in the
|
||||
# find_path() and find_library() calls
|
||||
# cmake-format: on
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_check_modules(_LIBVA libva)
|
||||
pkg_check_modules(_LIBVA_DRM libva-drm)
|
||||
endif()
|
||||
|
||||
find_path(
|
||||
LIBVA_INCLUDE_DIR
|
||||
NAMES va/va.h va/va_drm.h
|
||||
HINTS ${_LIBVA_INCLUDE_DIRS}
|
||||
PATHS /usr/include /usr/local/include /opt/local/include)
|
||||
|
||||
find_library(
|
||||
LIBVA_LIB
|
||||
NAMES ${_LIBVA_LIBRARIES} libva
|
||||
HINTS ${_LIBVA_LIBRARY_DIRS}
|
||||
PATHS /usr/lib /usr/local/lib /opt/local/lib)
|
||||
|
||||
find_library(
|
||||
LIBVA_DRM_LIB
|
||||
NAMES ${_LIBVA_DRM_LIBRARIES} libva-drm
|
||||
HINTS ${_LIBVA_DRM_LIBRARY_DIRS}
|
||||
PATHS /usr/lib /usr/local/lib /opt/local/lib)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(Libva REQUIRED_VARS LIBVA_INCLUDE_DIR LIBVA_LIB LIBVA_DRM_LIB)
|
||||
mark_as_advanced(LIBVA_INCLUDE_DIR LIBVA_LIB LIBVA_DRM_LIB)
|
||||
|
||||
if(LIBVA_FOUND)
|
||||
set(LIBVA_INCLUDE_DIRS ${LIBVA_INCLUDE_DIR})
|
||||
set(LIBVA_LIBRARIES ${LIBVA_LIB})
|
||||
set(LIBVA_DRM_LIBRARIES ${LIBVA_DRM_LIB})
|
||||
|
||||
if(NOT TARGET Libva::va)
|
||||
if(IS_ABSOLUTE "${LIBVA_LIBRARIES}")
|
||||
add_library(Libva::va UNKNOWN IMPORTED)
|
||||
set_target_properties(Libva::va PROPERTIES IMPORTED_LOCATION "${LIBVA_LIBRARIES}")
|
||||
else()
|
||||
add_library(Libva::va INTERFACE IMPORTED)
|
||||
set_target_properties(Libva::va PROPERTIES IMPORTED_LIBNAME "${LIBVA_LIBRARIES}")
|
||||
endif()
|
||||
|
||||
set_target_properties(Libva::va PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${LIBVA_INCLUDE_DIRS}")
|
||||
endif()
|
||||
|
||||
if(NOT TARGET Libva::drm)
|
||||
if(IS_ABSOLUTE "${LIBVA_DRM_LIBRARIES}")
|
||||
add_library(Libva::drm UNKNOWN IMPORTED)
|
||||
set_target_properties(Libva::drm PROPERTIES IMPORTED_LOCATION "${LIBVA_DRM_LIBRARIES}")
|
||||
else()
|
||||
add_library(Libva::drm INTERFACE IMPORTED)
|
||||
set_target_properties(Libva::drm PROPERTIES IMPORTED_LIBNAME "${LIBVA_DRM_LIBRARIES}")
|
||||
endif()
|
||||
|
||||
set_target_properties(Libva::drm PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${LIBVA_INCLUDE_DIRS}")
|
||||
endif()
|
||||
|
||||
endif()
|
||||
@@ -1,34 +0,0 @@
|
||||
# - Try to find Systemd
|
||||
# Once done this will define
|
||||
#
|
||||
# SYSTEMD_FOUND - system has systemd
|
||||
# SYSTEMD_USER_UNIT_INSTALL_DIR - the systemd system unit install directory
|
||||
# SYSTEMD_SYSTEM_UNIT_INSTALL_DIR - the systemd user unit install directory
|
||||
|
||||
IF (NOT WIN32)
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_check_modules(SYSTEMD "systemd")
|
||||
endif()
|
||||
|
||||
if (SYSTEMD_FOUND)
|
||||
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}
|
||||
--variable=systemduserunitdir systemd
|
||||
OUTPUT_VARIABLE SYSTEMD_USER_UNIT_INSTALL_DIR)
|
||||
|
||||
string(REGEX REPLACE "[ \t\n]+" "" SYSTEMD_USER_UNIT_INSTALL_DIR
|
||||
"${SYSTEMD_USER_UNIT_INSTALL_DIR}")
|
||||
|
||||
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}
|
||||
--variable=systemdsystemunitdir systemd
|
||||
OUTPUT_VARIABLE SYSTEMD_SYSTEM_UNIT_INSTALL_DIR)
|
||||
|
||||
string(REGEX REPLACE "[ \t\n]+" "" SYSTEMD_SYSTEM_UNIT_INSTALL_DIR
|
||||
"${SYSTEMD_SYSTEM_UNIT_INSTALL_DIR}")
|
||||
|
||||
mark_as_advanced(SYSTEMD_USER_UNIT_INSTALL_DIR SYSTEMD_SYSTEM_UNIT_INSTALL_DIR)
|
||||
|
||||
endif ()
|
||||
|
||||
ENDIF ()
|
||||
@@ -1,28 +0,0 @@
|
||||
# - Try to find Udev
|
||||
# Once done this will define
|
||||
#
|
||||
# UDEV_FOUND - system has udev
|
||||
# UDEV_RULES_INSTALL_DIR - the udev rules install directory
|
||||
|
||||
IF (NOT WIN32)
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_check_modules(UDEV "udev")
|
||||
endif()
|
||||
|
||||
if (UDEV_FOUND)
|
||||
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}
|
||||
--variable=udevdir udev
|
||||
OUTPUT_VARIABLE UDEV_RULES_INSTALL_DIR)
|
||||
|
||||
string(REGEX REPLACE "[ \t\n]+" "" UDEV_RULES_INSTALL_DIR
|
||||
"${UDEV_RULES_INSTALL_DIR}")
|
||||
|
||||
set(UDEV_RULES_INSTALL_DIR "${UDEV_RULES_INSTALL_DIR}/rules.d")
|
||||
|
||||
mark_as_advanced(UDEV_RULES_INSTALL_DIR)
|
||||
|
||||
endif ()
|
||||
|
||||
ENDIF ()
|
||||
@@ -1,80 +0,0 @@
|
||||
# Try to find Wayland on a Unix system
|
||||
#
|
||||
# This will define:
|
||||
#
|
||||
# WAYLAND_FOUND - True if Wayland is found
|
||||
# WAYLAND_LIBRARIES - Link these to use Wayland
|
||||
# WAYLAND_INCLUDE_DIRS - Include directory for Wayland
|
||||
# WAYLAND_DEFINITIONS - Compiler flags for using Wayland
|
||||
#
|
||||
# In addition the following more fine grained variables will be defined:
|
||||
#
|
||||
# Wayland_Client_FOUND WAYLAND_CLIENT_INCLUDE_DIRS WAYLAND_CLIENT_LIBRARIES
|
||||
# Wayland_Server_FOUND WAYLAND_SERVER_INCLUDE_DIRS WAYLAND_SERVER_LIBRARIES
|
||||
# Wayland_EGL_FOUND WAYLAND_EGL_INCLUDE_DIRS WAYLAND_EGL_LIBRARIES
|
||||
# Wayland_Cursor_FOUND WAYLAND_CURSOR_INCLUDE_DIRS WAYLAND_CURSOR_LIBRARIES
|
||||
#
|
||||
# Copyright (c) 2013 Martin Gräßlin <mgraesslin@kde.org>
|
||||
# 2020 Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
|
||||
#
|
||||
# Redistribution and use is allowed according to the terms of the BSD license.
|
||||
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
|
||||
|
||||
IF (NOT WIN32)
|
||||
|
||||
# Use pkg-config to get the directories and then use these values
|
||||
# in the find_path() and find_library() calls
|
||||
find_package(PkgConfig)
|
||||
PKG_CHECK_MODULES(PKG_WAYLAND QUIET wayland-client wayland-server wayland-egl wayland-cursor)
|
||||
|
||||
set(WAYLAND_DEFINITIONS ${PKG_WAYLAND_CFLAGS})
|
||||
|
||||
find_path(WAYLAND_CLIENT_INCLUDE_DIRS NAMES wayland-client.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})
|
||||
find_library(WAYLAND_CLIENT_LIBRARIES NAMES wayland-client HINTS ${PKG_WAYLAND_LIBRARY_DIRS})
|
||||
if(WAYLAND_CLIENT_INCLUDE_DIRS AND WAYLAND_CLIENT_LIBRARIES)
|
||||
set(Wayland_Client_FOUND TRUE) # cmake-lint: disable=C0103
|
||||
else()
|
||||
set(Wayland_Client_FOUND FALSE) # cmake-lint: disable=C0103
|
||||
endif()
|
||||
mark_as_advanced(WAYLAND_CLIENT_INCLUDE_DIRS WAYLAND_CLIENT_LIBRARIES)
|
||||
|
||||
find_path(WAYLAND_CURSOR_INCLUDE_DIRS NAMES wayland-cursor.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})
|
||||
find_library(WAYLAND_CURSOR_LIBRARIES NAMES wayland-cursor HINTS ${PKG_WAYLAND_LIBRARY_DIRS})
|
||||
if(WAYLAND_CURSOR_INCLUDE_DIRS AND WAYLAND_CURSOR_LIBRARIES)
|
||||
set(Wayland_Cursor_FOUND TRUE) # cmake-lint: disable=C0103
|
||||
else()
|
||||
set(Wayland_Cursor_FOUND FALSE) # cmake-lint: disable=C0103
|
||||
endif()
|
||||
mark_as_advanced(WAYLAND_CURSOR_INCLUDE_DIRS WAYLAND_CURSOR_LIBRARIES)
|
||||
|
||||
find_path(WAYLAND_EGL_INCLUDE_DIRS NAMES wayland-egl.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})
|
||||
find_library(WAYLAND_EGL_LIBRARIES NAMES wayland-egl HINTS ${PKG_WAYLAND_LIBRARY_DIRS})
|
||||
if(WAYLAND_EGL_INCLUDE_DIRS AND WAYLAND_EGL_LIBRARIES)
|
||||
set(Wayland_EGL_FOUND TRUE) # cmake-lint: disable=C0103
|
||||
else()
|
||||
set(Wayland_EGL_FOUND FALSE) # cmake-lint: disable=C0103
|
||||
endif()
|
||||
mark_as_advanced(WAYLAND_EGL_INCLUDE_DIRS WAYLAND_EGL_LIBRARIES)
|
||||
|
||||
find_path(WAYLAND_SERVER_INCLUDE_DIRS NAMES wayland-server.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})
|
||||
find_library(WAYLAND_SERVER_LIBRARIES NAMES wayland-server HINTS ${PKG_WAYLAND_LIBRARY_DIRS})
|
||||
if(WAYLAND_SERVER_INCLUDE_DIRS AND WAYLAND_SERVER_LIBRARIES)
|
||||
set(Wayland_Server_FOUND TRUE) # cmake-lint: disable=C0103
|
||||
else()
|
||||
set(Wayland_Server_FOUND FALSE) # cmake-lint: disable=C0103
|
||||
endif()
|
||||
mark_as_advanced(WAYLAND_SERVER_INCLUDE_DIRS WAYLAND_SERVER_LIBRARIES)
|
||||
|
||||
set(WAYLAND_INCLUDE_DIRS ${WAYLAND_CLIENT_INCLUDE_DIRS} ${WAYLAND_SERVER_INCLUDE_DIRS}
|
||||
${WAYLAND_EGL_INCLUDE_DIRS} ${WAYLAND_CURSOR_INCLUDE_DIRS})
|
||||
set(WAYLAND_LIBRARIES ${WAYLAND_CLIENT_LIBRARIES} ${WAYLAND_SERVER_LIBRARIES}
|
||||
${WAYLAND_EGL_LIBRARIES} ${WAYLAND_CURSOR_LIBRARIES})
|
||||
mark_as_advanced(WAYLAND_INCLUDE_DIRS WAYLAND_LIBRARIES)
|
||||
|
||||
list(REMOVE_DUPLICATES WAYLAND_INCLUDE_DIRS)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
find_package_handle_standard_args(Wayland REQUIRED_VARS WAYLAND_LIBRARIES WAYLAND_INCLUDE_DIRS HANDLE_COMPONENTS)
|
||||
|
||||
ENDIF ()
|
||||
@@ -1,157 +0,0 @@
|
||||
# common compile definitions
|
||||
# this file will also load platform specific definitions
|
||||
|
||||
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wall -Wno-sign-compare)
|
||||
# Wall - enable all warnings
|
||||
# Werror - treat warnings as errors
|
||||
# Wno-maybe-uninitialized/Wno-uninitialized - disable warnings for maybe uninitialized variables
|
||||
# Wno-sign-compare - disable warnings for signed/unsigned comparisons
|
||||
# Wno-restrict - disable warnings for memory overlap
|
||||
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
# GCC specific compile options
|
||||
|
||||
# GCC 12 and higher will complain about maybe-uninitialized
|
||||
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 12)
|
||||
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-maybe-uninitialized)
|
||||
|
||||
# Disable the bogus warning that may prevent compilation (only for GCC 12).
|
||||
# See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=105651.
|
||||
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 13)
|
||||
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-restrict)
|
||||
endif()
|
||||
endif()
|
||||
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
# Clang specific compile options
|
||||
|
||||
# Clang doesn't actually complain about this this, so disabling for now
|
||||
# list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-uninitialized)
|
||||
endif()
|
||||
if(BUILD_WERROR)
|
||||
list(APPEND SUNSHINE_COMPILE_OPTIONS -Werror)
|
||||
endif()
|
||||
|
||||
# setup assets directory
|
||||
if(NOT SUNSHINE_ASSETS_DIR)
|
||||
set(SUNSHINE_ASSETS_DIR "assets")
|
||||
endif()
|
||||
|
||||
# platform specific compile definitions
|
||||
if(WIN32)
|
||||
include(${CMAKE_MODULE_PATH}/compile_definitions/windows.cmake)
|
||||
elseif(UNIX)
|
||||
include(${CMAKE_MODULE_PATH}/compile_definitions/unix.cmake)
|
||||
|
||||
if(APPLE)
|
||||
include(${CMAKE_MODULE_PATH}/compile_definitions/macos.cmake)
|
||||
else()
|
||||
include(${CMAKE_MODULE_PATH}/compile_definitions/linux.cmake)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include_directories(BEFORE SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nv-codec-headers/include")
|
||||
file(GLOB NVENC_SOURCES CONFIGURE_DEPENDS "src/nvenc/*.cpp" "src/nvenc/*.h")
|
||||
list(APPEND PLATFORM_TARGET_FILES ${NVENC_SOURCES})
|
||||
|
||||
configure_file("${CMAKE_SOURCE_DIR}/src/version.h.in" version.h @ONLY)
|
||||
include_directories(BEFORE "${CMAKE_CURRENT_BINARY_DIR}") # required for importing version.h
|
||||
|
||||
set(SUNSHINE_TARGET_FILES
|
||||
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Input.h"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Rtsp.h"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/RtspParser.c"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Video.h"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/tray/src/tray.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/upnp.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/upnp.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/cbs.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/utility.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/uuid.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/config.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/config.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/display_device.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/display_device.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/entry_handler.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/entry_handler.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/file_handler.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/file_handler.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/globals.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/globals.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/logging.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/logging.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/main.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/main.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/crypto.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/crypto.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/nvhttp.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/nvhttp.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/httpcommon.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/httpcommon.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/confighttp.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/confighttp.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/rtsp.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/rtsp.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/stream.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/stream.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/video.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/video.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/video_colorspace.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/video_colorspace.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/input.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/input.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/audio.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/audio.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/common.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/process.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/process.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/network.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/network.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/move_by_copy.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/system_tray.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/system_tray.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/task_pool.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/thread_pool.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/thread_safe.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/sync.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/round_robin.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/stat_trackers.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/stat_trackers.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/rswrapper.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/rswrapper.c"
|
||||
${PLATFORM_TARGET_FILES})
|
||||
|
||||
if(NOT SUNSHINE_ASSETS_DIR_DEF)
|
||||
set(SUNSHINE_ASSETS_DIR_DEF "${SUNSHINE_ASSETS_DIR}")
|
||||
endif()
|
||||
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR_DEF}")
|
||||
|
||||
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_TRAY=${SUNSHINE_TRAY})
|
||||
|
||||
# Publisher metadata
|
||||
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_PUBLISHER_NAME="${SUNSHINE_PUBLISHER_NAME}")
|
||||
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_PUBLISHER_WEBSITE="${SUNSHINE_PUBLISHER_WEBSITE}")
|
||||
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_PUBLISHER_ISSUE_URL="${SUNSHINE_PUBLISHER_ISSUE_URL}")
|
||||
|
||||
include_directories(BEFORE "${CMAKE_SOURCE_DIR}")
|
||||
|
||||
include_directories(
|
||||
BEFORE
|
||||
SYSTEM
|
||||
"${CMAKE_SOURCE_DIR}/third-party"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/enet/include"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/nanors"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/nanors/deps/obl"
|
||||
${FFMPEG_INCLUDE_DIRS}
|
||||
${Boost_INCLUDE_DIRS} # has to be the last, or we get runtime error on macOS ffmpeg encoder
|
||||
)
|
||||
|
||||
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
|
||||
${MINIUPNP_LIBRARIES}
|
||||
${CMAKE_THREAD_LIBS_INIT}
|
||||
enet
|
||||
libdisplaydevice::display_device
|
||||
nlohmann_json::nlohmann_json
|
||||
opus
|
||||
${FFMPEG_LIBRARIES}
|
||||
${Boost_LIBRARIES}
|
||||
${OPENSSL_LIBRARIES}
|
||||
${PLATFORM_LIBRARIES})
|
||||
@@ -1,260 +0,0 @@
|
||||
# linux specific compile definitions
|
||||
|
||||
add_compile_definitions(SUNSHINE_PLATFORM="linux")
|
||||
|
||||
# AppImage
|
||||
if(${SUNSHINE_BUILD_APPIMAGE})
|
||||
# use relative assets path for AppImage
|
||||
string(REPLACE "${CMAKE_INSTALL_PREFIX}" ".${CMAKE_INSTALL_PREFIX}" SUNSHINE_ASSETS_DIR_DEF ${SUNSHINE_ASSETS_DIR})
|
||||
endif()
|
||||
|
||||
# cuda
|
||||
set(CUDA_FOUND OFF)
|
||||
if(${SUNSHINE_ENABLE_CUDA})
|
||||
include(CheckLanguage)
|
||||
check_language(CUDA)
|
||||
|
||||
if(CMAKE_CUDA_COMPILER)
|
||||
set(CUDA_FOUND ON)
|
||||
enable_language(CUDA)
|
||||
|
||||
message(STATUS "CUDA Compiler Version: ${CMAKE_CUDA_COMPILER_VERSION}")
|
||||
set(CMAKE_CUDA_ARCHITECTURES "")
|
||||
|
||||
# https://tech.amikelive.com/node-930/cuda-compatibility-of-nvidia-display-gpu-drivers/
|
||||
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 6.5)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 10)
|
||||
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 6.5)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 50 52)
|
||||
endif()
|
||||
|
||||
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 7.0)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 11)
|
||||
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER 7.6)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 60 61 62)
|
||||
endif()
|
||||
|
||||
# https://docs.nvidia.com/cuda/archive/9.2/cuda-compiler-driver-nvcc/index.html
|
||||
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 9.0)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 20)
|
||||
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 9.0)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 70)
|
||||
endif()
|
||||
|
||||
# https://docs.nvidia.com/cuda/archive/10.0/cuda-compiler-driver-nvcc/index.html
|
||||
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 72 75)
|
||||
endif()
|
||||
|
||||
# https://docs.nvidia.com/cuda/archive/11.0/cuda-compiler-driver-nvcc/index.html
|
||||
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 11.0)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 30)
|
||||
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.0)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 80)
|
||||
endif()
|
||||
|
||||
# https://docs.nvidia.com/cuda/archive/11.8.0/cuda-compiler-driver-nvcc/index.html
|
||||
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.8)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 86 87 89 90)
|
||||
endif()
|
||||
|
||||
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 12.0)
|
||||
list(APPEND CMAKE_CUDA_ARCHITECTURES 35)
|
||||
endif()
|
||||
|
||||
# sort the architectures
|
||||
list(SORT CMAKE_CUDA_ARCHITECTURES COMPARE NATURAL)
|
||||
|
||||
# message(STATUS "CUDA NVCC Flags: ${CUDA_NVCC_FLAGS}")
|
||||
message(STATUS "CUDA Architectures: ${CMAKE_CUDA_ARCHITECTURES}")
|
||||
elseif(${CUDA_FAIL_ON_MISSING})
|
||||
message(FATAL_ERROR
|
||||
"CUDA not found.
|
||||
If this is intentional, set '-DSUNSHINE_ENABLE_CUDA=OFF' or '-DCUDA_FAIL_ON_MISSING=OFF'"
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
if(CUDA_FOUND)
|
||||
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nvfbc")
|
||||
list(APPEND PLATFORM_TARGET_FILES
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.cu"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/nvfbc/NvFBC.h")
|
||||
|
||||
add_compile_definitions(SUNSHINE_BUILD_CUDA)
|
||||
endif()
|
||||
|
||||
# drm
|
||||
if(${SUNSHINE_ENABLE_DRM})
|
||||
find_package(LIBDRM REQUIRED)
|
||||
find_package(LIBCAP REQUIRED)
|
||||
else()
|
||||
set(LIBDRM_FOUND OFF)
|
||||
set(LIBCAP_FOUND OFF)
|
||||
endif()
|
||||
if(LIBDRM_FOUND AND LIBCAP_FOUND)
|
||||
add_compile_definitions(SUNSHINE_BUILD_DRM)
|
||||
include_directories(SYSTEM ${LIBDRM_INCLUDE_DIRS} ${LIBCAP_INCLUDE_DIRS})
|
||||
list(APPEND PLATFORM_LIBRARIES ${LIBDRM_LIBRARIES} ${LIBCAP_LIBRARIES})
|
||||
list(APPEND PLATFORM_TARGET_FILES
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/kmsgrab.cpp")
|
||||
list(APPEND SUNSHINE_DEFINITIONS EGL_NO_X11=1)
|
||||
endif()
|
||||
|
||||
# evdev
|
||||
include(dependencies/libevdev_Sunshine)
|
||||
|
||||
# vaapi
|
||||
if(${SUNSHINE_ENABLE_VAAPI})
|
||||
find_package(Libva REQUIRED)
|
||||
else()
|
||||
set(LIBVA_FOUND OFF)
|
||||
endif()
|
||||
if(LIBVA_FOUND)
|
||||
add_compile_definitions(SUNSHINE_BUILD_VAAPI)
|
||||
include_directories(SYSTEM ${LIBVA_INCLUDE_DIR})
|
||||
list(APPEND PLATFORM_LIBRARIES ${LIBVA_LIBRARIES} ${LIBVA_DRM_LIBRARIES})
|
||||
list(APPEND PLATFORM_TARGET_FILES
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/vaapi.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/vaapi.cpp")
|
||||
endif()
|
||||
|
||||
# wayland
|
||||
if(${SUNSHINE_ENABLE_WAYLAND})
|
||||
find_package(Wayland REQUIRED)
|
||||
else()
|
||||
set(WAYLAND_FOUND OFF)
|
||||
endif()
|
||||
if(WAYLAND_FOUND)
|
||||
add_compile_definitions(SUNSHINE_BUILD_WAYLAND)
|
||||
|
||||
if(NOT SUNSHINE_SYSTEM_WAYLAND_PROTOCOLS)
|
||||
set(WAYLAND_PROTOCOLS_DIR "${CMAKE_SOURCE_DIR}/third-party/wayland-protocols")
|
||||
else()
|
||||
pkg_get_variable(WAYLAND_PROTOCOLS_DIR wayland-protocols pkgdatadir)
|
||||
pkg_check_modules(WAYLAND_PROTOCOLS wayland-protocols REQUIRED)
|
||||
endif()
|
||||
|
||||
GEN_WAYLAND("${WAYLAND_PROTOCOLS_DIR}" "unstable/xdg-output" xdg-output-unstable-v1)
|
||||
GEN_WAYLAND("${WAYLAND_PROTOCOLS_DIR}" "unstable/linux-dmabuf" linux-dmabuf-unstable-v1)
|
||||
GEN_WAYLAND("${CMAKE_SOURCE_DIR}/third-party/wlr-protocols" "unstable" wlr-screencopy-unstable-v1)
|
||||
|
||||
include_directories(
|
||||
SYSTEM
|
||||
${WAYLAND_INCLUDE_DIRS}
|
||||
${CMAKE_BINARY_DIR}/generated-src
|
||||
)
|
||||
|
||||
list(APPEND PLATFORM_LIBRARIES ${WAYLAND_LIBRARIES} gbm)
|
||||
list(APPEND PLATFORM_TARGET_FILES
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/wlgrab.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/wayland.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/wayland.cpp")
|
||||
endif()
|
||||
|
||||
# x11
|
||||
if(${SUNSHINE_ENABLE_X11})
|
||||
find_package(X11 REQUIRED)
|
||||
else()
|
||||
set(X11_FOUND OFF)
|
||||
endif()
|
||||
if(X11_FOUND)
|
||||
add_compile_definitions(SUNSHINE_BUILD_X11)
|
||||
include_directories(SYSTEM ${X11_INCLUDE_DIR})
|
||||
list(APPEND PLATFORM_LIBRARIES ${X11_LIBRARIES})
|
||||
list(APPEND PLATFORM_TARGET_FILES
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/x11grab.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/x11grab.cpp")
|
||||
endif()
|
||||
|
||||
if(NOT ${CUDA_FOUND}
|
||||
AND NOT ${WAYLAND_FOUND}
|
||||
AND NOT ${X11_FOUND}
|
||||
AND NOT (${LIBDRM_FOUND} AND ${LIBCAP_FOUND})
|
||||
AND NOT ${LIBVA_FOUND})
|
||||
message(FATAL_ERROR "Couldn't find either cuda, wayland, x11, (libdrm and libcap), or libva")
|
||||
endif()
|
||||
|
||||
# tray icon
|
||||
if(${SUNSHINE_ENABLE_TRAY})
|
||||
pkg_check_modules(APPINDICATOR ayatana-appindicator3-0.1)
|
||||
if(APPINDICATOR_FOUND)
|
||||
list(APPEND SUNSHINE_DEFINITIONS TRAY_AYATANA_APPINDICATOR=1)
|
||||
else()
|
||||
pkg_check_modules(APPINDICATOR appindicator3-0.1)
|
||||
if(APPINDICATOR_FOUND)
|
||||
list(APPEND SUNSHINE_DEFINITIONS TRAY_LEGACY_APPINDICATOR=1)
|
||||
endif ()
|
||||
endif()
|
||||
pkg_check_modules(LIBNOTIFY libnotify)
|
||||
if(NOT APPINDICATOR_FOUND OR NOT LIBNOTIFY_FOUND)
|
||||
message(STATUS "APPINDICATOR_FOUND: ${APPINDICATOR_FOUND}")
|
||||
message(STATUS "LIBNOTIFY_FOUND: ${LIBNOTIFY_FOUND}")
|
||||
message(FATAL_ERROR "Couldn't find either appindicator or libnotify")
|
||||
else()
|
||||
include_directories(SYSTEM ${APPINDICATOR_INCLUDE_DIRS} ${LIBNOTIFY_INCLUDE_DIRS})
|
||||
link_directories(${APPINDICATOR_LIBRARY_DIRS} ${LIBNOTIFY_LIBRARY_DIRS})
|
||||
|
||||
list(APPEND PLATFORM_TARGET_FILES "${CMAKE_SOURCE_DIR}/third-party/tray/src/tray_linux.c")
|
||||
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES ${APPINDICATOR_LIBRARIES} ${LIBNOTIFY_LIBRARIES})
|
||||
endif()
|
||||
|
||||
# flatpak icons must be prefixed with the app id or they will not be included in the flatpak
|
||||
if(${SUNSHINE_BUILD_FLATPAK})
|
||||
set(SUNSHINE_TRAY_PREFIX "${PROJECT_FQDN}")
|
||||
else()
|
||||
set(SUNSHINE_TRAY_PREFIX "sunshine")
|
||||
endif()
|
||||
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_TRAY_PREFIX="${SUNSHINE_TRAY_PREFIX}")
|
||||
else()
|
||||
set(SUNSHINE_TRAY 0)
|
||||
message(STATUS "Tray icon disabled")
|
||||
endif()
|
||||
|
||||
# These need to be set before adding the inputtino subdirectory in order for them to be picked up
|
||||
set(LIBEVDEV_CUSTOM_INCLUDE_DIR "${EVDEV_INCLUDE_DIR}")
|
||||
set(LIBEVDEV_CUSTOM_LIBRARY "${EVDEV_LIBRARY}")
|
||||
|
||||
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/inputtino")
|
||||
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES inputtino::libinputtino)
|
||||
file(GLOB_RECURSE INPUTTINO_SOURCES
|
||||
${CMAKE_SOURCE_DIR}/src/platform/linux/input/inputtino*.h
|
||||
${CMAKE_SOURCE_DIR}/src/platform/linux/input/inputtino*.cpp)
|
||||
list(APPEND PLATFORM_TARGET_FILES ${INPUTTINO_SOURCES})
|
||||
|
||||
# build libevdev before the libinputtino target
|
||||
if(EXTERNAL_PROJECT_LIBEVDEV_USED)
|
||||
add_dependencies(libinputtino libevdev)
|
||||
endif()
|
||||
|
||||
# AppImage and Flatpak
|
||||
if (${SUNSHINE_BUILD_APPIMAGE})
|
||||
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_BUILD_APPIMAGE=1)
|
||||
endif ()
|
||||
if (${SUNSHINE_BUILD_FLATPAK})
|
||||
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_BUILD_FLATPAK=1)
|
||||
endif ()
|
||||
|
||||
list(APPEND PLATFORM_TARGET_FILES
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/publish.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/graphics.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/graphics.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/misc.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/misc.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/linux/audio.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/glad/src/egl.c"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/glad/src/gl.c"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/glad/include/EGL/eglplatform.h"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/glad/include/KHR/khrplatform.h"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/glad/include/glad/gl.h"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/glad/include/glad/egl.h")
|
||||
|
||||
list(APPEND PLATFORM_LIBRARIES
|
||||
dl
|
||||
pulse
|
||||
pulse-simple)
|
||||
|
||||
include_directories(
|
||||
SYSTEM
|
||||
"${CMAKE_SOURCE_DIR}/third-party/glad/include")
|
||||
@@ -1,57 +0,0 @@
|
||||
# macos specific compile definitions
|
||||
|
||||
add_compile_definitions(SUNSHINE_PLATFORM="macos")
|
||||
|
||||
set(MACOS_LINK_DIRECTORIES
|
||||
/opt/homebrew/lib
|
||||
/opt/local/lib
|
||||
/usr/local/lib)
|
||||
|
||||
foreach(dir ${MACOS_LINK_DIRECTORIES})
|
||||
if(EXISTS ${dir})
|
||||
link_directories(${dir})
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if(NOT BOOST_USE_STATIC AND NOT FETCH_CONTENT_BOOST_USED)
|
||||
ADD_DEFINITIONS(-DBOOST_LOG_DYN_LINK)
|
||||
endif()
|
||||
|
||||
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
|
||||
${APP_KIT_LIBRARY}
|
||||
${APP_SERVICES_LIBRARY}
|
||||
${AV_FOUNDATION_LIBRARY}
|
||||
${CORE_MEDIA_LIBRARY}
|
||||
${CORE_VIDEO_LIBRARY}
|
||||
${FOUNDATION_LIBRARY}
|
||||
${VIDEO_TOOLBOX_LIBRARY})
|
||||
|
||||
set(APPLE_PLIST_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/Info.plist")
|
||||
|
||||
# todo - tray is not working on macos
|
||||
set(SUNSHINE_TRAY 0)
|
||||
|
||||
set(PLATFORM_TARGET_FILES
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_audio.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_audio.m"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_img_t.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_video.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_video.m"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/display.mm"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/input.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/microphone.mm"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/misc.mm"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/misc.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/nv12_zero_device.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/nv12_zero_device.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/macos/publish.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/TPCircularBuffer/TPCircularBuffer.c"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/TPCircularBuffer/TPCircularBuffer.h"
|
||||
${APPLE_PLIST_FILE})
|
||||
|
||||
if(SUNSHINE_ENABLE_TRAY)
|
||||
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
|
||||
${COCOA})
|
||||
list(APPEND PLATFORM_TARGET_FILES
|
||||
"${CMAKE_SOURCE_DIR}/third-party/tray/src/tray_darwin.m")
|
||||
endif()
|
||||
@@ -1,10 +0,0 @@
|
||||
# unix specific compile definitions
|
||||
# put anything here that applies to both linux and macos
|
||||
|
||||
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
|
||||
${CURL_LIBRARIES})
|
||||
|
||||
# add install prefix to assets path if not already there
|
||||
if(NOT SUNSHINE_ASSETS_DIR MATCHES "^${CMAKE_INSTALL_PREFIX}")
|
||||
set(SUNSHINE_ASSETS_DIR "${CMAKE_INSTALL_PREFIX}/${SUNSHINE_ASSETS_DIR}")
|
||||
endif()
|
||||
@@ -1,95 +0,0 @@
|
||||
# windows specific compile definitions
|
||||
|
||||
add_compile_definitions(SUNSHINE_PLATFORM="windows")
|
||||
|
||||
enable_language(RC)
|
||||
set(CMAKE_RC_COMPILER windres)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
|
||||
|
||||
# gcc complains about misleading indentation in some mingw includes
|
||||
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-misleading-indentation)
|
||||
|
||||
# gcc15 complains about non-template type 'coroutine_handle' used as a template in Windows.Foundation.h
|
||||
# can remove after https://gcc.gnu.org/bugzilla/show_bug.cgi?id=120495 is available in mingw-w64
|
||||
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-template-body)
|
||||
|
||||
# see gcc bug 98723
|
||||
add_definitions(-DUSE_BOOST_REGEX)
|
||||
|
||||
# curl
|
||||
add_definitions(-DCURL_STATICLIB)
|
||||
include_directories(SYSTEM ${CURL_STATIC_INCLUDE_DIRS})
|
||||
link_directories(${CURL_STATIC_LIBRARY_DIRS})
|
||||
|
||||
# miniupnpc
|
||||
add_definitions(-DMINIUPNP_STATICLIB)
|
||||
|
||||
# extra tools/binaries for audio/display devices
|
||||
add_subdirectory(tools) # todo - this is temporary, only tools for Windows are needed, for now
|
||||
|
||||
# nvidia
|
||||
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nvapi-open-source-sdk")
|
||||
file(GLOB NVPREFS_FILES CONFIGURE_DEPENDS
|
||||
"${CMAKE_SOURCE_DIR}/third-party/nvapi-open-source-sdk/*.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/nvprefs/*.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/nvprefs/*.h")
|
||||
|
||||
# vigem
|
||||
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include")
|
||||
|
||||
# sunshine icon
|
||||
if(NOT DEFINED SUNSHINE_ICON_PATH)
|
||||
set(SUNSHINE_ICON_PATH "${CMAKE_SOURCE_DIR}/sunshine.ico")
|
||||
endif()
|
||||
|
||||
configure_file("${CMAKE_SOURCE_DIR}/src/platform/windows/windows.rc.in" windows.rc @ONLY)
|
||||
|
||||
set(PLATFORM_TARGET_FILES
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/windows.rc"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/publish.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/misc.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/misc.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/input.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/display.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_base.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_vram.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_ram.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_wgc.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/platform/windows/audio.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/src/ViGEmClient.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Client.h"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Common.h"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Util.h"
|
||||
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/km/BusShared.h"
|
||||
${NVPREFS_FILES})
|
||||
|
||||
set(OPENSSL_LIBRARIES
|
||||
libssl.a
|
||||
libcrypto.a)
|
||||
|
||||
list(PREPEND PLATFORM_LIBRARIES
|
||||
${CURL_STATIC_LIBRARIES}
|
||||
avrt
|
||||
d3d11
|
||||
D3DCompiler
|
||||
dwmapi
|
||||
dxgi
|
||||
iphlpapi
|
||||
ksuser
|
||||
libssp.a
|
||||
libstdc++.a
|
||||
libwinpthread.a
|
||||
minhook::minhook
|
||||
ntdll
|
||||
setupapi
|
||||
shlwapi
|
||||
synchronization.lib
|
||||
userenv
|
||||
ws2_32
|
||||
wsock32
|
||||
)
|
||||
|
||||
if(SUNSHINE_ENABLE_TRAY)
|
||||
list(APPEND PLATFORM_TARGET_FILES
|
||||
"${CMAKE_SOURCE_DIR}/third-party/tray/src/tray_windows.c")
|
||||
endif()
|
||||
@@ -1,103 +0,0 @@
|
||||
#
|
||||
# Loads the boost library giving the priority to the system package first, with a fallback to FetchContent.
|
||||
#
|
||||
include_guard(GLOBAL)
|
||||
|
||||
set(BOOST_VERSION "1.87.0")
|
||||
set(BOOST_COMPONENTS
|
||||
filesystem
|
||||
locale
|
||||
log
|
||||
program_options
|
||||
system
|
||||
)
|
||||
# system is not used by Sunshine, but by Simple-Web-Server, added here for convenience
|
||||
|
||||
# algorithm, preprocessor, scope, and uuid are not used by Sunshine, but by libdisplaydevice, added here for convenience
|
||||
if(WIN32)
|
||||
list(APPEND BOOST_COMPONENTS
|
||||
algorithm
|
||||
preprocessor
|
||||
scope
|
||||
uuid
|
||||
)
|
||||
endif()
|
||||
|
||||
if(BOOST_USE_STATIC)
|
||||
set(Boost_USE_STATIC_LIBS ON) # cmake-lint: disable=C0103
|
||||
endif()
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.30")
|
||||
cmake_policy(SET CMP0167 NEW) # Get BoostConfig.cmake from upstream
|
||||
endif()
|
||||
find_package(Boost CONFIG ${BOOST_VERSION} EXACT COMPONENTS ${BOOST_COMPONENTS})
|
||||
if(NOT Boost_FOUND)
|
||||
message(STATUS "Boost v${BOOST_VERSION} package not found in the system. Falling back to FetchContent.")
|
||||
include(FetchContent)
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
|
||||
cmake_policy(SET CMP0135 NEW) # Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24
|
||||
endif()
|
||||
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.31.0")
|
||||
cmake_policy(SET CMP0174 NEW) # Handle empty variables
|
||||
endif()
|
||||
|
||||
# more components required for compiling boost targets
|
||||
list(APPEND BOOST_COMPONENTS
|
||||
asio
|
||||
crc
|
||||
format
|
||||
process
|
||||
property_tree)
|
||||
|
||||
set(BOOST_ENABLE_CMAKE ON)
|
||||
|
||||
# Limit boost to the required libraries only
|
||||
set(BOOST_INCLUDE_LIBRARIES ${BOOST_COMPONENTS})
|
||||
set(BOOST_URL "https://github.com/boostorg/boost/releases/download/boost-${BOOST_VERSION}/boost-${BOOST_VERSION}-cmake.tar.xz") # cmake-lint: disable=C0301
|
||||
set(BOOST_HASH "SHA256=7da75f171837577a52bbf217e17f8ea576c7c246e4594d617bfde7fafd408be5")
|
||||
|
||||
if(CMAKE_VERSION VERSION_LESS "3.24.0")
|
||||
FetchContent_Declare(
|
||||
Boost
|
||||
URL ${BOOST_URL}
|
||||
URL_HASH ${BOOST_HASH}
|
||||
)
|
||||
elseif(APPLE AND CMAKE_VERSION VERSION_GREATER_EQUAL "3.25.0")
|
||||
# add SYSTEM to FetchContent_Declare, this fails on debian bookworm
|
||||
FetchContent_Declare(
|
||||
Boost
|
||||
URL ${BOOST_URL}
|
||||
URL_HASH ${BOOST_HASH}
|
||||
SYSTEM # requires CMake 3.25+
|
||||
OVERRIDE_FIND_PACKAGE # requires CMake 3.24+, but we have a macro to handle it for other versions
|
||||
)
|
||||
elseif(CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
|
||||
FetchContent_Declare(
|
||||
Boost
|
||||
URL ${BOOST_URL}
|
||||
URL_HASH ${BOOST_HASH}
|
||||
OVERRIDE_FIND_PACKAGE # requires CMake 3.24+, but we have a macro to handle it for other versions
|
||||
)
|
||||
endif()
|
||||
|
||||
FetchContent_MakeAvailable(Boost)
|
||||
set(FETCH_CONTENT_BOOST_USED TRUE)
|
||||
|
||||
set(Boost_FOUND TRUE) # cmake-lint: disable=C0103
|
||||
set(Boost_INCLUDE_DIRS # cmake-lint: disable=C0103
|
||||
"$<BUILD_INTERFACE:${Boost_SOURCE_DIR}/libs/headers/include>")
|
||||
|
||||
if(WIN32)
|
||||
# Windows build is failing to create .h file in this directory
|
||||
file(MAKE_DIRECTORY ${Boost_BINARY_DIR}/libs/log/src/windows)
|
||||
endif()
|
||||
|
||||
set(Boost_LIBRARIES "") # cmake-lint: disable=C0103
|
||||
foreach(component ${BOOST_COMPONENTS})
|
||||
list(APPEND Boost_LIBRARIES "Boost::${component}")
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
message(STATUS "Boost include dirs: ${Boost_INCLUDE_DIRS}")
|
||||
message(STATUS "Boost libraries: ${Boost_LIBRARIES}")
|
||||
@@ -1,85 +0,0 @@
|
||||
# load common dependencies
|
||||
# this file will also load platform specific dependencies
|
||||
|
||||
# boost, this should be before Simple-Web-Server as it also depends on boost
|
||||
include(dependencies/Boost_Sunshine)
|
||||
|
||||
# submodules
|
||||
# moonlight common library
|
||||
set(ENET_NO_INSTALL ON CACHE BOOL "Don't install any libraries built for enet")
|
||||
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/enet")
|
||||
|
||||
# web server
|
||||
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/Simple-Web-Server")
|
||||
|
||||
# libdisplaydevice
|
||||
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/libdisplaydevice")
|
||||
|
||||
# common dependencies
|
||||
include("${CMAKE_MODULE_PATH}/dependencies/nlohmann_json.cmake")
|
||||
find_package(OpenSSL REQUIRED)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
find_package(Threads REQUIRED)
|
||||
pkg_check_modules(CURL REQUIRED libcurl)
|
||||
|
||||
# miniupnp
|
||||
pkg_check_modules(MINIUPNP miniupnpc REQUIRED)
|
||||
include_directories(SYSTEM ${MINIUPNP_INCLUDE_DIRS})
|
||||
|
||||
# ffmpeg pre-compiled binaries
|
||||
if(NOT DEFINED FFMPEG_PREPARED_BINARIES)
|
||||
if(WIN32)
|
||||
set(FFMPEG_PLATFORM_LIBRARIES mfplat ole32 strmiids mfuuid vpl)
|
||||
elseif(UNIX AND NOT APPLE)
|
||||
set(FFMPEG_PLATFORM_LIBRARIES numa va va-drm va-x11 X11)
|
||||
endif()
|
||||
set(FFMPEG_PREPARED_BINARIES
|
||||
"${CMAKE_SOURCE_DIR}/third-party/build-deps/dist/${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}")
|
||||
|
||||
# check if the directory exists
|
||||
if(NOT EXISTS "${FFMPEG_PREPARED_BINARIES}")
|
||||
message(FATAL_ERROR
|
||||
"FFmpeg pre-compiled binaries not found at ${FFMPEG_PREPARED_BINARIES}. \
|
||||
Please consider contributing to the LizardByte/build-deps repository. \
|
||||
Optionally, you can use the FFMPEG_PREPARED_BINARIES option to specify the path to the \
|
||||
system-installed FFmpeg libraries")
|
||||
endif()
|
||||
|
||||
if(EXISTS "${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a")
|
||||
set(HDR10_PLUS_LIBRARY
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a")
|
||||
endif()
|
||||
set(FFMPEG_LIBRARIES
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a"
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a"
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a"
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libSvtAv1Enc.a"
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a"
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libx264.a"
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libx265.a"
|
||||
${HDR10_PLUS_LIBRARY}
|
||||
${FFMPEG_PLATFORM_LIBRARIES})
|
||||
else()
|
||||
set(FFMPEG_LIBRARIES
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a"
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a"
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a"
|
||||
"${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a"
|
||||
${FFMPEG_PLATFORM_LIBRARIES})
|
||||
endif()
|
||||
|
||||
set(FFMPEG_INCLUDE_DIRS
|
||||
"${FFMPEG_PREPARED_BINARIES}/include")
|
||||
|
||||
# platform specific dependencies
|
||||
if(WIN32)
|
||||
include("${CMAKE_MODULE_PATH}/dependencies/windows.cmake")
|
||||
elseif(UNIX)
|
||||
include("${CMAKE_MODULE_PATH}/dependencies/unix.cmake")
|
||||
|
||||
if(APPLE)
|
||||
include("${CMAKE_MODULE_PATH}/dependencies/macos.cmake")
|
||||
else()
|
||||
include("${CMAKE_MODULE_PATH}/dependencies/linux.cmake")
|
||||
endif()
|
||||
endif()
|
||||
@@ -1,47 +0,0 @@
|
||||
#
|
||||
# Loads the libevdev library giving the priority to the system package first, with a fallback to ExternalProject
|
||||
#
|
||||
include_guard(GLOBAL)
|
||||
|
||||
set(LIBEVDEV_VERSION libevdev-1.13.2)
|
||||
|
||||
pkg_check_modules(PC_EVDEV libevdev)
|
||||
if(PC_EVDEV_FOUND)
|
||||
find_path(EVDEV_INCLUDE_DIR libevdev/libevdev.h
|
||||
HINTS ${PC_EVDEV_INCLUDE_DIRS} ${PC_EVDEV_INCLUDEDIR})
|
||||
find_library(EVDEV_LIBRARY
|
||||
NAMES evdev libevdev)
|
||||
else()
|
||||
include(ExternalProject)
|
||||
|
||||
ExternalProject_Add(libevdev
|
||||
URL http://www.freedesktop.org/software/libevdev/${LIBEVDEV_VERSION}.tar.xz
|
||||
PREFIX ${LIBEVDEV_VERSION}
|
||||
CONFIGURE_COMMAND <SOURCE_DIR>/configure --prefix=<INSTALL_DIR>
|
||||
BUILD_COMMAND "make"
|
||||
INSTALL_COMMAND ""
|
||||
)
|
||||
|
||||
ExternalProject_Get_Property(libevdev SOURCE_DIR)
|
||||
message(STATUS "libevdev source dir: ${SOURCE_DIR}")
|
||||
set(EVDEV_INCLUDE_DIR "${SOURCE_DIR}")
|
||||
|
||||
ExternalProject_Get_Property(libevdev BINARY_DIR)
|
||||
message(STATUS "libevdev binary dir: ${BINARY_DIR}")
|
||||
set(EVDEV_LIBRARY "${BINARY_DIR}/libevdev/.libs/libevdev.a")
|
||||
|
||||
# compile libevdev before sunshine
|
||||
set(SUNSHINE_TARGET_DEPENDENCIES ${SUNSHINE_TARGET_DEPENDENCIES} libevdev)
|
||||
|
||||
set(EXTERNAL_PROJECT_LIBEVDEV_USED TRUE)
|
||||
endif()
|
||||
|
||||
if(EVDEV_INCLUDE_DIR AND EVDEV_LIBRARY)
|
||||
message(STATUS "Found libevdev library: ${EVDEV_LIBRARY}")
|
||||
message(STATUS "Found libevdev include directory: ${EVDEV_INCLUDE_DIR}")
|
||||
|
||||
include_directories(SYSTEM ${EVDEV_INCLUDE_DIR})
|
||||
list(APPEND PLATFORM_LIBRARIES ${EVDEV_LIBRARY})
|
||||
else()
|
||||
message(FATAL_ERROR "Couldn't find or fetch libevdev")
|
||||
endif()
|
||||
@@ -1 +0,0 @@
|
||||
# linux specific dependencies
|
||||
@@ -1,13 +0,0 @@
|
||||
# macos specific dependencies
|
||||
|
||||
FIND_LIBRARY(APP_KIT_LIBRARY AppKit)
|
||||
FIND_LIBRARY(APP_SERVICES_LIBRARY ApplicationServices)
|
||||
FIND_LIBRARY(AV_FOUNDATION_LIBRARY AVFoundation)
|
||||
FIND_LIBRARY(CORE_MEDIA_LIBRARY CoreMedia)
|
||||
FIND_LIBRARY(CORE_VIDEO_LIBRARY CoreVideo)
|
||||
FIND_LIBRARY(FOUNDATION_LIBRARY Foundation)
|
||||
FIND_LIBRARY(VIDEO_TOOLBOX_LIBRARY VideoToolbox)
|
||||
|
||||
if(SUNSHINE_ENABLE_TRAY)
|
||||
FIND_LIBRARY(COCOA Cocoa REQUIRED)
|
||||
endif()
|
||||
@@ -1,25 +0,0 @@
|
||||
#
|
||||
# Loads the nlohmann_json library giving the priority to the system package first, with a fallback to FetchContent.
|
||||
#
|
||||
include_guard(GLOBAL)
|
||||
|
||||
find_package(nlohmann_json 3.11 QUIET GLOBAL)
|
||||
if(NOT nlohmann_json_FOUND)
|
||||
message(STATUS "nlohmann_json v3.11.x package not found in the system. Falling back to FetchContent.")
|
||||
include(FetchContent)
|
||||
|
||||
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
|
||||
cmake_policy(SET CMP0135 NEW) # Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24
|
||||
endif()
|
||||
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.31.0")
|
||||
cmake_policy(SET CMP0174 NEW) # Handle empty variables
|
||||
endif()
|
||||
|
||||
FetchContent_Declare(
|
||||
json
|
||||
URL https://github.com/nlohmann/json/releases/download/v3.11.3/json.tar.xz
|
||||
URL_HASH MD5=c23a33f04786d85c29fda8d16b5f0efd
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP
|
||||
)
|
||||
FetchContent_MakeAvailable(json)
|
||||
endif()
|
||||
@@ -1,2 +0,0 @@
|
||||
# unix specific dependencies
|
||||
# put anything here that applies to both linux and macos
|
||||
@@ -1,9 +0,0 @@
|
||||
# windows specific dependencies
|
||||
|
||||
# Make sure MinHook is installed
|
||||
find_library(MINHOOK_LIBRARY libMinHook.a REQUIRED)
|
||||
find_path(MINHOOK_INCLUDE_DIR MinHook.h PATH_SUFFIXES include REQUIRED)
|
||||
|
||||
add_library(minhook::minhook STATIC IMPORTED)
|
||||
set_property(TARGET minhook::minhook PROPERTY IMPORTED_LOCATION ${MINHOOK_LIBRARY})
|
||||
target_include_directories(minhook::minhook INTERFACE ${MINHOOK_INCLUDE_DIR})
|
||||
@@ -1,29 +0,0 @@
|
||||
# common macros
|
||||
# this file will also load platform specific macros
|
||||
|
||||
# platform specific macros
|
||||
if(WIN32)
|
||||
include(${CMAKE_MODULE_PATH}/macros/windows.cmake)
|
||||
elseif(UNIX)
|
||||
include(${CMAKE_MODULE_PATH}/macros/unix.cmake)
|
||||
|
||||
if(APPLE)
|
||||
include(${CMAKE_MODULE_PATH}/macros/macos.cmake)
|
||||
else()
|
||||
include(${CMAKE_MODULE_PATH}/macros/linux.cmake)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# override find_package function
|
||||
macro(find_package) # cmake-lint: disable=C0103
|
||||
string(TOLOWER "${ARGV0}" ARGV0_LOWER)
|
||||
if(
|
||||
(("${ARGV0_LOWER}" STREQUAL "boost") AND DEFINED FETCH_CONTENT_BOOST_USED) OR
|
||||
(("${ARGV0_LOWER}" STREQUAL "libevdev") AND DEFINED EXTERNAL_PROJECT_LIBEVDEV_USED)
|
||||
)
|
||||
# Do nothing, as the package has already been fetched
|
||||
else()
|
||||
# Call the original find_package function
|
||||
_find_package(${ARGV})
|
||||
endif()
|
||||
endmacro()
|
||||
@@ -1,31 +0,0 @@
|
||||
# linux specific macros
|
||||
|
||||
# GEN_WAYLAND: args = `filename`
|
||||
macro(GEN_WAYLAND wayland_directory subdirectory filename)
|
||||
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated-src)
|
||||
|
||||
message("wayland-scanner private-code \
|
||||
${wayland_directory}/${subdirectory}/${filename}.xml \
|
||||
${CMAKE_BINARY_DIR}/generated-src/${filename}.c")
|
||||
message("wayland-scanner client-header \
|
||||
${wayland_directory}/${subdirectory}/${filename}.xml \
|
||||
${CMAKE_BINARY_DIR}/generated-src/${filename}.h")
|
||||
execute_process(
|
||||
COMMAND wayland-scanner private-code
|
||||
${wayland_directory}/${subdirectory}/${filename}.xml
|
||||
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
|
||||
COMMAND wayland-scanner client-header
|
||||
${wayland_directory}/${subdirectory}/${filename}.xml
|
||||
${CMAKE_BINARY_DIR}/generated-src/${filename}.h
|
||||
|
||||
RESULT_VARIABLE EXIT_INT
|
||||
)
|
||||
|
||||
if(NOT ${EXIT_INT} EQUAL 0)
|
||||
message(FATAL_ERROR "wayland-scanner failed")
|
||||
endif()
|
||||
|
||||
list(APPEND PLATFORM_TARGET_FILES
|
||||
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
|
||||
${CMAKE_BINARY_DIR}/generated-src/${filename}.h)
|
||||
endmacro()
|
||||
@@ -1,16 +0,0 @@
|
||||
# macos specific macros
|
||||
|
||||
# ADD_FRAMEWORK: args = `fwname`, `appname`
|
||||
macro(ADD_FRAMEWORK fwname appname)
|
||||
find_library(FRAMEWORK_${fwname}
|
||||
NAMES ${fwname}
|
||||
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
|
||||
PATH_SUFFIXES Frameworks
|
||||
NO_DEFAULT_PATH)
|
||||
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
|
||||
MESSAGE(ERROR ": Framework ${fwname} not found")
|
||||
else()
|
||||
TARGET_LINK_LIBRARIES(${appname} "${FRAMEWORK_${fwname}}/${fwname}")
|
||||
MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
|
||||
endif()
|
||||
endmacro(ADD_FRAMEWORK)
|
||||
@@ -1,2 +0,0 @@
|
||||
# unix specific macros
|
||||
# put anything here that applies to both linux and macos
|
||||
@@ -1 +0,0 @@
|
||||
# windows specific macros
|
||||
@@ -1,46 +0,0 @@
|
||||
# common packaging
|
||||
|
||||
# common cpack options
|
||||
set(CPACK_PACKAGE_NAME ${CMAKE_PROJECT_NAME})
|
||||
set(CPACK_PACKAGE_VENDOR "LizardByte")
|
||||
string(REGEX REPLACE "^v" "" CPACK_PACKAGE_VERSION ${PROJECT_VERSION}) # remove the v prefix if it exists
|
||||
set(CPACK_PACKAGE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/cpack_artifacts)
|
||||
set(CPACK_PACKAGE_CONTACT "https://app.lizardbyte.dev")
|
||||
set(CPACK_PACKAGE_DESCRIPTION ${CMAKE_PROJECT_DESCRIPTION})
|
||||
set(CPACK_PACKAGE_HOMEPAGE_URL ${CMAKE_PROJECT_HOMEPAGE_URL})
|
||||
set(CPACK_RESOURCE_FILE_LICENSE ${PROJECT_SOURCE_DIR}/LICENSE)
|
||||
set(CPACK_PACKAGE_ICON ${PROJECT_SOURCE_DIR}/sunshine.png)
|
||||
set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}")
|
||||
set(CPACK_STRIP_FILES YES)
|
||||
|
||||
# install common assets
|
||||
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
|
||||
DESTINATION "${SUNSHINE_ASSETS_DIR}"
|
||||
PATTERN "web" EXCLUDE)
|
||||
# copy assets to build directory, for running without install
|
||||
file(GLOB_RECURSE ALL_ASSETS
|
||||
RELATIVE "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/" "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/*")
|
||||
list(FILTER ALL_ASSETS EXCLUDE REGEX "^web/.*$") # Filter out the web directory
|
||||
foreach(asset ${ALL_ASSETS}) # Copy assets to build directory, excluding the web directory
|
||||
file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/${asset}"
|
||||
DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/assets")
|
||||
endforeach()
|
||||
|
||||
# install built vite assets
|
||||
install(DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/assets/web"
|
||||
DESTINATION "${SUNSHINE_ASSETS_DIR}")
|
||||
|
||||
# platform specific packaging
|
||||
if(WIN32)
|
||||
include(${CMAKE_MODULE_PATH}/packaging/windows.cmake)
|
||||
elseif(UNIX)
|
||||
include(${CMAKE_MODULE_PATH}/packaging/unix.cmake)
|
||||
|
||||
if(APPLE)
|
||||
include(${CMAKE_MODULE_PATH}/packaging/macos.cmake)
|
||||
else()
|
||||
include(${CMAKE_MODULE_PATH}/packaging/linux.cmake)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(CPack)
|
||||
@@ -1,148 +0,0 @@
|
||||
# linux specific packaging
|
||||
|
||||
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
|
||||
DESTINATION "${SUNSHINE_ASSETS_DIR}")
|
||||
|
||||
# copy assets (excluding shaders) to build directory, for running without install
|
||||
file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
|
||||
DESTINATION "${CMAKE_BINARY_DIR}/assets"
|
||||
PATTERN "shaders" EXCLUDE)
|
||||
# use symbolic link for shaders directory
|
||||
file(CREATE_LINK "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/shaders"
|
||||
"${CMAKE_BINARY_DIR}/assets/shaders" COPY_ON_ERROR SYMBOLIC)
|
||||
|
||||
if(${SUNSHINE_BUILD_APPIMAGE} OR ${SUNSHINE_BUILD_FLATPAK})
|
||||
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.rules"
|
||||
DESTINATION "${SUNSHINE_ASSETS_DIR}/udev/rules.d")
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
|
||||
DESTINATION "${SUNSHINE_ASSETS_DIR}/systemd/user")
|
||||
else()
|
||||
find_package(Systemd)
|
||||
find_package(Udev)
|
||||
|
||||
if(UDEV_FOUND)
|
||||
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.rules"
|
||||
DESTINATION "${UDEV_RULES_INSTALL_DIR}")
|
||||
endif()
|
||||
if(SYSTEMD_FOUND)
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
|
||||
DESTINATION "${SYSTEMD_USER_UNIT_INSTALL_DIR}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Post install
|
||||
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
|
||||
set(CPACK_RPM_POST_INSTALL_SCRIPT_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
|
||||
|
||||
# Apply setcap for RPM
|
||||
# https://github.com/coreos/rpm-ostree/discussions/5036#discussioncomment-10291071
|
||||
set(CPACK_RPM_USER_FILELIST "%caps(cap_sys_admin+p) ${SUNSHINE_EXECUTABLE_PATH}")
|
||||
|
||||
# Dependencies
|
||||
set(CPACK_DEB_COMPONENT_INSTALL ON)
|
||||
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
|
||||
${CPACK_DEB_PLATFORM_PACKAGE_DEPENDS} \
|
||||
libcap2, \
|
||||
libcurl4, \
|
||||
libdrm2, \
|
||||
libevdev2, \
|
||||
libnuma1, \
|
||||
libopus0, \
|
||||
libpulse0, \
|
||||
libva2, \
|
||||
libva-drm2, \
|
||||
libwayland-client0, \
|
||||
libx11-6, \
|
||||
miniupnpc, \
|
||||
openssl | libssl3")
|
||||
set(CPACK_RPM_PACKAGE_REQUIRES "\
|
||||
${CPACK_RPM_PLATFORM_PACKAGE_REQUIRES} \
|
||||
libcap >= 2.22, \
|
||||
libcurl >= 7.0, \
|
||||
libdrm >= 2.4.97, \
|
||||
libevdev >= 1.5.6, \
|
||||
libopusenc >= 0.2.1, \
|
||||
libva >= 2.14.0, \
|
||||
libwayland-client >= 1.20.0, \
|
||||
libX11 >= 1.7.3.1, \
|
||||
miniupnpc >= 2.2.4, \
|
||||
numactl-libs >= 2.0.14, \
|
||||
openssl >= 3.0.2, \
|
||||
pulseaudio-libs >= 10.0")
|
||||
|
||||
if(NOT BOOST_USE_STATIC)
|
||||
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
|
||||
${CPACK_DEBIAN_PACKAGE_DEPENDS}, \
|
||||
libboost-filesystem${Boost_VERSION}, \
|
||||
libboost-locale${Boost_VERSION}, \
|
||||
libboost-log${Boost_VERSION}, \
|
||||
libboost-program-options${Boost_VERSION}")
|
||||
set(CPACK_RPM_PACKAGE_REQUIRES "\
|
||||
${CPACK_RPM_PACKAGE_REQUIRES}, \
|
||||
boost-filesystem >= ${Boost_VERSION}, \
|
||||
boost-locale >= ${Boost_VERSION}, \
|
||||
boost-log >= ${Boost_VERSION}, \
|
||||
boost-program-options >= ${Boost_VERSION}")
|
||||
endif()
|
||||
|
||||
# This should automatically figure out dependencies, doesn't work with the current config
|
||||
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF)
|
||||
|
||||
# application icon
|
||||
if(NOT ${SUNSHINE_BUILD_FLATPAK})
|
||||
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/apps")
|
||||
else()
|
||||
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/apps"
|
||||
RENAME "${PROJECT_FQDN}.svg")
|
||||
endif()
|
||||
|
||||
# tray icon
|
||||
if(${SUNSHINE_TRAY} STREQUAL 1)
|
||||
if(NOT ${SUNSHINE_BUILD_FLATPAK})
|
||||
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
|
||||
RENAME "sunshine-tray.svg")
|
||||
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-playing.svg"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status")
|
||||
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-pausing.svg"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status")
|
||||
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-locked.svg"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status")
|
||||
else()
|
||||
# flatpak icons must be prefixed with the app id or they will not be included in the flatpak
|
||||
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
|
||||
RENAME "${PROJECT_FQDN}-tray.svg")
|
||||
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-playing.svg"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
|
||||
RENAME "${PROJECT_FQDN}-playing.svg")
|
||||
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-pausing.svg"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
|
||||
RENAME "${PROJECT_FQDN}-pausing.svg")
|
||||
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-locked.svg"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
|
||||
RENAME "${PROJECT_FQDN}-locked.svg")
|
||||
endif()
|
||||
|
||||
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
|
||||
${CPACK_DEBIAN_PACKAGE_DEPENDS}, \
|
||||
libayatana-appindicator3-1, \
|
||||
libnotify4")
|
||||
set(CPACK_RPM_PACKAGE_REQUIRES "\
|
||||
${CPACK_RPM_PACKAGE_REQUIRES}, \
|
||||
libappindicator-gtk3 >= 12.10.0")
|
||||
endif()
|
||||
|
||||
# desktop file
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_FQDN}.desktop"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications")
|
||||
if(NOT ${SUNSHINE_BUILD_APPIMAGE} AND NOT ${SUNSHINE_BUILD_FLATPAK})
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_FQDN}.terminal.desktop"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications")
|
||||
endif()
|
||||
|
||||
# metadata file
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_FQDN}.metainfo.xml"
|
||||
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/metainfo")
|
||||
@@ -1,25 +0,0 @@
|
||||
# macos specific packaging
|
||||
|
||||
# todo - bundle doesn't produce a valid .app use cpack -G DragNDrop
|
||||
set(CPACK_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
|
||||
set(CPACK_BUNDLE_PLIST "${APPLE_PLIST_FILE}")
|
||||
set(CPACK_BUNDLE_ICON "${PROJECT_SOURCE_DIR}/sunshine.icns")
|
||||
# set(CPACK_BUNDLE_STARTUP_COMMAND "${INSTALL_RUNTIME_DIR}/sunshine")
|
||||
|
||||
if(SUNSHINE_PACKAGE_MACOS) # todo
|
||||
set(MAC_PREFIX "${CMAKE_PROJECT_NAME}.app/Contents")
|
||||
set(INSTALL_RUNTIME_DIR "${MAC_PREFIX}/MacOS")
|
||||
|
||||
install(TARGETS sunshine
|
||||
BUNDLE DESTINATION . COMPONENT Runtime
|
||||
RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime)
|
||||
else()
|
||||
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/misc/uninstall_pkg.sh"
|
||||
DESTINATION "${SUNSHINE_ASSETS_DIR}")
|
||||
endif()
|
||||
|
||||
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
|
||||
DESTINATION "${SUNSHINE_ASSETS_DIR}")
|
||||
# copy assets to build directory, for running without install
|
||||
file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
|
||||
DESTINATION "${CMAKE_BINARY_DIR}/assets")
|
||||
@@ -1,15 +0,0 @@
|
||||
# unix specific packaging
|
||||
# put anything here that applies to both linux and macos
|
||||
|
||||
# return here if building a macos package
|
||||
if(SUNSHINE_PACKAGE_MACOS)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Installation destination dir
|
||||
set(CPACK_SET_DESTDIR true)
|
||||
if(NOT CMAKE_INSTALL_PREFIX)
|
||||
set(CMAKE_INSTALL_PREFIX "/usr/share/sunshine")
|
||||
endif()
|
||||
|
||||
install(TARGETS sunshine RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
|
||||
@@ -1,101 +0,0 @@
|
||||
# windows specific packaging
|
||||
install(TARGETS sunshine RUNTIME DESTINATION "." COMPONENT application)
|
||||
|
||||
# Hardening: include zlib1.dll (loaded via LoadLibrary() in openssl's libcrypto.a)
|
||||
install(FILES "${ZLIB}" DESTINATION "." COMPONENT application)
|
||||
|
||||
# Adding tools
|
||||
install(TARGETS dxgi-info RUNTIME DESTINATION "tools" COMPONENT dxgi)
|
||||
install(TARGETS audio-info RUNTIME DESTINATION "tools" COMPONENT audio)
|
||||
|
||||
# Mandatory tools
|
||||
install(TARGETS sunshinesvc RUNTIME DESTINATION "tools" COMPONENT application)
|
||||
|
||||
# Mandatory scripts
|
||||
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/service/"
|
||||
DESTINATION "scripts"
|
||||
COMPONENT assets)
|
||||
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/migration/"
|
||||
DESTINATION "scripts"
|
||||
COMPONENT assets)
|
||||
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/path/"
|
||||
DESTINATION "scripts"
|
||||
COMPONENT assets)
|
||||
|
||||
# Configurable options for the service
|
||||
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/autostart/"
|
||||
DESTINATION "scripts"
|
||||
COMPONENT autostart)
|
||||
|
||||
# scripts
|
||||
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/firewall/"
|
||||
DESTINATION "scripts"
|
||||
COMPONENT firewall)
|
||||
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/gamepad/"
|
||||
DESTINATION "scripts"
|
||||
COMPONENT gamepad)
|
||||
|
||||
# Sunshine assets
|
||||
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
|
||||
DESTINATION "${SUNSHINE_ASSETS_DIR}"
|
||||
COMPONENT assets)
|
||||
|
||||
# copy assets (excluding shaders) to build directory, for running without install
|
||||
file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
|
||||
DESTINATION "${CMAKE_BINARY_DIR}/assets"
|
||||
PATTERN "shaders" EXCLUDE)
|
||||
# use junction for shaders directory
|
||||
cmake_path(CONVERT "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/shaders"
|
||||
TO_NATIVE_PATH_LIST shaders_in_build_src_native)
|
||||
cmake_path(CONVERT "${CMAKE_BINARY_DIR}/assets/shaders" TO_NATIVE_PATH_LIST shaders_in_build_dest_native)
|
||||
execute_process(COMMAND cmd.exe /c mklink /J "${shaders_in_build_dest_native}" "${shaders_in_build_src_native}")
|
||||
|
||||
set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}\\\\sunshine.ico")
|
||||
|
||||
# The name of the directory that will be created in C:/Program files/
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
|
||||
|
||||
# Setting components groups and dependencies
|
||||
set(CPACK_COMPONENT_GROUP_CORE_EXPANDED true)
|
||||
|
||||
# sunshine binary
|
||||
set(CPACK_COMPONENT_APPLICATION_DISPLAY_NAME "${CMAKE_PROJECT_NAME}")
|
||||
set(CPACK_COMPONENT_APPLICATION_DESCRIPTION "${CMAKE_PROJECT_NAME} main application and required components.")
|
||||
set(CPACK_COMPONENT_APPLICATION_GROUP "Core")
|
||||
set(CPACK_COMPONENT_APPLICATION_REQUIRED true)
|
||||
set(CPACK_COMPONENT_APPLICATION_DEPENDS assets)
|
||||
|
||||
# service auto-start script
|
||||
set(CPACK_COMPONENT_AUTOSTART_DISPLAY_NAME "Launch on Startup")
|
||||
set(CPACK_COMPONENT_AUTOSTART_DESCRIPTION "If enabled, launches Sunshine automatically on system startup.")
|
||||
set(CPACK_COMPONENT_AUTOSTART_GROUP "Core")
|
||||
|
||||
# assets
|
||||
set(CPACK_COMPONENT_ASSETS_DISPLAY_NAME "Required Assets")
|
||||
set(CPACK_COMPONENT_ASSETS_DESCRIPTION "Shaders, default box art, and web UI.")
|
||||
set(CPACK_COMPONENT_ASSETS_GROUP "Core")
|
||||
set(CPACK_COMPONENT_ASSETS_REQUIRED true)
|
||||
|
||||
# audio tool
|
||||
set(CPACK_COMPONENT_AUDIO_DISPLAY_NAME "audio-info")
|
||||
set(CPACK_COMPONENT_AUDIO_DESCRIPTION "CLI tool providing information about sound devices.")
|
||||
set(CPACK_COMPONENT_AUDIO_GROUP "Tools")
|
||||
|
||||
# display tool
|
||||
set(CPACK_COMPONENT_DXGI_DISPLAY_NAME "dxgi-info")
|
||||
set(CPACK_COMPONENT_DXGI_DESCRIPTION "CLI tool providing information about graphics cards and displays.")
|
||||
set(CPACK_COMPONENT_DXGI_GROUP "Tools")
|
||||
|
||||
# firewall scripts
|
||||
set(CPACK_COMPONENT_FIREWALL_DISPLAY_NAME "Add Firewall Exclusions")
|
||||
set(CPACK_COMPONENT_FIREWALL_DESCRIPTION "Scripts to enable or disable firewall rules.")
|
||||
set(CPACK_COMPONENT_FIREWALL_GROUP "Scripts")
|
||||
|
||||
# gamepad scripts
|
||||
set(CPACK_COMPONENT_GAMEPAD_DISPLAY_NAME "Virtual Gamepad")
|
||||
set(CPACK_COMPONENT_GAMEPAD_DESCRIPTION "Scripts to install and uninstall Virtual Gamepad.")
|
||||
set(CPACK_COMPONENT_GAMEPAD_GROUP "Scripts")
|
||||
|
||||
# include specific packaging
|
||||
include(${CMAKE_MODULE_PATH}/packaging/windows_nsis.cmake)
|
||||
include(${CMAKE_MODULE_PATH}/packaging/windows_wix.cmake)
|
||||
@@ -1,71 +0,0 @@
|
||||
# NSIS Packaging
|
||||
# see options at: https://cmake.org/cmake/help/latest/cpack_gen/nsis.html
|
||||
|
||||
set(CPACK_NSIS_INSTALLED_ICON_NAME "${PROJECT__DIR}\\\\${PROJECT_EXE}")
|
||||
|
||||
# Extra install commands
|
||||
# Restores permissions on the install directory
|
||||
# Migrates config files from the root into the new config folder
|
||||
# Install service
|
||||
SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS
|
||||
"${CPACK_NSIS_EXTRA_INSTALL_COMMANDS}
|
||||
IfSilent +2 0
|
||||
ExecShell 'open' 'https://docs.lizardbyte.dev/projects/sunshine'
|
||||
nsExec::ExecToLog 'icacls \\\"$INSTDIR\\\" /reset'
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\update-path.bat\\\" add'
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\migrate-config.bat\\\"'
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\add-firewall-rule.bat\\\"'
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-gamepad.bat\\\"'
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-service.bat\\\"'
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\autostart-service.bat\\\"'
|
||||
NoController:
|
||||
")
|
||||
|
||||
# Extra uninstall commands
|
||||
# Uninstall service
|
||||
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS
|
||||
"${CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS}
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\delete-firewall-rule.bat\\\"'
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-service.bat\\\"'
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\${CMAKE_PROJECT_NAME}.exe\\\" --restore-nvprefs-undo'
|
||||
MessageBox MB_YESNO|MB_ICONQUESTION \
|
||||
'Do you want to remove Virtual Gamepad?' \
|
||||
/SD IDNO IDNO NoGamepad
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-gamepad.bat\\\"'; skipped if no
|
||||
NoGamepad:
|
||||
MessageBox MB_YESNO|MB_ICONQUESTION \
|
||||
'Do you want to remove $INSTDIR (this includes the configuration, cover images, and settings)?' \
|
||||
/SD IDNO IDNO NoDelete
|
||||
RMDir /r \\\"$INSTDIR\\\"; skipped if no
|
||||
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\update-path.bat\\\" remove'
|
||||
NoDelete:
|
||||
")
|
||||
|
||||
# Adding an option for the start menu
|
||||
set(CPACK_NSIS_MODIFY_PATH OFF)
|
||||
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
|
||||
# This will be shown on the installed apps Windows settings
|
||||
set(CPACK_NSIS_INSTALLED_ICON_NAME "${CMAKE_PROJECT_NAME}.exe")
|
||||
set(CPACK_NSIS_CREATE_ICONS_EXTRA
|
||||
"${CPACK_NSIS_CREATE_ICONS_EXTRA}
|
||||
SetOutPath '\$INSTDIR'
|
||||
CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\${CMAKE_PROJECT_NAME}.lnk' \
|
||||
'\$INSTDIR\\\\${CMAKE_PROJECT_NAME}.exe' '--shortcut'
|
||||
")
|
||||
set(CPACK_NSIS_DELETE_ICONS_EXTRA
|
||||
"${CPACK_NSIS_DELETE_ICONS_EXTRA}
|
||||
Delete '\$SMPROGRAMS\\\\$MUI_TEMP\\\\${CMAKE_PROJECT_NAME}.lnk'
|
||||
")
|
||||
|
||||
# Checking for previous installed versions
|
||||
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL "ON")
|
||||
|
||||
set(CPACK_NSIS_HELP_LINK "https://docs.lizardbyte.dev/projects/sunshine/latest/md_docs_2getting__started.html")
|
||||
set(CPACK_NSIS_URL_INFO_ABOUT "${CMAKE_PROJECT_HOMEPAGE_URL}")
|
||||
set(CPACK_NSIS_CONTACT "${CMAKE_PROJECT_HOMEPAGE_URL}/support")
|
||||
|
||||
set(CPACK_NSIS_MENU_LINKS
|
||||
"https://docs.lizardbyte.dev/projects/sunshine" "Sunshine documentation"
|
||||
"https://app.lizardbyte.dev" "LizardByte Web Site"
|
||||
"https://app.lizardbyte.dev/support" "LizardByte Support")
|
||||
set(CPACK_NSIS_MANIFEST_DPI_AWARE true)
|
||||
@@ -1,4 +0,0 @@
|
||||
# WIX Packaging
|
||||
# see options at: https://cmake.org/cmake/help/latest/cpack_gen/wix.html
|
||||
|
||||
# TODO: Replace nsis with wix
|
||||
@@ -1,87 +0,0 @@
|
||||
# Check if env vars are defined before attempting to access them, variables will be defined even if blank
|
||||
if((DEFINED ENV{BRANCH}) AND (DEFINED ENV{BUILD_VERSION}) AND (DEFINED ENV{COMMIT})) # cmake-lint: disable=W0106
|
||||
if(($ENV{BRANCH} STREQUAL "master") AND (NOT $ENV{BUILD_VERSION} STREQUAL ""))
|
||||
# If BRANCH is "master" and BUILD_VERSION is not empty, then we are building a master branch
|
||||
MESSAGE("Got from CI master branch and version $ENV{BUILD_VERSION}")
|
||||
set(PROJECT_VERSION $ENV{BUILD_VERSION})
|
||||
set(CMAKE_PROJECT_VERSION ${PROJECT_VERSION}) # cpack will use this to set the binary versions
|
||||
elseif((DEFINED ENV{BRANCH}) AND (DEFINED ENV{COMMIT}))
|
||||
# If BRANCH is set but not BUILD_VERSION we are building a PR, we gather only the commit hash
|
||||
MESSAGE("Got from CI $ENV{BRANCH} branch and commit $ENV{COMMIT}")
|
||||
set(PROJECT_VERSION ${PROJECT_VERSION}.$ENV{COMMIT})
|
||||
endif()
|
||||
# Generate Sunshine Version based of the git tag
|
||||
# https://github.com/nocnokneo/cmake-git-versioning-example/blob/master/LICENSE
|
||||
else()
|
||||
find_package(Git)
|
||||
if(GIT_EXECUTABLE)
|
||||
MESSAGE("${CMAKE_SOURCE_DIR}")
|
||||
get_filename_component(SRC_DIR "${CMAKE_SOURCE_DIR}" DIRECTORY)
|
||||
#Get current Branch
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
|
||||
OUTPUT_VARIABLE GIT_DESCRIBE_BRANCH
|
||||
RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
# Gather current commit
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
|
||||
OUTPUT_VARIABLE GIT_DESCRIBE_VERSION
|
||||
RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
# Check if Dirty
|
||||
execute_process(
|
||||
COMMAND ${GIT_EXECUTABLE} diff --quiet --exit-code
|
||||
RESULT_VARIABLE GIT_IS_DIRTY
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
if(NOT GIT_DESCRIBE_ERROR_CODE)
|
||||
MESSAGE("Sunshine Branch: ${GIT_DESCRIBE_BRANCH}")
|
||||
if(NOT GIT_DESCRIBE_BRANCH STREQUAL "master")
|
||||
set(PROJECT_VERSION ${PROJECT_VERSION}.${GIT_DESCRIBE_VERSION})
|
||||
MESSAGE("Sunshine Version: ${GIT_DESCRIBE_VERSION}")
|
||||
endif()
|
||||
if(GIT_IS_DIRTY)
|
||||
set(PROJECT_VERSION ${PROJECT_VERSION}.dirty)
|
||||
MESSAGE("Git tree is dirty!")
|
||||
endif()
|
||||
else()
|
||||
MESSAGE(ERROR ": Got git error while fetching tags: ${GIT_DESCRIBE_ERROR_CODE}")
|
||||
endif()
|
||||
else()
|
||||
MESSAGE(WARNING ": Git not found, cannot find git version")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# set date variables
|
||||
set(PROJECT_YEAR "1990")
|
||||
set(PROJECT_MONTH "01")
|
||||
set(PROJECT_DAY "01")
|
||||
|
||||
# Extract year, month, and day
|
||||
if(PROJECT_VERSION MATCHES "^([0-9]{4})[.]([0-9]{3,4})")
|
||||
# First capture group is the year
|
||||
set(PROJECT_YEAR "${CMAKE_MATCH_1}")
|
||||
|
||||
# Second capture group is month/day
|
||||
set(MONTH_DAY "${CMAKE_MATCH_2}")
|
||||
string(LENGTH "${MONTH_DAY}" MONTH_DAY_LENGTH)
|
||||
if(MONTH_DAY_LENGTH EQUAL 3)
|
||||
string(SUBSTRING "${MONTH_DAY}" 0 1 PROJECT_MONTH)
|
||||
string(SUBSTRING "${MONTH_DAY}" 1 2 PROJECT_DAY)
|
||||
elseif(MONTH_DAY_LENGTH EQUAL 4)
|
||||
string(SUBSTRING "${MONTH_DAY}" 0 2 PROJECT_MONTH)
|
||||
string(SUBSTRING "${MONTH_DAY}" 2 2 PROJECT_DAY)
|
||||
endif()
|
||||
|
||||
# Ensure month is two digits
|
||||
if(PROJECT_MONTH LESS 10 AND NOT PROJECT_MONTH MATCHES "^0")
|
||||
set(PROJECT_MONTH "0${PROJECT_MONTH}")
|
||||
endif()
|
||||
# Ensure day is two digits
|
||||
if(PROJECT_DAY LESS 10 AND NOT PROJECT_DAY MATCHES "^0")
|
||||
set(PROJECT_DAY "0${PROJECT_DAY}")
|
||||
endif()
|
||||
endif()
|
||||
@@ -1,5 +0,0 @@
|
||||
# source assets will be installed from this directory
|
||||
set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/src_assets")
|
||||
|
||||
# enable system tray, we will disable this later if we cannot find the required package config on linux
|
||||
set(SUNSHINE_TRAY 1)
|
||||
@@ -1,17 +0,0 @@
|
||||
if (WIN32)
|
||||
elseif (APPLE)
|
||||
elseif (UNIX)
|
||||
include(GNUInstallDirs)
|
||||
|
||||
if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)
|
||||
set(SUNSHINE_EXECUTABLE_PATH "sunshine")
|
||||
endif()
|
||||
|
||||
if(SUNSHINE_BUILD_FLATPAK)
|
||||
set(SUNSHINE_SERVICE_START_COMMAND "ExecStart=flatpak run --command=sunshine ${PROJECT_FQDN}")
|
||||
set(SUNSHINE_SERVICE_STOP_COMMAND "ExecStop=flatpak kill ${PROJECT_FQDN}")
|
||||
else()
|
||||
set(SUNSHINE_SERVICE_START_COMMAND "ExecStart=${SUNSHINE_EXECUTABLE_PATH}")
|
||||
set(SUNSHINE_SERVICE_STOP_COMMAND "")
|
||||
endif()
|
||||
endif()
|
||||
@@ -1,67 +0,0 @@
|
||||
# Publisher Metadata
|
||||
set(SUNSHINE_PUBLISHER_NAME "Third Party Publisher"
|
||||
CACHE STRING "The name of the publisher (not developer) of the application.")
|
||||
set(SUNSHINE_PUBLISHER_WEBSITE ""
|
||||
CACHE STRING "The URL of the publisher's website.")
|
||||
set(SUNSHINE_PUBLISHER_ISSUE_URL "https://app.lizardbyte.dev/support"
|
||||
CACHE STRING "The URL of the publisher's support site or issue tracker.
|
||||
If you provide a modified version of Sunshine, we kindly request that you use your own url.")
|
||||
|
||||
option(BUILD_DOCS "Build documentation" ON)
|
||||
option(BUILD_TESTS "Build tests" ON)
|
||||
option(NPM_OFFLINE "Use offline npm packages. You must ensure packages are in your npm cache." OFF)
|
||||
|
||||
option(BUILD_WERROR "Enable -Werror flag." OFF)
|
||||
|
||||
# if this option is set, the build will exit after configuring special package configuration files
|
||||
option(SUNSHINE_CONFIGURE_ONLY "Configure special files only, then exit." OFF)
|
||||
|
||||
option(SUNSHINE_ENABLE_TRAY "Enable system tray icon. This option will be ignored on macOS." ON)
|
||||
|
||||
option(SUNSHINE_SYSTEM_WAYLAND_PROTOCOLS "Use system installation of wayland-protocols rather than the submodule." OFF)
|
||||
|
||||
if(APPLE)
|
||||
option(BOOST_USE_STATIC "Use static boost libraries." OFF)
|
||||
else()
|
||||
option(BOOST_USE_STATIC "Use static boost libraries." ON)
|
||||
endif()
|
||||
|
||||
option(CUDA_FAIL_ON_MISSING "Fail the build if CUDA is not found." ON)
|
||||
option(CUDA_INHERIT_COMPILE_OPTIONS
|
||||
"When building CUDA code, inherit compile options from the the main project. You may want to disable this if
|
||||
your IDE throws errors about unknown flags after running cmake." ON)
|
||||
|
||||
if(UNIX)
|
||||
option(SUNSHINE_BUILD_HOMEBREW
|
||||
"Enable a Homebrew build." OFF)
|
||||
option(SUNSHINE_CONFIGURE_HOMEBREW
|
||||
"Configure Homebrew formula. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
option(SUNSHINE_CONFIGURE_PORTFILE
|
||||
"Configure macOS Portfile. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
|
||||
option(SUNSHINE_PACKAGE_MACOS
|
||||
"Should only be used when creating a macOS package/dmg." OFF)
|
||||
elseif(UNIX) # Linux
|
||||
option(SUNSHINE_BUILD_APPIMAGE
|
||||
"Enable an AppImage build." OFF)
|
||||
option(SUNSHINE_BUILD_FLATPAK
|
||||
"Enable a Flatpak build." OFF)
|
||||
option(SUNSHINE_CONFIGURE_PKGBUILD
|
||||
"Configure files required for AUR. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
|
||||
option(SUNSHINE_CONFIGURE_FLATPAK_MAN
|
||||
"Configure manifest file required for Flatpak build. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
|
||||
|
||||
# Linux capture methods
|
||||
option(SUNSHINE_ENABLE_CUDA
|
||||
"Enable cuda specific code." ON)
|
||||
option(SUNSHINE_ENABLE_DRM
|
||||
"Enable KMS grab if available." ON)
|
||||
option(SUNSHINE_ENABLE_VAAPI
|
||||
"Enable building vaapi specific code." ON)
|
||||
option(SUNSHINE_ENABLE_WAYLAND
|
||||
"Enable building wayland specific code." ON)
|
||||
option(SUNSHINE_ENABLE_X11
|
||||
"Enable X11 grab if available." ON)
|
||||
endif()
|
||||
@@ -1,53 +0,0 @@
|
||||
if(UNIX)
|
||||
if(${SUNSHINE_CONFIGURE_HOMEBREW})
|
||||
configure_file(packaging/sunshine.rb sunshine.rb @ONLY)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
if(${SUNSHINE_CONFIGURE_PORTFILE})
|
||||
configure_file(packaging/macos/Portfile Portfile @ONLY)
|
||||
endif()
|
||||
elseif(UNIX)
|
||||
# configure the .desktop file
|
||||
set(SUNSHINE_DESKTOP_ICON "sunshine")
|
||||
if(${SUNSHINE_BUILD_APPIMAGE})
|
||||
configure_file(packaging/linux/AppImage/${PROJECT_FQDN}.desktop ${PROJECT_FQDN}.desktop @ONLY)
|
||||
elseif(${SUNSHINE_BUILD_FLATPAK})
|
||||
set(SUNSHINE_DESKTOP_ICON "${PROJECT_FQDN}")
|
||||
configure_file(packaging/linux/flatpak/${PROJECT_FQDN}.desktop ${PROJECT_FQDN}.desktop @ONLY)
|
||||
else()
|
||||
configure_file(packaging/linux/${PROJECT_FQDN}.desktop ${PROJECT_FQDN}.desktop @ONLY)
|
||||
configure_file(packaging/linux/${PROJECT_FQDN}.terminal.desktop ${PROJECT_FQDN}.terminal.desktop @ONLY)
|
||||
endif()
|
||||
|
||||
# configure metadata file
|
||||
configure_file(packaging/linux/${PROJECT_FQDN}.metainfo.xml ${PROJECT_FQDN}.metainfo.xml @ONLY)
|
||||
|
||||
# configure service
|
||||
configure_file(packaging/linux/sunshine.service.in sunshine.service @ONLY)
|
||||
|
||||
# configure the arch linux pkgbuild
|
||||
if(${SUNSHINE_CONFIGURE_PKGBUILD})
|
||||
configure_file(packaging/linux/Arch/PKGBUILD PKGBUILD @ONLY)
|
||||
configure_file(packaging/linux/Arch/sunshine.install sunshine.install @ONLY)
|
||||
endif()
|
||||
|
||||
# configure the flatpak manifest
|
||||
if(${SUNSHINE_CONFIGURE_FLATPAK_MAN})
|
||||
configure_file(packaging/linux/flatpak/${PROJECT_FQDN}.yml ${PROJECT_FQDN}.yml @ONLY)
|
||||
file(COPY packaging/linux/flatpak/deps/ DESTINATION ${CMAKE_BINARY_DIR})
|
||||
file(COPY packaging/linux/flatpak/modules DESTINATION ${CMAKE_BINARY_DIR})
|
||||
file(COPY generated-sources.json DESTINATION ${CMAKE_BINARY_DIR})
|
||||
file(COPY package-lock.json DESTINATION ${CMAKE_BINARY_DIR})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# return if configure only is set
|
||||
if(${SUNSHINE_CONFIGURE_ONLY})
|
||||
# message
|
||||
message(STATUS "SUNSHINE_CONFIGURE_ONLY: ON, exiting...")
|
||||
set(END_BUILD ON)
|
||||
else()
|
||||
set(END_BUILD OFF)
|
||||
endif()
|
||||
@@ -1,128 +0,0 @@
|
||||
# common target definitions
|
||||
# this file will also load platform specific macros
|
||||
|
||||
add_executable(sunshine ${SUNSHINE_TARGET_FILES})
|
||||
foreach(dep ${SUNSHINE_TARGET_DEPENDENCIES})
|
||||
add_dependencies(sunshine ${dep}) # compile these before sunshine
|
||||
endforeach()
|
||||
|
||||
# platform specific target definitions
|
||||
if(WIN32)
|
||||
include(${CMAKE_MODULE_PATH}/targets/windows.cmake)
|
||||
elseif(UNIX)
|
||||
include(${CMAKE_MODULE_PATH}/targets/unix.cmake)
|
||||
|
||||
if(APPLE)
|
||||
include(${CMAKE_MODULE_PATH}/targets/macos.cmake)
|
||||
else()
|
||||
include(${CMAKE_MODULE_PATH}/targets/linux.cmake)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# todo - is this necessary? ... for anything except linux?
|
||||
if(NOT DEFINED CMAKE_CUDA_STANDARD)
|
||||
set(CMAKE_CUDA_STANDARD 17)
|
||||
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
|
||||
endif()
|
||||
|
||||
target_link_libraries(sunshine ${SUNSHINE_EXTERNAL_LIBRARIES} ${EXTRA_LIBS})
|
||||
target_compile_definitions(sunshine PUBLIC ${SUNSHINE_DEFINITIONS})
|
||||
set_target_properties(sunshine PROPERTIES CXX_STANDARD 20
|
||||
VERSION ${PROJECT_VERSION}
|
||||
SOVERSION ${PROJECT_VERSION_MAJOR})
|
||||
|
||||
# CLion complains about unknown flags after running cmake, and cannot add symbols to the index for cuda files
|
||||
if(CUDA_INHERIT_COMPILE_OPTIONS)
|
||||
foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)
|
||||
list(APPEND SUNSHINE_COMPILE_OPTIONS_CUDA "$<$<COMPILE_LANGUAGE:CUDA>:--compiler-options=${flag}>")
|
||||
endforeach()
|
||||
endif()
|
||||
|
||||
target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>) # cmake-lint: disable=C0301
|
||||
|
||||
# Homebrew build fails the vite build if we set these environment variables
|
||||
if(${SUNSHINE_BUILD_HOMEBREW})
|
||||
set(NPM_SOURCE_ASSETS_DIR "")
|
||||
set(NPM_ASSETS_DIR "")
|
||||
set(NPM_BUILD_HOMEBREW "true")
|
||||
else()
|
||||
set(NPM_SOURCE_ASSETS_DIR ${SUNSHINE_SOURCE_ASSETS_DIR})
|
||||
set(NPM_ASSETS_DIR ${CMAKE_BINARY_DIR})
|
||||
set(NPM_BUILD_HOMEBREW "")
|
||||
endif()
|
||||
|
||||
#WebUI build
|
||||
find_program(NPM npm REQUIRED)
|
||||
|
||||
if (NPM_OFFLINE)
|
||||
set(NPM_INSTALL_FLAGS "--offline")
|
||||
else()
|
||||
set(NPM_INSTALL_FLAGS "")
|
||||
endif()
|
||||
|
||||
add_custom_target(web-ui ALL
|
||||
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
|
||||
COMMENT "Installing NPM Dependencies and Building the Web UI"
|
||||
COMMAND "$<$<BOOL:${WIN32}>:cmd;/C>" "${NPM}" install ${NPM_INSTALL_FLAGS}
|
||||
COMMAND "${CMAKE_COMMAND}" -E env "SUNSHINE_BUILD_HOMEBREW=${NPM_BUILD_HOMEBREW}" "SUNSHINE_SOURCE_ASSETS_DIR=${NPM_SOURCE_ASSETS_DIR}" "SUNSHINE_ASSETS_DIR=${NPM_ASSETS_DIR}" "$<$<BOOL:${WIN32}>:cmd;/C>" "${NPM}" run build # cmake-lint: disable=C0301
|
||||
COMMAND_EXPAND_LISTS
|
||||
VERBATIM)
|
||||
|
||||
# docs
|
||||
if(BUILD_DOCS)
|
||||
add_subdirectory(third-party/doxyconfig docs)
|
||||
endif()
|
||||
|
||||
# tests
|
||||
if(BUILD_TESTS)
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
# custom compile flags, must be after adding tests
|
||||
|
||||
if (NOT BUILD_TESTS)
|
||||
set(TEST_DIR "")
|
||||
else()
|
||||
set(TEST_DIR "${CMAKE_SOURCE_DIR}/tests")
|
||||
endif()
|
||||
|
||||
# src/upnp
|
||||
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/upnp.cpp"
|
||||
DIRECTORY "${CMAKE_SOURCE_DIR}" "${TEST_DIR}"
|
||||
PROPERTIES COMPILE_FLAGS -Wno-pedantic)
|
||||
|
||||
# third-party/nanors
|
||||
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/rswrapper.c"
|
||||
DIRECTORY "${CMAKE_SOURCE_DIR}" "${TEST_DIR}"
|
||||
PROPERTIES COMPILE_FLAGS "-ftree-vectorize -funroll-loops")
|
||||
|
||||
# third-party/ViGEmClient
|
||||
set(VIGEM_COMPILE_FLAGS "")
|
||||
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-unknown-pragmas ")
|
||||
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-misleading-indentation ")
|
||||
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-class-memaccess ")
|
||||
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-unused-function ")
|
||||
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-unused-variable ")
|
||||
set_source_files_properties("${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/src/ViGEmClient.cpp"
|
||||
DIRECTORY "${CMAKE_SOURCE_DIR}" "${TEST_DIR}"
|
||||
PROPERTIES
|
||||
COMPILE_DEFINITIONS "UNICODE=1;ERROR_INVALID_DEVICE_OBJECT_PARAMETER=650"
|
||||
COMPILE_FLAGS ${VIGEM_COMPILE_FLAGS})
|
||||
|
||||
# src/nvhttp
|
||||
string(TOUPPER "x${CMAKE_BUILD_TYPE}" BUILD_TYPE)
|
||||
if("${BUILD_TYPE}" STREQUAL "XDEBUG")
|
||||
if(WIN32)
|
||||
if (NOT BUILD_TESTS)
|
||||
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/nvhttp.cpp"
|
||||
DIRECTORY "${CMAKE_SOURCE_DIR}"
|
||||
PROPERTIES COMPILE_FLAGS -O2)
|
||||
else()
|
||||
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/nvhttp.cpp"
|
||||
DIRECTORY "${CMAKE_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}/tests"
|
||||
PROPERTIES COMPILE_FLAGS -O2)
|
||||
endif()
|
||||
endif()
|
||||
else()
|
||||
add_definitions(-DNDEBUG)
|
||||
endif()
|
||||
@@ -1 +0,0 @@
|
||||
# linux specific target definitions
|
||||
@@ -1,4 +0,0 @@
|
||||
# macos specific target definitions
|
||||
target_link_options(sunshine PRIVATE LINKER:-sectcreate,__TEXT,__info_plist,${APPLE_PLIST_FILE})
|
||||
# Tell linker to dynamically load these symbols at runtime, in case they're unavailable:
|
||||
target_link_options(sunshine PRIVATE -Wl,-U,_CGPreflightScreenCaptureAccess -Wl,-U,_CGRequestScreenCaptureAccess)
|
||||
@@ -1,2 +0,0 @@
|
||||
# unix specific target definitions
|
||||
# put anything here that applies to both linux and macos
|
||||
@@ -1,7 +0,0 @@
|
||||
# windows specific target definitions
|
||||
set_target_properties(sunshine PROPERTIES LINK_SEARCH_START_STATIC 1)
|
||||
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dll")
|
||||
find_library(ZLIB ZLIB1)
|
||||
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
|
||||
Windowsapp.lib
|
||||
Wtsapi32.lib)
|
||||
-19
@@ -1,19 +0,0 @@
|
||||
---
|
||||
codecov:
|
||||
branch: master
|
||||
|
||||
coverage:
|
||||
status:
|
||||
project:
|
||||
default:
|
||||
target: auto
|
||||
threshold: 10%
|
||||
|
||||
comment:
|
||||
layout: "diff, flags, files"
|
||||
behavior: default
|
||||
require_changes: false # if true: only post the comment if coverage changes
|
||||
|
||||
ignore:
|
||||
- "tests"
|
||||
- "third-party"
|
||||
-33
@@ -1,33 +0,0 @@
|
||||
---
|
||||
"base_path": "."
|
||||
"base_url": "https://api.crowdin.com" # optional (for Crowdin Enterprise only)
|
||||
"preserve_hierarchy": true # false will flatten tree on crowdin, but doesn't work with dest option
|
||||
"pull_request_title": "chore(l10n): update translations"
|
||||
"pull_request_labels": [
|
||||
"crowdin",
|
||||
"l10n"
|
||||
]
|
||||
|
||||
"files": [
|
||||
{
|
||||
"source": "/locale/*.po",
|
||||
"dest": "/%original_file_name%",
|
||||
"translation": "/locale/%two_letters_code%/LC_MESSAGES/%original_file_name%",
|
||||
"languages_mapping": {
|
||||
"two_letters_code": {
|
||||
# map non-two letter codes here, left side is crowdin designation, right side is babel designation
|
||||
"en-GB": "en_GB",
|
||||
"en-US": "en_US",
|
||||
"pt-BR": "pt_BR",
|
||||
"zh-TW": "zh_TW"
|
||||
}
|
||||
},
|
||||
"update_option": "update_as_unapproved"
|
||||
},
|
||||
{
|
||||
"source": "/src_assets/common/assets/web/public/assets/locale/en.json",
|
||||
"dest": "/sunshine.json",
|
||||
"translation": "/src_assets/common/assets/web/public/assets/locale/%two_letters_code%.%file_extension%",
|
||||
"update_option": "update_as_unapproved"
|
||||
}
|
||||
]
|
||||
@@ -1,166 +0,0 @@
|
||||
# syntax=docker/dockerfile:1
|
||||
# artifacts: true
|
||||
# platforms: linux/amd64
|
||||
# archlinux does not have an arm64 base image
|
||||
# no-cache-filters: artifacts,sunshine
|
||||
ARG BASE=archlinux/archlinux
|
||||
ARG TAG=base-devel
|
||||
FROM ${BASE}:${TAG} AS sunshine-base
|
||||
|
||||
# Update keyring to avoid signature errors, and update system
|
||||
RUN <<_DEPS
|
||||
#!/bin/bash
|
||||
set -e
|
||||
pacman -Syy --disable-download-timeout --needed --noconfirm \
|
||||
archlinux-keyring
|
||||
pacman -Syu --disable-download-timeout --noconfirm
|
||||
pacman -Scc --noconfirm
|
||||
_DEPS
|
||||
|
||||
FROM sunshine-base AS sunshine-build
|
||||
|
||||
ARG BRANCH
|
||||
ARG BUILD_VERSION
|
||||
ARG COMMIT
|
||||
ARG CLONE_URL
|
||||
# note: BUILD_VERSION may be blank
|
||||
|
||||
ENV BRANCH=${BRANCH}
|
||||
ENV BUILD_VERSION=${BUILD_VERSION}
|
||||
ENV COMMIT=${COMMIT}
|
||||
|
||||
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
|
||||
|
||||
# hadolint ignore=SC2016
|
||||
RUN <<_SETUP
|
||||
#!/bin/bash
|
||||
set -e
|
||||
|
||||
# Setup builder user, arch prevents running makepkg as root
|
||||
useradd -m builder
|
||||
echo 'builder ALL=(ALL) NOPASSWD: ALL' >> /etc/sudoers
|
||||
|
||||
# patch the build flags
|
||||
sed -i 's,#MAKEFLAGS="-j2",MAKEFLAGS="-j$(nproc)",g' /etc/makepkg.conf
|
||||
|
||||
# install dependencies
|
||||
pacman -Syu --disable-download-timeout --needed --noconfirm \
|
||||
base-devel \
|
||||
cmake \
|
||||
cuda \
|
||||
git \
|
||||
namcap \
|
||||
xorg-server-xvfb
|
||||
pacman -Scc --noconfirm
|
||||
_SETUP
|
||||
|
||||
# Setup builder user
|
||||
USER builder
|
||||
|
||||
# copy repository
|
||||
WORKDIR /build/sunshine/
|
||||
COPY --link .. .
|
||||
|
||||
# setup build directory
|
||||
WORKDIR /build/sunshine/build
|
||||
|
||||
# configure PKGBUILD file
|
||||
RUN <<_MAKE
|
||||
#!/bin/bash
|
||||
set -e
|
||||
if [[ "${BUILD_VERSION}" == '' ]]; then
|
||||
sub_version=".r${COMMIT}"
|
||||
else
|
||||
sub_version=""
|
||||
fi
|
||||
cmake \
|
||||
-DSUNSHINE_CONFIGURE_PKGBUILD=ON \
|
||||
-DSUNSHINE_SUB_VERSION="${sub_version}" \
|
||||
-DGITHUB_CLONE_URL="${CLONE_URL}" \
|
||||
-DGITHUB_BRANCH=${BRANCH} \
|
||||
-DGITHUB_BUILD_VERSION=${BUILD_VERSION} \
|
||||
-DGITHUB_COMMIT="${COMMIT}" \
|
||||
-DSUNSHINE_CONFIGURE_ONLY=ON \
|
||||
/build/sunshine
|
||||
_MAKE
|
||||
|
||||
WORKDIR /build/sunshine/pkg
|
||||
RUN <<_PACKAGE
|
||||
mv /build/sunshine/build/PKGBUILD .
|
||||
mv /build/sunshine/build/sunshine.install .
|
||||
makepkg --printsrcinfo > .SRCINFO
|
||||
_PACKAGE
|
||||
|
||||
# create a PKGBUILD archive
|
||||
USER root
|
||||
RUN <<_REPO
|
||||
#!/bin/bash
|
||||
set -e
|
||||
tar -czf /build/sunshine/sunshine.pkg.tar.gz .
|
||||
_REPO
|
||||
|
||||
# namcap and build PKGBUILD file
|
||||
USER builder
|
||||
RUN <<_PKGBUILD
|
||||
#!/bin/bash
|
||||
set -e
|
||||
# shellcheck source=/dev/null
|
||||
source /etc/profile # ensure cuda is in the PATH
|
||||
export DISPLAY=:1
|
||||
Xvfb ${DISPLAY} -screen 0 1024x768x24 &
|
||||
namcap -i PKGBUILD
|
||||
makepkg -si --noconfirm
|
||||
rm -f /build/sunshine/pkg/sunshine-debug*.pkg.tar.zst
|
||||
ls -a
|
||||
_PKGBUILD
|
||||
|
||||
FROM scratch AS artifacts
|
||||
|
||||
COPY --link --from=sunshine-build /build/sunshine/pkg/sunshine*.pkg.tar.zst /sunshine.pkg.tar.zst
|
||||
COPY --link --from=sunshine-build /build/sunshine/sunshine.pkg.tar.gz /sunshine.pkg.tar.gz
|
||||
|
||||
FROM sunshine-base AS sunshine
|
||||
|
||||
COPY --link --from=artifacts /sunshine.pkg.tar.zst /
|
||||
|
||||
# install sunshine
|
||||
RUN <<_INSTALL_SUNSHINE
|
||||
#!/bin/bash
|
||||
set -e
|
||||
pacman -U --disable-download-timeout --needed --noconfirm \
|
||||
/sunshine.pkg.tar.zst
|
||||
pacman -Scc --noconfirm
|
||||
_INSTALL_SUNSHINE
|
||||
|
||||
# network setup
|
||||
EXPOSE 47984-47990/tcp
|
||||
EXPOSE 48010
|
||||
EXPOSE 47998-48000/udp
|
||||
|
||||
# setup user
|
||||
ARG PGID=1000
|
||||
ENV PGID=${PGID}
|
||||
ARG PUID=1000
|
||||
ENV PUID=${PUID}
|
||||
ENV TZ="UTC"
|
||||
ARG UNAME=lizard
|
||||
ENV UNAME=${UNAME}
|
||||
|
||||
ENV HOME=/home/$UNAME
|
||||
|
||||
# setup user
|
||||
RUN <<_SETUP_USER
|
||||
#!/bin/bash
|
||||
set -e
|
||||
groupadd -f -g "${PGID}" "${UNAME}"
|
||||
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -u "${PUID}" "${UNAME}"
|
||||
mkdir -p ${HOME}/.config/sunshine
|
||||
ln -s ${HOME}/.config/sunshine /config
|
||||
chown -R ${UNAME} ${HOME}
|
||||
_SETUP_USER
|
||||
|
||||
USER ${UNAME}
|
||||
WORKDIR ${HOME}
|
||||
|
||||
# entrypoint
|
||||
ENTRYPOINT ["/usr/bin/sunshine"]
|
||||
@@ -1,117 +0,0 @@
|
||||
# syntax=docker/dockerfile:1
|
||||
# artifacts: false
|
||||
# platforms: linux/amd64
|
||||
# platforms_pr: linux/amd64
|
||||
# no-cache-filters: toolchain-base,toolchain
|
||||
ARG BASE=ubuntu
|
||||
ARG TAG=22.04
|
||||
FROM ${BASE}:${TAG} AS toolchain-base
|
||||
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
FROM toolchain-base AS toolchain
|
||||
|
||||
ARG TARGETPLATFORM
|
||||
RUN echo "target_platform: ${TARGETPLATFORM}"
|
||||
|
||||
ENV DISPLAY=:0
|
||||
|
||||
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
|
||||
|
||||
# install dependencies
|
||||
# hadolint ignore=SC1091
|
||||
RUN <<_DEPS
|
||||
#!/bin/bash
|
||||
set -e
|
||||
apt-get update -y
|
||||
apt-get install -y --no-install-recommends \
|
||||
build-essential \
|
||||
cmake=3.22.* \
|
||||
ca-certificates \
|
||||
doxygen \
|
||||
gcc=4:11.2.* \
|
||||
g++=4:11.2.* \
|
||||
gdb \
|
||||
git \
|
||||
graphviz \
|
||||
libayatana-appindicator3-dev \
|
||||
libcap-dev \
|
||||
libcurl4-openssl-dev \
|
||||
libdrm-dev \
|
||||
libevdev-dev \
|
||||
libminiupnpc-dev \
|
||||
libnotify-dev \
|
||||
libnuma-dev \
|
||||
libopus-dev \
|
||||
libpulse-dev \
|
||||
libssl-dev \
|
||||
libva-dev \
|
||||
libwayland-dev \
|
||||
libx11-dev \
|
||||
libxcb-shm0-dev \
|
||||
libxcb-xfixes0-dev \
|
||||
libxcb1-dev \
|
||||
libxfixes-dev \
|
||||
libxrandr-dev \
|
||||
libxtst-dev \
|
||||
udev \
|
||||
wget \
|
||||
x11-xserver-utils \
|
||||
xvfb
|
||||
apt-get clean
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
|
||||
# Install Node
|
||||
wget --max-redirect=0 -qO- https://raw.githubusercontent.com/nvm-sh/nvm/master/install.sh | bash
|
||||
source "$HOME/.nvm/nvm.sh"
|
||||
nvm install node
|
||||
nvm use node
|
||||
nvm alias default node
|
||||
_DEPS
|
||||
|
||||
# install cuda
|
||||
WORKDIR /build/cuda
|
||||
# versions: https://developer.nvidia.com/cuda-toolkit-archive
|
||||
ENV CUDA_VERSION="11.8.0"
|
||||
ENV CUDA_BUILD="520.61.05"
|
||||
# hadolint ignore=SC3010
|
||||
RUN <<_INSTALL_CUDA
|
||||
#!/bin/bash
|
||||
set -e
|
||||
cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
|
||||
cuda_suffix=""
|
||||
if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
|
||||
cuda_suffix="_sbsa"
|
||||
fi
|
||||
url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
|
||||
echo "cuda url: ${url}"
|
||||
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
|
||||
chmod a+x ./cuda.run
|
||||
./cuda.run --silent --toolkit --toolkitpath=/usr/local --no-opengl-libs --no-man-page --no-drm
|
||||
rm ./cuda.run
|
||||
_INSTALL_CUDA
|
||||
|
||||
WORKDIR /
|
||||
# Write a shell script that starts Xvfb and then runs a shell
|
||||
RUN <<_ENTRYPOINT
|
||||
#!/bin/bash
|
||||
set -e
|
||||
cat <<EOF > /entrypoint.sh
|
||||
#!/bin/bash
|
||||
Xvfb ${DISPLAY} -screen 0 1024x768x24 &
|
||||
if [ "\$#" -eq 0 ]; then
|
||||
exec "/bin/bash"
|
||||
else
|
||||
exec "\$@"
|
||||
fi
|
||||
EOF
|
||||
|
||||
# Make the script executable
|
||||
chmod +x /entrypoint.sh
|
||||
|
||||
# Note about CLion
|
||||
echo "ATTENTION: CLion will override the entrypoint, you can disable this in the toolchain settings"
|
||||
_ENTRYPOINT
|
||||
|
||||
# Use the shell script as the entrypoint
|
||||
ENTRYPOINT ["/entrypoint.sh"]
|
||||
@@ -1,106 +0,0 @@
|
||||
# syntax=docker/dockerfile:1
|
||||
# artifacts: true
|
||||
# platforms: linux/amd64,linux/arm64/v8
|
||||
# platforms_pr: linux/amd64
|
||||
# no-cache-filters: sunshine-base,artifacts,sunshine
|
||||
ARG BASE=debian
|
||||
ARG TAG=bookworm
|
||||
FROM ${BASE}:${TAG} AS sunshine-base
|
||||
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
FROM sunshine-base AS sunshine-build
|
||||
|
||||
ARG BRANCH
|
||||
ARG BUILD_VERSION
|
||||
ARG COMMIT
|
||||
# note: BUILD_VERSION may be blank
|
||||
|
||||
ENV BRANCH=${BRANCH}
|
||||
ENV BUILD_VERSION=${BUILD_VERSION}
|
||||
ENV COMMIT=${COMMIT}
|
||||
|
||||
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
|
||||
|
||||
# copy repository
|
||||
WORKDIR /build/sunshine/
|
||||
COPY --link .. .
|
||||
|
||||
# cmake and cpack
|
||||
RUN <<_BUILD
|
||||
#!/bin/bash
|
||||
set -e
|
||||
chmod +x ./scripts/linux_build.sh
|
||||
./scripts/linux_build.sh \
|
||||
--publisher-name='LizardByte' \
|
||||
--publisher-website='https://app.lizardbyte.dev' \
|
||||
--publisher-issue-url='https://app.lizardbyte.dev/support' \
|
||||
--sudo-off
|
||||
apt-get clean
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
_BUILD
|
||||
|
||||
# run tests
|
||||
WORKDIR /build/sunshine/build/tests
|
||||
# hadolint ignore=SC1091
|
||||
RUN <<_TEST
|
||||
#!/bin/bash
|
||||
set -e
|
||||
export DISPLAY=:1
|
||||
Xvfb ${DISPLAY} -screen 0 1024x768x24 &
|
||||
./test_sunshine --gtest_color=yes
|
||||
_TEST
|
||||
|
||||
FROM scratch AS artifacts
|
||||
ARG BASE
|
||||
ARG TAG
|
||||
ARG TARGETARCH
|
||||
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine-${BASE}-${TAG}-${TARGETARCH}.deb
|
||||
|
||||
FROM sunshine-base AS sunshine
|
||||
|
||||
# copy deb from builder
|
||||
COPY --link --from=artifacts /sunshine*.deb /sunshine.deb
|
||||
|
||||
# install sunshine
|
||||
RUN <<_INSTALL_SUNSHINE
|
||||
#!/bin/bash
|
||||
set -e
|
||||
apt-get update -y
|
||||
apt-get install -y --no-install-recommends /sunshine.deb
|
||||
apt-get clean
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
_INSTALL_SUNSHINE
|
||||
|
||||
# network setup
|
||||
EXPOSE 47984-47990/tcp
|
||||
EXPOSE 48010
|
||||
EXPOSE 47998-48000/udp
|
||||
|
||||
# setup user
|
||||
ARG PGID=1000
|
||||
ENV PGID=${PGID}
|
||||
ARG PUID=1000
|
||||
ENV PUID=${PUID}
|
||||
ENV TZ="UTC"
|
||||
ARG UNAME=lizard
|
||||
ENV UNAME=${UNAME}
|
||||
|
||||
ENV HOME=/home/$UNAME
|
||||
|
||||
# setup user
|
||||
RUN <<_SETUP_USER
|
||||
#!/bin/bash
|
||||
set -e
|
||||
groupadd -f -g "${PGID}" "${UNAME}"
|
||||
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -u "${PUID}" "${UNAME}"
|
||||
mkdir -p ${HOME}/.config/sunshine
|
||||
ln -s ${HOME}/.config/sunshine /config
|
||||
chown -R ${UNAME} ${HOME}
|
||||
_SETUP_USER
|
||||
|
||||
USER ${UNAME}
|
||||
WORKDIR ${HOME}
|
||||
|
||||
# entrypoint
|
||||
ENTRYPOINT ["/usr/bin/sunshine"]
|
||||
@@ -1,106 +0,0 @@
|
||||
# syntax=docker/dockerfile:1
|
||||
# artifacts: true
|
||||
# platforms: linux/amd64,linux/arm64/v8
|
||||
# platforms_pr: linux/amd64
|
||||
# no-cache-filters: sunshine-base,artifacts,sunshine
|
||||
ARG BASE=ubuntu
|
||||
ARG TAG=22.04
|
||||
FROM ${BASE}:${TAG} AS sunshine-base
|
||||
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
FROM sunshine-base AS sunshine-build
|
||||
|
||||
ARG BRANCH
|
||||
ARG BUILD_VERSION
|
||||
ARG COMMIT
|
||||
# note: BUILD_VERSION may be blank
|
||||
|
||||
ENV BRANCH=${BRANCH}
|
||||
ENV BUILD_VERSION=${BUILD_VERSION}
|
||||
ENV COMMIT=${COMMIT}
|
||||
|
||||
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
|
||||
|
||||
# copy repository
|
||||
WORKDIR /build/sunshine/
|
||||
COPY --link .. .
|
||||
|
||||
# cmake and cpack
|
||||
RUN <<_BUILD
|
||||
#!/bin/bash
|
||||
set -e
|
||||
chmod +x ./scripts/linux_build.sh
|
||||
./scripts/linux_build.sh \
|
||||
--publisher-name='LizardByte' \
|
||||
--publisher-website='https://app.lizardbyte.dev' \
|
||||
--publisher-issue-url='https://app.lizardbyte.dev/support' \
|
||||
--sudo-off
|
||||
apt-get clean
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
_BUILD
|
||||
|
||||
# run tests
|
||||
WORKDIR /build/sunshine/build/tests
|
||||
# hadolint ignore=SC1091
|
||||
RUN <<_TEST
|
||||
#!/bin/bash
|
||||
set -e
|
||||
export DISPLAY=:1
|
||||
Xvfb ${DISPLAY} -screen 0 1024x768x24 &
|
||||
./test_sunshine --gtest_color=yes
|
||||
_TEST
|
||||
|
||||
FROM scratch AS artifacts
|
||||
ARG BASE
|
||||
ARG TAG
|
||||
ARG TARGETARCH
|
||||
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine-${BASE}-${TAG}-${TARGETARCH}.deb
|
||||
|
||||
FROM sunshine-base AS sunshine
|
||||
|
||||
# copy deb from builder
|
||||
COPY --link --from=artifacts /sunshine*.deb /sunshine.deb
|
||||
|
||||
# install sunshine
|
||||
RUN <<_INSTALL_SUNSHINE
|
||||
#!/bin/bash
|
||||
set -e
|
||||
apt-get update -y
|
||||
apt-get install -y --no-install-recommends /sunshine.deb
|
||||
apt-get clean
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
_INSTALL_SUNSHINE
|
||||
|
||||
# network setup
|
||||
EXPOSE 47984-47990/tcp
|
||||
EXPOSE 48010
|
||||
EXPOSE 47998-48000/udp
|
||||
|
||||
# setup user
|
||||
ARG PGID=1000
|
||||
ENV PGID=${PGID}
|
||||
ARG PUID=1000
|
||||
ENV PUID=${PUID}
|
||||
ENV TZ="UTC"
|
||||
ARG UNAME=lizard
|
||||
ENV UNAME=${UNAME}
|
||||
|
||||
ENV HOME=/home/$UNAME
|
||||
|
||||
# setup user
|
||||
RUN <<_SETUP_USER
|
||||
#!/bin/bash
|
||||
set -e
|
||||
groupadd -f -g "${PGID}" "${UNAME}"
|
||||
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -u "${PUID}" "${UNAME}"
|
||||
mkdir -p ${HOME}/.config/sunshine
|
||||
ln -s ${HOME}/.config/sunshine /config
|
||||
chown -R ${UNAME} ${HOME}
|
||||
_SETUP_USER
|
||||
|
||||
USER ${UNAME}
|
||||
WORKDIR ${HOME}
|
||||
|
||||
# entrypoint
|
||||
ENTRYPOINT ["/usr/bin/sunshine"]
|
||||
@@ -1,106 +0,0 @@
|
||||
# syntax=docker/dockerfile:1
|
||||
# artifacts: true
|
||||
# platforms: linux/amd64,linux/arm64/v8
|
||||
# platforms_pr: linux/amd64
|
||||
# no-cache-filters: sunshine-base,artifacts,sunshine
|
||||
ARG BASE=ubuntu
|
||||
ARG TAG=24.04
|
||||
FROM ${BASE}:${TAG} AS sunshine-base
|
||||
|
||||
ENV DEBIAN_FRONTEND=noninteractive
|
||||
|
||||
FROM sunshine-base AS sunshine-build
|
||||
|
||||
ARG BRANCH
|
||||
ARG BUILD_VERSION
|
||||
ARG COMMIT
|
||||
# note: BUILD_VERSION may be blank
|
||||
|
||||
ENV BRANCH=${BRANCH}
|
||||
ENV BUILD_VERSION=${BUILD_VERSION}
|
||||
ENV COMMIT=${COMMIT}
|
||||
|
||||
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
|
||||
|
||||
# copy repository
|
||||
WORKDIR /build/sunshine/
|
||||
COPY --link .. .
|
||||
|
||||
# cmake and cpack
|
||||
RUN <<_BUILD
|
||||
#!/bin/bash
|
||||
set -e
|
||||
chmod +x ./scripts/linux_build.sh
|
||||
./scripts/linux_build.sh \
|
||||
--publisher-name='LizardByte' \
|
||||
--publisher-website='https://app.lizardbyte.dev' \
|
||||
--publisher-issue-url='https://app.lizardbyte.dev/support' \
|
||||
--sudo-off
|
||||
apt-get clean
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
_BUILD
|
||||
|
||||
# run tests
|
||||
WORKDIR /build/sunshine/build/tests
|
||||
# hadolint ignore=SC1091
|
||||
RUN <<_TEST
|
||||
#!/bin/bash
|
||||
set -e
|
||||
export DISPLAY=:1
|
||||
Xvfb ${DISPLAY} -screen 0 1024x768x24 &
|
||||
./test_sunshine --gtest_color=yes
|
||||
_TEST
|
||||
|
||||
FROM scratch AS artifacts
|
||||
ARG BASE
|
||||
ARG TAG
|
||||
ARG TARGETARCH
|
||||
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine-${BASE}-${TAG}-${TARGETARCH}.deb
|
||||
|
||||
FROM sunshine-base AS sunshine
|
||||
|
||||
# copy deb from builder
|
||||
COPY --link --from=artifacts /sunshine*.deb /sunshine.deb
|
||||
|
||||
# install sunshine
|
||||
RUN <<_INSTALL_SUNSHINE
|
||||
#!/bin/bash
|
||||
set -e
|
||||
apt-get update -y
|
||||
apt-get install -y --no-install-recommends /sunshine.deb
|
||||
apt-get clean
|
||||
rm -rf /var/lib/apt/lists/*
|
||||
_INSTALL_SUNSHINE
|
||||
|
||||
# network setup
|
||||
EXPOSE 47984-47990/tcp
|
||||
EXPOSE 48010
|
||||
EXPOSE 47998-48000/udp
|
||||
|
||||
# setup user
|
||||
ARG PGID=1001
|
||||
ENV PGID=${PGID}
|
||||
ARG PUID=1001
|
||||
ENV PUID=${PUID}
|
||||
ENV TZ="UTC"
|
||||
ARG UNAME=lizard
|
||||
ENV UNAME=${UNAME}
|
||||
|
||||
ENV HOME=/home/$UNAME
|
||||
|
||||
# setup user
|
||||
RUN <<_SETUP_USER
|
||||
#!/bin/bash
|
||||
set -e
|
||||
groupadd -f -g "${PGID}" "${UNAME}"
|
||||
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -u "${PUID}" "${UNAME}"
|
||||
mkdir -p ${HOME}/.config/sunshine
|
||||
ln -s ${HOME}/.config/sunshine /config
|
||||
chown -R ${UNAME} ${HOME}
|
||||
_SETUP_USER
|
||||
|
||||
USER ${UNAME}
|
||||
WORKDIR ${HOME}
|
||||
|
||||
# entrypoint
|
||||
ENTRYPOINT ["/usr/bin/sunshine"]
|
||||
@@ -1,70 +0,0 @@
|
||||
# This file describes the settings to be used by the documentation system
|
||||
# doxygen (www.doxygen.org) for a project.
|
||||
#
|
||||
# All text after a double hash (##) is considered a comment and is placed in
|
||||
# front of the TAG it is preceding.
|
||||
#
|
||||
# All text after a single hash (#) is considered a comment and will be ignored.
|
||||
# The format is:
|
||||
# TAG = value [value, ...]
|
||||
# For lists, items can also be appended using:
|
||||
# TAG += value [value, ...]
|
||||
# Values that contain spaces should be placed between quotes (\" \").
|
||||
#
|
||||
# Note:
|
||||
#
|
||||
# Use doxygen to compare the used configuration file with the template
|
||||
# configuration file:
|
||||
# doxygen -x [configFile]
|
||||
# Use doxygen to compare the used configuration file with the template
|
||||
# configuration file without replacing the environment variables or CMake type
|
||||
# replacement variables:
|
||||
# doxygen -x_noenv [configFile]
|
||||
|
||||
# project metadata
|
||||
DOCSET_BUNDLE_ID = dev.lizardbyte.Sunshine
|
||||
DOCSET_PUBLISHER_ID = dev.lizardbyte.Sunshine.documentation
|
||||
PROJECT_BRIEF = "Self-hosted game stream host for Moonlight."
|
||||
PROJECT_ICON = ../sunshine.ico
|
||||
PROJECT_LOGO = ../sunshine.png
|
||||
PROJECT_NAME = Sunshine
|
||||
|
||||
# project specific settings
|
||||
DOT_GRAPH_MAX_NODES = 60
|
||||
# IMAGE_PATH = ../docs/images
|
||||
PREDEFINED += SUNSHINE_BUILD_WAYLAND
|
||||
PREDEFINED += SUNSHINE_TRAY=1
|
||||
|
||||
# TODO: Enable this when we have complete documentation
|
||||
WARN_IF_UNDOCUMENTED = NO
|
||||
|
||||
# files and directories to process
|
||||
USE_MDFILE_AS_MAINPAGE = ../README.md
|
||||
INPUT = ../README.md \
|
||||
getting_started.md \
|
||||
changelog.md \
|
||||
../DOCKER_README.md \
|
||||
third_party_packages.md \
|
||||
gamestream_migration.md \
|
||||
legal.md \
|
||||
configuration.md \
|
||||
app_examples.md \
|
||||
awesome_sunshine.md \
|
||||
guides.md \
|
||||
performance_tuning.md \
|
||||
api.md \
|
||||
troubleshooting.md \
|
||||
building.md \
|
||||
contributing.md \
|
||||
../third-party/doxyconfig/docs/source_code.md \
|
||||
../src
|
||||
|
||||
# extra css
|
||||
HTML_EXTRA_STYLESHEET += doc-styles.css
|
||||
|
||||
# extra js
|
||||
HTML_EXTRA_FILES += api.js
|
||||
HTML_EXTRA_FILES += configuration.js
|
||||
|
||||
# custom aliases
|
||||
ALIASES += api_examples{3|}="@htmlonly<script>(function() { let examples = generateExamples('\1', '\2', \3); document.write(createTabs(examples)); })();</script>@endhtmlonly"
|
||||
-131
@@ -1,131 +0,0 @@
|
||||
function generateExamples(endpoint, method, body = null) {
|
||||
let curlBodyString = '';
|
||||
let psBodyString = '';
|
||||
|
||||
if (body) {
|
||||
const curlJsonString = JSON.stringify(body).replace(/"/g, '\\"');
|
||||
curlBodyString = ` -d "${curlJsonString}"`;
|
||||
psBodyString = `-Body (ConvertTo-Json ${JSON.stringify(body)})`;
|
||||
}
|
||||
|
||||
return {
|
||||
cURL: `curl -u user:pass -H "Content-Type: application/json" -X ${method.trim()} -k https://localhost:47990${endpoint.trim()}${curlBodyString}`,
|
||||
Python: `import json
|
||||
import requests
|
||||
from requests.auth import HTTPBasicAuth
|
||||
|
||||
requests.${method.trim().toLowerCase()}(
|
||||
auth=HTTPBasicAuth('user', 'pass'),
|
||||
url='https://localhost:47990${endpoint.trim()}',
|
||||
verify=False,${body ? `\n json=${JSON.stringify(body)},` : ''}
|
||||
).json()`,
|
||||
JavaScript: `fetch('https://localhost:47990${endpoint.trim()}', {
|
||||
method: '${method.trim()}',
|
||||
headers: {
|
||||
'Authorization': 'Basic ' + btoa('user:pass'),
|
||||
'Content-Type': 'application/json',
|
||||
}${body ? `,\n body: JSON.stringify(${JSON.stringify(body)}),` : ''}
|
||||
})
|
||||
.then(response => response.json())
|
||||
.then(data => console.log(data));`,
|
||||
PowerShell: `Invoke-RestMethod \`
|
||||
-SkipCertificateCheck \`
|
||||
-ContentType 'application/json' \`
|
||||
-Uri 'https://localhost:47990${endpoint.trim()}' \`
|
||||
-Method ${method.trim()} \`
|
||||
-Headers @{Authorization = 'Basic ' + [Convert]::ToBase64String([Text.Encoding]::ASCII.GetBytes('user:pass'))}
|
||||
${psBodyString}`
|
||||
};
|
||||
}
|
||||
|
||||
function hashString(str) {
|
||||
let hash = 0;
|
||||
for (let i = 0; i < str.length; i++) {
|
||||
const char = str.charCodeAt(i);
|
||||
hash = (hash << 5) - hash + char;
|
||||
hash |= 0; // Convert to 32bit integer
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
function createTabs(examples) {
|
||||
const languages = Object.keys(examples);
|
||||
let tabs = '<div class="tabs-overview-container"><div class="tabs-overview">';
|
||||
let content = '<div class="tab-content">';
|
||||
|
||||
languages.forEach((lang, index) => {
|
||||
const hash = hashString(examples[lang]);
|
||||
tabs += `<button class="tab-button ${index === 0 ? 'active' : ''}" onclick="openTab(event, '${lang}')"><b class="tab-title" title=" ${lang} "> ${lang} </b></button>`;
|
||||
content += `<div id="${lang}" class="tabcontent" style="display: ${index === 0 ? 'block' : 'none'};">
|
||||
<div class="doxygen-awesome-fragment-wrapper">
|
||||
<div class="fragment">
|
||||
${examples[lang].split('\n').map(line => `<div class="line">${line}</div>`).join('')}
|
||||
</div>
|
||||
<doxygen-awesome-fragment-copy-button id="copy-button-${lang}-${hash}" title="Copy to clipboard">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24">
|
||||
<path d="M0 0h24v24H0V0z" fill="none"></path>
|
||||
<path d="M16 1H4c-1.1 0-2 .9-2 2v14h2V3h12V1zm3 4H8c-1.1 0-2 .9-2 2v14c0 1.1.9 2 2 2h11c1.1 0 2-.9 2-2V7c0-1.1-.9-2-2-2zm0 16H8V7h11v14z"></path>
|
||||
</svg>
|
||||
</doxygen-awesome-fragment-copy-button>
|
||||
</div>
|
||||
</div>`;
|
||||
});
|
||||
|
||||
tabs += '</div></div>';
|
||||
content += '</div>';
|
||||
|
||||
setTimeout(() => {
|
||||
languages.forEach((lang, index) => {
|
||||
const hash = hashString(examples[lang]);
|
||||
const copyButton = document.getElementById(`copy-button-${lang}-${hash}`);
|
||||
copyButton.addEventListener('click', copyContent);
|
||||
});
|
||||
}, 0);
|
||||
|
||||
return tabs + content;
|
||||
}
|
||||
|
||||
function copyContent() {
|
||||
const content = this.previousElementSibling.cloneNode(true);
|
||||
if (content instanceof Element) {
|
||||
// filter out line number from file listings
|
||||
content.querySelectorAll(".lineno, .ttc").forEach((node) => {
|
||||
node.remove();
|
||||
});
|
||||
let textContent = Array.from(content.querySelectorAll('.line'))
|
||||
.map(line => line.innerText)
|
||||
.join('\n')
|
||||
.trim(); // Join lines with newline characters and trim leading/trailing whitespace
|
||||
navigator.clipboard.writeText(textContent);
|
||||
this.classList.add("success");
|
||||
this.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path d="M0 0h24v24H0V0z" fill="none"/><path d="M9 16.17L4.83 12l-1.42 1.41L9 19 21 7l-1.41-1.41L9 16.17z"/></svg>`;
|
||||
window.setTimeout(() => {
|
||||
this.classList.remove("success");
|
||||
this.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path d="M0 0h24v24H0V0z" fill="none"/><path d="M16 1H4c-1.1 0-2 .9-2 2v14h2V3h12V1zm3 4H8c-1.1 0-2 .9-2 2v14c0 1.1.9 2 2 2h11c1.1 0 2-.9 2-2V7c0-1.1-.9-2-2-2zm0 16H8V7h11v14z"/></svg>`;
|
||||
}, 980);
|
||||
} else {
|
||||
console.error('Failed to copy: content is not a DOM element');
|
||||
}
|
||||
}
|
||||
|
||||
function openTab(evt, lang) {
|
||||
const tabcontent = document.getElementsByClassName("tabcontent");
|
||||
for (const content of tabcontent) {
|
||||
content.style.display = "none";
|
||||
}
|
||||
|
||||
const tablinks = document.getElementsByClassName("tab-button");
|
||||
for (const link of tablinks) {
|
||||
link.className = link.className.replace(" active", "");
|
||||
}
|
||||
|
||||
const selectedTabs = document.querySelectorAll(`#${lang}`);
|
||||
for (const tab of selectedTabs) {
|
||||
tab.style.display = "block";
|
||||
}
|
||||
|
||||
const selectedButtons = document.querySelectorAll(`.tab-button[onclick*="${lang}"]`);
|
||||
for (const button of selectedButtons) {
|
||||
button.className += " active";
|
||||
}
|
||||
}
|
||||
-71
@@ -1,71 +0,0 @@
|
||||
# API
|
||||
|
||||
Sunshine has a RESTful API which can be used to interact with the service.
|
||||
|
||||
Unless otherwise specified, authentication is required for all API calls. You can authenticate using
|
||||
basic authentication with the admin username and password.
|
||||
|
||||
@htmlonly
|
||||
<script src="api.js"></script>
|
||||
@endhtmlonly
|
||||
|
||||
## GET /api/apps
|
||||
@copydoc confighttp::getApps()
|
||||
|
||||
## POST /api/apps
|
||||
@copydoc confighttp::saveApp()
|
||||
|
||||
## POST /api/apps/close
|
||||
@copydoc confighttp::closeApp()
|
||||
|
||||
## DELETE /api/apps/{index}
|
||||
@copydoc confighttp::deleteApp()
|
||||
|
||||
## GET /api/clients/list
|
||||
@copydoc confighttp::getClients()
|
||||
|
||||
## POST /api/clients/unpair
|
||||
@copydoc confighttp::unpair()
|
||||
|
||||
## POST /api/clients/unpair-all
|
||||
@copydoc confighttp::unpairAll()
|
||||
|
||||
## GET /api/config
|
||||
@copydoc confighttp::getConfig()
|
||||
|
||||
## GET /api/configLocale
|
||||
@copydoc confighttp::getLocale()
|
||||
|
||||
## POST /api/config
|
||||
@copydoc confighttp::saveConfig()
|
||||
|
||||
## POST /api/covers/upload
|
||||
@copydoc confighttp::uploadCover()
|
||||
|
||||
## GET /api/logs
|
||||
@copydoc confighttp::getLogs()
|
||||
|
||||
## POST /api/password
|
||||
@copydoc confighttp::savePassword()
|
||||
|
||||
## POST /api/pin
|
||||
@copydoc confighttp::savePin()
|
||||
|
||||
## POST /api/reset-display-device-persistence
|
||||
@copydoc confighttp::resetDisplayDevicePersistence()
|
||||
|
||||
## POST /api/restart
|
||||
@copydoc confighttp::restart()
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:--------------------------------------------|--------------------------------------:|
|
||||
| [Performance Tuning](performance_tuning.md) | [Troubleshooting](troubleshooting.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,350 +0,0 @@
|
||||
# App Examples
|
||||
Since not all applications behave the same, we decided to create some examples to help you get started adding games
|
||||
and applications to Sunshine.
|
||||
|
||||
@attention{Throughout these examples, any fields not shown are left blank. You can enhance your experience by
|
||||
adding an image or a log file (via the `Output` field).}
|
||||
|
||||
@note{When a working directory is not specified, it defaults to the folder where the target application resides.}
|
||||
|
||||
|
||||
## Common Examples
|
||||
|
||||
### Desktop
|
||||
|
||||
| Field | Value |
|
||||
|------------------|----------------------------|
|
||||
| Application Name | @code{}Desktop@endcode |
|
||||
| Image | @code{}desktop.png@endcode |
|
||||
|
||||
### Steam Big Picture
|
||||
@note{Steam is launched as a detached command because Steam starts with a process that self updates itself and the original
|
||||
process is killed.}
|
||||
|
||||
@tabs{
|
||||
@tab{Linux | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|------------------------------\|------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Steam Big Picture@endcode \|
|
||||
\| Command Preporations -> Undo \| @code{}setsid steam steam://close/bigpicture@endcode \|
|
||||
\| Detached Commands \| @code{}setsid steam steam://open/bigpicture@endcode \|
|
||||
\| Image \| @code{}steam.png@endcode \|
|
||||
}
|
||||
@tab{macOS | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|------------------------------\|------------------------------------------------\|
|
||||
\| Application Name \| @code{}Steam Big Picture@endcode \|
|
||||
\| Command Preporations -> Undo \| @code{}open steam://close/bigpicture@endcode \|
|
||||
\| Detached Commands \| @code{}open steam://open/bigpicture@endcode \|
|
||||
\| Image \| @code{}steam.png@endcode \|
|
||||
}
|
||||
@tab{Windows | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|------------------------------\|-------------------------------------------\|
|
||||
\| Application Name \| @code{}Steam Big Picture@endcode \|
|
||||
\| Command Preporations -> Undo \| @code{}steam://close/bigpicture@endcode \|
|
||||
\| Detached Commands \| @code{}steam://open/bigpicture@endcode \|
|
||||
\| Image \| @code{}steam.png@endcode \|
|
||||
}
|
||||
}
|
||||
|
||||
### Epic Game Store game
|
||||
@note{Using URI method will be the most consistent between various games.}
|
||||
|
||||
#### URI
|
||||
|
||||
@tabs{
|
||||
@tab{Windows | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|------------------\|-------------------------------------------------------------------------------------------------------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Commands \| @code{}com.epicgames.launcher://apps/d759128018124dcabb1fbee9bb28e178%3A20729b9176c241f0b617c5723e70ec2d%3AOvenbird?action=launch&silent=true@endcode \|
|
||||
}
|
||||
}
|
||||
|
||||
#### Binary (w/ working directory
|
||||
@tabs{
|
||||
@tab{Windows | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|------------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Command \| @code{}MarsEpic.exe@endcode \|
|
||||
\| Working Directory \| @code{}"C:\Program Files\Epic Games\SurvivingMars"@endcode \|
|
||||
}
|
||||
}
|
||||
|
||||
#### Binary (w/o working directory)
|
||||
@tabs{
|
||||
@tab{Windows | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|-------------------------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Command \| @code{}"C:\Program Files\Epic Games\SurvivingMars\MarsEpic.exe"@endcode \|
|
||||
}
|
||||
}
|
||||
|
||||
### Steam game
|
||||
@note{Using URI method will be the most consistent between various games.}
|
||||
|
||||
#### URI
|
||||
|
||||
@tabs{
|
||||
@tab{Linux | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Detached Commands \| @code{}setsid steam steam://rungameid/464920@endcode \|
|
||||
}
|
||||
@tab{macOS | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|----------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Detached Commands \| @code{}open steam://rungameid/464920@endcode \|
|
||||
}
|
||||
@tab{Windows | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|-----------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Detached Commands \| @code{}steam://rungameid/464920@endcode \|
|
||||
}
|
||||
}
|
||||
|
||||
#### Binary (w/ working directory
|
||||
@tabs{
|
||||
@tab{Linux | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|--------------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Command \| @code{}MarsSteam@endcode \|
|
||||
\| Working Directory \| @code{}~/.steam/steam/SteamApps/common/Survivng Mars@endcode \|
|
||||
}
|
||||
@tab{macOS | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|--------------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Command \| @code{}MarsSteam@endcode \|
|
||||
\| Working Directory \| @code{}~/.steam/steam/SteamApps/common/Survivng Mars@endcode \|
|
||||
}
|
||||
@tab{Windows | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|-------------------------------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Command \| @code{}MarsSteam.exe@endcode \|
|
||||
\| Working Directory \| @code{}"C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars"@endcode \|
|
||||
}
|
||||
}
|
||||
|
||||
#### Binary (w/o working directory)
|
||||
@tabs{
|
||||
@tab{Linux | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|------------------------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Command \| @code{}~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam@endcode \|
|
||||
}
|
||||
@tab{macOS | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|------------------------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Command \| @code{}~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam@endcode \|
|
||||
}
|
||||
@tab{Windows | <!-- -->
|
||||
\| Field \| Value \|
|
||||
\|-------------------\|---------------------------------------------------------------------------------------------\|
|
||||
\| Application Name \| @code{}Surviving Mars@endcode \|
|
||||
\| Command \| @code{}"C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\MarsSteam.exe"@endcode \|
|
||||
}
|
||||
}
|
||||
|
||||
### Prep Commands
|
||||
|
||||
#### Changing Resolution and Refresh Rate
|
||||
|
||||
##### Linux
|
||||
|
||||
###### X11
|
||||
|
||||
| Prep Step | Command |
|
||||
|-----------|---------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| Do | @code{}sh -c "xrandr --output HDMI-1 --mode ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --rate ${SUNSHINE_CLIENT_FPS}"@endcode |
|
||||
| Undo | @code{}xrandr --output HDMI-1 --mode 3840x2160 --rate 120@endcode |
|
||||
|
||||
@hint{The above only works if the xrandr mode already exists. You will need to create new modes to stream to macOS
|
||||
and iOS devices, since they use non-standard resolutions.
|
||||
|
||||
You can update the ``Do`` command to this:
|
||||
```bash
|
||||
bash -c "${HOME}/scripts/set-custom-res.sh \"${SUNSHINE_CLIENT_WIDTH}\" \"${SUNSHINE_CLIENT_HEIGHT}\" \"${SUNSHINE_CLIENT_FPS}\""
|
||||
```
|
||||
|
||||
The `set-custom-res.sh` will have this content:
|
||||
```bash
|
||||
#!/bin/bash
|
||||
set -e
|
||||
|
||||
# Get params and set any defaults
|
||||
width=${1:-1920}
|
||||
height=${2:-1080}
|
||||
refresh_rate=${3:-60}
|
||||
|
||||
# You may need to adjust the scaling differently so the UI/text isn't too small / big
|
||||
scale=${4:-0.55}
|
||||
|
||||
# Get the name of the active display
|
||||
display_output=$(xrandr | grep " connected" | awk '{ print $1 }')
|
||||
|
||||
# Get the modeline info from the 2nd row in the cvt output
|
||||
modeline=$(cvt ${width} ${height} ${refresh_rate} | awk 'FNR == 2')
|
||||
xrandr_mode_str=${modeline//Modeline \"*\" /}
|
||||
mode_alias="${width}x${height}"
|
||||
|
||||
echo "xrandr setting new mode ${mode_alias} ${xrandr_mode_str}"
|
||||
xrandr --newmode ${mode_alias} ${xrandr_mode_str}
|
||||
xrandr --addmode ${display_output} ${mode_alias}
|
||||
|
||||
# Reset scaling
|
||||
xrandr --output ${display_output} --scale 1
|
||||
|
||||
# Apply new xrandr mode
|
||||
xrandr --output ${display_output} --primary --mode ${mode_alias} --pos 0x0 --rotate normal --scale ${scale}
|
||||
|
||||
# Optional reset your wallpaper to fit to new resolution
|
||||
# xwallpaper --zoom /path/to/wallpaper.png
|
||||
```
|
||||
}
|
||||
|
||||
###### Wayland (wlroots, e.g. hyprland)
|
||||
|
||||
| Prep Step | Command |
|
||||
|-----------|------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| Do | @code{}sh -c "wlr-xrandr --output HDMI-1 --mode \"${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}Hz\""@endcode |
|
||||
| Undo | @code{}wlr-xrandr --output HDMI-1 --mode 3840x2160@120Hz@endcode |
|
||||
|
||||
@hint{`wlr-xrandr` only works with wlroots-based compositors.}
|
||||
|
||||
###### Gnome (X11)
|
||||
|
||||
| Prep Step | Command |
|
||||
|-----------|---------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| Do | @code{}sh -c "xrandr --output HDMI-1 --mode ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --rate ${SUNSHINE_CLIENT_FPS}"@endcode |
|
||||
| Undo | @code{}xrandr --output HDMI-1 --mode 3840x2160 --rate 120@endcode |
|
||||
|
||||
###### Gnome (Wayland)
|
||||
|
||||
| Prep Step | Command |
|
||||
|-----------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| Do | @code{}sh -c "displayconfig-mutter set --connector HDMI-1 --resolution ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --refresh-rate ${SUNSHINE_CLIENT_FPS} --hdr ${SUNSHINE_CLIENT_HDR}"@endcode |
|
||||
| Undo | @code{}displayconfig-mutter set --connector HDMI-1 --resolution 3840x2160 --refresh-rate 120 --hdr false@endcode |
|
||||
|
||||
Installation instructions for displayconfig-mutter can be [found here](https://github.com/eaglesemanation/displayconfig-mutter). Alternatives include
|
||||
[gnome-randr-rust](https://github.com/maxwellainatchi/gnome-randr-rust) and [gnome-randr.py](https://gitlab.com/Oschowa/gnome-randr), but both of those are
|
||||
unmaintained and do not support newer Mutter features such as HDR and VRR.
|
||||
|
||||
@hint{HDR support has been added to Gnome 48, to check if your display supports it you can run this:
|
||||
```
|
||||
displayconfig-mutter list
|
||||
```
|
||||
If it doesn't, then remove ``--hdr`` flag from both ``Do`` and ``Undo`` steps.
|
||||
}
|
||||
|
||||
###### KDE Plasma (Wayland, X11)
|
||||
|
||||
| Prep Step | Command |
|
||||
|-----------|--------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| Do | @code{}sh -c "kscreen-doctor output.HDMI-A-1.mode.${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}"@endcode |
|
||||
| Undo | @code{}kscreen-doctor output.HDMI-A-1.mode.3840x2160@120@endcode |
|
||||
|
||||
@attention{The names of your displays will differ between X11 and Wayland.
|
||||
Be sure to use the correct name, depending on your session manager.
|
||||
e.g. On X11, the monitor may be called ``HDMI-A-0``, but on Wayland, it may be called ``HDMI-A-1``.
|
||||
}
|
||||
|
||||
@hint{Replace ``HDMI-A-1`` with the display name of the monitor you would like to use for Moonlight.
|
||||
You can list the monitors available to you with:
|
||||
```
|
||||
kscreen-doctor -o
|
||||
```
|
||||
|
||||
These will also give you the supported display properties for each monitor. You can select them either by
|
||||
hard-coding their corresponding number (e.g. ``kscreen-doctor output.HDMI-A1.mode.0``) or using the above
|
||||
``do`` command to fetch the resolution requested by your Moonlight client
|
||||
(which has a chance of not being supported by your monitor).
|
||||
}
|
||||
|
||||
###### NVIDIA
|
||||
|
||||
| Prep Step | Command |
|
||||
|-----------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| Do | @code{}sh -c "nvidia-settings -a CurrentMetaMode=\"HDMI-1: nvidia-auto-select { ViewPortIn=${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}, ViewPortOut=${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}+0+0 }\""@endcode |
|
||||
| Undo | @code{}nvidia-settings -a CurrentMetaMode=\"HDMI-1: nvidia-auto-select { ViewPortIn=3840x2160, ViewPortOut=3840x2160+0+0 }"@endcode |
|
||||
|
||||
##### macOS
|
||||
|
||||
###### displayplacer
|
||||
@note{This example uses the `displayplacer` tool to change the resolution.
|
||||
This tool can be installed following instructions in their
|
||||
[GitHub repository](https://github.com/jakehilborn/displayplacer)}.
|
||||
|
||||
| Prep Step | Command |
|
||||
|-----------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| Do | @code{}sh -c "displayplacer \"id:<screenId> res:${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} hz:${SUNSHINE_CLIENT_FPS} scaling:on origin:(0,0) degree:0\""@endcode |
|
||||
| Undo | @code{}displayplacer "id:<screenId> res:3840x2160 hz:120 scaling:on origin:(0,0) degree:0"@endcode |
|
||||
|
||||
##### Windows
|
||||
Sunshine has built-in support for changing the resolution and refresh rate on Windows. If you prefer to use a
|
||||
third-party tool, you can use *QRes* as an example.
|
||||
|
||||
###### QRes
|
||||
@note{This example uses the *QRes* tool to change the resolution and refresh rate.
|
||||
This tool can be downloaded from their [SourceForge repository](https://sourceforge.net/projects/qres).}
|
||||
|
||||
| Prep Step | Command |
|
||||
|-----------|---------------------------------------------------------------------------------------------------------------------------|
|
||||
| Do | @code{}cmd /C "FullPath\qres.exe /x:%SUNSHINE_CLIENT_WIDTH% /y:%SUNSHINE_CLIENT_HEIGHT% /r:%SUNSHINE_CLIENT_FPS%"@endcode |
|
||||
| Undo | @code{}FullPath\qres.exe /x:3840 /y:2160 /r:120@endcode |
|
||||
|
||||
### Additional Considerations
|
||||
|
||||
#### Linux (Flatpak)
|
||||
@attention{Because Flatpak packages run in a sandboxed environment and do not normally have access to the
|
||||
host, the Flatpak of Sunshine requires commands to be prefixed with `flatpak-spawn --host`.}
|
||||
|
||||
#### Windows
|
||||
**Elevating Commands (Windows)**
|
||||
|
||||
If you've installed Sunshine as a service (default), you can specify if a command should be elevated with
|
||||
administrative privileges. Simply enable the elevated option in the WEB UI, or add it to the JSON configuration.
|
||||
This is an option for both prep-cmd and regular commands and will launch the process with the current user without a
|
||||
UAC prompt.
|
||||
|
||||
**Example**
|
||||
```json
|
||||
{
|
||||
"name": "Game With AntiCheat that Requires Admin",
|
||||
"output": "",
|
||||
"cmd": "ping 127.0.0.1",
|
||||
"exclude-global-prep-cmd": false,
|
||||
"elevated": true,
|
||||
"prep-cmd": [
|
||||
{
|
||||
"do": "powershell.exe -command \"Start-Streaming\"",
|
||||
"undo": "powershell.exe -command \"Stop-Streaming\"",
|
||||
"elevated": false
|
||||
}
|
||||
],
|
||||
"image-path": ""
|
||||
}
|
||||
```
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:----------------------------------|----------------------------------------:|
|
||||
| [Configuration](configuration.md) | [Awesome-Sunshine](awesome_sunshine.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,23 +0,0 @@
|
||||
# Awesome-Sunshine
|
||||
|
||||
@htmlonly
|
||||
<script type="module" src="https://md-block.verou.me/md-block.js"></script>
|
||||
<md-block
|
||||
hlinks=""
|
||||
hmin="2"
|
||||
src="https://raw.githubusercontent.com/LizardByte/awesome-sunshine/master/README.md">
|
||||
</md-block>
|
||||
@endhtmlonly
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:--------------------------------|--------------------:|
|
||||
| [App Examples](app_examples.md) | [Guides](guides.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,169 +0,0 @@
|
||||
# Building
|
||||
Sunshine binaries are built using [CMake](https://cmake.org) and requires `cmake` > 3.25.
|
||||
|
||||
## Building Locally
|
||||
|
||||
### Dependencies
|
||||
|
||||
#### Linux
|
||||
Dependencies vary depending on the distribution. You can reference our
|
||||
[linux_build.sh](https://github.com/LizardByte/Sunshine/blob/master/scripts/linux_build.sh) script for a list of
|
||||
dependencies we use in Debian-based and Fedora-based distributions. Please submit a PR if you would like to extend the
|
||||
script to support other distributions.
|
||||
|
||||
##### CUDA Toolkit
|
||||
Sunshine requires CUDA Toolkit for NVFBC capture. There are two caveats to CUDA:
|
||||
|
||||
1. The version installed depends on the version of GCC.
|
||||
2. The version of CUDA you use will determine compatibility with various GPU generations.
|
||||
At the time of writing, the recommended version to use is CUDA ~11.8.
|
||||
See [CUDA compatibility](https://docs.nvidia.com/deploy/cuda-compatibility/index.html) for more info.
|
||||
|
||||
@tip{To install older versions, select the appropriate run file based on your desired CUDA version and architecture
|
||||
according to [CUDA Toolkit Archive](https://developer.nvidia.com/cuda-toolkit-archive)}
|
||||
|
||||
#### macOS
|
||||
You can either use [Homebrew](https://brew.sh) or [MacPorts](https://www.macports.org) to install dependencies.
|
||||
|
||||
##### Homebrew
|
||||
```bash
|
||||
dependencies=(
|
||||
"boost" # Optional
|
||||
"cmake"
|
||||
"doxygen" # Optional, for docs
|
||||
"graphviz" # Optional, for docs
|
||||
"icu4c" # Optional, if boost is not installed
|
||||
"miniupnpc"
|
||||
"ninja"
|
||||
"node"
|
||||
"openssl@3"
|
||||
"opus"
|
||||
"pkg-config"
|
||||
)
|
||||
brew install "${dependencies[@]}"
|
||||
```
|
||||
|
||||
If there are issues with an SSL header that is not found:
|
||||
|
||||
@tabs{
|
||||
@tab{ Intel | ```bash
|
||||
ln -s /usr/local/opt/openssl/include/openssl /usr/local/include/openssl
|
||||
```}
|
||||
@tab{ Apple Silicon | ```bash
|
||||
ln -s /opt/homebrew/opt/openssl/include/openssl /opt/homebrew/include/openssl
|
||||
```
|
||||
}
|
||||
}
|
||||
|
||||
##### MacPorts
|
||||
```bash
|
||||
dependencies=(
|
||||
"cmake"
|
||||
"curl"
|
||||
"doxygen" # Optional, for docs
|
||||
"graphviz" # Optional, for docs
|
||||
"libopus"
|
||||
"miniupnpc"
|
||||
"ninja"
|
||||
"npm9"
|
||||
"pkgconfig"
|
||||
)
|
||||
sudo port install "${dependencies[@]}"
|
||||
```
|
||||
|
||||
#### Windows
|
||||
First you need to install [MSYS2](https://www.msys2.org), then startup "MSYS2 UCRT64" and execute the following
|
||||
commands.
|
||||
|
||||
##### Update all packages
|
||||
```bash
|
||||
pacman -Syu
|
||||
```
|
||||
|
||||
##### Install dependencies
|
||||
```bash
|
||||
dependencies=(
|
||||
"git"
|
||||
"mingw-w64-ucrt-x86_64-boost" # Optional
|
||||
"mingw-w64-ucrt-x86_64-cmake"
|
||||
"mingw-w64-ucrt-x86_64-cppwinrt"
|
||||
"mingw-w64-ucrt-x86_64-curl-winssl"
|
||||
"mingw-w64-ucrt-x86_64-doxygen" # Optional, for docs... better to install official Doxygen
|
||||
"mingw-w64-ucrt-x86_64-graphviz" # Optional, for docs
|
||||
"mingw-w64-ucrt-x86_64-MinHook"
|
||||
"mingw-w64-ucrt-x86_64-miniupnpc"
|
||||
"mingw-w64-ucrt-x86_64-nodejs"
|
||||
"mingw-w64-ucrt-x86_64-nsis"
|
||||
"mingw-w64-ucrt-x86_64-onevpl"
|
||||
"mingw-w64-ucrt-x86_64-openssl"
|
||||
"mingw-w64-ucrt-x86_64-opus"
|
||||
"mingw-w64-ucrt-x86_64-toolchain"
|
||||
)
|
||||
pacman -S "${dependencies[@]}"
|
||||
```
|
||||
|
||||
### Clone
|
||||
Ensure [git](https://git-scm.com) is installed on your system, then clone the repository using the following command:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/lizardbyte/sunshine.git --recurse-submodules
|
||||
cd sunshine
|
||||
mkdir build
|
||||
```
|
||||
|
||||
### Build
|
||||
|
||||
```bash
|
||||
cmake -B build -G Ninja -S .
|
||||
ninja -C build
|
||||
```
|
||||
|
||||
@tip{Available build options can be found in
|
||||
[options.cmake](https://github.com/LizardByte/Sunshine/blob/master/cmake/prep/options.cmake).}
|
||||
|
||||
### Package
|
||||
|
||||
@tabs{
|
||||
@tab{Linux | @tabs{
|
||||
@tab{deb | ```bash
|
||||
cpack -G DEB --config ./build/CPackConfig.cmake
|
||||
```}
|
||||
@tab{rpm | ```bash
|
||||
cpack -G RPM --config ./build/CPackConfig.cmake
|
||||
```}
|
||||
}}
|
||||
@tab{macOS | @tabs{
|
||||
@tab{DragNDrop | ```bash
|
||||
cpack -G DragNDrop --config ./build/CPackConfig.cmake
|
||||
```}
|
||||
}}
|
||||
@tab{Windows | @tabs{
|
||||
@tab{Installer | ```bash
|
||||
cpack -G NSIS --config ./build/CPackConfig.cmake
|
||||
```}
|
||||
@tab{Portable | ```bash
|
||||
cpack -G ZIP --config ./build/CPackConfig.cmake
|
||||
```}
|
||||
}}
|
||||
}
|
||||
|
||||
### Remote Build
|
||||
It may be beneficial to build remotely in some cases. This will enable easier building on different operating systems.
|
||||
|
||||
1. Fork the project
|
||||
2. Activate workflows
|
||||
3. Trigger the *CI* workflow manually
|
||||
4. Download the artifacts/binaries from the workflow run summary
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:--------------------------------------|--------------------------------:|
|
||||
| [Troubleshooting](troubleshooting.md) | [Contributing](contributing.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,22 +0,0 @@
|
||||
# Changelog
|
||||
|
||||
@htmlonly
|
||||
<script type="module" src="https://md-block.verou.me/md-block.js"></script>
|
||||
<md-block
|
||||
hmin="2"
|
||||
src="https://raw.githubusercontent.com/LizardByte/Sunshine/changelog/CHANGELOG.md">
|
||||
</md-block>
|
||||
@endhtmlonly
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:--------------------------------------|------------------------------:|
|
||||
| [Getting Started](getting_started.md) | [Docker](../DOCKER_README.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,37 +0,0 @@
|
||||
/**
|
||||
* @brief Add a button to open the configuration option for each table
|
||||
*/
|
||||
document.addEventListener("DOMContentLoaded", function() {
|
||||
const tables = document.querySelectorAll("table");
|
||||
tables.forEach(table => {
|
||||
if (table.className !== "doxtable") {
|
||||
return;
|
||||
}
|
||||
|
||||
let previousElement = table.previousElementSibling;
|
||||
while (previousElement && previousElement.tagName !== "H2") {
|
||||
previousElement = previousElement.previousElementSibling;
|
||||
}
|
||||
if (previousElement && previousElement.textContent) {
|
||||
const sectionId = previousElement.textContent.trim().toLowerCase();
|
||||
const newRow = document.createElement("tr");
|
||||
|
||||
const newCell = document.createElement("td");
|
||||
newCell.setAttribute("colspan", "3");
|
||||
|
||||
const newCode = document.createElement("code");
|
||||
newCode.className = "open-button";
|
||||
newCode.setAttribute("onclick", `window.open('https://${document.getElementById('host-authority').value}/config/#${sectionId}', '_blank')`);
|
||||
newCode.textContent = "Open";
|
||||
|
||||
newCell.appendChild(newCode);
|
||||
newRow.appendChild(newCell);
|
||||
|
||||
// get the table body
|
||||
const tbody = table.querySelector("tbody");
|
||||
|
||||
// Insert at the beginning of the table
|
||||
tbody.insertBefore(newRow, tbody.firstChild);
|
||||
}
|
||||
});
|
||||
});
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,206 +0,0 @@
|
||||
# Contributing
|
||||
Read our contribution guide in our organization level
|
||||
[docs](https://docs.lizardbyte.dev/latest/developers/contributing.html).
|
||||
|
||||
## Recommended Tools
|
||||
|
||||
| Tool | Description |
|
||||
|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------|
|
||||
| <a href="https://www.jetbrains.com/clion/"><img src="https://resources.jetbrains.com/storage/products/company/brand/logos/CLion_icon.svg" width="30" height="30"></a><br>CLion | Recommended IDE for C and C++ development. Free for non-commercial use. |
|
||||
|
||||
## Project Patterns
|
||||
|
||||
### Web UI
|
||||
* The Web UI uses [Vite](https://vitejs.dev) as its build system.
|
||||
* The HTML pages used by the Web UI are found in `./src_assets/common/assets/web`.
|
||||
* [EJS](https://www.npmjs.com/package/vite-plugin-ejs) is used as a templating system for the pages
|
||||
(check `template_header.html` and `template_header_main.html`).
|
||||
* The Style System is provided by [Bootstrap](https://getbootstrap.com).
|
||||
* The JS framework used by the more interactive pages is [Vus.js](https://vuejs.org).
|
||||
|
||||
#### Building
|
||||
|
||||
@tabs{
|
||||
@tab{CMake | ```bash
|
||||
cmake -B build -G Ninja -S . --target web-ui
|
||||
ninja -C build web-ui
|
||||
```}
|
||||
@tab{Manual | ```bash
|
||||
npm run dev
|
||||
```}
|
||||
}
|
||||
|
||||
### Localization
|
||||
Sunshine and related LizardByte projects are being localized into various languages.
|
||||
The default language is `en` (English).
|
||||
|
||||

|
||||
|
||||
@admonition{Community | We are looking for language coordinators to help approve translations.
|
||||
The goal is to have the bars above filled with green!
|
||||
If you are interesting, please reach out to us on our Discord server.}
|
||||
|
||||
#### CrowdIn
|
||||
The translations occur on [CrowdIn][crowdin-url].
|
||||
Anyone is free to contribute to the localization there.
|
||||
|
||||
##### Translation Basics
|
||||
* The brand names *LizardByte* and *Sunshine* should never be translated.
|
||||
* Other brand names should never be translated. Examples include *AMD*, *Intel*, and *NVIDIA*.
|
||||
|
||||
##### CrowdIn Integration
|
||||
How does it work?
|
||||
|
||||
When a change is made to Sunshine source code, a workflow generates new translation templates
|
||||
that get pushed to CrowdIn automatically.
|
||||
|
||||
When translations are updated on CrowdIn, a push gets made to the *l10n_master* branch and a PR is made against the
|
||||
*master* branch. Once the PR is merged, all updated translations are part of the project and will be included in the
|
||||
next release.
|
||||
|
||||
#### Extraction
|
||||
|
||||
##### Web UI
|
||||
Sunshine uses [Vue I18n](https://vue-i18n.intlify.dev) for localizing the UI.
|
||||
The following is a simple example of how to use it.
|
||||
|
||||
* Add the string to the `./src_assets/common/assets/web/public/assets/locale/en.json` file, in English.
|
||||
```json
|
||||
{
|
||||
"index": {
|
||||
"welcome": "Hello, Sunshine!"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
@note{The json keys should be sorted alphabetically. You can use [jsonabc](https://novicelab.org/jsonabc)
|
||||
to sort the keys.}
|
||||
|
||||
@attention{Due to the integration with Crowdin, it is important to only add strings to the *en.json* file,
|
||||
and to not modify any other language files. After the PR is merged, the translations can take place
|
||||
on [CrowdIn][crowdin-url]. Once the translations are complete, a PR will be made
|
||||
to merge the translations into Sunshine.}
|
||||
|
||||
* Use the string in the Vue component.
|
||||
```html
|
||||
<template>
|
||||
<div>
|
||||
<p>{{ $t('index.welcome') }}</p>
|
||||
</div>
|
||||
</template>
|
||||
```
|
||||
|
||||
@tip{More formatting examples can be found in the
|
||||
[Vue I18n guide](https://kazupon.github.io/vue-i18n/guide/formatting.html).}
|
||||
|
||||
##### C++
|
||||
|
||||
There should be minimal cases where strings need to be extracted from C++ source code; however it may be necessary in
|
||||
some situations. For example the system tray icon could be localized as it is user interfacing.
|
||||
|
||||
* Wrap the string to be extracted in a function as shown.
|
||||
```cpp
|
||||
#include <boost/locale.hpp>
|
||||
#include <string>
|
||||
|
||||
std::string msg = boost::locale::translate("Hello world!");
|
||||
```
|
||||
|
||||
@tip{More examples can be found in the documentation for
|
||||
[boost locale](https://www.boost.org/doc/libs/1_70_0/libs/locale/doc/html/messages_formatting.html).}
|
||||
|
||||
@warning{The below is for information only. Contributors should never include manually updated template files, or
|
||||
manually compiled language files in Pull Requests.}
|
||||
|
||||
Strings are automatically extracted from the code to the `locale/sunshine.po` template file. The generated file is
|
||||
used by CrowdIn to generate language specific template files. The file is generated using the
|
||||
`.github/workflows/localize.yml` workflow and is run on any push event into the `master` branch. Jobs are only run if
|
||||
any of the following paths are modified.
|
||||
|
||||
```yaml
|
||||
- 'src/**'
|
||||
```
|
||||
|
||||
When testing locally it may be desirable to manually extract, initialize, update, and compile strings. Python is
|
||||
required for this, along with the python dependencies in the `./scripts/requirements.txt` file. Additionally,
|
||||
[xgettext](https://www.gnu.org/software/gettext) must be installed.
|
||||
|
||||
* Extract, initialize, and update
|
||||
```bash
|
||||
python ./scripts/_locale.py --extract --init --update
|
||||
```
|
||||
|
||||
* Compile
|
||||
```bash
|
||||
python ./scripts/_locale.py --compile
|
||||
```
|
||||
|
||||
@attention{Due to the integration with CrowdIn, it is important to not include any extracted or compiled files in
|
||||
Pull Requests. The files are automatically generated and updated by the workflow. Once the PR is merged, the
|
||||
translations can take place on [CrowdIn][crowdin-url]. Once the translations are
|
||||
complete, a PR will be made to merge the translations into Sunshine.}
|
||||
|
||||
### Testing
|
||||
|
||||
#### Clang Format
|
||||
Source code is tested against the `.clang-format` file for linting errors. The workflow file responsible for clang
|
||||
format testing is `.github/workflows/cpp-clang-format-lint.yml`.
|
||||
|
||||
Option 1:
|
||||
```bash
|
||||
find ./ -iname *.cpp -o -iname *.h -iname *.m -iname *.mm | xargs clang-format -i
|
||||
```
|
||||
|
||||
Option 2 (will modify files):
|
||||
```bash
|
||||
python ./scripts/update_clang_format.py
|
||||
```
|
||||
|
||||
#### Unit Testing
|
||||
Sunshine uses [Google Test](https://github.com/google/googletest) for unit testing. Google Test is included in the
|
||||
repo as a submodule. The test sources are located in the `./tests` directory.
|
||||
|
||||
The tests need to be compiled into an executable, and then run. The tests are built using the normal build process, but
|
||||
can be disabled by setting the `BUILD_TESTS` CMake option to `OFF`.
|
||||
|
||||
To run the tests, execute the following command.
|
||||
|
||||
```bash
|
||||
./build/tests/test_sunshine
|
||||
```
|
||||
|
||||
To see all available options, run the tests with the `--help` flag.
|
||||
|
||||
```bash
|
||||
./build/tests/test_sunshine --help
|
||||
```
|
||||
|
||||
@tip{See the googletest [FAQ](https://google.github.io/googletest/faq.html) for more information on how to use
|
||||
Google Test.}
|
||||
|
||||
We use [gcovr](https://www.gcovr.com) to generate code coverage reports,
|
||||
and [Codecov](https://about.codecov.io) to analyze the reports for all PRs and commits.
|
||||
|
||||
Codecov will fail a PR if the total coverage is reduced too much, or if not enough of the diff is covered by tests.
|
||||
In some cases, the code cannot be covered when running the tests inside of GitHub runners. For example, any test that
|
||||
needs access to the GPU will not be able to run. In these cases, the coverage can be omitted by adding comments to the
|
||||
code. See the [gcovr documentation](https://gcovr.com/en/stable/guide/exclusion-markers.html#exclusion-markers) for
|
||||
more information.
|
||||
|
||||
Even if your changes cannot be covered in the CI, we still encourage you to write the tests for them. This will allow
|
||||
maintainers to run the tests locally.
|
||||
|
||||
[crowdin-url]: https://translate.lizardbyte.dev
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:------------------------|-------------------------------------------------------------:|
|
||||
| [Building](building.md) | [Source Code](../third-party/doxyconfig/docs/source_code.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,6 +0,0 @@
|
||||
/* A fake button as doxygen doesn't allow button elements */
|
||||
.open-button {
|
||||
background: var(--primary-color);
|
||||
color: white;
|
||||
cursor: pointer;
|
||||
}
|
||||
@@ -1,36 +0,0 @@
|
||||
# GameStream Migration
|
||||
Nvidia announced that their GameStream service for Nvidia Games clients will be discontinued in February 2023.
|
||||
Luckily, Sunshine performance is now equal to or better than Nvidia GameStream.
|
||||
|
||||
## Migration
|
||||
We have developed a simple migration tool to help you migrate your GameStream games and apps to Sunshine automatically.
|
||||
Please check out our [GSMS](https://github.com/LizardByte/GSMS) project if you're interested in an automated
|
||||
migration option. GSMS offers the ability to migrate your custom and auto-detected games and apps. The
|
||||
working directory, command, and image are all set in Sunshine's `apps.json` file. The box-art image is also copied
|
||||
to a specified directory.
|
||||
|
||||
## Internet Streaming
|
||||
If you are using the Moonlight Internet Hosting Tool, you can remove it from your system when you migrate to Sunshine.
|
||||
To stream over the Internet with Sunshine and a UPnP-capable router, enable the UPnP option in the Sunshine Web UI.
|
||||
|
||||
@note{Running Sunshine together with versions of the Moonlight Internet Hosting Tool prior to v5.6 will cause UPnP
|
||||
port forwarding to become unreliable. Either uninstall the tool entirely or update it to v5.6 or later.}
|
||||
|
||||
## Limitations
|
||||
Sunshine does have some limitations, as compared to Nvidia GameStream.
|
||||
|
||||
* Automatic game/application list.
|
||||
* Changing game settings automatically, to optimize streaming.
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:------------------------------------------------|------------------:|
|
||||
| [Third-party Packages](third_party_packages.md) | [Legal](legal.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,556 +0,0 @@
|
||||
# Getting Started
|
||||
|
||||
The recommended method for running Sunshine is to use the [binaries](#binaries) included in the
|
||||
[latest release][latest-release], unless otherwise specified.
|
||||
|
||||
[Pre-releases](https://github.com/LizardByte/Sunshine/releases) are also available. These should be considered beta,
|
||||
and release artifacts may be missing when merging changes on a faster cadence.
|
||||
|
||||
## Binaries
|
||||
|
||||
Binaries of Sunshine are created for each release. They are available for Linux, macOS, and Windows.
|
||||
Binaries can be found in the [latest release][latest-release].
|
||||
|
||||
@tip{Some third party packages also exist.
|
||||
See [Third Party Packages](third_party_packages.md) for more information.
|
||||
No support will be provided for third party packages!}
|
||||
|
||||
## Install
|
||||
|
||||
### Docker
|
||||
@warning{The Docker images are not recommended for most users.}
|
||||
|
||||
Docker images are available on [Dockerhub.io](https://hub.docker.com/repository/docker/lizardbyte/sunshine)
|
||||
and [ghcr.io](https://github.com/orgs/LizardByte/packages?repo_name=sunshine).
|
||||
|
||||
See [Docker](../DOCKER_README.md) for more information.
|
||||
|
||||
### Linux
|
||||
**CUDA Compatibility**
|
||||
|
||||
CUDA is used for NVFBC capture.
|
||||
|
||||
@tip{See [CUDA GPUS](https://developer.nvidia.com/cuda-gpus) to cross-reference Compute Capability to your GPU.
|
||||
The table below applies to packages provided by LizardByte. If you use an official LizardByte package then you do not
|
||||
need to install CUDA.}
|
||||
|
||||
<table>
|
||||
<caption>CUDA Compatibility</caption>
|
||||
<tr>
|
||||
<th>CUDA Version</th>
|
||||
<th>Min Driver</th>
|
||||
<th>CUDA Compute Capabilities</th>
|
||||
<th>Package</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="3">11.8.0</td>
|
||||
<td rowspan="3">450.80.02</td>
|
||||
<td rowspan="3">35;50;52;60;61;62;70;72;75;80;86;87;89;90</td>
|
||||
<td>sunshine.AppImage</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>sunshine-ubuntu-22.04-{arch}.deb</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>sunshine-ubuntu-24.04-{arch}.deb</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="1">12.0.0</td>
|
||||
<td rowspan="1">525.60.13</td>
|
||||
<td rowspan="5">50;52;60;61;62;70;72;75;80;86;87;89;90</td>
|
||||
<td>sunshine-debian-bookworm-{arch}.deb</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="2">12.6.2</td>
|
||||
<td rowspan="2">560.35.03</td>
|
||||
<td>sunshine_{arch}.flatpak</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Sunshine (copr - Fedora 41)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="1">12.8.1</td>
|
||||
<td rowspan="1">570.124.06</td>
|
||||
<td>Sunshine (copr - Fedora 42)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td rowspan="1">12.9.1</td>
|
||||
<td rowspan="1">575.57.08</td>
|
||||
<td>sunshine.pkg.tar.zst</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
#### AppImage
|
||||
@caution{Use distro-specific packages instead of the AppImage if they are available.}
|
||||
|
||||
According to AppImageLint the supported distro matrix of the AppImage is below.
|
||||
|
||||
- ✖ Debian bullseye
|
||||
- ✔ Debian bookworm
|
||||
- ✔ Debian trixie
|
||||
- ✔ Debian sid
|
||||
- ✔ Ubuntu noble
|
||||
- ✔ Ubuntu jammy
|
||||
- ✖ Ubuntu focal
|
||||
- ✖ Ubuntu bionic
|
||||
- ✖ Ubuntu xenial
|
||||
- ✖ Ubuntu trusty
|
||||
- ✖ CentOS 7
|
||||
|
||||
##### Install
|
||||
1. Download [sunshine.AppImage](https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.AppImage)
|
||||
into your home directory.
|
||||
```bash
|
||||
cd ~
|
||||
wget https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.AppImage
|
||||
```
|
||||
2. Open terminal and run the following command.
|
||||
```bash
|
||||
./sunshine.AppImage --install
|
||||
```
|
||||
|
||||
##### Run
|
||||
```bash
|
||||
./sunshine.AppImage --install && ./sunshine.AppImage
|
||||
```
|
||||
|
||||
##### Uninstall
|
||||
```bash
|
||||
./sunshine.AppImage --remove
|
||||
```
|
||||
|
||||
#### ArchLinux
|
||||
@warning{We do not provide support for any AUR packages.}
|
||||
|
||||
##### Install Prebuilt Packages
|
||||
Follow the instructions at LizardByte's [pacman-repo](https://github.com/LizardByte/pacman-repo) to add
|
||||
the repository. Then run the following command.
|
||||
```bash
|
||||
pacman -S sunshine
|
||||
```
|
||||
|
||||
##### Install PKGBUILD Archive
|
||||
Open terminal and run the following command.
|
||||
```bash
|
||||
wget https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine.pkg.tar.gz
|
||||
tar -xvf sunshine.pkg.tar.gz
|
||||
cd sunshine
|
||||
|
||||
# install optional dependencies
|
||||
pacman -S cuda # Nvidia GPU encoding support
|
||||
pacman -S libva-mesa-driver # AMD GPU encoding support
|
||||
|
||||
makepkg -si
|
||||
```
|
||||
|
||||
##### Uninstall
|
||||
```bash
|
||||
pacman -R sunshine
|
||||
```
|
||||
|
||||
#### Debian/Ubuntu
|
||||
##### Install
|
||||
Download `sunshine-{distro}-{distro-version}-{arch}.deb` and run the following command.
|
||||
```bash
|
||||
sudo dpkg -i ./sunshine-{distro}-{distro-version}-{arch}.deb
|
||||
```
|
||||
|
||||
@note{The `{distro-version}` is the version of the distro we built the package on. The `{arch}` is the
|
||||
architecture of your operating system.}
|
||||
|
||||
@tip{You can double-click the deb file to see details about the package and begin installation.}
|
||||
|
||||
##### Uninstall
|
||||
```bash
|
||||
sudo apt remove sunshine
|
||||
```
|
||||
|
||||
#### Fedora
|
||||
@tip{The package name is case-sensitive.}
|
||||
|
||||
##### Install
|
||||
1. Enable copr repository.
|
||||
```bash
|
||||
sudo dnf copr enable lizardbyte/stable
|
||||
```
|
||||
|
||||
or
|
||||
```bash
|
||||
sudo dnf copr enable lizardbyte/beta
|
||||
```
|
||||
|
||||
2. Install the package.
|
||||
```bash
|
||||
sudo dnf install Sunshine
|
||||
```
|
||||
|
||||
##### Uninstall
|
||||
```bash
|
||||
sudo dnf remove Sunshine
|
||||
```
|
||||
|
||||
#### Flatpak
|
||||
@caution{Use distro-specific packages instead of the Flatpak if they are available.}
|
||||
|
||||
Using this package requires that you have [Flatpak](https://flatpak.org/setup) installed.
|
||||
|
||||
##### Download (local option)
|
||||
1. Download `sunshine_{arch}.flatpak` and run the following command.
|
||||
@note{Replace `{arch}` with your system architecture.}
|
||||
|
||||
##### Install (system level)
|
||||
**Flathub**
|
||||
```bash
|
||||
flatpak install --system flathub dev.lizardbyte.app.Sunshine
|
||||
```
|
||||
|
||||
**Local**
|
||||
```bash
|
||||
flatpak install --system ./sunshine_{arch}.flatpak
|
||||
```
|
||||
|
||||
##### Install (user level)
|
||||
**Flathub**
|
||||
```bash
|
||||
flatpak install --user flathub dev.lizardbyte.app.Sunshine
|
||||
```
|
||||
|
||||
**Local**
|
||||
```bash
|
||||
flatpak install --user ./sunshine_{arch}.flatpak
|
||||
```
|
||||
|
||||
##### Additional installation (required)
|
||||
```bash
|
||||
flatpak run --command=additional-install.sh dev.lizardbyte.app.Sunshine
|
||||
```
|
||||
|
||||
##### Run with NVFBC capture (X11 Only)
|
||||
```bash
|
||||
flatpak run dev.lizardbyte.app.Sunshine
|
||||
```
|
||||
|
||||
##### Run with KMS capture (Wayland & X11)
|
||||
```bash
|
||||
sudo -i PULSE_SERVER=unix:/run/user/$(id -u $whoami)/pulse/native flatpak run dev.lizardbyte.app.Sunshine
|
||||
```
|
||||
|
||||
##### Uninstall
|
||||
```bash
|
||||
flatpak run --command=remove-additional-install.sh dev.lizardbyte.app.Sunshine
|
||||
flatpak uninstall --delete-data dev.lizardbyte.app.Sunshine
|
||||
```
|
||||
|
||||
#### Homebrew
|
||||
@important{The Homebrew package is experimental on Linux.}
|
||||
|
||||
This package requires that you have [Homebrew](https://docs.brew.sh/Installation) installed.
|
||||
|
||||
##### Install
|
||||
```bash
|
||||
brew update
|
||||
brew upgrade
|
||||
brew tap LizardByte/homebrew
|
||||
brew install sunshine
|
||||
```
|
||||
|
||||
##### Uninstall
|
||||
```bash
|
||||
brew uninstall sunshine
|
||||
```
|
||||
|
||||
### macOS
|
||||
|
||||
@important{Sunshine on macOS is experimental. Gamepads do not work.}
|
||||
|
||||
#### Homebrew
|
||||
This package requires that you have [Homebrew](https://docs.brew.sh/Installation) installed.
|
||||
|
||||
##### Install
|
||||
```bash
|
||||
brew tap LizardByte/homebrew
|
||||
brew install sunshine
|
||||
```
|
||||
|
||||
##### Uninstall
|
||||
```bash
|
||||
brew uninstall sunshine
|
||||
```
|
||||
|
||||
@tip{For beta you can replace `sunshine` with `sunshine-beta` in the above commands.}
|
||||
|
||||
### Windows
|
||||
|
||||
#### Installer (recommended)
|
||||
|
||||
1. Download and install
|
||||
[sunshine-windows-installer.exe](https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine-windows-installer.exe)
|
||||
|
||||
@attention{You should carefully select or unselect the options you want to install. Do not blindly install or
|
||||
enable features.}
|
||||
|
||||
To uninstall, find Sunshine in the list <a href="ms-settings:installed-apps">here</a> and select "Uninstall" from the
|
||||
overflow menu. Different versions of Windows may provide slightly different steps for uninstall.
|
||||
|
||||
#### Standalone (lite version)
|
||||
|
||||
@warning{By using this package instead of the installer, performance will be reduced. This package is not
|
||||
recommended for most users. No support will be provided!}
|
||||
|
||||
1. Download and extract
|
||||
[sunshine-windows-portable.zip](https://github.com/LizardByte/Sunshine/releases/latest/download/sunshine-windows-portable.zip)
|
||||
2. Open command prompt as administrator
|
||||
3. Firewall rules
|
||||
|
||||
Install:
|
||||
```bash
|
||||
cd /d {path to extracted directory}
|
||||
scripts/add-firewall-rule.bat
|
||||
```
|
||||
|
||||
Uninstall:
|
||||
```bash
|
||||
cd /d {path to extracted directory}
|
||||
scripts/delete-firewall-rule.bat
|
||||
```
|
||||
|
||||
4. Virtual Gamepad Support
|
||||
|
||||
Install:
|
||||
```bash
|
||||
cd /d {path to extracted directory}
|
||||
scripts/install-gamepad.bat
|
||||
```
|
||||
|
||||
Uninstall:
|
||||
```bash
|
||||
cd /d {path to extracted directory}
|
||||
scripts/uninstall-gamepad.bat
|
||||
```
|
||||
|
||||
5. Windows service
|
||||
|
||||
Install:
|
||||
```bash
|
||||
cd /d {path to extracted directory}
|
||||
scripts/install-service.bat
|
||||
scripts/autostart-service.bat
|
||||
```
|
||||
|
||||
Uninstall:
|
||||
```bash
|
||||
cd /d {path to extracted directory}
|
||||
scripts/uninstall-service.bat
|
||||
```
|
||||
|
||||
## Initial Setup
|
||||
After installation, some initial setup is required.
|
||||
|
||||
### Linux
|
||||
|
||||
#### KMS Capture
|
||||
@warning{Capture of most Wayland-based desktop environments will fail unless this step is performed.}
|
||||
@note{`cap_sys_admin` may as well be root, except you don't need to be root to run the program. This is necessary to
|
||||
allow Sunshine to use KMS capture.}
|
||||
|
||||
##### Enable
|
||||
```bash
|
||||
sudo setcap cap_sys_admin+p $(readlink -f $(which sunshine))
|
||||
```
|
||||
|
||||
#### X11 Capture
|
||||
For X11 capture to work, you may need to disable the capabilities that were set for KMS capture.
|
||||
|
||||
```bash
|
||||
sudo setcap -r $(readlink -f $(which sunshine))
|
||||
```
|
||||
|
||||
#### Service
|
||||
|
||||
**Start once**
|
||||
```bash
|
||||
systemctl --user start sunshine
|
||||
```
|
||||
|
||||
**Start on boot**
|
||||
```bash
|
||||
systemctl --user enable sunshine
|
||||
```
|
||||
|
||||
### macOS
|
||||
The first time you start Sunshine, you will be asked to grant access to screen recording and your microphone.
|
||||
|
||||
Sunshine can only access microphones on macOS due to system limitations. To stream system audio use
|
||||
[Soundflower](https://github.com/mattingalls/Soundflower) or
|
||||
[BlackHole](https://github.com/ExistentialAudio/BlackHole).
|
||||
|
||||
@note{Command Keys are not forwarded by Moonlight. Right Option-Key is mapped to CMD-Key.}
|
||||
@caution{Gamepads are not currently supported.}
|
||||
|
||||
## Usage
|
||||
|
||||
### Basic usage
|
||||
If Sunshine is not installed/running as a service, then start Sunshine with the following command, unless a start
|
||||
command is listed in the specified package [install](#install) instructions above.
|
||||
|
||||
@note{A service is a process that runs in the background. This is the default when installing Sunshine from the
|
||||
Windows installer. Running multiple instances of Sunshine is not advised.}
|
||||
|
||||
```bash
|
||||
sunshine
|
||||
```
|
||||
|
||||
### Specify config file
|
||||
```bash
|
||||
sunshine <directory of conf file>/sunshine.conf
|
||||
```
|
||||
|
||||
@note{You do not need to specify a config file. If no config file is entered the default location will be used.}
|
||||
|
||||
@attention{The configuration file specified will be created if it doesn't exist.}
|
||||
|
||||
### Start Sunshine over SSH (Linux/X11)
|
||||
Assuming you are already logged into the host, you can use this command
|
||||
|
||||
```bash
|
||||
ssh <user>@<ip_address> 'export DISPLAY=:0; sunshine'
|
||||
```
|
||||
|
||||
If you are logged into the host with only a tty (teletypewriter), you can use `startx` to start the X server prior to
|
||||
executing Sunshine. You nay need to add `sleep` between `startx` and `sunshine` to allow more time for the display to
|
||||
be ready.
|
||||
|
||||
```bash
|
||||
ssh <user>@<ip_address> 'startx &; export DISPLAY=:0; sunshine'
|
||||
```
|
||||
|
||||
@tip{You could also utilize the `~/.bash_profile` or `~/.bashrc` files to set up the `DISPLAY` variable.}
|
||||
|
||||
@seealso{ See [Remote SSH Headless Setup](https://app.lizardbyte.dev/2023-09-14-remote-ssh-headless-sunshine-setup)
|
||||
on how to set up a headless streaming server without autologin and dummy plugs (X11 + NVidia GPUs)}
|
||||
|
||||
### Configuration
|
||||
|
||||
Sunshine is configured via the web ui, which is available on [https://localhost:47990](https://localhost:47990)
|
||||
by default. You may replace *localhost* with your internal ip address.
|
||||
|
||||
@attention{Ignore any warning given by your browser about "insecure website". This is due to the SSL certificate
|
||||
being self-signed.}
|
||||
|
||||
@caution{If running for the first time, make sure to note the username and password that you created.}
|
||||
|
||||
1. Add games and applications.
|
||||
2. Adjust any configuration settings as needed.
|
||||
3. In Moonlight, you may need to add the PC manually.
|
||||
4. When Moonlight requests for you insert the pin:
|
||||
|
||||
- Login to the web ui
|
||||
- Go to "PIN" in the Navbar
|
||||
- Type in your PIN and press Enter, you should get a Success Message
|
||||
- In Moonlight, select one of the Applications listed
|
||||
|
||||
### Arguments
|
||||
To get a list of available arguments, run the following command.
|
||||
|
||||
@tabs{
|
||||
@tab{ General | @code{.bash}
|
||||
sunshine --help
|
||||
@endcode }
|
||||
@tab{ AppImage | @code{.bash}
|
||||
./sunshine.AppImage --help
|
||||
@endcode }
|
||||
@tab{ Flatpak | @code{.bash}
|
||||
flatpak run --command=sunshine dev.lizardbyte.app.Sunshine --help
|
||||
@endcode }
|
||||
}
|
||||
|
||||
### Shortcuts
|
||||
All shortcuts start with `Ctrl+Alt+Shift`, just like Moonlight.
|
||||
|
||||
* `Ctrl+Alt+Shift+N`: Hide/Unhide the cursor (This may be useful for Remote Desktop Mode for Moonlight)
|
||||
* `Ctrl+Alt+Shift+F1/F12`: Switch to different monitor for Streaming
|
||||
|
||||
### Application List
|
||||
* Applications should be configured via the web UI
|
||||
* A basic understanding of working directories and commands is required
|
||||
* You can use Environment variables in place of values
|
||||
* `$(HOME)` will be replaced by the value of `$HOME`
|
||||
* `$$` will be replaced by `$`, e.g. `$$(HOME)` will be become `$(HOME)`
|
||||
* `env` - Adds or overwrites Environment variables for the commands/applications run by Sunshine.
|
||||
This can only be changed by modifying the `apps.json` file directly.
|
||||
|
||||
### Considerations
|
||||
* On Windows, Sunshine uses the Desktop Duplication API which only supports capturing from the GPU used for display.
|
||||
If you want to capture and encode on the eGPU, connect a display or HDMI dummy display dongle to it and run the games
|
||||
on that display.
|
||||
* When an application is started, if there is an application already running, it will be terminated.
|
||||
* If any of the prep-commands fail, starting the application is aborted.
|
||||
* When the application has been shutdown, the stream shuts down as well.
|
||||
|
||||
* For example, if you attempt to run `steam` as a `cmd` instead of `detached` the stream will immediately fail.
|
||||
This is due to the method in which the steam process is executed. Other applications may behave similarly.
|
||||
* This does not apply to `detached` applications.
|
||||
|
||||
* The "Desktop" app works the same as any other application except it has no commands. It does not start an application,
|
||||
instead it simply starts a stream. If you removed it and would like to get it back, just add a new application with
|
||||
the name "Desktop" and "desktop.png" as the image path.
|
||||
* For the Linux flatpak you must prepend commands with `flatpak-spawn --host`.
|
||||
* If inputs (mouse, keyboard, gamepads...) aren't working after connecting, add the user running sunshine to the `input` group.
|
||||
|
||||
### HDR Support
|
||||
Streaming HDR content is officially supported on Windows hosts and experimentally supported for Linux hosts.
|
||||
|
||||
* General HDR support information and requirements:
|
||||
|
||||
* HDR must be activated in the host OS, which may require an HDR-capable display or EDID emulator dongle
|
||||
connected to your host PC.
|
||||
* You must also enable the HDR option in your Moonlight client settings, otherwise the stream will be SDR
|
||||
(and probably overexposed if your host is HDR).
|
||||
* A good HDR experience relies on proper HDR display calibration both in the OS and in game. HDR calibration can
|
||||
differ significantly between client and host displays.
|
||||
* You may also need to tune the brightness slider or HDR calibration options in game to the different HDR brightness
|
||||
capabilities of your client's display.
|
||||
* Some GPUs video encoders can produce lower image quality or encoding performance when streaming in HDR compared
|
||||
to SDR.
|
||||
|
||||
* Additional information:
|
||||
|
||||
@tabs{
|
||||
@tab{ Windows |
|
||||
- HDR streaming is supported for Intel, AMD, and NVIDIA GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles.
|
||||
- We recommend calibrating the display by streaming the Windows HDR Calibration app to your client device and saving an HDR calibration profile to use while streaming.
|
||||
- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows HDR support may not display properly in HDR.
|
||||
}
|
||||
|
||||
@tab{ Linux |
|
||||
- HDR streaming is supported for Intel and AMD GPUs that support encoding HEVC Main 10 or AV1 10-bit profiles using VAAPI.
|
||||
- The KMS capture backend is required for HDR capture. Other capture methods, like NvFBC or X11, do not support HDR.
|
||||
- You will need a desktop environment with a compositor that supports HDR rendering, such as Gamescope or KDE Plasma 6.
|
||||
|
||||
@seealso{[Arch wiki on HDR Support for Linux](https://wiki.archlinux.org/title/HDR_monitor_support) and
|
||||
[Reddit Guide for HDR Support for AMD GPUs](https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux)}
|
||||
}
|
||||
}
|
||||
|
||||
### Tutorials and Guides
|
||||
Tutorial videos are available [here](https://www.youtube.com/playlist?list=PLMYr5_xSeuXAbhxYHz86hA1eCDugoxXY0).
|
||||
|
||||
Guides are available [here](guides.md).
|
||||
|
||||
@admonition{Community! |
|
||||
Tutorials and Guides are community generated. Want to contribute? Reach out to us on our discord server.}
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:-------------------------|--------------------------:|
|
||||
| [Overview](../README.md) | [Changelog](changelog.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
|
||||
[latest-release]: https://github.com/LizardByte/Sunshine/releases/latest
|
||||
@@ -1,19 +0,0 @@
|
||||
# Guides
|
||||
|
||||
@admonition{Community | A collection of guides written by the community is available on our
|
||||
[blog](https://app.lizardbyte.dev/blog).
|
||||
Feel free to contribute your own tips and trips by making a PR to
|
||||
[LizardByte.github.io](https://github.com/LizardByte/LizardByte.github.io).}
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:----------------------------------------|--------------------------------------------:|
|
||||
| [Awesome-Sunshine](awesome_sunshine.md) | [Performance Tuning](performance_tuning.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,32 +0,0 @@
|
||||
# Legal
|
||||
@attention{This documentation is for informational purposes only and is not intended as legal advice. If you have
|
||||
any legal questions or concerns about using Sunshine, we recommend consulting with a lawyer.}
|
||||
|
||||
Sunshine is licensed under the GPL-3.0 license, which allows for free use and modification of the software.
|
||||
The full text of the license can be reviewed [here](https://github.com/LizardByte/Sunshine/blob/master/LICENSE).
|
||||
|
||||
## Commercial Use
|
||||
Sunshine can be used in commercial applications without any limitations. This means that businesses and organizations
|
||||
can use Sunshine to create and sell products or services without needing to seek permission or pay a fee.
|
||||
|
||||
However, it is important to note that the GPL-3.0 license does not grant any rights to distribute or sell the encoders
|
||||
contained within Sunshine. If you plan to sell access to Sunshine as part of their distribution, you are responsible
|
||||
for obtaining the necessary licenses to do so. This may include obtaining a license from the
|
||||
Motion Picture Experts Group (MPEG-LA) and/or any other necessary licensing requirements.
|
||||
|
||||
In summary, while Sunshine is free to use, it is the user's responsibility to ensure compliance with all applicable
|
||||
licensing requirements when redistributing the software as part of a commercial offering. If you have any questions or
|
||||
concerns about using Sunshine in a commercial setting, we recommend consulting with a lawyer.
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:------------------------------------------------|----------------------------------:|
|
||||
| [Gamestream Migration](gamestream_migration.md) | [Configuration](configuration.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,25 +0,0 @@
|
||||
# Performance Tuning
|
||||
In addition to the options available in the [Configuration](configuration.md) section, there are a few additional
|
||||
system options that can be used to help improve the performance of Sunshine.
|
||||
|
||||
## AMD
|
||||
|
||||
In Windows, enabling *Enhanced Sync* in AMD's settings may help reduce the latency by an additional frame. This
|
||||
applies to `amfenc` and `libx264`.
|
||||
|
||||
## NVIDIA
|
||||
|
||||
Enabling *Fast Sync* in Nvidia settings may help reduce latency.
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:--------------------|--------------:|
|
||||
| [Guides](guides.md) | [API](api.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,28 +0,0 @@
|
||||
# Third-Party Packages
|
||||
|
||||
@danger{These packages are not maintained by LizardByte. Use at your own risk.}
|
||||
|
||||
## Chocolatey
|
||||
[](https://community.chocolatey.org/packages/sunshine)
|
||||
|
||||
## nixpkgs
|
||||
[](https://github.com/NixOS/nixpkgs/blob/nixos-unstable/pkgs/servers/sunshine/default.nix)
|
||||
|
||||
## Scoop
|
||||
[](https://scoop.sh/#/apps?s=0&d=1&o=true&q=sunshine)
|
||||
|
||||
## Solus
|
||||
[](https://dev.getsol.us/source/sunshine)
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:------------------------------|------------------------------------------------:|
|
||||
| [Docker](../DOCKER_README.md) | [Gamestream Migration](gamestream_migration.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
@@ -1,220 +0,0 @@
|
||||
# Troubleshooting
|
||||
|
||||
## General
|
||||
|
||||
### Forgotten Credentials
|
||||
If you forgot your credentials to the web UI, try this.
|
||||
|
||||
@tabs{
|
||||
@tab{General | ```bash
|
||||
sunshine --creds {new-username} {new-password}
|
||||
```
|
||||
}
|
||||
@tab{AppImage | ```bash
|
||||
./sunshine.AppImage --creds {new-username} {new-password}
|
||||
```
|
||||
}
|
||||
@tab{Flatpak | ```bash
|
||||
flatpak run --command=sunshine dev.lizardbyte.app.Sunshine --creds {new-username} {new-password}
|
||||
```
|
||||
}
|
||||
}
|
||||
|
||||
@tip{Don't forget to replace `{new-username}` and `{new-password}` with your new credentials.
|
||||
Do not include the curly braces.}
|
||||
|
||||
### Unusual Mouse Behavior
|
||||
If you experience unusual mouse behavior, try attaching a physical mouse to the Sunshine host.
|
||||
|
||||
### Web UI Access
|
||||
Can't access the web UI?
|
||||
|
||||
1. Check firewall rules.
|
||||
|
||||
### Controller works on Steam but not in games
|
||||
One trick might be to change Steam settings and check or uncheck the configuration to support Xbox/Playstation
|
||||
controllers and leave only support for Generic controllers.
|
||||
|
||||
Also, if you have many controllers already directly connected to the host, it might help to disable them so that the
|
||||
Sunshine provided controller (connected to the guest) is the "first" one. In Linux this can be accomplished on USB
|
||||
devices by finding the device in `/sys/bus/usb/devices/` and writing `0` to the `authorized` file.
|
||||
|
||||
### Network performance test
|
||||
|
||||
For real-time game streaming the most important characteristic of the network
|
||||
path between server and client is not pure bandwidth but rather stability and
|
||||
consistency (low latency with low variance, minimal or no packet loss).
|
||||
|
||||
The network can be tested using the multi-platform tool [iPerf3](https://iperf.fr).
|
||||
|
||||
On the Sunshine host `iperf3` is started in server mode:
|
||||
|
||||
```bash
|
||||
iperf3 -s
|
||||
```
|
||||
|
||||
On the client device iperf3 is asked to perform a 60-second UDP test in reverse
|
||||
direction (from server to client) at a given bitrate (e.g. 50 Mbps):
|
||||
|
||||
```bash
|
||||
iperf3 -c {HostIpAddress} -t 60 -u -R -b 50M
|
||||
```
|
||||
|
||||
Watch the output on the client for packet loss and jitter values. Both should be
|
||||
(very) low. Ideally packet loss remains less than 5% and jitter below 1ms.
|
||||
|
||||
For Android clients use
|
||||
[PingMaster](https://play.google.com/store/apps/details?id=com.appplanex.pingmasternetworktools).
|
||||
|
||||
For iOS clients use [HE.NET Network Tools](https://apps.apple.com/us/app/he-net-network-tools/id858241710).
|
||||
|
||||
If you are testing a remote connection (over the internet) you will need to
|
||||
forward the port 5201 (TCP and UDP) from your host.
|
||||
|
||||
### Packet loss (Buffer overrun)
|
||||
If the host PC (running Sunshine) has a much faster connection to the network
|
||||
than the slowest segment of the network path to the client device (running
|
||||
Moonlight), massive packet loss can occur: Sunshine emits its stream in bursts
|
||||
every 16ms (for 60fps) but those bursts can't be passed on fast enough to the
|
||||
client and must be buffered by one of the network devices inbetween. If the
|
||||
bitrate is high enough, these buffers will overflow and data will be discarded.
|
||||
|
||||
This can easily happen if e.g. the host has a 2.5 Gbit/s connection and the
|
||||
client only 1 Gbit/s or Wi-Fi. Similarly, a 1 Gbps host may be too fast for a
|
||||
client having only a 100 Mbps interface.
|
||||
|
||||
As a workaround the transmission speed of the host NIC can be reduced: 1 Gbps
|
||||
instead of 2.5 or 100 Mbps instead of 1 Gbps. (A technically more advanced
|
||||
solution would be to configure traffic shaping rules at the OS-level, so that
|
||||
only Sunshine's traffic is slowed down.)
|
||||
|
||||
Sunshine versions > 0.23.1 include improved networking code that should
|
||||
alleviate or even solve this issue (without reducing the NIC speed).
|
||||
|
||||
### Packet loss (MTU)
|
||||
Although unlikely, some guests might work better with a lower
|
||||
[MTU](https://en.wikipedia.org/wiki/Maximum_transmission_unit) from the host.
|
||||
For example, a LG TV was found to have 30-60% packet loss when the host had MTU
|
||||
set to 1500 and 1472, but 0% packet loss with a MTU of 1428 set in the network card
|
||||
serving the stream (a Linux PC). It's unclear how that helped precisely, so it's a last
|
||||
resort suggestion.
|
||||
|
||||
## Linux
|
||||
|
||||
### Hardware Encoding fails
|
||||
Due to legal concerns, Mesa has disabled hardware decoding and encoding by default.
|
||||
|
||||
```txt
|
||||
Error: Could not open codec [h264_vaapi]: Function not implemented
|
||||
```
|
||||
|
||||
If you see the above error in the Sunshine logs, compiling *Mesa* manually, may be required. See the official Mesa3D
|
||||
[Compiling and Installing](https://docs.mesa3d.org/install.html) documentation for instructions.
|
||||
|
||||
@important{You must re-enable the disabled encoders. You can do so, by passing the following argument to the build
|
||||
system. You may also want to enable decoders, however that is not required for Sunshine and is not covered here.
|
||||
```bash
|
||||
-Dvideo-codecs=h264enc,h265enc
|
||||
```
|
||||
}
|
||||
|
||||
### Input not working
|
||||
After installation, the `udev` rules need to be reloaded. Our post-install script tries to do this for you
|
||||
automatically, but if it fails you may need to restart your system.
|
||||
|
||||
If the input is still not working, you may need to add your user to the `input` group.
|
||||
|
||||
```bash
|
||||
sudo usermod -aG input $USER
|
||||
```
|
||||
|
||||
@note{Other build options are listed in the
|
||||
[meson options](https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/meson_options.txt) file.}
|
||||
|
||||
### KMS Streaming fails
|
||||
If screencasting fails with KMS, you may need to run the following to force unprivileged screencasting.
|
||||
|
||||
```bash
|
||||
sudo setcap -r $(readlink -f $(which sunshine))
|
||||
```
|
||||
|
||||
@note{The above command will not work with the AppImage or Flatpak packages. Please refer to the
|
||||
[AppImage setup](md_docs_2getting__started.html#appimage) or
|
||||
[Flatpak setup](md_docs_2getting__started.html#flatpak) for more specific instructions.}
|
||||
|
||||
### KMS streaming fails on Nvidia GPUs
|
||||
If KMS screen capture results in a black screen being streamed, you may need to
|
||||
set the parameter `modeset=1` for Nvidia's kernel module. This can be done by
|
||||
adding the following directive to the kernel command line:
|
||||
|
||||
```bash
|
||||
nvidia_drm.modeset=1
|
||||
```
|
||||
|
||||
Consult your distribution's documentation for details on how to do this. (Most
|
||||
often grub is used to load the kernel and set its command line.)
|
||||
|
||||
### AMD encoding latency issues
|
||||
If you notice unexpectedly high encoding latencies (e.g. in Moonlight's
|
||||
performance overlay) or strong fluctuations thereof, your system's Mesa
|
||||
libraries are outdated (<24.2). This is particularly problematic at higher
|
||||
resolutions (4K).
|
||||
|
||||
Starting with Mesa-24.2 applications can request a
|
||||
[low-latency mode](https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30039)
|
||||
by running them with a special
|
||||
[environment variable](https://docs.mesa3d.org/envvars.html#envvar-AMD_DEBUG):
|
||||
```bash
|
||||
export AMD_DEBUG=lowlatencyenc
|
||||
```
|
||||
Sunshine sets this variable automatically, no manual
|
||||
configuration is needed.
|
||||
|
||||
To check whether low-latency mode is being used, one can watch the VCLK and DCLK
|
||||
frequencies in amdgpu_top. Without this encoder tuning both clock frequencies
|
||||
will fluctuate strongly, whereas with active low-latency encoding they will stay
|
||||
high as long as the encoder is used.
|
||||
|
||||
### Gamescope compatibility
|
||||
Some users have reported stuttering issues when streaming games running within Gamescope.
|
||||
|
||||
## macOS
|
||||
|
||||
### Dynamic session lookup failed
|
||||
If you get this error:
|
||||
|
||||
> Dynamic session lookup supported but failed: launchd did not provide a socket path, verify that
|
||||
> org.freedesktop.dbus-session.plist is loaded!
|
||||
|
||||
Try this.
|
||||
```bash
|
||||
launchctl load -w /Library/LaunchAgents/org.freedesktop.dbus-session.plist
|
||||
```
|
||||
|
||||
## Windows
|
||||
|
||||
### No gamepad detected
|
||||
Verify that you've installed [Nefarius Virtual Gamepad](https://github.com/nefarius/ViGEmBus/releases/latest).
|
||||
|
||||
### Permission denied
|
||||
Since Sunshine runs as a service on Windows, it may not have the same level of access that your regular user account
|
||||
has. You may get permission denied errors when attempting to launch a game or application from a non system drive.
|
||||
|
||||
You will need to modify the security permissions on your disk. Ensure that user/principal SYSTEM has full
|
||||
permissions on the disk.
|
||||
|
||||
### Stuttering
|
||||
If you experience stuttering using NVIDIA, try disabling `vsync:fast` in the NVIDIA Control Panel.
|
||||
|
||||
<div class="section_buttons">
|
||||
|
||||
| Previous | Next |
|
||||
|:--------------|------------------------:|
|
||||
| [API](api.md) | [Building](building.md) |
|
||||
|
||||
</div>
|
||||
|
||||
<details style="display: none;">
|
||||
<summary></summary>
|
||||
[TOC]
|
||||
</details>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user