Compare commits

..

11 Commits

Author SHA1 Message Date
ReenigneArcher
0dfbcfdbc4 Merge pull request #954 from LizardByte/nightly
v0.18.4
2023-02-20 21:26:37 -05:00
ReenigneArcher
956341930b Merge pull request #929 from LizardByte/nightly
v0.18.3
2023-02-13 21:40:32 -05:00
ReenigneArcher
446825b73d Merge pull request #877 from LizardByte/nightly
v0.18.2
2023-02-13 14:19:40 -05:00
ReenigneArcher
09dff34105 Merge pull request #866 from LizardByte/nightly
v0.18.1
2023-01-31 20:44:20 -05:00
ReenigneArcher
b2c5da2cfc Merge pull request #738 from LizardByte/nightly
v0.18.0
2023-01-29 22:26:36 -05:00
ReenigneArcher
b2fe0423d2 Merge pull request #567 from LizardByte/nightly
v0.17.0
2023-01-08 21:03:16 -05:00
ReenigneArcher
08d623ce44 Merge pull request #467 from LizardByte/nightly
v0.16.0
2022-12-14 10:35:31 -05:00
ReenigneArcher
e1b112cafd Merge pull request #460 from LizardByte/nightly
v0.15.0 resubmit
2022-10-31 07:23:34 -04:00
ReenigneArcher
8509ee72c3 Merge pull request #458 from LizardByte/nightly
v0.15.0 resubmit
2022-10-30 19:48:29 -04:00
ReenigneArcher
1e6d9da2d6 Merge pull request #456 from LizardByte/nightly
v0.15.0 resubmit
2022-10-30 17:33:58 -04:00
ReenigneArcher
660d8e191c Merge pull request #332 from LizardByte/nightly
v0.15.0
2022-10-30 15:05:55 -04:00
529 changed files with 36779 additions and 73101 deletions

View File

@@ -6,34 +6,26 @@
# Generated from CLion C/C++ Code Style settings
BasedOnStyle: LLVM
AccessModifierOffset: -2
AlignAfterOpenBracket: BlockIndent
AlignConsecutiveAssignments: None
AlignEscapedNewlines: DontAlign
AlignAfterOpenBracket: DontAlign
AlignConsecutiveAssignments: Consecutive
AlignOperands: Align
AllowAllArgumentsOnNextLine: false
AllowAllConstructorInitializersOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Empty
AllowShortBlocksOnASingleLine: Always
AllowShortCaseLabelsOnASingleLine: false
AllowShortEnumsOnASingleLine: false
AllowShortFunctionsOnASingleLine: Empty
AllowShortIfStatementsOnASingleLine: Never
AllowShortLambdasOnASingleLine: None
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: WithoutElse
AllowShortLambdasOnASingleLine: All
AllowShortLoopsOnASingleLine: true
AlignTrailingComments: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: true
AlwaysBreakTemplateDeclarations: MultiLine
BinPackArguments: false
BinPackParameters: false
BracedInitializerIndentWidth: 2
AlwaysBreakTemplateDeclarations: Yes
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterExternBlock: true
AfterFunction: false
AfterNamespace: false
AfterObjCDeclaration: false
@@ -43,75 +35,39 @@ BraceWrapping:
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: true
BreakArrays: true
BreakBeforeBinaryOperators: None
BreakBeforeBraces: Attach
BreakBeforeTernaryOperators: false
BreakConstructorInitializers: AfterColon
BreakInheritanceList: AfterColon
BreakConstructorInitializers: BeforeColon
BreakInheritanceList: BeforeColon
ColumnLimit: 0
CompactNamespaces: false
ContinuationIndentWidth: 2
Cpp11BracedListStyle: true
EmptyLineAfterAccessModifier: Never
EmptyLineBeforeAccessModifier: Always
ExperimentalAutoDetectBinPacking: true
FixNamespaceComments: true
IncludeBlocks: Regroup
IndentAccessModifiers: false
IndentCaseBlocks: true
IndentCaseLabels: true
IndentExternBlock: Indent
IndentGotoLabels: true
IndentPPDirectives: BeforeHash
IndentCaseLabels: false
IndentPPDirectives: None
IndentWidth: 2
IndentWrappedFunctionNames: true
InsertBraces: true
InsertNewlineAtEOF: true
KeepEmptyLinesAtTheStartOfBlocks: false
LineEnding: LF
MaxEmptyLinesToKeep: 1
NamespaceIndentation: All
ObjCBinPackProtocolList: Never
ObjCSpaceAfterProperty: true
KeepEmptyLinesAtTheStartOfBlocks: true
MaxEmptyLinesToKeep: 2
NamespaceIndentation: None
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PackConstructorInitializers: Never
PenaltyBreakBeforeFirstCallParameter: 1
PenaltyBreakComment: 1
PenaltyBreakString: 1
PenaltyBreakFirstLessLess: 0
PenaltyExcessCharacter: 1000000
PenaltyReturnTypeOnItsOwnLine: 100000000
PointerAlignment: Right
ReferenceAlignment: Pointer
ReflowComments: true
RemoveBracesLLVM: false
RemoveSemicolon: false
SeparateDefinitionBlocks: Always
SortIncludes: CaseInsensitive
SortUsingDeclarations: Lexicographic
SpaceAfterCStyleCast: true
ReflowComments: false
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeCpp11BracedList: true
SpaceBeforeCtorInitializerColon: false
SpaceBeforeInheritanceColon: false
SpaceBeforeJsonColon: false
SpaceBeforeParens: ControlStatements
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: Never
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 2
SpacesBeforeTrailingComments: 1
SpacesInAngles: Never
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInLineCommentPrefix:
Maximum: 3
Minimum: 1
SpacesInParentheses: false
SpacesInSquareBrackets: false
TabWidth: 2
Cpp11BracedListStyle: false
UseTab: Never

View File

@@ -1,25 +1,17 @@
# ignore git files
.git*
# ignore hidden files
.*
# do not ignore .git, needed for versioning
!/.git
# do not ignore .rstcheck.cfg, needed to test building docs
!/.rstcheck.cfg
# ignore repo directories and files
docker/
gh-pages-template/
docs/
scripts/
tools/
crowdin.yml
# don't ignore linux build script
!scripts/linux_build.sh
# ignore dev directories
build/
cmake-*/
venv/
# ignore artifacts

View File

@@ -1,7 +1,7 @@
[flake8]
filename =
*.py
*.py,
*.pys
max-line-length = 120
extend-exclude =
.venv/
venv/

6
.gitattributes vendored
View File

@@ -1,6 +0,0 @@
# ensure dockerfiles are checked out with LF line endings
Dockerfile text eol=lf
*.dockerfile text eol=lf
# ensure flatpak lint json files are checked out with LF line endings
*flatpak-lint-*.json text eol=lf

View File

@@ -7,32 +7,33 @@ body:
value: >
**THIS IS NOT THE PLACE TO ASK FOR SUPPORT!**
Please use our [Support Center](https://app.lizardbyte.dev/support) for support issues.
Non actionable bug reports will be LOCKED and CLOSED!
Non actionable bug reports will be locked and closed!
- type: checkboxes
attributes:
label: Is there an existing issue for this?
description: Please search to see if an issue already exists for the bug you encountered.
options:
- label: I have searched the existing issues
required: true
- type: checkboxes
attributes:
label: Is your issue described in the documentation?
description: Please read our [documentation](https://docs.lizardbyte.dev/projects/sunshine)
options:
- label: I have read the documentation
- type: dropdown
required: true
- type: checkboxes
attributes:
label: Is your issue present in the latest beta/pre-release?
description: Please test the latest [pre-release](https://github.com/LizardByte/Sunshine/releases).
label: Is your issue present in the nightly release?
description: Please test the [nightly](https://github.com/LizardByte/Sunshine/releases/tag/nightly-dev) release
options:
- "I didn't read the issue template"
- "I'm too lazy to test"
- "This issue is present in the latest pre-release"
- label: This issue is present in the nightly release
required: true
- type: textarea
id: description
attributes:
label: Describe the Bug
description: A clear and concise description of the bug, list the reproduction steps.
description: A clear and concise description of the bug.
validations:
required: true
- type: textarea
@@ -70,8 +71,9 @@ body:
attributes:
label: Architecture
options:
- amd64/x86_64
- arm64/aarch64
- 32 bit
- 64 bit
- arm
- other, n/a
validations:
required: true
@@ -79,9 +81,7 @@ body:
id: version
attributes:
label: Sunshine commit or version
description: |
Use `sunshine --verison` to get the version, or get the version from web UI.
Please don't just copy the latest commit from our repo, if that's not the commit you're actually using.
placeholder: eg. 0.18.0
validations:
required: true
- type: dropdown
@@ -94,25 +94,23 @@ body:
- Linux - AUR (Third Party)
- Linux - deb
- Linux - Docker
- Linux - Fedora Copr
- Linux - flathub/flatpak
- Linux - Homebrew
- Linux - LizardByte/pacman-repo
- Linux - flatpak
- Linux - nixpkgs (Third Party)
- Linux - PKGBUILD
- Linux - pkg.tar.zst
- Linux - rpm
- Linux - solus (Third Party)
- Linux - Unraid (Third Party)
- macOS - Homebrew
- macOS - dmg
- macOS - Portfile
- macOS - pkg
- Windows - Chocolatey (Third Party)
- Windows - installer (recommended)
- Windows - portable (not recommended)
- Windows - installer
- Windows - portable
- Windows - Scoop (Third Party)
- Windows - Winget
- Windows - Winget (Third Party)
- other (not listed)
- other (self built)
- other (fork of this repo)
- n/a
validations:
required: true
- type: dropdown
@@ -122,11 +120,9 @@ body:
description: The type of the installed graphics card.
options:
- AMD
- Apple Silicon
- Intel
- NVIDIA
- Nvidia
- none (software encoding)
- n/a
validations:
required: true
- type: input
@@ -134,6 +130,7 @@ body:
attributes:
label: GPU Model
description: The model of the installed graphics card.
placeholder: e.g. GeForce RTX 2080 SUPER
validations:
required: true
- type: input
@@ -141,21 +138,15 @@ body:
attributes:
label: GPU Driver/Mesa Version
description: The driver/mesa version of the installed graphics card.
placeholder: e.g. 497.29
validations:
required: true
- type: dropdown
- type: input
id: capture_method
attributes:
label: Capture Method
description: The capture method being used.
options:
- AVCaptureScreen (macOS)
- KMS (Linux)
- NvFBC (Linux)
- wlroots (Linux)
- X11 (Linux)
- Desktop Duplication API (Windows)
- Windows.Graphics.Capture (Windows)
label: Capture Method (Linux Only)
description: If on Linux, the capture method being used.
placeholder: e.g. PipeWire/KVM/X11/KMS
validations:
required: false
- type: textarea
@@ -166,7 +157,7 @@ body:
Please copy and paste your config (`sunshine.conf`) file.
render: Shell
validations:
required: false
required: true
- type: textarea
id: apps
attributes:

View File

@@ -1,19 +1,13 @@
---
# This file is centrally managed in https://github.com/<organization>/.github/
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
blank_issues_enabled: false
contact_links:
- name: Discussions
url: https://github.com/orgs/LizardByte/discussions
about: Community discussions
- name: Questions
url: https://github.com/orgs/LizardByte/discussions
about: Ask questions
- name: Feature Requests
url: https://github.com/orgs/LizardByte/discussions
about: Request new features
- name: Support Center
url: https://app.lizardbyte.dev/support
about: Official LizardByte support
- name: Feature request
url: https://app.lizardbyte.dev/feedback
about: Share your suggestions or ideas to help us improve

View File

@@ -1,22 +1,16 @@
---
# This file is centrally managed in https://github.com/<organization>/.github/
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
version: 2
updates:
- package-ecosystem: "cargo"
directory: "/"
schedule:
interval: "daily"
time: "07:30"
open-pull-requests-limit: 10
- package-ecosystem: "docker"
directory: "/"
schedule:
interval: "daily"
time: "08:00"
target-branch: "nightly"
open-pull-requests-limit: 10
- package-ecosystem: "github-actions"
@@ -24,38 +18,23 @@ updates:
schedule:
interval: "daily"
time: "08:30"
target-branch: "nightly"
open-pull-requests-limit: 10
groups:
docker-actions:
applies-to: version-updates
patterns:
- "docker/*"
github-actions:
applies-to: version-updates
patterns:
- "actions/*"
- "github/*"
lizardbyte-actions:
applies-to: version-updates
patterns:
- "LizardByte/*"
- package-ecosystem: "npm"
directory: "/"
schedule:
interval: "daily"
time: "09:00"
target-branch: "nightly"
open-pull-requests-limit: 10
groups:
dev-dependencies:
applies-to: version-updates
dependency-type: "development"
- package-ecosystem: "nuget"
directory: "/"
schedule:
interval: "daily"
time: "09:30"
target-branch: "nightly"
open-pull-requests-limit: 10
- package-ecosystem: "pip"
@@ -63,16 +42,13 @@ updates:
schedule:
interval: "daily"
time: "10:00"
target-branch: "nightly"
open-pull-requests-limit: 10
groups:
pytest-dependencies:
applies-to: version-updates
patterns:
- "pytest*"
- package-ecosystem: "gitsubmodule"
directory: "/"
schedule:
interval: "daily"
time: "10:30"
target-branch: "nightly"
open-pull-requests-limit: 10

49
.github/label-actions.yml vendored Normal file
View File

@@ -0,0 +1,49 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Configuration for Label Actions - https://github.com/dessant/label-actions
added:
comment: >
This feature has been added and will be available in the next release.
fixed:
comment: >
This issue has been fixed and will be available in the next release.
invalid:duplicate:
comment: >
:wave: @{issue-author}, this appears to be a duplicate of a pre-existing issue.
close: true
lock: true
unlabel: 'status:awaiting-triage'
-invalid:duplicate:
reopen: true
unlock: true
invalid:support:
comment: >
:wave: @{issue-author}, we use the issue tracker exclusively for bug reports.
However, this issue appears to be a support request. Please use our
[Support Center](https://app.lizardbyte.dev/support) for support issues. Thanks.
close: true
lock: true
lock-reason: 'off-topic'
unlabel: 'status:awaiting-triage'
-invalid:support:
reopen: true
unlock: true
invalid:template-incomplete:
issues:
comment: >
:wave: @{issue-author}, please edit your issue to complete the template with
all the required info. Your issue will be automatically closed in 5 days if
the template is not completed. Thanks.
prs:
comment: >
:wave: @{issue-author}, please edit your PR to complete the template with
all the required info. Your PR will be automatically closed in 5 days if
the template is not completed. Thanks.

28
.github/pr_release_template.md vendored Normal file
View File

@@ -0,0 +1,28 @@
## Description
<!--- Please include a summary of the changes. --->
This PR was created automatically.
### Screenshot
<!--- Include screenshots if the changes are UI-related. --->
### Issues Fixed or Closed
<!--- Close issue example: `- Closes #1` --->
<!--- Fix bug issue example: `- Fixes #2` --->
<!--- Resolve issue example: `- Resolves #3` --->
## Type of Change
- [ ] Bug fix (non-breaking change which fixes an issue)
- [ ] New feature (non-breaking change which adds functionality)
- [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected)
- [ ] Dependency update (updates to dependencies)
- [ ] Documentation update (changes to documentation)
- [ ] Repository update (changes to repository files, e.g. `.github/...`)
## Branch Updates
- [x] I want maintainers to keep my branch updated
## Changelog Summary
<!--- Summarize all the changes in a bulleted list. --->

15
.github/semantic.yml vendored
View File

@@ -1,15 +0,0 @@
---
# This file is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# This is the configuration file for https://github.com/Ezard/semantic-prs
enabled: true
titleOnly: true # We only use the PR title as we squash and merge
commitsOnly: false
titleAndCommits: false
anyCommit: false
allowMergeCommits: false
allowRevertCommits: false
targetUrl: https://docs.lizardbyte.dev/latest/developers/contributing.html#creating-a-pull-request

1439
.github/workflows/CI.yml vendored

File diff suppressed because it is too large Load Diff

View File

@@ -1,30 +0,0 @@
---
# This workflow is centrally managed in https://github.com/LizardByte/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
name: CodeQL
permissions:
actions: read
contents: read
security-events: write
on:
push:
branches:
- master
pull_request:
branches:
- master
schedule:
- cron: '00 12 * * 0' # every Sunday at 12:00 UTC
concurrency:
group: "${{ github.workflow }}-${{ github.ref }}"
cancel-in-progress: true
jobs:
call-codeql:
name: CodeQL
uses: LizardByte/.github/.github/workflows/__call-codeql.yml@master
if: ${{ github.repository != 'LizardByte/.github' }}

View File

@@ -1,27 +0,0 @@
---
# This workflow is centrally managed in https://github.com/LizardByte/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
name: common lint
permissions:
contents: read
on:
pull_request:
branches:
- master
types:
- opened
- synchronize
- reopened
concurrency:
group: "${{ github.workflow }}-${{ github.ref }}"
cancel-in-progress: true
jobs:
lint:
name: Common Lint
uses: LizardByte/.github/.github/workflows/__call-common-lint.yml@master
if: ${{ github.repository != 'LizardByte/.github' }}

View File

@@ -1,39 +0,0 @@
---
# This workflow is centrally managed in https://github.com/LizardByte/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
name: Docker
permissions:
contents: write
packages: write
on:
pull_request:
branches:
- master
types:
- opened
- synchronize
- reopened
push:
branches:
- master
workflow_dispatch:
concurrency:
group: "${{ github.workflow }}-${{ github.ref }}"
cancel-in-progress: true
jobs:
call-docker:
name: Docker
uses: LizardByte/.github/.github/workflows/__call-docker.yml@master
if: ${{ github.repository != 'LizardByte/.github' }}
secrets:
DOCKER_HUB_USERNAME: ${{ secrets.DOCKER_HUB_USERNAME }}
DOCKER_HUB_PASSWORD: ${{ secrets.DOCKER_HUB_PASSWORD }}
DOCKER_HUB_ACCESS_TOKEN: ${{ secrets.DOCKER_HUB_ACCESS_TOKEN }}
GH_BOT_NAME: ${{ secrets.GH_BOT_NAME }}
GH_BOT_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}

View File

@@ -1,23 +0,0 @@
---
# This workflow is centrally managed in https://github.com/LizardByte/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Create a blog post for a new release and open a PR to the blog repo
name: Release Notifications
permissions:
contents: read
on:
release:
types:
- released # this triggers when a release is published, but does not include pre-releases or drafts
jobs:
update-blog:
name: Update blog
uses: LizardByte/.github/.github/workflows/__call-release-notifier.yml@master
if: github.repository_owner == 'LizardByte'
secrets:
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}

View File

@@ -1,31 +0,0 @@
---
# This workflow is centrally managed in https://github.com/LizardByte/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
name: Update changelog
permissions:
contents: read
on:
release:
types:
- created
- edited
- deleted
workflow_dispatch:
concurrency:
group: "${{ github.workflow }}"
cancel-in-progress: true
jobs:
update-changelog:
name: Update Changelog
uses: LizardByte/.github/.github/workflows/__call-update-changelog.yml@master
if: >-
github.repository_owner == 'LizardByte' &&
(github.event_name == 'workflow_dispatch' ||
(!github.event.release.prerelease && !github.event.release.draft))
secrets:
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}

View File

@@ -1,34 +0,0 @@
---
# This workflow is centrally managed in https://github.com/LizardByte/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# To use, add the `rtd` repository label to identify repositories that should trigger this workflow.
# If the project slug is not the repository name, add a repository variable named `READTHEDOCS_SLUG` with the value of
# the ReadTheDocs project slug.
# Update readthedocs on release events.
name: Update docs
permissions: {}
on:
release:
types:
- created
- edited
- deleted
concurrency:
group: "${{ github.workflow }}-${{ github.event.release.tag_name }}"
cancel-in-progress: true
jobs:
update-docs:
name: Update docs
uses: LizardByte/.github/.github/workflows/__call-update-docs.yml@master
if: github.repository_owner == 'LizardByte'
with:
readthedocs_slug: ${{ vars.READTHEDOCS_SLUG }}
secrets:
READTHEDOCS_TOKEN: ${{ secrets.READTHEDOCS_TOKEN }}

View File

@@ -1,29 +0,0 @@
---
# This workflow is centrally managed in https://github.com/LizardByte/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# To use, add the `flathub-pkg` repository label to identify repositories that should trigger this workflow.
# Update Flathub on release events.
name: Update Flathub repo
permissions:
contents: read
on:
release:
types:
- released
concurrency:
group: "${{ github.workflow }}-${{ github.event.release.tag_name }}"
cancel-in-progress: true
jobs:
update-flathub-repo:
name: Update Flathub Repo
uses: LizardByte/.github/.github/workflows/__call-update-flathub-repo.yml@master
if: github.repository_owner == 'LizardByte'
secrets:
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}

View File

@@ -1,31 +0,0 @@
---
# This workflow is centrally managed in https://github.com/LizardByte/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# To use, add the `homebrew-pkg` repository label to identify repositories that should trigger this workflow.
# Update Homebrew on release events.
name: Update Homebrew repo
permissions:
contents: read
on:
release:
types:
- released
concurrency:
group: "${{ github.workflow }}-${{ github.event.release.tag_name }}"
cancel-in-progress: true
jobs:
update-homebrew-repo:
name: Update Homebrew repo
uses: LizardByte/.github/.github/workflows/__call-update-homebrew-repo.yml@master
if: github.repository_owner == 'LizardByte'
secrets:
GH_EMAIL: ${{ secrets.GH_BOT_EMAIL }}
GH_USERNAME: ${{ secrets.GH_BOT_NAME }}
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}

View File

@@ -1,29 +0,0 @@
---
# This workflow is centrally managed in https://github.com/LizardByte/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# To use, add the `pacman-pkg` repository label to identify repositories that should trigger this workflow.
# Update pacman repo on release events.
name: Update pacman repo
permissions:
contents: read
on:
release:
types:
- released
concurrency:
group: "${{ github.workflow }}-${{ github.event.release.tag_name }}"
cancel-in-progress: true
jobs:
update-homebrew-release:
name: Update pacman repo
uses: LizardByte/.github/.github/workflows/__call-update-pacman-repo.yml@master
if: github.repository_owner == 'LizardByte'
secrets:
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}

View File

@@ -1,29 +0,0 @@
---
# This workflow is centrally managed in https://github.com/LizardByte/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# To use, add the `winget-pkg` repository label to identify repositories that should trigger this workflow.
# Update Winget on release events.
name: Update Winget repo
permissions:
contents: read
on:
release:
types:
- released
concurrency:
group: "${{ github.workflow }}-${{ github.event.release.tag_name }}"
cancel-in-progress: true
jobs:
update-winget-repo:
name: Update Winget repo
uses: LizardByte/.github/.github/workflows/__call-update-winget-repo.yml@master
if: github.repository_owner == 'LizardByte'
secrets:
GH_TOKEN: ${{ secrets.GH_BOT_TOKEN }}

35
.github/workflows/auto-create-pr.yml vendored Normal file
View File

@@ -0,0 +1,35 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# This workflow creates a PR automatically when anything is merged/pushed into the `nightly` branch. The PR is created
# against the `master` (default) branch.
name: Auto create PR
on:
push:
branches:
- 'nightly'
jobs:
create_pr:
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Create Pull Request
uses: repo-sync/pull-request@v2
with:
source_branch: "" # should be "nightly" as it's the triggering branch
destination_branch: "master"
pr_title: "Pulling ${{ github.ref_name }} into master"
pr_template: ".github/pr_release_template.md"
pr_assignee: "${{ secrets.GH_BOT_NAME }}"
pr_draft: true
pr_allow_empty: false
github_token: ${{ secrets.GH_BOT_TOKEN }}

64
.github/workflows/automerge.yml vendored Normal file
View File

@@ -0,0 +1,64 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# This workflow will, first, automatically approve PRs created by @LizardByte-bot. Then it will automerge relevant PRs.
name: Automerge PR
on:
pull_request:
types:
- opened
- synchronize
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
autoapprove:
if: >-
contains(fromJson('["LizardByte-bot"]'), github.event.pull_request.user.login) &&
contains(fromJson('["LizardByte-bot"]'), github.actor) &&
startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: Autoapproving
uses: hmarr/auto-approve-action@v3
with:
github-token: "${{ secrets.GITHUB_TOKEN }}"
- name: Label autoapproved
uses: actions/github-script@v6
with:
github-token: ${{ secrets.GH_BOT_TOKEN }}
script: |
github.rest.issues.addLabels({
issue_number: context.issue.number,
owner: context.repo.owner,
repo: context.repo.repo,
labels: ['autoapproved', 'autoupdate']
})
automerge:
if: startsWith(github.repository, 'LizardByte/')
needs: [autoapprove]
runs-on: ubuntu-latest
steps:
- name: Automerging
uses: pascalgn/automerge-action@v0.15.5
env:
BASE_BRANCHES: nightly
GITHUB_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
GITHUB_LOGIN: ${{ secrets.GH_BOT_NAME }}
MERGE_LABELS: "!dependencies"
MERGE_METHOD: "squash"
MERGE_COMMIT_MESSAGE: "{pullRequest.title} (#{pullRequest.number})"
MERGE_DELETE_BRANCH: true
MERGE_ERROR_FAIL: true
MERGE_FILTER_AUTHOR: ${{ secrets.GH_BOT_NAME }}
MERGE_RETRIES: "240" # 1 hour
MERGE_RETRY_SLEEP: "15000" # 15 seconds

View File

@@ -0,0 +1,72 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Label PRs with `autoupdate` if various conditions are met, otherwise, remove the label.
name: Label PR autoupdate
on:
pull_request_target:
types:
- edited
- opened
- reopened
- synchronize
jobs:
label_pr:
if: >-
startsWith(github.repository, 'LizardByte/') &&
contains(github.event.pull_request.body, fromJSON('"] I want maintainers to keep my branch updated"'))
runs-on: ubuntu-latest
env:
GH_TOKEN: ${{ github.token }}
steps:
- name: Check if member
id: org_member
run: |
status="true"
gh api \
-H "Accept: application/vnd.github+json" \
/orgs/${{ github.repository_owner }}/members/${{ github.actor }} || status="false"
echo "result=${status}" >> $GITHUB_OUTPUT
- name: Label autoupdate
if: >-
steps.org_member.outputs.result == 'true' &&
contains(github.event.pull_request.labels.*.name, 'autoupdate') == false &&
contains(github.event.pull_request.body,
fromJSON('"\n- [x] I want maintainers to keep my branch updated"')) == true
uses: actions/github-script@v6
with:
github-token: ${{ secrets.GH_BOT_TOKEN }}
script: |
github.rest.issues.addLabels({
issue_number: context.issue.number,
owner: context.repo.owner,
repo: context.repo.repo,
labels: ['autoupdate']
})
- name: Unlabel autoupdate
if: >-
contains(github.event.pull_request.labels.*.name, 'autoupdate') &&
(
(github.event.action == 'synchronize' && steps.org_member.outputs.result == 'false') ||
(contains(github.event.pull_request.body,
fromJSON('"\n- [x] I want maintainers to keep my branch updated"')) == false
)
)
uses: actions/github-script@v6
with:
github-token: ${{ secrets.GH_BOT_TOKEN }}
script: |
github.rest.issues.removeLabel({
issue_number: context.issue.number,
owner: context.repo.owner,
repo: context.repo.repo,
name: ['autoupdate']
})

51
.github/workflows/autoupdate.yml vendored Normal file
View File

@@ -0,0 +1,51 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# This workflow is designed to work with the following workflows:
# - automerge
# - autoupdate-labeler
# It uses an action that auto-updates pull requests branches, when changes are pushed to their destination branch.
# Auto-updating to the latest destination branch works only in the context of upstream repo and not forks.
# Dependabot PRs are updated by an action that comments `@depdenabot rebase` on dependabot PRs. (disabled)
name: autoupdate
on:
push:
branches:
- 'nightly'
jobs:
autoupdate:
name: Autoupdate autoapproved PR created in the upstream
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: Update
uses: docker://chinthakagodawita/autoupdate-action:v1
env:
EXCLUDED_LABELS: "central_dependency,dependencies"
GITHUB_TOKEN: '${{ secrets.GH_BOT_TOKEN }}'
PR_FILTER: "labelled"
PR_LABELS: "autoupdate"
PR_READY_STATE: "all"
MERGE_CONFLICT_ACTION: "fail"
# Disabled due to:
# - no major version tag, resulting in constant nagging to update this action
# - additionally, the code is sketchy, 16k+ lines of code?
# https://github.com/bbeesley/gha-auto-dependabot-rebase/blob/main/dist/main.cjs
#
# dependabot-rebase:
# name: Dependabot Rebase
# if: >-
# startsWith(github.repository, 'LizardByte/')
# runs-on: ubuntu-latest
# steps:
# - name: rebase
# uses: "bbeesley/gha-auto-dependabot-rebase@v1.3.18"
# env:
# GITHUB_TOKEN: ${{ secrets.GH_BOT_TOKEN }}

View File

@@ -1,35 +0,0 @@
---
name: CI Copr
permissions:
contents: read
on:
pull_request:
branches:
- master
types:
- opened
- synchronize
- reopened
release:
types:
- prereleased
- released
concurrency:
group: "${{ github.workflow }}-${{ github.ref }}"
cancel-in-progress: true
jobs:
call-copr-ci:
uses: LizardByte/copr-ci/.github/workflows/copr-ci.yml@master
with:
copr_pr_webhook_token: "05fc9b07-a19b-4f83-89b2-ae1e7e0b5282"
github_org_owner: LizardByte
copr_ownername: lizardbyte
auto_update_package: true
job_timeout: 90
secrets:
COPR_BETA_WEBHOOK_TOKEN: ${{ secrets.COPR_BETA_WEBHOOK_TOKEN }}
COPR_STABLE_WEBHOOK_TOKEN: ${{ secrets.COPR_STABLE_WEBHOOK_TOKEN }}
COPR_CLI_CONFIG: ${{ secrets.COPR_CLI_CONFIG }}

415
.github/workflows/ci-docker.yml vendored Normal file
View File

@@ -0,0 +1,415 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# This workflow is intended to work with all our organization Docker projects. A readme named `DOCKER_README.md`
# will be used to update the description on Docker hub.
# custom comments in dockerfiles:
# `# platforms: `
# Comma separated list of platforms, i.e. `# platforms: linux/386,linux/amd64`. Docker platforms can alternatively
# be listed in a file named `.docker_platforms`.
# `# platforms_pr: `
# Comma separated list of platforms to run for PR events, i.e. `# platforms_pr: linux/amd64`. This will take
# precedence over the `# platforms: ` directive.
# `# artifacts: `
# `true` to build in two steps, stopping at `artifacts` build stage and extracting the image from there to the
# GitHub runner.
name: CI Docker
on:
pull_request:
branches: [master, nightly]
types: [opened, synchronize, reopened]
push:
branches: [master, nightly]
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
check_dockerfiles:
name: Check Dockerfiles
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Find dockerfiles
id: find
run: |
dockerfiles=$(find . -type f -iname "Dockerfile" -o -iname "*.dockerfile")
echo "found dockerfiles: ${dockerfiles}"
# do not quote to keep this as a single line
echo dockerfiles=${dockerfiles} >> $GITHUB_OUTPUT
MATRIX_COMBINATIONS=""
for FILE in ${dockerfiles}; do
# extract tag from file name
tag=$(echo $FILE | sed -r -z -e 's/(\.\/)*.*\/(Dockerfile)/None/gm')
if [[ $tag == "None" ]]; then
MATRIX_COMBINATIONS="$MATRIX_COMBINATIONS {\"dockerfile\": \"$FILE\"},"
else
tag=$(echo $FILE | sed -r -z -e 's/(\.\/)*.*\/(.+)(\.dockerfile)/-\2/gm')
MATRIX_COMBINATIONS="$MATRIX_COMBINATIONS {\"dockerfile\": \"$FILE\", \"tag\": \"$tag\"},"
fi
done
# removes the last character (i.e. comma)
MATRIX_COMBINATIONS=${MATRIX_COMBINATIONS::-1}
# setup matrix for later jobs
matrix=$((
echo "{ \"include\": [$MATRIX_COMBINATIONS] }"
) | jq -c .)
echo $matrix
echo $matrix | jq .
echo "matrix=$matrix" >> $GITHUB_OUTPUT
outputs:
dockerfiles: ${{ steps.find.outputs.dockerfiles }}
matrix: ${{ steps.find.outputs.matrix }}
check_changelog:
name: Check Changelog
needs: [check_dockerfiles]
if: ${{ needs.check_dockerfiles.outputs.dockerfiles }}
runs-on: ubuntu-latest
steps:
- name: Checkout
if: ${{ github.ref == 'refs/heads/master' || github.base_ref == 'master' }}
uses: actions/checkout@v3
- name: Verify Changelog
id: verify_changelog
if: ${{ github.ref == 'refs/heads/master' || github.base_ref == 'master' }}
# base_ref for pull request check, ref for push
uses: LizardByte/.github/actions/verify_changelog@master
with:
token: ${{ secrets.GITHUB_TOKEN }}
outputs:
next_version: ${{ steps.verify_changelog.outputs.changelog_parser_version }}
next_version_bare: ${{ steps.verify_changelog.outputs.changelog_parser_version_bare }}
last_version: ${{ steps.verify_changelog.outputs.latest_release_tag_name }}
release_body: ${{ steps.verify_changelog.outputs.changelog_parser_description }}
setup_release:
name: Setup Release
needs: check_changelog
runs-on: ubuntu-latest
steps:
- name: Set release details
id: release_details
env:
RELEASE_BODY: ${{ needs.check_changelog.outputs.release_body }}
run: |
# determine to create a release or not
if [[ $GITHUB_EVENT_NAME == "push" ]]; then
RELEASE=true
else
RELEASE=false
fi
# set the release tag
COMMIT=${{ github.sha }}
if [[ $GITHUB_REF == refs/heads/master ]]; then
TAG="${{ needs.check_changelog.outputs.next_version }}"
RELEASE_NAME="${{ needs.check_changelog.outputs.next_version }}"
RELEASE_BODY="$RELEASE_BODY"
PRE_RELEASE="false"
elif [[ $GITHUB_REF == refs/heads/nightly ]]; then
TAG="nightly-dev"
RELEASE_NAME="nightly"
RELEASE_BODY="automated nightly release - $(date -u +'%Y-%m-%dT%H:%M:%SZ') - ${COMMIT}"
PRE_RELEASE="true"
fi
echo "create_release=${RELEASE}" >> $GITHUB_OUTPUT
echo "release_tag=${TAG}" >> $GITHUB_OUTPUT
echo "release_commit=${COMMIT}" >> $GITHUB_OUTPUT
echo "release_name=${RELEASE_NAME}" >> $GITHUB_OUTPUT
echo "pre_release=${PRE_RELEASE}" >> $GITHUB_OUTPUT
# this is stupid but works for multiline strings
echo "RELEASE_BODY<<EOF" >> $GITHUB_ENV
echo "$RELEASE_BODY" >> $GITHUB_ENV
echo "EOF" >> $GITHUB_ENV
outputs:
create_release: ${{ steps.release_details.outputs.create_release }}
release_tag: ${{ steps.release_details.outputs.release_tag }}
release_commit: ${{ steps.release_details.outputs.release_commit }}
release_name: ${{ steps.release_details.outputs.release_name }}
release_body: ${{ env.RELEASE_BODY }}
pre_release: ${{ steps.release_details.outputs.pre_release }}
lint_dockerfile:
needs: [check_dockerfiles]
if: ${{ needs.check_dockerfiles.outputs.dockerfiles }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix: ${{ fromJson(needs.check_dockerfiles.outputs.matrix) }}
name: Lint Dockerfile${{ matrix.tag }}
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Hadolint
id: hadolint
uses: hadolint/hadolint-action@v3.1.0
with:
dockerfile: ${{ matrix.dockerfile }}
ignore: DL3008,DL3013,DL3016,DL3018,DL3028,DL3059
output-file: ./hadolint.log
verbose: true
- name: Log
if: failure()
run: |
echo "Hadolint outcome: ${{ steps.hadolint.outcome }}" >> $GITHUB_STEP_SUMMARY
cat "./hadolint.log" >> $GITHUB_STEP_SUMMARY
docker:
needs: [check_dockerfiles, check_changelog, setup_release]
if: ${{ needs.check_dockerfiles.outputs.dockerfiles }}
runs-on: ubuntu-latest
permissions:
packages: write
contents: write
strategy:
fail-fast: false
matrix: ${{ fromJson(needs.check_dockerfiles.outputs.matrix) }}
name: Docker${{ matrix.tag }}
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Prepare
id: prepare
env:
NV: ${{ needs.check_changelog.outputs.next_version }}
run: |
# get branch name
BRANCH=${GITHUB_HEAD_REF}
RELEASE=false
if [ -z "$BRANCH" ]; then
echo "This is a PUSH event"
BRANCH=${{ github.ref_name }}
COMMIT=${{ github.sha }}
CLONE_URL=${{ github.event.repository.clone_url }}
if [[ $BRANCH == "master" ]]; then
RELEASE=true
fi
else
echo "This is a PULL REQUEST event"
COMMIT=${{ github.event.pull_request.head.sha }}
CLONE_URL=${{ github.event.pull_request.head.repo.clone_url }}
fi
# determine to push image to dockerhub and ghcr or not
if [[ $GITHUB_EVENT_NAME == "push" ]]; then
PUSH=true
else
PUSH=false
fi
# setup the tags
REPOSITORY=${{ github.repository }}
BASE_TAG=$(echo $REPOSITORY | tr '[:upper:]' '[:lower:]')
TAGS="${BASE_TAG}:${COMMIT:0:7}${{ matrix.tag }},ghcr.io/${BASE_TAG}:${COMMIT:0:7}${{ matrix.tag }}"
if [[ $GITHUB_REF == refs/heads/master ]]; then
TAGS="${TAGS},${BASE_TAG}:latest${{ matrix.tag }},ghcr.io/${BASE_TAG}:latest${{ matrix.tag }}"
TAGS="${TAGS},${BASE_TAG}:master${{ matrix.tag }},ghcr.io/${BASE_TAG}:master${{ matrix.tag }}"
elif [[ $GITHUB_REF == refs/heads/nightly ]]; then
TAGS="${TAGS},${BASE_TAG}:nightly${{ matrix.tag }},ghcr.io/${BASE_TAG}:nightly${{ matrix.tag }}"
else
TAGS="${TAGS},${BASE_TAG}:test${{ matrix.tag }},ghcr.io/${BASE_TAG}:test${{ matrix.tag }}"
fi
if [[ ${NV} != "" ]]; then
TAGS="${TAGS},${BASE_TAG}:${NV}${{ matrix.tag }},ghcr.io/${BASE_TAG}:${NV}${{ matrix.tag }}"
fi
# parse custom directives out of dockerfile
# try to get the platforms from the dockerfile custom directive, i.e. `# platforms: xxx,yyy`
# directives for PR event, i.e. not push event
if [[ ${PUSH} == "false" ]]; then
while read -r line; do
if [[ $line == "# platforms_pr: "* && $PLATFORMS == "" ]]; then
# echo the line and use `sed` to remove the custom directive
PLATFORMS=$(echo -e "$line" | sed 's/# platforms_pr: //')
elif [[ $PLATFORMS != "" ]]; then
# break while loop once all custom "PR" event directives are found
break
fi
done <"${{ matrix.dockerfile }}"
fi
# directives for all events... above directives will not be parsed if they were already found
while read -r line; do
if [[ $line == "# platforms: "* && $PLATFORMS == "" ]]; then
# echo the line and use `sed` to remove the custom directive
PLATFORMS=$(echo -e "$line" | sed 's/# platforms: //')
elif [[ $line == "# artifacts: "* && $ARTIFACTS == "" ]]; then
# echo the line and use `sed` to remove the custom directive
ARTIFACTS=$(echo -e "$line" | sed 's/# artifacts: //')
elif [[ $line == "# no-cache-filters: "* && $NO_CACHE_FILTERS == "" ]]; then
# echo the line and use `sed` to remove the custom directive
NO_CACHE_FILTERS=$(echo -e "$line" | sed 's/# no-cache-filters: //')
elif [[ $PLATFORMS != "" && $ARTIFACTS != "" && $NO_CACHE_FILTERS != "" ]]; then
# break while loop once all custom directives are found
break
fi
done <"${{ matrix.dockerfile }}"
# if PLATFORMS is blank, fall back to the legacy method of reading from the `.docker_platforms` file
if [[ $PLATFORMS == "" ]]; then
# read the platforms from `.docker_platforms`
PLATFORMS=$(<.docker_platforms)
fi
# if PLATFORMS is still blank, fall back to `linux/amd64`
if [[ $PLATFORMS == "" ]]; then
PLATFORMS="linux/amd64"
fi
echo "branch=${BRANCH}" >> $GITHUB_OUTPUT
echo "build_date=$(date -u +'%Y-%m-%dT%H:%M:%SZ')" >> $GITHUB_OUTPUT
echo "commit=${COMMIT}" >> $GITHUB_OUTPUT
echo "clone_url=${CLONE_URL}" >> $GITHUB_OUTPUT
echo "release=${RELEASE}" >> $GITHUB_OUTPUT
echo "artifacts=${ARTIFACTS}" >> $GITHUB_OUTPUT
echo "no_cache_filters=${NO_CACHE_FILTERS}" >> $GITHUB_OUTPUT
echo "platforms=${PLATFORMS}" >> $GITHUB_OUTPUT
echo "push=${PUSH}" >> $GITHUB_OUTPUT
echo "tags=${TAGS}" >> $GITHUB_OUTPUT
- name: Set Up QEMU
uses: docker/setup-qemu-action@v2
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v2
id: buildx
- name: Cache Docker Layers
uses: actions/cache@v3
with:
path: /tmp/.buildx-cache
key: Docker-buildx${{ matrix.tag }}-${{ github.sha }}
restore-keys: |
Docker-buildx${{ matrix.tag }}-
- name: Log in to Docker Hub
if: ${{ steps.prepare.outputs.push == 'true' }} # PRs do not have access to secrets
uses: docker/login-action@v2
with:
username: ${{ secrets.DOCKER_HUB_USERNAME }}
password: ${{ secrets.DOCKER_HUB_ACCESS_TOKEN }}
- name: Log in to the Container registry
if: ${{ steps.prepare.outputs.push == 'true' }} # PRs do not have access to secrets
uses: docker/login-action@v2
with:
registry: ghcr.io
username: ${{ secrets.GH_BOT_NAME }}
password: ${{ secrets.GH_BOT_TOKEN }}
- name: Build artifacts
if: ${{ steps.prepare.outputs.artifacts == 'true' }}
id: build_artifacts
uses: docker/build-push-action@v4
with:
context: ./
file: ${{ matrix.dockerfile }}
target: artifacts
outputs: type=local,dest=artifacts
push: false
platforms: ${{ steps.prepare.outputs.platforms }}
build-args: |
BRANCH=${{ steps.prepare.outputs.branch }}
BUILD_DATE=${{ steps.prepare.outputs.build_date }}
BUILD_VERSION=${{ needs.check_changelog.outputs.next_version }}
COMMIT=${{ steps.prepare.outputs.commit }}
CLONE_URL=${{ steps.prepare.outputs.clone_url }}
RELEASE=${{ steps.prepare.outputs.release }}
tags: ${{ steps.prepare.outputs.tags }}
cache-from: type=local,src=/tmp/.buildx-cache
cache-to: type=local,dest=/tmp/.buildx-cache
no-cache-filters: ${{ steps.prepare.outputs.no_cache_filters }}
- name: Build and push
id: build
uses: docker/build-push-action@v4
with:
context: ./
file: ${{ matrix.dockerfile }}
push: ${{ steps.prepare.outputs.push }}
platforms: ${{ steps.prepare.outputs.platforms }}
build-args: |
BRANCH=${{ steps.prepare.outputs.branch }}
BUILD_DATE=${{ steps.prepare.outputs.build_date }}
BUILD_VERSION=${{ needs.check_changelog.outputs.next_version }}
COMMIT=${{ steps.prepare.outputs.commit }}
CLONE_URL=${{ steps.prepare.outputs.clone_url }}
RELEASE=${{ steps.prepare.outputs.release }}
tags: ${{ steps.prepare.outputs.tags }}
cache-from: type=local,src=/tmp/.buildx-cache
cache-to: type=local,dest=/tmp/.buildx-cache
no-cache-filters: ${{ steps.prepare.outputs.no_cache_filters }}
- name: Arrange Artifacts
if: ${{ steps.prepare.outputs.artifacts == 'true' }}
working-directory: artifacts
run: |
# artifacts will be in sub directories named after the docker target platform, e.g. `linux_amd64`
# so move files to the artifacts directory
# https://unix.stackexchange.com/a/52816
find ./ -type f -exec mv -t ./ -n '{}' +
# remove provenance file
rm -f ./provenance.json
- name: Upload Artifacts
if: ${{ steps.prepare.outputs.artifacts == 'true' }}
uses: actions/upload-artifact@v3
with:
name: Docker${{ matrix.tag }}
path: artifacts/
- name: Create/Update GitHub Release
if: ${{ needs.setup_release.outputs.create_release == 'true' && steps.prepare.outputs.artifacts == 'true' }}
uses: ncipollo/release-action@v1
with:
name: ${{ needs.setup_release.outputs.release_name }}
tag: ${{ needs.setup_release.outputs.release_tag }}
commit: ${{ needs.setup_release.outputs.release_commit }}
artifacts: "*artifacts/*"
token: ${{ secrets.GH_BOT_TOKEN }}
allowUpdates: true
body: ${{ needs.setup_release.outputs.release_body }}
discussionCategory: announcements
prerelease: ${{ needs.setup_release.outputs.pre_release }}
- name: Update Docker Hub Description
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
uses: peter-evans/dockerhub-description@v3
with:
username: ${{ secrets.DOCKER_HUB_USERNAME }}
password: ${{ secrets.DOCKER_HUB_PASSWORD }} # token is not currently supported
repository: ${{ env.BASE_TAG }}
short-description: ${{ github.event.repository.description }}
readme-filepath: ./DOCKER_README.md

84
.github/workflows/cpp-lint.yml vendored Normal file
View File

@@ -0,0 +1,84 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Lint c++ source files and cmake files.
name: C++ Lint
on:
pull_request:
branches: [master, nightly]
types: [opened, synchronize, reopened]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
clang-format:
name: Clang Format Lint
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Find cpp files
id: cpp_files
run: |
cpp_files=$(find . -type f -iname "*.cpp" -o -iname "*.h" -o -iname "*.m" -o -iname "*.mm")
echo "found cpp files: ${cpp_files}"
# do not quote to keep this as a single line
echo cpp_files=${cpp_files} >> $GITHUB_OUTPUT
- name: Clang format lint
if: ${{ steps.cpp_files.outputs.cpp_files }}
uses: DoozyX/clang-format-lint-action@v0.15
with:
source: ${{ steps.cpp_files.outputs.cpp_files }}
extensions: 'cpp,h,m,mm'
clangFormatVersion: 15
style: file
inplace: false
- name: Upload Artifacts
if: failure()
uses: actions/upload-artifact@v3
with:
name: clang-format-fixes
path: ${{ steps.cpp_files.outputs.cpp_files }}
cmake-lint:
name: CMake Lint
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Set up Python
uses: actions/setup-python@v4
with:
python-version: '3.11'
- name: Install dependencies
run: |
python -m pip install --upgrade pip setuptools cmakelang
- name: Find cmake files
id: cmake_files
run: |
cmake_files=$(find . -type f -iname "CMakeLists.txt" -o -iname "*.cmake")
echo "found cmake files: ${cmake_files}"
# do not quote to keep this as a single line
echo cmake_files=${cmake_files} >> $GITHUB_OUTPUT
- name: Test with cmake-lint
run: |
cmake-lint --line-width 120 --tab-size 4 ${{ steps.cmake_files.outputs.cmake_files }}

59
.github/workflows/issues-stale.yml vendored Normal file
View File

@@ -0,0 +1,59 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Manage stale issues and PRs.
name: Stale Issues / PRs
on:
schedule:
- cron: '00 10 * * *'
jobs:
stale:
name: Check Stale Issues / PRs
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: Stale
uses: actions/stale@v7
with:
close-issue-message: >
This issue was closed because it has been stalled for 10 days with no activity.
close-pr-message: >
This PR was closed because it has been stalled for 10 days with no activity.
days-before-stale: 90
days-before-close: 10
exempt-all-assignees: true
exempt-issue-labels: 'added,fixed'
exempt-pr-labels: 'dependencies,l10n'
stale-issue-label: 'stale'
stale-issue-message: >
This issue is stale because it has been open for 90 days with no activity.
Comment or remove the stale label, otherwise this will be closed in 10 days.
stale-pr-label: 'stale'
stale-pr-message: >
This PR is stale because it has been open for 90 days with no activity.
Comment or remove the stale label, otherwise this will be closed in 10 days.
repo-token: ${{ secrets.GH_BOT_TOKEN }}
- name: Invalid Template
uses: actions/stale@v7
with:
close-issue-message: >
This issue was closed because the the template was not completed after 5 days.
close-pr-message: >
This PR was closed because the the template was not completed after 5 days.
days-before-stale: 0
days-before-close: 5
exempt-pr-labels: 'dependencies,l10n'
only-labels: 'invalid:template-incomplete'
stale-issue-label: 'invalid:template-incomplete'
stale-issue-message: >
Invalid issues template.
stale-pr-label: 'invalid:template-incomplete'
stale-pr-message: >
Invalid PR template.
repo-token: ${{ secrets.GH_BOT_TOKEN }}

25
.github/workflows/issues.yml vendored Normal file
View File

@@ -0,0 +1,25 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Label and un-label actions using `../label-actions.yml`.
name: Issues
on:
issues:
types: [labeled, unlabeled]
discussion:
types: [labeled, unlabeled]
jobs:
label:
name: Label Actions
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: Label Actions
uses: dessant/label-actions@v3
with:
github-token: ${{ secrets.GH_BOT_TOKEN }}

View File

@@ -1,13 +1,10 @@
---
name: localize
permissions:
contents: read
on:
push:
branches:
- master
paths:
branches: [nightly]
paths: # prevents workflow from running unless these files change
- '.github/workflows/localize.yml'
- 'src/**'
- 'locale/sunshine.po'
@@ -23,10 +20,10 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v4
uses: actions/checkout@v3
- name: Install Python 3.9
uses: actions/setup-python@v5 # https://github.com/actions/setup-python
uses: actions/setup-python@v4 # https://github.com/actions/setup-python
with:
python-version: '3.9'
@@ -57,7 +54,7 @@ jobs:
python ./scripts/_locale.py --extract
- name: git diff
if: env.new_file == 'false'
if: ${{ env.new_file == 'false' }}
run: |
# disable the pager
git config --global pager.diff false
@@ -71,9 +68,7 @@ jobs:
- name: git reset
# only run if a single line changed (date/time) and file already existed
if: >-
env.git_diff == '1 1 locale/sunshine.po' &&
env.new_file == 'false'
if: ${{ env.git_diff == '1 1 locale/sunshine.po' && env.new_file == 'false' }}
run: |
git reset --hard
@@ -82,16 +77,16 @@ jobs:
run: echo "date=$(date +'%Y-%m-%d')" >> $GITHUB_OUTPUT
- name: Create/Update Pull Request
uses: peter-evans/create-pull-request@v7
uses: peter-evans/create-pull-request@v4
with:
add-paths: |
locale/*.po
token: ${{ secrets.GH_BOT_TOKEN }} # must trigger PR tests
commit-message: "chore(l10n): new babel updates"
commit-message: New localization template
branch: localize/update
delete-branch: true
base: master
title: "chore(l10n): new babel updates"
base: nightly
title: New Babel Updates
body: |
Update report
- Updated ${{ steps.date.outputs.date }}

32
.github/workflows/pull-requests.yml vendored Normal file
View File

@@ -0,0 +1,32 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Ensure PRs are made against `nightly` branch.
name: Pull Requests
on:
pull_request_target:
types: [opened, synchronize, edited, reopened]
# no concurrency for pull_request_target events
jobs:
check-pull-request:
name: Check Pull Request
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- uses: Vankka/pr-target-branch-action@v2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
target: master
exclude: nightly # Don't prevent going from nightly -> master
change-to: nightly
comment: |
Your PR was set to `master`, PRs should be sent to `nightly`.
The base branch of this PR has been automatically changed to `nightly`.
Please check that there are no merge conflicts

38
.github/workflows/python-flake8.yml vendored Normal file
View File

@@ -0,0 +1,38 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Lint python files with flake8.
name: flake8
on:
pull_request:
branches: [master, nightly]
types: [opened, synchronize, reopened]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
flake8:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Set up Python
uses: actions/setup-python@v4 # https://github.com/actions/setup-python
with:
python-version: '3.10'
- name: Install dependencies
run: |
# pin flake8 before v6.0.0 due to removal of support for type comments (required for Python 2.7 type hints)
python -m pip install --upgrade pip setuptools "flake8<6"
- name: Test with flake8
run: |
python -m flake8 --verbose

View File

@@ -1,38 +1,22 @@
---
name: Release Notifications (Moonlight)
permissions: {}
on:
release:
types:
- released # this triggers when a release is published, but does not include prereleases or drafts
types: [published]
jobs:
discord:
if: github.repository_owner == 'LizardByte'
runs-on: ubuntu-latest
steps:
- name: Check if latest GitHub release
id: check-release
uses: actions/github-script@v7
with:
script: |
const latestRelease = await github.rest.repos.getLatestRelease({
owner: context.repo.owner,
repo: context.repo.repo
});
core.setOutput('isLatestRelease', latestRelease.data.tag_name === context.payload.release.tag_name);
- name: discord
if: steps.check-release.outputs.isLatestRelease == 'true'
uses: sarisia/actions-status-discord@v1
uses: sarisia/actions-status-discord@v1 # https://github.com/sarisia/actions-status-discord
with:
avatar_url: ${{ vars.ORG_LOGO_URL }}256
color: 0x${{ vars.COLOR_HEX_GREEN }}
description: ${{ github.event.release.body }}
webhook: ${{ secrets.DISCORD_RELEASE_WEBHOOK_MOONLIGHT }}
nodetail: true
nofail: false
title: ${{ github.event.repository.name }} ${{ github.ref_name }} Released
username: ${{ secrets.DISCORD_USERNAME }}
webhook: ${{ secrets.DISCORD_RELEASE_WEBHOOK_MOONLIGHT }}
avatar_url: ${{ secrets.ORG_LOGO_URL }}
title: ${{ github.event.repository.name }} ${{ github.ref_name }} Released
description: ${{ github.event.release.body }}
color: 0xFF4500

88
.github/workflows/release-notifier.yml vendored Normal file
View File

@@ -0,0 +1,88 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Send release notification to various platforms.
name: Release Notifications
on:
release:
types: [published]
# https://docs.github.com/en/actions/learn-github-actions/workflow-syntax-for-github-actions#onevent_nametypes
jobs:
discord:
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: discord
uses: sarisia/actions-status-discord@v1 # https://github.com/sarisia/actions-status-discord
with:
webhook: ${{ secrets.DISCORD_RELEASE_WEBHOOK }}
nodetail: true
nofail: false
username: ${{ secrets.DISCORD_USERNAME }}
avatar_url: ${{ secrets.ORG_LOGO_URL }}
title: ${{ github.event.repository.name }} ${{ github.ref_name }} Released
description: ${{ github.event.release.body }}
color: 0xFF4500
facebook_group:
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: facebook-post-action
uses: ReenigneArcher/facebook-post-action@v1 # https://github.com/ReenigneArcher/facebook-post-action
with:
page_id: ${{ secrets.FACEBOOK_GROUP_ID }}
access_token: ${{ secrets.FACEBOOK_ACCESS_TOKEN }}
message: |
${{ github.event.repository.name }} ${{ github.ref_name }} Released
${{ github.event.release.body }}
url: ${{ github.event.release.html_url }}
facebook_page:
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: facebook-post-action
uses: ReenigneArcher/facebook-post-action@v1 # https://github.com/ReenigneArcher/facebook-post-action
with:
page_id: ${{ secrets.FACEBOOK_PAGE_ID }}
access_token: ${{ secrets.FACEBOOK_ACCESS_TOKEN }}
message: |
${{ github.event.repository.name }} ${{ github.ref_name }} Released
${{ github.event.release.body }}
url: ${{ github.event.release.html_url }}
reddit:
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: reddit
uses: bluwy/release-for-reddit-action@v2 # https://github.com/bluwy/release-for-reddit-action
with:
username: ${{ secrets.REDDIT_USERNAME }}
password: ${{ secrets.REDDIT_PASSWORD }}
app-id: ${{ secrets.REDDIT_CLIENT_ID }}
app-secret: ${{ secrets.REDDIT_CLIENT_SECRET }}
subreddit: ${{ secrets.REDDIT_SUBREDDIT }}
title: ${{ github.event.repository.name }} ${{ github.ref_name }} Released
url: ${{ github.event.release.html_url }}
flair-id: ${{ secrets.REDDIT_FLAIR_ID }} # https://www.reddit.com/r/<subreddit>>/api/link_flair.json
comment: ${{ github.event.release.body }}
twitter:
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: twitter
uses: ethomson/send-tweet-action@v1 # https://github.com/ethomson/send-tweet-action
with:
consumer-key: ${{ secrets.TWITTER_API_KEY }}
consumer-secret: ${{ secrets.TWITTER_API_SECRET }}
access-token: ${{ secrets.TWITTER_ACCESS_TOKEN }}
access-token-secret: ${{ secrets.TWITTER_ACCESS_TOKEN_SECRET }}
status: ${{ github.event.release.html_url }}

View File

@@ -1,49 +0,0 @@
---
name: Build GH-Pages
permissions:
contents: read
on:
pull_request:
branches:
- master
types:
- opened
- synchronize
- reopened
push:
branches:
- master
workflow_dispatch:
concurrency:
group: "${{ github.workflow }}-${{ github.ref }}"
cancel-in-progress: true
jobs:
prep:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: prep
path: gh-pages-template/
if-no-files-found: error
include-hidden-files: true
retention-days: 1
call-jekyll-build:
needs: prep
uses: LizardByte/LizardByte.github.io/.github/workflows/jekyll-build.yml@master
secrets:
GH_BOT_EMAIL: ${{ secrets.GH_BOT_EMAIL }}
GH_BOT_NAME: ${{ secrets.GH_BOT_NAME }}
GH_BOT_TOKEN: ${{ secrets.GH_BOT_TOKEN }}
with:
clean_gh_pages: true
site_artifact: 'prep'
target_branch: 'gh-pages'

66
.github/workflows/yaml-lint.yml vendored Normal file
View File

@@ -0,0 +1,66 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Lint yaml files.
name: yaml lint
on:
pull_request:
branches: [master, nightly]
types: [opened, synchronize, reopened]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
yaml-lint:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Find additional files
id: find-files
run: |
# space separated list of files
FILES=.clang-format
# empty placeholder
FOUND=""
for FILE in ${FILES}; do
if [ -f "$FILE" ]
then
FOUND="$FOUND $FILE"
fi
done
echo "found=${FOUND}" >> $GITHUB_OUTPUT
- name: yaml lint
id: yaml-lint
uses: ibiqlik/action-yamllint@v3
with:
# https://yamllint.readthedocs.io/en/stable/configuration.html#default-configuration
config_data: |
extends: default
rules:
comments:
level: error
line-length:
max: 120
truthy:
# GitHub uses "on" for workflow event triggers
# .clang-format file has options of "Yes" "No" that will be caught by this, so changed to "warning"
allowed-values: ['true', 'false', 'on']
check-keys: true
level: warning
file_or_dir: . ${{ steps.find-files.outputs.found }}
- name: Log
run: |
cat "${{ steps.yaml-lint.outputs.logfile }}" >> $GITHUB_STEP_SUMMARY

58
.gitignore vendored
View File

@@ -1,46 +1,13 @@
# Prerequisites
*.d
build
cmake-build*
.DS_Store
.vscode
.vs
*.swp
*.kdev4
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# JetBrains IDE
.idea/
# VSCode IDE
.vscode/
# build directories
build/
cmake-*/
docs/doxyconfig*
.cache
.idea
# npm
node_modules/
@@ -49,10 +16,3 @@ package-lock.json
# Translations
*.mo
*.pot
# Dummy macOS files
.DS_Store
# Python
*.pyc
venv/

100
.gitmodules vendored
View File

@@ -1,68 +1,48 @@
[submodule "packaging/linux/flatpak/deps/flatpak-builder-tools"]
path = packaging/linux/flatpak/deps/flatpak-builder-tools
url = https://github.com/flatpak/flatpak-builder-tools.git
branch = master
[submodule "packaging/linux/flatpak/deps/shared-modules"]
path = packaging/linux/flatpak/deps/shared-modules
url = https://github.com/flathub/shared-modules.git
branch = master
[submodule "third-party/build-deps"]
path = third-party/build-deps
url = https://github.com/LizardByte/build-deps.git
branch = dist
[submodule "third-party/doxyconfig"]
path = third-party/doxyconfig
url = https://github.com/LizardByte/doxyconfig.git
branch = master
[submodule "third-party/googletest"]
path = third-party/googletest
url = https://github.com/google/googletest.git
branch = main
[submodule "third-party/inputtino"]
path = third-party/inputtino
url = https://github.com/games-on-whales/inputtino.git
branch = stable
[submodule "third-party/libdisplaydevice"]
path = third-party/libdisplaydevice
url = https://github.com/LizardByte/libdisplaydevice.git
branch = master
[submodule "third-party/moonlight-common-c"]
path = third-party/moonlight-common-c
url = https://github.com/moonlight-stream/moonlight-common-c.git
branch = master
[submodule "third-party/Simple-Web-Server"]
path = third-party/Simple-Web-Server
url = https://gitlab.com/eidheim/Simple-Web-Server.git
branch = master
[submodule "third-party/ViGEmClient"]
path = third-party/ViGEmClient
url = https://github.com/ViGEm/ViGEmClient
branch = master
[submodule "third-party/miniupnp"]
path = third-party/miniupnp
url = https://github.com/miniupnp/miniupnp
branch = master
[submodule "third-party/nv-codec-headers"]
path = third-party/nv-codec-headers
url = https://github.com/FFmpeg/nv-codec-headers
branch = sdk/11.1
[submodule "third-party/TPCircularBuffer"]
path = third-party/TPCircularBuffer
url = https://github.com/michaeltyson/TPCircularBuffer
branch = master
[submodule "third-party/ffmpeg-windows-x86_64"]
path = third-party/ffmpeg-windows-x86_64
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-windows-x86_64
[submodule "third-party/ffmpeg-macos-x86_64"]
path = third-party/ffmpeg-macos-x86_64
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-macos-x86_64
[submodule "third-party/ffmpeg-linux-x86_64"]
path = third-party/ffmpeg-linux-x86_64
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-linux-x86_64
[submodule "third-party/ffmpeg-linux-aarch64"]
path = third-party/ffmpeg-linux-aarch64
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-linux-aarch64
[submodule "third-party/ffmpeg-macos-aarch64"]
path = third-party/ffmpeg-macos-aarch64
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-macos-aarch64
[submodule "third-party/nanors"]
path = third-party/nanors
url = https://github.com/sleepybishop/nanors.git
branch = master
[submodule "third-party/nv-codec-headers"]
path = third-party/nv-codec-headers
url = https://github.com/FFmpeg/nv-codec-headers.git
branch = sdk/12.0
[submodule "third-party/nvapi-open-source-sdk"]
path = third-party/nvapi-open-source-sdk
url = https://github.com/LizardByte/nvapi-open-source-sdk.git
branch = sdk
[submodule "third-party/Simple-Web-Server"]
path = third-party/Simple-Web-Server
url = https://github.com/LizardByte-infrastructure/Simple-Web-Server.git
branch = master
[submodule "third-party/TPCircularBuffer"]
path = third-party/TPCircularBuffer
url = https://github.com/michaeltyson/TPCircularBuffer.git
branch = master
[submodule "third-party/tray"]
path = third-party/tray
url = https://github.com/LizardByte/tray.git
branch = master
[submodule "third-party/ViGEmClient"]
path = third-party/ViGEmClient
url = https://github.com/LizardByte/Virtual-Gamepad-Emulation-Client.git
branch = master
[submodule "third-party/wayland-protocols"]
path = third-party/wayland-protocols
url = https://github.com/LizardByte-infrastructure/wayland-protocols.git
branch = main
[submodule "third-party/wlr-protocols"]
path = third-party/wlr-protocols
url = https://github.com/LizardByte-infrastructure/wlr-protocols.git
branch = master

View File

@@ -3,28 +3,42 @@
# Read the Docs configuration file
# See https://docs.readthedocs.io/en/stable/config-file/v2.html for details
# Required
version: 2
# Set the version of Python
build:
os: ubuntu-24.04
os: ubuntu-20.04
tools:
python: "miniconda-latest"
commands:
- |
if [ -f readthedocs_build.sh ]; then
doxyconfig_dir="."
else
doxyconfig_dir="./third-party/doxyconfig"
fi
chmod +x "${doxyconfig_dir}/readthedocs_build.sh"
export DOXYCONFIG_DIR="${doxyconfig_dir}"
"${doxyconfig_dir}/readthedocs_build.sh"
python: "3.10"
# using conda, we can get newer doxygen and graphviz than ubuntu provide
# https://github.com/readthedocs/readthedocs.org/issues/8151#issuecomment-890359661
conda:
environment: third-party/doxyconfig/environment.yml
## apt packages required packages to run cmake on sunshine, note that additional packages are required
# apt_packages:
# - cmake
# - libboost-filesystem-dev
# - libboost-log-dev
# - libboost-thread-dev
submodules:
include: all
recursive: true
## run cmake
# jobs:
# pre_build:
# - cmake .
## Include the submodules, required for cmake
# submodules:
# include: all
# recursive: true
# Build documentation in the docs/ directory with Sphinx
sphinx:
builder: html
configuration: docs/source/conf.py
fail_on_warning: true
# Using Sphinx, build docs in additional formats
formats: all
python:
install:
- requirements: ./docs/requirements.txt
system_packages: true

View File

@@ -1,10 +0,0 @@
# configuration file for rstcheck, an rst linting tool
# https://rstcheck.readthedocs.io/en/latest/usage/config
[rstcheck]
ignore_directives =
doxygenfile,
include,
mdinclude,
tab,
todo,

331
CHANGELOG.md Normal file
View File

@@ -0,0 +1,331 @@
# Changelog
## [0.18.4] - 2023-02-20
### Fixed
- (Linux/AUR) Drop support of AUR package
- (Docker) General enhancements to docker images
## [0.18.3] - 2023-02-13
### Added
- (Linux) Added PKGBUILD for Archlinux based distros to releases
- (Linux) Added precompiled package for Archlinux based distros to releases
- (Docker) Added archlinux docker image (x86_64 only)
## [0.18.2] - 2023-02-13
### Fixed
- (Video/KMV/Linux) Fixed wayland capture on Nvidia for KMS
- (Video/Linux) Implement vaSyncBuffer stuf for libva <2.9.0
- (UI) Fix issue where mime type was not being set for node_modules when using a reverse proxy
- (UI/macOS) Added missing audio sink config options
- (Linux) Specify correct Boost dependency versions
- (Video/AMF) Add missing encoder tunables
## [0.18.1] - 2023-01-31
### Fixed
- (Linux) Fixed missing dependencies for deb and rpm packages
- (Linux) Use dynamic boost
## [0.18.0] - 2023-01-29
Attention, this release contains critical security fixes. Please update as soon as possible. Additionally, we are
encouraging users to change your Sunshine password, especially if you expose the web UI (i.e. port 47790 by default)
to the internet, or have ever uploaded your logs with verbose output to a public resource.
### Added
- (Windows) Add support for Intel QuickSync
- (Linux) Added aarch64 deb and rpm packages
- (Windows) Add support for hybrid graphics systems, such as laptops with both integrated and discrete GPUs
- (Linux) Add support for streaming from Steam Deck Gaming Mode
- (Windows) Add HDR support, see https://docs.lizardbyte.dev/projects/sunshine/en/latest/about/usage.html#hdr-support
### Fixed
- (Network) Refactor code for UPnP port forwarding
- (Video) Enforce 10 FPS encoding frame rate minimum to improve static image quality
- (Linux) deb and rpm packages are now specific to destination distro and version
- (Docs) Add nvidia/nvenc preset migration guide
- (Network) Performance optimizations
- (Video/Windows) Fix streaming to multiple clients from hardware encoder
- (Linux) Fix child process spawning
- (Security) Fix security vulnerability in implementation of SimpleWebServer
- (Misc) Rename "Steam BigPicture" to "Steam Big Picture" in default apps.json
- (Security) Scrub basic authorization header from logs
- (Linux) The systemd service will now restart in the event of a crash
- (Video/KMS/Linux) Fixed error: `couldn't import RGB Image: 00003002 and 00003004`
- (Video/Windows) Fix stream freezing triggered by the resolution changed
- (Installer/Windows) Fixes silent installation and other miscellaneous improvements
- (CPU) Significantly improved CPU usage
## [0.17.0] - 2023-01-08
If you are running Sunshine as a service on Windows, we are strongly urging you to update to v0.17.0 as soon as
possible. Older Windows versions of Sunshine had a security flaw in which the binary was located in a user-writable
location which is problematic when running as a service or on a multi-user system. Additionally, when running Sunshine
as a service, games and applications were launched as SYSTEM. This could lead to issues with save files and other game
settings. In v0.17.0, games now run under your user account without elevated privileges.
### Breaking
- (Apps) Removed automatic desktop entry (Re-add by adding an empty application named "Desktop" with no commands, "desktop.png" can be added as the image.)
- (Windows) Improved user upgrade experience (Suggest to manually uninstall existing Sunshine version before this upgrade. Do NOT select to remove everything, if prompted. Make a backup of config files before uninstall.)
- (Windows) Move config files to specific directory (files will be migrated automatically if using Windows installer)
- (Dependencies) Fix npm path (breaking change for package maintainers)
### Added
- (macOS) Added initial support for arm64 on macOS through Macports portfile
- (Input) Added support for foreign keyboard input
- (Misc) Logs inside the WebUI and log to file
- (UI/Windows) Added an Apply button to configuration page when running as a service
- (Input/Windows) Enable Mouse Keys while streaming for systems with no physical mouse
### Fixed
- (Video) Improved capture performance
- (Audio) Improved audio bitrate and quality handling
- (Apps/Windows) Fixed PATH environment variable handling
- (Apps/Windows) Use the proper environment variable for the Program Files (x86) folder
- (Service/Windows) Fix SunshineSvc hanging if an error occurs during startup
- (Service/Windows) Spawn Sunshine.exe in a job object, so it is terminated if SunshineSvc.exe dies
- (Video) windows/vram: fix fringing in NV12 colour conversion
- (Apps/Windows) Launch games under the correct user account
- (Video) nvenc, amdvce: rework all user presets/options
- (Network) Generate certificates with unique serial numbers
- (Service/Windows) Graceful termination on shutdown, logoff, and service stop
- (Apps/Windows) Fix launching apps when Sunshine is running as admin
- (Misc) Remove/fix calls to std::abort()
- (Misc) Remove prompt to press enter after Sunshine exits
- (Misc) Make log priority consistent for execution messages
- (Apps) Applications in Moonlight clients are now updated automatically after editing
- (Video/Linux) Fix wayland capture on nvidia
- (Audio) Fix 7.1 surround channel mapping
- (Video) Fix NVENC profile values not applying
- (Network) Fix origin_web_ui_allowed binding
- (Service/Windows) Self terminate/restart service if process hangs for 10 seconds
- (Input/Windows) Fix Windows masked cursor blending with GPU encoders
- (Video) Color conversion fixes and BT.2020 support
### Dependencies
- Bump ffmpeg from 4.4 to 5.1
- ffmpeg_patches: add amfenc delay/buffering fix
- CBS moved to ffmpeg submodules
- Migrate to upstream Simple-Web-Server submodule
- Bump third-party/TPCircularBuffer from `bce9170` to `8833b3a`
- Bump third-party/moonlight-common-c from `8169a31` to `ef9ad52`
- Bump third-party/miniupnp from `6f848ae` to `207cf44`
- Bump third-party/ViGEmClient from `f719a1d` to `9e842ba`
- Bump bootstrap from 5.0.0 to 5.2.3
- Bump @fortawesome/fontawesome-free from 6.2.0 to 6.2.1
## [0.16.0] - 2022-12-13
### Added
- Add cover finder
- (Docker) Add arm64 docker image
- (Flatpak) Add installation helper scripts
- (Windows) Add support for Unicode input messages
### Fixed
- (Linux) Reintroduce Ubuntu 20.04 and 22.04 specific deb packages
- (Linux) Fixed udev and systemd file locations
### Dependencies
- Bump babel from 2.10.3 to 2.11.0
- Bump sphinx-copybutton from 0.5.0 to 0.5.1
- Bump KSXGitHub/github-actions-deploy-aur from 2.5.0 to 2.6.0
- Use npm for web dependencies (breaking change for third-party package maintainers)
- Update moonlight-common-c
- Use pre-built ffmpeg from LizardByte/build-deps for all sunshine builds (breaking change for third-party package maintainers)
- Bump furo from 2022.9.29 to 2022.12.7
### Misc
- Misc org level workflow updates
- Fix misc typos in docs
- Fix winget release
## [0.15.0] - 2022-10-30
### Added
- (Windows) Add firewall rules scripts
- (Windows) Automatically add and remove firewall rules at install/uninstall
- (Windows) Automatically add and remove service at install/uninstall
- (Docker) Official image added
- (Linux) Add aarch64 flatpak package
### Changed
- (Windows/Linux/MacOS) - Move default config and apps file to assets directory
- (MacOS) Bump boost to 1.80 for macport builds
- (Linux) Remove backup and restore of config files
### Fixed
- (Linux) - Create sunshine config directory if it doesn't exist
- (Linux) Remove portable home and config directories for AppImage
- (Windows) Include service install and uninstall scripts again
- (Windows) Automatically delete start menu entry upon uninstall
- (Windows) Automatically delete program install directory upon uninstall, with user prompt
- (Linux) Handle the case of no default audio sink
- (Windows/Linux/MacOS) Fix default image paths
- (Linux) Fix CUDA RGBA to NV12 conversion
## [0.14.1] - 2022-08-09
### Added
- (Linux) Flatpak package added
- (Linux) AUR package automated updates
- (Windows) Winget package automated updates
### Changed
- (General) Moved repo to @LizardByte GitHub org
- (WebUI) Fixed button spacing on home page
- (WebUI) Added Discord WidgetBot Crate
### Fixed
- (Linux/Mac) Default config and app files now copied to user home directory
- (Windows) Default config and app files now copied to working directory
## [0.14.0] - 2022-06-15
### Added
- (Documentation) Added Sphinx documentation available at https://sunshinestream.readthedocs.io/en/latest/
- (Development) Initial support for Localization
- (Linux) Add rpm package as release asset
- (macOS) Add Portfile as release asset
- (Windows) Add DwmFlush() call to improve capture
- (Windows) Add Windows installer
### Fixed
- (AMD) Fixed hwdevice being destroyed before context
- (Linux) Added missing dependencies to AppImage
- (Linux) Fixed rumble events causing game to freeze
- (Linux) Improved Pulse/Pipewire compatibility
- (Linux) Moved to single deb package
- (macOS) Fixed missing TPCircularBuffer submodule
- (Stream) Properly catch exceptions in stream broadcast handlers
- (Stream/Video) AVPacket fix
## [0.13.0] - 2022-02-27
### Added
- (macOS) Initial support for macOS (#40)
## [0.12.0] - 2022-02-13
### Added
- New command line argument `--version`
- Custom png poster support
### Changed
- Correct software bitrate calculation
- Increase vbv-bufsize to 1/10 of requested bitrate
- Improvements to Web UI
## [0.11.1] - 2021-10-04
### Changed
- (Linux) Fix search path for config file and assets
## [0.11.0] - 2021-10-04
### Added
- (Linux) Added support for wlroots based compositors on Wayland.
- (Windows) Added an icon for the executable
### Changed
- Fixed a bug causing segfault when connecting multiple controllers.
- (Linux) Improved NVENC, it now offloads converting images from RGB to NV12
- (Linux) Fixed a bug causes stuttering
## [0.10.1] - 2021-08-21
### Changed
- (Linux) Re-enabled KMS
## [0.10.0] - 2021-08-20
### Added
- Added support for Rumble with gamepads.
- Added support for keyboard shortcuts <--- See the README for details.
- (Windows) A very basic script has been added in Sunshine-Windows\tools <-- This will start Sunshine at boot with the highest privileges which is needed to display the login prompt.
### Changed
- Some cosmetic changes to the WebUI.
- The first time the WebUI is opened, it will request the creation of a username/password pair from the user.
- Fixed audio crackling introduced in version 0.8.0
- (Linux) VAAPI hardware encoding now works on Intel i7-6700 at least. <-- For the best experience, using ffmpeg version 4.3 or higher is recommended.
- (Windows) Installing from debian package shouldn't overwrite your configuration files anymore. <-- It's recommended that you back up `/etc/sunshine/` before testing this.
## [0.9.0] - 2021-07-11
### Added
- Added audio encryption
- (Linux) Added basic NVENC support on Linux
- (Windows) The Windows version can now capture the lock screen and the UAC prompt as long as it's run through `PsExec.exe` https://docs.microsoft.com/en-us/sysinternals/downloads/psexec
### Changed
- Sunshine will now accept expired or not-yet-valid certificates, as long as they are signed properly.
- Fixed compatibility with iOS version of Moonlight
- Drastically reduced chance of being forced to skip error correction due to video frame size
- (Linux) sunshine.service will be installed automatically.
## [0.8.0] - 2021-06-30
### Added
- Added mDNS support: Moonlight will automatically find Sunshine.
- Added UPnP support. It's off by default.
## [0.7.7] - 2021-06-24
### Added
- (Linux) Added installation package for Debian
### Changed
- Fixed incorrect scaling for absolute mouse coordinates when using multiple monitors.
- Fixed incorrect colors when scaling for software encoder
## [0.7.1] - 2021-06-18
### Changed
- (Linux) Fixed an issue where it was impossible to start sunshine on ubuntu 20.04
## [0.7.0] - 2021-06-16
### Added
- Added a Web Manager. Accessible through: https://localhost:47990 or https://<ip of your pc>:47990
- (Linux) Added hardware encoding support for AMD on Linux
### Changed
- (Linux) Moved certificates and saved pairings generated during runtime to .config/sunshine on Linux
## [0.6.0] - 2021-05-26
### Added
- Added support for surround audio
### Changed
- Maintain aspect ratio when scaling video
- Fix issue where Sunshine is forced to drop frames when they are too large
## [0.5.0] - 2021-05-13
### Added
- Added support for absolute mouse coordinates
- (Linux) Added support for streaming specific monitor on Linux
- (Windows) Added support for AMF on Windows
## [0.4.0] - 2020-05-03
### Changed
- prep-cmd is now optional in apps.json
- Fixed bug causing video artifacts
- Fixed bug preventing Moonlight from closing app on exit
- Fixed bug causing preventing keyboard keys from repeating on latest version of Moonlight
- Fixed bug causing segfault when another session of sunshine was already running
- Fixed bug causing crash when monitor has resolution 1366x768
## [0.3.1] - 2020-04-24
### Changed
- Fix a memory leak.
## [0.3.0] - 2020-04-23
### Changed
- Hardware acceleration on NVidia GPU's for Video encoding on Windows
## [0.2.0] - 2020-03-21
### Changed
- Multicasting is now supported: You can set the maximum simultaneous connections with the configurable option: channels
- Configuration variables can be overwritten on the command line: "name=value" --> it can be useful to set min_log_level=debug without modifying the configuration file
- Switches to make testing the pairing mechanism more convenient has been added, see "sunshine --help" for details
## [0.1.1] - 2020-01-30
### Added
- (Linux) Added deb package and service for Linux
## [0.1.0] - 2020-01-27
### Added
- The first official release for Sunshine!
[0.1.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.1.0
[0.1.1]: https://github.com/LizardByte/Sunshine/releases/tag/v0.1.1
[0.2.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.2.0
[0.3.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.3.0
[0.3.1]: https://github.com/LizardByte/Sunshine/releases/tag/v0.3.1
[0.4.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.4.0
[0.5.0]: https://github.com/LizardByte/Sunshine/releases/tag/0.5.0
[0.6.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.6.0
[0.7.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.7.0
[0.7.1]: https://github.com/LizardByte/Sunshine/releases/tag/v0.7.1
[0.7.7]: https://github.com/LizardByte/Sunshine/releases/tag/v0.7.7
[0.8.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.8.0
[0.9.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.9.0
[0.10.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.10.0
[0.10.1]: https://github.com/LizardByte/Sunshine/releases/tag/v0.10.1
[0.11.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.11.0
[0.11.1]: https://github.com/LizardByte/Sunshine/releases/tag/v0.11.1
[0.12.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.12.0
[0.13.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.13.0
[0.14.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.14.0
[0.14.1]: https://github.com/LizardByte/Sunshine/releases/tag/v0.14.1
[0.15.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.15.0
[0.16.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.16.0
[0.17.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.17.0
[0.18.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.18.0
[0.18.1]: https://github.com/LizardByte/Sunshine/releases/tag/v0.18.1
[0.18.2]: https://github.com/LizardByte/Sunshine/releases/tag/v0.18.2
[0.18.3]: https://github.com/LizardByte/Sunshine/releases/tag/v0.18.3

View File

@@ -1,66 +1,832 @@
cmake_minimum_required(VERSION 3.20)
cmake_minimum_required(VERSION 3.18)
# `CMAKE_CUDA_ARCHITECTURES` requires 3.18
# `set_source_files_properties` requires 3.18
# `cmake_path(CONVERT ... TO_NATIVE_PATH_LIST ...)` requires 3.20
# todo - set this conditionally
project(Sunshine VERSION 0.0.0
DESCRIPTION "Self-hosted game stream host for Moonlight"
HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")
set(PROJECT_LICENSE "GPL-3.0-only")
set(PROJECT_FQDN "dev.lizardbyte.app.Sunshine")
set(PROJECT_BRIEF_DESCRIPTION "GameStream host for Moonlight") # must be <= 35 characters
project(Sunshine VERSION 0.18.4
DESCRIPTION "Sunshine is a self-hosted game stream host for Moonlight."
HOMEPAGE_URL "https://app.lizardbyte.dev")
set(PROJECT_LONG_DESCRIPTION "Offering low latency, cloud gaming server capabilities with support for AMD, Intel, \
and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any \
Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from \
your favorite web browser. Pair from the local server or any mobile device.")
option(SUNSHINE_CONFIGURE_APPIMAGE "Configuration specific for AppImage." OFF)
option(SUNSHINE_CONFIGURE_AUR "Configure files required for AUR." OFF)
option(SUNSHINE_CONFIGURE_FLATPAK_MAN "Configure manifest file required for Flatpak build." OFF)
option(SUNSHINE_CONFIGURE_FLATPAK "Configuration specific for Flatpak." OFF)
option(SUNSHINE_CONFIGURE_PORTFILE "Configure macOS Portfile." OFF)
option(SUNSHINE_CONFIGURE_ONLY "Configure special files only, then exit." OFF)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to 'Release' as none was specified.")
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
endif()
# set the module path, used for includes
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
if(${SUNSHINE_CONFIGURE_APPIMAGE})
configure_file(packaging/linux/sunshine.desktop sunshine.desktop @ONLY)
elseif(${SUNSHINE_CONFIGURE_AUR})
configure_file(packaging/linux/aur/PKGBUILD PKGBUILD @ONLY)
elseif(${SUNSHINE_CONFIGURE_FLATPAK_MAN})
configure_file(packaging/linux/flatpak/dev.lizardbyte.sunshine.yml dev.lizardbyte.sunshine.yml @ONLY)
elseif(${SUNSHINE_CONFIGURE_PORTFILE})
configure_file(packaging/macos/Portfile Portfile @ONLY)
endif()
# export compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# set version info for this build
include(${CMAKE_MODULE_PATH}/prep/build_version.cmake)
# cmake build flags
include(${CMAKE_MODULE_PATH}/prep/options.cmake)
# initial prep
include(${CMAKE_MODULE_PATH}/prep/init.cmake)
# configure special package files, such as sunshine.desktop, Flatpak manifest, Portfile , etc.
include(${CMAKE_MODULE_PATH}/prep/special_package_configuration.cmake)
# Exit early if END_BUILD is ON, i.e. when only generating package manifests
if(${END_BUILD})
# return if configure only is set
if(${SUNSHINE_CONFIGURE_ONLY})
return()
endif()
# project constants
include(${CMAKE_MODULE_PATH}/prep/constants.cmake)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src_assets")
# load macros
include(${CMAKE_MODULE_PATH}/macros/common.cmake)
if(APPLE)
# ADD_FRAMEWORK: args = `fwname`, `appname`
macro(ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
else()
TARGET_LINK_LIBRARIES(${appname} "${FRAMEWORK_${fwname}}/${fwname}")
MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
endif()
endmacro(ADD_FRAMEWORK)
endif()
# load dependencies
include(${CMAKE_MODULE_PATH}/dependencies/common.cmake)
add_subdirectory(third-party/moonlight-common-c/enet)
add_subdirectory(third-party/Simple-Web-Server)
# setup compile definitions
include(${CMAKE_MODULE_PATH}/compile_definitions/common.cmake)
set(UPNPC_BUILD_SHARED OFF CACHE BOOL "no shared libraries")
set(UPNPC_BUILD_TESTS OFF CACHE BOOL "Don't build tests for miniupnpc")
set(UPNPC_BUILD_SAMPLE OFF CACHE BOOL "Don't build samples for miniupnpc")
set(UPNPC_NO_INSTALL ON CACHE BOOL "Don't install any libraries build for miniupnpc")
add_subdirectory(third-party/miniupnp/miniupnpc)
include_directories(third-party/miniupnp/miniupnpc/include)
# target definitions
include(${CMAKE_MODULE_PATH}/targets/common.cmake)
find_package(Threads REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(CURL REQUIRED libcurl)
# packaging
include(${CMAKE_MODULE_PATH}/packaging/common.cmake)
if(WIN32)
set(Boost_USE_STATIC_LIBS ON) # cmake-lint: disable=C0103
# workaround to prevent link errors against icudata, icui18n
set(Boost_NO_BOOST_CMAKE ON) # cmake-lint: disable=C0103
endif()
find_package(Boost COMPONENTS log filesystem program_options REQUIRED)
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wall -Wno-missing-braces -Wno-maybe-uninitialized -Wno-sign-compare)
if(WIN32)
enable_language(RC)
set(CMAKE_RC_COMPILER windres)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CURL_STATIC_LDFLAGS} ${CURL_STATIC_CFLAGS}")
add_compile_definitions(SUNSHINE_PLATFORM="windows")
add_subdirectory(tools) # This is temporary, only tools for Windows are needed, for now
include_directories(third-party/ViGEmClient/include)
if(NOT DEFINED SUNSHINE_ICON_PATH)
set(SUNSHINE_ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/sunshine.ico")
endif()
configure_file(src/platform/windows/windows.rs.in windows.rc @ONLY)
set(PLATFORM_TARGET_FILES
"${CMAKE_CURRENT_BINARY_DIR}/windows.rc"
src/platform/windows/publish.cpp
src/platform/windows/misc.h
src/platform/windows/misc.cpp
src/platform/windows/input.cpp
src/platform/windows/display.h
src/platform/windows/display_base.cpp
src/platform/windows/display_vram.cpp
src/platform/windows/display_ram.cpp
src/platform/windows/audio.cpp
third-party/ViGEmClient/src/ViGEmClient.cpp
third-party/ViGEmClient/include/ViGEm/Client.h
third-party/ViGEmClient/include/ViGEm/Common.h
third-party/ViGEmClient/include/ViGEm/Util.h
third-party/ViGEmClient/include/ViGEm/km/BusShared.h)
set(OPENSSL_LIBRARIES
libssl.a
libcrypto.a)
list(PREPEND PLATFORM_LIBRARIES
libstdc++.a
libwinpthread.a
libssp.a
ksuser
wsock32
ws2_32
d3d11 dxgi D3DCompiler
setupapi
dwmapi
userenv
synchronization.lib
${CURL_STATIC_LIBRARIES})
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp
PROPERTIES COMPILE_DEFINITIONS "UNICODE=1;ERROR_INVALID_DEVICE_OBJECT_PARAMETER=650")
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp
PROPERTIES COMPILE_FLAGS "-Wno-unknown-pragmas -Wno-misleading-indentation -Wno-class-memaccess")
elseif(APPLE)
add_compile_definitions(SUNSHINE_PLATFORM="macos")
option(SUNSHINE_MACOS_PACKAGE "Should only be used when creating a MACOS package/dmg." OFF)
link_directories(/opt/local/lib)
link_directories(/usr/local/lib)
ADD_DEFINITIONS(-DBOOST_LOG_DYN_LINK)
FIND_LIBRARY(APP_SERVICES_LIBRARY ApplicationServices )
FIND_LIBRARY(AV_FOUNDATION_LIBRARY AVFoundation )
FIND_LIBRARY(CORE_MEDIA_LIBRARY CoreMedia )
FIND_LIBRARY(CORE_VIDEO_LIBRARY CoreVideo )
FIND_LIBRARY(VIDEO_TOOLBOX_LIBRARY VideoToolbox )
FIND_LIBRARY(FOUNDATION_LIBRARY Foundation )
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${APP_SERVICES_LIBRARY}
${AV_FOUNDATION_LIBRARY}
${CORE_MEDIA_LIBRARY}
${CORE_VIDEO_LIBRARY}
${VIDEO_TOOLBOX_LIBRARY}
${FOUNDATION_LIBRARY})
set(PLATFORM_INCLUDE_DIRS
${Boost_INCLUDE_DIR})
set(APPLE_PLIST_FILE ${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/Info.plist)
set(PLATFORM_TARGET_FILES
src/platform/macos/av_audio.h
src/platform/macos/av_audio.m
src/platform/macos/av_img_t.h
src/platform/macos/av_video.h
src/platform/macos/av_video.m
src/platform/macos/display.mm
src/platform/macos/input.cpp
src/platform/macos/microphone.mm
src/platform/macos/misc.cpp
src/platform/macos/misc.h
src/platform/macos/nv12_zero_device.cpp
src/platform/macos/nv12_zero_device.h
src/platform/macos/publish.cpp
third-party/TPCircularBuffer/TPCircularBuffer.c
third-party/TPCircularBuffer/TPCircularBuffer.h
${APPLE_PLIST_FILE})
else()
add_compile_definitions(SUNSHINE_PLATFORM="linux")
option(SUNSHINE_ENABLE_DRM "Enable KMS grab if available" ON)
option(SUNSHINE_ENABLE_X11 "Enable X11 grab if available" ON)
option(SUNSHINE_ENABLE_WAYLAND "Enable building wayland specific code" ON)
option(SUNSHINE_ENABLE_CUDA "Enable cuda specific code" ON)
if(${SUNSHINE_ENABLE_X11})
find_package(X11)
else()
set(X11_FOUND OFF)
endif()
set(CUDA_FOUND OFF)
if(${SUNSHINE_ENABLE_CUDA})
include(CheckLanguage)
check_language(CUDA)
if(CMAKE_CUDA_COMPILER)
set(CUDA_FOUND ON)
enable_language(CUDA)
message(STATUS "CUDA Compiler Version: ${CMAKE_CUDA_COMPILER_VERSION}")
set(CMAKE_CUDA_ARCHITECTURES "")
# https://tech.amikelive.com/node-930/cuda-compatibility-of-nvidia-display-gpu-drivers/
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 6.5)
list(APPEND CMAKE_CUDA_ARCHITECTURES 10)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_10,code=sm_10")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 6.5)
list(APPEND CMAKE_CUDA_ARCHITECTURES 50 52)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_50,code=sm_50")
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_52,code=sm_52")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 7.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 11)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_11,code=sm_11")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER 7.6)
list(APPEND CMAKE_CUDA_ARCHITECTURES 60 61 62)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_60,code=sm_60")
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_61,code=sm_61")
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_62,code=sm_62")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 9.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 20)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_20,code=sm_20")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 9.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 70)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_70,code=sm_70")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 75)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_75,code=sm_75")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 11.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 30)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_30,code=sm_30")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 80)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_80,code=sm_80")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.1)
list(APPEND CMAKE_CUDA_ARCHITECTURES 86)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_86,code=sm_86")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.8)
list(APPEND CMAKE_CUDA_ARCHITECTURES 90)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_90,code=sm_90")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 12.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 35)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_35,code=sm_35")
endif()
# message(STATUS "CUDA NVCC Flags: ${CUDA_NVCC_FLAGS}")
message(STATUS "CUDA Architectures: ${CMAKE_CUDA_ARCHITECTURES}")
endif()
endif()
if(${SUNSHINE_ENABLE_DRM})
find_package(LIBDRM)
find_package(LIBCAP)
else()
set(LIBDRM_FOUND OFF)
set(LIBCAP_FOUND OFF)
endif()
if(${SUNSHINE_ENABLE_WAYLAND})
find_package(Wayland)
else()
set(WAYLAND_FOUND OFF)
endif()
if(X11_FOUND)
add_compile_definitions(SUNSHINE_BUILD_X11)
include_directories(${X11_INCLUDE_DIR})
list(APPEND PLATFORM_TARGET_FILES src/platform/linux/x11grab.cpp)
endif()
if(CUDA_FOUND)
include_directories(third-party/nvfbc)
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/cuda.cu
src/platform/linux/cuda.cpp
third-party/nvfbc/NvFBC.h)
add_compile_definitions(SUNSHINE_BUILD_CUDA)
endif()
if(LIBDRM_FOUND AND LIBCAP_FOUND)
add_compile_definitions(SUNSHINE_BUILD_DRM)
include_directories(${LIBDRM_INCLUDE_DIRS} ${LIBCAP_INCLUDE_DIRS})
list(APPEND PLATFORM_LIBRARIES ${LIBDRM_LIBRARIES} ${LIBCAP_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES src/platform/linux/kmsgrab.cpp)
list(APPEND SUNSHINE_DEFINITIONS EGL_NO_X11=1)
elseif(LIBDRM_FOUND)
message(WARNING "Found libdrm, yet there is no libcap")
elseif(LIBDRM_FOUND)
message(WARNING "Found libcap, yet there is no libdrm")
endif()
if(WAYLAND_FOUND)
add_compile_definitions(SUNSHINE_BUILD_WAYLAND)
# GEN_WAYLAND: args = `filename`
macro(GEN_WAYLAND filename)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated-src)
message("wayland-scanner private-code \
${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${filename}.xml \
${CMAKE_BINARY_DIR}/generated-src/${filename}.c")
message("wayland-scanner client-header \
${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${filename}.xml \
${CMAKE_BINARY_DIR}/generated-src/${filename}.h")
execute_process(
COMMAND wayland-scanner private-code
${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${filename}.xml
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
COMMAND wayland-scanner client-header
${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${filename}.xml
${CMAKE_BINARY_DIR}/generated-src/${filename}.h
RESULT_VARIABLE EXIT_INT
)
if(NOT ${EXIT_INT} EQUAL 0)
message(FATAL_ERROR "wayland-scanner failed")
endif()
list(APPEND PLATFORM_TARGET_FILES
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
${CMAKE_BINARY_DIR}/generated-src/${filename}.h)
endmacro()
GEN_WAYLAND(xdg-output-unstable-v1)
GEN_WAYLAND(wlr-export-dmabuf-unstable-v1)
include_directories(
${WAYLAND_INCLUDE_DIRS}
${CMAKE_BINARY_DIR}/generated-src
)
list(APPEND PLATFORM_LIBRARIES ${WAYLAND_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/wlgrab.cpp
src/platform/linux/wayland.cpp)
endif()
if(NOT ${X11_FOUND} AND NOT (${LIBDRM_FOUND} AND ${LIBCAP_FOUND}) AND NOT ${WAYLAND_FOUND} AND NOT ${})
message(FATAL_ERROR "Couldn't find either x11, wayland, cuda or (libdrm and libcap)")
endif()
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/publish.cpp
src/platform/linux/vaapi.h
src/platform/linux/vaapi.cpp
src/platform/linux/cuda.h
src/platform/linux/graphics.h
src/platform/linux/graphics.cpp
src/platform/linux/misc.h
src/platform/linux/misc.cpp
src/platform/linux/audio.cpp
src/platform/linux/input.cpp
src/platform/linux/x11grab.h
src/platform/linux/wayland.h
third-party/glad/src/egl.c
third-party/glad/src/gl.c
third-party/glad/include/EGL/eglplatform.h
third-party/glad/include/KHR/khrplatform.h
third-party/glad/include/glad/gl.h
third-party/glad/include/glad/egl.h)
list(APPEND PLATFORM_LIBRARIES
Boost::dynamic_linking
dl
evdev
numa
pulse
pulse-simple)
include_directories(
/usr/include/libevdev-1.0
third-party/nv-codec-headers/include
third-party/glad/include)
if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)
set(SUNSHINE_EXECUTABLE_PATH "sunshine")
endif()
configure_file(sunshine.service.in sunshine.service @ONLY)
endif()
configure_file(version.h.in version.h @ONLY)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
set(SUNSHINE_TARGET_FILES
third-party/nanors/rs.c
third-party/nanors/rs.h
third-party/moonlight-common-c/src/Input.h
third-party/moonlight-common-c/src/Rtsp.h
third-party/moonlight-common-c/src/RtspParser.c
third-party/moonlight-common-c/src/Video.h
src/upnp.cpp
src/upnp.h
src/cbs.cpp
src/utility.h
src/uuid.h
src/config.h
src/config.cpp
src/main.cpp
src/main.h
src/crypto.cpp
src/crypto.h
src/nvhttp.cpp
src/nvhttp.h
src/httpcommon.cpp
src/httpcommon.h
src/confighttp.cpp
src/confighttp.h
src/rtsp.cpp
src/rtsp.h
src/stream.cpp
src/stream.h
src/video.cpp
src/video.h
src/input.cpp
src/input.h
src/audio.cpp
src/audio.h
src/platform/common.h
src/process.cpp
src/process.h
src/network.cpp
src/network.h
src/move_by_copy.h
src/task_pool.h
src/thread_pool.h
src/thread_safe.h
src/sync.h
src/round_robin.h
${PLATFORM_TARGET_FILES})
set_source_files_properties(src/upnp.cpp PROPERTIES COMPILE_FLAGS -Wno-pedantic)
set_source_files_properties(third-party/nanors/rs.c
PROPERTIES COMPILE_FLAGS "-include deps/obl/autoshim.h -ftree-vectorize")
# Pre-compiled binaries
if(WIN32)
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-windows-x86_64")
set(FFMPEG_PLATFORM_LIBRARIES mfplat ole32 strmiids mfuuid mfx)
elseif(APPLE)
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-macos-aarch64")
else()
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-macos-x86_64")
endif()
else()
set(FFMPEG_PLATFORM_LIBRARIES va va-drm va-x11 vdpau X11)
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-linux-aarch64")
else()
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-linux-x86_64")
list(APPEND FFMPEG_PLATFORM_LIBRARIES mfx)
set(CPACK_DEB_PLATFORM_PACKAGE_DEPENDS "libmfx1,")
set(CPACK_RPM_PLATFORM_PACKAGE_REQUIRES "intel-mediasdk >= 22.3.0,")
endif()
endif()
set(FFMPEG_INCLUDE_DIRS
${FFMPEG_PREPARED_BINARIES}/include)
if(EXISTS ${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a)
set(HDR10_PLUS_LIBRARY
${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a)
endif()
set(FFMPEG_LIBRARIES
${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a
${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a
${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a
${FFMPEG_PREPARED_BINARIES}/lib/libSvtAv1Enc.a
${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a
${FFMPEG_PREPARED_BINARIES}/lib/libx264.a
${FFMPEG_PREPARED_BINARIES}/lib/libx265.a
${HDR10_PLUS_LIBRARY}
${FFMPEG_PLATFORM_LIBRARIES})
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/third-party
${CMAKE_CURRENT_SOURCE_DIR}/third-party/moonlight-common-c/enet/include
${CMAKE_CURRENT_SOURCE_DIR}/third-party/nanors
${CMAKE_CURRENT_SOURCE_DIR}/third-party/nanors/deps/obl
${FFMPEG_INCLUDE_DIRS}
${PLATFORM_INCLUDE_DIRS}
)
string(TOUPPER "x${CMAKE_BUILD_TYPE}" BUILD_TYPE)
if("${BUILD_TYPE}" STREQUAL "XDEBUG")
if(WIN32)
set_source_files_properties(src/nvhttp.cpp PROPERTIES COMPILE_FLAGS -O2)
endif()
else()
add_definitions(-DNDEBUG)
endif()
# setup assets directory
if(NOT SUNSHINE_ASSETS_DIR)
set(SUNSHINE_ASSETS_DIR "assets")
endif()
if(UNIX)
set(SUNSHINE_ASSETS_DIR "${CMAKE_INSTALL_PREFIX}/${SUNSHINE_ASSETS_DIR}")
endif()
# use relative assets path for AppImage... maybe for all unix
if(${SUNSHINE_CONFIGURE_APPIMAGE})
string(REPLACE "${CMAKE_INSTALL_PREFIX}" ".${CMAKE_INSTALL_PREFIX}" SUNSHINE_ASSETS_DIR_DEF ${SUNSHINE_ASSETS_DIR})
else()
set(SUNSHINE_ASSETS_DIR_DEF "${SUNSHINE_ASSETS_DIR}")
endif()
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR_DEF}")
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
libminiupnpc-static
${CMAKE_THREAD_LIBS_INIT}
enet
opus
${FFMPEG_LIBRARIES}
${Boost_LIBRARIES}
${OPENSSL_LIBRARIES}
${CURL_LIBRARIES}
${PLATFORM_LIBRARIES})
if(NOT WIN32)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES Boost::log)
endif()
add_executable(sunshine ${SUNSHINE_TARGET_FILES})
if(WIN32)
set_target_properties(sunshine PROPERTIES LINK_SEARCH_START_STATIC 1)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dll")
find_library(ZLIB ZLIB1)
endif()
target_link_libraries(sunshine ${SUNSHINE_EXTERNAL_LIBRARIES} ${EXTRA_LIBS})
target_compile_definitions(sunshine PUBLIC ${SUNSHINE_DEFINITIONS})
set_target_properties(sunshine PROPERTIES CXX_STANDARD 17
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})
if(NOT DEFINED CMAKE_CUDA_STANDARD)
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
endif()
if(APPLE)
target_link_options(sunshine PRIVATE LINKER:-sectcreate,__TEXT,__info_plist,${APPLE_PLIST_FILE})
endif()
foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)
list(APPEND SUNSHINE_COMPILE_OPTIONS_CUDA "$<$<COMPILE_LANGUAGE:CUDA>:--compiler-options=${flag}>")
endforeach()
target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>) # cmake-lint: disable=C0301
# CPACK / Packaging
# Common options
set(CPACK_PACKAGE_NAME "Sunshine")
set(CPACK_PACKAGE_VENDOR "LizardByte")
set(CPACK_PACKAGE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/cpack_artifacts)
set(CPACK_PACKAGE_CONTACT "https://app.lizardbyte.dev")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "https://github.com/LizardByte")
set(CPACK_PACKAGE_DESCRIPTION ${CMAKE_PROJECT_DESCRIPTION})
set(CPACK_PACKAGE_HOMEPAGE_URL ${CMAKE_PROJECT_HOMEPAGE_URL})
set(CPACK_RESOURCE_FILE_LICENSE ${PROJECT_SOURCE_DIR}/LICENSE)
set(CPACK_PACKAGE_ICON ${PROJECT_SOURCE_DIR}/sunshine.png)
set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_STRIP_FILES YES)
# install npm modules
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/node_modules"
DESTINATION "${SUNSHINE_ASSETS_DIR}/web")
# Platform specific options
if(WIN32) # see options at: https://cmake.org/cmake/help/latest/cpack_gen/nsis.html
install(TARGETS sunshine RUNTIME DESTINATION "." COMPONENT application)
# Hardening: include zlib1.dll (loaded via LoadLibrary() in openssl's libcrypto.a)
install(FILES "${ZLIB}" DESTINATION "." COMPONENT application)
# Adding tools
install(TARGETS dxgi-info RUNTIME DESTINATION "tools" COMPONENT dxgi)
install(TARGETS audio-info RUNTIME DESTINATION "tools" COMPONENT audio)
install(TARGETS sunshinesvc RUNTIME DESTINATION "tools" COMPONENT sunshinesvc)
# Mandatory tools
install(TARGETS ddprobe RUNTIME DESTINATION "tools" COMPONENT application)
# scripts
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/firewall/"
DESTINATION "scripts"
COMPONENT firewall)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/service/"
DESTINATION "scripts"
COMPONENT service)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/migration/"
DESTINATION "scripts"
COMPONENT assets)
# Sunshine assets
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
COMPONENT assets)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
COMPONENT assets)
# set(CPACK_NSIS_MUI_HEADERIMAGE "") # TODO: image should be 150x57 bmp
set(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}\\\\sunshine.ico")
set(CPACK_NSIS_INSTALLED_ICON_NAME "${PROJECT__DIR}\\\\${PROJECT_EXE}")
# The name of the directory that will be created in C:/Program files/
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
# Extra install commands
# Restores permissions on the install directory
# Migrates config files from the root into the new config folder
# Sets permissions on the config folder so that we can write in it
# Install service
SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS
"${CPACK_NSIS_EXTRA_INSTALL_COMMANDS}
IfSilent +2 0
ExecShell 'open' 'https://sunshinestream.readthedocs.io/'
nsExec::ExecToLog 'icacls \\\"$INSTDIR\\\" /reset'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\migrate-config.bat\\\"'
nsExec::ExecToLog 'icacls \\\"$INSTDIR\\\\config\\\" /grant:r Users:\\\(OI\\\)\\\(CI\\\)\\\(F\\\)'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\add-firewall-rule.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-service.bat\\\"'
MessageBox MB_YESNO|MB_ICONQUESTION \
'Do you want to install ViGEmBus? This is REQUIRED for gamepad support while streaming.' \
/SD IDNO IDNO NoController
ExecShell 'open' 'https://github.com/ViGEm/ViGEmBus/releases/latest'; \
skipped if no
NoController:
")
# Extra uninstall commands
# Uninstall service
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS
"${CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS}
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\delete-firewall-rule.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-service.bat\\\"'
MessageBox MB_YESNO|MB_ICONQUESTION \
'Do you want to remove $INSTDIR (this includes the configuration, cover images, and settings)?' \
/SD IDNO IDNO NoDelete
RMDir /r \\\"$INSTDIR\\\"; skipped if no
NoDelete:
")
# Adding an option for the start menu and PATH
# TODO: it asks to add it to the PATH but is not working https://gitlab.kitware.com/cmake/cmake/-/issues/15635
set(CPACK_NSIS_MODIFY_PATH "OFF")
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
# This will be shown on the installed apps Windows settings
set(CPACK_NSIS_INSTALLED_ICON_NAME "${CMAKE_PROJECT_NAME}.exe")
set(CPACK_NSIS_CREATE_ICONS_EXTRA
"${CPACK_NSIS_CREATE_ICONS_EXTRA}
CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\${CMAKE_PROJECT_NAME} (Foreground Mode).lnk' \
'\$INSTDIR\\\\${CMAKE_PROJECT_NAME}.exe'
")
set(CPACK_NSIS_DELETE_ICONS_EXTRA
"${CPACK_NSIS_DELETE_ICONS_EXTRA}
Delete '\$SMPROGRAMS\\\\$MUI_TEMP\\\\${CMAKE_PROJECT_NAME} (Foreground Mode).lnk'
")
# Checking for previous installed versions
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL "ON")
set(CPACK_NSIS_HELP_LINK "https://sunshinestream.readthedocs.io/about/installation.html")
set(CPACK_NSIS_URL_INFO_ABOUT "${CMAKE_PROJECT_HOMEPAGE_URL}")
set(CPACK_NSIS_CONTACT "${CMAKE_PROJECT_HOMEPAGE_URL}/support")
set(CPACK_NSIS_MENU_LINKS
"https://sunshinestream.readthedocs.io" "Sunshine documentation"
"https://app.lizardbyte.dev" "LizardByte Web Site"
"https://app.lizardbyte.dev/support" "LizardByte Support")
# Setting components groups and dependencies
# sunshine binary
set(CPACK_COMPONENT_APPLICATION_DISPLAY_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_COMPONENT_APPLICATION_DESCRIPTION "${CMAKE_PROJECT_NAME} main application.")
set(CPACK_COMPONENT_APPLICATION_GROUP "core")
set(CPACK_COMPONENT_APPLICATION_REQUIRED true)
set(CPACK_COMPONENT_APPLICATION_DEPENDS assets)
# assets
set(CPACK_COMPONENT_ASSETS_DISPLAY_NAME "assets")
set(CPACK_COMPONENT_ASSETS_DESCRIPTION "Shaders, default box art, and web ui.")
set(CPACK_COMPONENT_ASSETS_GROUP "core")
set(CPACK_COMPONENT_ASSETS_REQUIRED true)
# audio tool
set(CPACK_COMPONENT_AUDIO_DISPLAY_NAME "audio-info")
set(CPACK_COMPONENT_AUDIO_DESCRIPTION "CLI tool providing information about sound devices.")
set(CPACK_COMPONENT_AUDIO_GROUP "tools")
# display tool
set(CPACK_COMPONENT_DXGI_DISPLAY_NAME "dxgi-info")
set(CPACK_COMPONENT_DXGI_DESCRIPTION "CLI tool providing information about graphics cards and displays.")
set(CPACK_COMPONENT_DXGI_GROUP "tools")
# service
set(CPACK_COMPONENT_SUNSHINESVC_DISPLAY_NAME "sunshinesvc")
set(CPACK_COMPONENT_SUNSHINESVC_DESCRIPTION "CLI tool providing ability to enable/disable the Sunshine service.")
set(CPACK_COMPONENT_SUNSHINESVC_GROUP "tools")
# service scripts
set(CPACK_COMPONENT_SERVICE_DISPLAY_NAME "service-scripts")
set(CPACK_COMPONENT_SERVICE_DESCRIPTION "Scripts to enable/disable the service.")
set(CPACK_COMPONENT_SERVICE_GROUP "scripts")
set(CPACK_COMPONENT_SERVICE_DEPENDS sunshinesvc)
# firewall scripts
set(CPACK_COMPONENT_FIREWALL_DISPLAY_NAME "firewall-scripts")
set(CPACK_COMPONENT_FIREWALL_DESCRIPTION "Scripts to enable or disable firewall rules.")
set(CPACK_COMPONENT_FIREWALL_GROUP "scripts")
endif()
if(APPLE)
# TODO: bundle doesn't produce a valid .app use cpack -G DragNDrop
set(CPACK_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_BUNDLE_PLIST "${APPLE_PLIST_FILE}")
set(CPACK_BUNDLE_ICON "${PROJECT_SOURCE_DIR}/sunshine.icns")
# set(CPACK_BUNDLE_STARTUP_COMMAND "${INSTALL_RUNTIME_DIR}/sunshine")
endif()
if(APPLE AND SUNSHINE_MACOS_PACKAGE) # TODO
set(MAC_PREFIX "${CMAKE_PROJECT_NAME}.app/Contents")
set(INSTALL_RUNTIME_DIR "${MAC_PREFIX}/MacOS")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(TARGETS sunshine
BUNDLE DESTINATION . COMPONENT Runtime
RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime)
elseif(UNIX)
# Installation destination dir
set(CPACK_SET_DESTDIR true)
if(NOT CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/share/sunshine")
endif()
install(TARGETS sunshine RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
if(APPLE)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/misc/uninstall_pkg.sh"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
else()
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
if(${SUNSHINE_CONFIGURE_APPIMAGE} OR ${SUNSHINE_CONFIGURE_FLATPAK})
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine.rules"
DESTINATION "${SUNSHINE_ASSETS_DIR}/udev/rules.d")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
DESTINATION "${SUNSHINE_ASSETS_DIR}/systemd/user")
else()
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine.rules"
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/udev/rules.d")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/systemd/user")
endif()
# Post install
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
set(CPACK_RPM_POST_INSTALL_SCRIPT_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
# Dependencies
set(CPACK_DEB_COMPONENT_INSTALL ON)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
${CPACK_DEB_PLATFORM_PACKAGE_DEPENDS} \
libboost-filesystem${Boost_VERSION}, \
libboost-log${Boost_VERSION}, \
libboost-program-options${Boost_VERSION}, \
libboost-thread${Boost_VERSION}, \
libcap2, \
libcurl4, \
libdrm2, \
libevdev2, \
libnuma1, \
libopus0, \
libpulse0, \
libva2, \
libva-drm2, \
libvdpau1, \
libwayland-client0, \
libx11-6, \
openssl | libssl3")
set(CPACK_RPM_PACKAGE_REQUIRES "\
${CPACK_RPM_PLATFORM_PACKAGE_REQUIRES} \
boost-filesystem >= ${Boost_VERSION}, \
boost-log >= ${Boost_VERSION}, \
boost-program-options >= ${Boost_VERSION}, \
boost-thread >= ${Boost_VERSION}, \
libcap >= 2.22, \
libcurl >= 7.0, \
libdrm >= 2.4.97, \
libevdev >= 1.5.6, \
libopusenc >= 0.2.1, \
libva >= 2.14.0, \
libvdpau >= 1.5, \
libwayland-client >= 1.20.0, \
libX11 >= 1.7.3.1, \
numactl-libs >= 2.0.14, \
openssl >= 3.0.2, \
pulseaudio-libs >= 10.0")
# This should automatically figure out dependencies, doesn't work with the current config
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF)
endif()
endif()
include(CPack)

View File

@@ -19,19 +19,22 @@ ENTRYPOINT steam && sunshine
### SUNSHINE_VERSION
- `latest`, `master`, `vX.X.X`
- `nightly`
- commit hash
### SUNSHINE_OS
Sunshine images are available with the following tag suffixes, based on their respective base images.
- `archlinux`
- `debian-bookworm`
- `debian-bullseye`
- `fedora-36`
- `fedora-37`
- `ubuntu-20.04`
- `ubuntu-22.04`
- `ubuntu-24.04`
### Tags
You must combine the `SUNSHINE_VERSION` and `SUNSHINE_OS` to determine the tag to pull. The format should be
`<SUNSHINE_VERSION>-<SUNSHINE_OS>`. For example, `latest-ubuntu-24.04`.
`<SUNSHINE_VERSION>-<SUNSHINE_OS>`. For example, `latest-ubuntu-22.04`.
See all our available tags on [docker hub](https://hub.docker.com/r/lizardbyte/sunshine/tags) or
[ghcr](https://github.com/LizardByte/Sunshine/pkgs/container/sunshine/versions) for more info.
@@ -49,10 +52,8 @@ Create and run the container (substitute your `<values>`):
```bash
docker run -d \
--device /dev/dri/ \
--name=<image_name> \
--restart=unless-stopped \
--ipc=host \
--restart=unless-stopped
-e PUID=<uid> \
-e PGID=<gid> \
-e TZ=<timezone> \
@@ -79,32 +80,12 @@ services:
- PUID=<uid>
- PGID=<gid>
- TZ=<timezone>
ipc: host
ports:
- "47984-47990:47984-47990/tcp"
- "48010:48010"
- "47998-48000:47998-48000/udp"
```
### Using podman run
Create and run the container (substitute your `<values>`):
```bash
podman run -d \
--device /dev/dri/ \
--name=<image_name> \
--restart=unless-stopped \
--userns=keep-id \
-e PUID=<uid> \
-e PGID=<gid> \
-e TZ=<timezone> \
-v <path to data>:/config \
-p 47984-47990:47984-47990/tcp \
-p 48010:48010 \
-p 47998-48000:47998-48000/udp \
<image>
```
### Parameters
You must substitute the `<values>` with your own settings.
@@ -125,9 +106,6 @@ port `47990` (e.g. `http://<host_ip>:47990`). The internal port must be `47990`,
| `-e PGID=<gid>` | Group ID | `1001` | False |
| `-e TZ=<timezone>` | Lookup [TZ value][1] | `America/New_York` | False |
For additional configuration, it is recommended to reference the *Games on Whales*
[sunshine config](https://github.com/games-on-whales/gow/blob/2e442292d79b9d996f886b8a03d22b6eb6bddf7b/compose/streamers/sunshine.yml).
[1]: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones
#### User / Group Identifiers:
@@ -154,19 +132,8 @@ The architectures supported by these images are shown in the table below.
| tag suffix | amd64/x86_64 | arm64/aarch64 |
|-----------------|--------------|---------------|
| archlinux | ✅ | ❌ |
| debian-bookworm | ✅ | ✅ |
| debian-bullseye | ✅ | ✅ |
| fedora-36 | ✅ | ✅ |
| fedora-37 | ✅ | ✅ |
| ubuntu-20.04 | ✅ | ✅ |
| ubuntu-22.04 | ✅ | ✅ |
| ubuntu-24.04 | ✅ | ✅ |
<div class="section_buttons">
| Previous | Next |
|:-------------------------------|-----------------------------------------------------:|
| [Changelog](docs/changelog.md) | [Third-Party Packages](docs/third_party_packages.md) |
</div>
<details style="display: none;">
<summary></summary>
[TOC]
</details>

206
README.md
View File

@@ -1,206 +0,0 @@
<div align="center">
<img src="sunshine.png" />
<h1 align="center">Sunshine</h1>
<h4 align="center">Self-hosted game stream host for Moonlight.</h4>
</div>
<div align="center">
<a href="https://github.com/LizardByte/Sunshine"><img src="https://img.shields.io/github/stars/lizardbyte/sunshine.svg?logo=github&style=for-the-badge" alt="GitHub stars"></a>
<a href="https://github.com/LizardByte/Sunshine/releases/latest"><img src="https://img.shields.io/github/downloads/lizardbyte/sunshine/total.svg?style=for-the-badge&logo=github" alt="GitHub Releases"></a>
<a href="https://hub.docker.com/r/lizardbyte/sunshine"><img src="https://img.shields.io/docker/pulls/lizardbyte/sunshine.svg?style=for-the-badge&logo=docker" alt="Docker"></a>
<a href="https://github.com/LizardByte/Sunshine/pkgs/container/sunshine"><img src="https://img.shields.io/badge/dynamic/json?url=https%3A%2F%2Fipitio.github.io%2Fbackage%2FLizardByte%2FSunshine%2Fsunshine.json&query=%24.downloads&label=ghcr%20pulls&style=for-the-badge&logo=github" alt="GHCR"></a>
<a href="https://flathub.org/apps/dev.lizardbyte.app.Sunshine"><img src="https://img.shields.io/flathub/downloads/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub" alt="Flathub installs"></a>
<a href="https://flathub.org/apps/dev.lizardbyte.app.Sunshine"><img src="https://img.shields.io/flathub/v/dev.lizardbyte.app.Sunshine?style=for-the-badge&logo=flathub" alt="Flathub Version"></a>
<a href="https://github.com/microsoft/winget-pkgs/tree/master/manifests/l/LizardByte/Sunshine"><img src="https://img.shields.io/winget/v/LizardByte.Sunshine?style=for-the-badge&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAHuSURBVFhH7ZfNTtRQGIYZiMDwN/IrCAqIhMSNKxcmymVwG+5dcDVsWHgDrtxwCYQVl+BChzDEwSnPY+eQ0sxoOz1mQuBNnpyvTdvz9jun5/SrjfxnJUkyQbMEz2ELduF1l0YUA3QyTrMAa2AnPtyOXsELeAYNyKtV2EC3k3lYgTOwg09ghy/BTp7CKBRV844BOpmmMV2+ySb4BmInG7AKY7AHH+EYqqhZo9PPBG/BVDlOizAD/XQFmnoPXzxRQX8M/CCYS48L6RIc4ygGHK9WGg9HZSZMUNRPVwNJGg5Hg2Qgqh4N3FsDsb6EmgYm07iwwvUxstdxJTwgmILf4CfZ6bb5OHANX8GN5x20IVxnG8ge94pt2xpwU3GnCwayF4Q2G2vgFLzHndFzQdk4q77nNfCdwL28qNyMtmEf3A1/QV5FjDiPWo5jrwf8TWZChTlgJvL4F9QL50/A43qVidTvLcuoM2wDQ1+IkgefgUpLcYwMVBqCKNJA2b0gKNocOIITOIef8C/F/CdMbh/GklynsSawKLHS8d9/B1x2LUqsfFyy3TMsWj5A1cLkotDbYO4JjWWZlZEGv8EbOIR1CAVN2eG8W5oNKgxaeC6DmTJjZs7ixUxpznLPLT+v4sXpoMLcLI3mzFSonDXIEI/M3QCIO4YuimBJ/gAAAABJRU5ErkJggg==" alt="Winget Version"></a>
<a href="https://gurubase.io/g/sunshine"><img src="https://img.shields.io/badge/Gurubase-Ask%20Guru-ef1a1b?style=for-the-badge&logo=data:image/jpeg;base64,/9j/2wCEAAgGBgcGBQgHBwcJCQgKDBQNDAsLDBkSEw8UHRofHh0aHBwgJC4nICIsIxwcKDcpLDAxNDQ0Hyc5PTgyPC4zNDIBCQkJDAsMGA0NGDIhHCEyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMv/AABEIABgAGAMBIgACEQEDEQH/xAGiAAABBQEBAQEBAQAAAAAAAAAAAQIDBAUGBwgJCgsQAAIBAwMCBAMFBQQEAAABfQECAwAEEQUSITFBBhNRYQcicRQygZGhCCNCscEVUtHwJDNicoIJChYXGBkaJSYnKCkqNDU2Nzg5OkNERUZHSElKU1RVVldYWVpjZGVmZ2hpanN0dXZ3eHl6g4SFhoeIiYqSk5SVlpeYmZqio6Slpqeoqaqys7S1tre4ubrCw8TFxsfIycrS09TV1tfY2drh4uPk5ebn6Onq8fLz9PX29/j5+gEAAwEBAQEBAQEBAQAAAAAAAAECAwQFBgcICQoLEQACAQIEBAMEBwUEBAABAncAAQIDEQQFITEGEkFRB2FxEyIygQgUQpGhscEJIzNS8BVictEKFiQ04SXxFxgZGiYnKCkqNTY3ODk6Q0RFRkdISUpTVFVWV1hZWmNkZWZnaGlqc3R1dnd4eXqCg4SFhoeIiYqSk5SVlpeYmZqio6Slpqeoqaqys7S1tre4ubrCw8TFxsfIycrS09TV1tfY2dri4+Tl5ufo6ery8/T19vf4+fr/2gAMAwEAAhEDEQA/AOLqSO3mlilljido4QGkYDIQEgAn05IH41seFo7aS+uRKlrJci2Y2cd2QImlyOGyQPu7sA8ZxXapAlvpThbPRkv7nTQWhDoIZZRc/XaSAOmcZGOnFfP06XMr3P17F5iqE+Tl1uuvf9Lde55dRW74pit4r61EcdtFdG2U3kVqQY0lyeBgkD5duQOASawqykuV2O6jV9rTU0rXLNjf3Om3QubSXy5QCudoYEEYIIOQR7GnahqV3qk6zXk3mOqhFAUKqqOyqAAByeAKqUUXdrFezhz89lfv1+8KKKKRZ//Z" alt="Gurubase"></a>
<a href="https://github.com/LizardByte/Sunshine/actions/workflows/CI.yml?query=branch%3Amaster"><img src="https://img.shields.io/github/actions/workflow/status/lizardbyte/sunshine/CI.yml.svg?branch=master&label=CI%20build&logo=github&style=for-the-badge" alt="GitHub Workflow Status (CI)"></a>
<a href="https://github.com/LizardByte/Sunshine/actions/workflows/localize.yml?query=branch%3Amaster"><img src="https://img.shields.io/github/actions/workflow/status/lizardbyte/sunshine/localize.yml.svg?branch=master&label=localize%20build&logo=github&style=for-the-badge" alt="GitHub Workflow Status (localize)"></a>
<a href="https://docs.lizardbyte.dev/projects/sunshine"><img src="https://img.shields.io/readthedocs/sunshinestream.svg?label=Docs&style=for-the-badge&logo=readthedocs" alt="Read the Docs"></a>
<a href="https://codecov.io/gh/LizardByte/Sunshine"><img src="https://img.shields.io/codecov/c/gh/LizardByte/Sunshine?token=SMGXQ5NVMJ&style=for-the-badge&logo=codecov&label=codecov" alt="Codecov"></a>
</div>
## About
Sunshine is a self-hosted game stream host for Moonlight.
Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware
encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of
devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from
the local server or any mobile device.
LizardByte has the full documentation hosted on [Read the Docs](https://docs.lizardbyte.dev/projects/sunshine)
* [Stable](https://docs.lizardbyte.dev/projects/sunshine/latest/)
* [Beta](https://docs.lizardbyte.dev/projects/sunshine/master/)
## 🖥️ System Requirements
@warning{These tables are a work in progress. Do not purchase hardware based on this information.}
<table>
<caption id="minimum_requirements">Minimum Requirements</caption>
<tr>
<th>Component</th>
<th>Requirement</th>
</tr>
<tr>
<td rowspan="3">GPU</td>
<td>AMD: VCE 1.0 or higher, see: <a href="https://github.com/obsproject/obs-amd-encoder/wiki/Hardware-Support">obs-amd hardware support</a></td>
</tr>
<tr>
<td>
Intel:<br>
&nbsp;&nbsp;Linux: VAAPI-compatible, see: <a href="https://www.intel.com/content/www/us/en/developer/articles/technical/linuxmedia-vaapi.html">VAAPI hardware support</a><br>
&nbsp;&nbsp;Windows: Skylake or newer with QuickSync encoding support
</td>
</tr>
<tr>
<td>Nvidia: NVENC enabled cards, see: <a href="https://developer.nvidia.com/video-encode-and-decode-gpu-support-matrix-new">nvenc support matrix</a></td>
</tr>
<tr>
<td rowspan="2">CPU</td>
<td>AMD: Ryzen 3 or higher</td>
</tr>
<tr>
<td>Intel: Core i3 or higher</td>
</tr>
<tr>
<td>RAM</td>
<td>4GB or more</td>
</tr>
<tr>
<td rowspan="5">OS</td>
<td>Windows: 10+ (Windows Server does not support virtual gamepads)</td>
</tr>
<tr>
<td>macOS: 13+</td>
</tr>
<tr>
<td>Linux/Debian: 12+ (bookworm)</td>
</tr>
<tr>
<td>Linux/Fedora: 40+</td>
</tr>
<tr>
<td>Linux/Ubuntu: 22.04+ (jammy)</td>
</tr>
<tr>
<td rowspan="2">Network</td>
<td>Host: 5GHz, 802.11ac</td>
</tr>
<tr>
<td>Client: 5GHz, 802.11ac</td>
</tr>
</table>
<table>
<caption id="4k_suggestions">4k Suggestions</caption>
<tr>
<th>Component</th>
<th>Requirement</th>
</tr>
<tr>
<td rowspan="3">GPU</td>
<td>AMD: Video Coding Engine 3.1 or higher</td>
</tr>
<tr>
<td>
Intel:<br>
&nbsp;&nbsp;Linux: HD Graphics 510 or higher<br>
&nbsp;&nbsp;Windows: Skylake or newer with QuickSync encoding support
</td>
</tr>
<tr>
<td>Nvidia: GeForce GTX 1080 or higher</td>
</tr>
<tr>
<td rowspan="2">CPU</td>
<td>AMD: Ryzen 5 or higher</td>
</tr>
<tr>
<td>Intel: Core i5 or higher</td>
</tr>
<tr>
<td rowspan="2">Network</td>
<td>Host: CAT5e ethernet or better</td>
</tr>
<tr>
<td>Client: CAT5e ethernet or better</td>
</tr>
</table>
<table>
<caption id="hdr_suggestions">HDR Suggestions</caption>
<tr>
<th>Component</th>
<th>Requirement</th>
</tr>
<tr>
<td rowspan="3">GPU</td>
<td>AMD: Video Coding Engine 3.4 or higher</td>
</tr>
<tr>
<td>Intel: HD Graphics 730 or higher</td>
</tr>
<tr>
<td>Nvidia: Pascal-based GPU (GTX 10-series) or higher</td>
</tr>
<tr>
<td rowspan="2">CPU</td>
<td>AMD: Ryzen 5 or higher</td>
</tr>
<tr>
<td>Intel: Core i5 or higher</td>
</tr>
<tr>
<td rowspan="2">Network</td>
<td>Host: CAT5e ethernet or better</td>
</tr>
<tr>
<td>Client: CAT5e ethernet or better</td>
</tr>
</table>
## ❓ Support
Our support methods are listed in our [LizardByte Docs](https://docs.lizardbyte.dev/latest/about/support.html).
## 💲 Sponsors and Supporters
<p align="center">
<a href="https://app.lizardbyte.dev" aria-label="Sponsor LizardByte">
<img src='https://raw.githubusercontent.com/LizardByte/contributors/refs/heads/dist/sponsors.svg'/>
</a>
</p>
## 👥 Contributors
Thank you to all the contributors who have helped make Sunshine better!
### GitHub
<p align="center">
<a href="https://github.com/LizardByte/Sunshine" aria-label="GitHub">
<img src='https://raw.githubusercontent.com/LizardByte/contributors/refs/heads/dist/github.Sunshine.svg'/>
</a>
</p>
### CrowdIn
<p align="center">
<a href="https://translate.lizardbyte.dev" aria-label="CrowdIn">
<img src='https://raw.githubusercontent.com/LizardByte/contributors/refs/heads/dist/crowdin.606145.svg'/>
</a>
</p>
<div class="section_buttons">
| Previous | Next |
|:---------|-------------------------------------------:|
| | [Getting Started](docs/getting_started.md) |
</div>
<details style="display: none;">
<summary></summary>
[TOC]
</details>

128
README.rst Normal file
View File

@@ -0,0 +1,128 @@
Overview
========
LizardByte has the full documentation hosted on `Read the Docs <https://sunshinestream.readthedocs.io/>`_.
About
-----
Sunshine is a self-hosted game stream host for Moonlight.
Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware
encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of
devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from
the local server or any mobile device.
System Requirements
-------------------
.. warning:: This table is a work in progress. Do not purchase hardware based on this.
**Minimum Requirements**
+------------+------------------------------------------------------------+
| GPU | AMD: VCE 1.0 or higher, see `obs-amd hardware support`_ |
| +------------------------------------------------------------+
| | Intel: VAAPI-compatible, see: `VAAPI hardware support`_ |
| +------------------------------------------------------------+
| | Nvidia: NVENC enabled cards, see `nvenc support matrix`_ |
+------------+------------------------------------------------------------+
| CPU | AMD: Ryzen 3 or higher |
| +------------------------------------------------------------+
| | Intel: Core i3 or higher |
+------------+------------------------------------------------------------+
| RAM | 4GB or more |
+------------+------------------------------------------------------------+
| OS | Windows: 10+ (Windows Server not supported) |
| +------------------------------------------------------------+
| | macOS: 11.7+ |
| +------------------------------------------------------------+
| | Linux/Debian: 11 (bullseye) |
| +------------------------------------------------------------+
| | Linux/Fedora: 36+ |
| +------------------------------------------------------------+
| | Linux/Ubuntu: 20.04+ (focal) |
+------------+------------------------------------------------------------+
| Network | Host: 5GHz, 802.11ac |
| +------------------------------------------------------------+
| | Client: 5GHz, 802.11ac |
+------------+------------------------------------------------------------+
**4k Suggestions**
+------------+------------------------------------------------------------+
| GPU | AMD: Video Coding Engine 3.1 or higher |
| +------------------------------------------------------------+
| | Intel: HD Graphics 510 or higher |
| +------------------------------------------------------------+
| | Nvidia: GeForce GTX 1080 or higher |
+------------+------------------------------------------------------------+
| CPU | AMD: Ryzen 5 or higher |
| +------------------------------------------------------------+
| | Intel: Core i5 or higher |
+------------+------------------------------------------------------------+
| Network | Host: CAT5e ethernet or better |
| +------------------------------------------------------------+
| | Client: CAT5e ethernet or better |
+------------+------------------------------------------------------------+
**HDR Suggestions**
+------------+------------------------------------------------------------+
| GPU | AMD: Video Coding Engine 3.4 or higher |
| +------------------------------------------------------------+
| | Intel: UHD Graphics 730 or higher |
| +------------------------------------------------------------+
| | Nvidia: Pascal-based GPU (GTX 10-series) or higher |
+------------+------------------------------------------------------------+
| CPU | AMD: todo |
| +------------------------------------------------------------+
| | Intel: todo |
+------------+------------------------------------------------------------+
| Network | Host: CAT5e ethernet or better |
| +------------------------------------------------------------+
| | Client: CAT5e ethernet or better |
+------------+------------------------------------------------------------+
Integrations
------------
.. image:: https://img.shields.io/github/actions/workflow/status/lizardbyte/sunshine/CI.yml.svg?branch=master&label=CI%20build&logo=github&style=for-the-badge
:alt: GitHub Workflow Status (CI)
:target: https://github.com/LizardByte/Sunshine/actions/workflows/CI.yml?query=branch%3Amaster
.. image:: https://img.shields.io/github/actions/workflow/status/lizardbyte/sunshine/localize.yml.svg?branch=nightly&label=localize%20build&logo=github&style=for-the-badge
:alt: GitHub Workflow Status (localize)
:target: https://github.com/LizardByte/Sunshine/actions/workflows/localize.yml?query=branch%3Anightly
.. image:: https://img.shields.io/readthedocs/sunshinestream?label=Docs&style=for-the-badge&logo=readthedocs
:alt: Read the Docs
:target: http://sunshinestream.readthedocs.io/
.. image:: https://img.shields.io/badge/dynamic/json?color=blue&label=localized&style=for-the-badge&query=%24.progress..data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-15178612-503956.json&logo=crowdin
:alt: CrowdIn
:target: https://crowdin.com/project/sunshinestream
Support
-------
Our support methods are listed in our
`LizardByte Docs <https://lizardbyte.readthedocs.io/en/latest/about/support.html>`_.
Downloads
---------
.. image:: https://img.shields.io/github/downloads/lizardbyte/sunshine/total?style=for-the-badge&logo=github
:alt: GitHub Releases
:target: https://github.com/LizardByte/Sunshine/releases/latest
.. image:: https://img.shields.io/docker/pulls/lizardbyte/sunshine?style=for-the-badge&logo=docker
:alt: Docker
:target: https://hub.docker.com/r/lizardbyte/sunshine
Stats
------
.. image:: https://img.shields.io/github/stars/lizardbyte/sunshine?logo=github&style=for-the-badge
:alt: GitHub stars
:target: https://github.com/LizardByte/Sunshine
.. _nvenc support matrix: https://developer.nvidia.com/video-encode-and-decode-gpu-support-matrix-new
.. _obs-amd hardware support: https://github.com/obsproject/obs-amd-encoder/wiki/Hardware-Support
.. _VAAPI hardware support: https://www.intel.com/content/www/us/en/developer/articles/technical/linuxmedia-vaapi.html

View File

@@ -1,70 +0,0 @@
# - Try to find Libva
# This module defines the following variables:
#
# * LIBVA_FOUND - The component was found
# * LIBVA_INCLUDE_DIRS - The component include directory
# * LIBVA_LIBRARIES - The component library Libva
# * LIBVA_DRM_LIBRARIES - The component library Libva DRM
# Use pkg-config to get the directories and then use these values in the
# find_path() and find_library() calls
# cmake-format: on
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND)
pkg_check_modules(_LIBVA libva)
pkg_check_modules(_LIBVA_DRM libva-drm)
endif()
find_path(
LIBVA_INCLUDE_DIR
NAMES va/va.h va/va_drm.h
HINTS ${_LIBVA_INCLUDE_DIRS}
PATHS /usr/include /usr/local/include /opt/local/include)
find_library(
LIBVA_LIB
NAMES ${_LIBVA_LIBRARIES} libva
HINTS ${_LIBVA_LIBRARY_DIRS}
PATHS /usr/lib /usr/local/lib /opt/local/lib)
find_library(
LIBVA_DRM_LIB
NAMES ${_LIBVA_DRM_LIBRARIES} libva-drm
HINTS ${_LIBVA_DRM_LIBRARY_DIRS}
PATHS /usr/lib /usr/local/lib /opt/local/lib)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Libva REQUIRED_VARS LIBVA_INCLUDE_DIR LIBVA_LIB LIBVA_DRM_LIB)
mark_as_advanced(LIBVA_INCLUDE_DIR LIBVA_LIB LIBVA_DRM_LIB)
if(LIBVA_FOUND)
set(LIBVA_INCLUDE_DIRS ${LIBVA_INCLUDE_DIR})
set(LIBVA_LIBRARIES ${LIBVA_LIB})
set(LIBVA_DRM_LIBRARIES ${LIBVA_DRM_LIB})
if(NOT TARGET Libva::va)
if(IS_ABSOLUTE "${LIBVA_LIBRARIES}")
add_library(Libva::va UNKNOWN IMPORTED)
set_target_properties(Libva::va PROPERTIES IMPORTED_LOCATION "${LIBVA_LIBRARIES}")
else()
add_library(Libva::va INTERFACE IMPORTED)
set_target_properties(Libva::va PROPERTIES IMPORTED_LIBNAME "${LIBVA_LIBRARIES}")
endif()
set_target_properties(Libva::va PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${LIBVA_INCLUDE_DIRS}")
endif()
if(NOT TARGET Libva::drm)
if(IS_ABSOLUTE "${LIBVA_DRM_LIBRARIES}")
add_library(Libva::drm UNKNOWN IMPORTED)
set_target_properties(Libva::drm PROPERTIES IMPORTED_LOCATION "${LIBVA_DRM_LIBRARIES}")
else()
add_library(Libva::drm INTERFACE IMPORTED)
set_target_properties(Libva::drm PROPERTIES IMPORTED_LIBNAME "${LIBVA_DRM_LIBRARIES}")
endif()
set_target_properties(Libva::drm PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${LIBVA_INCLUDE_DIRS}")
endif()
endif()

View File

@@ -1,34 +0,0 @@
# - Try to find Systemd
# Once done this will define
#
# SYSTEMD_FOUND - system has systemd
# SYSTEMD_USER_UNIT_INSTALL_DIR - the systemd system unit install directory
# SYSTEMD_SYSTEM_UNIT_INSTALL_DIR - the systemd user unit install directory
IF (NOT WIN32)
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND)
pkg_check_modules(SYSTEMD "systemd")
endif()
if (SYSTEMD_FOUND)
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}
--variable=systemduserunitdir systemd
OUTPUT_VARIABLE SYSTEMD_USER_UNIT_INSTALL_DIR)
string(REGEX REPLACE "[ \t\n]+" "" SYSTEMD_USER_UNIT_INSTALL_DIR
"${SYSTEMD_USER_UNIT_INSTALL_DIR}")
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}
--variable=systemdsystemunitdir systemd
OUTPUT_VARIABLE SYSTEMD_SYSTEM_UNIT_INSTALL_DIR)
string(REGEX REPLACE "[ \t\n]+" "" SYSTEMD_SYSTEM_UNIT_INSTALL_DIR
"${SYSTEMD_SYSTEM_UNIT_INSTALL_DIR}")
mark_as_advanced(SYSTEMD_USER_UNIT_INSTALL_DIR SYSTEMD_SYSTEM_UNIT_INSTALL_DIR)
endif ()
ENDIF ()

View File

@@ -1,28 +0,0 @@
# - Try to find Udev
# Once done this will define
#
# UDEV_FOUND - system has udev
# UDEV_RULES_INSTALL_DIR - the udev rules install directory
IF (NOT WIN32)
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND)
pkg_check_modules(UDEV "udev")
endif()
if (UDEV_FOUND)
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE}
--variable=udevdir udev
OUTPUT_VARIABLE UDEV_RULES_INSTALL_DIR)
string(REGEX REPLACE "[ \t\n]+" "" UDEV_RULES_INSTALL_DIR
"${UDEV_RULES_INSTALL_DIR}")
set(UDEV_RULES_INSTALL_DIR "${UDEV_RULES_INSTALL_DIR}/rules.d")
mark_as_advanced(UDEV_RULES_INSTALL_DIR)
endif ()
ENDIF ()

View File

@@ -1,157 +0,0 @@
# common compile definitions
# this file will also load platform specific definitions
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wall -Wno-sign-compare)
# Wall - enable all warnings
# Werror - treat warnings as errors
# Wno-maybe-uninitialized/Wno-uninitialized - disable warnings for maybe uninitialized variables
# Wno-sign-compare - disable warnings for signed/unsigned comparisons
# Wno-restrict - disable warnings for memory overlap
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# GCC specific compile options
# GCC 12 and higher will complain about maybe-uninitialized
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 12)
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-maybe-uninitialized)
# Disable the bogus warning that may prevent compilation (only for GCC 12).
# See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=105651.
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 13)
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-restrict)
endif()
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# Clang specific compile options
# Clang doesn't actually complain about this this, so disabling for now
# list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-uninitialized)
endif()
if(BUILD_WERROR)
list(APPEND SUNSHINE_COMPILE_OPTIONS -Werror)
endif()
# setup assets directory
if(NOT SUNSHINE_ASSETS_DIR)
set(SUNSHINE_ASSETS_DIR "assets")
endif()
# platform specific compile definitions
if(WIN32)
include(${CMAKE_MODULE_PATH}/compile_definitions/windows.cmake)
elseif(UNIX)
include(${CMAKE_MODULE_PATH}/compile_definitions/unix.cmake)
if(APPLE)
include(${CMAKE_MODULE_PATH}/compile_definitions/macos.cmake)
else()
include(${CMAKE_MODULE_PATH}/compile_definitions/linux.cmake)
endif()
endif()
include_directories(BEFORE SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nv-codec-headers/include")
file(GLOB NVENC_SOURCES CONFIGURE_DEPENDS "src/nvenc/*.cpp" "src/nvenc/*.h")
list(APPEND PLATFORM_TARGET_FILES ${NVENC_SOURCES})
configure_file("${CMAKE_SOURCE_DIR}/src/version.h.in" version.h @ONLY)
include_directories(BEFORE "${CMAKE_CURRENT_BINARY_DIR}") # required for importing version.h
set(SUNSHINE_TARGET_FILES
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Input.h"
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Rtsp.h"
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/RtspParser.c"
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/src/Video.h"
"${CMAKE_SOURCE_DIR}/third-party/tray/src/tray.h"
"${CMAKE_SOURCE_DIR}/src/upnp.cpp"
"${CMAKE_SOURCE_DIR}/src/upnp.h"
"${CMAKE_SOURCE_DIR}/src/cbs.cpp"
"${CMAKE_SOURCE_DIR}/src/utility.h"
"${CMAKE_SOURCE_DIR}/src/uuid.h"
"${CMAKE_SOURCE_DIR}/src/config.h"
"${CMAKE_SOURCE_DIR}/src/config.cpp"
"${CMAKE_SOURCE_DIR}/src/display_device.h"
"${CMAKE_SOURCE_DIR}/src/display_device.cpp"
"${CMAKE_SOURCE_DIR}/src/entry_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/entry_handler.h"
"${CMAKE_SOURCE_DIR}/src/file_handler.cpp"
"${CMAKE_SOURCE_DIR}/src/file_handler.h"
"${CMAKE_SOURCE_DIR}/src/globals.cpp"
"${CMAKE_SOURCE_DIR}/src/globals.h"
"${CMAKE_SOURCE_DIR}/src/logging.cpp"
"${CMAKE_SOURCE_DIR}/src/logging.h"
"${CMAKE_SOURCE_DIR}/src/main.cpp"
"${CMAKE_SOURCE_DIR}/src/main.h"
"${CMAKE_SOURCE_DIR}/src/crypto.cpp"
"${CMAKE_SOURCE_DIR}/src/crypto.h"
"${CMAKE_SOURCE_DIR}/src/nvhttp.cpp"
"${CMAKE_SOURCE_DIR}/src/nvhttp.h"
"${CMAKE_SOURCE_DIR}/src/httpcommon.cpp"
"${CMAKE_SOURCE_DIR}/src/httpcommon.h"
"${CMAKE_SOURCE_DIR}/src/confighttp.cpp"
"${CMAKE_SOURCE_DIR}/src/confighttp.h"
"${CMAKE_SOURCE_DIR}/src/rtsp.cpp"
"${CMAKE_SOURCE_DIR}/src/rtsp.h"
"${CMAKE_SOURCE_DIR}/src/stream.cpp"
"${CMAKE_SOURCE_DIR}/src/stream.h"
"${CMAKE_SOURCE_DIR}/src/video.cpp"
"${CMAKE_SOURCE_DIR}/src/video.h"
"${CMAKE_SOURCE_DIR}/src/video_colorspace.cpp"
"${CMAKE_SOURCE_DIR}/src/video_colorspace.h"
"${CMAKE_SOURCE_DIR}/src/input.cpp"
"${CMAKE_SOURCE_DIR}/src/input.h"
"${CMAKE_SOURCE_DIR}/src/audio.cpp"
"${CMAKE_SOURCE_DIR}/src/audio.h"
"${CMAKE_SOURCE_DIR}/src/platform/common.h"
"${CMAKE_SOURCE_DIR}/src/process.cpp"
"${CMAKE_SOURCE_DIR}/src/process.h"
"${CMAKE_SOURCE_DIR}/src/network.cpp"
"${CMAKE_SOURCE_DIR}/src/network.h"
"${CMAKE_SOURCE_DIR}/src/move_by_copy.h"
"${CMAKE_SOURCE_DIR}/src/system_tray.cpp"
"${CMAKE_SOURCE_DIR}/src/system_tray.h"
"${CMAKE_SOURCE_DIR}/src/task_pool.h"
"${CMAKE_SOURCE_DIR}/src/thread_pool.h"
"${CMAKE_SOURCE_DIR}/src/thread_safe.h"
"${CMAKE_SOURCE_DIR}/src/sync.h"
"${CMAKE_SOURCE_DIR}/src/round_robin.h"
"${CMAKE_SOURCE_DIR}/src/stat_trackers.h"
"${CMAKE_SOURCE_DIR}/src/stat_trackers.cpp"
"${CMAKE_SOURCE_DIR}/src/rswrapper.h"
"${CMAKE_SOURCE_DIR}/src/rswrapper.c"
${PLATFORM_TARGET_FILES})
if(NOT SUNSHINE_ASSETS_DIR_DEF)
set(SUNSHINE_ASSETS_DIR_DEF "${SUNSHINE_ASSETS_DIR}")
endif()
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR_DEF}")
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_TRAY=${SUNSHINE_TRAY})
# Publisher metadata
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_PUBLISHER_NAME="${SUNSHINE_PUBLISHER_NAME}")
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_PUBLISHER_WEBSITE="${SUNSHINE_PUBLISHER_WEBSITE}")
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_PUBLISHER_ISSUE_URL="${SUNSHINE_PUBLISHER_ISSUE_URL}")
include_directories(BEFORE "${CMAKE_SOURCE_DIR}")
include_directories(
BEFORE
SYSTEM
"${CMAKE_SOURCE_DIR}/third-party"
"${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/enet/include"
"${CMAKE_SOURCE_DIR}/third-party/nanors"
"${CMAKE_SOURCE_DIR}/third-party/nanors/deps/obl"
${FFMPEG_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS} # has to be the last, or we get runtime error on macOS ffmpeg encoder
)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${MINIUPNP_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT}
enet
libdisplaydevice::display_device
nlohmann_json::nlohmann_json
opus
${FFMPEG_LIBRARIES}
${Boost_LIBRARIES}
${OPENSSL_LIBRARIES}
${PLATFORM_LIBRARIES})

View File

@@ -1,260 +0,0 @@
# linux specific compile definitions
add_compile_definitions(SUNSHINE_PLATFORM="linux")
# AppImage
if(${SUNSHINE_BUILD_APPIMAGE})
# use relative assets path for AppImage
string(REPLACE "${CMAKE_INSTALL_PREFIX}" ".${CMAKE_INSTALL_PREFIX}" SUNSHINE_ASSETS_DIR_DEF ${SUNSHINE_ASSETS_DIR})
endif()
# cuda
set(CUDA_FOUND OFF)
if(${SUNSHINE_ENABLE_CUDA})
include(CheckLanguage)
check_language(CUDA)
if(CMAKE_CUDA_COMPILER)
set(CUDA_FOUND ON)
enable_language(CUDA)
message(STATUS "CUDA Compiler Version: ${CMAKE_CUDA_COMPILER_VERSION}")
set(CMAKE_CUDA_ARCHITECTURES "")
# https://tech.amikelive.com/node-930/cuda-compatibility-of-nvidia-display-gpu-drivers/
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 6.5)
list(APPEND CMAKE_CUDA_ARCHITECTURES 10)
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 6.5)
list(APPEND CMAKE_CUDA_ARCHITECTURES 50 52)
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 7.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 11)
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER 7.6)
list(APPEND CMAKE_CUDA_ARCHITECTURES 60 61 62)
endif()
# https://docs.nvidia.com/cuda/archive/9.2/cuda-compiler-driver-nvcc/index.html
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 9.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 20)
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 9.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 70)
endif()
# https://docs.nvidia.com/cuda/archive/10.0/cuda-compiler-driver-nvcc/index.html
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 72 75)
endif()
# https://docs.nvidia.com/cuda/archive/11.0/cuda-compiler-driver-nvcc/index.html
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 11.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 30)
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 80)
endif()
# https://docs.nvidia.com/cuda/archive/11.8.0/cuda-compiler-driver-nvcc/index.html
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.8)
list(APPEND CMAKE_CUDA_ARCHITECTURES 86 87 89 90)
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 12.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 35)
endif()
# sort the architectures
list(SORT CMAKE_CUDA_ARCHITECTURES COMPARE NATURAL)
# message(STATUS "CUDA NVCC Flags: ${CUDA_NVCC_FLAGS}")
message(STATUS "CUDA Architectures: ${CMAKE_CUDA_ARCHITECTURES}")
elseif(${CUDA_FAIL_ON_MISSING})
message(FATAL_ERROR
"CUDA not found.
If this is intentional, set '-DSUNSHINE_ENABLE_CUDA=OFF' or '-DCUDA_FAIL_ON_MISSING=OFF'"
)
endif()
endif()
if(CUDA_FOUND)
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nvfbc")
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.cu"
"${CMAKE_SOURCE_DIR}/src/platform/linux/cuda.cpp"
"${CMAKE_SOURCE_DIR}/third-party/nvfbc/NvFBC.h")
add_compile_definitions(SUNSHINE_BUILD_CUDA)
endif()
# drm
if(${SUNSHINE_ENABLE_DRM})
find_package(LIBDRM REQUIRED)
find_package(LIBCAP REQUIRED)
else()
set(LIBDRM_FOUND OFF)
set(LIBCAP_FOUND OFF)
endif()
if(LIBDRM_FOUND AND LIBCAP_FOUND)
add_compile_definitions(SUNSHINE_BUILD_DRM)
include_directories(SYSTEM ${LIBDRM_INCLUDE_DIRS} ${LIBCAP_INCLUDE_DIRS})
list(APPEND PLATFORM_LIBRARIES ${LIBDRM_LIBRARIES} ${LIBCAP_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/kmsgrab.cpp")
list(APPEND SUNSHINE_DEFINITIONS EGL_NO_X11=1)
endif()
# evdev
include(dependencies/libevdev_Sunshine)
# vaapi
if(${SUNSHINE_ENABLE_VAAPI})
find_package(Libva REQUIRED)
else()
set(LIBVA_FOUND OFF)
endif()
if(LIBVA_FOUND)
add_compile_definitions(SUNSHINE_BUILD_VAAPI)
include_directories(SYSTEM ${LIBVA_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${LIBVA_LIBRARIES} ${LIBVA_DRM_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/vaapi.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/vaapi.cpp")
endif()
# wayland
if(${SUNSHINE_ENABLE_WAYLAND})
find_package(Wayland REQUIRED)
else()
set(WAYLAND_FOUND OFF)
endif()
if(WAYLAND_FOUND)
add_compile_definitions(SUNSHINE_BUILD_WAYLAND)
if(NOT SUNSHINE_SYSTEM_WAYLAND_PROTOCOLS)
set(WAYLAND_PROTOCOLS_DIR "${CMAKE_SOURCE_DIR}/third-party/wayland-protocols")
else()
pkg_get_variable(WAYLAND_PROTOCOLS_DIR wayland-protocols pkgdatadir)
pkg_check_modules(WAYLAND_PROTOCOLS wayland-protocols REQUIRED)
endif()
GEN_WAYLAND("${WAYLAND_PROTOCOLS_DIR}" "unstable/xdg-output" xdg-output-unstable-v1)
GEN_WAYLAND("${WAYLAND_PROTOCOLS_DIR}" "unstable/linux-dmabuf" linux-dmabuf-unstable-v1)
GEN_WAYLAND("${CMAKE_SOURCE_DIR}/third-party/wlr-protocols" "unstable" wlr-screencopy-unstable-v1)
include_directories(
SYSTEM
${WAYLAND_INCLUDE_DIRS}
${CMAKE_BINARY_DIR}/generated-src
)
list(APPEND PLATFORM_LIBRARIES ${WAYLAND_LIBRARIES} gbm)
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/wlgrab.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/wayland.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/wayland.cpp")
endif()
# x11
if(${SUNSHINE_ENABLE_X11})
find_package(X11 REQUIRED)
else()
set(X11_FOUND OFF)
endif()
if(X11_FOUND)
add_compile_definitions(SUNSHINE_BUILD_X11)
include_directories(SYSTEM ${X11_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${X11_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/x11grab.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/x11grab.cpp")
endif()
if(NOT ${CUDA_FOUND}
AND NOT ${WAYLAND_FOUND}
AND NOT ${X11_FOUND}
AND NOT (${LIBDRM_FOUND} AND ${LIBCAP_FOUND})
AND NOT ${LIBVA_FOUND})
message(FATAL_ERROR "Couldn't find either cuda, wayland, x11, (libdrm and libcap), or libva")
endif()
# tray icon
if(${SUNSHINE_ENABLE_TRAY})
pkg_check_modules(APPINDICATOR ayatana-appindicator3-0.1)
if(APPINDICATOR_FOUND)
list(APPEND SUNSHINE_DEFINITIONS TRAY_AYATANA_APPINDICATOR=1)
else()
pkg_check_modules(APPINDICATOR appindicator3-0.1)
if(APPINDICATOR_FOUND)
list(APPEND SUNSHINE_DEFINITIONS TRAY_LEGACY_APPINDICATOR=1)
endif ()
endif()
pkg_check_modules(LIBNOTIFY libnotify)
if(NOT APPINDICATOR_FOUND OR NOT LIBNOTIFY_FOUND)
message(STATUS "APPINDICATOR_FOUND: ${APPINDICATOR_FOUND}")
message(STATUS "LIBNOTIFY_FOUND: ${LIBNOTIFY_FOUND}")
message(FATAL_ERROR "Couldn't find either appindicator or libnotify")
else()
include_directories(SYSTEM ${APPINDICATOR_INCLUDE_DIRS} ${LIBNOTIFY_INCLUDE_DIRS})
link_directories(${APPINDICATOR_LIBRARY_DIRS} ${LIBNOTIFY_LIBRARY_DIRS})
list(APPEND PLATFORM_TARGET_FILES "${CMAKE_SOURCE_DIR}/third-party/tray/src/tray_linux.c")
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES ${APPINDICATOR_LIBRARIES} ${LIBNOTIFY_LIBRARIES})
endif()
# flatpak icons must be prefixed with the app id or they will not be included in the flatpak
if(${SUNSHINE_BUILD_FLATPAK})
set(SUNSHINE_TRAY_PREFIX "${PROJECT_FQDN}")
else()
set(SUNSHINE_TRAY_PREFIX "sunshine")
endif()
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_TRAY_PREFIX="${SUNSHINE_TRAY_PREFIX}")
else()
set(SUNSHINE_TRAY 0)
message(STATUS "Tray icon disabled")
endif()
# These need to be set before adding the inputtino subdirectory in order for them to be picked up
set(LIBEVDEV_CUSTOM_INCLUDE_DIR "${EVDEV_INCLUDE_DIR}")
set(LIBEVDEV_CUSTOM_LIBRARY "${EVDEV_LIBRARY}")
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/inputtino")
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES inputtino::libinputtino)
file(GLOB_RECURSE INPUTTINO_SOURCES
${CMAKE_SOURCE_DIR}/src/platform/linux/input/inputtino*.h
${CMAKE_SOURCE_DIR}/src/platform/linux/input/inputtino*.cpp)
list(APPEND PLATFORM_TARGET_FILES ${INPUTTINO_SOURCES})
# build libevdev before the libinputtino target
if(EXTERNAL_PROJECT_LIBEVDEV_USED)
add_dependencies(libinputtino libevdev)
endif()
# AppImage and Flatpak
if (${SUNSHINE_BUILD_APPIMAGE})
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_BUILD_APPIMAGE=1)
endif ()
if (${SUNSHINE_BUILD_FLATPAK})
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_BUILD_FLATPAK=1)
endif ()
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/linux/publish.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/graphics.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/graphics.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/misc.h"
"${CMAKE_SOURCE_DIR}/src/platform/linux/misc.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/linux/audio.cpp"
"${CMAKE_SOURCE_DIR}/third-party/glad/src/egl.c"
"${CMAKE_SOURCE_DIR}/third-party/glad/src/gl.c"
"${CMAKE_SOURCE_DIR}/third-party/glad/include/EGL/eglplatform.h"
"${CMAKE_SOURCE_DIR}/third-party/glad/include/KHR/khrplatform.h"
"${CMAKE_SOURCE_DIR}/third-party/glad/include/glad/gl.h"
"${CMAKE_SOURCE_DIR}/third-party/glad/include/glad/egl.h")
list(APPEND PLATFORM_LIBRARIES
dl
pulse
pulse-simple)
include_directories(
SYSTEM
"${CMAKE_SOURCE_DIR}/third-party/glad/include")

View File

@@ -1,57 +0,0 @@
# macos specific compile definitions
add_compile_definitions(SUNSHINE_PLATFORM="macos")
set(MACOS_LINK_DIRECTORIES
/opt/homebrew/lib
/opt/local/lib
/usr/local/lib)
foreach(dir ${MACOS_LINK_DIRECTORIES})
if(EXISTS ${dir})
link_directories(${dir})
endif()
endforeach()
if(NOT BOOST_USE_STATIC AND NOT FETCH_CONTENT_BOOST_USED)
ADD_DEFINITIONS(-DBOOST_LOG_DYN_LINK)
endif()
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${APP_KIT_LIBRARY}
${APP_SERVICES_LIBRARY}
${AV_FOUNDATION_LIBRARY}
${CORE_MEDIA_LIBRARY}
${CORE_VIDEO_LIBRARY}
${FOUNDATION_LIBRARY}
${VIDEO_TOOLBOX_LIBRARY})
set(APPLE_PLIST_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/Info.plist")
# todo - tray is not working on macos
set(SUNSHINE_TRAY 0)
set(PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_audio.h"
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_audio.m"
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_img_t.h"
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_video.h"
"${CMAKE_SOURCE_DIR}/src/platform/macos/av_video.m"
"${CMAKE_SOURCE_DIR}/src/platform/macos/display.mm"
"${CMAKE_SOURCE_DIR}/src/platform/macos/input.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/macos/microphone.mm"
"${CMAKE_SOURCE_DIR}/src/platform/macos/misc.mm"
"${CMAKE_SOURCE_DIR}/src/platform/macos/misc.h"
"${CMAKE_SOURCE_DIR}/src/platform/macos/nv12_zero_device.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/macos/nv12_zero_device.h"
"${CMAKE_SOURCE_DIR}/src/platform/macos/publish.cpp"
"${CMAKE_SOURCE_DIR}/third-party/TPCircularBuffer/TPCircularBuffer.c"
"${CMAKE_SOURCE_DIR}/third-party/TPCircularBuffer/TPCircularBuffer.h"
${APPLE_PLIST_FILE})
if(SUNSHINE_ENABLE_TRAY)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${COCOA})
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/third-party/tray/src/tray_darwin.m")
endif()

View File

@@ -1,10 +0,0 @@
# unix specific compile definitions
# put anything here that applies to both linux and macos
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${CURL_LIBRARIES})
# add install prefix to assets path if not already there
if(NOT SUNSHINE_ASSETS_DIR MATCHES "^${CMAKE_INSTALL_PREFIX}")
set(SUNSHINE_ASSETS_DIR "${CMAKE_INSTALL_PREFIX}/${SUNSHINE_ASSETS_DIR}")
endif()

View File

@@ -1,95 +0,0 @@
# windows specific compile definitions
add_compile_definitions(SUNSHINE_PLATFORM="windows")
enable_language(RC)
set(CMAKE_RC_COMPILER windres)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
# gcc complains about misleading indentation in some mingw includes
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-misleading-indentation)
# gcc15 complains about non-template type 'coroutine_handle' used as a template in Windows.Foundation.h
# can remove after https://gcc.gnu.org/bugzilla/show_bug.cgi?id=120495 is available in mingw-w64
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wno-template-body)
# see gcc bug 98723
add_definitions(-DUSE_BOOST_REGEX)
# curl
add_definitions(-DCURL_STATICLIB)
include_directories(SYSTEM ${CURL_STATIC_INCLUDE_DIRS})
link_directories(${CURL_STATIC_LIBRARY_DIRS})
# miniupnpc
add_definitions(-DMINIUPNP_STATICLIB)
# extra tools/binaries for audio/display devices
add_subdirectory(tools) # todo - this is temporary, only tools for Windows are needed, for now
# nvidia
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/nvapi-open-source-sdk")
file(GLOB NVPREFS_FILES CONFIGURE_DEPENDS
"${CMAKE_SOURCE_DIR}/third-party/nvapi-open-source-sdk/*.h"
"${CMAKE_SOURCE_DIR}/src/platform/windows/nvprefs/*.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/nvprefs/*.h")
# vigem
include_directories(SYSTEM "${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include")
# sunshine icon
if(NOT DEFINED SUNSHINE_ICON_PATH)
set(SUNSHINE_ICON_PATH "${CMAKE_SOURCE_DIR}/sunshine.ico")
endif()
configure_file("${CMAKE_SOURCE_DIR}/src/platform/windows/windows.rc.in" windows.rc @ONLY)
set(PLATFORM_TARGET_FILES
"${CMAKE_CURRENT_BINARY_DIR}/windows.rc"
"${CMAKE_SOURCE_DIR}/src/platform/windows/publish.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/misc.h"
"${CMAKE_SOURCE_DIR}/src/platform/windows/misc.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/input.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/display.h"
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_base.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_vram.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_ram.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/display_wgc.cpp"
"${CMAKE_SOURCE_DIR}/src/platform/windows/audio.cpp"
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/src/ViGEmClient.cpp"
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Client.h"
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Common.h"
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/Util.h"
"${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/include/ViGEm/km/BusShared.h"
${NVPREFS_FILES})
set(OPENSSL_LIBRARIES
libssl.a
libcrypto.a)
list(PREPEND PLATFORM_LIBRARIES
${CURL_STATIC_LIBRARIES}
avrt
d3d11
D3DCompiler
dwmapi
dxgi
iphlpapi
ksuser
libssp.a
libstdc++.a
libwinpthread.a
minhook::minhook
ntdll
setupapi
shlwapi
synchronization.lib
userenv
ws2_32
wsock32
)
if(SUNSHINE_ENABLE_TRAY)
list(APPEND PLATFORM_TARGET_FILES
"${CMAKE_SOURCE_DIR}/third-party/tray/src/tray_windows.c")
endif()

View File

@@ -1,103 +0,0 @@
#
# Loads the boost library giving the priority to the system package first, with a fallback to FetchContent.
#
include_guard(GLOBAL)
set(BOOST_VERSION "1.87.0")
set(BOOST_COMPONENTS
filesystem
locale
log
program_options
system
)
# system is not used by Sunshine, but by Simple-Web-Server, added here for convenience
# algorithm, preprocessor, scope, and uuid are not used by Sunshine, but by libdisplaydevice, added here for convenience
if(WIN32)
list(APPEND BOOST_COMPONENTS
algorithm
preprocessor
scope
uuid
)
endif()
if(BOOST_USE_STATIC)
set(Boost_USE_STATIC_LIBS ON) # cmake-lint: disable=C0103
endif()
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.30")
cmake_policy(SET CMP0167 NEW) # Get BoostConfig.cmake from upstream
endif()
find_package(Boost CONFIG ${BOOST_VERSION} EXACT COMPONENTS ${BOOST_COMPONENTS})
if(NOT Boost_FOUND)
message(STATUS "Boost v${BOOST_VERSION} package not found in the system. Falling back to FetchContent.")
include(FetchContent)
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
cmake_policy(SET CMP0135 NEW) # Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24
endif()
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.31.0")
cmake_policy(SET CMP0174 NEW) # Handle empty variables
endif()
# more components required for compiling boost targets
list(APPEND BOOST_COMPONENTS
asio
crc
format
process
property_tree)
set(BOOST_ENABLE_CMAKE ON)
# Limit boost to the required libraries only
set(BOOST_INCLUDE_LIBRARIES ${BOOST_COMPONENTS})
set(BOOST_URL "https://github.com/boostorg/boost/releases/download/boost-${BOOST_VERSION}/boost-${BOOST_VERSION}-cmake.tar.xz") # cmake-lint: disable=C0301
set(BOOST_HASH "SHA256=7da75f171837577a52bbf217e17f8ea576c7c246e4594d617bfde7fafd408be5")
if(CMAKE_VERSION VERSION_LESS "3.24.0")
FetchContent_Declare(
Boost
URL ${BOOST_URL}
URL_HASH ${BOOST_HASH}
)
elseif(APPLE AND CMAKE_VERSION VERSION_GREATER_EQUAL "3.25.0")
# add SYSTEM to FetchContent_Declare, this fails on debian bookworm
FetchContent_Declare(
Boost
URL ${BOOST_URL}
URL_HASH ${BOOST_HASH}
SYSTEM # requires CMake 3.25+
OVERRIDE_FIND_PACKAGE # requires CMake 3.24+, but we have a macro to handle it for other versions
)
elseif(CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
FetchContent_Declare(
Boost
URL ${BOOST_URL}
URL_HASH ${BOOST_HASH}
OVERRIDE_FIND_PACKAGE # requires CMake 3.24+, but we have a macro to handle it for other versions
)
endif()
FetchContent_MakeAvailable(Boost)
set(FETCH_CONTENT_BOOST_USED TRUE)
set(Boost_FOUND TRUE) # cmake-lint: disable=C0103
set(Boost_INCLUDE_DIRS # cmake-lint: disable=C0103
"$<BUILD_INTERFACE:${Boost_SOURCE_DIR}/libs/headers/include>")
if(WIN32)
# Windows build is failing to create .h file in this directory
file(MAKE_DIRECTORY ${Boost_BINARY_DIR}/libs/log/src/windows)
endif()
set(Boost_LIBRARIES "") # cmake-lint: disable=C0103
foreach(component ${BOOST_COMPONENTS})
list(APPEND Boost_LIBRARIES "Boost::${component}")
endforeach()
endif()
message(STATUS "Boost include dirs: ${Boost_INCLUDE_DIRS}")
message(STATUS "Boost libraries: ${Boost_LIBRARIES}")

View File

@@ -1,85 +0,0 @@
# load common dependencies
# this file will also load platform specific dependencies
# boost, this should be before Simple-Web-Server as it also depends on boost
include(dependencies/Boost_Sunshine)
# submodules
# moonlight common library
set(ENET_NO_INSTALL ON CACHE BOOL "Don't install any libraries built for enet")
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/moonlight-common-c/enet")
# web server
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/Simple-Web-Server")
# libdisplaydevice
add_subdirectory("${CMAKE_SOURCE_DIR}/third-party/libdisplaydevice")
# common dependencies
include("${CMAKE_MODULE_PATH}/dependencies/nlohmann_json.cmake")
find_package(OpenSSL REQUIRED)
find_package(PkgConfig REQUIRED)
find_package(Threads REQUIRED)
pkg_check_modules(CURL REQUIRED libcurl)
# miniupnp
pkg_check_modules(MINIUPNP miniupnpc REQUIRED)
include_directories(SYSTEM ${MINIUPNP_INCLUDE_DIRS})
# ffmpeg pre-compiled binaries
if(NOT DEFINED FFMPEG_PREPARED_BINARIES)
if(WIN32)
set(FFMPEG_PLATFORM_LIBRARIES mfplat ole32 strmiids mfuuid vpl)
elseif(UNIX AND NOT APPLE)
set(FFMPEG_PLATFORM_LIBRARIES numa va va-drm va-x11 X11)
endif()
set(FFMPEG_PREPARED_BINARIES
"${CMAKE_SOURCE_DIR}/third-party/build-deps/dist/${CMAKE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}")
# check if the directory exists
if(NOT EXISTS "${FFMPEG_PREPARED_BINARIES}")
message(FATAL_ERROR
"FFmpeg pre-compiled binaries not found at ${FFMPEG_PREPARED_BINARIES}. \
Please consider contributing to the LizardByte/build-deps repository. \
Optionally, you can use the FFMPEG_PREPARED_BINARIES option to specify the path to the \
system-installed FFmpeg libraries")
endif()
if(EXISTS "${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a")
set(HDR10_PLUS_LIBRARY
"${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a")
endif()
set(FFMPEG_LIBRARIES
"${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libSvtAv1Enc.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libx264.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libx265.a"
${HDR10_PLUS_LIBRARY}
${FFMPEG_PLATFORM_LIBRARIES})
else()
set(FFMPEG_LIBRARIES
"${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a"
"${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a"
${FFMPEG_PLATFORM_LIBRARIES})
endif()
set(FFMPEG_INCLUDE_DIRS
"${FFMPEG_PREPARED_BINARIES}/include")
# platform specific dependencies
if(WIN32)
include("${CMAKE_MODULE_PATH}/dependencies/windows.cmake")
elseif(UNIX)
include("${CMAKE_MODULE_PATH}/dependencies/unix.cmake")
if(APPLE)
include("${CMAKE_MODULE_PATH}/dependencies/macos.cmake")
else()
include("${CMAKE_MODULE_PATH}/dependencies/linux.cmake")
endif()
endif()

View File

@@ -1,47 +0,0 @@
#
# Loads the libevdev library giving the priority to the system package first, with a fallback to ExternalProject
#
include_guard(GLOBAL)
set(LIBEVDEV_VERSION libevdev-1.13.2)
pkg_check_modules(PC_EVDEV libevdev)
if(PC_EVDEV_FOUND)
find_path(EVDEV_INCLUDE_DIR libevdev/libevdev.h
HINTS ${PC_EVDEV_INCLUDE_DIRS} ${PC_EVDEV_INCLUDEDIR})
find_library(EVDEV_LIBRARY
NAMES evdev libevdev)
else()
include(ExternalProject)
ExternalProject_Add(libevdev
URL http://www.freedesktop.org/software/libevdev/${LIBEVDEV_VERSION}.tar.xz
PREFIX ${LIBEVDEV_VERSION}
CONFIGURE_COMMAND <SOURCE_DIR>/configure --prefix=<INSTALL_DIR>
BUILD_COMMAND "make"
INSTALL_COMMAND ""
)
ExternalProject_Get_Property(libevdev SOURCE_DIR)
message(STATUS "libevdev source dir: ${SOURCE_DIR}")
set(EVDEV_INCLUDE_DIR "${SOURCE_DIR}")
ExternalProject_Get_Property(libevdev BINARY_DIR)
message(STATUS "libevdev binary dir: ${BINARY_DIR}")
set(EVDEV_LIBRARY "${BINARY_DIR}/libevdev/.libs/libevdev.a")
# compile libevdev before sunshine
set(SUNSHINE_TARGET_DEPENDENCIES ${SUNSHINE_TARGET_DEPENDENCIES} libevdev)
set(EXTERNAL_PROJECT_LIBEVDEV_USED TRUE)
endif()
if(EVDEV_INCLUDE_DIR AND EVDEV_LIBRARY)
message(STATUS "Found libevdev library: ${EVDEV_LIBRARY}")
message(STATUS "Found libevdev include directory: ${EVDEV_INCLUDE_DIR}")
include_directories(SYSTEM ${EVDEV_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${EVDEV_LIBRARY})
else()
message(FATAL_ERROR "Couldn't find or fetch libevdev")
endif()

View File

@@ -1 +0,0 @@
# linux specific dependencies

View File

@@ -1,13 +0,0 @@
# macos specific dependencies
FIND_LIBRARY(APP_KIT_LIBRARY AppKit)
FIND_LIBRARY(APP_SERVICES_LIBRARY ApplicationServices)
FIND_LIBRARY(AV_FOUNDATION_LIBRARY AVFoundation)
FIND_LIBRARY(CORE_MEDIA_LIBRARY CoreMedia)
FIND_LIBRARY(CORE_VIDEO_LIBRARY CoreVideo)
FIND_LIBRARY(FOUNDATION_LIBRARY Foundation)
FIND_LIBRARY(VIDEO_TOOLBOX_LIBRARY VideoToolbox)
if(SUNSHINE_ENABLE_TRAY)
FIND_LIBRARY(COCOA Cocoa REQUIRED)
endif()

View File

@@ -1,25 +0,0 @@
#
# Loads the nlohmann_json library giving the priority to the system package first, with a fallback to FetchContent.
#
include_guard(GLOBAL)
find_package(nlohmann_json 3.11 QUIET GLOBAL)
if(NOT nlohmann_json_FOUND)
message(STATUS "nlohmann_json v3.11.x package not found in the system. Falling back to FetchContent.")
include(FetchContent)
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
cmake_policy(SET CMP0135 NEW) # Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24
endif()
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.31.0")
cmake_policy(SET CMP0174 NEW) # Handle empty variables
endif()
FetchContent_Declare(
json
URL https://github.com/nlohmann/json/releases/download/v3.11.3/json.tar.xz
URL_HASH MD5=c23a33f04786d85c29fda8d16b5f0efd
DOWNLOAD_EXTRACT_TIMESTAMP
)
FetchContent_MakeAvailable(json)
endif()

View File

@@ -1,2 +0,0 @@
# unix specific dependencies
# put anything here that applies to both linux and macos

View File

@@ -1,9 +0,0 @@
# windows specific dependencies
# Make sure MinHook is installed
find_library(MINHOOK_LIBRARY libMinHook.a REQUIRED)
find_path(MINHOOK_INCLUDE_DIR MinHook.h PATH_SUFFIXES include REQUIRED)
add_library(minhook::minhook STATIC IMPORTED)
set_property(TARGET minhook::minhook PROPERTY IMPORTED_LOCATION ${MINHOOK_LIBRARY})
target_include_directories(minhook::minhook INTERFACE ${MINHOOK_INCLUDE_DIR})

View File

@@ -1,29 +0,0 @@
# common macros
# this file will also load platform specific macros
# platform specific macros
if(WIN32)
include(${CMAKE_MODULE_PATH}/macros/windows.cmake)
elseif(UNIX)
include(${CMAKE_MODULE_PATH}/macros/unix.cmake)
if(APPLE)
include(${CMAKE_MODULE_PATH}/macros/macos.cmake)
else()
include(${CMAKE_MODULE_PATH}/macros/linux.cmake)
endif()
endif()
# override find_package function
macro(find_package) # cmake-lint: disable=C0103
string(TOLOWER "${ARGV0}" ARGV0_LOWER)
if(
(("${ARGV0_LOWER}" STREQUAL "boost") AND DEFINED FETCH_CONTENT_BOOST_USED) OR
(("${ARGV0_LOWER}" STREQUAL "libevdev") AND DEFINED EXTERNAL_PROJECT_LIBEVDEV_USED)
)
# Do nothing, as the package has already been fetched
else()
# Call the original find_package function
_find_package(${ARGV})
endif()
endmacro()

View File

@@ -1,31 +0,0 @@
# linux specific macros
# GEN_WAYLAND: args = `filename`
macro(GEN_WAYLAND wayland_directory subdirectory filename)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated-src)
message("wayland-scanner private-code \
${wayland_directory}/${subdirectory}/${filename}.xml \
${CMAKE_BINARY_DIR}/generated-src/${filename}.c")
message("wayland-scanner client-header \
${wayland_directory}/${subdirectory}/${filename}.xml \
${CMAKE_BINARY_DIR}/generated-src/${filename}.h")
execute_process(
COMMAND wayland-scanner private-code
${wayland_directory}/${subdirectory}/${filename}.xml
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
COMMAND wayland-scanner client-header
${wayland_directory}/${subdirectory}/${filename}.xml
${CMAKE_BINARY_DIR}/generated-src/${filename}.h
RESULT_VARIABLE EXIT_INT
)
if(NOT ${EXIT_INT} EQUAL 0)
message(FATAL_ERROR "wayland-scanner failed")
endif()
list(APPEND PLATFORM_TARGET_FILES
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
${CMAKE_BINARY_DIR}/generated-src/${filename}.h)
endmacro()

View File

@@ -1,16 +0,0 @@
# macos specific macros
# ADD_FRAMEWORK: args = `fwname`, `appname`
macro(ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
else()
TARGET_LINK_LIBRARIES(${appname} "${FRAMEWORK_${fwname}}/${fwname}")
MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
endif()
endmacro(ADD_FRAMEWORK)

View File

@@ -1,2 +0,0 @@
# unix specific macros
# put anything here that applies to both linux and macos

View File

@@ -1 +0,0 @@
# windows specific macros

View File

@@ -1,46 +0,0 @@
# common packaging
# common cpack options
set(CPACK_PACKAGE_NAME ${CMAKE_PROJECT_NAME})
set(CPACK_PACKAGE_VENDOR "LizardByte")
string(REGEX REPLACE "^v" "" CPACK_PACKAGE_VERSION ${PROJECT_VERSION}) # remove the v prefix if it exists
set(CPACK_PACKAGE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/cpack_artifacts)
set(CPACK_PACKAGE_CONTACT "https://app.lizardbyte.dev")
set(CPACK_PACKAGE_DESCRIPTION ${CMAKE_PROJECT_DESCRIPTION})
set(CPACK_PACKAGE_HOMEPAGE_URL ${CMAKE_PROJECT_HOMEPAGE_URL})
set(CPACK_RESOURCE_FILE_LICENSE ${PROJECT_SOURCE_DIR}/LICENSE)
set(CPACK_PACKAGE_ICON ${PROJECT_SOURCE_DIR}/sunshine.png)
set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_STRIP_FILES YES)
# install common assets
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
PATTERN "web" EXCLUDE)
# copy assets to build directory, for running without install
file(GLOB_RECURSE ALL_ASSETS
RELATIVE "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/" "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/*")
list(FILTER ALL_ASSETS EXCLUDE REGEX "^web/.*$") # Filter out the web directory
foreach(asset ${ALL_ASSETS}) # Copy assets to build directory, excluding the web directory
file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/${asset}"
DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/assets")
endforeach()
# install built vite assets
install(DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/assets/web"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
# platform specific packaging
if(WIN32)
include(${CMAKE_MODULE_PATH}/packaging/windows.cmake)
elseif(UNIX)
include(${CMAKE_MODULE_PATH}/packaging/unix.cmake)
if(APPLE)
include(${CMAKE_MODULE_PATH}/packaging/macos.cmake)
else()
include(${CMAKE_MODULE_PATH}/packaging/linux.cmake)
endif()
endif()
include(CPack)

View File

@@ -1,148 +0,0 @@
# linux specific packaging
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
# copy assets (excluding shaders) to build directory, for running without install
file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
DESTINATION "${CMAKE_BINARY_DIR}/assets"
PATTERN "shaders" EXCLUDE)
# use symbolic link for shaders directory
file(CREATE_LINK "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/shaders"
"${CMAKE_BINARY_DIR}/assets/shaders" COPY_ON_ERROR SYMBOLIC)
if(${SUNSHINE_BUILD_APPIMAGE} OR ${SUNSHINE_BUILD_FLATPAK})
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.rules"
DESTINATION "${SUNSHINE_ASSETS_DIR}/udev/rules.d")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
DESTINATION "${SUNSHINE_ASSETS_DIR}/systemd/user")
else()
find_package(Systemd)
find_package(Udev)
if(UDEV_FOUND)
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/60-sunshine.rules"
DESTINATION "${UDEV_RULES_INSTALL_DIR}")
endif()
if(SYSTEMD_FOUND)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
DESTINATION "${SYSTEMD_USER_UNIT_INSTALL_DIR}")
endif()
endif()
# Post install
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
set(CPACK_RPM_POST_INSTALL_SCRIPT_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
# Apply setcap for RPM
# https://github.com/coreos/rpm-ostree/discussions/5036#discussioncomment-10291071
set(CPACK_RPM_USER_FILELIST "%caps(cap_sys_admin+p) ${SUNSHINE_EXECUTABLE_PATH}")
# Dependencies
set(CPACK_DEB_COMPONENT_INSTALL ON)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
${CPACK_DEB_PLATFORM_PACKAGE_DEPENDS} \
libcap2, \
libcurl4, \
libdrm2, \
libevdev2, \
libnuma1, \
libopus0, \
libpulse0, \
libva2, \
libva-drm2, \
libwayland-client0, \
libx11-6, \
miniupnpc, \
openssl | libssl3")
set(CPACK_RPM_PACKAGE_REQUIRES "\
${CPACK_RPM_PLATFORM_PACKAGE_REQUIRES} \
libcap >= 2.22, \
libcurl >= 7.0, \
libdrm >= 2.4.97, \
libevdev >= 1.5.6, \
libopusenc >= 0.2.1, \
libva >= 2.14.0, \
libwayland-client >= 1.20.0, \
libX11 >= 1.7.3.1, \
miniupnpc >= 2.2.4, \
numactl-libs >= 2.0.14, \
openssl >= 3.0.2, \
pulseaudio-libs >= 10.0")
if(NOT BOOST_USE_STATIC)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
${CPACK_DEBIAN_PACKAGE_DEPENDS}, \
libboost-filesystem${Boost_VERSION}, \
libboost-locale${Boost_VERSION}, \
libboost-log${Boost_VERSION}, \
libboost-program-options${Boost_VERSION}")
set(CPACK_RPM_PACKAGE_REQUIRES "\
${CPACK_RPM_PACKAGE_REQUIRES}, \
boost-filesystem >= ${Boost_VERSION}, \
boost-locale >= ${Boost_VERSION}, \
boost-log >= ${Boost_VERSION}, \
boost-program-options >= ${Boost_VERSION}")
endif()
# This should automatically figure out dependencies, doesn't work with the current config
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF)
# application icon
if(NOT ${SUNSHINE_BUILD_FLATPAK})
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/apps")
else()
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/apps"
RENAME "${PROJECT_FQDN}.svg")
endif()
# tray icon
if(${SUNSHINE_TRAY} STREQUAL 1)
if(NOT ${SUNSHINE_BUILD_FLATPAK})
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
RENAME "sunshine-tray.svg")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-playing.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-pausing.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-locked.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status")
else()
# flatpak icons must be prefixed with the app id or they will not be included in the flatpak
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
RENAME "${PROJECT_FQDN}-tray.svg")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-playing.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
RENAME "${PROJECT_FQDN}-playing.svg")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-pausing.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
RENAME "${PROJECT_FQDN}-pausing.svg")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/public/images/sunshine-locked.svg"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/scalable/status"
RENAME "${PROJECT_FQDN}-locked.svg")
endif()
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
${CPACK_DEBIAN_PACKAGE_DEPENDS}, \
libayatana-appindicator3-1, \
libnotify4")
set(CPACK_RPM_PACKAGE_REQUIRES "\
${CPACK_RPM_PACKAGE_REQUIRES}, \
libappindicator-gtk3 >= 12.10.0")
endif()
# desktop file
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_FQDN}.desktop"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications")
if(NOT ${SUNSHINE_BUILD_APPIMAGE} AND NOT ${SUNSHINE_BUILD_FLATPAK})
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_FQDN}.terminal.desktop"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/applications")
endif()
# metadata file
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_FQDN}.metainfo.xml"
DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/metainfo")

View File

@@ -1,25 +0,0 @@
# macos specific packaging
# todo - bundle doesn't produce a valid .app use cpack -G DragNDrop
set(CPACK_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_BUNDLE_PLIST "${APPLE_PLIST_FILE}")
set(CPACK_BUNDLE_ICON "${PROJECT_SOURCE_DIR}/sunshine.icns")
# set(CPACK_BUNDLE_STARTUP_COMMAND "${INSTALL_RUNTIME_DIR}/sunshine")
if(SUNSHINE_PACKAGE_MACOS) # todo
set(MAC_PREFIX "${CMAKE_PROJECT_NAME}.app/Contents")
set(INSTALL_RUNTIME_DIR "${MAC_PREFIX}/MacOS")
install(TARGETS sunshine
BUNDLE DESTINATION . COMPONENT Runtime
RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime)
else()
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/misc/uninstall_pkg.sh"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
endif()
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
# copy assets to build directory, for running without install
file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
DESTINATION "${CMAKE_BINARY_DIR}/assets")

View File

@@ -1,15 +0,0 @@
# unix specific packaging
# put anything here that applies to both linux and macos
# return here if building a macos package
if(SUNSHINE_PACKAGE_MACOS)
return()
endif()
# Installation destination dir
set(CPACK_SET_DESTDIR true)
if(NOT CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/share/sunshine")
endif()
install(TARGETS sunshine RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")

View File

@@ -1,101 +0,0 @@
# windows specific packaging
install(TARGETS sunshine RUNTIME DESTINATION "." COMPONENT application)
# Hardening: include zlib1.dll (loaded via LoadLibrary() in openssl's libcrypto.a)
install(FILES "${ZLIB}" DESTINATION "." COMPONENT application)
# Adding tools
install(TARGETS dxgi-info RUNTIME DESTINATION "tools" COMPONENT dxgi)
install(TARGETS audio-info RUNTIME DESTINATION "tools" COMPONENT audio)
# Mandatory tools
install(TARGETS sunshinesvc RUNTIME DESTINATION "tools" COMPONENT application)
# Mandatory scripts
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/service/"
DESTINATION "scripts"
COMPONENT assets)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/migration/"
DESTINATION "scripts"
COMPONENT assets)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/path/"
DESTINATION "scripts"
COMPONENT assets)
# Configurable options for the service
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/autostart/"
DESTINATION "scripts"
COMPONENT autostart)
# scripts
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/firewall/"
DESTINATION "scripts"
COMPONENT firewall)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/gamepad/"
DESTINATION "scripts"
COMPONENT gamepad)
# Sunshine assets
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
COMPONENT assets)
# copy assets (excluding shaders) to build directory, for running without install
file(COPY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
DESTINATION "${CMAKE_BINARY_DIR}/assets"
PATTERN "shaders" EXCLUDE)
# use junction for shaders directory
cmake_path(CONVERT "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/shaders"
TO_NATIVE_PATH_LIST shaders_in_build_src_native)
cmake_path(CONVERT "${CMAKE_BINARY_DIR}/assets/shaders" TO_NATIVE_PATH_LIST shaders_in_build_dest_native)
execute_process(COMMAND cmd.exe /c mklink /J "${shaders_in_build_dest_native}" "${shaders_in_build_src_native}")
set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}\\\\sunshine.ico")
# The name of the directory that will be created in C:/Program files/
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
# Setting components groups and dependencies
set(CPACK_COMPONENT_GROUP_CORE_EXPANDED true)
# sunshine binary
set(CPACK_COMPONENT_APPLICATION_DISPLAY_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_COMPONENT_APPLICATION_DESCRIPTION "${CMAKE_PROJECT_NAME} main application and required components.")
set(CPACK_COMPONENT_APPLICATION_GROUP "Core")
set(CPACK_COMPONENT_APPLICATION_REQUIRED true)
set(CPACK_COMPONENT_APPLICATION_DEPENDS assets)
# service auto-start script
set(CPACK_COMPONENT_AUTOSTART_DISPLAY_NAME "Launch on Startup")
set(CPACK_COMPONENT_AUTOSTART_DESCRIPTION "If enabled, launches Sunshine automatically on system startup.")
set(CPACK_COMPONENT_AUTOSTART_GROUP "Core")
# assets
set(CPACK_COMPONENT_ASSETS_DISPLAY_NAME "Required Assets")
set(CPACK_COMPONENT_ASSETS_DESCRIPTION "Shaders, default box art, and web UI.")
set(CPACK_COMPONENT_ASSETS_GROUP "Core")
set(CPACK_COMPONENT_ASSETS_REQUIRED true)
# audio tool
set(CPACK_COMPONENT_AUDIO_DISPLAY_NAME "audio-info")
set(CPACK_COMPONENT_AUDIO_DESCRIPTION "CLI tool providing information about sound devices.")
set(CPACK_COMPONENT_AUDIO_GROUP "Tools")
# display tool
set(CPACK_COMPONENT_DXGI_DISPLAY_NAME "dxgi-info")
set(CPACK_COMPONENT_DXGI_DESCRIPTION "CLI tool providing information about graphics cards and displays.")
set(CPACK_COMPONENT_DXGI_GROUP "Tools")
# firewall scripts
set(CPACK_COMPONENT_FIREWALL_DISPLAY_NAME "Add Firewall Exclusions")
set(CPACK_COMPONENT_FIREWALL_DESCRIPTION "Scripts to enable or disable firewall rules.")
set(CPACK_COMPONENT_FIREWALL_GROUP "Scripts")
# gamepad scripts
set(CPACK_COMPONENT_GAMEPAD_DISPLAY_NAME "Virtual Gamepad")
set(CPACK_COMPONENT_GAMEPAD_DESCRIPTION "Scripts to install and uninstall Virtual Gamepad.")
set(CPACK_COMPONENT_GAMEPAD_GROUP "Scripts")
# include specific packaging
include(${CMAKE_MODULE_PATH}/packaging/windows_nsis.cmake)
include(${CMAKE_MODULE_PATH}/packaging/windows_wix.cmake)

View File

@@ -1,71 +0,0 @@
# NSIS Packaging
# see options at: https://cmake.org/cmake/help/latest/cpack_gen/nsis.html
set(CPACK_NSIS_INSTALLED_ICON_NAME "${PROJECT__DIR}\\\\${PROJECT_EXE}")
# Extra install commands
# Restores permissions on the install directory
# Migrates config files from the root into the new config folder
# Install service
SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS
"${CPACK_NSIS_EXTRA_INSTALL_COMMANDS}
IfSilent +2 0
ExecShell 'open' 'https://docs.lizardbyte.dev/projects/sunshine'
nsExec::ExecToLog 'icacls \\\"$INSTDIR\\\" /reset'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\update-path.bat\\\" add'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\migrate-config.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\add-firewall-rule.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-gamepad.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-service.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\autostart-service.bat\\\"'
NoController:
")
# Extra uninstall commands
# Uninstall service
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS
"${CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS}
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\delete-firewall-rule.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-service.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\${CMAKE_PROJECT_NAME}.exe\\\" --restore-nvprefs-undo'
MessageBox MB_YESNO|MB_ICONQUESTION \
'Do you want to remove Virtual Gamepad?' \
/SD IDNO IDNO NoGamepad
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-gamepad.bat\\\"'; skipped if no
NoGamepad:
MessageBox MB_YESNO|MB_ICONQUESTION \
'Do you want to remove $INSTDIR (this includes the configuration, cover images, and settings)?' \
/SD IDNO IDNO NoDelete
RMDir /r \\\"$INSTDIR\\\"; skipped if no
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\update-path.bat\\\" remove'
NoDelete:
")
# Adding an option for the start menu
set(CPACK_NSIS_MODIFY_PATH OFF)
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
# This will be shown on the installed apps Windows settings
set(CPACK_NSIS_INSTALLED_ICON_NAME "${CMAKE_PROJECT_NAME}.exe")
set(CPACK_NSIS_CREATE_ICONS_EXTRA
"${CPACK_NSIS_CREATE_ICONS_EXTRA}
SetOutPath '\$INSTDIR'
CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\${CMAKE_PROJECT_NAME}.lnk' \
'\$INSTDIR\\\\${CMAKE_PROJECT_NAME}.exe' '--shortcut'
")
set(CPACK_NSIS_DELETE_ICONS_EXTRA
"${CPACK_NSIS_DELETE_ICONS_EXTRA}
Delete '\$SMPROGRAMS\\\\$MUI_TEMP\\\\${CMAKE_PROJECT_NAME}.lnk'
")
# Checking for previous installed versions
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL "ON")
set(CPACK_NSIS_HELP_LINK "https://docs.lizardbyte.dev/projects/sunshine/latest/md_docs_2getting__started.html")
set(CPACK_NSIS_URL_INFO_ABOUT "${CMAKE_PROJECT_HOMEPAGE_URL}")
set(CPACK_NSIS_CONTACT "${CMAKE_PROJECT_HOMEPAGE_URL}/support")
set(CPACK_NSIS_MENU_LINKS
"https://docs.lizardbyte.dev/projects/sunshine" "Sunshine documentation"
"https://app.lizardbyte.dev" "LizardByte Web Site"
"https://app.lizardbyte.dev/support" "LizardByte Support")
set(CPACK_NSIS_MANIFEST_DPI_AWARE true)

View File

@@ -1,4 +0,0 @@
# WIX Packaging
# see options at: https://cmake.org/cmake/help/latest/cpack_gen/wix.html
# TODO: Replace nsis with wix

View File

@@ -1,87 +0,0 @@
# Check if env vars are defined before attempting to access them, variables will be defined even if blank
if((DEFINED ENV{BRANCH}) AND (DEFINED ENV{BUILD_VERSION}) AND (DEFINED ENV{COMMIT})) # cmake-lint: disable=W0106
if(($ENV{BRANCH} STREQUAL "master") AND (NOT $ENV{BUILD_VERSION} STREQUAL ""))
# If BRANCH is "master" and BUILD_VERSION is not empty, then we are building a master branch
MESSAGE("Got from CI master branch and version $ENV{BUILD_VERSION}")
set(PROJECT_VERSION $ENV{BUILD_VERSION})
set(CMAKE_PROJECT_VERSION ${PROJECT_VERSION}) # cpack will use this to set the binary versions
elseif((DEFINED ENV{BRANCH}) AND (DEFINED ENV{COMMIT}))
# If BRANCH is set but not BUILD_VERSION we are building a PR, we gather only the commit hash
MESSAGE("Got from CI $ENV{BRANCH} branch and commit $ENV{COMMIT}")
set(PROJECT_VERSION ${PROJECT_VERSION}.$ENV{COMMIT})
endif()
# Generate Sunshine Version based of the git tag
# https://github.com/nocnokneo/cmake-git-versioning-example/blob/master/LICENSE
else()
find_package(Git)
if(GIT_EXECUTABLE)
MESSAGE("${CMAKE_SOURCE_DIR}")
get_filename_component(SRC_DIR "${CMAKE_SOURCE_DIR}" DIRECTORY)
#Get current Branch
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
OUTPUT_VARIABLE GIT_DESCRIBE_BRANCH
RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Gather current commit
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
OUTPUT_VARIABLE GIT_DESCRIBE_VERSION
RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Check if Dirty
execute_process(
COMMAND ${GIT_EXECUTABLE} diff --quiet --exit-code
RESULT_VARIABLE GIT_IS_DIRTY
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT GIT_DESCRIBE_ERROR_CODE)
MESSAGE("Sunshine Branch: ${GIT_DESCRIBE_BRANCH}")
if(NOT GIT_DESCRIBE_BRANCH STREQUAL "master")
set(PROJECT_VERSION ${PROJECT_VERSION}.${GIT_DESCRIBE_VERSION})
MESSAGE("Sunshine Version: ${GIT_DESCRIBE_VERSION}")
endif()
if(GIT_IS_DIRTY)
set(PROJECT_VERSION ${PROJECT_VERSION}.dirty)
MESSAGE("Git tree is dirty!")
endif()
else()
MESSAGE(ERROR ": Got git error while fetching tags: ${GIT_DESCRIBE_ERROR_CODE}")
endif()
else()
MESSAGE(WARNING ": Git not found, cannot find git version")
endif()
endif()
# set date variables
set(PROJECT_YEAR "1990")
set(PROJECT_MONTH "01")
set(PROJECT_DAY "01")
# Extract year, month, and day
if(PROJECT_VERSION MATCHES "^([0-9]{4})[.]([0-9]{3,4})")
# First capture group is the year
set(PROJECT_YEAR "${CMAKE_MATCH_1}")
# Second capture group is month/day
set(MONTH_DAY "${CMAKE_MATCH_2}")
string(LENGTH "${MONTH_DAY}" MONTH_DAY_LENGTH)
if(MONTH_DAY_LENGTH EQUAL 3)
string(SUBSTRING "${MONTH_DAY}" 0 1 PROJECT_MONTH)
string(SUBSTRING "${MONTH_DAY}" 1 2 PROJECT_DAY)
elseif(MONTH_DAY_LENGTH EQUAL 4)
string(SUBSTRING "${MONTH_DAY}" 0 2 PROJECT_MONTH)
string(SUBSTRING "${MONTH_DAY}" 2 2 PROJECT_DAY)
endif()
# Ensure month is two digits
if(PROJECT_MONTH LESS 10 AND NOT PROJECT_MONTH MATCHES "^0")
set(PROJECT_MONTH "0${PROJECT_MONTH}")
endif()
# Ensure day is two digits
if(PROJECT_DAY LESS 10 AND NOT PROJECT_DAY MATCHES "^0")
set(PROJECT_DAY "0${PROJECT_DAY}")
endif()
endif()

View File

@@ -1,5 +0,0 @@
# source assets will be installed from this directory
set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/src_assets")
# enable system tray, we will disable this later if we cannot find the required package config on linux
set(SUNSHINE_TRAY 1)

View File

@@ -1,17 +0,0 @@
if (WIN32)
elseif (APPLE)
elseif (UNIX)
include(GNUInstallDirs)
if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)
set(SUNSHINE_EXECUTABLE_PATH "sunshine")
endif()
if(SUNSHINE_BUILD_FLATPAK)
set(SUNSHINE_SERVICE_START_COMMAND "ExecStart=flatpak run --command=sunshine ${PROJECT_FQDN}")
set(SUNSHINE_SERVICE_STOP_COMMAND "ExecStop=flatpak kill ${PROJECT_FQDN}")
else()
set(SUNSHINE_SERVICE_START_COMMAND "ExecStart=${SUNSHINE_EXECUTABLE_PATH}")
set(SUNSHINE_SERVICE_STOP_COMMAND "")
endif()
endif()

View File

@@ -1,67 +0,0 @@
# Publisher Metadata
set(SUNSHINE_PUBLISHER_NAME "Third Party Publisher"
CACHE STRING "The name of the publisher (not developer) of the application.")
set(SUNSHINE_PUBLISHER_WEBSITE ""
CACHE STRING "The URL of the publisher's website.")
set(SUNSHINE_PUBLISHER_ISSUE_URL "https://app.lizardbyte.dev/support"
CACHE STRING "The URL of the publisher's support site or issue tracker.
If you provide a modified version of Sunshine, we kindly request that you use your own url.")
option(BUILD_DOCS "Build documentation" ON)
option(BUILD_TESTS "Build tests" ON)
option(NPM_OFFLINE "Use offline npm packages. You must ensure packages are in your npm cache." OFF)
option(BUILD_WERROR "Enable -Werror flag." OFF)
# if this option is set, the build will exit after configuring special package configuration files
option(SUNSHINE_CONFIGURE_ONLY "Configure special files only, then exit." OFF)
option(SUNSHINE_ENABLE_TRAY "Enable system tray icon. This option will be ignored on macOS." ON)
option(SUNSHINE_SYSTEM_WAYLAND_PROTOCOLS "Use system installation of wayland-protocols rather than the submodule." OFF)
if(APPLE)
option(BOOST_USE_STATIC "Use static boost libraries." OFF)
else()
option(BOOST_USE_STATIC "Use static boost libraries." ON)
endif()
option(CUDA_FAIL_ON_MISSING "Fail the build if CUDA is not found." ON)
option(CUDA_INHERIT_COMPILE_OPTIONS
"When building CUDA code, inherit compile options from the the main project. You may want to disable this if
your IDE throws errors about unknown flags after running cmake." ON)
if(UNIX)
option(SUNSHINE_BUILD_HOMEBREW
"Enable a Homebrew build." OFF)
option(SUNSHINE_CONFIGURE_HOMEBREW
"Configure Homebrew formula. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
endif()
if(APPLE)
option(SUNSHINE_CONFIGURE_PORTFILE
"Configure macOS Portfile. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
option(SUNSHINE_PACKAGE_MACOS
"Should only be used when creating a macOS package/dmg." OFF)
elseif(UNIX) # Linux
option(SUNSHINE_BUILD_APPIMAGE
"Enable an AppImage build." OFF)
option(SUNSHINE_BUILD_FLATPAK
"Enable a Flatpak build." OFF)
option(SUNSHINE_CONFIGURE_PKGBUILD
"Configure files required for AUR. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
option(SUNSHINE_CONFIGURE_FLATPAK_MAN
"Configure manifest file required for Flatpak build. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
# Linux capture methods
option(SUNSHINE_ENABLE_CUDA
"Enable cuda specific code." ON)
option(SUNSHINE_ENABLE_DRM
"Enable KMS grab if available." ON)
option(SUNSHINE_ENABLE_VAAPI
"Enable building vaapi specific code." ON)
option(SUNSHINE_ENABLE_WAYLAND
"Enable building wayland specific code." ON)
option(SUNSHINE_ENABLE_X11
"Enable X11 grab if available." ON)
endif()

View File

@@ -1,53 +0,0 @@
if(UNIX)
if(${SUNSHINE_CONFIGURE_HOMEBREW})
configure_file(packaging/sunshine.rb sunshine.rb @ONLY)
endif()
endif()
if(APPLE)
if(${SUNSHINE_CONFIGURE_PORTFILE})
configure_file(packaging/macos/Portfile Portfile @ONLY)
endif()
elseif(UNIX)
# configure the .desktop file
set(SUNSHINE_DESKTOP_ICON "sunshine")
if(${SUNSHINE_BUILD_APPIMAGE})
configure_file(packaging/linux/AppImage/${PROJECT_FQDN}.desktop ${PROJECT_FQDN}.desktop @ONLY)
elseif(${SUNSHINE_BUILD_FLATPAK})
set(SUNSHINE_DESKTOP_ICON "${PROJECT_FQDN}")
configure_file(packaging/linux/flatpak/${PROJECT_FQDN}.desktop ${PROJECT_FQDN}.desktop @ONLY)
else()
configure_file(packaging/linux/${PROJECT_FQDN}.desktop ${PROJECT_FQDN}.desktop @ONLY)
configure_file(packaging/linux/${PROJECT_FQDN}.terminal.desktop ${PROJECT_FQDN}.terminal.desktop @ONLY)
endif()
# configure metadata file
configure_file(packaging/linux/${PROJECT_FQDN}.metainfo.xml ${PROJECT_FQDN}.metainfo.xml @ONLY)
# configure service
configure_file(packaging/linux/sunshine.service.in sunshine.service @ONLY)
# configure the arch linux pkgbuild
if(${SUNSHINE_CONFIGURE_PKGBUILD})
configure_file(packaging/linux/Arch/PKGBUILD PKGBUILD @ONLY)
configure_file(packaging/linux/Arch/sunshine.install sunshine.install @ONLY)
endif()
# configure the flatpak manifest
if(${SUNSHINE_CONFIGURE_FLATPAK_MAN})
configure_file(packaging/linux/flatpak/${PROJECT_FQDN}.yml ${PROJECT_FQDN}.yml @ONLY)
file(COPY packaging/linux/flatpak/deps/ DESTINATION ${CMAKE_BINARY_DIR})
file(COPY packaging/linux/flatpak/modules DESTINATION ${CMAKE_BINARY_DIR})
file(COPY generated-sources.json DESTINATION ${CMAKE_BINARY_DIR})
file(COPY package-lock.json DESTINATION ${CMAKE_BINARY_DIR})
endif()
endif()
# return if configure only is set
if(${SUNSHINE_CONFIGURE_ONLY})
# message
message(STATUS "SUNSHINE_CONFIGURE_ONLY: ON, exiting...")
set(END_BUILD ON)
else()
set(END_BUILD OFF)
endif()

View File

@@ -1,128 +0,0 @@
# common target definitions
# this file will also load platform specific macros
add_executable(sunshine ${SUNSHINE_TARGET_FILES})
foreach(dep ${SUNSHINE_TARGET_DEPENDENCIES})
add_dependencies(sunshine ${dep}) # compile these before sunshine
endforeach()
# platform specific target definitions
if(WIN32)
include(${CMAKE_MODULE_PATH}/targets/windows.cmake)
elseif(UNIX)
include(${CMAKE_MODULE_PATH}/targets/unix.cmake)
if(APPLE)
include(${CMAKE_MODULE_PATH}/targets/macos.cmake)
else()
include(${CMAKE_MODULE_PATH}/targets/linux.cmake)
endif()
endif()
# todo - is this necessary? ... for anything except linux?
if(NOT DEFINED CMAKE_CUDA_STANDARD)
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
endif()
target_link_libraries(sunshine ${SUNSHINE_EXTERNAL_LIBRARIES} ${EXTRA_LIBS})
target_compile_definitions(sunshine PUBLIC ${SUNSHINE_DEFINITIONS})
set_target_properties(sunshine PROPERTIES CXX_STANDARD 20
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})
# CLion complains about unknown flags after running cmake, and cannot add symbols to the index for cuda files
if(CUDA_INHERIT_COMPILE_OPTIONS)
foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)
list(APPEND SUNSHINE_COMPILE_OPTIONS_CUDA "$<$<COMPILE_LANGUAGE:CUDA>:--compiler-options=${flag}>")
endforeach()
endif()
target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>) # cmake-lint: disable=C0301
# Homebrew build fails the vite build if we set these environment variables
if(${SUNSHINE_BUILD_HOMEBREW})
set(NPM_SOURCE_ASSETS_DIR "")
set(NPM_ASSETS_DIR "")
set(NPM_BUILD_HOMEBREW "true")
else()
set(NPM_SOURCE_ASSETS_DIR ${SUNSHINE_SOURCE_ASSETS_DIR})
set(NPM_ASSETS_DIR ${CMAKE_BINARY_DIR})
set(NPM_BUILD_HOMEBREW "")
endif()
#WebUI build
find_program(NPM npm REQUIRED)
if (NPM_OFFLINE)
set(NPM_INSTALL_FLAGS "--offline")
else()
set(NPM_INSTALL_FLAGS "")
endif()
add_custom_target(web-ui ALL
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
COMMENT "Installing NPM Dependencies and Building the Web UI"
COMMAND "$<$<BOOL:${WIN32}>:cmd;/C>" "${NPM}" install ${NPM_INSTALL_FLAGS}
COMMAND "${CMAKE_COMMAND}" -E env "SUNSHINE_BUILD_HOMEBREW=${NPM_BUILD_HOMEBREW}" "SUNSHINE_SOURCE_ASSETS_DIR=${NPM_SOURCE_ASSETS_DIR}" "SUNSHINE_ASSETS_DIR=${NPM_ASSETS_DIR}" "$<$<BOOL:${WIN32}>:cmd;/C>" "${NPM}" run build # cmake-lint: disable=C0301
COMMAND_EXPAND_LISTS
VERBATIM)
# docs
if(BUILD_DOCS)
add_subdirectory(third-party/doxyconfig docs)
endif()
# tests
if(BUILD_TESTS)
add_subdirectory(tests)
endif()
# custom compile flags, must be after adding tests
if (NOT BUILD_TESTS)
set(TEST_DIR "")
else()
set(TEST_DIR "${CMAKE_SOURCE_DIR}/tests")
endif()
# src/upnp
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/upnp.cpp"
DIRECTORY "${CMAKE_SOURCE_DIR}" "${TEST_DIR}"
PROPERTIES COMPILE_FLAGS -Wno-pedantic)
# third-party/nanors
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/rswrapper.c"
DIRECTORY "${CMAKE_SOURCE_DIR}" "${TEST_DIR}"
PROPERTIES COMPILE_FLAGS "-ftree-vectorize -funroll-loops")
# third-party/ViGEmClient
set(VIGEM_COMPILE_FLAGS "")
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-unknown-pragmas ")
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-misleading-indentation ")
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-class-memaccess ")
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-unused-function ")
string(APPEND VIGEM_COMPILE_FLAGS "-Wno-unused-variable ")
set_source_files_properties("${CMAKE_SOURCE_DIR}/third-party/ViGEmClient/src/ViGEmClient.cpp"
DIRECTORY "${CMAKE_SOURCE_DIR}" "${TEST_DIR}"
PROPERTIES
COMPILE_DEFINITIONS "UNICODE=1;ERROR_INVALID_DEVICE_OBJECT_PARAMETER=650"
COMPILE_FLAGS ${VIGEM_COMPILE_FLAGS})
# src/nvhttp
string(TOUPPER "x${CMAKE_BUILD_TYPE}" BUILD_TYPE)
if("${BUILD_TYPE}" STREQUAL "XDEBUG")
if(WIN32)
if (NOT BUILD_TESTS)
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/nvhttp.cpp"
DIRECTORY "${CMAKE_SOURCE_DIR}"
PROPERTIES COMPILE_FLAGS -O2)
else()
set_source_files_properties("${CMAKE_SOURCE_DIR}/src/nvhttp.cpp"
DIRECTORY "${CMAKE_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}/tests"
PROPERTIES COMPILE_FLAGS -O2)
endif()
endif()
else()
add_definitions(-DNDEBUG)
endif()

View File

@@ -1 +0,0 @@
# linux specific target definitions

View File

@@ -1,4 +0,0 @@
# macos specific target definitions
target_link_options(sunshine PRIVATE LINKER:-sectcreate,__TEXT,__info_plist,${APPLE_PLIST_FILE})
# Tell linker to dynamically load these symbols at runtime, in case they're unavailable:
target_link_options(sunshine PRIVATE -Wl,-U,_CGPreflightScreenCaptureAccess -Wl,-U,_CGRequestScreenCaptureAccess)

View File

@@ -1,2 +0,0 @@
# unix specific target definitions
# put anything here that applies to both linux and macos

View File

@@ -1,7 +0,0 @@
# windows specific target definitions
set_target_properties(sunshine PROPERTIES LINK_SEARCH_START_STATIC 1)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dll")
find_library(ZLIB ZLIB1)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
Windowsapp.lib
Wtsapi32.lib)

View File

@@ -1,19 +0,0 @@
---
codecov:
branch: master
coverage:
status:
project:
default:
target: auto
threshold: 10%
comment:
layout: "diff, flags, files"
behavior: default
require_changes: false # if true: only post the comment if coverage changes
ignore:
- "tests"
- "third-party"

View File

@@ -1,8 +1,7 @@
---
"base_path": "."
"base_url": "https://api.crowdin.com" # optional (for Crowdin Enterprise only)
"preserve_hierarchy": true # false will flatten tree on crowdin, but doesn't work with dest option
"pull_request_title": "chore(l10n): update translations"
"preserve_hierarchy": false # flatten tree on crowdin
"pull_request_labels": [
"crowdin",
"l10n"
@@ -11,23 +10,13 @@
"files": [
{
"source": "/locale/*.po",
"dest": "/%original_file_name%",
"translation": "/locale/%two_letters_code%/LC_MESSAGES/%original_file_name%",
"languages_mapping": {
"two_letters_code": {
# map non-two letter codes here, left side is crowdin designation, right side is babel designation
"en-GB": "en_GB",
"en-US": "en_US",
"pt-BR": "pt_BR",
"zh-TW": "zh_TW"
"en-US": "en_US"
}
},
"update_option": "update_as_unapproved"
},
{
"source": "/src_assets/common/assets/web/public/assets/locale/en.json",
"dest": "/sunshine.json",
"translation": "/src_assets/common/assets/web/public/assets/locale/%two_letters_code%.%file_extension%",
"update_option": "update_as_unapproved"
}
}
]

View File

@@ -1,58 +1,46 @@
# syntax=docker/dockerfile:1
# syntax=docker/dockerfile:1.4
# artifacts: true
# platforms: linux/amd64
# archlinux does not have an arm64 base image
# no-cache-filters: artifacts,sunshine
ARG BASE=archlinux/archlinux
# no-cache-filters: sunshine-base,artifacts,sunshine
ARG BASE=archlinux
ARG TAG=base-devel
FROM ${BASE}:${TAG} AS sunshine-base
# Update keyring to avoid signature errors, and update system
# install dependencies
RUN <<_DEPS
#!/bin/bash
set -e
pacman -Syy --disable-download-timeout --needed --noconfirm \
pacman -Syu --noconfirm \
archlinux-keyring
pacman -Syu --disable-download-timeout --noconfirm
pacman -Scc --noconfirm
_DEPS
FROM sunshine-base AS sunshine-build
# Setup builder user, arch prevents running makepkg as root
RUN useradd -m builder && \
echo 'builder ALL=(ALL) NOPASSWD: ALL' >> /etc/sudoers
# makepkg is used in sunshine-build and uploader build stages
FROM sunshine-base as sunshine-build
ARG BRANCH
ARG BUILD_VERSION
ARG COMMIT
ARG CLONE_URL
# note: BUILD_VERSION may be blank
ENV BRANCH=${BRANCH}
ENV BUILD_VERSION=${BUILD_VERSION}
ENV COMMIT=${COMMIT}
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# hadolint ignore=SC2016
RUN <<_SETUP
# install dependencies
# cuda, libcap, and libdrm are optional dependencies for PKGBUILD
RUN <<_DEPS
#!/bin/bash
set -e
# Setup builder user, arch prevents running makepkg as root
useradd -m builder
echo 'builder ALL=(ALL) NOPASSWD: ALL' >> /etc/sudoers
# patch the build flags
sed -i 's,#MAKEFLAGS="-j2",MAKEFLAGS="-j$(nproc)",g' /etc/makepkg.conf
# install dependencies
pacman -Syu --disable-download-timeout --needed --noconfirm \
pacman -Syu --noconfirm \
base-devel \
cmake \
cuda \
git \
namcap \
xorg-server-xvfb
pacman -Scc --noconfirm
_SETUP
libcap \
libdrm \
namcap
_DEPS
# Setup builder user
USER builder
@@ -74,62 +62,42 @@ else
sub_version=""
fi
cmake \
-DSUNSHINE_CONFIGURE_PKGBUILD=ON \
-DSUNSHINE_CONFIGURE_AUR=ON \
-DSUNSHINE_SUB_VERSION="${sub_version}" \
-DGITHUB_CLONE_URL="${CLONE_URL}" \
-DGITHUB_BRANCH=${BRANCH} \
-DGITHUB_BUILD_VERSION=${BUILD_VERSION} \
-DGITHUB_COMMIT="${COMMIT}" \
-DSUNSHINE_CONFIGURE_ONLY=ON \
/build/sunshine
_MAKE
WORKDIR /build/sunshine/pkg
RUN <<_PACKAGE
mv /build/sunshine/build/PKGBUILD .
mv /build/sunshine/build/sunshine.install .
makepkg --printsrcinfo > .SRCINFO
_PACKAGE
# create a PKGBUILD archive
USER root
RUN <<_REPO
#!/bin/bash
set -e
tar -czf /build/sunshine/sunshine.pkg.tar.gz .
_REPO
RUN mv /build/sunshine/build/PKGBUILD .
# namcap and build PKGBUILD file
USER builder
RUN <<_PKGBUILD
#!/bin/bash
set -e
# shellcheck source=/dev/null
source /etc/profile # ensure cuda is in the PATH
export DISPLAY=:1
Xvfb ${DISPLAY} -screen 0 1024x768x24 &
namcap -i PKGBUILD
makepkg -si --noconfirm
rm -f /build/sunshine/pkg/sunshine-debug*.pkg.tar.zst
ls -a
_PKGBUILD
FROM scratch AS artifacts
FROM scratch as artifacts
COPY --link --from=sunshine-build /build/sunshine/pkg/PKGBUILD /PKGBUILD
COPY --link --from=sunshine-build /build/sunshine/pkg/sunshine*.pkg.tar.zst /sunshine.pkg.tar.zst
COPY --link --from=sunshine-build /build/sunshine/sunshine.pkg.tar.gz /sunshine.pkg.tar.gz
FROM sunshine-base AS sunshine
FROM sunshine-base as sunshine
# copy from uploader instead of artifacts or uploader stage will not run
COPY --link --from=artifacts /sunshine.pkg.tar.zst /
# install sunshine
RUN <<_INSTALL_SUNSHINE
#!/bin/bash
set -e
pacman -U --disable-download-timeout --needed --noconfirm \
pacman -U --noconfirm \
/sunshine.pkg.tar.zst
pacman -Scc --noconfirm
_INSTALL_SUNSHINE
# network setup
@@ -152,8 +120,12 @@ ENV HOME=/home/$UNAME
RUN <<_SETUP_USER
#!/bin/bash
set -e
# first delete the builder user
userdel -r builder
# then create the lizard user
groupadd -f -g "${PGID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -u "${PUID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -G input -u "${PUID}" "${UNAME}"
mkdir -p ${HOME}/.config/sunshine
ln -s ${HOME}/.config/sunshine /config
chown -R ${UNAME} ${HOME}

View File

@@ -1,117 +0,0 @@
# syntax=docker/dockerfile:1
# artifacts: false
# platforms: linux/amd64
# platforms_pr: linux/amd64
# no-cache-filters: toolchain-base,toolchain
ARG BASE=ubuntu
ARG TAG=22.04
FROM ${BASE}:${TAG} AS toolchain-base
ENV DEBIAN_FRONTEND=noninteractive
FROM toolchain-base AS toolchain
ARG TARGETPLATFORM
RUN echo "target_platform: ${TARGETPLATFORM}"
ENV DISPLAY=:0
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# install dependencies
# hadolint ignore=SC1091
RUN <<_DEPS
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends \
build-essential \
cmake=3.22.* \
ca-certificates \
doxygen \
gcc=4:11.2.* \
g++=4:11.2.* \
gdb \
git \
graphviz \
libayatana-appindicator3-dev \
libcap-dev \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libminiupnpc-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
libssl-dev \
libva-dev \
libwayland-dev \
libx11-dev \
libxcb-shm0-dev \
libxcb-xfixes0-dev \
libxcb1-dev \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
udev \
wget \
x11-xserver-utils \
xvfb
apt-get clean
rm -rf /var/lib/apt/lists/*
# Install Node
wget --max-redirect=0 -qO- https://raw.githubusercontent.com/nvm-sh/nvm/master/install.sh | bash
source "$HOME/.nvm/nvm.sh"
nvm install node
nvm use node
nvm alias default node
_DEPS
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
ENV CUDA_VERSION="11.8.0"
ENV CUDA_BUILD="520.61.05"
# hadolint ignore=SC3010
RUN <<_INSTALL_CUDA
#!/bin/bash
set -e
cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
cuda_suffix=""
if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
cuda_suffix="_sbsa"
fi
url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
echo "cuda url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/usr/local --no-opengl-libs --no-man-page --no-drm
rm ./cuda.run
_INSTALL_CUDA
WORKDIR /
# Write a shell script that starts Xvfb and then runs a shell
RUN <<_ENTRYPOINT
#!/bin/bash
set -e
cat <<EOF > /entrypoint.sh
#!/bin/bash
Xvfb ${DISPLAY} -screen 0 1024x768x24 &
if [ "\$#" -eq 0 ]; then
exec "/bin/bash"
else
exec "\$@"
fi
EOF
# Make the script executable
chmod +x /entrypoint.sh
# Note about CLion
echo "ATTENTION: CLion will override the entrypoint, you can disable this in the toolchain settings"
_ENTRYPOINT
# Use the shell script as the entrypoint
ENTRYPOINT ["/entrypoint.sh"]

View File

@@ -1,106 +0,0 @@
# syntax=docker/dockerfile:1
# artifacts: true
# platforms: linux/amd64,linux/arm64/v8
# platforms_pr: linux/amd64
# no-cache-filters: sunshine-base,artifacts,sunshine
ARG BASE=debian
ARG TAG=bookworm
FROM ${BASE}:${TAG} AS sunshine-base
ENV DEBIAN_FRONTEND=noninteractive
FROM sunshine-base AS sunshine-build
ARG BRANCH
ARG BUILD_VERSION
ARG COMMIT
# note: BUILD_VERSION may be blank
ENV BRANCH=${BRANCH}
ENV BUILD_VERSION=${BUILD_VERSION}
ENV COMMIT=${COMMIT}
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# copy repository
WORKDIR /build/sunshine/
COPY --link .. .
# cmake and cpack
RUN <<_BUILD
#!/bin/bash
set -e
chmod +x ./scripts/linux_build.sh
./scripts/linux_build.sh \
--publisher-name='LizardByte' \
--publisher-website='https://app.lizardbyte.dev' \
--publisher-issue-url='https://app.lizardbyte.dev/support' \
--sudo-off
apt-get clean
rm -rf /var/lib/apt/lists/*
_BUILD
# run tests
WORKDIR /build/sunshine/build/tests
# hadolint ignore=SC1091
RUN <<_TEST
#!/bin/bash
set -e
export DISPLAY=:1
Xvfb ${DISPLAY} -screen 0 1024x768x24 &
./test_sunshine --gtest_color=yes
_TEST
FROM scratch AS artifacts
ARG BASE
ARG TAG
ARG TARGETARCH
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine-${BASE}-${TAG}-${TARGETARCH}.deb
FROM sunshine-base AS sunshine
# copy deb from builder
COPY --link --from=artifacts /sunshine*.deb /sunshine.deb
# install sunshine
RUN <<_INSTALL_SUNSHINE
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends /sunshine.deb
apt-get clean
rm -rf /var/lib/apt/lists/*
_INSTALL_SUNSHINE
# network setup
EXPOSE 47984-47990/tcp
EXPOSE 48010
EXPOSE 47998-48000/udp
# setup user
ARG PGID=1000
ENV PGID=${PGID}
ARG PUID=1000
ENV PUID=${PUID}
ENV TZ="UTC"
ARG UNAME=lizard
ENV UNAME=${UNAME}
ENV HOME=/home/$UNAME
# setup user
RUN <<_SETUP_USER
#!/bin/bash
set -e
groupadd -f -g "${PGID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -u "${PUID}" "${UNAME}"
mkdir -p ${HOME}/.config/sunshine
ln -s ${HOME}/.config/sunshine /config
chown -R ${UNAME} ${HOME}
_SETUP_USER
USER ${UNAME}
WORKDIR ${HOME}
# entrypoint
ENTRYPOINT ["/usr/bin/sunshine"]

View File

@@ -0,0 +1,163 @@
# syntax=docker/dockerfile:1.4
# artifacts: true
# platforms: linux/amd64,linux/arm64/v8
# platforms_pr: linux/amd64
# no-cache-filters: sunshine-base,artifacts,sunshine
ARG BASE=debian
ARG TAG=bullseye
FROM ${BASE}:${TAG} AS sunshine-base
ENV DEBIAN_FRONTEND=noninteractive
FROM sunshine-base as sunshine-build
ARG TARGETPLATFORM
RUN echo "target_platform: ${TARGETPLATFORM}"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# install dependencies
RUN <<_DEPS
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends \
build-essential=12.9* \
cmake=3.18.4* \
libavdevice-dev=7:4.3.* \
libboost-filesystem-dev=1.74.0* \
libboost-log-dev=1.74.0* \
libboost-program-options-dev=1.74.0* \
libboost-thread-dev=1.74.0* \
libcap-dev=1:2.44* \
libcurl4-openssl-dev=7.74.0* \
libdrm-dev=2.4.104* \
libevdev-dev=1.11.0* \
libnuma-dev=2.0.12* \
libopus-dev=1.3.1* \
libpulse-dev=14.2* \
libssl-dev=1.1.1* \
libva-dev=2.10.0* \
libvdpau-dev=1.4* \
libwayland-dev=1.18.0* \
libx11-dev=2:1.7.2* \
libxcb-shm0-dev=1.14* \
libxcb-xfixes0-dev=1.14* \
libxcb1-dev=1.14* \
libxfixes-dev=1:5.0.3* \
libxrandr-dev=2:1.5.1* \
libxtst-dev=2:1.2.3* \
nodejs=12.22* \
npm=7.5.2* \
wget=1.21*
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
apt-get install -y --no-install-recommends \
libmfx-dev=21.1.0*
fi
apt-get clean
rm -rf /var/lib/apt/lists/*
_DEPS
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
ENV CUDA_VERSION="11.8.0"
ENV CUDA_BUILD="520.61.05"
# hadolint ignore=SC3010
RUN <<_INSTALL_CUDA
#!/bin/bash
set -e
cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
cuda_suffix=""
if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
cuda_suffix="_sbsa"
fi
url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
echo "cuda url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm
rm ./cuda.run
_INSTALL_CUDA
# copy repository
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
# cmake and cpack
RUN <<_MAKE
#!/bin/bash
set -e
cmake \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=share/sunshine \
-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
-DSUNSHINE_ENABLE_WAYLAND=ON \
-DSUNSHINE_ENABLE_X11=ON \
-DSUNSHINE_ENABLE_DRM=ON \
-DSUNSHINE_ENABLE_CUDA=ON \
/build/sunshine
make -j "$(nproc)"
cpack -G DEB
_MAKE
FROM scratch AS artifacts
ARG BASE
ARG TAG
ARG TARGETARCH
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine-${BASE}-${TAG}-${TARGETARCH}.deb
FROM sunshine-base as sunshine
# copy deb from builder
COPY --link --from=artifacts /sunshine*.deb /sunshine.deb
# install sunshine
RUN <<_INSTALL_SUNSHINE
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends /sunshine.deb
apt-get clean
rm -rf /var/lib/apt/lists/*
_INSTALL_SUNSHINE
# network setup
EXPOSE 47984-47990/tcp
EXPOSE 48010
EXPOSE 47998-48000/udp
# setup user
ARG PGID=1000
ENV PGID=${PGID}
ARG PUID=1000
ENV PUID=${PUID}
ENV TZ="UTC"
ARG UNAME=lizard
ENV UNAME=${UNAME}
ENV HOME=/home/$UNAME
# setup user
RUN <<_SETUP_USER
#!/bin/bash
set -e
groupadd -f -g "${PGID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -G input -u "${PUID}" "${UNAME}"
mkdir -p ${HOME}/.config/sunshine
ln -s ${HOME}/.config/sunshine /config
chown -R ${UNAME} ${HOME}
_SETUP_USER
USER ${UNAME}
WORKDIR ${HOME}
# entrypoint
ENTRYPOINT ["/usr/bin/sunshine"]

161
docker/fedora-36.dockerfile Normal file
View File

@@ -0,0 +1,161 @@
# syntax=docker/dockerfile:1.4
# artifacts: true
# platforms: linux/amd64,linux/arm64/v8
# platforms_pr: linux/amd64
# no-cache-filters: sunshine-base,artifacts,sunshine
ARG BASE=fedora
ARG TAG=36
FROM ${BASE}:${TAG} AS sunshine-base
FROM sunshine-base as sunshine-build
ARG TARGETPLATFORM
RUN echo "target_platform: ${TARGETPLATFORM}"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# install dependencies
# hadolint ignore=DL3041
RUN <<_DEPS
#!/bin/bash
set -e
dnf -y update
dnf -y group install "Development Tools"
dnf -y install \
boost-devel-1.76.0* \
cmake-3.22.2* \
gcc-12.0.1* \
gcc-c++-12.0.1* \
libcap-devel-2.48* \
libcurl-devel-7.82.0* \
libdrm-devel-2.4.110* \
libevdev-devel-1.12.0* \
libva-devel-2.14.0* \
libvdpau-devel-1.5* \
libX11-devel-1.7.3* \
libxcb-devel-1.13.1* \
libXcursor-devel-1.2.0* \
libXfixes-devel-6.0.0* \
libXi-devel-1.8* \
libXinerama-devel-1.1.4* \
libXrandr-devel-1.5.2* \
libXtst-devel-1.2.3* \
mesa-libGL-devel-22.0.1* \
npm-8.3.1* \
numactl-devel-2.0.14* \
openssl-devel-3.0.2* \
opus-devel-1.3.1* \
pulseaudio-libs-devel-15.0* \
rpm-build-4.17.0* \
wget-1.21.3* \
which-2.21*
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
dnf -y install intel-mediasdk-devel-22.3.0*
fi
dnf clean all
rm -rf /var/cache/yum
_DEPS
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
ENV CUDA_VERSION="12.0.0"
ENV CUDA_BUILD="525.60.13"
# hadolint ignore=SC3010
RUN <<_INSTALL_CUDA
#!/bin/bash
set -e
cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
cuda_suffix=""
if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
cuda_suffix="_sbsa"
fi
url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
echo "cuda url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm
rm ./cuda.run
_INSTALL_CUDA
# copy repository
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
# cmake and cpack
RUN <<_MAKE
#!/bin/bash
set -e
cmake \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=share/sunshine \
-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
-DSUNSHINE_ENABLE_WAYLAND=ON \
-DSUNSHINE_ENABLE_X11=ON \
-DSUNSHINE_ENABLE_DRM=ON \
-DSUNSHINE_ENABLE_CUDA=ON \
/build/sunshine
make -j "$(nproc)"
cpack -G RPM
_MAKE
FROM scratch AS artifacts
ARG BASE
ARG TAG
ARG TARGETARCH
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.rpm /sunshine-${BASE}-${TAG}-${TARGETARCH}.rpm
FROM sunshine-base as sunshine
# copy deb from builder
COPY --link --from=artifacts /sunshine*.rpm /sunshine.rpm
# install sunshine
RUN <<_INSTALL_SUNSHINE
#!/bin/bash
set -e
dnf -y update
dnf -y install /sunshine.rpm
dnf clean all
rm -rf /var/cache/yum
_INSTALL_SUNSHINE
# network setup
EXPOSE 47984-47990/tcp
EXPOSE 48010
EXPOSE 47998-48000/udp
# setup user
ARG PGID=1000
ENV PGID=${PGID}
ARG PUID=1000
ENV PUID=${PUID}
ENV TZ="UTC"
ARG UNAME=lizard
ENV UNAME=${UNAME}
ENV HOME=/home/$UNAME
# setup user
RUN <<_SETUP_USER
#!/bin/bash
set -e
groupadd -f -g "${PGID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -G input -u "${PUID}" "${UNAME}"
mkdir -p ${HOME}/.config/sunshine
ln -s ${HOME}/.config/sunshine /config
chown -R ${UNAME} ${HOME}
_SETUP_USER
USER ${UNAME}
WORKDIR ${HOME}
# entrypoint
ENTRYPOINT ["/usr/bin/sunshine"]

161
docker/fedora-37.dockerfile Normal file
View File

@@ -0,0 +1,161 @@
# syntax=docker/dockerfile:1.4
# artifacts: true
# platforms: linux/amd64,linux/arm64/v8
# platforms_pr: linux/amd64
# no-cache-filters: sunshine-base,artifacts,sunshine
ARG BASE=fedora
ARG TAG=37
FROM ${BASE}:${TAG} AS sunshine-base
FROM sunshine-base as sunshine-build
ARG TARGETPLATFORM
RUN echo "target_platform: ${TARGETPLATFORM}"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# install dependencies
# hadolint ignore=DL3041
RUN <<_DEPS
#!/bin/bash
set -e
dnf -y update
dnf -y group install "Development Tools"
dnf -y install \
boost-devel-1.78.0* \
cmake-3.24.1* \
gcc-12.2.1* \
gcc-c++-12.2.1* \
libcap-devel-2.48* \
libcurl-devel-7.85.0* \
libdrm-devel-2.4.112* \
libevdev-devel-1.13.0* \
libva-devel-2.15.0* \
libvdpau-devel-1.5* \
libX11-devel-1.8.1* \
libxcb-devel-1.13.1* \
libXcursor-devel-1.2.1* \
libXfixes-devel-6.0.0* \
libXi-devel-1.8* \
libXinerama-devel-1.1.4* \
libXrandr-devel-1.5.2* \
libXtst-devel-1.2.3* \
mesa-libGL-devel-22.2.2* \
npm-8.15.0* \
numactl-devel-2.0.14* \
openssl-devel-3.0.5* \
opus-devel-1.3.1* \
pulseaudio-libs-devel-16.1* \
rpm-build-4.18.0* \
wget-1.21.3* \
which-2.21*
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
dnf -y install intel-mediasdk-devel-22.4.4*
fi
dnf clean all
rm -rf /var/cache/yum
_DEPS
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
ENV CUDA_VERSION="12.0.0"
ENV CUDA_BUILD="525.60.13"
# hadolint ignore=SC3010
RUN <<_INSTALL_CUDA
#!/bin/bash
set -e
cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
cuda_suffix=""
if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
cuda_suffix="_sbsa"
fi
url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
echo "cuda url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm
rm ./cuda.run
_INSTALL_CUDA
# copy repository
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
# cmake and cpack
RUN <<_MAKE
#!/bin/bash
set -e
cmake \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=share/sunshine \
-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
-DSUNSHINE_ENABLE_WAYLAND=ON \
-DSUNSHINE_ENABLE_X11=ON \
-DSUNSHINE_ENABLE_DRM=ON \
-DSUNSHINE_ENABLE_CUDA=ON \
/build/sunshine
make -j "$(nproc)"
cpack -G RPM
_MAKE
FROM scratch AS artifacts
ARG BASE
ARG TAG
ARG TARGETARCH
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.rpm /sunshine-${BASE}-${TAG}-${TARGETARCH}.rpm
FROM sunshine-base as sunshine
# copy deb from builder
COPY --link --from=artifacts /sunshine*.rpm /sunshine.rpm
# install sunshine
RUN <<_INSTALL_SUNSHINE
#!/bin/bash
set -e
dnf -y update
dnf -y install /sunshine.rpm
dnf clean all
rm -rf /var/cache/yum
_INSTALL_SUNSHINE
# network setup
EXPOSE 47984-47990/tcp
EXPOSE 48010
EXPOSE 47998-48000/udp
# setup user
ARG PGID=1000
ENV PGID=${PGID}
ARG PUID=1000
ENV PUID=${PUID}
ENV TZ="UTC"
ARG UNAME=lizard
ENV UNAME=${UNAME}
ENV HOME=/home/$UNAME
# setup user
RUN <<_SETUP_USER
#!/bin/bash
set -e
groupadd -f -g "${PGID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -G input -u "${PUID}" "${UNAME}"
mkdir -p ${HOME}/.config/sunshine
ln -s ${HOME}/.config/sunshine /config
chown -R ${UNAME} ${HOME}
_SETUP_USER
USER ${UNAME}
WORKDIR ${HOME}
# entrypoint
ENTRYPOINT ["/usr/bin/sunshine"]

View File

@@ -0,0 +1,199 @@
# syntax=docker/dockerfile:1.4
# artifacts: true
# platforms: linux/amd64,linux/arm64/v8
# platforms_pr: linux/amd64
# no-cache-filters: sunshine-base,artifacts,sunshine
ARG BASE=ubuntu
ARG TAG=20.04
FROM ${BASE}:${TAG} AS sunshine-base
ENV DEBIAN_FRONTEND=noninteractive
FROM sunshine-base as sunshine-build
ARG TARGETPLATFORM
RUN echo "target_platform: ${TARGETPLATFORM}"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# install dependencies
RUN <<_DEPS
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends \
build-essential=12.8* \
gcc-10=10.3.0* \
g++-10=10.3.0* \
libavdevice-dev=7:4.2.* \
libboost-filesystem-dev=1.71.0* \
libboost-log-dev=1.71.0* \
libboost-program-options-dev=1.71.0* \
libboost-thread-dev=1.71.0* \
libcap-dev=1:2.32* \
libcurl4-openssl-dev=7.68.0* \
libdrm-dev=2.4.107* \
libevdev-dev=1.9.0* \
libnuma-dev=2.0.12* \
libopus-dev=1.3.1* \
libpulse-dev=1:13.99.1* \
libssl-dev=1.1.1* \
libva-dev=2.7.0* \
libvdpau-dev=1.3* \
libwayland-dev=1.18.0* \
libx11-dev=2:1.6.9* \
libxcb-shm0-dev=1.14* \
libxcb-xfixes0-dev=1.14* \
libxcb1-dev=1.14* \
libxfixes-dev=1:5.0.3* \
libxrandr-dev=2:1.5.2* \
libxtst-dev=2:1.2.3* \
nodejs=10.19.0* \
npm=6.14.4* \
wget=1.20.3*
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
apt-get install -y --no-install-recommends \
libmfx-dev=20.1.0*
fi
apt-get clean
rm -rf /var/lib/apt/lists/*
_DEPS
# Update gcc alias
# https://stackoverflow.com/a/70653945/11214013
RUN <<_GCC_ALIAS
#!/bin/bash
set -e
update-alternatives --install \
/usr/bin/gcc gcc /usr/bin/gcc-10 100 \
--slave /usr/bin/g++ g++ /usr/bin/g++-10 \
--slave /usr/bin/gcov gcov /usr/bin/gcov-10 \
--slave /usr/bin/gcc-ar gcc-ar /usr/bin/gcc-ar-10 \
--slave /usr/bin/gcc-ranlib gcc-ranlib /usr/bin/gcc-ranlib-10
_GCC_ALIAS
# install cmake
# sunshine requires cmake >= 3.18
WORKDIR /build/cmake
# https://cmake.org/download/
ENV CMAKE_VERSION="3.25.1"
# hadolint ignore=SC3010
RUN <<_INSTALL_CMAKE
#!/bin/bash
set -e
cmake_prefix="https://github.com/Kitware/CMake/releases/download/v"
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
cmake_arch="x86_64"
elif [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
cmake_arch="aarch64"
fi
url="${cmake_prefix}${CMAKE_VERSION}/cmake-${CMAKE_VERSION}-linux-${cmake_arch}.sh"
echo "cmake url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cmake.sh
sh ./cmake.sh --prefix=/usr/local --skip-license
cmake --version
_INSTALL_CMAKE
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
ENV CUDA_VERSION="11.8.0"
ENV CUDA_BUILD="520.61.05"
# hadolint ignore=SC3010
RUN <<_INSTALL_CUDA
#!/bin/bash
set -e
cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
cuda_suffix=""
if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
cuda_suffix="_sbsa"
fi
url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
echo "cuda url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm
rm ./cuda.run
_INSTALL_CUDA
# copy repository
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
# cmake and cpack
RUN <<_MAKE
#!/bin/bash
set -e
cmake \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=share/sunshine \
-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
-DSUNSHINE_ENABLE_WAYLAND=ON \
-DSUNSHINE_ENABLE_X11=ON \
-DSUNSHINE_ENABLE_DRM=ON \
-DSUNSHINE_ENABLE_CUDA=ON \
/build/sunshine
make -j "$(nproc)"
cpack -G DEB
_MAKE
FROM scratch AS artifacts
ARG BASE
ARG TAG
ARG TARGETARCH
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine-${BASE}-${TAG}-${TARGETARCH}.deb
FROM sunshine-base as sunshine
# copy deb from builder
COPY --link --from=artifacts /sunshine*.deb /sunshine.deb
# install sunshine
RUN <<_INSTALL_SUNSHINE
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends /sunshine.deb
apt-get clean
rm -rf /var/lib/apt/lists/*
_INSTALL_SUNSHINE
# network setup
EXPOSE 47984-47990/tcp
EXPOSE 48010
EXPOSE 47998-48000/udp
# setup user
ARG PGID=1000
ENV PGID=${PGID}
ARG PUID=1000
ENV PUID=${PUID}
ENV TZ="UTC"
ARG UNAME=lizard
ENV UNAME=${UNAME}
ENV HOME=/home/$UNAME
# setup user
RUN <<_SETUP_USER
#!/bin/bash
set -e
groupadd -f -g "${PGID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -G input -u "${PUID}" "${UNAME}"
mkdir -p ${HOME}/.config/sunshine
ln -s ${HOME}/.config/sunshine /config
chown -R ${UNAME} ${HOME}
_SETUP_USER
USER ${UNAME}
WORKDIR ${HOME}
# entrypoint
ENTRYPOINT ["/usr/bin/sunshine"]

View File

@@ -1,4 +1,4 @@
# syntax=docker/dockerfile:1
# syntax=docker/dockerfile:1.4
# artifacts: true
# platforms: linux/amd64,linux/arm64/v8
# platforms_pr: linux/amd64
@@ -9,47 +9,104 @@ FROM ${BASE}:${TAG} AS sunshine-base
ENV DEBIAN_FRONTEND=noninteractive
FROM sunshine-base AS sunshine-build
FROM sunshine-base as sunshine-build
ARG BRANCH
ARG BUILD_VERSION
ARG COMMIT
# note: BUILD_VERSION may be blank
ENV BRANCH=${BRANCH}
ENV BUILD_VERSION=${BUILD_VERSION}
ENV COMMIT=${COMMIT}
ARG TARGETPLATFORM
RUN echo "target_platform: ${TARGETPLATFORM}"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# install dependencies
RUN <<_DEPS
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends \
build-essential=12.9* \
cmake=3.22.1* \
libavdevice-dev=7:4.4.* \
libboost-filesystem-dev=1.74.0* \
libboost-log-dev=1.74.0* \
libboost-program-options-dev=1.74.0* \
libboost-thread-dev=1.74.0* \
libcap-dev=1:2.44* \
libcurl4-openssl-dev=7.81.0* \
libdrm-dev=2.4.113* \
libevdev-dev=1.12.1* \
libnuma-dev=2.0.14* \
libopus-dev=1.3.1* \
libpulse-dev=1:15.99.1* \
libssl-dev=3.0.2* \
libva-dev=2.14.0* \
libvdpau-dev=1.4* \
libwayland-dev=1.20.0* \
libx11-dev=2:1.7.5* \
libxcb-shm0-dev=1.14* \
libxcb-xfixes0-dev=1.14* \
libxcb1-dev=1.14* \
libxfixes-dev=1:6.0.0* \
libxrandr-dev=2:1.5.2* \
libxtst-dev=2:1.2.3* \
nodejs=12.22.9* \
npm=8.5.1* \
wget=1.21.2*
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
apt-get install -y --no-install-recommends \
libmfx-dev=22.3.0*
fi
apt-get clean
rm -rf /var/lib/apt/lists/*
_DEPS
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
ENV CUDA_VERSION="11.8.0"
ENV CUDA_BUILD="520.61.05"
# hadolint ignore=SC3010
RUN <<_INSTALL_CUDA
#!/bin/bash
set -e
cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
cuda_suffix=""
if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
cuda_suffix="_sbsa"
fi
url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
echo "cuda url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm
rm ./cuda.run
_INSTALL_CUDA
# copy repository
WORKDIR /build/sunshine/
COPY --link .. .
# cmake and cpack
RUN <<_BUILD
#!/bin/bash
set -e
chmod +x ./scripts/linux_build.sh
./scripts/linux_build.sh \
--publisher-name='LizardByte' \
--publisher-website='https://app.lizardbyte.dev' \
--publisher-issue-url='https://app.lizardbyte.dev/support' \
--sudo-off
apt-get clean
rm -rf /var/lib/apt/lists/*
_BUILD
# setup npm dependencies
RUN npm install
# run tests
WORKDIR /build/sunshine/build/tests
# hadolint ignore=SC1091
RUN <<_TEST
# setup build directory
WORKDIR /build/sunshine/build
# cmake and cpack
RUN <<_MAKE
#!/bin/bash
set -e
export DISPLAY=:1
Xvfb ${DISPLAY} -screen 0 1024x768x24 &
./test_sunshine --gtest_color=yes
_TEST
cmake \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=share/sunshine \
-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
-DSUNSHINE_ENABLE_WAYLAND=ON \
-DSUNSHINE_ENABLE_X11=ON \
-DSUNSHINE_ENABLE_DRM=ON \
-DSUNSHINE_ENABLE_CUDA=ON \
/build/sunshine
make -j "$(nproc)"
cpack -G DEB
_MAKE
FROM scratch AS artifacts
ARG BASE
@@ -57,7 +114,7 @@ ARG TAG
ARG TARGETARCH
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine-${BASE}-${TAG}-${TARGETARCH}.deb
FROM sunshine-base AS sunshine
FROM sunshine-base as sunshine
# copy deb from builder
COPY --link --from=artifacts /sunshine*.deb /sunshine.deb
@@ -93,7 +150,7 @@ RUN <<_SETUP_USER
#!/bin/bash
set -e
groupadd -f -g "${PGID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -u "${PUID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -G input -u "${PUID}" "${UNAME}"
mkdir -p ${HOME}/.config/sunshine
ln -s ${HOME}/.config/sunshine /config
chown -R ${UNAME} ${HOME}

View File

@@ -1,106 +0,0 @@
# syntax=docker/dockerfile:1
# artifacts: true
# platforms: linux/amd64,linux/arm64/v8
# platforms_pr: linux/amd64
# no-cache-filters: sunshine-base,artifacts,sunshine
ARG BASE=ubuntu
ARG TAG=24.04
FROM ${BASE}:${TAG} AS sunshine-base
ENV DEBIAN_FRONTEND=noninteractive
FROM sunshine-base AS sunshine-build
ARG BRANCH
ARG BUILD_VERSION
ARG COMMIT
# note: BUILD_VERSION may be blank
ENV BRANCH=${BRANCH}
ENV BUILD_VERSION=${BUILD_VERSION}
ENV COMMIT=${COMMIT}
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# copy repository
WORKDIR /build/sunshine/
COPY --link .. .
# cmake and cpack
RUN <<_BUILD
#!/bin/bash
set -e
chmod +x ./scripts/linux_build.sh
./scripts/linux_build.sh \
--publisher-name='LizardByte' \
--publisher-website='https://app.lizardbyte.dev' \
--publisher-issue-url='https://app.lizardbyte.dev/support' \
--sudo-off
apt-get clean
rm -rf /var/lib/apt/lists/*
_BUILD
# run tests
WORKDIR /build/sunshine/build/tests
# hadolint ignore=SC1091
RUN <<_TEST
#!/bin/bash
set -e
export DISPLAY=:1
Xvfb ${DISPLAY} -screen 0 1024x768x24 &
./test_sunshine --gtest_color=yes
_TEST
FROM scratch AS artifacts
ARG BASE
ARG TAG
ARG TARGETARCH
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine-${BASE}-${TAG}-${TARGETARCH}.deb
FROM sunshine-base AS sunshine
# copy deb from builder
COPY --link --from=artifacts /sunshine*.deb /sunshine.deb
# install sunshine
RUN <<_INSTALL_SUNSHINE
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends /sunshine.deb
apt-get clean
rm -rf /var/lib/apt/lists/*
_INSTALL_SUNSHINE
# network setup
EXPOSE 47984-47990/tcp
EXPOSE 48010
EXPOSE 47998-48000/udp
# setup user
ARG PGID=1001
ENV PGID=${PGID}
ARG PUID=1001
ENV PUID=${PUID}
ENV TZ="UTC"
ARG UNAME=lizard
ENV UNAME=${UNAME}
ENV HOME=/home/$UNAME
# setup user
RUN <<_SETUP_USER
#!/bin/bash
set -e
groupadd -f -g "${PGID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -u "${PUID}" "${UNAME}"
mkdir -p ${HOME}/.config/sunshine
ln -s ${HOME}/.config/sunshine /config
chown -R ${UNAME} ${HOME}
_SETUP_USER
USER ${UNAME}
WORKDIR ${HOME}
# entrypoint
ENTRYPOINT ["/usr/bin/sunshine"]

View File

@@ -1,70 +0,0 @@
# This file describes the settings to be used by the documentation system
# doxygen (www.doxygen.org) for a project.
#
# All text after a double hash (##) is considered a comment and is placed in
# front of the TAG it is preceding.
#
# All text after a single hash (#) is considered a comment and will be ignored.
# The format is:
# TAG = value [value, ...]
# For lists, items can also be appended using:
# TAG += value [value, ...]
# Values that contain spaces should be placed between quotes (\" \").
#
# Note:
#
# Use doxygen to compare the used configuration file with the template
# configuration file:
# doxygen -x [configFile]
# Use doxygen to compare the used configuration file with the template
# configuration file without replacing the environment variables or CMake type
# replacement variables:
# doxygen -x_noenv [configFile]
# project metadata
DOCSET_BUNDLE_ID = dev.lizardbyte.Sunshine
DOCSET_PUBLISHER_ID = dev.lizardbyte.Sunshine.documentation
PROJECT_BRIEF = "Self-hosted game stream host for Moonlight."
PROJECT_ICON = ../sunshine.ico
PROJECT_LOGO = ../sunshine.png
PROJECT_NAME = Sunshine
# project specific settings
DOT_GRAPH_MAX_NODES = 60
# IMAGE_PATH = ../docs/images
PREDEFINED += SUNSHINE_BUILD_WAYLAND
PREDEFINED += SUNSHINE_TRAY=1
# TODO: Enable this when we have complete documentation
WARN_IF_UNDOCUMENTED = NO
# files and directories to process
USE_MDFILE_AS_MAINPAGE = ../README.md
INPUT = ../README.md \
getting_started.md \
changelog.md \
../DOCKER_README.md \
third_party_packages.md \
gamestream_migration.md \
legal.md \
configuration.md \
app_examples.md \
awesome_sunshine.md \
guides.md \
performance_tuning.md \
api.md \
troubleshooting.md \
building.md \
contributing.md \
../third-party/doxyconfig/docs/source_code.md \
../src
# extra css
HTML_EXTRA_STYLESHEET += doc-styles.css
# extra js
HTML_EXTRA_FILES += api.js
HTML_EXTRA_FILES += configuration.js
# custom aliases
ALIASES += api_examples{3|}="@htmlonly<script>(function() { let examples = generateExamples('\1', '\2', \3); document.write(createTabs(examples)); })();</script>@endhtmlonly"

20
docs/Makefile Normal file
View File

@@ -0,0 +1,20 @@
# Minimal makefile for Sphinx documentation
#
# You can set these variables from the command line, and also
# from the environment for the first two.
SPHINXOPTS ?=
SPHINXBUILD ?= sphinx-build
SOURCEDIR = source
BUILDDIR = build
# Put it first so that "make" without argument is like "make help".
help:
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
.PHONY: help Makefile
# Catch-all target: route all unknown targets to Sphinx using the new
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
%: Makefile
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)

View File

@@ -1,131 +0,0 @@
function generateExamples(endpoint, method, body = null) {
let curlBodyString = '';
let psBodyString = '';
if (body) {
const curlJsonString = JSON.stringify(body).replace(/"/g, '\\"');
curlBodyString = ` -d "${curlJsonString}"`;
psBodyString = `-Body (ConvertTo-Json ${JSON.stringify(body)})`;
}
return {
cURL: `curl -u user:pass -H "Content-Type: application/json" -X ${method.trim()} -k https://localhost:47990${endpoint.trim()}${curlBodyString}`,
Python: `import json
import requests
from requests.auth import HTTPBasicAuth
requests.${method.trim().toLowerCase()}(
auth=HTTPBasicAuth('user', 'pass'),
url='https://localhost:47990${endpoint.trim()}',
verify=False,${body ? `\n json=${JSON.stringify(body)},` : ''}
).json()`,
JavaScript: `fetch('https://localhost:47990${endpoint.trim()}', {
method: '${method.trim()}',
headers: {
'Authorization': 'Basic ' + btoa('user:pass'),
'Content-Type': 'application/json',
}${body ? `,\n body: JSON.stringify(${JSON.stringify(body)}),` : ''}
})
.then(response => response.json())
.then(data => console.log(data));`,
PowerShell: `Invoke-RestMethod \`
-SkipCertificateCheck \`
-ContentType 'application/json' \`
-Uri 'https://localhost:47990${endpoint.trim()}' \`
-Method ${method.trim()} \`
-Headers @{Authorization = 'Basic ' + [Convert]::ToBase64String([Text.Encoding]::ASCII.GetBytes('user:pass'))}
${psBodyString}`
};
}
function hashString(str) {
let hash = 0;
for (let i = 0; i < str.length; i++) {
const char = str.charCodeAt(i);
hash = (hash << 5) - hash + char;
hash |= 0; // Convert to 32bit integer
}
return hash;
}
function createTabs(examples) {
const languages = Object.keys(examples);
let tabs = '<div class="tabs-overview-container"><div class="tabs-overview">';
let content = '<div class="tab-content">';
languages.forEach((lang, index) => {
const hash = hashString(examples[lang]);
tabs += `<button class="tab-button ${index === 0 ? 'active' : ''}" onclick="openTab(event, '${lang}')"><b class="tab-title" title=" ${lang} "> ${lang} </b></button>`;
content += `<div id="${lang}" class="tabcontent" style="display: ${index === 0 ? 'block' : 'none'};">
<div class="doxygen-awesome-fragment-wrapper">
<div class="fragment">
${examples[lang].split('\n').map(line => `<div class="line">${line}</div>`).join('')}
</div>
<doxygen-awesome-fragment-copy-button id="copy-button-${lang}-${hash}" title="Copy to clipboard">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24">
<path d="M0 0h24v24H0V0z" fill="none"></path>
<path d="M16 1H4c-1.1 0-2 .9-2 2v14h2V3h12V1zm3 4H8c-1.1 0-2 .9-2 2v14c0 1.1.9 2 2 2h11c1.1 0 2-.9 2-2V7c0-1.1-.9-2-2-2zm0 16H8V7h11v14z"></path>
</svg>
</doxygen-awesome-fragment-copy-button>
</div>
</div>`;
});
tabs += '</div></div>';
content += '</div>';
setTimeout(() => {
languages.forEach((lang, index) => {
const hash = hashString(examples[lang]);
const copyButton = document.getElementById(`copy-button-${lang}-${hash}`);
copyButton.addEventListener('click', copyContent);
});
}, 0);
return tabs + content;
}
function copyContent() {
const content = this.previousElementSibling.cloneNode(true);
if (content instanceof Element) {
// filter out line number from file listings
content.querySelectorAll(".lineno, .ttc").forEach((node) => {
node.remove();
});
let textContent = Array.from(content.querySelectorAll('.line'))
.map(line => line.innerText)
.join('\n')
.trim(); // Join lines with newline characters and trim leading/trailing whitespace
navigator.clipboard.writeText(textContent);
this.classList.add("success");
this.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path d="M0 0h24v24H0V0z" fill="none"/><path d="M9 16.17L4.83 12l-1.42 1.41L9 19 21 7l-1.41-1.41L9 16.17z"/></svg>`;
window.setTimeout(() => {
this.classList.remove("success");
this.innerHTML = `<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path d="M0 0h24v24H0V0z" fill="none"/><path d="M16 1H4c-1.1 0-2 .9-2 2v14h2V3h12V1zm3 4H8c-1.1 0-2 .9-2 2v14c0 1.1.9 2 2 2h11c1.1 0 2-.9 2-2V7c0-1.1-.9-2-2-2zm0 16H8V7h11v14z"/></svg>`;
}, 980);
} else {
console.error('Failed to copy: content is not a DOM element');
}
}
function openTab(evt, lang) {
const tabcontent = document.getElementsByClassName("tabcontent");
for (const content of tabcontent) {
content.style.display = "none";
}
const tablinks = document.getElementsByClassName("tab-button");
for (const link of tablinks) {
link.className = link.className.replace(" active", "");
}
const selectedTabs = document.querySelectorAll(`#${lang}`);
for (const tab of selectedTabs) {
tab.style.display = "block";
}
const selectedButtons = document.querySelectorAll(`.tab-button[onclick*="${lang}"]`);
for (const button of selectedButtons) {
button.className += " active";
}
}

View File

@@ -1,71 +0,0 @@
# API
Sunshine has a RESTful API which can be used to interact with the service.
Unless otherwise specified, authentication is required for all API calls. You can authenticate using
basic authentication with the admin username and password.
@htmlonly
<script src="api.js"></script>
@endhtmlonly
## GET /api/apps
@copydoc confighttp::getApps()
## POST /api/apps
@copydoc confighttp::saveApp()
## POST /api/apps/close
@copydoc confighttp::closeApp()
## DELETE /api/apps/{index}
@copydoc confighttp::deleteApp()
## GET /api/clients/list
@copydoc confighttp::getClients()
## POST /api/clients/unpair
@copydoc confighttp::unpair()
## POST /api/clients/unpair-all
@copydoc confighttp::unpairAll()
## GET /api/config
@copydoc confighttp::getConfig()
## GET /api/configLocale
@copydoc confighttp::getLocale()
## POST /api/config
@copydoc confighttp::saveConfig()
## POST /api/covers/upload
@copydoc confighttp::uploadCover()
## GET /api/logs
@copydoc confighttp::getLogs()
## POST /api/password
@copydoc confighttp::savePassword()
## POST /api/pin
@copydoc confighttp::savePin()
## POST /api/reset-display-device-persistence
@copydoc confighttp::resetDisplayDevicePersistence()
## POST /api/restart
@copydoc confighttp::restart()
<div class="section_buttons">
| Previous | Next |
|:--------------------------------------------|--------------------------------------:|
| [Performance Tuning](performance_tuning.md) | [Troubleshooting](troubleshooting.md) |
</div>
<details style="display: none;">
<summary></summary>
[TOC]
</details>

View File

@@ -1,350 +0,0 @@
# App Examples
Since not all applications behave the same, we decided to create some examples to help you get started adding games
and applications to Sunshine.
@attention{Throughout these examples, any fields not shown are left blank. You can enhance your experience by
adding an image or a log file (via the `Output` field).}
@note{When a working directory is not specified, it defaults to the folder where the target application resides.}
## Common Examples
### Desktop
| Field | Value |
|------------------|----------------------------|
| Application Name | @code{}Desktop@endcode |
| Image | @code{}desktop.png@endcode |
### Steam Big Picture
@note{Steam is launched as a detached command because Steam starts with a process that self updates itself and the original
process is killed.}
@tabs{
@tab{Linux | <!-- -->
\| Field \| Value \|
\|------------------------------\|------------------------------------------------------\|
\| Application Name \| @code{}Steam Big Picture@endcode \|
\| Command Preporations -> Undo \| @code{}setsid steam steam://close/bigpicture@endcode \|
\| Detached Commands \| @code{}setsid steam steam://open/bigpicture@endcode \|
\| Image \| @code{}steam.png@endcode \|
}
@tab{macOS | <!-- -->
\| Field \| Value \|
\|------------------------------\|------------------------------------------------\|
\| Application Name \| @code{}Steam Big Picture@endcode \|
\| Command Preporations -> Undo \| @code{}open steam://close/bigpicture@endcode \|
\| Detached Commands \| @code{}open steam://open/bigpicture@endcode \|
\| Image \| @code{}steam.png@endcode \|
}
@tab{Windows | <!-- -->
\| Field \| Value \|
\|------------------------------\|-------------------------------------------\|
\| Application Name \| @code{}Steam Big Picture@endcode \|
\| Command Preporations -> Undo \| @code{}steam://close/bigpicture@endcode \|
\| Detached Commands \| @code{}steam://open/bigpicture@endcode \|
\| Image \| @code{}steam.png@endcode \|
}
}
### Epic Game Store game
@note{Using URI method will be the most consistent between various games.}
#### URI
@tabs{
@tab{Windows | <!-- -->
\| Field \| Value \|
\|------------------\|-------------------------------------------------------------------------------------------------------------------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Commands \| @code{}com.epicgames.launcher://apps/d759128018124dcabb1fbee9bb28e178%3A20729b9176c241f0b617c5723e70ec2d%3AOvenbird?action=launch&silent=true@endcode \|
}
}
#### Binary (w/ working directory
@tabs{
@tab{Windows | <!-- -->
\| Field \| Value \|
\|-------------------\|------------------------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Command \| @code{}MarsEpic.exe@endcode \|
\| Working Directory \| @code{}"C:\Program Files\Epic Games\SurvivingMars"@endcode \|
}
}
#### Binary (w/o working directory)
@tabs{
@tab{Windows | <!-- -->
\| Field \| Value \|
\|-------------------\|-------------------------------------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Command \| @code{}"C:\Program Files\Epic Games\SurvivingMars\MarsEpic.exe"@endcode \|
}
}
### Steam game
@note{Using URI method will be the most consistent between various games.}
#### URI
@tabs{
@tab{Linux | <!-- -->
\| Field \| Value \|
\|-------------------\|------------------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Detached Commands \| @code{}setsid steam steam://rungameid/464920@endcode \|
}
@tab{macOS | <!-- -->
\| Field \| Value \|
\|-------------------\|----------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Detached Commands \| @code{}open steam://rungameid/464920@endcode \|
}
@tab{Windows | <!-- -->
\| Field \| Value \|
\|-------------------\|-----------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Detached Commands \| @code{}steam://rungameid/464920@endcode \|
}
}
#### Binary (w/ working directory
@tabs{
@tab{Linux | <!-- -->
\| Field \| Value \|
\|-------------------\|--------------------------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Command \| @code{}MarsSteam@endcode \|
\| Working Directory \| @code{}~/.steam/steam/SteamApps/common/Survivng Mars@endcode \|
}
@tab{macOS | <!-- -->
\| Field \| Value \|
\|-------------------\|--------------------------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Command \| @code{}MarsSteam@endcode \|
\| Working Directory \| @code{}~/.steam/steam/SteamApps/common/Survivng Mars@endcode \|
}
@tab{Windows | <!-- -->
\| Field \| Value \|
\|-------------------\|-------------------------------------------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Command \| @code{}MarsSteam.exe@endcode \|
\| Working Directory \| @code{}"C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars"@endcode \|
}
}
#### Binary (w/o working directory)
@tabs{
@tab{Linux | <!-- -->
\| Field \| Value \|
\|-------------------\|------------------------------------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Command \| @code{}~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam@endcode \|
}
@tab{macOS | <!-- -->
\| Field \| Value \|
\|-------------------\|------------------------------------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Command \| @code{}~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam@endcode \|
}
@tab{Windows | <!-- -->
\| Field \| Value \|
\|-------------------\|---------------------------------------------------------------------------------------------\|
\| Application Name \| @code{}Surviving Mars@endcode \|
\| Command \| @code{}"C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\MarsSteam.exe"@endcode \|
}
}
### Prep Commands
#### Changing Resolution and Refresh Rate
##### Linux
###### X11
| Prep Step | Command |
|-----------|---------------------------------------------------------------------------------------------------------------------------------------|
| Do | @code{}sh -c "xrandr --output HDMI-1 --mode ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --rate ${SUNSHINE_CLIENT_FPS}"@endcode |
| Undo | @code{}xrandr --output HDMI-1 --mode 3840x2160 --rate 120@endcode |
@hint{The above only works if the xrandr mode already exists. You will need to create new modes to stream to macOS
and iOS devices, since they use non-standard resolutions.
You can update the ``Do`` command to this:
```bash
bash -c "${HOME}/scripts/set-custom-res.sh \"${SUNSHINE_CLIENT_WIDTH}\" \"${SUNSHINE_CLIENT_HEIGHT}\" \"${SUNSHINE_CLIENT_FPS}\""
```
The `set-custom-res.sh` will have this content:
```bash
#!/bin/bash
set -e
# Get params and set any defaults
width=${1:-1920}
height=${2:-1080}
refresh_rate=${3:-60}
# You may need to adjust the scaling differently so the UI/text isn't too small / big
scale=${4:-0.55}
# Get the name of the active display
display_output=$(xrandr | grep " connected" | awk '{ print $1 }')
# Get the modeline info from the 2nd row in the cvt output
modeline=$(cvt ${width} ${height} ${refresh_rate} | awk 'FNR == 2')
xrandr_mode_str=${modeline//Modeline \"*\" /}
mode_alias="${width}x${height}"
echo "xrandr setting new mode ${mode_alias} ${xrandr_mode_str}"
xrandr --newmode ${mode_alias} ${xrandr_mode_str}
xrandr --addmode ${display_output} ${mode_alias}
# Reset scaling
xrandr --output ${display_output} --scale 1
# Apply new xrandr mode
xrandr --output ${display_output} --primary --mode ${mode_alias} --pos 0x0 --rotate normal --scale ${scale}
# Optional reset your wallpaper to fit to new resolution
# xwallpaper --zoom /path/to/wallpaper.png
```
}
###### Wayland (wlroots, e.g. hyprland)
| Prep Step | Command |
|-----------|------------------------------------------------------------------------------------------------------------------------------------------|
| Do | @code{}sh -c "wlr-xrandr --output HDMI-1 --mode \"${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}Hz\""@endcode |
| Undo | @code{}wlr-xrandr --output HDMI-1 --mode 3840x2160@120Hz@endcode |
@hint{`wlr-xrandr` only works with wlroots-based compositors.}
###### Gnome (X11)
| Prep Step | Command |
|-----------|---------------------------------------------------------------------------------------------------------------------------------------|
| Do | @code{}sh -c "xrandr --output HDMI-1 --mode ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --rate ${SUNSHINE_CLIENT_FPS}"@endcode |
| Undo | @code{}xrandr --output HDMI-1 --mode 3840x2160 --rate 120@endcode |
###### Gnome (Wayland)
| Prep Step | Command |
|-----------|-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Do | @code{}sh -c "displayconfig-mutter set --connector HDMI-1 --resolution ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --refresh-rate ${SUNSHINE_CLIENT_FPS} --hdr ${SUNSHINE_CLIENT_HDR}"@endcode |
| Undo | @code{}displayconfig-mutter set --connector HDMI-1 --resolution 3840x2160 --refresh-rate 120 --hdr false@endcode |
Installation instructions for displayconfig-mutter can be [found here](https://github.com/eaglesemanation/displayconfig-mutter). Alternatives include
[gnome-randr-rust](https://github.com/maxwellainatchi/gnome-randr-rust) and [gnome-randr.py](https://gitlab.com/Oschowa/gnome-randr), but both of those are
unmaintained and do not support newer Mutter features such as HDR and VRR.
@hint{HDR support has been added to Gnome 48, to check if your display supports it you can run this:
```
displayconfig-mutter list
```
If it doesn't, then remove ``--hdr`` flag from both ``Do`` and ``Undo`` steps.
}
###### KDE Plasma (Wayland, X11)
| Prep Step | Command |
|-----------|--------------------------------------------------------------------------------------------------------------------------------------|
| Do | @code{}sh -c "kscreen-doctor output.HDMI-A-1.mode.${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}"@endcode |
| Undo | @code{}kscreen-doctor output.HDMI-A-1.mode.3840x2160@120@endcode |
@attention{The names of your displays will differ between X11 and Wayland.
Be sure to use the correct name, depending on your session manager.
e.g. On X11, the monitor may be called ``HDMI-A-0``, but on Wayland, it may be called ``HDMI-A-1``.
}
@hint{Replace ``HDMI-A-1`` with the display name of the monitor you would like to use for Moonlight.
You can list the monitors available to you with:
```
kscreen-doctor -o
```
These will also give you the supported display properties for each monitor. You can select them either by
hard-coding their corresponding number (e.g. ``kscreen-doctor output.HDMI-A1.mode.0``) or using the above
``do`` command to fetch the resolution requested by your Moonlight client
(which has a chance of not being supported by your monitor).
}
###### NVIDIA
| Prep Step | Command |
|-----------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Do | @code{}sh -c "nvidia-settings -a CurrentMetaMode=\"HDMI-1: nvidia-auto-select { ViewPortIn=${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}, ViewPortOut=${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}+0+0 }\""@endcode |
| Undo | @code{}nvidia-settings -a CurrentMetaMode=\"HDMI-1: nvidia-auto-select { ViewPortIn=3840x2160, ViewPortOut=3840x2160+0+0 }"@endcode |
##### macOS
###### displayplacer
@note{This example uses the `displayplacer` tool to change the resolution.
This tool can be installed following instructions in their
[GitHub repository](https://github.com/jakehilborn/displayplacer)}.
| Prep Step | Command |
|-----------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Do | @code{}sh -c "displayplacer \"id:<screenId> res:${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} hz:${SUNSHINE_CLIENT_FPS} scaling:on origin:(0,0) degree:0\""@endcode |
| Undo | @code{}displayplacer "id:<screenId> res:3840x2160 hz:120 scaling:on origin:(0,0) degree:0"@endcode |
##### Windows
Sunshine has built-in support for changing the resolution and refresh rate on Windows. If you prefer to use a
third-party tool, you can use *QRes* as an example.
###### QRes
@note{This example uses the *QRes* tool to change the resolution and refresh rate.
This tool can be downloaded from their [SourceForge repository](https://sourceforge.net/projects/qres).}
| Prep Step | Command |
|-----------|---------------------------------------------------------------------------------------------------------------------------|
| Do | @code{}cmd /C "FullPath\qres.exe /x:%SUNSHINE_CLIENT_WIDTH% /y:%SUNSHINE_CLIENT_HEIGHT% /r:%SUNSHINE_CLIENT_FPS%"@endcode |
| Undo | @code{}FullPath\qres.exe /x:3840 /y:2160 /r:120@endcode |
### Additional Considerations
#### Linux (Flatpak)
@attention{Because Flatpak packages run in a sandboxed environment and do not normally have access to the
host, the Flatpak of Sunshine requires commands to be prefixed with `flatpak-spawn --host`.}
#### Windows
**Elevating Commands (Windows)**
If you've installed Sunshine as a service (default), you can specify if a command should be elevated with
administrative privileges. Simply enable the elevated option in the WEB UI, or add it to the JSON configuration.
This is an option for both prep-cmd and regular commands and will launch the process with the current user without a
UAC prompt.
**Example**
```json
{
"name": "Game With AntiCheat that Requires Admin",
"output": "",
"cmd": "ping 127.0.0.1",
"exclude-global-prep-cmd": false,
"elevated": true,
"prep-cmd": [
{
"do": "powershell.exe -command \"Start-Streaming\"",
"undo": "powershell.exe -command \"Stop-Streaming\"",
"elevated": false
}
],
"image-path": ""
}
```
<div class="section_buttons">
| Previous | Next |
|:----------------------------------|----------------------------------------:|
| [Configuration](configuration.md) | [Awesome-Sunshine](awesome_sunshine.md) |
</div>
<details style="display: none;">
<summary></summary>
[TOC]
</details>

Some files were not shown because too many files have changed in this diff Show More